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How 2 Make Custom Characters
First, put your sprite sheet and xml in images/characters
Go to the data/characters copy the example, and rename it to the name of your spritesheet/xml
make sure your name doesn't have uppercase letters
now in the json files rename the anim to your animation XML like this:
you can add more animations by doing this:
Recording.2024-06-02.194448.mp4
The global offset changes the character's X and Y positions.
Skins are for things like the 3D segment in Polygonized and in Recursed when you miss too many letter notes. This is what you should put in the skin array if you want skins:
bar color is the bar color of the characters side
nativelyPlayable is to flip the left and right of the character
flipX flips the character
Graphic Size has three options
furiosityScale (For small 3d characters)
daPixelZoom (For Pixel Characters)
Or you can just type in a number
for effect also has there options
3dfloat (Gives the character 3d notes and makes them float)
float (Just makes the character float)
3d (Just gives them 3d notes)
cameraPosition (Change the pos of the camera)
put your character name in customCharacterList txt file in the data folder
go to the images/icons and put your icons in there make sure it's your character's name
go to offset folder
copy the example file and rename it to your character name
make sure the file has all the animNames in it
if you said true to the isPlayable and want your character to be a opponent and playable then make another file:
now pick any song select your character and it should work
change the offset and the globalOffset if it's off