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project.xml
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project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app
title="Friday Night Funkin' - Codename Engine" main="funkin.backend.system.Main"
file="CodenameEngine" packageName="com.yoshman29.codenameengine"
package="com.yoshman29.codenameengine"
version="0.1.0" company="Yoshman29" />
<!--
CHANGE THE SAVE PATH & NAME FOR YOUR MOD HERE!
-->
<app save-path="YoshiCrafter29/CodenameEngine" save-name="save-default" mod-saves="true" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
<!-- DO NOT REMOVE!! ALLOWS ME TO DO REGIONS LIKE IN C# AND KEEP CODE ORGANIZED. REMOVING IT WOULD BREAK THE ENGINE -->
<haxedef name="REGION" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false"/>
<window if="mac" allow-high-dpi="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" resizable="false"/>
<!--Switch-specific-->
<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/debug-32bit" if="debug 32bit" />
<set name="BUILD_DIR" value="export/release-32bit" if="32bit" unless="debug" />
<set name="BUILD_DIR" value="latest/" if="beta" />
<source name="source" />
<define name="PRELOAD_ALL" unless="web" />
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
<library name="assets" preload="true" if="PRELOAD_ALL"/>
<library name="assets" preload="false" if="NO_PRELOAD_ALL" />
<section unless="TEST_BUILD">
<assets path="assets/" rename="assets" exclude="*.ogg" if="web"/>
<assets path="assets/" rename="assets" exclude="*.mp3" unless="web"/>
</section>
<assets path='mods' rename='mods' embed='false'/>
<assets path='art/readme.txt' rename='do NOT readme.txt' />
<!-- ______________________________ Haxedefines _____________________________ -->
<haxeflag name="--macro" value="funkin.backend.system.macros.NewHaxeWarning.warn()" />
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon16.png" size='16'/>
<icon path="art/icon32.png" size='24'/>
<icon path="art/icon32.png" size='32'/>
<icon path="art/icon64.png" size='40'/>
<icon path="art/icon64.png" size='48'/>
<icon path="art/icon64.png" size='64'/>
<icon path="art/iconOG.png" size='96' />
<icon path="art/iconOG.png" size='128' />
<icon path="art/iconOG.png" size='196' />
<icon path="art/iconOG.png" size='256' />
<icon path="art/iconOG.png" size='512' />
<icon path="art/iconOG.png" size='768' />
<icon path="art/iconOG.png" size='1024' />
<!-- _________________________________ Engine Settings _______________________________ -->
<!-- Comment this out to disable updates !-->
<!-- <define name="UPDATE_CHECKING" unless="web || hl || neko"/> -->
<!-- Comment this out to disable Discord RPC !-->
<section if="cpp">
<define name="DISCORD_RPC" if="desktop"/>
</section>
<!-- Comment this out to disable GitHub API integration !-->
<define name="GITHUB_API" unless="web || hl"/>
<!-- Comment this out to prevent unused classes from being compiled.
Reduces compilation time at the cost of limited HScript flexibility. !-->
<define name="COMPILE_ALL_CLASSES" />
<!-- Comment this out to prevent extending classes in hscript.
Reduces compilation time at the cost of limited HScript flexibility. !-->
<define name="CUSTOM_CLASSES" />
<!-- Comment this out to disable multithreading !-->
<haxedef name="ALLOW_MULTITHREADING" unless="web || flash" />
<!-- Comment this out to disable titlescreen.xml !-->
<haxedef name="TITLESCREEN_XML" />
<!-- Comment this out to disable mods folder !-->
<haxedef name="MOD_SUPPORT" unless="web"/>
<!-- Comment this out to disable global scripts !-->
<haxedef name="GLOBAL_SCRIPT" />
<!-- Comment this out to disable softcoded states and state scripting !-->
<haxedef name="SOFTCODED_STATES" />
<!-- Comment this out to use the default OpenFL assets system for the assets/ folder. !-->
<haxedef name="USE_ADAPTED_ASSETS" unless="web" />
<!-- Comment this out to disable support for custom ndlls. !-->
<haxedef name="NDLLS_SUPPORTED" unless="web || iphonesim" />
<!-- Comment this out to disable support for Away3D Flixel Intergration (reduces compile times)-->
<define name="THREE_D_SUPPORT" />
<!-- Comment this out to disable video cutscene support, in case of compilation errors. !-->
<section if="cpp">
<define name="VIDEO_CUTSCENES" if="desktop || android" />
</section>
<!-- Comment this out to disable commit number on FPS -->
<define name="SHOW_BUILD_ON_FPS" />
<!-- Comment this out to disable dark mode windows -->
<define name="DARK_MODE_WINDOW"/>
<haxedef name="VIDEO_CUTSCENES" if="VIDEO_CUTSCENES" />
<haxedef name="UPDATE_CHECKING" if="UPDATE_CHECKING" />
<haxedef name="DISCORD_RPC" if="DISCORD_RPC" />
<haxedef name="SHOW_BUILD_ON_FPS" if="SHOW_BUILD_ON_FPS" />
<haxedef name="SOFTCODED_CLASSES" if="SOFTCODED_CLASSES" />
<haxedef name="openfl_dpi_aware" if="openfl_dpi_aware" />
<haxedef name="EXPERIMENTAL_FLXGRAPHIC_DESTROY_FIX" />
<!-- _______________________________ Libraries ______________________________ -->
<!-- KEEP BOTH OF THESE AS THERE ARE SOME PARTICULAR CASES! -->
<define name="disable-version-check"/>
<haxedef name="disable-version-check"/>
<haxedef name="no-deprecation-warnings"/>
<haxedef name="DISCORD_DISABLE_IO_THREAD" if="DISCORD_RPC"/>
<haxelib name="flixel" />
<haxelib name="flixel-addons" />
<haxelib name="hxvlc" if="VIDEO_CUTSCENES" />
<haxelib name="away3d" if="THREE_D_SUPPORT" />
<haxelib name="format" />
<haxelib name="flxanimate" />
<haxelib name="hscript-improved" />
<haxelib name="hxdiscord_rpc" if="DISCORD_RPC"/>
<haxelib name="markdown" />
<!-- _________________________________ Additional stuff _______________________________ -->
<section if="COMPILE_ALL_CLASSES">
<haxeflag name="-dce" value="no" />
<haxeflag name="--macro" value="funkin.backend.system.macros.Macros.addAdditionalClasses()" />
</section>
<haxeflag name="--macro" value="funkin.backend.system.macros.Macros.initMacros()" />
<!-- Fix compiling issues -->
<setenv name="HAXEPATH" value="./"/>
<haxedef name="HXCPP_CHECK_POINTER" if="release" />
<haxedef name="HXCPP_STACK_LINE" if="release" />
<haxedef name="HXCPP_DEBUG_LINK" if="release" />
<haxedef name="HXCPP_CATCH_SEGV" />
<haxedef name="hscriptPos" /> <!-- for logging -->
</project>