From 2de47482b2680e4f7a2b5b37bac9e4465e4ca92d Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 16 Oct 2023 21:24:03 -0400 Subject: [PATCH] New translations translation.json (Korean) --- GURPS/translations/ko.json | 35 ++++++++++++++++++++++++++--------- 1 file changed, 26 insertions(+), 9 deletions(-) diff --git a/GURPS/translations/ko.json b/GURPS/translations/ko.json index d8479f63ccbf..80f275cf579d 100644 --- a/GURPS/translations/ko.json +++ b/GURPS/translations/ko.json @@ -52,6 +52,10 @@ "spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.", "max-skill-9-label": "Max skill of 9", "max-skill-9-tooltip": "The effective skill cannot exceed 9.", + "rule-of-16-label": "Rule of 16", + "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.", + "target-resistance-label": "Target Resistance", + "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.", "custom-modifier-label": "Custom Modifier.", "reason-label": "Reason", "roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.", @@ -464,13 +468,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "공포 판정", "attribute-unstun": "충격", - "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.", "abbreviation-knock-down": "녹다운", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
Modifiers:
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
Modifiers:
", "abbreviation-unconscious": "의식", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.", "abbreviation-death-check": "죽음", - "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.", "speed-label": "속력", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "이동력", @@ -554,6 +558,8 @@ "custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.", "custom-macro-ranged-label": "Custom Macro for Ranged", "custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.", + "custom-macro-spells-label": "Custom Macro for Spells", + "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.", "encumbrance-label": "하중", "load-label": "무게", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", @@ -574,17 +580,17 @@ "current-label": "현재", "turning-and-velocity-modifiers-label": "회전 및 속력 수정치", "movement-label": "이동", - "turning-velocity-movement-tooltip": "선회 반경과 감속 페널티를 계산하기 위한 이동 유형을 결정하십시오.", + "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.", "abbreviation-start-velocity-label": "시작속력", - "start-velocity-tooltip": "\nEnter velocity (yards/second) for current turn.
\nImportant: Be sure to check your max allowed velocity based on movement type.\n\t\t\t\t\t\t\t\t\t\t", + "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.", "change-in-velocity-label": "변속", "change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.", "abbreviation-final-velocity-label": "최종속력", - "final-velocity-tooltip": "\nFinal velocity. Current Velocity - Deceleration.
\nThe final velocity is how you start the turn and is used to
\ncalculate the deceleration penalty, turn radius, and tight turn penalty.\n\t\t\t\t\t\t\t\t\t\t", + "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.", "abbreviation-deceleration-penalty-label": "감속 페널티", "deceleration-penalty-tooltip": "\nDeceleration Skill penalty to DX roll or operation skill.
\nExample: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
\nCan safely decelerate up to base move, no roll needed.
\nIf over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
\nApply the appropriate skill penalty from the input forms to the right.
\nHow it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
\nNOTE: make an additional roll if you're also turning.
\nExample: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
\nDriving Skill: 12, Handling: 0.
\nTotal Deceleration = 16 - 6 = 10.
\nCan safely decelerate to 16 - 3 (base move) = 13.
\nPenalty = 13 - 6 (goal speed) / 2 = -3.
\nMaking Driving Skill 12 - 3 to succeed.
\nsee B395.\n\t\t\t\t\t\t\t\t\t\t", "turn-radius-label": "선회 반경", - "turn-radius-tooltip": "\nTurn Radius. Minimum number of hexes to move before making a 60° facing change.
\nTurn Radius = (Final Velocity / Base Move Score) rounded down.
\nExample: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
\nSee B394.\n\t\t\t\t\t\t\t\t\t\t", + "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.", "tight-turn-label": "무리한 동작", "tight-turn-tooltip": "무리한 동작 페널티입니다. 추가적으로 선회할 수 있습니다.
기존 60도에서 120도만큼 선회할 수 있습니다.
페널티 = (기본 이동력 - 현재 속도)/기본 이동력 (나머지 버림)
기본p.395 참조.", "option-select": "--Select--", @@ -700,6 +706,8 @@ "racial-traits-label": "종족 특성", "templates-label": "템플릿", "general-information-label": "일반 정보", + "abbrevation-biography-label": "Bio", + "campaign-label": "Campaign", "full-name-label": "본명", "player-name-label": "플레이어명", "nickname-label": "별명", @@ -713,6 +721,8 @@ "close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402", "main-hand-label": "주 사용손", "reactions-label": "반응 수정치", + "reaction-notes-label": "Reaction Notes", + "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.", "physical-description-label": "신체적 특징", "age-label": "나이", "height-label": "키", @@ -721,6 +731,7 @@ "eyes-label": "눈색", "build-label": "체격", "hair-label": "머리칼", + "physical-color-tooltip": "Enter the Color(s)", "physical-appearance-label": "외모", "physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.", "option-horrific": "Horrific (-6)", @@ -738,6 +749,9 @@ "background-information-label": "배경 정보", "birth-date-label": "생일", "birth-place-label": "태어난 곳", + "homeworld-label": "Homeworld", + "gravity-rating-label": "G Rating", + "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.", "status-label": "지위", "wealth-label": "재산", "income-label": "소득", @@ -749,7 +763,7 @@ "family-label": "가족", "background-history-label": "배경 이야기 & 기타", "training-label": "훈련", - "training-tooltip": "\n훈련 규칙은 ‘학습을 통한 발전’ P292.
\n에서 찾을 수 있습니다
\n더 자세한 규칙은 Social Enginering
\n: Back to School. 에서 찾을 수 있습니다.\n\t\t\t\t\t\t\t", + "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.", "abbreviation-technology-level-label": "TL", "skill-level-label": "실력", "abbreviation-attribute-label": "특성치", @@ -1014,6 +1028,8 @@ "ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.", "ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.", "abbreviation-thrown-pounds-label": "Thrown ()", + "abbrevation-pounds-label": "lbs", + "abbrevation-kilagrams-label": "kg", "thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t", "thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST", "thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t", @@ -1318,6 +1334,7 @@ "minimum-label": "Minimum", "rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll", "resisted-by-label": "Resisted by", + "rule-of-16-applied": "Rule of 16 Applied", "recoil-label": "Recoil", "abbreviation-malfunction-label": "Malf", "default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",