diff --git a/PATCHNOTES.md b/PATCHNOTES.md index b2791bb67..5a1512fe3 100644 --- a/PATCHNOTES.md +++ b/PATCHNOTES.md @@ -12,7 +12,7 @@ - Snaps for notes/events in the charter - Multiple Vocals Support (per strumline) - Playback speed in the charter - - New SEXY editor assets by paige and fushi!!!! (and lunar, does 16x16 even count??? 😭) + - New SEXY editor assets by paige and nex!!!! (and lunar, does 16x16 even count??? 😭) - NEW EVENTS (Camera events, play animation, scroll speed change) - Events window is now scrollable (more events, more room) - Custom Properities in Meta AND Character (Editable in Charter and Character Editor :D) (accessible with SONG.meta.customValues.[property] and [character].extras.[property]) @@ -40,13 +40,13 @@ - Moddable Game Over Events!! - Reworked Lagless Credits Codename Engine's Contributors Menu - New Credit Method for GitHub accounts (also lagless) in Mod Credits (First gets the data normally, if fails uses the ratelimited api) - - MANY OG GAME WEEK STUFF!! (still wip and softcoded!) + - MANY OG GAME WEEK STUFF!! (still wip and softcoded and also many reworks by nex!) - Senpai Cutscene got reworked! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/3b3f32fc-78d1-40fa-8398-776554cab1d6) - Thorns got reworked with a cool chromatic aberration effect! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/73d9f7c5-1c9c-407e-baf0-e8e2c381ecbb) - Winter Horrorland got reworked with a bloody vignette effect! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/1e10c3e2-32dc-4de2-b31a-d9d577d516da - https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/cad852c3-1ee2-409e-a70e-b3571ab5cf7b) - SMALLER BUT STILL COOL - Ability to set Controls.hx variables (Being able to block inputs or even trigger them (needs to be in an if statement)) - - You can now easily check if a cutscene was played (And make it auto play or not; Check startCutscene() code for more details in PlayState) + - You can now easily check if a cutscene was played (by default is disabled and makes it auto play or not; Check startCutscene() code for more details in PlayState) - onScriptCreated event in global.hx - Addons priority (Being able to set addons to load before or after a mod) - Added Script.fromString to add scripts without making pesky new files!!