diff --git a/GURPS/translations/af.json b/GURPS/translations/af.json
index 6ae5d8fbf79d..38930326860f 100644
--- a/GURPS/translations/af.json
+++ b/GURPS/translations/af.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Death",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Current",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Movement",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "\nEnter velocity (yards/second) for current turn.
\nImportant: Be sure to check your max allowed velocity based on movement type.\n\t\t\t\t\t\t\t\t\t\t",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "\nFinal velocity. Current Velocity - Deceleration.
\nThe final velocity is how you start the turn and is used to
\ncalculate the deceleration penalty, turn radius, and tight turn penalty.\n\t\t\t\t\t\t\t\t\t\t",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "\nDeceleration Skill penalty to DX roll or operation skill.
\nExample: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
\nCan safely decelerate up to base move, no roll needed.
\nIf over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
\nApply the appropriate skill penalty from the input forms to the right.
\nHow it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
\nNOTE: make an additional roll if you're also turning.
\nExample: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
\nDriving Skill: 12, Handling: 0.
\nTotal Deceleration = 16 - 6 = 10.
\nCan safely decelerate to 16 - 3 (base move) = 13.
\nPenalty = 13 - 6 (goal speed) / 2 = -3.
\nMaking Driving Skill 12 - 3 to succeed.
\nsee B395.\n\t\t\t\t\t\t\t\t\t\t",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "\nTurn Radius. Minimum number of hexes to move before making a 60° facing change.
\nTurn Radius = (Final Velocity / Base Move Score) rounded down.
\nExample: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
\nSee B394.\n\t\t\t\t\t\t\t\t\t\t",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "\nTight Turn Skill Penalty. Allows you to make an additional facing change.
\n120° facing change instead of 60°.
\nPenalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
\nSee B395.\n\t\t\t\t\t\t\t\t\t\t",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Racial Traits",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Age",
"height-label": "Height",
@@ -721,6 +731,7 @@
"eyes-label": "Eyes",
"build-label": "Build",
"hair-label": "Hair",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Appearance",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Income",
@@ -749,7 +763,7 @@
"family-label": "Family",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "\nTraining rules can be found at ‘Improvement
\nThrough Study’ B292.
\nAdvanced rules can be found in Social
\nEngineering: Back to School.\n\t\t\t\t\t\t\t",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "Level",
"abbreviation-attribute-label": "Attr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/ca.json b/GURPS/translations/ca.json
index 7b685f2df31f..7cb22e4e784b 100644
--- a/GURPS/translations/ca.json
+++ b/GURPS/translations/ca.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
This means that a roll of 14 or more is automatically a failure.
This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
(Power Ups 2, p13).
Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
to be useful, of course!
Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
Confusion Check Table for failures. (Powers p85).",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Death",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Current",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Movement",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Important: Be sure to check your max allowed velocity based on movement type.",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "Final velocity. Current Velocity - Deceleration.
The final velocity is how you start the turn and is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "Deceleration Skill penalty to DX roll or operation skill.
Example: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
Can safely decelerate up to base move, no roll needed.
If over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
Apply the appropriate skill penalty from the input forms to the right.
How it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
NOTE: make an additional roll if you're also turning.
Example: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
Driving Skill: 12, Handling: 0.
Total Deceleration = 16 - 6 = 10.
Can safely decelerate to 16 - 3 (base move) = 13.
Penalty = 13 - 6 (goal speed) / 2 = -3.
Making Driving Skill 12 - 3 to succeed.
see B395.",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Final Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "Tight Turn Skill Penalty. Allows you to make an additional facing change.
120° facing change instead of 60°.
Penalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
See B395.",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Racial Traits",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Age",
"height-label": "Height",
@@ -721,6 +731,7 @@
"eyes-label": "Eyes",
"build-label": "Build",
"hair-label": "Hair",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Appearance",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Income",
@@ -749,7 +763,7 @@
"family-label": "Family",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "Training rules can be found at ‘Improvement
Through Study’ B292.
Advanced rules can be found in Social
Engineering: Back to School.",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "Level",
"abbreviation-attribute-label": "Attr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "Based on Striking ST
Note: future versions will add ability to choose ST source or enter ST.",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "Super Throw Level
Each level of Super Throw, double range.
Each level of Super Throw increases damage by +2 per die.",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/cs.json b/GURPS/translations/cs.json
index 1878bd3b5f5b..7182d7cc0801 100644
--- a/GURPS/translations/cs.json
+++ b/GURPS/translations/cs.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Death",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Rychlost",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Current",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Movement",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "\nEnter velocity (yards/second) for current turn.
\nImportant: Be sure to check your max allowed velocity based on movement type.\n\t\t\t\t\t\t\t\t\t\t",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "\nFinal velocity. Current Velocity - Deceleration.
\nThe final velocity is how you start the turn and is used to
\ncalculate the deceleration penalty, turn radius, and tight turn penalty.\n\t\t\t\t\t\t\t\t\t\t",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "\nDeceleration Skill penalty to DX roll or operation skill.
\nExample: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
\nCan safely decelerate up to base move, no roll needed.
\nIf over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
\nApply the appropriate skill penalty from the input forms to the right.
\nHow it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
\nNOTE: make an additional roll if you're also turning.
\nExample: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
\nDriving Skill: 12, Handling: 0.
\nTotal Deceleration = 16 - 6 = 10.
\nCan safely decelerate to 16 - 3 (base move) = 13.
\nPenalty = 13 - 6 (goal speed) / 2 = -3.
\nMaking Driving Skill 12 - 3 to succeed.
\nsee B395.\n\t\t\t\t\t\t\t\t\t\t",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "\nTurn Radius. Minimum number of hexes to move before making a 60° facing change.
\nTurn Radius = (Final Velocity / Base Move Score) rounded down.
\nExample: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
\nSee B394.\n\t\t\t\t\t\t\t\t\t\t",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "\nTight Turn Skill Penalty. Allows you to make an additional facing change.
\n120° facing change instead of 60°.
\nPenalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
\nSee B395.\n\t\t\t\t\t\t\t\t\t\t",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Racial Traits",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Věk",
"height-label": "Výška",
@@ -721,6 +731,7 @@
"eyes-label": "Barva očí",
"build-label": "Build",
"hair-label": "Vlasy",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Vzhled",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Income",
@@ -749,7 +763,7 @@
"family-label": "Family",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "\nTraining rules can be found at ‘Improvement
\nThrough Study’ B292.
\nAdvanced rules can be found in Social
\nEngineering: Back to School.\n\t\t\t\t\t\t\t",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "Úroveň",
"abbreviation-attribute-label": "Attr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/da.json b/GURPS/translations/da.json
index c41f019b253a..1ed4986d9eaf 100644
--- a/GURPS/translations/da.json
+++ b/GURPS/translations/da.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Death",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Current",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Movement",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "\nEnter velocity (yards/second) for current turn.
\nImportant: Be sure to check your max allowed velocity based on movement type.\n\t\t\t\t\t\t\t\t\t\t",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "\nFinal velocity. Current Velocity - Deceleration.
\nThe final velocity is how you start the turn and is used to
\ncalculate the deceleration penalty, turn radius, and tight turn penalty.\n\t\t\t\t\t\t\t\t\t\t",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "\nDeceleration Skill penalty to DX roll or operation skill.
\nExample: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
\nCan safely decelerate up to base move, no roll needed.
\nIf over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
\nApply the appropriate skill penalty from the input forms to the right.
\nHow it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
\nNOTE: make an additional roll if you're also turning.
\nExample: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
\nDriving Skill: 12, Handling: 0.
\nTotal Deceleration = 16 - 6 = 10.
\nCan safely decelerate to 16 - 3 (base move) = 13.
\nPenalty = 13 - 6 (goal speed) / 2 = -3.
\nMaking Driving Skill 12 - 3 to succeed.
\nsee B395.\n\t\t\t\t\t\t\t\t\t\t",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "\nTurn Radius. Minimum number of hexes to move before making a 60° facing change.
\nTurn Radius = (Final Velocity / Base Move Score) rounded down.
\nExample: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
\nSee B394.\n\t\t\t\t\t\t\t\t\t\t",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "\nTight Turn Skill Penalty. Allows you to make an additional facing change.
\n120° facing change instead of 60°.
\nPenalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
\nSee B395.\n\t\t\t\t\t\t\t\t\t\t",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Racial Traits",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Age",
"height-label": "Height",
@@ -721,6 +731,7 @@
"eyes-label": "Eyes",
"build-label": "Build",
"hair-label": "Hair",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Appearance",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Income",
@@ -749,7 +763,7 @@
"family-label": "Family",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "\nTraining rules can be found at ‘Improvement
\nThrough Study’ B292.
\nAdvanced rules can be found in Social
\nEngineering: Back to School.\n\t\t\t\t\t\t\t",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "Niveau",
"abbreviation-attribute-label": "Attr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/de.json b/GURPS/translations/de.json
index 2d855e1c6bd8..bd8c2bc3fd35 100644
--- a/GURPS/translations/de.json
+++ b/GURPS/translations/de.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Tod",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Geschw.",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Laden",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Aktuell",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Bewegung",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "\nEnter velocity (yards/second) for current turn.
\nImportant: Be sure to check your max allowed velocity based on movement type.\n\t\t\t\t\t\t\t\t\t\t",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "\nFinal velocity. Current Velocity - Deceleration.
\nThe final velocity is how you start the turn and is used to
\ncalculate the deceleration penalty, turn radius, and tight turn penalty.\n\t\t\t\t\t\t\t\t\t\t",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "\nDeceleration Skill penalty to DX roll or operation skill.
\nExample: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
\nCan safely decelerate up to base move, no roll needed.
\nIf over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
\nApply the appropriate skill penalty from the input forms to the right.
\nHow it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
\nNOTE: make an additional roll if you're also turning.
\nExample: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
\nDriving Skill: 12, Handling: 0.
\nTotal Deceleration = 16 - 6 = 10.
\nCan safely decelerate to 16 - 3 (base move) = 13.
\nPenalty = 13 - 6 (goal speed) / 2 = -3.
\nMaking Driving Skill 12 - 3 to succeed.
\nsee B395.\n\t\t\t\t\t\t\t\t\t\t",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "\nTurn Radius. Minimum number of hexes to move before making a 60° facing change.
\nTurn Radius = (Final Velocity / Base Move Score) rounded down.
\nExample: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
\nSee B394.\n\t\t\t\t\t\t\t\t\t\t",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "\nTight Turn Skill Penalty. Allows you to make an additional facing change.
\n120° facing change instead of 60°.
\nPenalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
\nSee B395.\n\t\t\t\t\t\t\t\t\t\t",
"option-select": "--Auswählen--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Rassenmerkmal",
"templates-label": "Vorlagen",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Vollständiger Name",
"player-name-label": "Spielername",
"nickname-label": "Spitzname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Reaktionen",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Alter",
"height-label": "Höhe",
@@ -721,6 +731,7 @@
"eyes-label": "Augen",
"build-label": "Körperbau",
"hair-label": "Haar",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Aussehen",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Geburtsdatum",
"birth-place-label": "Geburtsort",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Reichtum",
"income-label": "Einkommen",
@@ -749,7 +763,7 @@
"family-label": "Familie",
"background-history-label": "Hintergrundgeschichte & Anmerkungen",
"training-label": "Training",
- "training-tooltip": "\nTraining rules can be found at ‘Improvement
\nThrough Study’ B292.
\nAdvanced rules can be found in Social
\nEngineering: Back to School.\n\t\t\t\t\t\t\t",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "Stufe",
"abbreviation-attribute-label": "Attr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/el.json b/GURPS/translations/el.json
index 523e4c31a3a5..b316d3450690 100644
--- a/GURPS/translations/el.json
+++ b/GURPS/translations/el.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Death",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Current",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Movement",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "\nEnter velocity (yards/second) for current turn.
\nImportant: Be sure to check your max allowed velocity based on movement type.\n\t\t\t\t\t\t\t\t\t\t",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "\nFinal velocity. Current Velocity - Deceleration.
\nThe final velocity is how you start the turn and is used to
\ncalculate the deceleration penalty, turn radius, and tight turn penalty.\n\t\t\t\t\t\t\t\t\t\t",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "\nDeceleration Skill penalty to DX roll or operation skill.
\nExample: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
\nCan safely decelerate up to base move, no roll needed.
\nIf over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
\nApply the appropriate skill penalty from the input forms to the right.
\nHow it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
\nNOTE: make an additional roll if you're also turning.
\nExample: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
\nDriving Skill: 12, Handling: 0.
\nTotal Deceleration = 16 - 6 = 10.
\nCan safely decelerate to 16 - 3 (base move) = 13.
\nPenalty = 13 - 6 (goal speed) / 2 = -3.
\nMaking Driving Skill 12 - 3 to succeed.
\nsee B395.\n\t\t\t\t\t\t\t\t\t\t",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "\nTurn Radius. Minimum number of hexes to move before making a 60° facing change.
\nTurn Radius = (Final Velocity / Base Move Score) rounded down.
\nExample: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
\nSee B394.\n\t\t\t\t\t\t\t\t\t\t",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "\nTight Turn Skill Penalty. Allows you to make an additional facing change.
\n120° facing change instead of 60°.
\nPenalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
\nSee B395.\n\t\t\t\t\t\t\t\t\t\t",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Racial Traits",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Age",
"height-label": "Height",
@@ -721,6 +731,7 @@
"eyes-label": "Eyes",
"build-label": "Build",
"hair-label": "Hair",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Appearance",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Income",
@@ -749,7 +763,7 @@
"family-label": "Family",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "\nTraining rules can be found at ‘Improvement
\nThrough Study’ B292.
\nAdvanced rules can be found in Social
\nEngineering: Back to School.\n\t\t\t\t\t\t\t",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "Επίπεδο",
"abbreviation-attribute-label": "Attr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/en.json b/GURPS/translations/en.json
index f8c959d42633..84750974c3c5 100644
--- a/GURPS/translations/en.json
+++ b/GURPS/translations/en.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Death",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Current",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Movement",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "\nEnter velocity (yards/second) for current turn.
\nImportant: Be sure to check your max allowed velocity based on movement type.\n\t\t\t\t\t\t\t\t\t\t",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "\nFinal velocity. Current Velocity - Deceleration.
\nThe final velocity is how you start the turn and is used to
\ncalculate the deceleration penalty, turn radius, and tight turn penalty.\n\t\t\t\t\t\t\t\t\t\t",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "\nDeceleration Skill penalty to DX roll or operation skill.
