diff --git a/GURPS/translations/af.json b/GURPS/translations/af.json index a3daef9d0393..ced430c531e4 100644 --- a/GURPS/translations/af.json +++ b/GURPS/translations/af.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/ca.json b/GURPS/translations/ca.json index 6c929cb2845b..cb2a8309db0b 100644 --- a/GURPS/translations/ca.json +++ b/GURPS/translations/ca.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/cs.json b/GURPS/translations/cs.json index 9824ba398bd4..fa3985f842b4 100644 --- a/GURPS/translations/cs.json +++ b/GURPS/translations/cs.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/da.json b/GURPS/translations/da.json index 2e78781b6f4f..b6039061a153 100644 --- a/GURPS/translations/da.json +++ b/GURPS/translations/da.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/de.json b/GURPS/translations/de.json index 3cc6bf39a16f..91864cc66ce1 100644 --- a/GURPS/translations/de.json +++ b/GURPS/translations/de.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/el.json b/GURPS/translations/el.json index ce0b4091d2cb..f93ba00ce9dc 100644 --- a/GURPS/translations/el.json +++ b/GURPS/translations/el.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/en.json b/GURPS/translations/en.json index 767a3afd8d34..9aaae8c3142c 100644 --- a/GURPS/translations/en.json +++ b/GURPS/translations/en.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/es.json b/GURPS/translations/es.json index 3b0f7f182c61..2e8c96ae0f05 100644 --- a/GURPS/translations/es.json +++ b/GURPS/translations/es.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/fi.json b/GURPS/translations/fi.json index 6c929cb2845b..cb2a8309db0b 100644 --- a/GURPS/translations/fi.json +++ b/GURPS/translations/fi.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/fr.json b/GURPS/translations/fr.json index 3fb76408bad8..2808283e61de 100644 --- a/GURPS/translations/fr.json +++ b/GURPS/translations/fr.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/he.json b/GURPS/translations/he.json index 3e3cc26f4131..0e5f66748060 100644 --- a/GURPS/translations/he.json +++ b/GURPS/translations/he.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/hu.json b/GURPS/translations/hu.json index 6c929cb2845b..cb2a8309db0b 100644 --- a/GURPS/translations/hu.json +++ b/GURPS/translations/hu.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/it.json b/GURPS/translations/it.json index 027895bf7a30..777a7de50eee 100644 --- a/GURPS/translations/it.json +++ b/GURPS/translations/it.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/ja.json b/GURPS/translations/ja.json index 6eda510478df..12fa1ca26950 100644 --- a/GURPS/translations/ja.json +++ b/GURPS/translations/ja.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/ko.json b/GURPS/translations/ko.json index 7c28d5ebdb0e..a4184fac7325 100644 --- a/GURPS/translations/ko.json +++ b/GURPS/translations/ko.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/nl.json b/GURPS/translations/nl.json index 6787933b589f..74b4812854ff 100644 --- a/GURPS/translations/nl.json +++ b/GURPS/translations/nl.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/pb.json b/GURPS/translations/pb.json index 6c929cb2845b..cb2a8309db0b 100644 --- a/GURPS/translations/pb.json +++ b/GURPS/translations/pb.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/pl.json b/GURPS/translations/pl.json index 3f5e36e28e63..87d0e7a7c7a1 100644 --- a/GURPS/translations/pl.json +++ b/GURPS/translations/pl.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/pt.json b/GURPS/translations/pt.json index ebe3c5a9662f..a1bb040bb624 100644 --- a/GURPS/translations/pt.json +++ b/GURPS/translations/pt.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/ru.json b/GURPS/translations/ru.json index 3244e30f15b3..92bffd7812fa 100644 --- a/GURPS/translations/ru.json +++ b/GURPS/translations/ru.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/sl.json b/GURPS/translations/sl.json index 6c929cb2845b..cb2a8309db0b 100644 --- a/GURPS/translations/sl.json +++ b/GURPS/translations/sl.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/sv.json b/GURPS/translations/sv.json index d5d16509aacc..9cfada46e1fd 100644 --- a/GURPS/translations/sv.json +++ b/GURPS/translations/sv.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/tr.json b/GURPS/translations/tr.json index 11d59d571e54..8378143857b9 100644 --- a/GURPS/translations/tr.json +++ b/GURPS/translations/tr.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/uk.json b/GURPS/translations/uk.json index 188dc58beff3..fcd6c12eaa06 100644 --- a/GURPS/translations/uk.json +++ b/GURPS/translations/uk.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file diff --git a/GURPS/translations/zh.json b/GURPS/translations/zh.json index 527ae86157b6..d521ac4491da 100644 --- a/GURPS/translations/zh.json +++ b/GURPS/translations/zh.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file