From c2ffed22144bcc96c93a5e28e10b4be422ad0d25 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:06:59 -0400 Subject: [PATCH 01/59] New translations translation.json (French) --- Mongoose_Traveller2e/translations/fr.json | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/Mongoose_Traveller2e/translations/fr.json b/Mongoose_Traveller2e/translations/fr.json index 14205ddbf96b..7cf225d9ca82 100644 --- a/Mongoose_Traveller2e/translations/fr.json +++ b/Mongoose_Traveller2e/translations/fr.json @@ -32,7 +32,9 @@ "skillstitle-u": "Compétences", "skills-all-u": "Tout", "skills-combat-u": "Combat", + "skills-trained-u": "Trained", "skilltableskill-u": "Compétence", + "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Caracteristique", "skilltabledicemodifier-u": "Mod.", "skilltableskilllevel-u": "Skill Level", @@ -41,6 +43,7 @@ "skilltabletrained-u": "Entraîné", "skilltabletotalmodifier-u": "Total", "skilltablespecialty-u": "Spécialité", + "skilltablepower-u": "Power", "skilltablelevel-u": "Rang", "skillstrengthoption-u": "Force", "skillintellectoption-u": "Intelligence", @@ -214,5 +217,10 @@ "boonbane-u": "Avantage/Désavantage", "misc-u": "Divers", "attack-u": "Attaque", - "initiative-u": "Inititative" + "initiative-u": "Inititative", + "telepathy-u": "Telepathy", + "clairvoyance-u": "Clairvoyance", + "telekinesis-u": "Telekinesis", + "awareness-u": "Awareness", + "teleportation-u": "Teleportation" } \ No newline at end of file From c851058403ff0a3cdb763a822b2b4f54e6610d9a Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:01 -0400 Subject: [PATCH 02/59] New translations translation.json (French) --- GURPS/translations/fr.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/fr.json b/GURPS/translations/fr.json index 85060fdfedb6..82498e38a0f9 100644 --- a/GURPS/translations/fr.json +++ b/GURPS/translations/fr.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
Modifiers:
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
Modifiers:
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Mort", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Vitesse", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Action", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encombrement", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From 74cbe4f548ec5a6a7ab09f26df7804355313d02e Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:03 -0400 Subject: [PATCH 03/59] New translations translation.json (Spanish) --- GURPS/translations/es.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/es.json b/GURPS/translations/es.json index 1bb3c4e1a669..44e8ddc16708 100644 --- a/GURPS/translations/es.json +++ b/GURPS/translations/es.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Death", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Speed", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Impedimento", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From 1fdc6777b32112a8d8a8065e5c26fee4a543b750 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:04 -0400 Subject: [PATCH 04/59] New translations translation.json (Afrikaans) --- Mongoose_Traveller2e/translations/af.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/af.json b/Mongoose_Traveller2e/translations/af.json index a21d071a9bf9..49cbbb1b73f1 100644 --- a/Mongoose_Traveller2e/translations/af.json +++ b/Mongoose_Traveller2e/translations/af.json @@ -32,6 +32,7 @@ "skillstitle-u": "Compétences de l'Investigateur", "skills-all-u": "All", "skills-combat-u": "Combat", + "skills-trained-u": "Trained", "skilltableskill-u": "Compétence :", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Characteristic", From 77c3859b95c05c4d5d6b55c1445cf29f1c4aa5d2 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:05 -0400 Subject: [PATCH 05/59] New translations translation.json (Afrikaans) --- GURPS/translations/af.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/af.json b/GURPS/translations/af.json index 4822b1d4d7b1..1d3ee38ce656 100644 --- a/GURPS/translations/af.json +++ b/GURPS/translations/af.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Death", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Speed", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From 689c1d46f6fc4f231bff7618e5579fbab5202b48 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:07 -0400 Subject: [PATCH 06/59] New translations translation.json (Catalan) --- Mongoose_Traveller2e/translations/ca.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/ca.json b/Mongoose_Traveller2e/translations/ca.json index c39a4296214c..58dc0348bd46 100644 --- a/Mongoose_Traveller2e/translations/ca.json +++ b/Mongoose_Traveller2e/translations/ca.json @@ -32,6 +32,7 @@ "skillstitle-u": "Habilitats", "skills-all-u": "Tot", "skills-combat-u": "Combat", + "skills-trained-u": "Trained", "skilltableskill-u": "Habilitat", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Característica", From 7de45859cf52afd5113e448e379829e9168eb9ad Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:08 -0400 Subject: [PATCH 07/59] New translations translation.json (Catalan) --- GURPS/translations/ca.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/ca.json b/GURPS/translations/ca.json index 8f4a5c615d5c..628d087cdce2 100644 --- a/GURPS/translations/ca.json +++ b/GURPS/translations/ca.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
This means that a roll of 14 or more is automatically a failure.
This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
(Power Ups 2, p13).
Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
to be useful, of course!
Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
Confusion Check Table for failures. (Powers p85).", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Death", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Speed", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "The weight of an object that the character
can shift slightly on a floor.", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From dcd5a26bb9595a9b08fda1aba26fbc50cc5b0901 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:09 -0400 Subject: [PATCH 08/59] New translations translation.json (Czech) --- Mongoose_Traveller2e/translations/cs.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/cs.json b/Mongoose_Traveller2e/translations/cs.json index db6bdeeb2ea1..fe070f55fc6c 100644 --- a/Mongoose_Traveller2e/translations/cs.json +++ b/Mongoose_Traveller2e/translations/cs.json @@ -32,6 +32,7 @@ "skillstitle-u": "Dovednosti", "skills-all-u": "Vše", "skills-combat-u": "Boj", + "skills-trained-u": "Trained", "skilltableskill-u": "Schopnost", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Characteristic", From f2764ba06cb10e7fb49f4de53cf1273eea969924 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:11 -0400 Subject: [PATCH 09/59] New translations translation.json (Czech) --- GURPS/translations/cs.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/cs.json b/GURPS/translations/cs.json index ae78d8ced6a7..d6119adb13b5 100644 --- a/GURPS/translations/cs.json +++ b/GURPS/translations/cs.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Death", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Rychlost", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From 9890ac100032e7bb17b72167aba52720a9bb291b Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:12 -0400 Subject: [PATCH 10/59] New translations translation.json (Danish) --- Mongoose_Traveller2e/translations/da.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/da.json b/Mongoose_Traveller2e/translations/da.json index e713ce249cd0..233f4a7c373e 100644 --- a/Mongoose_Traveller2e/translations/da.json +++ b/Mongoose_Traveller2e/translations/da.json @@ -32,6 +32,7 @@ "skillstitle-u": "Compétences de l'Investigateur", "skills-all-u": "All", "skills-combat-u": "Combat", + "skills-trained-u": "Trained", "skilltableskill-u": "Compétence :", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Characteristic", From 695dadbb50922f786b1045254509dda24c708ccd Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:14 -0400 Subject: [PATCH 11/59] New translations translation.json (Danish) --- GURPS/translations/da.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/da.json b/GURPS/translations/da.json index 4be9cb6da659..f83e99712cf0 100644 --- a/GURPS/translations/da.json +++ b/GURPS/translations/da.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Death", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Speed", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From 23f287e7ef6ad42e76e23c47c8f1703a158fc0fe Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:15 -0400 Subject: [PATCH 12/59] New translations translation.json (German) --- Mongoose_Traveller2e/translations/de.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/de.json b/Mongoose_Traveller2e/translations/de.json index ef761647f491..b876df9c6f49 100644 --- a/Mongoose_Traveller2e/translations/de.json +++ b/Mongoose_Traveller2e/translations/de.json @@ -32,6 +32,7 @@ "skillstitle-u": "Fertigkeiten", "skills-all-u": "Alles", "skills-combat-u": "Kampf", + "skills-trained-u": "Trained", "skilltableskill-u": "Fertigkeit", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Spielwert", From c73f0862928546469f6daf951f8a6083261113b2 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:16 -0400 Subject: [PATCH 13/59] New translations translation.json (German) --- GURPS/translations/de.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/de.json b/GURPS/translations/de.json index 7bf9ec8d6536..80771a84a3e2 100644 --- a/GURPS/translations/de.json +++ b/GURPS/translations/de.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Tod", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Geschw.", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Laden", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From 0cdbf7a195bfa347a1cec72e26e409181ed9c871 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:17 -0400 Subject: [PATCH 14/59] New translations translation.json (Greek) --- Mongoose_Traveller2e/translations/el.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/el.json b/Mongoose_Traveller2e/translations/el.json index 71cd03fea573..067e5babaa8c 100644 --- a/Mongoose_Traveller2e/translations/el.json +++ b/Mongoose_Traveller2e/translations/el.json @@ -32,6 +32,7 @@ "skillstitle-u": "Compétences de l'Investigateur", "skills-all-u": "All", "skills-combat-u": "Combat", + "skills-trained-u": "Trained", "skilltableskill-u": "Compétence :", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Characteristic", From e430387b4b9c934abea3b163851c191dcd691803 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:19 -0400 Subject: [PATCH 15/59] New translations translation.json (Greek) --- GURPS/translations/el.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/el.json b/GURPS/translations/el.json index 24031e0ef00c..74bbdf6507de 100644 --- a/GURPS/translations/el.json +++ b/GURPS/translations/el.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Death", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Speed", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From 14fabed19425d8ad9fb720aa140dd6b6fb304836 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:20 -0400 Subject: [PATCH 16/59] New translations translation.json (Finnish) --- Mongoose_Traveller2e/translations/fi.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/fi.json b/Mongoose_Traveller2e/translations/fi.json index b299e921dcc4..bd02d3dfa24d 100644 --- a/Mongoose_Traveller2e/translations/fi.json +++ b/Mongoose_Traveller2e/translations/fi.json @@ -32,6 +32,7 @@ "skillstitle-u": "Skills", "skills-all-u": "All", "skills-combat-u": "Combat", + "skills-trained-u": "Trained", "skilltableskill-u": "Skill", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Characteristic", From adccf0cecf028c7818821a2b9e8ce1393816e105 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:21 -0400 Subject: [PATCH 17/59] New translations translation.json (Finnish) --- GURPS/translations/fi.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/fi.json b/GURPS/translations/fi.json index 8f4a5c615d5c..628d087cdce2 100644 --- a/GURPS/translations/fi.json +++ b/GURPS/translations/fi.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
This means that a roll of 14 or more is automatically a failure.
This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
(Power Ups 2, p13).
Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
to be useful, of course!
Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
Confusion Check Table for failures. (Powers p85).", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Death", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Speed", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "The weight of an object that the character
can shift slightly on a floor.", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From 5e4318969c19761f75f23d594b84b0ef70a40945 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:23 -0400 Subject: [PATCH 18/59] New translations translation.json (Hebrew) --- Mongoose_Traveller2e/translations/he.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/he.json b/Mongoose_Traveller2e/translations/he.json index e63f82a7a7c7..7bcd51b351e1 100644 --- a/Mongoose_Traveller2e/translations/he.json +++ b/Mongoose_Traveller2e/translations/he.json @@ -32,6 +32,7 @@ "skillstitle-u": "Compétences de l'Investigateur", "skills-all-u": "כולן", "skills-combat-u": "Combat", + "skills-trained-u": "Trained", "skilltableskill-u": "Compétence :", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Characteristic", From 0c159a6185e3c13d2b468ee8ad7e1d7aaa042a53 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:24 -0400 Subject: [PATCH 19/59] New translations translation.json (Hebrew) --- GURPS/translations/he.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/he.json b/GURPS/translations/he.json index 9c61e5b9f47c..96e815e79988 100644 --- a/GURPS/translations/he.json +++ b/GURPS/translations/he.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Death", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Speed", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From b7c06a5a179d3b5eda777f3fed96f19dce108d25 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:25 -0400 Subject: [PATCH 20/59] New translations translation.json (Hungarian) --- Mongoose_Traveller2e/translations/hu.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/hu.json b/Mongoose_Traveller2e/translations/hu.json index 8dbe90be0ec7..5c38dc365054 100644 --- a/Mongoose_Traveller2e/translations/hu.json +++ b/Mongoose_Traveller2e/translations/hu.json @@ -32,6 +32,7 @@ "skillstitle-u": "Képzettségek", "skills-all-u": "All", "skills-combat-u": "Combat", + "skills-trained-u": "Trained", "skilltableskill-u": "Skill", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Characteristic", From 2026db7285a064d12e3cf7091ed2bc7ab099a4bf Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:27 -0400 Subject: [PATCH 21/59] New translations translation.json (Hungarian) --- GURPS/translations/hu.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/hu.json b/GURPS/translations/hu.json index 8f4a5c615d5c..628d087cdce2 100644 --- a/GURPS/translations/hu.json +++ b/GURPS/translations/hu.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
This means that a roll of 14 or more is automatically a failure.
This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
(Power Ups 2, p13).
Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
to be useful, of course!
Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
Confusion Check Table for failures. (Powers p85).", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Death", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Speed", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "The weight of an object that the character
can shift slightly on a floor.", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From 7b3539526275dbb870469f3a63bba162ab66abe6 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:28 -0400 Subject: [PATCH 22/59] New translations translation.json (Italian) --- Mongoose_Traveller2e/translations/it.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/it.json b/Mongoose_Traveller2e/translations/it.json index 676a99c2edee..8c2757b709de 100644 --- a/Mongoose_Traveller2e/translations/it.json +++ b/Mongoose_Traveller2e/translations/it.json @@ -32,6 +32,7 @@ "skillstitle-u": "Abilità", "skills-all-u": "Tutto", "skills-combat-u": "Combattere", + "skills-trained-u": "Trained", "skilltableskill-u": "Abilità", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Caratteristica", From 9d1ed5be2a47e1b431919e135283fd36213ee144 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:29 -0400 Subject: [PATCH 23/59] New translations translation.json (Italian) --- GURPS/translations/it.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/it.json b/GURPS/translations/it.json index 917ca1a90863..542fb0c2350a 100644 --- a/GURPS/translations/it.json +++ b/GURPS/translations/it.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Morte", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Velocità", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From a2f92ec93fcb65b58b063d7efb52a9b05bad9179 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:31 -0400 Subject: [PATCH 24/59] New translations translation.json (Japanese) --- Mongoose_Traveller2e/translations/ja.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/ja.json b/Mongoose_Traveller2e/translations/ja.json index 4e4e4e4d79ef..657ed005221c 100644 --- a/Mongoose_Traveller2e/translations/ja.json +++ b/Mongoose_Traveller2e/translations/ja.json @@ -32,6 +32,7 @@ "skillstitle-u": "技能", "skills-all-u": "全て", "skills-combat-u": "戦闘", + "skills-trained-u": "Trained", "skilltableskill-u": "技能", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "能力値", From e470d89aec8d92c8c53513a7fd721496c7a489bc Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:32 -0400 Subject: [PATCH 25/59] New translations translation.json (Japanese) --- GURPS/translations/ja.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/ja.json b/GURPS/translations/ja.json index 8fa83612bc52..5f961f77e802 100644 --- a/GURPS/translations/ja.json +++ b/GURPS/translations/ja.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "死", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "速度", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From 47ae960009a781ca4274d2d83fe7b815a09b3846 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:33 -0400 Subject: [PATCH 26/59] New translations translation.json (Korean) --- Mongoose_Traveller2e/translations/ko.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/ko.json b/Mongoose_Traveller2e/translations/ko.json index ea945be49fde..d68fcc6cf050 100644 --- a/Mongoose_Traveller2e/translations/ko.json +++ b/Mongoose_Traveller2e/translations/ko.json @@ -32,6 +32,7 @@ "skillstitle-u": "기능", "skills-all-u": "전부", "skills-combat-u": "전투", + "skills-trained-u": "Trained", "skilltableskill-u": "기능", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "특성", From a3746cb2709b4401cd16543d659cfc89e2a110a4 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:35 -0400 Subject: [PATCH 27/59] New translations translation.json (Korean) --- GURPS/translations/ko.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/ko.json b/GURPS/translations/ko.json index 6d9b3b43c5bf..758dbfb3ea17 100644 --- a/GURPS/translations/ko.json +++ b/GURPS/translations/ko.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "공포 판정", "attribute-unstun": "충격", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "녹다운", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "의식", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "죽음", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "속력", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "이동력", @@ -544,6 +544,9 @@ "shift-slightly-label": "살짝 밀기", "shift-slightly-tooltip": "캐릭터가
바닥에서 물건을 조금 움직일 수 있는 중량입니다.", "notes-label": "메모", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "하중", "load-label": "무게", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From 61e449f889f22def256153c1f77173fe85947028 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:36 -0400 Subject: [PATCH 28/59] New translations translation.json (Dutch) --- Mongoose_Traveller2e/translations/nl.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/nl.json b/Mongoose_Traveller2e/translations/nl.json index e9a779ee0f3c..aa5db850a823 100644 --- a/Mongoose_Traveller2e/translations/nl.json +++ b/Mongoose_Traveller2e/translations/nl.json @@ -32,6 +32,7 @@ "skillstitle-u": "Compétences de l'Investigateur", "skills-all-u": "All", "skills-combat-u": "Combat", + "skills-trained-u": "Trained", "skilltableskill-u": "Compétence :", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Characteristic", From 1c65e9c8ee5e4af2dc8d73f9db94eaf191ab37f0 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:38 -0400 Subject: [PATCH 29/59] New translations translation.json (Dutch) --- GURPS/translations/nl.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/nl.json b/GURPS/translations/nl.json index a34d68b424b0..94b9f98d0c07 100644 --- a/GURPS/translations/nl.json +++ b/GURPS/translations/nl.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Death", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Speed", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From 5a39907fe2d7160b559d5e6b3aa12e329d70e90f Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:39 -0400 Subject: [PATCH 30/59] New translations translation.json (Polish) --- Mongoose_Traveller2e/translations/pl.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/pl.json b/Mongoose_Traveller2e/translations/pl.json index 3e66afd0d846..c54619560b09 100644 --- a/Mongoose_Traveller2e/translations/pl.json +++ b/Mongoose_Traveller2e/translations/pl.json @@ -32,6 +32,7 @@ "skillstitle-u": "Umiejętności", "skills-all-u": "Wszystko", "skills-combat-u": "Walka", + "skills-trained-u": "Trained", "skilltableskill-u": "Umiejętność", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Cechy", From 2692c5a64d2b90fcf570d6a1ae39dd208d6829af Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:40 -0400 Subject: [PATCH 31/59] New translations translation.json (Polish) --- GURPS/translations/pl.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/pl.json b/GURPS/translations/pl.json index ea7be047aa83..52820ffeb6b9 100644 --- a/GURPS/translations/pl.json +++ b/GURPS/translations/pl.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Death", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Speed", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From 9b24473393f2bf1589c34c67c8178525c018890e Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:42 -0400 Subject: [PATCH 32/59] New translations translation.json (Portuguese) --- Mongoose_Traveller2e/translations/pt.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/pt.json b/Mongoose_Traveller2e/translations/pt.json index 08fa7adde515..91e9359c515f 100644 --- a/Mongoose_Traveller2e/translations/pt.json +++ b/Mongoose_Traveller2e/translations/pt.json @@ -32,6 +32,7 @@ "skillstitle-u": "Compétences de l'Investigateur", "skills-all-u": "Todos", "skills-combat-u": "Combate", + "skills-trained-u": "Trained", "skilltableskill-u": "NH", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Característica", From 77e7d6488c63a96cb575f7e570e713c723688de5 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:43 -0400 Subject: [PATCH 33/59] New translations translation.json (Portuguese) --- GURPS/translations/pt.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/pt.json b/GURPS/translations/pt.json index b9cce448f2d0..0c82efd5a8ec 100644 --- a/GURPS/translations/pt.json +++ b/GURPS/translations/pt.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "Limite da Verificação de Pânico - Usar A Regra do 14, Veja B360.
Se o valor final da Vontade exceder 13, reduza-o para 13 para fins de Verificação de Pânico.
Isso significa que um resultado de 14 ou mais é automaticamente um fracasso.
Este limite pode ser modificado pela Qualidade Corajoso (DF 11, pág. 11) ou pela Regra do 15 (Power Ups 2, pág. 13).
", "fright-check-label": "Verificação", "attribute-unstun": "Desator.", - "attribute-unstun-tooltip": "Desatordoar: Baseado no valor da Vitalidade
Faça um teste para se recuperar do atordoamento no final do seu turno, depois de Fazer Nada.
Veja B420.", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "Nocaute", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Inconsc.", - "attribute-unconscious-check-tooltip": "Evitar a Inconsciência: Baseado no valor da Vitalidade
Com zero PV ou menos, você deve fazer um teste de HT no início do seu próximo turno
com uma penalidade de -1 para cada múltiplo inteiro de PVInicial abaixo de zero.
Um fracasso indica que você desmaia. Um sucesso significa que você age normalmente,
mas deve fazer um novo teste a cada turno para continuar agindo.
Exceção: Você só precisa fazer um novo teste nos turnos em que tentar uma
defesa ativa ou escolher uma manobra diferente de Fazer Nada.
Veja B419.
Difícil de Subjugar: Receba um bônus de +1 nos testes de HT para evitar a inconsciência. Veja B54.
Boa Forma: Receba um bônus de +1. Veja B45.
Ótima Forma: Receba um bônus de +2. Veja B45.
Fora de Forma: Sofra uma penalidade de -1. Veja B142.
Muito Fora de Forma: Sofra uma penalidade de -2. Veja B142.", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Morte", - "attribute-death-check-tooltip": "Evitar a Morte: Baseado no valor da Vitalidade
Com -1xPVInicial ou menos, você deve fazer imediatamente um teste de HT para não morrer.
Você deve refazer esse teste sempre que alcançar um novo multiplicador negativo desse valor.
Com -5xPVInicial ou menos você morre imediatamente.
Veja B419.
Duro/Fácil de Matar: Receba um bônus de ±1 por nível nos testes de HT para evitar a morte. Veja B56 e B139.
Boa Forma: Receba um bônus de +1. Veja B45.
Ótima Forma: Receba um bônus de +2. Veja B45.
Fora de Forma: Sofra uma penalidade de -1. Veja B142.
Muito Fora de Forma: Sofra uma penalidade de -2. Veja B142.", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Vel.", "attribute-speed-tooltip": "Velocidade Básica: Baseado no valor da Vitalidade e Destreza
±5 pontos por ±0,25 de Velocidade
Não modificado: ", "attribute-move": "Desl.", @@ -544,6 +544,9 @@ "shift-slightly-label": "Deslocar Ligeiro", "shift-slightly-tooltip": "Deslocar Ligeiramente
O peso máximo que você consegue deslocar ou balançar ligeiramente.", "notes-label": "Notas", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Carga", "load-label": "Peso", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From e7e8b5fe8d075458c82ecc8199d23f310bf5065a Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:45 -0400 Subject: [PATCH 34/59] New translations translation.json (Russian) --- Mongoose_Traveller2e/translations/ru.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/ru.json b/Mongoose_Traveller2e/translations/ru.json index a0432a7ec253..e047ccfcc34d 100644 --- a/Mongoose_Traveller2e/translations/ru.json +++ b/Mongoose_Traveller2e/translations/ru.json @@ -32,6 +32,7 @@ "skillstitle-u": "Навыки", "skills-all-u": "Всё", "skills-combat-u": "Бой", + "skills-trained-u": "Trained", "skilltableskill-u": "Навык", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Характеристика", From ae66d537929816134309e43196722c4b7236b69f Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:46 -0400 Subject: [PATCH 35/59] New translations translation.json (Russian) --- GURPS/translations/ru.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/ru.json b/GURPS/translations/ru.json index 94ad35ad920e..854b760cfb16 100644 --- a/GURPS/translations/ru.json +++ b/GURPS/translations/ru.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Смерть", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Скорость", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From 9a1da26270d33e61c4826f367c1502575456c46b Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:47 -0400 Subject: [PATCH 36/59] New translations translation.json (Slovenian) --- Mongoose_Traveller2e/translations/sl.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/sl.json b/Mongoose_Traveller2e/translations/sl.json index b299e921dcc4..bd02d3dfa24d 100644 --- a/Mongoose_Traveller2e/translations/sl.json +++ b/Mongoose_Traveller2e/translations/sl.json @@ -32,6 +32,7 @@ "skillstitle-u": "Skills", "skills-all-u": "All", "skills-combat-u": "Combat", + "skills-trained-u": "Trained", "skilltableskill-u": "Skill", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Characteristic", From 683e39f7b1a2c0f000071eb735fb69d8b3c211e6 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:49 -0400 Subject: [PATCH 37/59] New translations translation.json (Slovenian) --- GURPS/translations/sl.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/sl.json b/GURPS/translations/sl.json index 8f4a5c615d5c..628d087cdce2 100644 --- a/GURPS/translations/sl.json +++ b/GURPS/translations/sl.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
This means that a roll of 14 or more is automatically a failure.
This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
(Power Ups 2, p13).
Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
to be useful, of course!
Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
Confusion Check Table for failures. (Powers p85).", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Death", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Speed", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "The weight of an object that the character
can shift slightly on a floor.", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From 7d982deeb59fb27a4ceafe70e61265535d91c6cd Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:50 -0400 Subject: [PATCH 38/59] New translations translation.json (Swedish) --- Mongoose_Traveller2e/translations/sv.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/sv.json b/Mongoose_Traveller2e/translations/sv.json index 6c7324342dc6..197a76345d9a 100644 --- a/Mongoose_Traveller2e/translations/sv.json +++ b/Mongoose_Traveller2e/translations/sv.json @@ -32,6 +32,7 @@ "skillstitle-u": "Compétences de l'Investigateur", "skills-all-u": "All", "skills-combat-u": "Strid", + "skills-trained-u": "Trained", "skilltableskill-u": "FV", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Characteristic", From e30fb2cd0a6fd54259fe8fcf5a39ded23adde0a0 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:51 -0400 Subject: [PATCH 39/59] New translations translation.json (Swedish) --- GURPS/translations/sv.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/sv.json b/GURPS/translations/sv.json index 0b8ee7cef55d..6df8631fe053 100644 --- a/GURPS/translations/sv.json +++ b/GURPS/translations/sv.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Death", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Speed", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From 6db5ae704eb7baad2c4c68df332ba9547cb0057e Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:53 -0400 Subject: [PATCH 40/59] New translations translation.json (Turkish) --- Mongoose_Traveller2e/translations/tr.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/tr.json b/Mongoose_Traveller2e/translations/tr.json index 2409ff326e11..08716df01018 100644 --- a/Mongoose_Traveller2e/translations/tr.json +++ b/Mongoose_Traveller2e/translations/tr.json @@ -32,6 +32,7 @@ "skillstitle-u": "Compétences de l'Investigateur", "skills-all-u": "Hepsi", "skills-combat-u": "Combat", + "skills-trained-u": "Trained", "skilltableskill-u": "Compétence :", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Characteristic", From c2eb984a1f8dd55b69999cbb8ba7d8773a033628 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:54 -0400 Subject: [PATCH 41/59] New translations translation.json (Turkish) --- GURPS/translations/tr.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/tr.json b/GURPS/translations/tr.json index 9132b0e5f9ce..e214e3659589 100644 --- a/GURPS/translations/tr.json +++ b/GURPS/translations/tr.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Death", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Speed", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From a50da458ec7932a9faca8c89ced049b51103aa49 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:55 -0400 Subject: [PATCH 42/59] New translations translation.json (Ukrainian) --- Mongoose_Traveller2e/translations/uk.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/uk.json b/Mongoose_Traveller2e/translations/uk.json index b3d7c7686435..9e64a1cc5337 100644 --- a/Mongoose_Traveller2e/translations/uk.json +++ b/Mongoose_Traveller2e/translations/uk.json @@ -32,6 +32,7 @@ "skillstitle-u": "Compétences de l'Investigateur", "skills-all-u": "All", "skills-combat-u": "Бій", + "skills-trained-u": "Trained", "skilltableskill-u": "Навичка", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Characteristic", From b6d1dacc8e913401a8bd33981fdbe9c9b613b7f5 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:56 -0400 Subject: [PATCH 43/59] New translations translation.json (Ukrainian) --- GURPS/translations/uk.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/uk.json b/GURPS/translations/uk.json index 71561cc8d0fc..c8e105f33ac7 100644 --- a/GURPS/translations/uk.json +++ b/GURPS/translations/uk.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Death", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Speed", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From 0a1bac30cdc07be2a9a920e79de107cd5b929339 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:58 -0400 Subject: [PATCH 44/59] New translations translation.json (Chinese Traditional) --- Mongoose_Traveller2e/translations/zh.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/zh.json b/Mongoose_Traveller2e/translations/zh.json index 778b00853b77..ea3ba49d1be0 100644 --- a/Mongoose_Traveller2e/translations/zh.json +++ b/Mongoose_Traveller2e/translations/zh.json @@ -32,6 +32,7 @@ "skillstitle-u": "技能", "skills-all-u": "全部", "skills-combat-u": "戰鬥", + "skills-trained-u": "Trained", "skilltableskill-u": "技能", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "屬性", From 039027eb72e0e8fe053dea4c2f26885bf1a740bf Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:59 -0400 Subject: [PATCH 45/59] New translations translation.json (Chinese Traditional) --- GURPS/translations/zh.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/zh.json b/GURPS/translations/zh.json index f4472a120de1..6ea893389327 100644 --- a/GURPS/translations/zh.json +++ b/GURPS/translations/zh.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "死亡", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "速度", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From fca8293d9a400a527c637b17981b016a78c80d12 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:08:00 -0400 Subject: [PATCH 46/59] New translations translation.json (English) --- Mongoose_Traveller2e/translations/en.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/en.json b/Mongoose_Traveller2e/translations/en.json index 0efe843f510c..3f7b5a5e7717 100644 --- a/Mongoose_Traveller2e/translations/en.json +++ b/Mongoose_Traveller2e/translations/en.json @@ -32,6 +32,7 @@ "skillstitle-u": "Skills", "skills-all-u": "All", "skills-combat-u": "Combat", + "skills-trained-u": "Trained", "skilltableskill-u": "Skill", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Characteristic", From 56d3ef440bd85ce9247a3e8613c0429fd67961b4 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:08:02 -0400 Subject: [PATCH 47/59] New translations translation.json (English) --- GURPS/translations/en.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/en.json b/GURPS/translations/en.json index 84cb1e4ad376..e7bc79da2a35 100644 --- a/GURPS/translations/en.json +++ b/GURPS/translations/en.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Death", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Speed", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From 40c4fd3881d19ad1e28997541dc6697bf440664b Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:08:03 -0400 Subject: [PATCH 48/59] New translations translation.json (Portuguese, Brazilian) --- Mongoose_Traveller2e/translations/pb.json | 1 + 1 file changed, 1 insertion(+) diff --git a/Mongoose_Traveller2e/translations/pb.json b/Mongoose_Traveller2e/translations/pb.json index 9b3978f3dfed..b5c08ff7134f 100644 --- a/Mongoose_Traveller2e/translations/pb.json +++ b/Mongoose_Traveller2e/translations/pb.json @@ -32,6 +32,7 @@ "skillstitle-u": "Perícias", "skills-all-u": "Todos", "skills-combat-u": "Combate", + "skills-trained-u": "Trained", "skilltableskill-u": "Perícia", "skilltabletalent-u": "Talent", "skilltablecharacteristic-u": "Characteristic", From a5b20010aa31379342f42ef1b12136574950c98d Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:08:05 -0400 Subject: [PATCH 49/59] New translations translation.json (Portuguese, Brazilian) --- GURPS/translations/pb.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/pb.json b/GURPS/translations/pb.json index 8f4a5c615d5c..628d087cdce2 100644 --- a/GURPS/translations/pb.json +++ b/GURPS/translations/pb.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
This means that a roll of 14 or more is automatically a failure.