\nExample: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
\nCan safely decelerate up to base move, no roll needed.
\nIf over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
\nApply the appropriate skill penalty from the input forms to the right.
\nHow it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
\nNOTE: make an additional roll if you're also turning.
\nExample: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
\nDriving Skill: 12, Handling: 0.
\nTotal Deceleration = 16 - 6 = 10.
\nCan safely decelerate to 16 - 3 (base move) = 13.
\nPenalty = 13 - 6 (goal speed) / 2 = -3.
\nMaking Driving Skill 12 - 3 to succeed.
\nsee B395.\n\t\t\t\t\t\t\t\t\t\t",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "\nTurn Radius. Minimum number of hexes to move before making a 60° facing change.
\nTurn Radius = (Final Velocity / Base Move Score) rounded down.
\nExample: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
\nSee B394.\n\t\t\t\t\t\t\t\t\t\t",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "\nTight Turn Skill Penalty. Allows you to make an additional facing change.
\n120° facing change instead of 60°.
\nPenalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
\nSee B395.\n\t\t\t\t\t\t\t\t\t\t",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Racial Traits",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Age",
"height-label": "Height",
@@ -721,6 +731,7 @@
"eyes-label": "Eyes",
"build-label": "Build",
"hair-label": "Hair",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Appearance",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Income",
@@ -749,7 +763,7 @@
"family-label": "Family",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "\nTraining rules can be found at ‘Improvement
\nThrough Study’ B292.
\nAdvanced rules can be found in Social
\nEngineering: Back to School.\n\t\t\t\t\t\t\t",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "Level",
"abbreviation-attribute-label": "Attr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/es.json b/GURPS/translations/es.json
index 1941aabfe88c..2ab288cadaa0 100644
--- a/GURPS/translations/es.json
+++ b/GURPS/translations/es.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Death",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Impedimento",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Current",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Movement",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "\nEnter velocity (yards/second) for current turn.
\nImportant: Be sure to check your max allowed velocity based on movement type.\n\t\t\t\t\t\t\t\t\t\t",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "\nFinal velocity. Current Velocity - Deceleration.
\nThe final velocity is how you start the turn and is used to
\ncalculate the deceleration penalty, turn radius, and tight turn penalty.\n\t\t\t\t\t\t\t\t\t\t",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "\nDeceleration Skill penalty to DX roll or operation skill.
\nExample: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
\nCan safely decelerate up to base move, no roll needed.
\nIf over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
\nApply the appropriate skill penalty from the input forms to the right.
\nHow it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
\nNOTE: make an additional roll if you're also turning.
\nExample: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
\nDriving Skill: 12, Handling: 0.
\nTotal Deceleration = 16 - 6 = 10.
\nCan safely decelerate to 16 - 3 (base move) = 13.
\nPenalty = 13 - 6 (goal speed) / 2 = -3.
\nMaking Driving Skill 12 - 3 to succeed.
\nsee B395.\n\t\t\t\t\t\t\t\t\t\t",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "\nTurn Radius. Minimum number of hexes to move before making a 60° facing change.
\nTurn Radius = (Final Velocity / Base Move Score) rounded down.
\nExample: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
\nSee B394.\n\t\t\t\t\t\t\t\t\t\t",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "\nTight Turn Skill Penalty. Allows you to make an additional facing change.
\n120° facing change instead of 60°.
\nPenalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
\nSee B395.\n\t\t\t\t\t\t\t\t\t\t",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Racial Traits",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Age",
"height-label": "Height",
@@ -721,6 +731,7 @@
"eyes-label": "Eyes",
"build-label": "Build",
"hair-label": "Hair",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Appearance",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Ingresos",
@@ -749,7 +763,7 @@
"family-label": "Familia",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "\nTraining rules can be found at ‘Improvement
\nThrough Study’ B292.
\nAdvanced rules can be found in Social
\nEngineering: Back to School.\n\t\t\t\t\t\t\t",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "Nivel",
"abbreviation-attribute-label": "ATR",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/fi.json b/GURPS/translations/fi.json
index 7b685f2df31f..7cb22e4e784b 100644
--- a/GURPS/translations/fi.json
+++ b/GURPS/translations/fi.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
This means that a roll of 14 or more is automatically a failure.
This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
(Power Ups 2, p13).
Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
to be useful, of course!
Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
Confusion Check Table for failures. (Powers p85).",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Death",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Current",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Movement",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Important: Be sure to check your max allowed velocity based on movement type.",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "Final velocity. Current Velocity - Deceleration.
The final velocity is how you start the turn and is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "Deceleration Skill penalty to DX roll or operation skill.
Example: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
Can safely decelerate up to base move, no roll needed.
If over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
Apply the appropriate skill penalty from the input forms to the right.
How it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
NOTE: make an additional roll if you're also turning.
Example: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
Driving Skill: 12, Handling: 0.
Total Deceleration = 16 - 6 = 10.
Can safely decelerate to 16 - 3 (base move) = 13.
Penalty = 13 - 6 (goal speed) / 2 = -3.
Making Driving Skill 12 - 3 to succeed.
see B395.",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Final Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "Tight Turn Skill Penalty. Allows you to make an additional facing change.
120° facing change instead of 60°.
Penalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
See B395.",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Racial Traits",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Age",
"height-label": "Height",
@@ -721,6 +731,7 @@
"eyes-label": "Eyes",
"build-label": "Build",
"hair-label": "Hair",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Appearance",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Income",
@@ -749,7 +763,7 @@
"family-label": "Family",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "Training rules can be found at ‘Improvement
Through Study’ B292.
Advanced rules can be found in Social
Engineering: Back to School.",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "Level",
"abbreviation-attribute-label": "Attr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "Based on Striking ST
Note: future versions will add ability to choose ST source or enter ST.",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "Super Throw Level
Each level of Super Throw, double range.
Each level of Super Throw increases damage by +2 per die.",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/fr.json b/GURPS/translations/fr.json
index b394dc3ee0aa..a146098b22f1 100644
--- a/GURPS/translations/fr.json
+++ b/GURPS/translations/fr.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Compétence maximale 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Modificateur personnalisé.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Mort",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Vitesse",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Action",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encombrement",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Actuel",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Mouvement",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "\nEnter velocity (yards/second) for current turn.
\nImportant: Be sure to check your max allowed velocity based on movement type.\n\t\t\t\t\t\t\t\t\t\t",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "\nFinal velocity. Current Velocity - Deceleration.
\nThe final velocity is how you start the turn and is used to
\ncalculate the deceleration penalty, turn radius, and tight turn penalty.\n\t\t\t\t\t\t\t\t\t\t",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "\nDeceleration Skill penalty to DX roll or operation skill.
\nExample: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
\nCan safely decelerate up to base move, no roll needed.
\nIf over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
\nApply the appropriate skill penalty from the input forms to the right.
\nHow it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
\nNOTE: make an additional roll if you're also turning.
\nExample: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
\nDriving Skill: 12, Handling: 0.
\nTotal Deceleration = 16 - 6 = 10.
\nCan safely decelerate to 16 - 3 (base move) = 13.
\nPenalty = 13 - 6 (goal speed) / 2 = -3.
\nMaking Driving Skill 12 - 3 to succeed.
\nsee B395.\n\t\t\t\t\t\t\t\t\t\t",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "\nTurn Radius. Minimum number of hexes to move before making a 60° facing change.
\nTurn Radius = (Final Velocity / Base Move Score) rounded down.
\nExample: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
\nSee B394.\n\t\t\t\t\t\t\t\t\t\t",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "\nTight Turn Skill Penalty. Allows you to make an additional facing change.
\n120° facing change instead of 60°.
\nPenalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
\nSee B395.\n\t\t\t\t\t\t\t\t\t\t",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Traits raciaux",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Réactions",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Âge",
"height-label": "Taille",
@@ -721,6 +731,7 @@
"eyes-label": "Yeux",
"build-label": "Build",
"hair-label": "Cheveux",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Apparence",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Statut",
"wealth-label": "Wealth",
"income-label": "Revenu",
@@ -749,7 +763,7 @@
"family-label": "Famille",
"background-history-label": "Background History & Notes",
"training-label": "Dressage",
- "training-tooltip": "\nTraining rules can be found at ‘Improvement
\nThrough Study’ B292.
\nAdvanced rules can be found in Social
\nEngineering: Back to School.\n\t\t\t\t\t\t\t",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "NT",
"skill-level-label": "Niveau",
"abbreviation-attribute-label": "Attr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/he.json b/GURPS/translations/he.json
index 41852ba391e4..1e19bf908996 100644
--- a/GURPS/translations/he.json
+++ b/GURPS/translations/he.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Death",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Current",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Movement",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "\nEnter velocity (yards/second) for current turn.
\nImportant: Be sure to check your max allowed velocity based on movement type.\n\t\t\t\t\t\t\t\t\t\t",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "\nFinal velocity. Current Velocity - Deceleration.
\nThe final velocity is how you start the turn and is used to
\ncalculate the deceleration penalty, turn radius, and tight turn penalty.\n\t\t\t\t\t\t\t\t\t\t",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "\nDeceleration Skill penalty to DX roll or operation skill.
\nExample: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
\nCan safely decelerate up to base move, no roll needed.
\nIf over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
\nApply the appropriate skill penalty from the input forms to the right.
\nHow it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
\nNOTE: make an additional roll if you're also turning.
\nExample: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
\nDriving Skill: 12, Handling: 0.
\nTotal Deceleration = 16 - 6 = 10.
\nCan safely decelerate to 16 - 3 (base move) = 13.
\nPenalty = 13 - 6 (goal speed) / 2 = -3.
\nMaking Driving Skill 12 - 3 to succeed.
\nsee B395.\n\t\t\t\t\t\t\t\t\t\t",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "\nTurn Radius. Minimum number of hexes to move before making a 60° facing change.
\nTurn Radius = (Final Velocity / Base Move Score) rounded down.
\nExample: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
\nSee B394.\n\t\t\t\t\t\t\t\t\t\t",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "\nTight Turn Skill Penalty. Allows you to make an additional facing change.
\n120° facing change instead of 60°.
\nPenalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
\nSee B395.\n\t\t\t\t\t\t\t\t\t\t",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Racial Traits",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Age",
"height-label": "Height",
@@ -721,6 +731,7 @@
"eyes-label": "Eyes",
"build-label": "Build",
"hair-label": "Hair",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Appearance",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Income",
@@ -749,7 +763,7 @@
"family-label": "Family",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "\nTraining rules can be found at ‘Improvement
\nThrough Study’ B292.
\nAdvanced rules can be found in Social
\nEngineering: Back to School.\n\t\t\t\t\t\t\t",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "Level",
"abbreviation-attribute-label": "Attr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/hu.json b/GURPS/translations/hu.json
index 7b685f2df31f..7cb22e4e784b 100644
--- a/GURPS/translations/hu.json
+++ b/GURPS/translations/hu.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
This means that a roll of 14 or more is automatically a failure.
This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
(Power Ups 2, p13).
Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
to be useful, of course!
Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
Confusion Check Table for failures. (Powers p85).",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Death",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Current",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Movement",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Important: Be sure to check your max allowed velocity based on movement type.",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "Final velocity. Current Velocity - Deceleration.
The final velocity is how you start the turn and is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "Deceleration Skill penalty to DX roll or operation skill.
Example: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
Can safely decelerate up to base move, no roll needed.
If over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
Apply the appropriate skill penalty from the input forms to the right.
How it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
NOTE: make an additional roll if you're also turning.
Example: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
Driving Skill: 12, Handling: 0.
Total Deceleration = 16 - 6 = 10.
Can safely decelerate to 16 - 3 (base move) = 13.
Penalty = 13 - 6 (goal speed) / 2 = -3.
Making Driving Skill 12 - 3 to succeed.
see B395.",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Final Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "Tight Turn Skill Penalty. Allows you to make an additional facing change.
120° facing change instead of 60°.
Penalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
See B395.",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Racial Traits",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Age",
"height-label": "Height",
@@ -721,6 +731,7 @@
"eyes-label": "Eyes",
"build-label": "Build",
"hair-label": "Hair",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Appearance",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Income",
@@ -749,7 +763,7 @@
"family-label": "Family",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "Training rules can be found at ‘Improvement
Through Study’ B292.
Advanced rules can be found in Social
Engineering: Back to School.",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "Level",
"abbreviation-attribute-label": "Attr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "Based on Striking ST
Note: future versions will add ability to choose ST source or enter ST.",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "Super Throw Level
Each level of Super Throw, double range.
Each level of Super Throw increases damage by +2 per die.",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/it.json b/GURPS/translations/it.json
index e0c89a9d4cde..fee3f0fb3b4c 100644
--- a/GURPS/translations/it.json
+++ b/GURPS/translations/it.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Morte",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Velocità",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Attuale",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Movimento",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "\nEnter velocity (yards/second) for current turn.
\nImportant: Be sure to check your max allowed velocity based on movement type.\n\t\t\t\t\t\t\t\t\t\t",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "\nFinal velocity. Current Velocity - Deceleration.
\nThe final velocity is how you start the turn and is used to
\ncalculate the deceleration penalty, turn radius, and tight turn penalty.\n\t\t\t\t\t\t\t\t\t\t",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "\nDeceleration Skill penalty to DX roll or operation skill.
\nExample: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
\nCan safely decelerate up to base move, no roll needed.
\nIf over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
\nApply the appropriate skill penalty from the input forms to the right.
\nHow it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
\nNOTE: make an additional roll if you're also turning.
\nExample: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
\nDriving Skill: 12, Handling: 0.
\nTotal Deceleration = 16 - 6 = 10.
\nCan safely decelerate to 16 - 3 (base move) = 13.
\nPenalty = 13 - 6 (goal speed) / 2 = -3.
\nMaking Driving Skill 12 - 3 to succeed.
\nsee B395.\n\t\t\t\t\t\t\t\t\t\t",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "\nTurn Radius. Minimum number of hexes to move before making a 60° facing change.
\nTurn Radius = (Final Velocity / Base Move Score) rounded down.
\nExample: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
\nSee B394.\n\t\t\t\t\t\t\t\t\t\t",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "\nTight Turn Skill Penalty. Allows you to make an additional facing change.
\n120° facing change instead of 60°.
\nPenalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
\nSee B395.\n\t\t\t\t\t\t\t\t\t\t",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Tratti razziali",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Reazioni",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Età",
"height-label": "Altezza",
@@ -721,6 +731,7 @@
"eyes-label": "Occhi",
"build-label": "Build",
"hair-label": "Capelli",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Aspetto",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Income",
@@ -749,7 +763,7 @@
"family-label": "Family",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "\nTraining rules can be found at ‘Improvement
\nThrough Study’ B292.
\nAdvanced rules can be found in Social
\nEngineering: Back to School.\n\t\t\t\t\t\t\t",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "Livello",
"abbreviation-attribute-label": "FAS",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/ja.json b/GURPS/translations/ja.json
index 8c2beed50e87..00179a4d697f 100644
--- a/GURPS/translations/ja.json
+++ b/GURPS/translations/ja.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "死",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "速度",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "現在",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "移動",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "\nEnter velocity (yards/second) for current turn.
\nImportant: Be sure to check your max allowed velocity based on movement type.\n\t\t\t\t\t\t\t\t\t\t",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "\nFinal velocity. Current Velocity - Deceleration.
\nThe final velocity is how you start the turn and is used to
\ncalculate the deceleration penalty, turn radius, and tight turn penalty.\n\t\t\t\t\t\t\t\t\t\t",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "\nDeceleration Skill penalty to DX roll or operation skill.
\nExample: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
\nCan safely decelerate up to base move, no roll needed.
\nIf over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
\nApply the appropriate skill penalty from the input forms to the right.
\nHow it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
\nNOTE: make an additional roll if you're also turning.
\nExample: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
\nDriving Skill: 12, Handling: 0.
\nTotal Deceleration = 16 - 6 = 10.
\nCan safely decelerate to 16 - 3 (base move) = 13.
\nPenalty = 13 - 6 (goal speed) / 2 = -3.
\nMaking Driving Skill 12 - 3 to succeed.
\nsee B395.\n\t\t\t\t\t\t\t\t\t\t",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "\nTurn Radius. Minimum number of hexes to move before making a 60° facing change.
\nTurn Radius = (Final Velocity / Base Move Score) rounded down.
\nExample: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
\nSee B394.\n\t\t\t\t\t\t\t\t\t\t",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "\nTight Turn Skill Penalty. Allows you to make an additional facing change.
\n120° facing change instead of 60°.
\nPenalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
\nSee B395.\n\t\t\t\t\t\t\t\t\t\t",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Racial Traits",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "リアクション",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "年齢",
"height-label": "身長",
@@ -721,6 +731,7 @@
"eyes-label": "目の色",
"build-label": "Build",
"hair-label": "髪の毛",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "見た目",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Income",
@@ -749,7 +763,7 @@
"family-label": "Family",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "\nTraining rules can be found at ‘Improvement
\nThrough Study’ B292.
\nAdvanced rules can be found in Social
\nEngineering: Back to School.\n\t\t\t\t\t\t\t",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "ユーザレベル",
"abbreviation-attribute-label": "Attr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/ko.json b/GURPS/translations/ko.json
index d8479f63ccbf..80f275cf579d 100644
--- a/GURPS/translations/ko.json
+++ b/GURPS/translations/ko.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "공포 판정",
"attribute-unstun": "충격",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "녹다운",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "의식",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "죽음",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "속력",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "이동력",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "하중",
"load-label": "무게",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "현재",
"turning-and-velocity-modifiers-label": "회전 및 속력 수정치",
"movement-label": "이동",
- "turning-velocity-movement-tooltip": "선회 반경과 감속 페널티를 계산하기 위한 이동 유형을 결정하십시오.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "시작속력",
- "start-velocity-tooltip": "\nEnter velocity (yards/second) for current turn.
\nImportant: Be sure to check your max allowed velocity based on movement type.\n\t\t\t\t\t\t\t\t\t\t",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "변속",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "최종속력",
- "final-velocity-tooltip": "\nFinal velocity. Current Velocity - Deceleration.
\nThe final velocity is how you start the turn and is used to
\ncalculate the deceleration penalty, turn radius, and tight turn penalty.\n\t\t\t\t\t\t\t\t\t\t",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "감속 페널티",
"deceleration-penalty-tooltip": "\nDeceleration Skill penalty to DX roll or operation skill.
\nExample: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
\nCan safely decelerate up to base move, no roll needed.
\nIf over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
\nApply the appropriate skill penalty from the input forms to the right.
\nHow it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
\nNOTE: make an additional roll if you're also turning.
\nExample: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
\nDriving Skill: 12, Handling: 0.
\nTotal Deceleration = 16 - 6 = 10.
\nCan safely decelerate to 16 - 3 (base move) = 13.
\nPenalty = 13 - 6 (goal speed) / 2 = -3.
\nMaking Driving Skill 12 - 3 to succeed.
\nsee B395.\n\t\t\t\t\t\t\t\t\t\t",
"turn-radius-label": "선회 반경",
- "turn-radius-tooltip": "\nTurn Radius. Minimum number of hexes to move before making a 60° facing change.
\nTurn Radius = (Final Velocity / Base Move Score) rounded down.
\nExample: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
\nSee B394.\n\t\t\t\t\t\t\t\t\t\t",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "무리한 동작",
"tight-turn-tooltip": "무리한 동작 페널티입니다. 추가적으로 선회할 수 있습니다.
기존 60도에서 120도만큼 선회할 수 있습니다.
페널티 = (기본 이동력 - 현재 속도)/기본 이동력 (나머지 버림)
기본p.395 참조.",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "종족 특성",
"templates-label": "템플릿",
"general-information-label": "일반 정보",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "본명",
"player-name-label": "플레이어명",
"nickname-label": "별명",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "주 사용손",
"reactions-label": "반응 수정치",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "신체적 특징",
"age-label": "나이",
"height-label": "키",
@@ -721,6 +731,7 @@
"eyes-label": "눈색",
"build-label": "체격",
"hair-label": "머리칼",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "외모",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "배경 정보",
"birth-date-label": "생일",
"birth-place-label": "태어난 곳",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "지위",
"wealth-label": "재산",
"income-label": "소득",
@@ -749,7 +763,7 @@
"family-label": "가족",
"background-history-label": "배경 이야기 & 기타",
"training-label": "훈련",
- "training-tooltip": "\n훈련 규칙은 ‘학습을 통한 발전’ P292.
\n에서 찾을 수 있습니다
\n더 자세한 규칙은 Social Enginering
\n: Back to School. 에서 찾을 수 있습니다.\n\t\t\t\t\t\t\t",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "실력",
"abbreviation-attribute-label": "특성치",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/nl.json b/GURPS/translations/nl.json
index c78668dfc002..48d5159ed96c 100644
--- a/GURPS/translations/nl.json
+++ b/GURPS/translations/nl.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Death",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Current",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Movement",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "\nEnter velocity (yards/second) for current turn.
\nImportant: Be sure to check your max allowed velocity based on movement type.\n\t\t\t\t\t\t\t\t\t\t",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "\nFinal velocity. Current Velocity - Deceleration.
\nThe final velocity is how you start the turn and is used to
\ncalculate the deceleration penalty, turn radius, and tight turn penalty.\n\t\t\t\t\t\t\t\t\t\t",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "\nDeceleration Skill penalty to DX roll or operation skill.
\nExample: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
\nCan safely decelerate up to base move, no roll needed.
\nIf over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
\nApply the appropriate skill penalty from the input forms to the right.
\nHow it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
\nNOTE: make an additional roll if you're also turning.
\nExample: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
\nDriving Skill: 12, Handling: 0.
\nTotal Deceleration = 16 - 6 = 10.
\nCan safely decelerate to 16 - 3 (base move) = 13.
\nPenalty = 13 - 6 (goal speed) / 2 = -3.
\nMaking Driving Skill 12 - 3 to succeed.
\nsee B395.\n\t\t\t\t\t\t\t\t\t\t",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "\nTurn Radius. Minimum number of hexes to move before making a 60° facing change.
\nTurn Radius = (Final Velocity / Base Move Score) rounded down.
\nExample: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
\nSee B394.\n\t\t\t\t\t\t\t\t\t\t",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "\nTight Turn Skill Penalty. Allows you to make an additional facing change.
\n120° facing change instead of 60°.
\nPenalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
\nSee B395.\n\t\t\t\t\t\t\t\t\t\t",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Racial Traits",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Age",
"height-label": "Height",
@@ -721,6 +731,7 @@
"eyes-label": "Eyes",
"build-label": "Build",
"hair-label": "Hair",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Appearance",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Income",
@@ -749,7 +763,7 @@
"family-label": "Family",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "\nTraining rules can be found at ‘Improvement
\nThrough Study’ B292.
\nAdvanced rules can be found in Social
\nEngineering: Back to School.\n\t\t\t\t\t\t\t",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "Level",
"abbreviation-attribute-label": "Attr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/pb.json b/GURPS/translations/pb.json
index 7b685f2df31f..7cb22e4e784b 100644
--- a/GURPS/translations/pb.json
+++ b/GURPS/translations/pb.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
This means that a roll of 14 or more is automatically a failure.
This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
(Power Ups 2, p13).
Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
to be useful, of course!
Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
Confusion Check Table for failures. (Powers p85).",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Death",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Current",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Movement",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Important: Be sure to check your max allowed velocity based on movement type.",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "Final velocity. Current Velocity - Deceleration.
The final velocity is how you start the turn and is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "Deceleration Skill penalty to DX roll or operation skill.
Example: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
Can safely decelerate up to base move, no roll needed.
If over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
Apply the appropriate skill penalty from the input forms to the right.
How it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
NOTE: make an additional roll if you're also turning.
Example: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
Driving Skill: 12, Handling: 0.
Total Deceleration = 16 - 6 = 10.
Can safely decelerate to 16 - 3 (base move) = 13.
Penalty = 13 - 6 (goal speed) / 2 = -3.
Making Driving Skill 12 - 3 to succeed.
see B395.",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Final Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "Tight Turn Skill Penalty. Allows you to make an additional facing change.
120° facing change instead of 60°.
Penalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
See B395.",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Racial Traits",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Age",
"height-label": "Height",
@@ -721,6 +731,7 @@
"eyes-label": "Eyes",
"build-label": "Build",
"hair-label": "Hair",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Appearance",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Income",
@@ -749,7 +763,7 @@
"family-label": "Family",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "Training rules can be found at ‘Improvement
Through Study’ B292.
Advanced rules can be found in Social
Engineering: Back to School.",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "Level",
"abbreviation-attribute-label": "Attr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "Based on Striking ST
Note: future versions will add ability to choose ST source or enter ST.",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "Super Throw Level
Each level of Super Throw, double range.
Each level of Super Throw increases damage by +2 per die.",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/pl.json b/GURPS/translations/pl.json
index b359b3730751..49e57d97667a 100644
--- a/GURPS/translations/pl.json
+++ b/GURPS/translations/pl.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Death",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Current",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Movement",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "\nEnter velocity (yards/second) for current turn.
\nImportant: Be sure to check your max allowed velocity based on movement type.\n\t\t\t\t\t\t\t\t\t\t",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "\nFinal velocity. Current Velocity - Deceleration.
\nThe final velocity is how you start the turn and is used to
\ncalculate the deceleration penalty, turn radius, and tight turn penalty.\n\t\t\t\t\t\t\t\t\t\t",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "\nDeceleration Skill penalty to DX roll or operation skill.
\nExample: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
\nCan safely decelerate up to base move, no roll needed.
\nIf over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
\nApply the appropriate skill penalty from the input forms to the right.
\nHow it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
\nNOTE: make an additional roll if you're also turning.
\nExample: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
\nDriving Skill: 12, Handling: 0.
\nTotal Deceleration = 16 - 6 = 10.
\nCan safely decelerate to 16 - 3 (base move) = 13.
\nPenalty = 13 - 6 (goal speed) / 2 = -3.
\nMaking Driving Skill 12 - 3 to succeed.
\nsee B395.\n\t\t\t\t\t\t\t\t\t\t",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "\nTurn Radius. Minimum number of hexes to move before making a 60° facing change.
\nTurn Radius = (Final Velocity / Base Move Score) rounded down.
\nExample: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
\nSee B394.\n\t\t\t\t\t\t\t\t\t\t",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "\nTight Turn Skill Penalty. Allows you to make an additional facing change.
\n120° facing change instead of 60°.
\nPenalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
\nSee B395.\n\t\t\t\t\t\t\t\t\t\t",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Racial Traits",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Age",
"height-label": "Height",
@@ -721,6 +731,7 @@
"eyes-label": "Eyes",
"build-label": "Build",
"hair-label": "Hair",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Appearance",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Income",
@@ -749,7 +763,7 @@
"family-label": "Family",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "\nTraining rules can be found at ‘Improvement
\nThrough Study’ B292.
\nAdvanced rules can be found in Social
\nEngineering: Back to School.\n\t\t\t\t\t\t\t",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "Poziom",
"abbreviation-attribute-label": "Attr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/pt.json b/GURPS/translations/pt.json
index 41f3ccf35cd0..dd4c84afc83c 100644
--- a/GURPS/translations/pt.json
+++ b/GURPS/translations/pt.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "NH máxima de 9",
"max-skill-9-tooltip": "O nível de habilidade ajustado não pode ser maior que 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Mod. Personalizado",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "Limite da Verificação de Pânico - Usar A Regra do 14, Veja B360.
Se o valor final da Vontade exceder 13, reduza-o para 13 para fins de Verificação de Pânico.
Isso significa que um resultado de 14 ou mais é automaticamente um fracasso.
Este limite pode ser modificado pela Qualidade Corajoso (DF 11, pág. 11) ou pela Regra do 15 (Power Ups 2, pág. 13).
",
"fright-check-label": "Verificação",
"attribute-unstun": "Desator.",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "Nocaute",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Inconsc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Morte",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Vel.",
"attribute-speed-tooltip": "Velocidade Básica: Baseado no valor da Vitalidade e Destreza
±5 pontos por ±0,25 de Velocidade
Não modificado: ",
"attribute-move": "Desl.",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Carga",
"load-label": "Peso",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Atual",
"turning-and-velocity-modifiers-label": "Modificadores de Velocidade e Rotação",
"movement-label": "Movimento",
- "turning-velocity-movement-tooltip": "Selecione o tipo de movimento para determinar a penalidade de direção e/ou raio de rotação.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Vel. Inicial",
- "start-velocity-tooltip": "Velocidade Inicial
Digite a velocidade (em metros por segundo) atual.
Importante: Certifique-se de verificar sua velocidade máxima permitida com base no tipo de movimento.",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Desacelerar",
"change-in-velocity-tooltip": "Valor para desacelerar a velocidade atual. Veja B395.
