From 0c9fa182a4b871455e77f5b46c254579aa3d2da7 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:10 -0400 Subject: [PATCH 01/25] New translations translation.json (French) --- GURPS/translations/fr.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/fr.json b/GURPS/translations/fr.json index 3fb76408bad..2808283e61d 100644 --- a/GURPS/translations/fr.json +++ b/GURPS/translations/fr.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From 72b4415113db8767b1fdf3a35b785c4260e1c2b1 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:11 -0400 Subject: [PATCH 02/25] New translations translation.json (Spanish) --- GURPS/translations/es.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/es.json b/GURPS/translations/es.json index 3b0f7f182c6..2e8c96ae0f0 100644 --- a/GURPS/translations/es.json +++ b/GURPS/translations/es.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From 838bd11d4d83637b7de124f2b5b2cf9dc2798f6b Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:13 -0400 Subject: [PATCH 03/25] New translations translation.json (Afrikaans) --- GURPS/translations/af.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/af.json b/GURPS/translations/af.json index a3daef9d039..ced430c531e 100644 --- a/GURPS/translations/af.json +++ b/GURPS/translations/af.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From 4b5ca8c9dd1aa9c7ced19cef330e0921d8d79e12 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:14 -0400 Subject: [PATCH 04/25] New translations translation.json (Catalan) --- GURPS/translations/ca.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/ca.json b/GURPS/translations/ca.json index 6c929cb2845..cb2a8309db0 100644 --- a/GURPS/translations/ca.json +++ b/GURPS/translations/ca.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From 266a668edfc0ff3848811c86c340e57c4c5706b2 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:15 -0400 Subject: [PATCH 05/25] New translations translation.json (Czech) --- GURPS/translations/cs.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/cs.json b/GURPS/translations/cs.json index 9824ba398bd..fa3985f842b 100644 --- a/GURPS/translations/cs.json +++ b/GURPS/translations/cs.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From d50800f5e2a2f5681b32f98fcd403b58b9dd2b6b Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:16 -0400 Subject: [PATCH 06/25] New translations translation.json (Danish) --- GURPS/translations/da.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/da.json b/GURPS/translations/da.json index 2e78781b6f4..b6039061a15 100644 --- a/GURPS/translations/da.json +++ b/GURPS/translations/da.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From a49c90cc008cbd7cd3a42e630278e4fa27aafd46 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:18 -0400 Subject: [PATCH 07/25] New translations translation.json (German) --- GURPS/translations/de.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/de.json b/GURPS/translations/de.json index 3cc6bf39a16..91864cc66ce 100644 --- a/GURPS/translations/de.json +++ b/GURPS/translations/de.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From 9d953c474218bbda0b38797e190b07abe1344e29 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:19 -0400 Subject: [PATCH 08/25] New translations translation.json (Greek) --- GURPS/translations/el.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/el.json b/GURPS/translations/el.json index ce0b4091d2c..f93ba00ce9d 100644 --- a/GURPS/translations/el.json +++ b/GURPS/translations/el.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From 2e757e7617c28cad690e0d0d00cc245fc83ba244 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:20 -0400 Subject: [PATCH 09/25] New translations translation.json (Finnish) --- GURPS/translations/fi.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/fi.json b/GURPS/translations/fi.json index 6c929cb2845..cb2a8309db0 100644 --- a/GURPS/translations/fi.json +++ b/GURPS/translations/fi.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From ec1613e7f4bd6c47145b0bc01df638b6de6f3ea5 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:22 -0400 Subject: [PATCH 10/25] New translations translation.json (Hebrew) --- GURPS/translations/he.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/he.json b/GURPS/translations/he.json index 3e3cc26f413..0e5f6674806 100644 --- a/GURPS/translations/he.json +++ b/GURPS/translations/he.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From 78da027a220b86c1622b7ee8ac81e445d673b4e0 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:23 -0400 Subject: [PATCH 11/25] New translations translation.json (Hungarian) --- GURPS/translations/hu.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/hu.json b/GURPS/translations/hu.json index 6c929cb2845..cb2a8309db0 100644 --- a/GURPS/translations/hu.json +++ b/GURPS/translations/hu.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From 4fb5c1eb5e742e9c77e5a588da06cd2c1ab5a252 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:24 -0400 Subject: [PATCH 12/25] New translations translation.json (Italian) --- GURPS/translations/it.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/it.json b/GURPS/translations/it.json index 027895bf7a3..777a7de50ee 100644 --- a/GURPS/translations/it.json +++ b/GURPS/translations/it.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From 0a0707786cb7b406ae5f3c815b7ec3242728e64b Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:26 -0400 Subject: [PATCH 13/25] New translations translation.json (Japanese) --- GURPS/translations/ja.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/ja.json b/GURPS/translations/ja.json index 6eda510478d..12fa1ca2695 100644 --- a/GURPS/translations/ja.json +++ b/GURPS/translations/ja.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From d692c46b0f992775c72e0bd4731117c561881389 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:27 -0400 Subject: [PATCH 14/25] New translations translation.json (Korean) --- GURPS/translations/ko.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/ko.json b/GURPS/translations/ko.json index 7c28d5ebdb0..a4184fac732 100644 --- a/GURPS/translations/ko.json +++ b/GURPS/translations/ko.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From 19b70ade48f6d509a04c8fe2442c773ac9d99efe Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:28 -0400 Subject: [PATCH 15/25] New translations translation.json (Dutch) --- GURPS/translations/nl.