diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json index d183a266195..7fc4caf22a5 100644 --- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json @@ -64,45 +64,45 @@ "compendiumDrop": "Accetta trascinamenti dal Compendio", "dauer": "Durata", "diskus": "Disco", - "diskusse": "Disks", - "distanz": "Range", - "dolche": "Dagger", + "diskusse": "Dischi", + "distanz": "Raggio", + "dolche": "Pugnale", "details": "Dettagli", - "durchschnittlich": "Ordinary (1000 AP)", - "effekt-modat": "Effect-Mod. AT", - "effekt-modaw": "Effect-Mod. DO", - "effekt-modpa": "Effect-Mod. PA", - "effekt-modtp": "Effect-Mod. DP", - "elfenlieder": "Elven Magical Songs", - "eigenschaften": "Attributes", - "eigenschaft": "Attribut", - "eingeengt": "Cramped", - "entrueckung": "Rapture", - "erfahren": "Experienced (1100 AP)", - "erfahrungsgrad": "Experience Level", - "erregung": "Arousal", - "erweiterung1": "1. Extension", - "erweiterung2": "2. Extension", - "erweiterung3": "3. Extension", - "erweiterung4": "4. Extension", - "erweiterung5": "5. Extension", - "familie": "Family", - "fechtwaffen": "Fencing Weapons", - "fernkampf": "Ranged Combat", - "fernkampfwaffe": "Ranged Combat Weapon", - "fernkampfwaffen": "Ranged Combat Weapons", + "durchschnittlich": "Mediocre (1000 PAvv)", + "effekt-modat": "Mod. Att effetti", + "effekt-modaw": "Mod. Scv effetti", + "effekt-modpa": "Mod. Par effetti", + "effekt-modtp": "Mod. PImp effetti", + "elfenlieder": "Canti magici elfici", + "eigenschaften": "Attributi", + "eigenschaft": "Attributo", + "eingeengt": "Costretto", + "entrueckung": "Estraniamento", + "erfahren": "Esperto (1100 PAvv)", + "erfahrungsgrad": "Livello di Esperienza", + "erregung": "Eccitazione", + "erweiterung1": "1a estensione", + "erweiterung2": "2a estensione", + "erweiterung3": "3a estensione", + "erweiterung4": "4a estensione", + "erweiterung5": "5a estensione", + "familie": "Famiglia", + "fechtwaffen": "Armi da scherma", + "fernkampf": "Combattimento a distanza", + "fernkampfwaffe": "Arma da combattimento a distanza", + "fernkampfwaffen": "Armi da combattimento a distanza", "feuerspeien": "Fire Breath", - "fingerfertigkeit": "Dexterity", - "fixiert": "Bound", - "flueche": "Curses", - "furcht": "Fear", - "fw": "SP", - "fk-mod": "RC-Mod", - "faecher": "Fans", - "fwmod": "SR-Mod", - "geburtsort": "Place of Birth", - "geburtstag": "Tsa Day", - "gegner-von-hinten": "Attack from Behind", + "fingerfertigkeit": "Destrezza", + "fixiert": "Legato", + "flueche": "Maledizioni", + "furcht": "Paura", + "fw": "LA", + "fk-mod": "Mod. CD", + "faecher": "Ventagli", + "fwmod": "Mod. LA", + "geburtsort": "Luogo di nascita", + "geburtstag": "Giorno di Tsa", + "gegner-von-hinten": "Attacco da dietro", "gegnerische-kt": "Opponents CT", "gehend": "walking", "gesamt": "Total", @@ -723,20 +723,20 @@ "ruestung_preset_0": "Imp 0", "ruestung_preset_1": "Imp 0, -1 Ini, -1 Mov", "ruestung_preset_2": "Imp 1", - "ruestung_preset_3": "ENC 1, extra -1 INI, -1 MOV", - "ruestung_preset_4": "ENC 2", - "ruestung_preset_5": "ENC 2, extra -1 INI, -1 MOV", - "ruestung_preset_6": "ENC 3", - "ruestung_preset_7": "ENC 3, extra -1 INI, -1 MOV", - "ruestung_mod": "Additional