NOTA: É possível desacelerar um valor até Deslocamento Básico x 2.",
"abbreviation-final-velocity-label": "Vel. Final",
- "final-velocity-tooltip": "Velocidade Final
É a velocidade atingida no final do turno e é usada para calcular a
penalidade de desaceleração, raio de rotação e curva fechada.",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Pena. Desa.",
"deceleration-penalty-tooltip": "Penalidade de Desaceleração
Penalidade no teste de DX ou operação de veículo devido a desaceleração brusca.
Exemplo: Você está se movendo a 12 m/s, e precisa desacelerar para 5 m/s,
desaceleração = 12 - 5 = 7.
Você pode desacelerar com segurança até o valor do Deslocamento Básico, sem precisar de teste.
Como funciona: Penalidade de -1 para cada 2 m/s inteiros além do
Deslocamento Básico pelas quais a velocidade é reduzida.
NOTA: Faça um teste adicional se você estiver mudando de direção.
Exemplo: Um objeto com Deslocamento Básico 3, movendo-se a 16 m/s,
precisa desacelerar para 6 m/s.
Perícia de Condução: 12.
Desaceleração Total = 16 -6 = 10.
Você pode desacelerar com segurança até 16-3 (Deslocamento Básico) = 13.
Penalidade = (13-6)/ 2 = -3.
Faça o teste de Condução com 12 -3.
Veja B395.",
"turn-radius-label": "Rotação",
- "turn-radius-tooltip": "Raio de Rotação
Número mínimo de hexágonos movendo-se para frente
para alterar a direção (até 60º).
Raio de Rotação = (Velocidade Final/Deslocamento Básico) arredondado para baixo.
Veja B394.",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "C. Fechada",
"tight-turn-tooltip": "Curva Fechada
Penalidade para uma curva não prevista ou fechada.
Curva de 120° em vez de 60°.
Penalidade = -1 para cada incremento completo de
Deslocamento Básico pelo qual a velocidade atual
excede o Deslocamento Básico.
Veja B395.",
"option-select": "--Selecione--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Características Raciais",
"templates-label": "Modelos",
"general-information-label": "Informações Gerais",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Nome",
"player-name-label": "Jogador",
"nickname-label": "Apelido",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "Se marcado, uma arma de alcance \"C\" passa a ter alcance 1, sem outros efeitos.
Veja Modificador de Tamanho e Alcance, B402.",
"main-hand-label": "Mão Hábil",
"reactions-label": "Reações",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Descrição Física",
"age-label": "Idade",
"height-label": "Altura",
@@ -721,6 +731,7 @@
"eyes-label": "Olhos",
"build-label": "Constituição",
"hair-label": "Cabelo",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Aparência",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrendo (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Antecedentes",
"birth-date-label": "Data Nasc.",
"birth-place-label": "Local Nasc.",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Riqueza",
"income-label": "Renda Própria",
@@ -749,7 +763,7 @@
"family-label": "Família",
"background-history-label": "História de Fundo & Notas",
"training-label": "Treinamento",
- "training-tooltip": "\nTraining rules can be found at ‘Improvement
\nThrough Study’ B292.
\nAdvanced rules can be found in Social
\nEngineering: Back to School.\n\t\t\t\t\t\t\t",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "NT",
"skill-level-label": "Nível",
"abbreviation-attribute-label": "Atr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "Baseado no valor da ST de Golpe.
NOTA: As futuras versões dessa ficha, irão adicionar capacidade de escolher a fonte da ST ou digitar a ST.",
"thrown-strength-modifier-tooltip": "Bônus de ST quando estiver calculando a distância de arremesso.
Arremesso ou Arte do Arremesso: Se tiver NH igual a DX nesta perícia, adicione um bônus de +1 à ST.
Arremesso ou Arte do Arremesso: Se o NH for maior ou igual a DX+1 nesta perícia, adicione um bônus de +2 à ST.",
"thrown-super-tooltip": "Nível do Super Arremesso.
Cada Nível de Super Arremesso dobra o alcance.
Para cada Nível de Super Arremesso adicione um bônus de +2 por dado de dano.
Veja Supers, pág. 30.",
@@ -1318,6 +1334,7 @@
"minimum-label": "Mínimo",
"rolltemplate-minimum-damage-description": "Veja Avaliação de Dano B378",
"resisted-by-label": "Resistível Com",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recuo",
"abbreviation-malfunction-label": "Mau Funcionamento",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/ru.json b/GURPS/translations/ru.json
index 52d9341c4813..3c34442801cf 100644
--- a/GURPS/translations/ru.json
+++ b/GURPS/translations/ru.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Смерть",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Скорость",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Текущий",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Передвижение",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "\nEnter velocity (yards/second) for current turn.
\nImportant: Be sure to check your max allowed velocity based on movement type.\n\t\t\t\t\t\t\t\t\t\t",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "\nFinal velocity. Current Velocity - Deceleration.
\nThe final velocity is how you start the turn and is used to
\ncalculate the deceleration penalty, turn radius, and tight turn penalty.\n\t\t\t\t\t\t\t\t\t\t",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "\nDeceleration Skill penalty to DX roll or operation skill.
\nExample: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
\nCan safely decelerate up to base move, no roll needed.
\nIf over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
\nApply the appropriate skill penalty from the input forms to the right.
\nHow it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
\nNOTE: make an additional roll if you're also turning.
\nExample: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
\nDriving Skill: 12, Handling: 0.
\nTotal Deceleration = 16 - 6 = 10.
\nCan safely decelerate to 16 - 3 (base move) = 13.
\nPenalty = 13 - 6 (goal speed) / 2 = -3.
\nMaking Driving Skill 12 - 3 to succeed.
\nsee B395.\n\t\t\t\t\t\t\t\t\t\t",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "\nTurn Radius. Minimum number of hexes to move before making a 60° facing change.
\nTurn Radius = (Final Velocity / Base Move Score) rounded down.
\nExample: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
\nSee B394.\n\t\t\t\t\t\t\t\t\t\t",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "\nTight Turn Skill Penalty. Allows you to make an additional facing change.
\n120° facing change instead of 60°.
\nPenalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
\nSee B395.\n\t\t\t\t\t\t\t\t\t\t",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Racial Traits",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Реакции",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Возраст",
"height-label": "Рост",
@@ -721,6 +731,7 @@
"eyes-label": "Глаза",
"build-label": "Build",
"hair-label": "Волосы",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Внешность",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Income",
@@ -749,7 +763,7 @@
"family-label": "Family",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "\nTraining rules can be found at ‘Improvement
\nThrough Study’ B292.
\nAdvanced rules can be found in Social
\nEngineering: Back to School.\n\t\t\t\t\t\t\t",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "Уровень",
"abbreviation-attribute-label": "Хар.",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/sl.json b/GURPS/translations/sl.json
index 7b685f2df31f..7cb22e4e784b 100644
--- a/GURPS/translations/sl.json
+++ b/GURPS/translations/sl.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
This means that a roll of 14 or more is automatically a failure.
This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
(Power Ups 2, p13).
Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
to be useful, of course!
Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
Confusion Check Table for failures. (Powers p85).",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Death",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Current",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Movement",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Important: Be sure to check your max allowed velocity based on movement type.",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "Final velocity. Current Velocity - Deceleration.
The final velocity is how you start the turn and is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "Deceleration Skill penalty to DX roll or operation skill.
Example: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
Can safely decelerate up to base move, no roll needed.
If over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
Apply the appropriate skill penalty from the input forms to the right.
How it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
NOTE: make an additional roll if you're also turning.
Example: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
Driving Skill: 12, Handling: 0.
Total Deceleration = 16 - 6 = 10.
Can safely decelerate to 16 - 3 (base move) = 13.
Penalty = 13 - 6 (goal speed) / 2 = -3.
Making Driving Skill 12 - 3 to succeed.
see B395.",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Final Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "Tight Turn Skill Penalty. Allows you to make an additional facing change.
120° facing change instead of 60°.
Penalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
See B395.",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Racial Traits",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Age",
"height-label": "Height",
@@ -721,6 +731,7 @@
"eyes-label": "Eyes",
"build-label": "Build",
"hair-label": "Hair",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Appearance",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Income",
@@ -749,7 +763,7 @@
"family-label": "Family",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "Training rules can be found at ‘Improvement
Through Study’ B292.
Advanced rules can be found in Social
Engineering: Back to School.",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "Level",
"abbreviation-attribute-label": "Attr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "Based on Striking ST
Note: future versions will add ability to choose ST source or enter ST.",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "Super Throw Level
Each level of Super Throw, double range.
Each level of Super Throw increases damage by +2 per die.",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/sv.json b/GURPS/translations/sv.json
index 4250daf73ff5..f8b6f379a484 100644
--- a/GURPS/translations/sv.json
+++ b/GURPS/translations/sv.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Death",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Current",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Movement",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "\nEnter velocity (yards/second) for current turn.
\nImportant: Be sure to check your max allowed velocity based on movement type.\n\t\t\t\t\t\t\t\t\t\t",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "\nFinal velocity. Current Velocity - Deceleration.
\nThe final velocity is how you start the turn and is used to
\ncalculate the deceleration penalty, turn radius, and tight turn penalty.\n\t\t\t\t\t\t\t\t\t\t",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "\nDeceleration Skill penalty to DX roll or operation skill.
\nExample: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
\nCan safely decelerate up to base move, no roll needed.
\nIf over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
\nApply the appropriate skill penalty from the input forms to the right.
\nHow it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
\nNOTE: make an additional roll if you're also turning.
\nExample: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
\nDriving Skill: 12, Handling: 0.
\nTotal Deceleration = 16 - 6 = 10.
\nCan safely decelerate to 16 - 3 (base move) = 13.
\nPenalty = 13 - 6 (goal speed) / 2 = -3.
\nMaking Driving Skill 12 - 3 to succeed.
\nsee B395.\n\t\t\t\t\t\t\t\t\t\t",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "\nTurn Radius. Minimum number of hexes to move before making a 60° facing change.
\nTurn Radius = (Final Velocity / Base Move Score) rounded down.
\nExample: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
\nSee B394.\n\t\t\t\t\t\t\t\t\t\t",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "\nTight Turn Skill Penalty. Allows you to make an additional facing change.
\n120° facing change instead of 60°.
\nPenalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
\nSee B395.\n\t\t\t\t\t\t\t\t\t\t",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Racial Traits",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Age",
"height-label": "Height",
@@ -721,6 +731,7 @@
"eyes-label": "Eyes",
"build-label": "Build",
"hair-label": "Hair",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Appearance",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Income",
@@ -749,7 +763,7 @@
"family-label": "Family",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "\nTraining rules can be found at ‘Improvement
\nThrough Study’ B292.
\nAdvanced rules can be found in Social
\nEngineering: Back to School.\n\t\t\t\t\t\t\t",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "Nivå",
"abbreviation-attribute-label": "Attr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/tr.json b/GURPS/translations/tr.json
index 506f27badabf..2cb5d2765723 100644
--- a/GURPS/translations/tr.json
+++ b/GURPS/translations/tr.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Death",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Current",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Movement",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "\nEnter velocity (yards/second) for current turn.
\nImportant: Be sure to check your max allowed velocity based on movement type.\n\t\t\t\t\t\t\t\t\t\t",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "\nFinal velocity. Current Velocity - Deceleration.
\nThe final velocity is how you start the turn and is used to
\ncalculate the deceleration penalty, turn radius, and tight turn penalty.\n\t\t\t\t\t\t\t\t\t\t",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "\nDeceleration Skill penalty to DX roll or operation skill.
\nExample: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
\nCan safely decelerate up to base move, no roll needed.
\nIf over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
\nApply the appropriate skill penalty from the input forms to the right.
\nHow it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
\nNOTE: make an additional roll if you're also turning.
\nExample: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
\nDriving Skill: 12, Handling: 0.
\nTotal Deceleration = 16 - 6 = 10.
\nCan safely decelerate to 16 - 3 (base move) = 13.
\nPenalty = 13 - 6 (goal speed) / 2 = -3.
\nMaking Driving Skill 12 - 3 to succeed.
\nsee B395.\n\t\t\t\t\t\t\t\t\t\t",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "\nTurn Radius. Minimum number of hexes to move before making a 60° facing change.
\nTurn Radius = (Final Velocity / Base Move Score) rounded down.
\nExample: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
\nSee B394.\n\t\t\t\t\t\t\t\t\t\t",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "\nTight Turn Skill Penalty. Allows you to make an additional facing change.
\n120° facing change instead of 60°.
\nPenalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
\nSee B395.\n\t\t\t\t\t\t\t\t\t\t",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Racial Traits",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Age",
"height-label": "Height",
@@ -721,6 +731,7 @@
"eyes-label": "Eyes",
"build-label": "Build",
"hair-label": "Hair",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Appearance",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Income",
@@ -749,7 +763,7 @@
"family-label": "Family",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "\nTraining rules can be found at ‘Improvement
\nThrough Study’ B292.
\nAdvanced rules can be found in Social
\nEngineering: Back to School.\n\t\t\t\t\t\t\t",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "Level",
"abbreviation-attribute-label": "Attr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/uk.json b/GURPS/translations/uk.json
index ef59df0b3d4e..2bbf2d1cd47b 100644
--- a/GURPS/translations/uk.json
+++ b/GURPS/translations/uk.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "Death",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "Current",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "Movement",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "\nEnter velocity (yards/second) for current turn.
\nImportant: Be sure to check your max allowed velocity based on movement type.\n\t\t\t\t\t\t\t\t\t\t",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "\nFinal velocity. Current Velocity - Deceleration.
\nThe final velocity is how you start the turn and is used to
\ncalculate the deceleration penalty, turn radius, and tight turn penalty.\n\t\t\t\t\t\t\t\t\t\t",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "\nDeceleration Skill penalty to DX roll or operation skill.
\nExample: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
\nCan safely decelerate up to base move, no roll needed.
\nIf over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
\nApply the appropriate skill penalty from the input forms to the right.
\nHow it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
\nNOTE: make an additional roll if you're also turning.
\nExample: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
\nDriving Skill: 12, Handling: 0.
\nTotal Deceleration = 16 - 6 = 10.
\nCan safely decelerate to 16 - 3 (base move) = 13.
\nPenalty = 13 - 6 (goal speed) / 2 = -3.
\nMaking Driving Skill 12 - 3 to succeed.