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/nl.json b/GURPS/translations/nl.json index 6787933b589..74b4812854f 100644 --- a/GURPS/translations/nl.json +++ b/GURPS/translations/nl.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From f46eeb367a7528905e94ca894a1d97cc035245d5 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:30 -0400 Subject: [PATCH 16/25] New translations translation.json (Polish) --- GURPS/translations/pl.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/pl.json b/GURPS/translations/pl.json index 3f5e36e28e6..87d0e7a7c7a 100644 --- a/GURPS/translations/pl.json +++ b/GURPS/translations/pl.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From 766df7ce86aa00f092375407142456d046b1548c Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:31 -0400 Subject: [PATCH 17/25] New translations translation.json (Portuguese) --- GURPS/translations/pt.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/pt.json b/GURPS/translations/pt.json index ebe3c5a9662..a1bb040bb62 100644 --- a/GURPS/translations/pt.json +++ b/GURPS/translations/pt.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From 2df6375a3d1e88e6fa13cd784a03a255ddbb3ed3 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:32 -0400 Subject: [PATCH 18/25] New translations translation.json (Russian) --- GURPS/translations/ru.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/ru.json b/GURPS/translations/ru.json index 3244e30f15b..92bffd7812f 100644 --- a/GURPS/translations/ru.json +++ b/GURPS/translations/ru.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From addfbd08a5708ba4fc283fb8d46400529c1a0231 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:33 -0400 Subject: [PATCH 19/25] New translations translation.json (Slovenian) --- GURPS/translations/sl.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/sl.json b/GURPS/translations/sl.json index 6c929cb2845..cb2a8309db0 100644 --- a/GURPS/translations/sl.json +++ b/GURPS/translations/sl.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From c4c3f172e07e237a386718f3c30f4727ddce8bc0 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:35 -0400 Subject: [PATCH 20/25] New translations translation.json (Swedish) --- GURPS/translations/sv.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/sv.json b/GURPS/translations/sv.json index d5d16509aac..9cfada46e1f 100644 --- a/GURPS/translations/sv.json +++ b/GURPS/translations/sv.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From a8d74a922d867694e2e944aae9502621d1ab1d08 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:36 -0400 Subject: [PATCH 21/25] New translations translation.json (Turkish) --- GURPS/translations/tr.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/tr.json b/GURPS/translations/tr.json index 11d59d571e5..8378143857b 100644 --- a/GURPS/translations/tr.json +++ b/GURPS/translations/tr.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From 358d2d5a6914445e8b56d01a9aa03565985867ba Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:37 -0400 Subject: [PATCH 22/25] New translations translation.json (Ukrainian) --- GURPS/translations/uk.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/uk.json b/GURPS/translations/uk.json index 188dc58beff..fcd6c12eaa0 100644 --- a/GURPS/translations/uk.json +++ b/GURPS/translations/uk.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From 5a11b72ba3b05c968d61dddf6257604999cc1765 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:38 -0400 Subject: [PATCH 23/25] New translations translation.json (Chinese Traditional) --- GURPS/translations/zh.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/zh.json b/GURPS/translations/zh.json index 527ae86157b..d521ac4491d 100644 --- a/GURPS/translations/zh.json +++ b/GURPS/translations/zh.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From bac066f94a8baa71bfd322f50a4c2f176c05b3ee Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:39 -0400 Subject: [PATCH 24/25] New translations translation.json (English) --- GURPS/translations/en.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/en.json b/GURPS/translations/en.json index 767a3afd8d3..9aaae8c3142 100644 --- a/GURPS/translations/en.json +++ b/GURPS/translations/en.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file From e20b2b7bdc6ad8698634b388bd3abc9ba2480bd4 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Apr 2024 15:32:40 -0400 Subject: [PATCH 25/25] New translations translation.json (Portuguese, Brazilian) --- GURPS/translations/pb.json | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/GURPS/translations/pb.json b/GURPS/translations/pb.json index 6c929cb2845..cb2a8309db0 100644 --- a/GURPS/translations/pb.json +++ b/GURPS/translations/pb.json @@ -1947,6 +1947,7 @@ "heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".", "upper-comfort-zone-label": "Upper Comfort Zone", "upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.", + "heat-exposure-lower-comfort-zone-tooltip": "Note: Use the Cold Exposure tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the Intense Heat Threshold.", "heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above upper comfort zone minus 10° or 5° above upper comfort zone minus 10°, apply a -1 modifier.
Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.", "encumberance-option-none": "None, +0", "encumberance-option-light": "Light, -1", @@ -1958,5 +1959,10 @@ "heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.", "heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.", "heat-exposure-effective-health-tooltip": "The effective HT roll of the character.", - "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier." + "heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.", + "spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. Tip: You could name the parent a college name or some other group name.", + "spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.", + "intense-heat-threshold-label": "Intense Heat Threshold", + "intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.
Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, Intense Heat occurs at 330°F. (90 - 35) * 6 = 330. B434.", + "intense-heat-frequency-label": "second, armor protects DR x 3 seconds." } \ No newline at end of file