diff --git a/Tribes in the Dark/translations/uk.json b/Tribes in the Dark/translations/uk.json
index bd45fbe976ec..e02a22774412 100644
--- a/Tribes in the Dark/translations/uk.json
+++ b/Tribes in the Dark/translations/uk.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Heavy",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Heavy",
+ "+heavy": "+Heavy",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Heavy",
+ "a_boon": "A boon",
"a_consequence": "a consequence",
"ability_description": "Ability description",
"ability_name": "Ability Name",
@@ -17,103 +18,104 @@
"advocate": "Advocate",
"agnite": "Agnite",
"alchemicals": "Alchemicals",
- "an_upgrade": "An upgrade",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Броня",
+ "sheet_instructions": "To use this sheet:
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Броня",
"armor_quality": "Armure",
"armor_uses": "Armor uses",
+ "armor": "Броня",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Assist a teammate",
"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
- "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
- "background": "Background",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Background",
"bandoliers": "Bandoliers",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "bold",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"boons": "Boons",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Зломлений",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cautious",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cautious",
"cell": "Cell",
"character_mode": "Character Mode",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "Clock Name",
- "clocks": "Clocks",
"clocks_only": "Show clocks only",
- "cohort": "Cadre",
+ "clocks": "Clocks",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Cold",
"colon": ":",
- "community": "Community",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Community",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Connected",
"consequence": "Consequence",
- "consort": "Consort",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Знайомства",
+ "consort": "Consort",
"contact_name": "Contact name",
+ "contact": "Знайомства",
"contacts": "Зв'язки",
- "controlled": "Controlled",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "ремесла",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Connected",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Connected",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Focused",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Ініціатива",
+ "crew_ability_focused": "Focused",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Ініціатива",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "A short crew description",
"crew_mode": "Cell Mode",
- "crew_tier": "Crew Tier",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Death",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Опис",
- "desperate": "Desperate",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Devil's Bargain",
"diversion": "Diversion",
"divination": "Divination",
- "documents": "Documents",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documents",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "dream",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "dream",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "Edges",
- "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "Enchantment",
"engagement": "Engagement",
"entanglement": "Entanglement",
"evan": "Evan",
"expert": "Expert",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Faction Mode",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Faction notes",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Favor",
- "fight": "fight",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "fight",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
- "finesse": "Finesse",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Finesse",
"first_eminence": "First",
"fixer": "Fixer",
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
- "force": "сила",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Fortune",
+ "force": "сила",
"fortune_roll": "Fortune roll",
+ "fortune": "Fortune",
"free_thinker": "Free Thinker",
"friend_name": "Friend name",
- "friends": "Friends",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Gather Information",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "How can I find [X]?",
"gatherinfo_how_can_I_get_them": "How can I get them to [X]?",
"gatherinfo_what_are_they_really": "What are they really feeling?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_wheres_the_weakness": "Where's the weakness here?",
"generate_factions": "Generate Factions",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Harm",
"haunted": "Haunted",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Healing",
"heat": "Heat",
"heavy": "Heavy",
- "heritage": "Heritage",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Heritage",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Hold",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
- "hunt": "Hunt",
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
+ "hunt": "Hunt",
"hunter": "Hunter",
- "hunting_grounds": "Hunting Grounds",
"hunting_grounds_description": "Robbery",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Hunting Grounds",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Hunting Pet",
"impaired": "Impaired",
"indulge_vice": "Indulge",
"infirmary": "Infirmary",
- "influence": "influence",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Проникливість",
+ "influence": "influence",
"insight_description": "Resist consequences from deception or understanding.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Проникливість",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Речі",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Lead a group action",
"less_effect": "Less Effect",
"level_1": "Level 1",
@@ -327,15 +371,15 @@
"level_3": "Level 3",
"level_4": "Level 4",
"light": "Light",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Load",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Load:",
+ "load": "Load",
"look": "Look",
- "lurk": "Lurk",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Lurk",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulator",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Connected",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Connected",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulator",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulator",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vengeful",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Warrior",
+ "outlook_trait_vengeful": "Vengeful",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Warrior",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoid",
"patron_spirit": "Patron Spirit",
"personal": "Playbook",
"pilot": "Pilot",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "playbook",
- "playbook_ability_advocate": "Advocate",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "Advocate",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Bastion",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Bastion",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomat",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomat",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Guile",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Guile",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mastermind",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mastermind",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mystic",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mystic",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Хизування",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Хизування",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Playbook Advancement",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "Союзники",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "A short playbook description",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Friends",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Backpack",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Backpack",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Uses",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Uses",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Fine disguise kit",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Fine disguise kit",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Fine hand weapon",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Fine hand weapon",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Fine lockpicks",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Fine lockpicks",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Uses",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Uses",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "[Allies]",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Friends",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Friends",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Friends",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "playbook",
"political": "Political",
"position": "Position",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
"protective": "Protective",
- "prowess": "Prowess",
"prowess_description": "Resist consequences from physical strain or injury.",
- "push_yourself": "Push yourself",
+ "prowess": "Prowess",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Quality",
+ "push_yourself": "Push yourself",
"quality_abbreviated": "Q:",
+ "quality": "Quality",
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"ranger": "Ranger",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
- "reputation": "Reputation",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Reputation",
"reset?": "reset?",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
- "resolve": "Рішучість",
"resolve_description": "Resist consequences from mental strain or willpower.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Рішучість",
"resources": "Ресурси",
- "risky": "Risky",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualist",
"rituals": "Rituals",
- "roll": "кидок",
- "roll-inf": "кидок",
- "roll_engagement": "Roll Engagement",
- "roll_for": "roll for",
- "roll_fortune": "Roll Fortune",
- "roll_prep": "Roll Prep",
- "roll_their": "roll their",
- "rolls": "rolls",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
+ "roll-inf": "rolls",
+ "roll": "rolls",
"rolls_for": "rolls for",
"rolls_their": "rolls their",
+ "rolls": "rolls",
"sanctuary": "Sanctuary",
"searcher": "Searcher",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up a teammate",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "Щит",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Щит",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
@@ -730,65 +779,67 @@
"show_outline": "Show outline for active input fields",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Soft",
- "special": "Special",
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
- "spiritual": "Spiritual",
+ "special": "Special",
"spiritual_detail": "Power",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Stash",
"status": "Статус",
"status0": "0",
"storageupgd": "Storage",
"stress": "Stress",
- "strong": "Strong",
"strong_hold": "S",
- "study": "Study",
+ "strong": "Strong",
"study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
- "subtle": "Subtle",
+ "study": "Study",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Supply",
- "survey": "Survey",
+ "supporter": "Supporters",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
- "survival_gear": "Survival gear",
+ "survey": "Survey",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Advantage",
- "teamwork": "Teamwork",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Tier",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Training",
"trait_name": "An Outlook trait",
- "supporter": "Support",
"transport": "Transport",
"trauma": "Травма",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "trick",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "trick",
"tunnels": "Tunnels",
"turf": "Turf",
"unstable": "Unstable",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Upgrade",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Upgrade Costs",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Upgrade",
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
"use_eminence": "Use Eminence",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Vaults",
"vengeful": "Vengeful",
"version": "Version",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
@@ -849,8 +901,8 @@
"weapons_load": "Зброя",
"weapons_quality": "Зброя",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "with",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
- "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
+ "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}