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widget.cpp
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#include "widget.h"
#include "ui_widget.h"
#include <QDebug>
#include "mythread.h"
#include <QKeyEvent>
#include <QDesktopWidget>
#include <QtGlobal>
#include <QTime>
Widget::Widget(QWidget *parent) :
QGLWidget(parent),
ui(new Ui::Widget)
{
ui->setupUi(this);
//setWindowFlags(Qt::FramelessWindowHint);
setFixedSize(288*RESOLUTION,512*RESOLUTION);
this->grabKeyboard();
view=QPixmap(this->size());
move((QApplication::desktop()->width() -width())/2,(QApplication::desktop()->height() - height())/2);
QIcon icon = QIcon(":/res/ico.ico");
setWindowIcon(icon);
init();
}
Widget::~Widget()
{
for(int i=0;i<2;i++)
{
thread[i]->quit();
thread[i]->wait();
}
delete sys;
delete ui;
}
void Widget::AddToSubThread(const int layer, MyObject * obj)
{
InSubThread.insert(layer,obj);
}
void Widget::AddToMainThread(MyObject * obj,QPixmap & img,double x,double y)
{
obj->img=&img;
obj->x=x;
obj->y=y;
InMainThread.insert(LAYER_TOP,obj);
}
void Widget::init()
{
sys=new Global;
sys->SetMainWidget(this);
qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));
GameObjectInit();
ThreadInit();
SignalFun();
}
void Widget::frame2()
{
DoFrame(InMainThread);
}
void Widget::paintEvent(QPaintEvent *)
{
if(!update_flag)
return;
QPainter painter(&view);
for(auto i:InSubThread)
{
if(!i->hide)
{
i->show(painter);
}
}
for(auto i:InMainThread)
{
if(!i->hide)
{
i->show(painter);
}
}
QPainter painter2(this);
painter2.drawPixmap(rect(),view);
update_flag=false;
}
void Widget::SignalFun()
{
connect(&timer, &QTimer::timeout,my_thread[THREAD::FRAME],&MyThread::MyFrame);
connect(this, &Widget::SendKeyPress,my_thread[THREAD::STATE],&MyThread::MyKeyPress);
connect(this, &Widget::Do, this,&Widget::frame2);
connect(this,SIGNAL(SoundSig(int)),my_thread[THREAD::STATE],SLOT(Sound(int)));
connect(&timer, SIGNAL(timeout()), this, SLOT(update()));
}
void Widget::GameObjectInit()
{
tools.reset(new Tools());
back.reset(new Back(sys->background[qrand()%2],sys->background[0].height()/2,-0.4,LAYER_BACK));
ground.reset(new Back(sys->ground,this->height()-sys->ground.height()/2,-2.4,LAYER_GROUND));
bird.reset(new Bird());
socre .reset( new Score());
}
void Widget::ThreadInit()
{
for(int i=0;i<2;i++)
{
my_thread[i]=new MyThread();
thread[i]=new QThread(this);
my_thread[i]->moveToThread(thread[i]);
thread[i]->start();
}
timer.setInterval(15);
timer.start();
timer.setTimerType(Qt::PreciseTimer);
}
void Widget::GameOver()
{
for(auto i:InSubThread)
{
i->gameover();
}
}
void Widget::ReStart()
{
for(auto i:InSubThread)
{
i->restart();
}
}
void Widget::frame() //每帧执行
{
timer_count++;
DoFrame(InSubThread);
if(!InMainThread.empty())
{
emit Do();
}
update_flag=true;
}
void Widget::keyPressEvent(QKeyEvent *event)
{
if(event->key()==Qt::Key_Space)
{
emit SendKeyPress();
}
}
void Widget::mousePressEvent(QMouseEvent *event)
{
emit SendKeyPress();
}
void Widget::DoFrame(QMultiMap<int, QPointer<MyObject>> & task_list)
{
auto i=task_list.begin();
while (i!=task_list.end())
{
if((*i)->del_flag)
{
delete (*i);
i=task_list.erase(i);
}
else
{
if((*i)->task)
{
(*i)->frame();
}
i++;
}
}
}