This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
(Power Ups 2, p13).
Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
to be useful, of course!
Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
Confusion Check Table for failures. (Powers p85).", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
  • You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
  • You suffer any Crippling Injury (B420-421).
  • Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
  • - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
  • - 10 for a Major Wound (B420) to the Skull or Eye.
  • Notes: (These should be entered as a MOD)
  • High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
  • Low Pain Threshold as -4 for Knockdown.
  • Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Death", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Speed", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "The weight of an object that the character
can shift slightly on a floor.", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.", From f9eaa7c364bb1a633115ae42752b1b2ff4c1fcfd Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 3 Oct 2023 04:45:15 -0400 Subject: [PATCH 50/59] New translations translation.json (Italian) --- .../translations/it.json | 458 +++++++++--------- 1 file changed, 229 insertions(+), 229 deletions(-) diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json index b62d2f7bc19d..30b687f91484 100644 --- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json @@ -1,69 +1,69 @@ { "---": "---", "1/2": "½", - "1-kategorie": "1 Category", - "2-kategorie": "2 Category", - "2-attacke": "2nd attack", + "1-kategorie": "1 categoria", + "2-kategorie": "2 categorie", + "2-attacke": "2° attacco", "AP": "PAvv", - "CH": "CHA", - "FF": "DEX", + "CH": "CAR", + "FF": "DES", "GE": "AGI", "IN": "INT", - "KK": "STR", - "KL": "SAG", - "KO": "CON", - "MU": "COU", + "KK": "FOR", + "KL": "ACU", + "KO": "COS", + "MU": "COR", "ae": "EA", - "GEKK": "AGI/STR", - "GE/KK": "AGI/STR", - "aktiv": "Active", - "aktstatus": "Combat state", - "aktuell": "Current", - "alter": "Age", - "anmerkung": "Note", - "anmerkungen": "Notes", - "ap-ausgegeben": "AP spent", - "ap-gesamt": "AP total", - "ap-verfuegbar": "AP available", - "armbrueste": "Crossbows", - "armbrust": "Crossbow", - "astralenergie": "Arcane Energy", + "GEKK": "AGI/FOR", + "GE/KK": "AGI/FOR", + "aktiv": "Attivo", + "aktstatus": "Stato di combattimento", + "aktuell": "Attuale", + "alter": "Età", + "anmerkung": "Nota", + "anmerkungen": "Note", + "ap-ausgegeben": "PAvv spesi", + "ap-gesamt": "PAvv totali", + "ap-verfuegbar": "PAvv disponibili", + "armbrueste": "Balestre", + "armbrust": "Balestra", + "astralenergie": "Energia Astrale", "astonishing": "Astonishing", - "at-fk": "AT/RC", + "at-fk": "Att/CD", "at-mod": "Mod. Att", - "at-pa": "AT / PA", - "attacke": "Attack", - "augenfarbe": "Eye Color", - "ausruestung": "Equipment", - "ausweichen": "Dodge", - "auswirkung": "Effect:", - "basis": "Stat", - "baseValues": "Base values", - "be": "ENC", - "be-aktiviert": "ENC activated", - "be-gesamt": "Total ENC", - "beidhaendigerkampf": "Two-Weapon Combat", - "belastung": "Encumbrance", - "beschreibung": "Description", - "betaeubung": "Stupor", - "bewegungsunfaehig": "Immobilized", - "bewusstlos": "Unconscious", - "blasrohre": "Blowpipes", + "at-pa": "Att/Par", + "attacke": "Attacco", + "augenfarbe": "Colore degli occhi", + "ausruestung": "Equipaggiamento", + "ausweichen": "Schivata", + "auswirkung": "Effetto:", + "basis": "Base", + "baseValues": "Valori di base", + "be": "Imp", + "be-aktiviert": "Imp attivato", + "be-gesamt": "Imp totale", + "beidhaendigerkampf": "Combattimento a due mani", + "belastung": "Impiccio", + "beschreibung": "Descrizione", + "betaeubung": "Stordimento", + "bewegungsunfaehig": "Immobilizzato", + "bewusstlos": "Incosciente", + "blasrohre": "Cerbottane", "blind": "Cecità", - "blutrausch": "Bloodlust", - "bogen": "Bow", - "boegen": "Bows", + "blutrausch": "Furibondo", + "bogen": "Arco", + "boegen": "Archi", "bonus": "Bonus", "bonus-malus": "Bonus", - "brennend": "Burning", + "brennend": "In fiamme", "brillant": "Eccezionale (1700 PAvv)", - "charakteristika": "Characteristics", - "calcSchmerz": "Calculate pain", - "calcTraglast": "Encumbered by equipment", + "charakteristika": "Caratteristiche", + "calcSchmerz": "Calcolo del Dolore", + "calcTraglast": "Impiccio dato da equipaggiamento", "charisma": "Carisma", - "compendiumDrop": "Accept compendium drop", - "dauer": "Duration", - "diskus": "Disk", + "compendiumDrop": "Accetta trascinamenti dal Compendio", + "dauer": "Durata", + "diskus": "Disco", "diskusse": "Disks", "distanz": "Range", "dolche": "Dagger", @@ -116,58 +116,58 @@ "gewicht": "Weight", "glaube": "Faith", "gm": "Al narratore", - "gross": "large", + "gross": "grande", "groesse": "Size", - "grundwert": "Base", - "freigeschalten": "Unlocked", - "grundwerte": "Base Values", - "gs": "MOV", - "haarfarbe": "Hair color", - "hakenschlagend": "zigzagging", - "handlungsunfaehig": "Incapacitated", - "handwerkstalente": "Craft Skills", - "hiebwaffen": "Impact Weapons", + "grundwert": "Valore di base", + "freigeschalten": "Attivato", + "grundwerte": "Valori di base", + "gs": "Mov", + "haarfarbe": "Colore dei capelli", + "hakenschlagend": "zigzagante", + "handlungsunfaehig": "Incapacitato", + "handwerkstalente": "Competenze artigianali", + "hiebwaffen": "Armi da impatto", "info": "Info", "initiative": "Iniziativa (Ini)", "intuition": "Intuito", - "inventar": "Inventory", - "ja": "yes", - "kampf": "Combat", - "kampf-im-wasser": "Combat in water", - "kampf-unter-wasser": "Combat under water", - "kampfsituationen-status": "Combat Situation / Status", - "kampftechniken": "Combat Technique", - "kampftechnikwert": "Combat Technique Value", - "kampftechnikwert_short": "CTR", - "karmaenergie": "Karma Points", - "ke": "KP", - "kettenwaffen": "Chain Weapons", - "klein": "small", - "klugheit": "Sagacity", - "koerperkraft": "Strength", - "koerpertalente": "Physical Skills", - "kompetent": "Competent (1200 AP)", - "konstitution": "Constitution", - "kosten": "Costs", - "krank": "Sick", - "kultur": "Culture", - "kritisch": "Critical", - "kulturpaket": "Add culture package?", - "professionspaket": "Add profession package?", - "kurz": "short", + "inventar": "Inventario", + "ja": "sì", + "kampf": "Combattimento", + "kampf-im-wasser": "Combattimento in acqua", + "kampf-unter-wasser": "Combattimento sott’acqua", + "kampfsituationen-status": "Situazione / Stato di combattimento", + "kampftechniken": "Tecnica di combattimento", + "kampftechnikwert": "Livello Tecnica di Combattimento", + "kampftechnikwert_short": "LTC", + "karmaenergie": "Punti Karma", + "ke": "PK", + "kettenwaffen": "Armi a catena", + "klein": "piccolo", + "klugheit": "Acume", + "koerperkraft": "Forza", + "koerpertalente": "Competenze fisiche", + "kompetent": "Competente (1200 PAvv)", + "konstitution": "Costituzione", + "kosten": "Costo", + "krank": "Malato", + "kultur": "Cultura", + "kritisch": "Critico", + "kulturpaket": "Aggiungi pacchetto culturale?", + "professionspaket": "Aggiungi pacchetto professionale?", + "kurz": "corto", "lz": "RT", - "ladezeit": "Reload time (CR)", - "lang": "long", - "lanzen": "Lances", - "le": "LP", - "lebensenergie": "Life Points", - "linkToken": "Link ressources with token", - "leicht": "slowly", - "legendaer": "Legendary (2100 AP)", - "leiteigenschaft": "Primary Attribute", + "ladezeit": "Tempo di Ricarica (TR)", + "lang": "lungo", + "lanzen": "Lance", + "le": "EV", + "lebensenergie": "Punti Vita", + "linkToken": "Collega risorse a segnalino", + "leicht": "leggero", + "legendaer": "Leggendario (2100 PAvv)", + "leiteigenschaft": "Attributo primario", "leiteigenschaft_short": "P", - "leiteigschadensb": "DP-Bonus", - "liegend": "Prone", + "leiteigschadensb": "Bonus PImp", + "liegend": "Atterrato", "MagieundGlaube": "Magic and Religion", "magie": "Magic", "malus": "Penalty", @@ -224,56 +224,56 @@ "routineprobe": "Routine Check", "routineShort": "Rou", "rs-mod": "PRO-Mod.", - "rueckkauf": "Buy Back", - "ruestungen": "Armor", - "ruestungstyp": "Armor Type", - "rs": "PRO", - "schaden": "Damage", + "rueckkauf": "Riacquisto", + "ruestungen": "Armatura", + "ruestungstyp": "Tipo di armatura", + "rs": "Pro", + "schaden": "Ferite", "schelmenstreiche": "Jokester Pranks", - "schicksalspunkte": "Fate Points", - "schilde": "Shields", - "schilde-waffen": "Shield/Secondary Weapon", - "schildparade-parierwaffe": "Shield Parry", - "schips": "FtP", - "schleudern": "Slings", - "schmerz": "Pain", - "schmerzstufen-1-2-3-4": "Pain Level", - "schnell": "quickly", - "schriften": "Known Scripts", - "schuetzenbewegung": "Attacker Movement", - "schuss-ins-kampfgetuemmel": "Shoot into Combat", - "schwerter": "Swords", - "seelenkraft": "Spirit", - "selbst": "Self ", - "sf-modat": "SA-Mod. AT", - "sf-modaw": "SA-Mod. DO", - "sf-modpa": "SA-Mod. PA", - "sf-modtp": "SA-Mod. DP", + "schicksalspunkte": "Punti Fato", + "schilde": "Scudi", + "schilde-waffen": "Scudo/Arma secondaria", + "schildparade-parierwaffe": "Parata con scudo", + "schips": "PFato", + "schleudern": "Frombole", + "schmerz": "Dolore", + "schmerzstufen-1-2-3-4": "Livello di Dolore", + "schnell": "velocemente", + "schriften": "Scritture", + "schuetzenbewegung": "Movimento attaccante", + "schuss-ins-kampfgetuemmel": "Tiro in mischia", + "schwerter": "Spade", + "seelenkraft": "Animo", + "selbst": "Sé stesso", + "sf-modat": "Mod. Att AS", + "sf-modaw": "Mod. Scv AS", + "sf-modpa": "Mod. Par AS", + "sf-modtp": "Mod. PImp AS", "sf-modatnh": "OH SA-Mod. AT", "sf-modpanh": "OH SA-Mod. PA", "sf-modtpnh": "OH SA-Mod. DP", - "sf-modifikatoren": "SA-Modifikatoren", - "sichtmodifikator": "Visibility Modifier", - "sicht-iv": "\"IV - Hit on 1", - "sk": "SPI", - "sonderfertigkeiten": "Special Ability", - "sonstiges": "Other", - "sozialstatus": "Social Standing", - "spezies": "Race", - "sprachen": "Language", - "stangenwaffen": "Pole Weapons", - "status": "State", - "status-aktiviert": "State-Mod", - "steigerung": "Improvement", - "steigerungsfaktor": "Improvement Class", - "stehend": "standing", - "still": "silent", - "stg": "Impr.", - "stufe": "Level", - "stufe-i": "Level I", - "stufe-ii": "Level II", - "stufe-iii": "Level III", - "stufe-iv": "Level IV", + "sf-modifikatoren": "Modificatori AS", + "sichtmodifikator": "Modificatore di visibilità", + "sicht-iv": "IV - Successo con 1", + "sk": "Anm", + "sonderfertigkeiten": "Abilità speciali", + "sonstiges": "Altro", + "sozialstatus": "Rango sociale", + "spezies": "Specie", + "sprachen": "Lingue", + "stangenwaffen": "Armi inastate", + "status": "Stato", + "status-aktiviert": "Mod. stato", + "steigerung": "Miglioramento", + "steigerungsfaktor": "Classe di Miglioramento", + "stehend": "immobile", + "still": "silenzioso", + "stg": "Migl.", + "stufe": "Livello", + "stufe-i": "Livello I", + "stufe-ii": "Livello II", + "stufe-iii": "Livello III", + "stufe-iv": "Livello IV", "stufe-iv-nk": "IV - halve AT, PA on 1", "stumm": "Mute", "summe": "Sum", @@ -323,57 +323,57 @@ "zustaende": "Conditions", "zweihandhiebwaffen": "Two-Handed Impact Weapons", "zweihandschwerter": "Two-Handed Swords", - "ergebnis": "Result:", - "gelungen": "Success", - "misslungen": "Fail", - "fp": "Skill points", - "qs": "Quality level", - "qs_short": "QL", - "modifikator-roll": "Modificator:", - "eigenschaften-roll": "Attributes:", - "fw-minimum-nicht-erfuellt": "SP-Prerequisite not met", - "max-modifikator-roll": "Max. Modifier:", - "probe-roll": "Check:", + "ergebnis": "Risultato:", + "gelungen": "Successo", + "misslungen": "Fallimento", + "fp": "Punti Abilità", + "qs": "Livello di Qualità", + "qs_short": "LQ", + "modifikator-roll": "Modificatore:", + "eigenschaften-roll": "Attributi:", + "fw-minimum-nicht-erfuellt": "Minimo di LA non raggiunto", + "max-modifikator-roll": "Modificatore max.:", + "probe-roll": "Prova:", "initiative-roll": " iniziativa", - "wert-roll": "Value:", - "attackewurf": "Attack Roll:", - "verteidigungswurf": "Defence Roll:", - "trefferpunkte-roll": "Damage Points:", - "fliegen": "Flying", - "gaukeleien": "Gaukelei", - "klettern": "Climbing", - "koerperbeherrschung": "Body Control", - "kraftakt": "Feat of Strength", - "reiten": "Riding", - "schwimmen": "Swimming", - "selbstbeherrschung": "Self-Control", - "singen": "Singing", - "sinnesschaerfe": "Perception", - "tanzen": "Dancing", - "taschendiebstahl": "Pickpocket", - "verbergen": "Stealth", - "zechen": "Carousing", - "bekehren": "Persuasion", - "betoeren": "Seduction", - "einschuechtern": "Intimidation", - "etikette": "Etiquette", - "gassenwissen": "Streetwise", - "menschenkenntnis": "Empathy", - "ueberreden": "Fast-Talk", - "verkleiden": "Disguise", - "willenskraft": "Willpower", - "faehrtensuchen": "Tracking", - "fesseln": "Ropes", - "fischen": "Fishing", - "orientierung": "Orienting", - "pflanzenkunde": "Plant