Blueprint is a Game Framework made in Haxe that compiles to native platforms using hxcpp. Blueprint is powered by a wide range of native libraries such as GLFW, OpenAL Soft, and stb_image.
To get started with the framework, install the library with one simple command:
haxelib git blueprint https://github.com/BlueprintFramework-Team/Blueprint
Then look through one of the demos to get a basic understanding on how to use the library (sorry that there are currently no tutorials!)
- Leather128 - Helped a lot initially with C bindings and helped with some rendering issues.