\nsee B395.\n\t\t\t\t\t\t\t\t\t\t",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "\nTurn Radius. Minimum number of hexes to move before making a 60° facing change.
\nTurn Radius = (Final Velocity / Base Move Score) rounded down.
\nExample: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
\nSee B394.\n\t\t\t\t\t\t\t\t\t\t",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "\nTight Turn Skill Penalty. Allows you to make an additional facing change.
\n120° facing change instead of 60°.
\nPenalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
\nSee B395.\n\t\t\t\t\t\t\t\t\t\t",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "Racial Traits",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "Age",
"height-label": "Height",
@@ -721,6 +731,7 @@
"eyes-label": "Eyes",
"build-label": "Build",
"hair-label": "Hair",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "Appearance",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Income",
@@ -749,7 +763,7 @@
"family-label": "Family",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "\nTraining rules can be found at ‘Improvement
\nThrough Study’ B292.
\nAdvanced rules can be found in Social
\nEngineering: Back to School.\n\t\t\t\t\t\t\t",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "Level",
"abbreviation-attribute-label": "Attr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/GURPS/translations/zh.json b/GURPS/translations/zh.json
index 16373f8a51ec..b478885a19a0 100644
--- a/GURPS/translations/zh.json
+++ b/GURPS/translations/zh.json
@@ -52,6 +52,10 @@
"spell-modifiers-tooltip": "These modifiers affect all spell rolls, use the reset button to clear modifiers. These modifiers will be cleared the next time you load your character sheet.",
"max-skill-9-label": "Max skill of 9",
"max-skill-9-tooltip": "The effective skill cannot exceed 9.",
+ "rule-of-16-label": "Rule of 16",
+ "rule-of-16-tooltip": "B349. If a supernatural attack (magic spell, psi ability, etc.) offers a resistance roll and the subject is living or sapient, the attacker's effective skill cannot exceed the higher of 16 and the defender's actual resistance. If it does, reduce it to that level.",
+ "target-resistance-label": "Target Resistance",
+ "rule-of-16-target-resistance-tooltip": "Enter target's resistance level to use with Rule of 16 B349.
To use Rule of 16, the option needs to be turned on and the spell must have a value for the resistance column.",
"custom-modifier-label": "Custom Modifier.",
"reason-label": "Reason",
"roll-modifier-reason-tooltip": "Describe the reasons why you entered the custom modifier.",
@@ -464,13 +468,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +2 to Unstun.
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +2 to Knockdown and Stunning.
- -1 for Unfit, -2 for Very Unfit.
- Those with Injury Tolerance (B60) may suffer reduced effects. (B420)
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll to stay conscious.
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check
-1 for Unfit, -2 for Very Unfit.",
"abbreviation-death-check": "死亡",
- "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check
-1 for Unfit, -2 for Very Unfit.",
"speed-label": "速度",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -554,6 +558,8 @@
"custom-macro-melee-tooltip": "Enter a custom macro to apply to all melee rolls.",
"custom-macro-ranged-label": "Custom Macro for Ranged",
"custom-macro-ranged-tooltip": "Enter a custom macro to apply to all ranged rolls.",
+ "custom-macro-spells-label": "Custom Macro for Spells",
+ "custom-macro-spells-tooltip": "Enter a custom macro to apply to all spell rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",
@@ -574,17 +580,17 @@
"current-label": "目前",
"turning-and-velocity-modifiers-label": "Turning and Velocity Modifiers",
"movement-label": "移動",
- "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.",
+ "turning-velocity-movement-tooltip": "Select movement type to determine turning radius and/or deceleration penalty.
Important: If you're in High-speed (exceeding basic move) you must move your full current velocity that you started the turn with. B394 High-Speed Movement.",
"abbreviation-start-velocity-label": "Start Vel.",
- "start-velocity-tooltip": "\nEnter velocity (yards/second) for current turn.
\nImportant: Be sure to check your max allowed velocity based on movement type.\n\t\t\t\t\t\t\t\t\t\t",
+ "start-velocity-tooltip": "Enter velocity (yards/second) for current turn.
Rule: You must move at your current start velocity, then at the end of your turn, you can increase or decrease the velocity. B394
Important: Be sure to check your max allowed velocity based on movement type.",
"change-in-velocity-label": "Change",
"change-in-velocity-tooltip": "Amount to accelerate or decelerate for the turn.",
"abbreviation-final-velocity-label": "Final Vel.",
- "final-velocity-tooltip": "\nFinal velocity. Current Velocity - Deceleration.
\nThe final velocity is how you start the turn and is used to
\ncalculate the deceleration penalty, turn radius, and tight turn penalty.\n\t\t\t\t\t\t\t\t\t\t",
+ "final-velocity-tooltip": "Final velocity. [Start Velocity] - [Deceleration].
The final velocity is how you start the next turn and you must move that full velocity for that next turn.
In addition, it is used to
calculate the deceleration penalty, turn radius, and tight turn penalty.",
"abbreviation-deceleration-penalty-label": "Decel. Pen.",
"deceleration-penalty-tooltip": "\nDeceleration Skill penalty to DX roll or operation skill.
\nExample: Moving 12/second, need to slow to 5/second, deceleration = 12 - 5 = 7.
\nCan safely decelerate up to base move, no roll needed.
\nIf over safe deceleration, then make DX+3. If in vehicle, use operation skill + handling statistic.
\nApply the appropriate skill penalty from the input forms to the right.
\nHow it works: -1 per two full yards/second beyond Basic Move by which you cut your speed.
\nNOTE: make an additional roll if you're also turning.
\nExample: Car with move 3/57 traveling at 16 yards/second, needs to decelerate to 6 yards/second.
\nDriving Skill: 12, Handling: 0.
\nTotal Deceleration = 16 - 6 = 10.
\nCan safely decelerate to 16 - 3 (base move) = 13.
\nPenalty = 13 - 6 (goal speed) / 2 = -3.
\nMaking Driving Skill 12 - 3 to succeed.
\nsee B395.\n\t\t\t\t\t\t\t\t\t\t",
"turn-radius-label": "Turn Radius",
- "turn-radius-tooltip": "\nTurn Radius. Minimum number of hexes to move before making a 60° facing change.
\nTurn Radius = (Final Velocity / Base Move Score) rounded down.
\nExample: Super Run = 6/24. Final Velocity = 18. Turn Radius = 18/6 = 3.
\nSee B394.\n\t\t\t\t\t\t\t\t\t\t",
+ "turn-radius-tooltip": "Turn Radius. Minimum number of hexes to move before making a 60° facing change.
Turn Radius = (Start Velocity / Base Move Score) rounded down.
Example: Super Run = 6/24. Start Velocity = 18. Turn Radius = 18/6 = 3.
See B394.",
"tight-turn-label": "Tight Turn",
"tight-turn-tooltip": "\nTight Turn Skill Penalty. Allows you to make an additional facing change.
\n120° facing change instead of 60°.
\nPenalty = -1 per full increment of base move which your velocity exceeds your Basic Move.
\nSee B395.\n\t\t\t\t\t\t\t\t\t\t",
"option-select": "--Select--",
@@ -700,6 +706,8 @@
"racial-traits-label": "種族特性",
"templates-label": "Templates",
"general-information-label": "General Information",
+ "abbrevation-biography-label": "Bio",
+ "campaign-label": "Campaign",
"full-name-label": "Full name",
"player-name-label": "Player name",
"nickname-label": "Nickname",
@@ -713,6 +721,8 @@
"close-reach-tooltip": "If checked, a reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402",
"main-hand-label": "Main Hand",
"reactions-label": "反應",
+ "reaction-notes-label": "Reaction Notes",
+ "reaction-notes-tooltip": "Reference: B8, B494, NPC Reactions B559, and the Reaction Table B560.",
"physical-description-label": "Physical Description",
"age-label": "年齡",
"height-label": "身高",
@@ -721,6 +731,7 @@
"eyes-label": "瞳色",
"build-label": "Build",
"hair-label": "髮色",
+ "physical-color-tooltip": "Enter the Color(s)",
"physical-appearance-label": "外觀",
"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
"option-horrific": "Horrific (-6)",
@@ -738,6 +749,9 @@
"background-information-label": "Background Information",
"birth-date-label": "Birth Date",
"birth-place-label": "Birth Place",
+ "homeworld-label": "Homeworld",
+ "gravity-rating-label": "G Rating",
+ "gravity-rating-tooltip": "Enter the Surface Gravity of your Homeworld. SPACE 84 and B350.",
"status-label": "Status",
"wealth-label": "Wealth",
"income-label": "Income",
@@ -749,7 +763,7 @@
"family-label": "Family",
"background-history-label": "Background History & Notes",
"training-label": "Training",
- "training-tooltip": "\nTraining rules can be found at ‘Improvement
\nThrough Study’ B292.
\nAdvanced rules can be found in Social
\nEngineering: Back to School.\n\t\t\t\t\t\t\t",
+ "training-tooltip": "Reference: Improvement Trough Study B292 for details, and for even greater detailed information, see GURPS Social Engineering: Back to School.",
"abbreviation-technology-level-label": "TL",
"skill-level-label": "會員等級",
"abbreviation-attribute-label": "Attr",
@@ -1014,6 +1028,8 @@
"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.",
"abbreviation-thrown-pounds-label": "Thrown ()",
+ "abbrevation-pounds-label": "lbs",
+ "abbrevation-kilagrams-label": "kg",
"thrown-strength-tooltip": "\nBased on Striking ST
\nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only
Throwing or Throwing Art at DX Level = +1 ST
Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "\nSuper Throw Level
\nEach level of Super Throw, double range.
\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
@@ -1318,6 +1334,7 @@
"minimum-label": "Minimum",
"rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll",
"resisted-by-label": "Resisted by",
+ "rule-of-16-applied": "Rule of 16 Applied",
"recoil-label": "Recoil",
"abbreviation-malfunction-label": "Malf",
"default-repeating-skill-crit-success-message": "The GM may determine what happens to you. (B347)",
diff --git a/Tribes in the Dark/translations/af.json b/Tribes in the Dark/translations/af.json
index db0850c017c5..13475502f5e9 100644
--- a/Tribes in the Dark/translations/af.json
+++ b/Tribes in the Dark/translations/af.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Heavy",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Heavy",
+ "+heavy": "+Heavy",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Heavy",
+ "a_boon": "A boon",
"a_consequence": "a consequence",
"ability_description": "Ability description",
"ability_name": "Ability Name",
@@ -17,103 +18,104 @@
"advocate": "Advocate",
"agnite": "Agnite",
"alchemicals": "Alchemicals",
- "an_upgrade": "An upgrade",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Armure",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Armure",
"armor_quality": "Armure",
"armor_uses": "Armor uses",
+ "armor": "Armure",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Assist a teammate",
"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
- "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
- "background": "Transfondo",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Transfondo",
"bandoliers": "Bandoliers",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "bold",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"boons": "Boons",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Broken",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cautious",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cautious",
"cell": "Cell",
"character_mode": "Character Mode",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "Clock Name",
- "clocks": "Clocks",
"clocks_only": "Show clocks only",
- "cohort": "Cadre",
+ "clocks": "Clocks",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Cold",
"colon": ":",
- "community": "Community",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Community",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Connected",
"consequence": "Consequence",
- "consort": "Consort",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Contact",
+ "consort": "Consort",
"contact_name": "Contact name",
+ "contact": "Contact",
"contacts": "Contact",
- "controlled": "Controlled",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "craft",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Connected",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Connected",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Focused",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Initiative",
+ "crew_ability_focused": "Focused",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Initiative",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "A short crew description",
"crew_mode": "Cell Mode",
- "crew_tier": "Crew Tier",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Death",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Description:",
- "desperate": "Desperate",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Devil's Bargain",
"diversion": "Diversion",
"divination": "Divination",
- "documents": "Documents",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documents",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "dream",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "dream",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "Edges",
- "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "Enchantment",
"engagement": "Engagement",
"entanglement": "Entanglement",
"evan": "Evan",
"expert": "Expert",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Faction Mode",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Faction notes",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Favor",
- "fight": "fight",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "fight",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
- "finesse": "Finesse",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Finesse",
"first_eminence": "First",
"fixer": "Fixer",
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
- "force": "force",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Fortune",
+ "force": "force",
"fortune_roll": "Fortune roll",
+ "fortune": "Fortune",
"free_thinker": "Free Thinker",
"friend_name": "Friend name",
- "friends": "Friends",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Gather Information",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "How can I find [X]?",
"gatherinfo_how_can_I_get_them": "How can I get them to [X]?",
"gatherinfo_what_are_they_really": "What are they really feeling?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_wheres_the_weakness": "Where's the weakness here?",
"generate_factions": "Generate Factions",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Harm",
"haunted": "Haunted",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Show Healing",
"heat": "Heat",
"heavy": "Heavy",
- "heritage": "Heritage",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Heritage",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Hold",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
- "hunt": "Hunt",
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
+ "hunt": "Hunt",
"hunter": "Hunter",
- "hunting_grounds": "Hunting Grounds",
"hunting_grounds_description": "Robbery",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Hunting Grounds",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Hunting Pet",
"impaired": "Impaired",
"indulge_vice": "Indulge",
"infirmary": "Infirmary",
- "influence": "influence",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Insight",
+ "influence": "influence",
"insight_description": "Resist consequences from deception or understanding.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Insight",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Lead a group action",
"less_effect": "Less Effect",
"level_1": "Level 1",
@@ -327,15 +371,15 @@
"level_3": "Level 3",
"level_4": "Level 4",
"light": "Lig",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Load",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Load:",
+ "load": "Load",
"look": "Look",
- "lurk": "Lurk",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Lurk",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulator",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Connected",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Connected",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulator",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulator",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vengeful",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Warrior",
+ "outlook_trait_vengeful": "Vengeful",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Warrior",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoid",
"patron_spirit": "Patron Spirit",
"personal": "Playbook",
"pilot": "Pilot",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "playbook",
- "playbook_ability_advocate": "Advocate",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "Advocate",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Bastion",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Bastion",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomat",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomat",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Guile",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Guile",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mastermind",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mastermind",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mystic",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mystic",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Show Off",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Show Off",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Playbook Advancement",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "[Allies]",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "A short playbook description",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Friends",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Backpack",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Backpack",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Uses",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Uses",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Fine disguise kit",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Fine disguise kit",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Fine hand weapon",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Fine hand weapon",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Fine lockpicks",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Fine lockpicks",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Uses",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Uses",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "[Allies]",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Friends",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Friends",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Friends",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "playbook",
"political": "Political",
"position": "Puesto",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
"protective": "Protective",
- "prowess": "Prowess",
"prowess_description": "Resist consequences from physical strain or injury.",
- "push_yourself": "Push yourself",
+ "prowess": "Prowess",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Quality",
+ "push_yourself": "Push yourself",
"quality_abbreviated": "Q:",
+ "quality": "Quality",
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"ranger": "Ranger",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
- "reputation": "Reputation",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Reputation",
"reset?": "reset?",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
- "resolve": "Resolve",
"resolve_description": "Resist consequences from mental strain or willpower.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Resolve",
"resources": "Resources",
- "risky": "Risky",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualist",
"rituals": "Rituals",
- "roll": "rolls",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
"roll-inf": "rolls",
- "roll_engagement": "Roll Engagement",
- "roll_for": "roll for",
- "roll_fortune": "Roll Fortune",
- "roll_prep": "Roll Prep",
- "roll_their": "roll their",
- "rolls": "rolls",
+ "roll": "rolls",
"rolls_for": "rolls for",
"rolls_their": "rolls their",
+ "rolls": "rolls",
"sanctuary": "Sanctuary",
"searcher": "Searcher",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up a teammate",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "Bouclier",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Bouclier",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
@@ -730,65 +779,67 @@
"show_outline": "Show outline for active input fields",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Soft",
- "special": "Special",
"special_abilities": "SPECIAL ABILITIES",
"special_ability": "Special Ability",
- "spiritual": "Spiritual",
+ "special": "Special",
"spiritual_detail": "Power",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Stash",
"status": "Statut (00%)",
"status0": "0",
"storageupgd": "Storage",
"stress": "Stress",
- "strong": "Strong",
"strong_hold": "S",
- "study": "Study",
+ "strong": "Strong",
"study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
- "subtle": "Subtle",
+ "study": "Study",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Supply",
- "survey": "Survey",
+ "supporter": "Supporters",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
- "survival_gear": "Survival gear",
+ "survey": "Survey",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Advantage",
- "teamwork": "Teamwork",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Tier",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Training",
"trait_name": "An Outlook trait",
- "supporter": "Support",
"transport": "Transport",
"trauma": "Trauma",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "trick",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "trick",
"tunnels": "Tunnels",
"turf": "Turf",
"unstable": "Unstable",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Upgrade",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Upgrade Costs",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Upgrade",
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
"use_eminence": "Use Eminence",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Vaults",
"vengeful": "Vengeful",
"version": "Version",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
@@ -849,8 +901,8 @@
"weapons_load": "Armes :",
"weapons_quality": "Armes :",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "With",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
- "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
+ "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/ca.json b/Tribes in the Dark/translations/ca.json
index da3b668bea01..70229f5bd2eb 100644
--- a/Tribes in the Dark/translations/ca.json
+++ b/Tribes in the Dark/translations/ca.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Pesada",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Pesada",