Lore", - "tierkunde": "Animal Lore", - "wildnisleben": "Survival", - "glueckspiel": "Gambling", - "geographie": "Geography", - "geschichtswissen": "History", - "goetterkulte": "Religions", - "kriegskunst": "Warfare", + "wert-roll": "Valore:", + "attackewurf": "Tiro di attacco:", + "verteidigungswurf": "Tiro di difesa:", + "trefferpunkte-roll": "Punti Impatto:", + "fliegen": "Volare", + "gaukeleien": "Giocoleria", + "klettern": "Arrampicarsi", + "koerperbeherrschung": "Controllo del corpo", + "kraftakt": "Prova di forza", + "reiten": "Cavalcare", + "schwimmen": "Nuotare", + "selbstbeherrschung": "Autocontrollo", + "singen": "Cantare", + "sinnesschaerfe": "Percezione", + "tanzen": "Ballare", + "taschendiebstahl": "Borseggiare", + "verbergen": "Furtività", + "zechen": "Bisbocciare", + "bekehren": "Persuasione", + "betoeren": "Seduzione", + "einschuechtern": "Intimidazione", + "etikette": "Etichetta", + "gassenwissen": "Vita da strada", + "menschenkenntnis": "Perspicacia", + "ueberreden": "Parlantina", + "verkleiden": "Camuffamento", + "willenskraft": "Forza di volontà", + "faehrtensuchen": "Tracce", + "fesseln": "Corde", + "fischen": "Pescare", + "orientierung": "Orientamento", + "pflanzenkunde": "Fauna", + "tierkunde": "Flora", + "wildnisleben": "Sopravvivenza", + "glueckspiel": "Gioco", + "geographie": "Geografia", + "geschichtswissen": "Storia", + "goetterkulte": "Divinità e culti", + "kriegskunst": "Arte della guerra", "magiekunde": "Magical Lore", "mechanik": "Mechanics", "rechnen": "Math", @@ -424,41 +424,41 @@ "faehrtensuchenfw": "Tracking SR", "fesselnfw": "Ropes SR", "fischenfw": "Fishing SR", - "orientierungfw": "Orienting SR", - "pflanzenkundefw": "Plant Lore SR", - "tierkundefw": "Animal Lore SR", - "wildnislebenfw": "Survival SR", - "glueckspielfw": "Gambling SR", - "geographiefw": "Geography SR", - "geschichtswissenfw": "History SR", - "goetterkultefw": "Religion SR", - "kriegskunstfw": "Warfare SR", - "magiekundefw": "Magical Lore SR", - "mechanikfw": "Mechanics SR", - "rechnenfw": "Math SR", - "rechtskundefw": "Law SR", - "sagenlegendenfw": "Myth & Legends SR", - "sphaerenkundefw": "Sphere Lore SR", - "sternkundefw": "Astronomy SR", - "alchemiefw": "Alchemy SR", - "bootefw": "Sailing SR", - "fahrzeugefw": "Driving SR", - "handelfw": "Commerce SR", - "hkgiftfw": "Treat Poison SR", - "hkkrankheitenfw": "Treat Disease SR", - "hkseelefw": "Treat Soul SR", - "hkwundenfw": "Treat Wounds SR", - "holzbearbeitungfw": "Woodworking SR", - "lebensmittelbearbeitungfw": "Prepare Food SR", - "lederbearbeitungfw": "Leatherworking SR", - "malenzeichnenfw": "Artistic Ability SR", - "metallbearbeitungfw": "Metalworking SR", - "musizierenfw": "Music SR", - "schloesserknackenfw": "Pick Locks SR", - "steinbearbeitungfw": "Earthencraft SR", - "stoffbearbeitungfw": "Clothworking SR", - "allgemeine-sonderfertigkeiten": "General Special Abilities", - "allgemeine-sonderfertigkeit": "General Special Ability", + "orientierungfw": "LA Orientamento", + "pflanzenkundefw": "LA Flora", + "tierkundefw": "LA Fauna", + "wildnislebenfw": "LA Sopravvivenza", + "glueckspielfw": "LA Gioco", + "geographiefw": "LA Geografia", + "geschichtswissenfw": "LA Storia", + "goetterkultefw": "LA Religione", + "kriegskunstfw": "LA Arte della guerra", + "magiekundefw": "LA Arti magiche", + "mechanikfw": "LA Meccanica", + "rechnenfw": "LA Matematica", + "rechtskundefw": "LA Leggi", + "sagenlegendenfw": "La Miti e leggende", + "sphaerenkundefw": "LA Sferologia", + "sternkundefw": "LA Astronomia", + "alchemiefw": "LA Alchimia", + "bootefw": "LA Navigare", + "fahrzeugefw": "LA Guidare", + "handelfw": "LA Commerciare", + "hkgiftfw": "LA Curare veleni", + "hkkrankheitenfw": "LA Curare malattie", + "hkseelefw": "LA Curare anime", + "hkwundenfw": "LA Curare ferite", + "holzbearbeitungfw": "LA Lavorazione del legno", + "lebensmittelbearbeitungfw": "LA Cucinare", + "lederbearbeitungfw": "LA Lavorazione del cuoio", + "malenzeichnenfw": "LA Disegno e pittura", + "metallbearbeitungfw": "LA Lavorazione del metallo", + "musizierenfw": "LA Musica", + "schloesserknackenfw": "LA Scassinare", + "steinbearbeitungfw": "LA Lavorazione della pietra", + "stoffbearbeitungfw": "LA Sartoria", + "allgemeine-sonderfertigkeiten": "Abilità speciali generali", + "allgemeine-sonderfertigkeit": "Abilità speciale generale", "talent-sonderfertigkeiten": "Skill Special Abilities", "talent-sonderfertigkeit": "Skill Special Ability", "kampfsonderfertigkeit": "Combat Special Ability", From da7f85aef4d7938a031d16f9b44735276afb1ef0 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 3 Oct 2023 05:53:31 -0400 Subject: [PATCH 51/59] New translations translation.json (Italian) --- .../translations/it.json | 126 +++++++++--------- 1 file changed, 63 insertions(+), 63 deletions(-) diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json index 30b687f91484..54a6cb3d28f1 100644 --- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json @@ -459,21 +459,21 @@ "stoffbearbeitungfw": "LA Sartoria", "allgemeine-sonderfertigkeiten": "Abilità speciali generali", "allgemeine-sonderfertigkeit": "Abilità speciale generale", - "talent-sonderfertigkeiten": "Skill Special Abilities", - "talent-sonderfertigkeit": "Skill Special Ability", - "kampfsonderfertigkeit": "Combat Special Ability", - "magiesonderfertigkeit": "Magic Special Ability", - "karmale-sonderfertigkeit": "Karmic Special Ability", - "effekt-durch-wirken": "Effect by Spellworks/Lithurgies", - "traditionsartefakt": "Tradition Artifact", - "recalcSheet": "Recalcualte data on character sheet opening:", - "abzug-gs": "Mod MOV", - "abzug-ini": "Mod INI", - "angelegt": "Worn", - "typ": "Type", - "modifikationen": "Modifications", - "zauberdauer-in-aktionen": "Duration in actions", - "zauberdauer": "Casting Time", + "talent-sonderfertigkeiten": "Abilità speciali di competenza", + "talent-sonderfertigkeit": "Abilità speciale di competenza", + "kampfsonderfertigkeit": "Abilità speciale di combattimento", + "magiesonderfertigkeit": "Abilità speciale astrale", + "karmale-sonderfertigkeit": "Abilità speciale karmica", + "effekt-durch-wirken": "Effetto di magia/opera divina", + "traditionsartefakt": "Artefatto di tradizione", + "recalcSheet": "Ricalcola i dati all’apertura del foglio d’identità:", + "abzug-gs": "Penalità Mov", + "abzug-ini": "Penalità Ini", + "angelegt": "Equipaggiato", + "typ": "Tipo", + "modifikationen": "Modifiche", + "zauberdauer-in-aktionen": "Durata in azioni", + "zauberdauer": "Tempo di lancio", "liturgiedauer": "Casting time", "zaubermodifikationen": "Spell Modifications", "zaubermod": "Spell mod.", @@ -524,29 +524,29 @@ "alle_qs": "ALL QL", "segen": "Blessing", "gegen": "versus", - "liturgie": "Lithurgy", - "zeremonie": "Ceremony", - "typ-auswaehlen": "Select typ", - "elfenlied": "Elf Song", + "liturgie": "Liturgia", + "zeremonie": "Cerimonia", + "typ-auswaehlen": "Seleziona tipo", + "elfenlied": "Canto elfico", "ritual": "Rituale", - "zauberspruch": "Spell", - "herrschaftsritual": "Dominion Ritual", - "vertrautentrick": "Familiar’s Tricks", - "schipsf": "Fate Point Special Abilities", - "freier-modifikator": "custom Combat-Mod.", - "ruestungsschutz": "Protection", - "faktor": "Multiplier", - "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND and THE DARK EYE are registered trademarks of Ulisses Spiele GmbH, Waldems.", - "dukaten": "Ducats", - "silbertaler": "Silverthalers", - "heller": "Halers", - "kreuzer": "Kreutzers", - "geldbeutel": "Purse", + "zauberspruch": "Magia", + "herrschaftsritual": "Rituale di dominazione", + "vertrautentrick": "Trucco del famiglio", + "schipsf": "Abilità speciali PFato", + "freier-modifikator": "mod. libera di combattimento", + "ruestungsschutz": "Protezione", + "faktor": "Fattore", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND e THE DARK EYE sono marchi registrati di Ulisses Spiele GmbH, Waldems.", + "dukaten": "Ducati", + "silbertaler": "Talleri d’argento", + "heller": "Soldi", + "kreuzer": "Piccoli", + "geldbeutel": "Scarsella", "Astralkraft-springt-auf-anderes-Ziel": "All remaining AE leaves the spellcaster’s body and jumps to the next closes above the normal maximum. The spellcaster regenerates this AE in the usual way.", "Astralkraft-verlässt-den-Körper": "All remaining AE leaves the spellcaster’s body and manifests as a rain of colorful sparks, illusionary butterflies, and small rainbows. The spellcaster regenerates this AE in the usual way.", "Betäubung-durch-Kopfschmerzen": "The spellcaster suffers a throbbing headache and a level of the condition Stupor for 1D6 day(s).", "Beule": "Bump your head in the chaos of combat and suffer a level of the condition Confusion for one hour.", - "belastungsgewoehnung": "Inured to Encumbrance", + "belastungsgewoehnung": "Abitudine all’impiccio", "brennbare-Materialien-gehen-in-Flammen-auf": "All flammable materials are set ablaze in an area of 2D6 square yards (does not affect creatures or the Blessed One’s clothes).", "Durch-Blick-in-Sphären-eingeschüchtert": "A gaze into another Sphere is so intimidating that the Blessed One suffers 3 levels of the condition Fear for the day.", "Eine-ätherische-Stimme-erklingt": "An ethereal voice speaks from out of thin air, saying “Never do that again!”", @@ -594,11 +594,11 @@ "1-parade": "1. Parry", "2-parade": "2. Parry", "3-parade": "3. Parry", - "4-parade": "4. Parry", - "5-parade": "5. Parry", - "nahkampf_doppelt": "Damage Points, doubled", - "fernkampf_doppelt": "Damage Points, doubled", - "query_trans": "Bonus / Penalty(-)", + "4-parade": "4a difesa", + "5-parade": "5a difesa", + "nahkampf_doppelt": "Punti Impatto, raddoppiati", + "fernkampf_doppelt": "Punti Impatto, raddoppiati", + "query_trans": "Modificatore (ad esempio: 1 o -1)", "belastung-aktivieren": "Activate Encumberance penalty", "betäubung-aktivieren": "Activate Stupor penalty", "furcht-aktivieren": "Activate Fear penalty", @@ -608,22 +608,22 @@ "tragekraft": "Carry Capacity", "verwirrung-aktivieren": "Activate Confusion penalty", "entrueckung-aktivieren": "Activate Bonus/Penalty for Rapture", - "atpa-patzer": "AT/PA-Botch", + "atpa-patzer": "Fallimento critico Att/Par", "erleidet": "suffers", "SPdurchPatzer": "sDP through a botch.", "nahkampf-atpa-patzer": "Attack/Parry-Botch", "schild-patzer": "Shield-Botch", - "Nahkampf-TP": "Damage Points", - "halbeParade": "Halved parade", - "schildparade": "Shield Parry", - "statusModifier": "Condition Modifiers", - "halbeSchildparade": "Halved shield parade", - "halbesAusweichen": "Halved dodge", - "Fernkampf-TP": "Damage Points", - "Regen-LE": "Regeneration LP", - "Regen-AE": "Regeneration AE", - "Regen-KE": "Regeneration KP", - "keine": "None", + "Nahkampf-TP": "Punti Impatto", + "halbeParade": "Parata dimezzata", + "schildparade": "Parata con scudo", + "statusModifier": "Modificatori di condizione", + "halbeSchildparade": "Parata con scudo dimezzata", + "halbesAusweichen": "Schivata dimezzata", + "Fernkampf-TP": "Punti Ferita", + "Regen-LE": "Rigenerazione di Energia Vitale", + "Regen-AE": "Rigenerazione di Energia Astrale", + "Regen-KE": "Rigenerazione di Energia Karmica", + "keine": "Nessuna", "status-liste": "liegend,vergiftet,uebler-geruch,blind,eingeengt,raserei,blutrausch,bewegungsunfaehig,brennend,versteinert,pechmagnet,handlungsunfaehig,bewusstlos,unsichtbar,fixiert,krank,stumm,taub,ueberrascht", "zustaende-liste": "verwirrung,schmerz,entrueckung,belastung,paralyse,furcht,trance,betaeubung", "kampftalente-liste": "Blasrohre,Bögen,Raufen,Kettenwaffen,Armbrüste,Dolche,Diskusse,Faecher,Fechtwaffen,Feuerspeien,Hiebwaffen,Lanzen,Spiesswaffen,Stangenwaffen,Schilde,Schleudern,Schwerter,Wurfwaffen,Zweihandhiebwaffen,Zweihandschwerter,Peitschen", @@ -632,21 +632,21 @@ "naturtalente-liste": "tierkunde,fischen,orientierung,pflanzenkunde,fesseln,wildnisleben,faehrtensuchen", "wissenstalente-liste": "sternkunde,glueckspiel,geographie,geschichtswissen,rechtskunde,magiekunde,rechnen,mechanik,sagenlegenden,goetterkulte,sphaerenkunde,kriegskunst", "handwerkstalente-liste": "alchemie,malenzeichnen,stoffbearbeitung,handel,fahrzeuge,steinbearbeitung,lederbearbeitung,metallbearbeitung,musizieren,schloesserknacken,lebensmittelbearbeitung,boote,hkkrankheiten,hkgift,hkseele,hkwunden,holzbearbeitung", - "add_modifikator": "Add modifier", - "mu_mod": "Courage +/-", - "kl_mod": "Sagacity +/-", + "add_modifikator": "Aggiungi modificatore", + "mu_mod": "Coraggio ±", + "kl_mod": "Acume ±", "in_mod": "Intuito ±", "ch_mod": "Carisma ±", - "ff_mod": "Dexterity +/-", - "ge_mod": "Agility +/-", - "ko_mod": "Constitution +/-", - "kk_mod": "Strength +/-", - "abgeleitete_werte": "Derived Characteristics", - "le_modifikator": "Life Points +/-", - "ae_modifikator": "Arcane Energy +/-", - "ke_modifikator": "Karma Points +/-", - "sk_modifikator": "Spirit +/-", - "zk_modifikator": "Toughness +/-", + "ff_mod": "Destrezza ±", + "ge_mod": "Agilità ±", + "ko_mod": "Costituzione ±", + "kk_mod": "Forza ±", + "abgeleitete_werte": "Caratteristiche derivate", + "le_modifikator": "Punti Vita ±", + "ae_modifikator": "Energia Astrale ±", + "ke_modifikator": "Punti Karma ±", + "sk_modifikator": "Animo ±", + "zk_modifikator": "Tenacia ±", "ini_modifikator": "Iniziativa ±", "aw_modifikator": "Dodge +/-", "gs_modifikator": "Movement +/-", From 14458eb7f12cdfde173818b1253b37eeec758187 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 3 Oct 2023 06:53:29 -0400 Subject: [PATCH 52/59] New translations translation.json (Italian) --- .../translations/it.json | 64 +++++++++---------- 1 file changed, 32 insertions(+), 32 deletions(-) diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json index 54a6cb3d28f1..d183a2661958 100644 --- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json @@ -648,7 +648,7 @@ "sk_modifikator": "Animo ±", "zk_modifikator": "Tenacia ±", "ini_modifikator": "Iniziativa ±", - "aw_modifikator": "Dodge +/-", + "aw_modifikator": "Schivata ±", "gs_modifikator": "Movement +/-", "schips_modifikator": "Fate Points +/-", "le_regeneration_mod": "Regeneration LP +/-", @@ -685,44 +685,44 @@ "allgemein": "Sheet Settings", "header-anzeigen": "Display Header: ", "an": "on", - "aus": "off", - "eigenschaften-aus": "Attributes off", - "attribute-aus": "Base Values off", - "npc-bogen": " activate NPC Sheet: ", - "show-le": "Show Life Points ", - "show-ae": "Show Arcane Energy: ", - "show-ke": "Show Karma Points: ", - "typus": "Type", - "gkategorie": "Size Category", - "schwierigkeit": "Summoning Difficulty", - "beute": "Loot", - "kampfverhalten": "Combat Behavior", - "flucht": "Escape", - "jagd": "Hunting", - "sonderregeln": "Special Rules", - "informationen": "Lore", - "npcattribute": "NPC Values", - "verteidigungswert": "Defense", - "tp": "DP", + "aus": "disattivato", + "eigenschaften-aus": "Attributi disattivati", + "attribute-aus": "Valori di base disattivati", + "npc-bogen": "Attivare foglio PNG:", + "show-le": "Mostra Punti Vita", + "show-ae": "Mostra Energia Astrale:", + "show-ke": "Mostra Punti Karma:", + "typus": "Tipo", + "gkategorie": "Categoria di grandezza", + "schwierigkeit": "Difficoltà di evocazione", + "beute": "Bottino", + "kampfverhalten": "Comportamento nel combattimento", + "flucht": "Fuga", + "jagd": "Caccia", + "sonderregeln": "Regole speciali", + "informationen": "Informazioni", + "npcattribute": "Valori PNG", + "verteidigungswert": "Difesa", + "tp": "PImp", "at": "Att", - "angriff": "Attack", - "domaene": "Domain", - "anzahl": "Number", - "Magie-TP": "Damage", - "manuellMod": "Manual Mod.", - "Glaube-TP": "Damage", - "mitspezialisierung": "with Skill Specialization", + "angriff": "Attacco", + "domaene": "Dominio", + "anzahl": "Numero", + "Magie-TP": "PImp magia", + "manuellMod": "Mod. manuale", + "Glaube-TP": "PImp opera divina", + "mitspezialisierung": "con specializzazione", "mitspezialisierungShort": "S", "d2": "D2", "d3": "D3", "d4": "D4", "d6": "D6", "d20": "D20", - "zusatz-aktivieren": "Additional Status activated", - "ruestung_preset": "Minus ENC/INI/MOV", - "ruestung_preset_0": "ENC 0", - "ruestung_preset_1": "ENC 0, extra -1 INI, -1 MOV", - "ruestung_preset_2": "ENC 1", + "zusatz-aktivieren": "Penalità per stati aggiuntivi", + "ruestung_preset": "Penalità Imp/Ini/Mov", + "ruestung_preset_0": "Imp 0", + "ruestung_preset_1": "Imp 0, -1 Ini, -1 Mov", + "ruestung_preset_2": "Imp 1", "ruestung_preset_3": "ENC 1, extra -1 INI, -1 MOV", "ruestung_preset_4": "ENC 2", "ruestung_preset_5": "ENC 2, extra -1 INI, -1 MOV", From 3da0fa678267ddc8e18dc5ecca3e77724ee56af4 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 3 Oct 2023 07:59:18 -0400 Subject: [PATCH 53/59] New translations translation.json (Italian) --- .../translations/it.json | 296 +++++++++--------- 1 file changed, 148 insertions(+), 148 deletions(-) diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json index d183a2661958..7fc4caf22a5f 100644 --- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json @@ -64,45 +64,45 @@ "compendiumDrop": "Accetta trascinamenti dal Compendio", "dauer": "Durata", "diskus": "Disco", - "diskusse": "Disks", - "distanz": "Range", - "dolche": "Dagger", + "diskusse": "Dischi", + "distanz": "Raggio", + "dolche": "Pugnale", "details": "Dettagli", - "durchschnittlich": "Ordinary (1000 AP)", - "effekt-modat": "Effect-Mod. AT", - "effekt-modaw": "Effect-Mod. DO", - "effekt-modpa": "Effect-Mod. PA", - "effekt-modtp": "Effect-Mod. DP", - "elfenlieder": "Elven Magical Songs", - "eigenschaften": "Attributes", - "eigenschaft": "Attribut", - "eingeengt": "Cramped", - "entrueckung": "Rapture", - "erfahren": "Experienced (1100 AP)", - "erfahrungsgrad": "Experience Level", - "erregung": "Arousal", - "erweiterung1": "1. Extension", - "erweiterung2": "2. Extension", - "erweiterung3": "3. Extension", - "erweiterung4": "4. Extension", - "erweiterung5": "5. Extension", - "familie": "Family", - "fechtwaffen": "Fencing Weapons", - "fernkampf": "Ranged Combat", - "fernkampfwaffe": "Ranged Combat Weapon", - "fernkampfwaffen": "Ranged Combat Weapons", + "durchschnittlich": "Mediocre (1000 PAvv)", + "effekt-modat": "Mod. Att effetti", + "effekt-modaw": "Mod. Scv effetti", + "effekt-modpa": "Mod. Par effetti", + "effekt-modtp": "Mod. PImp effetti", + "elfenlieder": "Canti magici elfici", + "eigenschaften": "Attributi", + "eigenschaft": "Attributo", + "eingeengt": "Costretto", + "entrueckung": "Estraniamento", + "erfahren": "Esperto (1100 PAvv)", + "erfahrungsgrad": "Livello di Esperienza", + "erregung": "Eccitazione", + "erweiterung1": "1a estensione", + "erweiterung2": "2a estensione", + "erweiterung3": "3a estensione", + "erweiterung4": "4a estensione", + "erweiterung5": "5a estensione", + "familie": "Famiglia", + "fechtwaffen": "Armi da scherma", + "fernkampf": "Combattimento a distanza", + "fernkampfwaffe": "Arma da combattimento a distanza", + "fernkampfwaffen": "Armi da combattimento a distanza", "feuerspeien": "Fire Breath", - "fingerfertigkeit": "Dexterity", - "fixiert": "Bound", - "flueche": "Curses", - "furcht": "Fear", - "fw": "SP", - "fk-mod": "RC-Mod", - "faecher": "Fans", - "fwmod": "SR-Mod", - "geburtsort": "Place of Birth", - "geburtstag": "Tsa Day", - "gegner-von-hinten": "Attack from Behind", + "fingerfertigkeit": "Destrezza", + "fixiert": "Legato", + "flueche": "Maledizioni", + "furcht": "Paura", + "fw": "LA", + "fk-mod": "Mod. CD", + "faecher": "Ventagli", + "fwmod": "Mod. LA", + "geburtsort": "Luogo di nascita", + "geburtstag": "Giorno di Tsa", + "gegner-von-hinten": "Attacco da dietro", "gegnerische-kt": "Opponents CT", "gehend": "walking", "gesamt": "Total", @@ -723,20 +723,20 @@ "ruestung_preset_0": "Imp 0", "ruestung_preset_1": "Imp 0, -1 Ini, -1 Mov", "ruestung_preset_2": "Imp 1", - "ruestung_preset_3": "ENC 1, extra -1 INI, -1 MOV", - "ruestung_preset_4": "ENC 2", - "ruestung_preset_5": "ENC 2, extra -1 INI, -1 MOV", - "ruestung_preset_6": "ENC 3", - "ruestung_preset_7": "ENC 3, extra -1 INI, -1 MOV", - "ruestung_mod": "Additional Modifier: ", - "npc-import": "Import NPC-Stats: (Beta Test! - works only for German NPC Stats)", - "import": "Start Import", - "lep": "LP", - "asp": "AE", - "kap": "KP", + "ruestung_preset_3": "Imp 1 e -1 Ini, -1 Mov", + "ruestung_preset_4": "Imp 2", + "ruestung_preset_5": "Imp 2 e -1 Ini, -1 Mov", + "ruestung_preset_6": "Imp 3", + "ruestung_preset_7": "Imp 3 e -1 Ini, -1 Mov", + "ruestung_mod": "Modificatori aggiuntivi:", + "npc-import": "Importa blocco di valori per PNG: (Attenzione, beta! Funziona solo con valori in tedesco)", + "import": "Avvia importazione", + "lep": "PV", + "asp": "PA", + "kap": "PK", "INI": "Ini", - "VW": "DE", - "RS/BE": "PRO/ENC", + "VW": "Dif", + "RS/BE": "Pro/Imp", "aktionen": "Actions", "anrufungsschwierigkeit": "Summoning difficulty", "schmerzplus1": "Pain +1 at", @@ -789,56 +789,56 @@ "glueckspiel_fp": "Gambling SP", "geographie_fp": "Geography SP", "geschichtswissen_fp": "History SP", - "goetterkulte_fp": "Religions SP", - "kriegskunst_fp": "Warfare SP", - "magiekunde_fp": "Magical Lore SP", - "mechanik_fp": "Mechanics SP", - "rechnen_fp": "Math SP", - "rechtskunde_fp": "Law SP", - "sagenlegenden_fp": "Myth & Legends SP", - "sphaerenkunde_fp": "Sphere Lore SP", - "sternkunde_fp": "Astronomy SP", - "alchemie_fp": "Alchemy SP", - "boote_fp": "Sailing SP", - "fahrzeuge_fp": "Driving SP", - "handel_fp": "Commerce SP", - "hkgift_fp": "Treat Poison SP", - "hkkrankheiten_fp": "Treat Disease SP", - "hkseele_fp": "Treat Soul SP", - "hkwunden_fp": "Treat Wounds SP", - "holzbearbeitung_fp": "Woodworking SP", - "lebensmittelbearbeitung_fp": "Prepare Food SP", - "lederbearbeitung_fp": "Leather Working SP", - "malenzeichnen_fp": "Artistic Ability SP", - "metallbearbeitung_fp": "Metalworking SP", - "musizieren_fp": "Music SP", - "schloesserknacken_fp": "Pick Locks SP", - "steinbearbeitung_fp": "Earthencraft SP", - "stoffbearbeitung_fp": "Clothworking SP", - "fliegen_qs": "Flying QL", - "gaukeleien_qs": "Gaukelei QL", - "klettern_qs": "Climbing QL", - "koerperbeherrschung_qs": "Body Control QL", - "kraftakt_qs": "Feat of Strength QL", - "reiten_qs": "Riding QL", - "schwimmen_qs": "Swimming QL", - "selbstbeherrschung_qs": "Self-Control QL", - "singen_qs": "Singing QL", - "sinnesschaerfe_qs": "Perception QL", - "tanzen_qs": "Dancing QL", - "taschendiebstahl_qs": "Pickpocket QL", - "verbergen_qs": "Stealth QL", - "zechen_qs": "Carousing QL", - "bekehren_qs": "Persuasion QL", - "betoeren_qs": "Seduction QL", - "einschuechtern_qs": "Intimidation QL", - "etikette_qs": "Etiquette QL", - "gassenwissen_qs": "Streetwise QL", - "menschenkenntnis_qs": "Empathy QL", - "ueberreden_qs": "Fast-Talk QL", - "verkleiden_qs": "Disguise QL", - "willenskraft_qs": "Willpower QL", - "faehrtensuchen_qs": "Tracking QL", + "goetterkulte_fp": "PAb Divinità e culti", + "kriegskunst_fp": "PAb Arte della guerra", + "magiekunde_fp": "PAb Arti magiche", + "mechanik_fp": "PAb Meccanica", + "rechnen_fp": "PAb Matematica", + "rechtskunde_fp": "PAb Leggi", + "sagenlegenden_fp": "PAb Miti e leggende", + "sphaerenkunde_fp": "PAb Sferologia", + "sternkunde_fp": "PAb Astronomia", + "alchemie_fp": "PAb Alchimia", + "boote_fp": "PAb Navigare", + "fahrzeuge_fp": "PAb Guidare", + "handel_fp": "PAb Commerciare", + "hkgift_fp": "PAb Curare veleni", + "hkkrankheiten_fp": "PAb Curare malattie", + "hkseele_fp": "PAb Curare anime", + "hkwunden_fp": "PAb Curare ferite", + "holzbearbeitung_fp": "PAb Lavorazione del legno", + "lebensmittelbearbeitung_fp": "PAb Cucinare", + "lederbearbeitung_fp": "PAb Lavorazione del cuoio", + "malenzeichnen_fp": "PAb Disegno e pittura", + "metallbearbeitung_fp": "PAb Lavorazione del metallo", + "musizieren_fp": "PAb Musica", + "schloesserknacken_fp": "PAb Scassinare", + "steinbearbeitung_fp": "PAb Lavorazione della terra", + "stoffbearbeitung_fp": "PAb Sartoria", + "fliegen_qs": "LQ Volare", + "gaukeleien_qs": "LQ Giocoleria", + "klettern_qs": "LQ Arrampicarsi", + "koerperbeherrschung_qs": "LQ Controllo del corpo", + "kraftakt_qs": "LQ Prova di forza", + "reiten_qs": "LQ Cavalcare", + "schwimmen_qs": "LQ Nuotare", + "selbstbeherrschung_qs": "LQ Autocontrollo", + "singen_qs": "LQ Cantare", + "sinnesschaerfe_qs": "LQ Percezione", + "tanzen_qs": "LQ Ballare", + "taschendiebstahl_qs": "LQ Borseggiare", + "verbergen_qs": "LQ Furtività", + "zechen_qs": "LQ Bisbocciare", + "bekehren_qs": "LQ Persuasione", + "betoeren_qs": "LQ Seduzione", + "einschuechtern_qs": "LQ Intimidazione", + "etikette_qs": "LQ Etichetta", + "gassenwissen_qs": "LQ Vita da strada", + "menschenkenntnis_qs": "LQ Perspicacia", + "ueberreden_qs": "LQ Parlantina", + "verkleiden_qs": "LQ Camuffamento", + "willenskraft_qs": "LQ Forza di volontà", + "faehrtensuchen_qs": "LQ Tracce", "fesseln_qs": "Ropes QL", "fischen_qs": "Fishing QL", "orientierung_qs": "Orienting QL", @@ -889,15 +889,15 @@ "armorType.0": "Clothing, Normal", "armorType.1": "Clothing, Heavy", "armorType.2": "Cloth/Linothorax Armor", - "armorType.3": "Leather Armor", - "armorType.4": "Wooden Armor", - "armorType.5": "Chain Mail", - "armorType.6": "Scale Mail", - "armorType.7": "Plate Mail", - "armorType.8": "Tournament Armor", - "countWeight": "Count weight", - "fertigkeitswert": "Skill rating", - "hitzones": "Hitzone", + "armorType.3": "Corpetto di cuoio", + "armorType.4": "Armatura di legno", + "armorType.5": "Cotta di maglia", + "armorType.6": "Armatura a scaglie", + "armorType.7": "Armatura a piastre", + "armorType.8": "Armatura da torneo", + "countWeight": "Contare il peso", + "fertigkeitswert": "Livello di