Modifier: ", - "npc-import": "Import NPC-Stats: (Beta Test! - works only for German NPC Stats)", - "import": "Start Import", - "lep": "LP", - "asp": "AE", - "kap": "KP", + "ruestung_preset_3": "Imp 1 e -1 Ini, -1 Mov", + "ruestung_preset_4": "Imp 2", + "ruestung_preset_5": "Imp 2 e -1 Ini, -1 Mov", + "ruestung_preset_6": "Imp 3", + "ruestung_preset_7": "Imp 3 e -1 Ini, -1 Mov", + "ruestung_mod": "Modificatori aggiuntivi:", + "npc-import": "Importa blocco di valori per PNG: (Attenzione, beta! Funziona solo con valori in tedesco)", + "import": "Avvia importazione", + "lep": "PV", + "asp": "PA", + "kap": "PK", "INI": "Ini", - "VW": "DE", - "RS/BE": "PRO/ENC", + "VW": "Dif", + "RS/BE": "Pro/Imp", "aktionen": "Actions", "anrufungsschwierigkeit": "Summoning difficulty", "schmerzplus1": "Pain +1 at", @@ -789,56 +789,56 @@ "glueckspiel_fp": "Gambling SP", "geographie_fp": "Geography SP", "geschichtswissen_fp": "History SP", - "goetterkulte_fp": "Religions SP", - "kriegskunst_fp": "Warfare SP", - "magiekunde_fp": "Magical Lore SP", - "mechanik_fp": "Mechanics SP", - "rechnen_fp": "Math SP", - "rechtskunde_fp": "Law SP", - "sagenlegenden_fp": "Myth & Legends SP", - "sphaerenkunde_fp": "Sphere Lore SP", - "sternkunde_fp": "Astronomy SP", - "alchemie_fp": "Alchemy SP", - "boote_fp": "Sailing SP", - "fahrzeuge_fp": "Driving SP", - "handel_fp": "Commerce SP", - "hkgift_fp": "Treat Poison SP", - "hkkrankheiten_fp": "Treat Disease SP", - "hkseele_fp": "Treat Soul SP", - "hkwunden_fp": "Treat Wounds SP", - "holzbearbeitung_fp": "Woodworking SP", - "lebensmittelbearbeitung_fp": "Prepare Food SP", - "lederbearbeitung_fp": "Leather Working SP", - "malenzeichnen_fp": "Artistic Ability SP", - "metallbearbeitung_fp": "Metalworking SP", - "musizieren_fp": "Music SP", - "schloesserknacken_fp": "Pick Locks SP", - "steinbearbeitung_fp": "Earthencraft SP", - "stoffbearbeitung_fp": "Clothworking SP", - "fliegen_qs": "Flying QL", - "gaukeleien_qs": "Gaukelei QL", - "klettern_qs": "Climbing QL", - "koerperbeherrschung_qs": "Body Control QL", - "kraftakt_qs": "Feat of Strength QL", - "reiten_qs": "Riding QL", - "schwimmen_qs": "Swimming QL", - "selbstbeherrschung_qs": "Self-Control QL", - "singen_qs": "Singing QL", - "sinnesschaerfe_qs": "Perception QL", - "tanzen_qs": "Dancing QL", - "taschendiebstahl_qs": "Pickpocket QL", - "verbergen_qs": "Stealth QL", - "zechen_qs": "Carousing QL", - "bekehren_qs": "Persuasion QL", - "betoeren_qs": "Seduction QL", - "einschuechtern_qs": "Intimidation QL", - "etikette_qs": "Etiquette QL", - "gassenwissen_qs": "Streetwise QL", - "menschenkenntnis_qs": "Empathy QL", - "ueberreden_qs": "Fast-Talk QL", - "verkleiden_qs": "Disguise QL", - "willenskraft_qs": "Willpower QL", - "faehrtensuchen_qs": "Tracking QL", + "goetterkulte_fp": "PAb Divinità e culti", + "kriegskunst_fp": "PAb Arte della guerra", + "magiekunde_fp": "PAb Arti magiche", + "mechanik_fp": "PAb Meccanica", + "rechnen_fp": "PAb Matematica", + "rechtskunde_fp": "PAb Leggi", + "sagenlegenden_fp": "PAb Miti e leggende", + "sphaerenkunde_fp": "PAb Sferologia", + "sternkunde_fp": "PAb Astronomia", + "alchemie_fp": "PAb Alchimia", + "boote_fp": "PAb