Combat Code Attack roll #442
m2abrams15
started this conversation in
General
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
hi! so i've been looking around the combat code itself and noticed something when it comes to attack rolls. the dmgmult attribute, basically saying what percentage of your dmg is dealt, is based on how much higher the attack is than the defense. currently, if you roll 15 higher, you do full dmg.
Well the next break point is x2 dmg at 9000 higher. thats obviously not realistic. however, it does feel odd to beat someone's defense roll by 100 and do no more dmg than if you barely beat it by 15.
So my suggestion would be to add 1.25 and 1.5 dmg scaling, perhaps at 50 and 100 points higher respectively. that way, when you truly crush an opponents defense roll, you actually get a benefit. With the 3/4 randomness to dmg as well, this isn't as big an increase as it might seem.
im happy to make the pull request and changes if approved
Beta Was this translation helpful? Give feedback.
All reactions