Abilità", + "hitzones": "Zona d’impatto", "hitDescr": "A strike to a hit zone can also produce wound effects. A heavy blow against the head may result in one level of Stupor, while a wound to the leg may knock an enemy down. Every creature has a wound threshold equal to half of its CON attribute, rounded up. When a creature suffers damage equal to or greater than its wound threshold, it must make a check to see if it suffers a wound effect. This check is made against Self-Control (Stay Conscious or Ignore Distractions), depending on the hit location (as indicated in the table Wound Effects). The check suffers a penalty equal to the multiple by which the damage equaled or exceeded the wound threshold. If successful, the creature suffers no wound effect. Only one check is required, regardless of the multiple by which the damage exceeded the wound threshold.", "humanoid.small": "Humanoid, small", "humanoid.medium": "Humanoid, medium", @@ -909,21 +909,21 @@ "creature.giant": "Nonhumanoid, six limbs, huge", "creature.kraken": "Nonhumanoid, tentacles, medium to huge", "creature.amorph": "Nonhumanoid, no differentiated zones", - "hitarea.head": "Head", + "hitarea.head": "Testa", "hitarea.torso": "Torso", "hitarea.arm": "Braccio", - "hitarea.leg": "Leg", - "hitarea.armleft": "Arm (left)", - "hitarea.legleft": "Leg (left)", - "hitarea.armright": "Arm (right)", - "hitarea.legright": "Leg (right)", - "hitarea.frontLeg": "Front Legs", - "hitarea.backLeg": "Rear Legs", - "hitarea.frontLimb": "Front Limbs", - "hitarea.middleLimb": "Middle Limbs", - "hitarea.backLimb": "Rear Limbs", - "hitarea.tail": "Tail", - "hitarea.captive": "Tentacle", + "hitarea.leg": "Gamba", + "hitarea.armleft": "Braccio (sx)", + "hitarea.legleft": "Gamba (sx)", + "hitarea.armright": "Braccio (dx)", + "hitarea.legright": "Gamba (dx)", + "hitarea.frontLeg": "Zampe anteriori", + "hitarea.backLeg": "Zampe posteriori", + "hitarea.frontLimb": "Arti frontali", + "hitarea.middleLimb": "Arti anteriori", + "hitarea.backLimb": "Arti posteriori", + "hitarea.tail": "Coda", + "hitarea.captive": "Tentacolo", "hitHead": "If the self-control check fails, the target suffers an additional one level of stun.", "hitTorso": "If the self-control check fails, the target suffers an additional 1d3+1 damage.", "hitArm": "If the self-control check fails, the target lets go of objects held in his hand.", @@ -931,15 +931,15 @@ "fk_hitzone_divider": "Targeted Attack (RC) divisor", "nk_hitzone_divider": "Targeted Attack (AT) divisor", "aimed_shot": "Targeted Attack", - "collapse": "Collapse all", - "animalAbility": "Animal special ability", - "damaged.1": "The item is slightly damaged", - "wear.armor.0": "In good condition", + "collapse": "Ridurre", + "animalAbility": "Abilità speciale animale", + "damaged.1": "L’oggetto è lievemente danneggiato", + "wear.armor.0": "In buone condizioni", "wear.armor.1": "Armor slightly damaged; subtract 1 from PRO", "wear.armor.2": "Armor damaged; add 1 to ENC, subtract 1 from PRO", "wear.armor.3": "Armor heavily damaged; unusable until repaired", "wear.armor.4": "Armor destroyed; unrepairable by mundane means", - "wear.meleeweapon.0": "In good condition", + "wear.meleeweapon.0": "In buone condizioni", "wear.meleeweapon.1": "Weapon damaged; -2 penalty to AT and PA\n", "wear.meleeweapon.2": "Weapon damaged; -2 penalty to AT and PA", "wear.meleeweapon.3": "Weapon severely damaged; unusable until repaired", @@ -980,21 +980,21 @@ "cond_trance": "Trance is a mild form of Rapture that accompanies the use of certain ceremonial items or special abilities.", "cond_arousal": "A hero can achieve the state of arousal through sexual stimulation of various kinds. While the first stages are mainly distracting and the hero has difficulty concentrating during mentally demanding tasks, the last stage provides an orgasm.", "loyalitaet": "Loyalty", - "poison": "Poison", - "resistance": "Resistance", - "beginn": "Start", - "disease": "Disease", + "poison": "Veleno", + "resistance": "Resistenza", + "beginn": "Avvio", + "disease": "Malattia", "Inkubationszeit": "Incubation time", - "advancedTalentRoll": "Advanced skill check", - "probeMode": "Dice mode", - "advancedTalentRoll_descr": "Activate the advanced skill check with modifiers for SV, QL and partof the check for 3d20 checks.", - "cancel": "Cancel", - "teilprobenmod": "Part of check modifier", - "koerpertalente_all": "Physical Skills (all)", - "gesellschaftstalente_all": "Social Skills (all)", - "naturtalente_all": "Nature Skills (all)", - "wissenstalente_all": "Knowledge Skills (all)", - "handwerkstalente_all": "Craft Skills (all)", + "advancedTalentRoll": "Prova di abilità avanzata", + "probeMode": "Modalità di tiro", + "advancedTalentRoll_descr": "Attiva la prova di abilità avanzata con modificatori di LA, LQ e le prove parziali sui 3D20.", + "cancel": "Annulla", + "teilprobenmod": "Modificatore di prova parziale", + "koerpertalente_all": "Competenze fisiche (tutte)", + "gesellschaftstalente_all": "Competenze sociali (tutte)", + "naturtalente_all": "Competenze naturali (tutte)", + "wissenstalente_all": "Competenze conoscitive (tutte)", + "handwerkstalente_all": "Competenze artigianali (tutte)", "koerpertalente_all_fp": "Physical Skills (all) SP", "gesellschaftstalente_all_fp": "Social Skills (all) SP", "naturtalente_all_fp": "Nature Skills (all) SP", @@ -1005,18 +1005,18 @@ "naturtalente_all_qs": "Nature Skills (all) QL", "wissenstalente_all_qs": "Knowledge Skills (all) QL", "handwerkstalente_all_qs": "Craft Skills (all) QL", - "bestaetigungswurf_setting": "Without confirmation roll (optional rule)", - "bestaetigungswurf_descr": "Deactive the confirmation roll for 1d20 checks (optional rule)", - "bestaetigungswurf": "Confirmation roll", - "abenteuerpunkte": "Adventure Points", - "maxStufe": "Max. Level", + "bestaetigungswurf_setting": "Senza tiro di conferma (regola opzionale)", + "bestaetigungswurf_descr": "Disattiva il tiro di conferma su prove 1D20 (regola opzionale)", + "bestaetigungswurf": "Tiro di conferma", + "abenteuerpunkte": "Punti Avventura", + "maxStufe": "Livello massimo", "ruestungszonen_aktivieren": "Enable armor zones", "estimatedEnc": "Estimated encumbrance", "migrakel": "Migracle", "migrakel_desc": "The migracle tries to compare the names of all skills, weapons, armor, spells and liturgies with the compendium. If the name and category match an entry, then the corresponding item is linked to the entry and data is pulled from the compendium as update or addition. Use this feature to quickly enrich existing or new characters and creatures with information from the compendium, or when the compendium has received new expanding information. For example, if you change from the \"TSA\" character sheet, you can quickly update the sheet (the Tsa sheet can be migrated to the official Ulisses sheet).", "migrakel_warn": "WARNING: This function can overwrite manual entries you have made. Make sure you know exactly what you are doing or that you have made a backup copy of this character.", - "scan": "Scan", - "i18n": "en", + "scan": "Verifica", + "i18n": "it", "estimated_enc": "Minus ENC/INI/MOV/#", "qs_mod": "QL Mod.", "fp_mod": "SP Mod.", From 3c00367e4b9cf01e2f2276bb5257f73446e8d74f Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 3 Oct 2023 08:55:35 -0400 Subject: [PATCH 54/59] New translations translation.json (Italian) --- .../translations/it.json | 280 +++++++++--------- 1 file changed, 140 insertions(+), 140 deletions(-) diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json index 7fc4caf22a5f..693623a34840 100644 --- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json @@ -104,20 +104,20 @@ "geburtstag": "Giorno di Tsa", "gegner-von-hinten": "Attacco da dietro", "gegnerische-kt": "Opponents CT", - "gehend": "walking", - "gesamt": "Total", - "gesamtmodifikator": "Sum", - "gesamtstatus-ab": "Total: =< -8 Incapacitated", - "gesamtwert": "Total Value", - "geschlecht": "Sex", - "geschwindigkeit": "Movement", - "gesellschaftstalente": "Social Skills", - "gewandheit": "Agility", - "gewicht": "Weight", + "gehend": "in cammino", + "gesamt": "Totale", + "gesamtmodifikator": "Somma", + "gesamtstatus-ab": "Totale: da -8 si è incapacitati", + "gesamtwert": "Valore totale", + "geschlecht": "Sesso", + "geschwindigkeit": "Movimento", + "gesellschaftstalente": "Competenze sociali", + "gewandheit": "Destrezza", + "gewicht": "Peso", "glaube": "Faith", "gm": "Al narratore", "gross": "grande", - "groesse": "Size", + "groesse": "Grandezza", "grundwert": "Valore di base", "freigeschalten": "Attivato", "grundwerte": "Valori di base", @@ -155,7 +155,7 @@ "kulturpaket": "Aggiungi pacchetto culturale?", "professionspaket": "Aggiungi pacchetto professionale?", "kurz": "corto", - "lz": "RT", + "lz": "TR", "ladezeit": "Tempo di Ricarica (TR)", "lang": "lungo", "lanzen": "Lance", @@ -168,62 +168,62 @@ "leiteigenschaft_short": "P", "leiteigschadensb": "Bonus PImp", "liegend": "Atterrato", - "MagieundGlaube": "Magic and Religion", - "magie": "Magic", - "malus": "Penalty", - "max-5": "(min. -5) ", - "maximal": "Maximal", - "meisterlich": "Masterly (1400 AP)", + "MagieundGlaube": "Magia e religione", + "magie": "Magia", + "malus": "Penalità", + "max-5": "(max. -5)", + "maximal": "Massimo", + "meisterlich": "Magistrale (1400 PAvv)", "merkmal": "Property", - "mittel": "medium", - "modfikator-hinzuf": "Add Modifier", - "modifikator": "Modifier", + "mittel": "medio", + "modfikator-hinzuf": "Aggiungi modificatore", + "modifikator": "Modificatore", "modkurz": "Mod.", - "modifikatoren": "Modifiers", - "modifikatorplus": "Modifier(+/-)", - "modeffekt": "Effect-Mod", - "modsf": "SA-Mod", - "mut": "Courage", - "munition": "Ammo", - "nachteile": "Disadvantages", - "nah": "close", - "nahkampf": "Close Combat", + "modifikatoren": "Modificatori", + "modifikatorplus": "Modificatore (±)", + "modeffekt": "Mod. effetto", + "modsf": "Mod. AS", + "mut": "Coraggio", + "munition": "Munizioni", + "nachteile": "Svantaggi", + "nah": "vicino", + "nahkampf": "Mischia", "modshort": "Mod", - "nahkampfwaffe": "Melee Weapon", - "nahkampfwaffen": "Melee Weapons", + "nahkampfwaffe": "Arma da mischia", + "nahkampfwaffen": "Armi da mischia", "name": "Nome", - "naturtalente": "Nature Skills", - "nebenhand-at": "Off-Hand AT +/-", - "nebenhand-pa": "Off-Hand PA +/-", - "nebenhand-tp": "Off-Hand DP +/-", - "nebenhandwaffe": "Off-Hand weapon", + "naturtalente": "Competenze naturali", + "nebenhand-at": "Mano secondaria Att ±", + "nebenhand-pa": "Mano secondaria Par ±", + "nebenhand-tp": "Mano secondaria PImp ±", + "nebenhandwaffe": "Arma nella mano secondaria", "nein": "no", "normal": "Normale", - "notizen": "Notes", - "optionen": "Options", + "notizen": "Note", + "optionen": "Opzioni", "pa": "Par", "pa-mod": "Mod. Par", - "passierschlag": "Attack-of-Opporunity", - "passierschlagShort": "O", - "parade": "Parry", - "paralyse": "Paralysis", - "patzer": "Botch", - "pechmagnet": "Missfortune", - "perm-verlust": "Permanently Lost", - "perm-verlust-short": "Loss", - "probe": "Check", + "passierschlag": "Attacco occasionale", + "passierschlagShort": "AO", + "parade": "Parata", + "paralyse": "Paralisi", + "patzer": "Fallimento critico", + "pechmagnet": "Scalognato", + "perm-verlust": "Perdita permanente", + "perm-verlust-short": "Perdita", + "probe": "Prova", "profession": "Professione", - "personalInformation": "Personal Information", - "raserei": "Frenzied", - "raufen": "Brawling", + "personalInformation": "Informazioni personali", + "raserei": "Rabbioso", + "raufen": "Mani nude", "regeneration": "Rigenerazione", - "reichweite": "Range", - "rennend": "running", - "riesig": "huge", - "rituale": "Ritual", - "routineprobe": "Routine Check", + "reichweite": "Raggio", + "rennend": "in corsa", + "riesig": "enorme", + "rituale": "Rituali", + "routineprobe": "Prova di routine", "routineShort": "Rou", - "rs-mod": "PRO-Mod.", + "rs-mod": "Mod. Pro", "rueckkauf": "Riacquisto", "ruestungen": "Armatura", "ruestungstyp": "Tipo di armatura", @@ -274,55 +274,55 @@ "stufe-ii": "Livello II", "stufe-iii": "Livello III", "stufe-iv": "Livello IV", - "stufe-iv-nk": "IV - halve AT, PA on 1", - "stumm": "Mute", - "summe": "Sum", - "summe-der-statusmodifikatoren": "Sum of State Modifiers", - "talente": "Skills", - "talent": "Skill", - "taub": "Deaf", - "titel": "Title", - "tp-at-pa-mod-": "DP/AT/PA-Mod.", - "tp-fk-mod-": "DP/RC-Mod.", - "tp-mod": "DP-Mod", + "stufe-iv-nk": "IV - Att dimezzato, Par con 1", + "stumm": "Muto", + "summe": "Somma", + "summe-der-statusmodifikatoren": "Somma dei modificatori di stato", + "talente": "Competenze", + "talent": "Competenza", + "taub": "Sordo", + "titel": "Titolo", + "tp-at-pa-mod-": "Mod. PImp/Att/Par", + "tp-fk-mod-": "Mod. PImp/CD", + "tp-mod": "Mod. PImp", "tradition": "Tradizione", - "traditionseigenschaft": "Primary