+ "+heavy": "+Pesada",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Pesada",
+ "a_boon": "A boon",
"a_consequence": "una conseqüència",
"ability_description": "Descripció d'habilitat",
"ability_name": "Nom d'habilitat",
@@ -17,103 +18,104 @@
"advocate": "Legislació",
"agnite": "Agnite",
"alchemicals": "Alquímics",
- "an_upgrade": "Una millora",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Armadura",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Armadura",
"armor_quality": "Armadura",
"armor_uses": "Uso d'armadura",
+ "armor": "Armadura",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Ajudar a un company d'equip",
"autofill_reminder_crew": "Per generar habilitats de banda, millores, contactes i territoris, introduïu el nom del tipus de banda a dalt:",
- "autofill_reminder_playbook": "Per generar habilitats, equip i contactes del llibret de personatge, introduïu el nom del llibret a dalt:",
- "background": "Fons",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Fons",
"bandoliers": "Bandoleres",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "agosarat",
"bonus_die": "Dau bonus",
"bonusdice": "Daus bonus",
"boons": "Beneficis",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Trencat",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cautious",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cautious",
"cell": "Cell",
"character_mode": "Mode personatge",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "Imatge per mostrar als costats del xat",
"clock_name": "Clock Name",
- "clocks": "Clocks",
"clocks_only": "Show clocks only",
- "cohort": "Cadre",
+ "clocks": "Clocks",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Cold",
"colon": ":",
- "community": "Community",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Community",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Connectat",
"consequence": "Conseqüència",
- "consort": "Socialitzar",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Contact",
+ "consort": "Socialitzar",
"contact_name": "Contact name",
+ "contact": "Contact",
"contacts": "Contactes",
- "controlled": "Controlled",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "construcció",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Connectat",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Connectat",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Centrat",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Iniciativa",
+ "crew_ability_focused": "Centrat",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Iniciativa",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "A short crew description",
"crew_mode": "Cell Mode",
- "crew_tier": "Crew Tier",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Mort",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Descripció",
- "desperate": "Desperate",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Devil's Bargain",
"diversion": "Diversion",
"divination": "Endevinació",
- "documents": "Documents",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documents",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "dream",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "dream",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "Avantatges",
- "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "Encantament",
"engagement": "Implicació",
"entanglement": "Entanglement",
"evan": "Evan",
"expert": "L'Expert",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Faction Mode",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Faction notes",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Favor",
- "fight": "baralla",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "baralla",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
- "finesse": "Finesa",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Finesa",
"first_eminence": "Primer",
"fixer": "Proveïdor",
"flaws": "Defectes",
"flexible_width": "Flexible character sheet width (adapts to container)",
- "force": "força",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Fortuna",
+ "force": "força",
"fortune_roll": "Fortune roll",
+ "fortune": "Fortuna",
"free_thinker": "Free Thinker",
"friend_name": "Friend name",
- "friends": "Friends",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Gather Information",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "How can I find [X]?",
"gatherinfo_how_can_I_get_them": "How can I get them to [X]?",
"gatherinfo_what_are_they_really": "What are they really feeling?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_wheres_the_weakness": "Where's the weakness here?",
"generate_factions": "Generate Factions",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Dany",
"haunted": "Haunted",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Sanar",
"heat": "Amenaça",
"heavy": "Pesades",
- "heritage": "Heritage",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Heritage",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Esperar",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
- "hunt": "Caçar",
"hunt_description": "Caça un objectiu; recopila informació sobre la seva ubicació i moviments; ataca'l amb precisió a distància.",
+ "hunt": "Caçar",
"hunter": "Caçador",
- "hunting_grounds": "Territori de caça",
"hunting_grounds_description": "Robatori",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Territori de caça",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Mascota de caça",
"impaired": "Deteriorat",
"indulge_vice": "Indulge",
"infirmary": "Infermeria",
- "influence": "influence",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Perspicàcia",
+ "influence": "influence",
"insight_description": "Resisteix les conseqüències de l'engany o la comprensió.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Perspicàcia",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(en cursiva: no compta per a la càrrega)",
"item_name": "Un objecte útil",
"items": "Objectes",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Dirigir una acció grupal",
"less_effect": "Menys efecte",
"level_1": "Nivell 1",
@@ -327,15 +371,15 @@
"level_3": "Nivell 3",
"level_4": "Nivell 4",
"light": "Poca",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Càrrega",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Càrrega:",
+ "load": "Càrrega",
"look": "Aspecte",
- "lurk": "Rondador",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Rondador",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulador",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Connectat",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Connectat",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulador",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulador",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vengeful",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Guerrera",
+ "outlook_trait_vengeful": "Vengeful",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Guerrera",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoic",
"patron_spirit": "Patron Spirit",
"personal": "Quadern",
"pilot": "Pilotar",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "perfil",
- "playbook_ability_advocate": "Legislació",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "Legislació",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Bastion",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Bastion",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomàcia",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomàcia",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Guile",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Guile",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mastermind",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mastermind",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mystic",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mystic",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Show Off",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Show Off",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Playbook Advancement",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "Aliats",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "A short playbook description",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Friends",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Motxilla",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Motxilla",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Uses",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Uses",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Fine disguise kit",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Fine disguise kit",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Fine hand weapon",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Fine hand weapon",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Fine lockpicks",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Fine lockpicks",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Uses",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Uses",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "Aliats",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Friends",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Friends",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Friends",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "perfil",
"political": "Political",
"position": "Posició",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
"protective": "Protective",
- "prowess": "Prowess",
"prowess_description": "Resist consequences from physical strain or injury.",
- "push_yourself": "Push yourself",
+ "prowess": "Prowess",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Quality",
+ "push_yourself": "Push yourself",
"quality_abbreviated": "Q:",
+ "quality": "Quality",
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"ranger": "Rural",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Reckless",
"recovery": "Recuperació",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
- "reputation": "Reputació",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Reputació",
"reset?": "reset?",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
- "resolve": "Resol",
"resolve_description": "Resist consequences from mental strain or willpower.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Resol",
"resources": "Recursos",
- "risky": "Risky",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualista",
"rituals": "Rituals",
- "roll": "tira",
- "roll-inf": "tira",
- "roll_engagement": "Tirar Implicació",
- "roll_for": "roll for",
- "roll_fortune": "Roll Fortune",
- "roll_prep": "Roll Prep",
- "roll_their": "roll their",
- "rolls": "tira",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
+ "roll-inf": "rolls",
+ "roll": "rolls",
"rolls_for": "rolls for",
"rolls_their": "rolls their",
+ "rolls": "tira",
"sanctuary": "Sanctuary",
"searcher": "Searcher",
"second_eminence": "Segon",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Envia els detalls al xat",
"set_up_a_teammate": "Set up a teammate",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "Escut",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Escut",
"short": "curt",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
@@ -730,65 +779,67 @@
"show_outline": "Show outline for active input fields",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Soft",
- "special": "Especial",
"special_abilities": "Habilitats especials",
"special_ability": "Capacitat especial",
- "spiritual": "Spiritual",
+ "special": "Especial",
"spiritual_detail": "Poder",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Stash",
"status": "Estatus",
"status0": "0",
"storageupgd": "Storage",
"stress": "Estrès",
- "strong": "Strong",
"strong_hold": "F",
- "study": "Estudiar",
+ "strong": "Strong",
"study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
- "subtle": "Subtil",
+ "study": "Estudiar",
"subtle_detail": "Diversion",
+ "subtle": "Subtil",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Supply",
- "survey": "Analitzar",
+ "supporter": "Supporters",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
- "survival_gear": "Survival gear",
+ "survey": "Analitzar",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Avantatge",
- "teamwork": "Teamwork",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Grau",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Entrenament",
"trait_name": "An Outlook trait",
- "supporter": "Ajuda",
"transport": "Transport",
"trauma": "Trauma",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "trick",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "trick",
"tunnels": "Tunnels",
"turf": "Turf",
"unstable": "Inestable",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Upgrade",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Upgrade Costs",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Upgrade",
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
"use_eminence": "Use Eminence",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Vaults",
"vengeful": "Vengeful",
"version": "Versió",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
@@ -849,8 +901,8 @@
"weapons_load": "Armes",
"weapons_quality": "Armes",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "amb",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
- "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
+ "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/cs.json b/Tribes in the Dark/translations/cs.json
index 98c4688a7efd..173ca26682f6 100644
--- a/Tribes in the Dark/translations/cs.json
+++ b/Tribes in the Dark/translations/cs.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Heavy",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Heavy",
+ "+heavy": "+Heavy",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Heavy",
+ "a_boon": "A boon",
"a_consequence": "a consequence",
"ability_description": "Ability description",
"ability_name": "Ability Name",
@@ -17,103 +18,104 @@
"advocate": "Advocate",
"agnite": "Agnite",
"alchemicals": "Alchemicals",
- "an_upgrade": "An upgrade",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Zbroj",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Armure",
"armor_quality": "Armure",
"armor_uses": "Armor uses",
+ "armor": "Zbroj",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Assist a teammate",
"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
- "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
- "background": "Pozadí",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Pozadí",
"bandoliers": "Bandoliers",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "bold",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"boons": "Boons",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Broken",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cautious",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cautious",
"cell": "Cell",
"character_mode": "Character Mode",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "Clock Name",
- "clocks": "Clocks",
"clocks_only": "Show clocks only",
- "cohort": "Cadre",
+ "clocks": "Clocks",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Podchlazení",
"colon": ":",
- "community": "Komunita",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Komunita",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Connected",
"consequence": "Consequence",
- "consort": "Consort",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Contact",
+ "consort": "Consort",
"contact_name": "Contact name",
+ "contact": "Contact",
"contacts": "Contacts",
- "controlled": "Controlled",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "craft",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Connected",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Connected",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Focused",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Iniciativa",
+ "crew_ability_focused": "Focused",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Iniciativa",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "A short crew description",
"crew_mode": "Cell Mode",
- "crew_tier": "Crew Tier",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Death",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Popis",
- "desperate": "Desperate",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Devil's Bargain",
"diversion": "Diversion",
"divination": "Věštění",
- "documents": "Documents",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documents",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "dream",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "dream",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "Edges",
- "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "Očarování",
"engagement": "Engagement",
"entanglement": "Entanglement",
"evan": "Evan",
"expert": "Expert",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Faction Mode",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Faction notes",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Favor",
- "fight": "fight",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "fight",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
- "finesse": "Finesse",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Finesse",
"first_eminence": "First",
"fixer": "Fixer",
"flaws": "Vada",
"flexible_width": "Flexible character sheet width (adapts to container)",
- "force": "force",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Fortune",
+ "force": "force",
"fortune_roll": "Fortune roll",
+ "fortune": "Fortune",
"free_thinker": "Free Thinker",
"friend_name": "Friend name",
- "friends": "Friends",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Gather Information",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "How can I find [X]?",
"gatherinfo_how_can_I_get_them": "How can I get them to [X]?",
"gatherinfo_what_are_they_really": "What are they really feeling?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_wheres_the_weakness": "Where's the weakness here?",
"generate_factions": "Generate Factions",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Harm",
"haunted": "Haunted",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Léčení",
"heat": "Heat",
"heavy": "Heavy",
- "heritage": "Heritage",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Heritage",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Hold",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
- "hunt": "Hunt",
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
+ "hunt": "Hunt",
"hunter": "Hunter",
- "hunting_grounds": "Hunting Grounds",
"hunting_grounds_description": "Robbery",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Hunting Grounds",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Hunting Pet",
"impaired": "Impaired",
"indulge_vice": "Indulge",
"infirmary": "Infirmary",
- "influence": "influence",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Empatie",
+ "influence": "influence",
"insight_description": "Resist consequences from deception or understanding.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Empatie",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Lead a group action",
"less_effect": "Less Effect",
"level_1": "Level 1",
@@ -327,15 +371,15 @@
"level_3": "Level 3",
"level_4": "Level 4",
"light": "Light",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Load",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Load:",
+ "load": "Load",
"look": "Look",
- "lurk": "Lurk",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Lurk",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulator",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Connected",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Connected",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulator",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulator",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vengeful",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Warrior",
+ "outlook_trait_vengeful": "Vengeful",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Warrior",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoid",
"patron_spirit": "Patron Spirit",
"personal": "Playbook",
"pilot": "Pilot",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "playbook",
- "playbook_ability_advocate": "Advocate",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "Advocate",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Bastion",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Bastion",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomat",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomat",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Guile",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Guile",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mastermind",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mastermind",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mystic",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mystic",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Předvést se",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Předvést se",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Playbook Advancement",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "[Allies]",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "A short playbook description",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Friends",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Backpack",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Backpack",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Použití",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Použití",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Fine disguise kit",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Fine disguise kit",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Fine hand weapon",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Fine hand weapon",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Fine lockpicks",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Fine lockpicks",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Použití",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Použití",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "[Allies]",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Friends",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Friends",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Friends",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "playbook",
"political": "Political",
"position": "Puesto",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
"protective": "Protective",
- "prowess": "Prowess",
"prowess_description": "Resist consequences from physical strain or injury.",
- "push_yourself": "Push yourself",
+ "prowess": "Prowess",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Quality",
+ "push_yourself": "Push yourself",
"quality_abbreviated": "Q:",
+ "quality": "Quality",
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"ranger": "Hraničář",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
- "reputation": "Reputace",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Reputace",