Navigare", + "fahrzeuge_fp": "PAb Guidare", + "handel_fp": "PAb Commerciare", + "hkgift_fp": "PAb Curare veleni", + "hkkrankheiten_fp": "PAb Curare malattie", + "hkseele_fp": "PAb Curare anime", + "hkwunden_fp": "PAb Curare ferite", + "holzbearbeitung_fp": "PAb Lavorazione del legno", + "lebensmittelbearbeitung_fp": "PAb Cucinare", + "lederbearbeitung_fp": "PAb Lavorazione del cuoio", + "malenzeichnen_fp": "PAb Disegno e pittura", + "metallbearbeitung_fp": "PAb Lavorazione del metallo", + "musizieren_fp": "PAb Musica", + "schloesserknacken_fp": "PAb Scassinare", + "steinbearbeitung_fp": "PAb Lavorazione della terra", + "stoffbearbeitung_fp": "PAb Sartoria", + "fliegen_qs": "LQ Volare", + "gaukeleien_qs": "LQ Giocoleria", + "klettern_qs": "LQ Arrampicarsi", + "koerperbeherrschung_qs": "LQ Controllo del corpo", + "kraftakt_qs": "LQ Prova di forza", + "reiten_qs": "LQ Cavalcare", + "schwimmen_qs": "LQ Nuotare", + "selbstbeherrschung_qs": "LQ Autocontrollo", + "singen_qs": "LQ Cantare", + "sinnesschaerfe_qs": "LQ Percezione", + "tanzen_qs": "LQ Ballare", + "taschendiebstahl_qs": "LQ Borseggiare", + "verbergen_qs": "LQ Furtività", + "zechen_qs": "LQ Bisbocciare", + "bekehren_qs": "LQ Persuasione", + "betoeren_qs": "LQ Seduzione", + "einschuechtern_qs": "LQ Intimidazione", + "etikette_qs": "LQ Etichetta", + "gassenwissen_qs": "LQ Vita da strada", + "menschenkenntnis_qs": "LQ Perspicacia", + "ueberreden_qs": "LQ Parlantina", + "verkleiden_qs": "LQ Camuffamento", + "willenskraft_qs": "LQ Forza di volontà", + "faehrtensuchen_qs": "LQ Tracce", "fesseln_qs": "Ropes QL", "fischen_qs": "Fishing QL", "orientierung_qs": "Orienting QL", @@ -889,15 +889,15 @@ "armorType.0": "Clothing, Normal", "armorType.1": "Clothing, Heavy", "armorType.2": "Cloth/Linothorax Armor", - "armorType.3": "Leather Armor", - "armorType.4": "Wooden Armor", - "armorType.5": "Chain Mail", - "armorType.6": "Scale Mail", - "armorType.7": "Plate Mail", - "armorType.8": "Tournament Armor", - "countWeight": "Count weight", - "fertigkeitswert": "Skill rating", - "hitzones": "Hitzone", + "armorType.3": "Corpetto di cuoio", + "armorType.4": "Armatura di legno", + "armorType.5": "Cotta di maglia", + "armorType.6": "Armatura a scaglie", + "armorType.7": "Armatura a piastre", + "armorType.8": "Armatura da torneo", + "countWeight": "Contare il peso", + "fertigkeitswert": "Livello di Abilità", + "hitzones": "Zona d’impatto", "hitDescr": "A strike to a hit zone can also produce wound effects. A heavy blow against the head may result in one level of Stupor, while a wound to the leg may knock an enemy down. Every creature has a wound threshold equal to half of its CON attribute, rounded up. When a creature suffers damage equal to or greater than its wound threshold, it must make a check to see if it suffers a wound effect. This check is made against Self-Control (Stay Conscious or Ignore Distractions), depending on the hit location (as indicated in the table Wound Effects). The check suffers a penalty equal to the multiple by which the damage equaled or exceeded the wound threshold. If successful, the creature suffers no wound effect. Only one check is required, regardless of the multiple by