From 7f12ae6ccefa70c919c1b93e24e3b0b58fe094e8 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Thu, 21 Sep 2023 00:58:10 -0700 Subject: [PATCH] Destroy bleed out bar and being revived bar HUD on intermission --- maps/_zombiemode.gsc | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/maps/_zombiemode.gsc b/maps/_zombiemode.gsc index 639d60d..48b7d3b 100644 --- a/maps/_zombiemode.gsc +++ b/maps/_zombiemode.gsc @@ -7706,6 +7706,16 @@ player_intermission() self setClientDvar("hud_zone_name_on_game", 0); self setClientDvar("hud_character_names_on_game", 0); + if (IsDefined(self.bleedoutProgressBar)) + { + self.bleedoutProgressBar destroyElem(); + } + + if (IsDefined(self.beingRevivedProgressBar)) + { + self.beingRevivedProgressBar destroyElem(); + } + points = getstructarray( "intermission", "targetname" ); if( !IsDefined( points ) || points.size == 0 )