Attribute", + "traditionseigenschaft": "Attributo primario della tradizione", "trance": "Rapimento", - "trefferpunkte": "Damage Points", - "ueberrascht": "Surprised", - "uebler-geruch": "Bad Smell", - "unerfahren": "Inexperienced (900 AP)", - "unsichtbar": "Invisible", - "vergiftet": "Poisoned", - "verschleiss": "Wear", - "versteinert": "Petrified", - "verwirrung": "Confusion", - "vornachteile": "Advantages/Disadvantages", - "vorteile": "Advantages", - "vorteilhafte-position": "Advantageous Position", - "waffen": "Weapons", - "waffe-zu-kurz": "Weapon too short", - "wasser-bis-zur-achsel": "Water up to ankles", - "wasser-bis-zur-huefte": "Water up to hips", - "weit": "far", - "winzig": "tiny", - "wirkung": "Effect", - "wirkungsdauer": "Duration", - "wissenstalente": "Knowledge Skills", - "wundschwelle": "Wound Threshold", - "wurfwaffen": "Thrown Weapons", + "trefferpunkte": "Punti Impatto", + "ueberrascht": "Sorpreso", + "uebler-geruch": "Cattivo odore", + "unerfahren": "Inesperto (900 PAvv)", + "unsichtbar": "Invisibile", + "vergiftet": "Avvelenato", + "verschleiss": "Usura", + "versteinert": "Pietrificato", + "verwirrung": "Confusione", + "vornachteile": "Vantaggi/Svantaggi", + "vorteile": "Vantaggi", + "vorteilhafte-position": "Posizione di vantaggio", + "waffen": "Armi", + "waffe-zu-kurz": "Arma troppo corta", + "wasser-bis-zur-achsel": "Acqua fino alle caviglie", + "wasser-bis-zur-huefte": "Acqua fino ai fianchi", + "weit": "lontano", + "winzig": "minuscolo", + "wirkung": "Effetto", + "wirkungsdauer": "Durata", + "wissenstalente": "Competenze conoscitive", + "wundschwelle": "Soglia di ferita", + "wurfwaffen": "Arma da lancio", "x2": "×2", - "zaehigkeit": "Toughness", - "zauber": "Spellworks", - "zaubermelodien": "Magical Melodies", - "zaubertaenze": "Magical Dances", - "zaubertricks": "Cantrips", - "zielbewegung": "Target Movement", - "zielkategorie": "Target Category", - "zk": "TOU", - "zustaende": "Conditions", - "zweihandhiebwaffen": "Two-Handed Impact Weapons", - "zweihandschwerter": "Two-Handed Swords", + "zaehigkeit": "Tenacia", + "zauber": "Magia", + "zaubermelodien": "Melodie magiche", + "zaubertaenze": "Danze magiche", + "zaubertricks": "Trucchi di magia", + "zielbewegung": "Movimento del bersaglio", + "zielkategorie": "Categoria del bersaglio", + "zk": "Tnc", + "zustaende": "Condizioni", + "zweihandhiebwaffen": "Armi da impatto a due mani", + "zweihandschwerter": "Spade a due mani", "ergebnis": "Risultato:", "gelungen": "Successo", "misslungen": "Fallimento", @@ -374,43 +374,43 @@ "geschichtswissen": "Storia", "goetterkulte": "Divinità e culti", "kriegskunst": "Arte della guerra", - "magiekunde": "Magical Lore", - "mechanik": "Mechanics", - "rechnen": "Math", - "rechtskunde": "Law", - "sagenlegenden": "Myth & Legends", - "sphaerenkunde": "Sphere Lore", - "sternkunde": "Astronomy", - "alchemie": "Alchemy", - "boote": "Sailing", - "fahrzeuge": "Driving", - "handel": "Commerce", - "hkgift": "Treat Poison", - "hkkrankheiten": "Treat Disease", - "hkseele": "Treat Soul", - "hkwunden": "Treat Wounds", - "holzbearbeitung": "Woodworking", - "lebensmittelbearbeitung": "Prepare Food", - "lederbearbeitung": "Leather Working", - "malenzeichnen": "Artistic Ability", - "metallbearbeitung": "Metalworking", - "musizieren": "Music", - "schloesserknacken": "Pick Locks", - "steinbearbeitung": "Earthencraft", - "stoffbearbeitung": "Clothworking", - "fliegenfw": "Flying SR", - "gaukeleienfw": "Gaukeleien SR", - "kletternfw": "Climbing SR", - "koerperbeherrschungfw": "Body Control SR", - "kraftaktfw": "Feat of Strength SR", - "reitenfw": "Riding SR", - "schwimmenfw": "Swimming SR", - "selbstbeherrschungfw": "Self-Control SR", - "singenfw": "Singing SR", - "sinnesschaerfefw": "Perception SR", - "tanzenfw": "Dancing SR", - "taschendiebstahlfw": "Pickpocket SR", - "verbergenfw": "Stealth SR", + "magiekunde": "Arti magiche", + "mechanik": "Meccaniche", + "rechnen": "Matematica", + "rechtskunde": "Leggi", + "sagenlegenden": "Miti e leggende", + "sphaerenkunde": "Sferologia", + "sternkunde": "Astronomia", + "alchemie": "Alchimia", + "boote": "Navigare", + "fahrzeuge": "Guidare", + "handel": "Commerciare", + "hkgift": "Curare veleni", + "hkkrankheiten": "Curare malattie", + "hkseele": "Curare anime", + "hkwunden": "Curare ferite", + "holzbearbeitung": "Lavorazione del legno", + "lebensmittelbearbeitung": "Cucinare", + "lederbearbeitung": "Lavorazione del cuoio", + "malenzeichnen": "Disegno e pittura", + "metallbearbeitung": "Lavorazione del metallo", + "musizieren": "Musica", + "schloesserknacken": "Scassinare", + "steinbearbeitung": "Lavorazione della terra", + "stoffbearbeitung": "Sartoria", + "fliegenfw": "LA Volare", + "gaukeleienfw": "LA Giocoleria", + "kletternfw": "LA Arrampicarsi", + "koerperbeherrschungfw": "LA Controllo del corpo", + "kraftaktfw": "LA Prova di forza", + "reitenfw": "LA Cavalcare", + "schwimmenfw": "LA Nuotare", + "selbstbeherrschungfw": "LA Autocontrollo", + "singenfw": "LA Cantare", + "sinnesschaerfefw": "LA Percezione", + "tanzenfw": "LA Ballare", + "taschendiebstahlfw": "LA Borseggiare", + "verbergenfw": "LA Furtività", "zechenfw": "Carousing SR", "bekehrenfw": "Persuasion SR", "betoerenfw": "Seduction SR", From 193cd02200bba3755641d4f1c1edbf07506ceadd Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 3 Oct 2023 10:02:47 -0400 Subject: [PATCH 55/59] New translations translation.json (Italian) --- .../translations/it.json | 52 +++++++++---------- 1 file changed, 26 insertions(+), 26 deletions(-) diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json index 693623a34840..24192951a3bb 100644 --- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json @@ -411,19 +411,19 @@ "tanzenfw": "LA Ballare", "taschendiebstahlfw": "LA Borseggiare", "verbergenfw": "LA Furtività", - "zechenfw": "Carousing SR", - "bekehrenfw": "Persuasion SR", - "betoerenfw": "Seduction SR", - "einschuechternfw": "Intimidation SR", - "etikettefw": "Etiquette SR", - "gassenwissenfw": "Streetwise SR", - "menschenkenntnisfw": "Empathy SR", - "ueberredenfw": "Fast-Talk SR", - "verkleidenfw": "Disguise SR", - "willenskraftfw": "Willpower SR", - "faehrtensuchenfw": "Tracking SR", - "fesselnfw": "Ropes SR", - "fischenfw": "Fishing SR", + "zechenfw": "LA Bisbocciare", + "bekehrenfw": "LA Persuasione", + "betoerenfw": "LA Seduzione", + "einschuechternfw": "LA Intimidazione", + "etikettefw": "LA Etichetta", + "gassenwissenfw": "LA Vita da strada", + "menschenkenntnisfw": "LA Perspicacia", + "ueberredenfw": "LA Parlantina", + "verkleidenfw": "LA Camuffamento", + "willenskraftfw": "LA Forza di volontà", + "faehrtensuchenfw": "LA Tracce", + "fesselnfw": "LA Corde", + "fischenfw": "LA Pescare", "orientierungfw": "LA Orientamento", "pflanzenkundefw": "LA Flora", "tierkundefw": "LA Fauna", @@ -474,20 +474,20 @@ "modifikationen": "Modifiche", "zauberdauer-in-aktionen": "Durata in azioni", "zauberdauer": "Tempo di lancio", - "liturgiedauer": "Casting time", - "zaubermodifikationen": "Spell Modifications", - "zaubermod": "Spell mod.", - "geste-weglassen": "Omit Gestures", - "formel-weglassen": "Omit Incantation", - "fremdtradition": "Unfamiliar Tradition", - "aufrechterhalten": "Number of sustained spellworks", + "liturgiedauer": "Tempo di lancio", + "zaubermodifikationen": "Variazioni della magia", + "zaubermod": "Var. magia", + "geste-weglassen": "Omettere gestualità", + "formel-weglassen": "Omettere formula", + "fremdtradition": "Tradizione non familiare", + "aufrechterhalten": "Numero di incantesimi mantenuti", "sf-mod": "SA", - "effekte": "Effects", - "ritualplatz": "Ritual Site", - "zeit": "Time", - "passende-kleidung": "Appropriate ritual clothing", - "geeignete-geraetschaften": "Proper tools", - "peitschen": "Whips", + "effekte": "Effetti", + "ritualplatz": "Luogo del rituale", + "zeit": "Momento", + "passende-kleidung": "Abiti appropriati per il rituale", + "geeignete-geraetschaften": "Strumenti appropriati", + "peitschen": "Corde", "passend": "Correct moon or constellation", "unpassend": "Improper constellation", "heiligtum-magischer-ort": "+1 | Sanctum or magical site", From 328010c030efd106e5276d2bd6f0206c9fb41732 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 3 Oct 2023 21:24:12 -0400 Subject: [PATCH 56/59] New translations translation.json (Italian) --- .../translations/it.json | 104 +++++++++--------- 1 file changed, 52 insertions(+), 52 deletions(-) diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json index 24192951a3bb..de73e53f1b2d 100644 --- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json @@ -485,45 +485,45 @@ "effekte": "Effetti", "ritualplatz": "Luogo del rituale", "zeit": "Momento", - "passende-kleidung": "Abiti appropriati per il rituale", - "geeignete-geraetschaften": "Strumenti appropriati", + "passende-kleidung": "Abiti adeguati al rituale", + "geeignete-geraetschaften": "Strumenti adeguati", "peitschen": "Corde", - "passend": "Correct moon or constellation", - "unpassend": "Improper constellation", - "heiligtum-magischer-ort": "+1 | Sanctum or magical site", - "falscher-ritualplatz": "-3 | Unsuitable ritual site", - "fluch": "Curse", + "passend": "Astri favorevoli o costellazione favorevole", + "unpassend": "Astri sfavorevoli", + "heiligtum-magischer-ort": "+1 (Santuario o luogo magico)", + "falscher-ritualplatz": "-3 (Luogo inappropriato)", + "fluch": "Maledizione", "streich": "Prank", "animistenkraft": "Animist Power", "zaubermelodie": "Magical Melody", "zaubertanz": "Magical Dance", - "verbreitung": "Tradition", - "zielmodifikator": "Target Modificator", - "bitte-auswaehlen": "Please select", - "dauer-verkuerzen": "-1 | Reduce Casting Time (halved)", - "dauer-verlaengern": "+1 | Increase Casting Time (doubled)", + "verbreitung": "Diffusione", + "zielmodifikator": "Modificatore di bersaglio", + "bitte-auswaehlen": "Selezionare", + "dauer-verkuerzen": "-1 (Ridurre tempo di lancio)", + "dauer-verlaengern": "+1 (Aumentare tempo di lancio)", "derivedAttributes": "Derived Attributes", - "reichweite-verlaengern": "-1 | Increase Range (doubled)", - "kosten-verringern": "-1 | Reduce Cost (halved)", - "kosten-erhoehen": "+1 | Force (double)", - "ort": "Location", - "goetterwirken": "Works of Gods", - "artefakte": "Artifacts", + "reichweite-verlaengern": "-1 (Aumentare raggio)", + "kosten-verringern": "-1 (Ridurre costo)", + "kosten-erhoehen": "+1 (Forzare)", + "ort": "Luogo", + "goetterwirken": "Opere divine", + "artefakte": "Artefatti", "zeremonial-gegenstand": "Ceremonial Garbs", - "magie-modifikator": "Spellworks Modifactor +/-", - "glaube-modifikator": "Lithurgy Modificator +/-", - "schaden-durch-patzer": "Botch Damage", + "magie-modifikator": "Magia ±", + "glaube-modifikator": "Opere divine ±", + "schaden-durch-patzer": "Danno da fallimento critico", "fernkampf-patzer": "Ranged-Botch", "zauber-patzer": "Spellworks-Botch", "liturgie-patzer": "Lithurgy-Botch", - "zaubertrick": "Cantrip", - "vorteil": "Advantage", - "nachteil": "Disadvantage", - "alle": "All", - "alle_fp": "All SP", - "alle_qs": "ALL QL", - "segen": "Blessing", - "gegen": "versus", + "zaubertrick": "Trucco di magia", + "vorteil": "Vantaggio", + "nachteil": "Svantaggio", + "alle": "Tutti", + "alle_fp": "Tutti i PAb", + "alle_qs": "Tutti i LQ", + "segen": "Benedizione", + "gegen": "contro", "liturgie": "Liturgia", "zeremonie": "Cerimonia", "typ-auswaehlen": "Seleziona tipo", @@ -586,31 +586,31 @@ "Zu-Konzentriert": "You are concentrating too hard on aiming or are otherwise occupied with the weapon and cannot make defenses until your next action.", "Zugriff-auf-AE-blockiert": "The spellcaster loses the ability to use AE for 1D6 day(s).", "Zugriff-auf-KE-blockiert": "The Blessed One loses the ability to use KP for 1D6 day(s).", - "natur": "Nature", - "koerperlich": "Physical", - "handwerk": "Craft", - "gesellschaft": "Social", - "wissen": "Knowledge", - "1-parade": "1. Parry", - "2-parade": "2. Parry", - "3-parade": "3. Parry", + "natur": "Naturali", + "koerperlich": "Fisiche", + "handwerk": "Artigianali", + "gesellschaft": "Sociali", + "wissen": "Conoscitive", + "1-parade": "1a difesa", + "2-parade": "2a difesa", + "3-parade": "3a difesa", "4-parade": "4a difesa", "5-parade": "5a difesa", "nahkampf_doppelt": "Punti Impatto, raddoppiati", "fernkampf_doppelt": "Punti Impatto, raddoppiati", "query_trans": "Modificatore (ad esempio: 1 o -1)", - "belastung-aktivieren": "Activate Encumberance penalty", - "betäubung-aktivieren": "Activate Stupor penalty", - "furcht-aktivieren": "Activate Fear penalty", - "paralyse-aktivieren": "Activate Paralyse penalty", - "schmerz-aktivieren": "Activate Pain penalty", - "trance-aktivieren": "Activate Trance penalty", - "tragekraft": "Carry Capacity", - "verwirrung-aktivieren": "Activate Confusion