which the damage exceeded the wound threshold.", "humanoid.small": "Humanoid, small", "humanoid.medium": "Humanoid, medium", @@ -909,21 +909,21 @@ "creature.giant": "Nonhumanoid, six limbs, huge", "creature.kraken": "Nonhumanoid, tentacles, medium to huge", "creature.amorph": "Nonhumanoid, no differentiated zones", - "hitarea.head": "Head", + "hitarea.head": "Testa", "hitarea.torso": "Torso", "hitarea.arm": "Braccio", - "hitarea.leg": "Leg", - "hitarea.armleft": "Arm (left)", - "hitarea.legleft": "Leg (left)", - "hitarea.armright": "Arm (right)", - "hitarea.legright": "Leg (right)", - "hitarea.frontLeg": "Front Legs", - "hitarea.backLeg": "Rear Legs", - "hitarea.frontLimb": "Front Limbs", - "hitarea.middleLimb": "Middle Limbs", - "hitarea.backLimb": "Rear Limbs", - "hitarea.tail": "Tail", - "hitarea.captive": "Tentacle", + "hitarea.leg": "Gamba", + "hitarea.armleft": "Braccio (sx)", + "hitarea.legleft": "Gamba (sx)", + "hitarea.armright": "Braccio (dx)", + "hitarea.legright": "Gamba (dx)", + "hitarea.frontLeg": "Zampe anteriori", + "hitarea.backLeg": "Zampe posteriori", + "hitarea.frontLimb": "Arti frontali", + "hitarea.middleLimb": "Arti anteriori", + "hitarea.backLimb": "Arti posteriori", + "hitarea.tail": "Coda", + "hitarea.captive": "Tentacolo", "hitHead": "If the self-control check fails, the target suffers an additional one level of stun.", "hitTorso": "If the self-control check fails, the target suffers an additional 1d3+1 damage.", "hitArm": "If the self-control check fails, the target lets go of objects held in his hand.", @@ -931,15 +931,15 @@ "fk_hitzone_divider": "Targeted Attack (RC) divisor", "nk_hitzone_divider": "Targeted Attack (AT) divisor", "aimed_shot": "Targeted Attack", - "collapse": "Collapse all", - "animalAbility": "Animal special ability", - "damaged.1": "The item is slightly damaged", - "wear.armor.0": "In good condition", + "collapse": "Ridurre", + "animalAbility": "Abilità speciale animale", + "damaged.1": "L’oggetto è lievemente danneggiato", + "wear.armor.0": "In buone condizioni", "wear.armor.1": "Armor slightly damaged; subtract 1 from PRO", "wear.armor.2": "Armor damaged; add 1 to ENC, subtract 1 from PRO", "wear.armor.3": "Armor heavily damaged; unusable until repaired", "wear.armor.4": "Armor destroyed; unrepairable by mundane means", - "wear.meleeweapon.0": "In good condition", + "wear.meleeweapon.0": "In buone condizioni", "wear.meleeweapon.1": "Weapon damaged; -2 penalty to AT and PA\n", "wear.meleeweapon.2": "Weapon damaged; -2 penalty to AT and PA", "wear.meleeweapon.3": "Weapon severely damaged; unusable until repaired", @@ -980,21 +980,21 @@ "cond_trance": "Trance is a mild form of Rapture that accompanies the use of certain ceremonial items or special abilities.", "cond_arousal": "A hero can achieve the state of arousal through sexual stimulation of various kinds. While the first stages are mainly distracting and the hero has difficulty concentrating during mentally demanding tasks, the last stage provides an orgasm.", "loyalitaet": "Loyalty", - "poison": "Poison", - "resistance": "Resistance", - "beginn": "Start", - "disease": "Disease", + "poison": "Veleno", + "resistance": "Resistenza", + "beginn": "Avvio", + "disease": "Malattia", "Inkubationszeit": "Incubation