"reset?": "reset?",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
- "resolve": "Resolve",
"resolve_description": "Resist consequences from mental strain or willpower.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Resolve",
"resources": "Resources",
- "risky": "Risky",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualist",
"rituals": "Rituals",
- "roll": "rolls",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
"roll-inf": "rolls",
- "roll_engagement": "Roll Engagement",
- "roll_for": "roll for",
- "roll_fortune": "Roll Fortune",
- "roll_prep": "Roll Prep",
- "roll_their": "roll their",
- "rolls": "rolls",
+ "roll": "rolls",
"rolls_for": "rolls for",
"rolls_their": "rolls their",
+ "rolls": "rolls",
"sanctuary": "Sanctuary",
"searcher": "Searcher",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up a teammate",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "Štít",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Štít",
"short": "střední",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
@@ -730,65 +779,67 @@
"show_outline": "Show outline for active input fields",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Soft",
- "special": "Speciální",
"special_abilities": "SPECIAL ABILITIES",
"special_ability": "Special Ability",
- "spiritual": "Spiritual",
+ "special": "Speciální",
"spiritual_detail": "Power",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Stash",
"status": "Stav",
"status0": "0",
"storageupgd": "Storage",
"stress": "Stress",
- "strong": "Strong",
"strong_hold": "S",
- "study": "Study",
+ "strong": "Strong",
"study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
- "subtle": "Subtle",
+ "study": "Study",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Supply",
- "survey": "Survey",
+ "supporter": "Supporters",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
- "survival_gear": "Survival gear",
+ "survey": "Survey",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Výhoda",
- "teamwork": "Teamwork",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Tier",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Training",
"trait_name": "An Outlook trait",
- "supporter": "Support",
"transport": "Transport",
"trauma": "Trauma",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "trick",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "trick",
"tunnels": "Tunnels",
"turf": "Turf",
"unstable": "Unstable",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Upgrade",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Upgrade Costs",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Upgrade",
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
"use_eminence": "Use Eminence",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Vaults",
"vengeful": "Vengeful",
"version": "Version",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
@@ -849,8 +901,8 @@
"weapons_load": "Armes :",
"weapons_quality": "Armes :",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "With",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
- "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
+ "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/da.json b/Tribes in the Dark/translations/da.json
index 01c6c4d97f9f..7acea99d3d41 100644
--- a/Tribes in the Dark/translations/da.json
+++ b/Tribes in the Dark/translations/da.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Heavy",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Heavy",
+ "+heavy": "+Heavy",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Heavy",
+ "a_boon": "A boon",
"a_consequence": "a consequence",
"ability_description": "Ability description",
"ability_name": "Ability Name",
@@ -17,103 +18,104 @@
"advocate": "Advocate",
"agnite": "Agnite",
"alchemicals": "Alchemicals",
- "an_upgrade": "An upgrade",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Armure",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Armure",
"armor_quality": "Armure",
"armor_uses": "Armor uses",
+ "armor": "Armure",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Assist a teammate",
"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
- "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
- "background": "Transfondo",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Transfondo",
"bandoliers": "Bandoliers",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "bold",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"boons": "Boons",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Broken",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cautious",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cautious",
"cell": "Cell",
"character_mode": "Character Mode",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "Clock Name",
- "clocks": "Clocks",
"clocks_only": "Show clocks only",
- "cohort": "Cadre",
+ "clocks": "Clocks",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Cold",
"colon": ":",
- "community": "Fælleskab",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Fælleskab",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Connected",
"consequence": "Consequence",
- "consort": "Consort",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Contact",
+ "consort": "Consort",
"contact_name": "Contact name",
+ "contact": "Contact",
"contacts": "Contact",
- "controlled": "Controlled",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "craft",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Connected",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Connected",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Focused",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Initiative",
+ "crew_ability_focused": "Focused",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Initiative",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "A short crew description",
"crew_mode": "Cell Mode",
- "crew_tier": "Crew Tier",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Death",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Description:",
- "desperate": "Desperate",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Devil's Bargain",
"diversion": "Diversion",
"divination": "Divination",
- "documents": "Documents",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documents",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "dream",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "dream",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "Edges",
- "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "Enchantment",
"engagement": "Engagement",
"entanglement": "Entanglement",
"evan": "Evan",
"expert": "Expert",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Faction Mode",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Faction notes",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Favor",
- "fight": "fight",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "fight",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
- "finesse": "Finesse",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Finesse",
"first_eminence": "First",
"fixer": "Fixer",
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
- "force": "force",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Fortune",
+ "force": "force",
"fortune_roll": "Fortune roll",
+ "fortune": "Fortune",
"free_thinker": "Free Thinker",
"friend_name": "Friend name",
- "friends": "Friends",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Gather Information",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "How can I find [X]?",
"gatherinfo_how_can_I_get_them": "How can I get them to [X]?",
"gatherinfo_what_are_they_really": "What are they really feeling?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_wheres_the_weakness": "Where's the weakness here?",
"generate_factions": "Generate Factions",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Harm",
"haunted": "Haunted",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Show Healing",
"heat": "Heat",
"heavy": "Heavy",
- "heritage": "Heritage",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Heritage",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Hold",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
- "hunt": "Hunt",
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
+ "hunt": "Hunt",
"hunter": "Hunter",
- "hunting_grounds": "Hunting Grounds",
"hunting_grounds_description": "Robbery",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Hunting Grounds",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Hunting Pet",
"impaired": "Impaired",
"indulge_vice": "Indulge",
"infirmary": "Infirmary",
- "influence": "influence",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Insight",
+ "influence": "influence",
"insight_description": "Resist consequences from deception or understanding.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Insight",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Lead a group action",
"less_effect": "Less Effect",
"level_1": "Level 1",
@@ -327,15 +371,15 @@
"level_3": "Level 3",
"level_4": "Level 4",
"light": "Let",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Load",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Load:",
+ "load": "Load",
"look": "Look",
- "lurk": "Lurk",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Lurk",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulator",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Connected",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Connected",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulator",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulator",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vengeful",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Warrior",
+ "outlook_trait_vengeful": "Vengeful",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Warrior",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoid",
"patron_spirit": "Patron Spirit",
"personal": "Playbook",
"pilot": "Pilot",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "playbook",
- "playbook_ability_advocate": "Advocate",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "Advocate",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Bastion",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Bastion",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomat",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomat",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Guile",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Guile",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mastermind",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mastermind",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mystic",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mystic",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Show Off",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Show Off",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Playbook Advancement",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "[Allies]",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "A short playbook description",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Friends",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Backpack",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Backpack",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Uses",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Uses",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Fine disguise kit",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Fine disguise kit",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Fine hand weapon",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Fine hand weapon",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Fine lockpicks",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Fine lockpicks",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Uses",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Uses",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "[Allies]",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Friends",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Friends",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Friends",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "playbook",
"political": "Political",
"position": "Puesto",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
"protective": "Protective",
- "prowess": "Prowess",
"prowess_description": "Resist consequences from physical strain or injury.",
- "push_yourself": "Push yourself",
+ "prowess": "Prowess",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Quality",
+ "push_yourself": "Push yourself",
"quality_abbreviated": "Q:",
+ "quality": "Quality",
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"ranger": "Ranger",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
- "reputation": "Reputation",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Reputation",
"reset?": "nulstil?",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
- "resolve": "Resolve",
"resolve_description": "Resist consequences from mental strain or willpower.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Resolve",
"resources": "Resources",
- "risky": "Risky",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualist",
"rituals": "Rituals",
- "roll": "rolls",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
"roll-inf": "rolls",
- "roll_engagement": "Roll Engagement",
- "roll_for": "roll for",
- "roll_fortune": "Roll Fortune",
- "roll_prep": "Roll Prep",
- "roll_their": "roll their",
- "rolls": "rolls",
+ "roll": "rolls",
"rolls_for": "rolls for",
"rolls_their": "rolls their",
+ "rolls": "rolls",
"sanctuary": "Sanctuary",
"searcher": "Searcher",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up a teammate",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "Bouclier",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Bouclier",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
@@ -730,65 +779,67 @@
"show_outline": "Show outline for active input fields",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Soft",
- "special": "Special",
"special_abilities": "SPECIAL ABILITIES",
"special_ability": "Special Ability",
- "spiritual": "Spiritual",
+ "special": "Special",
"spiritual_detail": "Power",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Stash",
"status": "Statut (00%)",
"status0": "0",
"storageupgd": "Storage",
"stress": "Stress",
- "strong": "Strong",
"strong_hold": "S",
- "study": "Study",
+ "strong": "Strong",
"study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
- "subtle": "Subtle",
+ "study": "Study",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Supply",
- "survey": "Survey",
+ "supporter": "Supporters",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
- "survival_gear": "Survival gear",
+ "survey": "Survey",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Advantage",
- "teamwork": "Teamwork",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Tier",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Training",
"trait_name": "An Outlook trait",
- "supporter": "Support",
"transport": "Transport",
"trauma": "Trauma",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "trick",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "trick",
"tunnels": "Tunnels",
"turf": "Turf",
"unstable": "Unstable",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Upgrade",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Upgrade Costs",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Upgrade",
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
"use_eminence": "Use Eminence",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Vaults",
"vengeful": "Vengeful",
"version": "Version",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
@@ -849,8 +901,8 @@
"weapons_load": "Armes :",
"weapons_quality": "Armes :",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "With",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
- "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
+ "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/de.json b/Tribes in the Dark/translations/de.json
index 684e2a2329f7..67a0a36c3e6a 100644
--- a/Tribes in the Dark/translations/de.json
+++ b/Tribes in the Dark/translations/de.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Schwer",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Schwer",
+ "+heavy": "+Schwer",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Schwer",
+ "a_boon": "A boon",
"a_consequence": "a consequence",
"ability_description": "Beschreibung der Fähigkeit",
"ability_name": "Name",
@@ -17,103 +18,104 @@
"advocate": "Advokat",
"agnite": "Agnite",
"alchemicals": "Alchemicals",
- "an_upgrade": "An upgrade",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Eignung",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Panzerung",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Eignung",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Rüstung",
"armor_quality": "Panzerung",
"armor_uses": "Armor uses",
+ "armor": "Panzerung",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Assist a teammate",
"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
- "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
- "background": "Hintergrund",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Hintergrund",
"bandoliers": "Bandoliers",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "dreist",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"boons": "Vorzüge",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Gebrochen",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Vorsichtig",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Vorsichtig",
"cell": "Cell",
"character_mode": "Character Mode",
- "charismatic": "Charismatic",
"charismatic_detail": "Sammeln",
+ "charismatic": "Charismatic",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "Clock Name",
- "clocks": "Clocks",
"clocks_only": "Show clocks only",
- "cohort": "Cadre",
+ "clocks": "Clocks",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Kälte",
"colon": ":",
- "community": "Gemeinschaft",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Gemeinschaft",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Beliebt",
"consequence": "Konsequenz",
- "consort": "Consort",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Kontakt",
+ "consort": "Consort",
"contact_name": "Contact name",
+ "contact": "Kontakt",
"contacts": "Kontakte",
- "controlled": "Controlled",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "Handwerk",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Beliebt",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Beliebt",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Focused",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Inititative",
+ "crew_ability_focused": "Focused",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Inititative",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "A short crew description",
"crew_mode": "Cell Mode",
- "crew_tier": "Crew Tier",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Fokusse",
- "crime": "Verbrechen",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Verbrechen",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Tod",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Beschreibung",
- "desperate": "Verzweifelt",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Devil's Bargain",
"diversion": "Diversion",
"divination": "Erkenntniszaub.",
- "documents": "Documents",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documents",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "traum",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "traum",
"dreamer": "Dreamer",
"driven": "Getrieben",
"edges": "Talente",
- "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "Verzauberung",
"engagement": "Engagement",
"entanglement": "Entanglement",
"evan": "Evan",
"expert": "Experte",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Faction Mode",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Faction notes",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Gefallen",
- "fight": "kämpfen",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "kämpfen",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
- "finesse": "Gewandtheit",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Gewandtheit",
"first_eminence": "Erste",
"fixer": "Fixer",
"flaws": "Makel",
"flexible_width": "Flexible character sheet width (adapts to container)",
- "force": "energie",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Glück",
+ "force": "energie",
"fortune_roll": "Fortune roll",
+ "fortune": "Glück",
"free_thinker": "Free Thinker",
"friend_name": "Friend name",
- "friends": "Freunde",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Informationen erlangen",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "How can I find [X]?",
"gatherinfo_how_can_I_get_them": "How can I get them to [X]?",
"gatherinfo_what_are_they_really": "What are they really feeling?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_wheres_the_weakness": "Where's the weakness here?",
"generate_factions": "Generate Factions",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Schaden",
"haunted": "Haunted",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Heilkunst",
"heat": "Fahndungsstufe",
"heavy": "Schwergewicht",
- "heritage": "Heritage",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Heritage",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Halten",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
- "hunt": "Jagen",
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
+ "hunt": "Jagen",
"hunter": "Jäger",
- "hunting_grounds": "Hunting Grounds",
"hunting_grounds_description": "Robbery",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Hunting Grounds",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Hunting Pet",
"impaired": "Beeinträchtigt",
"indulge_vice": "Indulge",
"infirmary": "Infirmary",
- "influence": "Einfluss",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Verständnis",
+ "influence": "Einfluss",
"insight_description": "Resist consequences from deception or understanding.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Verständnis",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Gegenst?nde",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Lead a group action",
"less_effect": "Less Effect",
"level_1": "Grad 1",
@@ -327,15 +371,15 @@
"level_3": "Grad 3",
"level_4": "Grad 4",
"light": "Hell",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Last",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Last:",
+ "load": "Last",
"look": "Aussehen",
- "lurk": "Lurk",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Lurk",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulator",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Beliebt",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Beliebt",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Getrieben",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Getrieben",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulator",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulator",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Argwöhnisch",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Rachsüchtig",