penalty", - "entrueckung-aktivieren": "Activate Bonus/Penalty for Rapture", + "belastung-aktivieren": "Attivare penalità da Impiccio", + "betäubung-aktivieren": "Attivare penalità da Stordimento", + "furcht-aktivieren": "Attivare penalità da Paura", + "paralyse-aktivieren": "Attivare penalità da Paralisi", + "schmerz-aktivieren": "Attivare penalità da Dolore", + "trance-aktivieren": "Attivare penalità da Rapimento", + "tragekraft": "Peso trasportabile", + "verwirrung-aktivieren": "Attivare penalità da Confusione", + "entrueckung-aktivieren": "Attivare vantaggi/penalità da Estraniamento", "atpa-patzer": "Fallimento critico Att/Par", - "erleidet": "suffers", - "SPdurchPatzer": "sDP through a botch.", + "erleidet": "subisce", + "SPdurchPatzer": "PFer per via di un fallimento critico.", "nahkampf-atpa-patzer": "Attack/Parry-Botch", "schild-patzer": "Shield-Botch", "Nahkampf-TP": "Punti Impatto", @@ -649,11 +649,11 @@ "zk_modifikator": "Tenacia ±", "ini_modifikator": "Iniziativa ±", "aw_modifikator": "Schivata ±", - "gs_modifikator": "Movement +/-", - "schips_modifikator": "Fate Points +/-", - "le_regeneration_mod": "Regeneration LP +/-", + "gs_modifikator": "Movimento ±", + "schips_modifikator": "Punti Fato ±", + "le_regeneration_mod": "Rigenerazione PV ±", "ae_regeneration_mod": "Rigenerazione PA ±", - "ke_regeneration_mod": "Regeneration KP +/-", + "ke_regeneration_mod": "Rigenerazione PK ±", "kampfsonderfertigkeiten": "Combat Special Abilities", "at_sf_mod": "Attack +/-", "pa_sf_mod": "Parry +/-", From 3586e03cbb308b272e6c9244c644deabad97d4f6 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 3 Oct 2023 22:22:51 -0400 Subject: [PATCH 57/59] New translations translation.json (Italian) --- .../translations/it.json | 74 +++++++++---------- 1 file changed, 37 insertions(+), 37 deletions(-) diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json index de73e53f1b2d..2ec8d96e1bba 100644 --- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json @@ -654,37 +654,37 @@ "le_regeneration_mod": "Rigenerazione PV ±", "ae_regeneration_mod": "Rigenerazione PA ±", "ke_regeneration_mod": "Rigenerazione PK ±", - "kampfsonderfertigkeiten": "Combat Special Abilities", - "at_sf_mod": "Attack +/-", - "pa_sf_mod": "Parry +/-", - "aw_sf_mod": "Dodge +/-", - "tp_sf_mod": "Damage Points +/-", - "fk_sf_mod": "Ranged Combat +/-", - "nh_at_sf_mod": "Off Hand AT +/-", - "nh_pa_sf_mod": "Off Hand PA +/-", - "nh_tp_sf_mod": "Off Hand DP +/-", + "kampfsonderfertigkeiten": "Abilità speciali di combattimento", + "at_sf_mod": "Attacco ±", + "pa_sf_mod": "Parata ±", + "aw_sf_mod": "Schivata ±", + "tp_sf_mod": "Punti Impatto ±", + "fk_sf_mod": "Combattimento a Distanza ±", + "nh_at_sf_mod": "Mano secondaria Att ±", + "nh_pa_sf_mod": "Mano secondaria Par ±", + "nh_tp_sf_mod": "Mano secondaria PImp ±", "parade_zweite_mod": "\"Additionnal PA +/-", "ausweichen_zweite_mod": "Additionnal DO +/-", "beidhand_kampf_mod": "Ambidextrous-Mod. +/-", "falsche_hand_mod": "Off Hand Mod. +/-", - "talente_mod": "Skill Dice modifier", + "talente_mod": "Modificatore al dado per competenze", "switch_description_status": "Toggle Display", "filter": "Filtro:", "umgebung": "Space", - "combat-situation": "Combat Situation", + "combat-situation": "Situazione di combattimento", "artefakt": "Artefact", "kraeuter-tinkturen": "Herbs and Dyes", "quelle-auswaehlen": "Select Source", - "bruchfaktor": "Breaking Point Rating", - "strukturpunkte": "Structure Points", + "bruchfaktor": "Coefficiente di rottura", + "strukturpunkte": "Punti Struttura", "temp-modifikatoren": "Mod. temporaneo:", "AT": "Att", "PA": "Par", - "TP": "DP", - "FK": "RC", - "allgemein": "Sheet Settings", + "TP": "PImp", + "FK": "CD", + "allgemein": "Generali", "header-anzeigen": "Display Header: ", - "an": "on", + "an": "attivo", "aus": "disattivato", "eigenschaften-aus": "Attributi disattivati", "attribute-aus": "Valori di base disattivati", @@ -737,31 +737,31 @@ "INI": "Ini", "VW": "Dif", "RS/BE": "Pro/Imp", - "aktionen": "Actions", - "anrufungsschwierigkeit": "Summoning difficulty", - "schmerzplus1": "Pain +1 at", + "aktionen": "Azioni", + "anrufungsschwierigkeit": "Difficoltà di evocazione", + "schmerzplus1": "Dolore +1 a", "ENDTOKEN": "ENDTOKEN", "talente_fw_mod": "Modificatore LA competenze", - "talente_fp_mod": "Skills SP-Modifier", - "talente_qs_mod": "Skills QL-Modifier", - "refundCost": "Refund {cost} Adventure Points", - "advancementCost": "Advance for {cost} Adventure Points", - "notEnoughAP": "Not enough Adventure Points", + "talente_fp_mod": "Mod. PAb competenza", + "talente_qs_mod": "Mod. LQ competenza", + "refundCost": "Rimborsare {cost} Punti Avventura", + "advancementCost": "Migliorare per {cost} Punti Avventura", + "notEnoughAP": "Punti Avventura insufficienti", "payAPAbility": "Pay Adventure Points for compendium drops (only players)", "postSpellEffect": "Show effects of spells and liturgical chants in the chat", - "settings_multiplySpecialAbilities": "Levels for Special Abilities", - "settings_postSpellEffect": "Spell effects in the chat", - "forceHalfParry": "The enemy has to half the parade", - "critOpportunity": "The defender can make an immediate attack of opportunity.", + "settings_multiplySpecialAbilities": "Livelli per abilità speciali", + "settings_postSpellEffect": "Effetti degli incantesimi nella chat", + "forceHalfParry": "L’avversario deve dimezzare la parata", + "critOpportunity": "Il difensore può effettuare un attacco occasionale", "multiplySpecialAbilities": "Multiply effects of Special Abilities with their level:", - "defenseMalus": "Defense malus", - "defenseMalusTooltip": "Modifier for the parry/dodge check", - "fliegen_fp": "Flying SP", - "gaukeleien_fp": "Gaukelei SP", - "klettern_fp": "Climbing SP", - "koerperbeherrschung_fp": "Body Control SP", - "kraftakt_fp": "Feat of Strength SP", - "reiten_fp": "Riding SP", + "defenseMalus": "Penalità alla difesa", + "defenseMalusTooltip": "Modificatore alla prova di parata/schivata", + "fliegen_fp": "PAb Volare", + "gaukeleien_fp": "PAb Giocoleria", + "klettern_fp": "PAb Arrampicarsi", + "koerperbeherrschung_fp": "PAb Controllo del corpo", + "kraftakt_fp": "PAb Prova di forza", + "reiten_fp": "PAb Cavalcare", "schwimmen_fp": "Swimming SP", "selbstbeherrschung_fp": "Self-Control SP", "singen_fp": "Singing SP", From fb852bbc76461e11d472d86d15f6df95b70e633e Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Wed, 4 Oct 2023 04:31:52 -0400 Subject: [PATCH 58/59] New translations translation.json (Italian) --- .../translations/it.json | 56 +++++++++---------- 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json index 2ec8d96e1bba..a691ba00247d 100644 --- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json @@ -762,33 +762,33 @@ "koerperbeherrschung_fp": "PAb Controllo del corpo", "kraftakt_fp": "PAb Prova di forza", "reiten_fp": "PAb Cavalcare", - "schwimmen_fp": "Swimming SP", - "selbstbeherrschung_fp": "Self-Control SP", - "singen_fp": "Singing SP", - "sinnesschaerfe_fp": "Perception SP", - "tanzen_fp": "Dancing SP", - "taschendiebstahl_fp": "Pickpocket SP", - "verbergen_fp": "Stealth SP", - "zechen_fp": "Carousing SP", - "bekehren_fp": "Persuasion SP", - "betoeren_fp": "Seduction SP", - "einschuechtern_fp": "Intimidation SP", - "etikette_fp": "Etiquette SP", - "gassenwissen_fp": "Streetwise SP", - "menschenkenntnis_fp": "Empathy SP", - "ueberreden_fp": "Fast-Talk SP", - "verkleiden_fp": "Disguise SP", - "willenskraft_fp": "Willpower SP", - "faehrtensuchen_fp": "Tracking SP", - "fesseln_fp": "Ropes SP", - "fischen_fp": "Fishing SP", - "orientierung_fp": "Orienting SP", - "pflanzenkunde_fp": "Plant Lore SP", - "tierkunde_fp": "Animal Lore SP", - "wildnisleben_fp": "Survival SP", - "glueckspiel_fp": "Gambling SP", - "geographie_fp": "Geography SP", - "geschichtswissen_fp": "History SP", + "schwimmen_fp": "PAb Nuotare", + "selbstbeherrschung_fp": "PAb Autocontrollo", + "singen_fp": "PAb Cantare", + "sinnesschaerfe_fp": "PAb Percezione", + "tanzen_fp": "PAb Ballare", + "taschendiebstahl_fp": "PAb Borseggiare", + "verbergen_fp": "PAb Furtività", + "zechen_fp": "PAb Bisbocciare", + "bekehren_fp": "PAb Persuasione", + "betoeren_fp": "PAb Seduzione", + "einschuechtern_fp": "PAb Intimidazione", + "etikette_fp": "PAb Etichetta", + "gassenwissen_fp": "PAb Vita da strada", + "menschenkenntnis_fp": "PAb Perspicacia", + "ueberreden_fp": "PAb Parlantina", + "verkleiden_fp": "PAb Camuffamento", + "willenskraft_fp": "PAb Forza di volontà", + "faehrtensuchen_fp": "PAb Tracce", + "fesseln_fp": "PAb Corde", + "fischen_fp": "PAb Pescare", + "orientierung_fp": "PAb Orientamento", + "pflanzenkunde_fp": "PAb Flora", + "tierkunde_fp": "PAb Fauna", + "wildnisleben_fp": "PAb Sopravvivenza", + "glueckspiel_fp": "PAb Gioco", + "geographie_fp": "PAb Geografia", + "geschichtswissen_fp": "PAb Storia", "goetterkulte_fp": "PAb Divinità e culti", "kriegskunst_fp": "PAb Arte della guerra", "magiekunde_fp": "PAb Arti magiche", @@ -839,7 +839,7 @@ "verkleiden_qs": "LQ Camuffamento", "willenskraft_qs": "LQ Forza di volontà", "faehrtensuchen_qs": "LQ Tracce", - "fesseln_qs": "Ropes QL", + "fesseln_qs": "PAb Corde", "fischen_qs": "Fishing QL", "orientierung_qs": "Orienting QL", "pflanzenkunde_qs": "Plant Lore QL", From 01675da73748a93a66f7215c465c672a7aa6be93 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Wed, 4 Oct 2023 16:48:35 -0400 Subject: [PATCH 59/59] New translations translation.json (Italian) --- .../translations/it.json | 78 +++++++++---------- 1 file changed, 39 insertions(+), 39 deletions(-) diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json index a691ba00247d..decdd6f451ed 100644 --- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json @@ -840,45 +840,45 @@ "willenskraft_qs": "LQ Forza di volontà", "faehrtensuchen_qs": "LQ Tracce", "fesseln_qs": "PAb Corde", - "fischen_qs": "Fishing QL", - "orientierung_qs": "Orienting QL", - "pflanzenkunde_qs": "Plant Lore QL", - "tierkunde_qs": "Animal Lore QL", - "wildnisleben_qs": "Survival QL", - "glueckspiel_qs": "Gambling QL", - "geographie_qs": "Geography QL", - "geschichtswissen_qs": "History QL", - "goetterkulte_qs": "Religions QL", - "kriegskunst_qs": "Warfare QL", - "magiekunde_qs": "Magical Lore QL", - "mechanik_qs": "Mechanics QL", - "rechnen_qs": "Math QL", - "rechtskunde_qs": "Law QL", - "sagenlegenden_qs": "Myth & Legends QL", - "sphaerenkunde_qs": "Sphere Lore QL", - "sternkunde_qs": "Astronomy QL", - "alchemie_qs": "Alchemy QL", - "boote_qs": "Sailing QL", - "fahrzeuge_qs": "Driving QL", - "handel_qs": "Commerce QL", - "hkgift_qs": "Treat Poison QL", - "hkkrankheiten_qs": "Treat Disease QL", - "hkseele_qs": "Treat Soul QL", - "hkwunden_qs": "Treat Wounds QL", - "holzbearbeitung_qs": "Woodworking QL", - "lebensmittelbearbeitung_qs": "Prepare Food QL", - "lederbearbeitung_qs": "Leather Working QL", - "malenzeichnen_qs": "Artistic Ability QL", - "metallbearbeitung_qs": "Metalworking QL", - "musizieren_qs": "Music QL", - "schloesserknacken_qs": "Pick Locks QL", - "steinbearbeitung_qs": "Earthencraft QL", - "stoffbearbeitung_qs": "Clothworking QL", - "kampftyp0": "Basic Maneuver", - "kampftyp1": "Special Maneuver", - "kampftyp2": "Combat Style", - "kampftyp3": "Passive", - "kampftyp4": "General", + "fischen_qs": "LQ Pescare", + "orientierung_qs": "LQ Orientamento", + "pflanzenkunde_qs": "LQ Flora", + "tierkunde_qs": "LQ Fauna", + "wildnisleben_qs": "LQ Sopravvivenza", + "glueckspiel_qs": "LQ Gioco", + "geographie_qs": "LQ Geografia", + "geschichtswissen_qs": "LQ Storia", + "goetterkulte_qs": "LQ Divinità e culti", + "kriegskunst_qs": "LQ Arte della guerra", + "magiekunde_qs": "LQ Arti magiche", + "mechanik_qs": "LQ Meccanica", + "rechnen_qs": "LQ Matematica", + "rechtskunde_qs": "LQ Leggi", + "sagenlegenden_qs": "LQ Miti e leggende", + "sphaerenkunde_qs": "LQ Sferologia", + "sternkunde_qs": "LQ Astronomia", + "alchemie_qs": "LQ Alchimia", + "boote_qs": "LQ Navigare", + "fahrzeuge_qs": "LQ Guidare", + "handel_qs": "LQ Commerciare", + "hkgift_qs": "LQ Curare veleni", + "hkkrankheiten_qs": "LQ Curare malattie", + "hkseele_qs": "LQ Curare anime", + "hkwunden_qs": "LQ Curare ferite", + "holzbearbeitung_qs": "LQ Lavorazione del legno", + "lebensmittelbearbeitung_qs": "LQ Cucinare", + "lederbearbeitung_qs": "LQ Lavorazione del cuoio", + "malenzeichnen_qs": "LQ Disegno e pittura", + "metallbearbeitung_qs": "LQ Lavorazione del metallo", + "musizieren_qs": "LQ Musica", + "schloesserknacken_qs": "LQ Scassinare", + "steinbearbeitung_qs": "LQ Lavorazione della terra", + "stoffbearbeitung_qs": "LQ Sartoria", + "kampftyp0": "Manovra di base", + "kampftyp1": "Manovra speciale", + "kampftyp2": "Stile di combattimento", + "kampftyp3": "Passiva", + "kampftyp4": "Generale", "postChat": "Post to chat", "category": "Category", "rule": "Rule",