time", - "advancedTalentRoll": "Advanced skill check", - "probeMode": "Dice mode", - "advancedTalentRoll_descr": "Activate the advanced skill check with modifiers for SV, QL and partof the check for 3d20 checks.", - "cancel": "Cancel", - "teilprobenmod": "Part of check modifier", - "koerpertalente_all": "Physical Skills (all)", - "gesellschaftstalente_all": "Social Skills (all)", - "naturtalente_all": "Nature Skills (all)", - "wissenstalente_all": "Knowledge Skills (all)", - "handwerkstalente_all": "Craft Skills (all)", + "advancedTalentRoll": "Prova di abilità avanzata", + "probeMode": "Modalità di tiro", + "advancedTalentRoll_descr": "Attiva la prova di abilità avanzata con modificatori di LA, LQ e le prove parziali sui 3D20.", + "cancel": "Annulla", + "teilprobenmod": "Modificatore di prova parziale", + "koerpertalente_all": "Competenze fisiche (tutte)", + "gesellschaftstalente_all": "Competenze sociali (tutte)", + "naturtalente_all": "Competenze naturali (tutte)", + "wissenstalente_all": "Competenze conoscitive (tutte)", + "handwerkstalente_all": "Competenze artigianali (tutte)", "koerpertalente_all_fp": "Physical Skills (all) SP", "gesellschaftstalente_all_fp": "Social Skills (all) SP", "naturtalente_all_fp": "Nature Skills (all) SP", @@ -1005,18 +1005,18 @@ "naturtalente_all_qs": "Nature Skills (all) QL", "wissenstalente_all_qs": "Knowledge Skills (all) QL", "handwerkstalente_all_qs": "Craft Skills (all) QL", - "bestaetigungswurf_setting": "Without confirmation roll (optional rule)", - "bestaetigungswurf_descr": "Deactive the confirmation roll for 1d20 checks (optional rule)", - "bestaetigungswurf": "Confirmation roll", - "abenteuerpunkte": "Adventure Points", - "maxStufe": "Max. Level", + "bestaetigungswurf_setting": "Senza tiro di conferma (regola opzionale)", + "bestaetigungswurf_descr": "Disattiva il tiro di conferma su prove 1D20 (regola opzionale)", + "bestaetigungswurf": "Tiro di conferma", + "abenteuerpunkte": "Punti Avventura", + "maxStufe": "Livello massimo", "ruestungszonen_aktivieren": "Enable armor zones", "estimatedEnc": "Estimated encumbrance", "migrakel": "Migracle", "migrakel_desc": "The migracle tries to compare the names of all skills, weapons, armor, spells and liturgies with the compendium. If the name and category match an entry, then the corresponding item is linked to the entry and data is pulled from the compendium as update or addition. Use this feature to quickly enrich existing or new characters and creatures with information from the compendium, or when the compendium has received new expanding information. For example, if you change from the \"TSA\" character sheet, you can quickly update the sheet (the Tsa sheet can be migrated to the official Ulisses sheet).", "migrakel_warn": "WARNING: This function can overwrite manual entries you have made. Make sure you know exactly what you are doing or that you have made a backup copy of this character.", - "scan": "Scan", - "i18n": "en", + "scan": "Verifica", + "i18n": "it", "estimated_enc": "Minus ENC/INI/MOV/#", "qs_mod": "QL Mod.", "fp_mod": "SP Mod.",