+ "outlook_trait_suspicious": "Argwöhnisch",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Krieger:in",
+ "outlook_trait_vengeful": "Rachsüchtig",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Krieger:in",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoid",
"patron_spirit": "Patron Spirit",
"personal": "Playbook",
"pilot": "Pilot",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "playbook",
- "playbook_ability_advocate": "Advokat",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Bogenschiessen",
+ "playbook_ability_advocate": "Advokat",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Bollwerk",
+ "playbook_ability_archer": "Bogenschiessen",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Bollwerk",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomat",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomat",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Verzaubern",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Verzaubern",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Edelmut",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Guile",
+ "playbook_ability_grace": "Edelmut",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Guile",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Multitalent",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Ermittler",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Multitalent",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mastermind",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mastermind",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mystiker:in",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mystiker:in",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Show Off",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Tückisch",
+ "playbook_ability_show_off": "Show Off",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Tückisch",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Ermittler",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Playbook Advancement",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "[Allies]",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "A short playbook description",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Freunde",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Rucksack",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Rucksack",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+benutzen",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+benutzen",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Fine disguise kit",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Fine disguise kit",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Fine hand weapon",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Fine hand weapon",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Fine lockpicks",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Fine lockpicks",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+benutzen",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+benutzen",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "[Allies]",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Freunde",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Freunde",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Freunde",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "playbook",
"political": "Political",
"position": "Position",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
"protective": "Protective",
- "prowess": "Prowess",
"prowess_description": "Resist consequences from physical strain or injury.",
- "push_yourself": "Push yourself",
+ "prowess": "Prowess",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Vor/Nachteil",
+ "push_yourself": "Push yourself",
"quality_abbreviated": "Q:",
+ "quality": "Vor/Nachteil",
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"ranger": "Waldläufer",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Reckless",
"recovery": "Erholung",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
- "reputation": "Leumund",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Leumund",
"reset?": "reset?",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Resistance bonus:",
"resists": "widerstände",
- "resolve": "Entschlossenheit",
"resolve_description": "Resist consequences from mental strain or willpower.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Entschlossenheit",
"resources": "Vermögen",
- "risky": "Risky",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualmagie",
"rituals": "Rituale",
- "roll": "Wurf",
- "roll-inf": "Wurf",
- "roll_engagement": "Roll Engagement",
- "roll_for": "roll for",
- "roll_fortune": "Roll Fortune",
- "roll_prep": "Roll Prep",
- "roll_their": "roll their",
- "rolls": "würfelt",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
+ "roll-inf": "rolls",
+ "roll": "rolls",
"rolls_for": "würfelt auf",
"rolls_their": "rolls their",
+ "rolls": "würfelt",
"sanctuary": "Sanctuary",
"searcher": "Searcher",
"second_eminence": "Zweite",
@@ -718,9 +766,10 @@
"seer": "Seher",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up a teammate",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "Schild",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Schild",
"short": "kurz",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
@@ -730,65 +779,67 @@
"show_outline": "Show outline for active input fields",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Soft",
- "special": "Spezialeinheit",
"special_abilities": "Spezialfähigkeiten",
"special_ability": "Special Ability",
- "spiritual": "Spirituell",
+ "special": "Spezialeinheit",
"spiritual_detail": "Energie",
+ "spiritual": "Spirituell",
"spiritualist": "Spiritualist",
"stash": "Stash",
"status": "Status",
"status0": "0",
"storageupgd": "Storage",
"stress": "Belastung",
- "strong": "Stärke",
"strong_hold": "S",
- "study": "Study",
+ "strong": "Stärke",
"study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
- "subtle": "Subtle",
+ "study": "Study",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Herbeirufen",
"sundering": "Sundering",
"supply": "Verbrauchsgut",
- "survey": "Survey",
+ "supporter": "Supporters",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
- "survival_gear": "Survival gear",
+ "survey": "Survey",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Argwöhnisch",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Taktisches",
+ "synthesis": "Synthesis",
"tactical_detail": "Vorteil",
- "teamwork": "Teamwork",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Taktisches",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Rang",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Training",
"trait_name": "An Outlook trait",
- "supporter": "Unterstützen",
"transport": "Transport",
"trauma": "Trauma",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "tricksen",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "tricksen",
"tunnels": "Tunnels",
"turf": "Revier",
"unstable": "Unstable",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Upgrade",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Upgrade Costs",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Upgrade",
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
"use_eminence": "Use Eminence",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Vaults",
"vengeful": "Rachsüchtig",
"version": "Version",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
@@ -849,8 +901,8 @@
"weapons_load": "Armes :",
"weapons_quality": "Armes :",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "Mit",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
- "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
+ "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/el.json b/Tribes in the Dark/translations/el.json
index 0fd689318021..668ee16020e7 100644
--- a/Tribes in the Dark/translations/el.json
+++ b/Tribes in the Dark/translations/el.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Heavy",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Heavy",
+ "+heavy": "+Heavy",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Heavy",
+ "a_boon": "A boon",
"a_consequence": "a consequence",
"ability_description": "Ability description",
"ability_name": "Ability Name",
@@ -17,103 +18,104 @@
"advocate": "Advocate",
"agnite": "Agnite",
"alchemicals": "Alchemicals",
- "an_upgrade": "An upgrade",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Armure",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Armure",
"armor_quality": "Armure",
"armor_uses": "Armor uses",
+ "armor": "Armure",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Assist a teammate",
"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
- "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
- "background": "Transfondo",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Transfondo",
"bandoliers": "Bandoliers",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "bold",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"boons": "Boons",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Broken",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cautious",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cautious",
"cell": "Cell",
"character_mode": "Character Mode",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "Clock Name",
- "clocks": "Clocks",
"clocks_only": "Show clocks only",
- "cohort": "Cadre",
+ "clocks": "Clocks",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Cold",
"colon": ":",
- "community": "Κοινότητα",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Κοινότητα",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Connected",
"consequence": "Consequence",
- "consort": "Consort",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Contact",
+ "consort": "Consort",
"contact_name": "Contact name",
+ "contact": "Contact",
"contacts": "Contact",
- "controlled": "Controlled",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "craft",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Connected",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Connected",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Focused",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Initiative",
+ "crew_ability_focused": "Focused",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Initiative",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "A short crew description",
"crew_mode": "Cell Mode",
- "crew_tier": "Crew Tier",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Θάνατος",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Description:",
- "desperate": "Desperate",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Devil's Bargain",
"diversion": "Diversion",
"divination": "Divination",
- "documents": "Documents",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documents",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "dream",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "dream",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "Edges",
- "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "Enchantment",
"engagement": "Engagement",
"entanglement": "Entanglement",
"evan": "Evan",
"expert": "Expert",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Faction Mode",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Faction notes",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Favor",
- "fight": "fight",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "fight",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
- "finesse": "Finesse",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Finesse",
"first_eminence": "First",
"fixer": "Fixer",
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
- "force": "force",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Fortune",
+ "force": "force",
"fortune_roll": "Fortune roll",
+ "fortune": "Fortune",
"free_thinker": "Free Thinker",
"friend_name": "Friend name",
- "friends": "Friends",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Gather Information",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "How can I find [X]?",
"gatherinfo_how_can_I_get_them": "How can I get them to [X]?",
"gatherinfo_what_are_they_really": "What are they really feeling?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_wheres_the_weakness": "Where's the weakness here?",
"generate_factions": "Generate Factions",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Harm",
"haunted": "Haunted",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Show Healing",
"heat": "Heat",
"heavy": "Heavy",
- "heritage": "Heritage",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Heritage",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Hold",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
- "hunt": "Hunt",
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
+ "hunt": "Hunt",
"hunter": "Hunter",
- "hunting_grounds": "Hunting Grounds",
"hunting_grounds_description": "Robbery",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Hunting Grounds",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Hunting Pet",
"impaired": "Impaired",
"indulge_vice": "Indulge",
"infirmary": "Infirmary",
- "influence": "influence",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Insight",
+ "influence": "influence",
"insight_description": "Resist consequences from deception or understanding.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Insight",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Lead a group action",
"less_effect": "Less Effect",
"level_1": "Level 1",
@@ -327,15 +371,15 @@
"level_3": "Level 3",
"level_4": "Level 4",
"light": "Φωτισμός",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Load",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Load:",
+ "load": "Load",
"look": "Look",
- "lurk": "Lurk",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Lurk",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulator",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Connected",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Connected",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulator",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulator",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vengeful",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Warrior",
+ "outlook_trait_vengeful": "Vengeful",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Warrior",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoid",
"patron_spirit": "Patron Spirit",
"personal": "Playbook",
"pilot": "Pilot",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "playbook",
- "playbook_ability_advocate": "Advocate",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "Advocate",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Bastion",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Bastion",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomat",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomat",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Guile",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Guile",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mastermind",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mastermind",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mystic",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mystic",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Show Off",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Show Off",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Playbook Advancement",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "[Allies]",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "A short playbook description",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Friends",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Backpack",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Backpack",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Uses",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Uses",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Fine disguise kit",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Fine disguise kit",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Fine hand weapon",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Fine hand weapon",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Fine lockpicks",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Fine lockpicks",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Uses",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Uses",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "[Allies]",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Friends",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Friends",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Friends",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "playbook",
"political": "Political",
"position": "Puesto",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
"protective": "Protective",
- "prowess": "Prowess",
"prowess_description": "Resist consequences from physical strain or injury.",
- "push_yourself": "Push yourself",
+ "prowess": "Prowess",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Quality",
+ "push_yourself": "Push yourself",
"quality_abbreviated": "Q:",
+ "quality": "Quality",
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"ranger": "Ranger",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
- "reputation": "Reputation",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Reputation",
"reset?": "reset?",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
- "resolve": "Resolve",
"resolve_description": "Resist consequences from mental strain or willpower.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Resolve",
"resources": "Resources",
- "risky": "Risky",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualist",
"rituals": "Rituals",
- "roll": "rolls",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
"roll-inf": "rolls",
- "roll_engagement": "Roll Engagement",
- "roll_for": "roll for",
- "roll_fortune": "Roll Fortune",
- "roll_prep": "Roll Prep",
- "roll_their": "roll their",
- "rolls": "rolls",
+ "roll": "rolls",
"rolls_for": "rolls for",
"rolls_their": "rolls their",
+ "rolls": "rolls",
"sanctuary": "Sanctuary",
"searcher": "Searcher",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up a teammate",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "Bouclier",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Bouclier",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
@@ -730,65 +779,67 @@
"show_outline": "Show outline for active input fields",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Soft",
- "special": "Special",
"special_abilities": "SPECIAL ABILITIES",
"special_ability": "Special Ability",
- "spiritual": "Spiritual",
+ "special": "Special",
"spiritual_detail": "Power",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Stash",
"status": "Statut (00%)",
"status0": "0",
"storageupgd": "Storage",
"stress": "Stress",
- "strong": "Strong",
"strong_hold": "S",
- "study": "Study",
+ "strong": "Strong",
"study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
- "subtle": "Subtle",
+ "study": "Study",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Supply",
- "survey": "Survey",
+ "supporter": "Supporters",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
- "survival_gear": "Survival gear",
+ "survey": "Survey",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Advantage",
- "teamwork": "Teamwork",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Tier",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Training",
"trait_name": "An Outlook trait",
- "supporter": "Support",
"transport": "Transport",
"trauma": "Trauma",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "trick",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "trick",
"tunnels": "Tunnels",
"turf": "Turf",
"unstable": "Unstable",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Upgrade",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Upgrade Costs",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Upgrade",
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
"use_eminence": "Use Eminence",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Vaults",
"vengeful": "Vengeful",
"version": "Version",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
@@ -849,8 +901,8 @@
"weapons_load": "Armes :",
"weapons_quality": "Armes :",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "With",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
- "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
+ "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/en.json b/Tribes in the Dark/translations/en.json
index d5c9b7939fe8..6f13f0ea070c 100644
--- a/Tribes in the Dark/translations/en.json
+++ b/Tribes in the Dark/translations/en.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Heavy",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Heavy",
+ "+heavy": "+Heavy",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Heavy",
+ "a_boon": "A boon",
"a_consequence": "a consequence",
"ability_description": "Ability description",
"ability_name": "Ability Name",
@@ -17,103 +18,104 @@
"advocate": "Advocate",
"agnite": "Agnite",
"alchemicals": "Alchemicals",
- "an_upgrade": "An upgrade",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Armor",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Armor",
"armor_quality": "Armor",
"armor_uses": "Armor uses",
+ "armor": "Armor",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Assist a teammate",
"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
- "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
- "background": "Background",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Background",
"bandoliers": "Bandoliers",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "bold",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"boons": "Boons",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Broken",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cautious",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cautious",
"cell": "Cell",
"character_mode": "Character Mode",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "Clock Name",
- "clocks": "Clocks",
"clocks_only": "Show clocks only",
- "cohort": "Cadre",
+ "clocks": "Clocks",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Cold",
"colon": ":",
- "community": "Community",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Community",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Connected",
"consequence": "Consequence",
- "consort": "Consort",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Contact",
+ "consort": "Consort",
"contact_name": "Contact name",
+ "contact": "Contact",
"contacts": "Contacts",
- "controlled": "Controlled",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "craft",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Connected",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Connected",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Focused",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Initiative",
+ "crew_ability_focused": "Focused",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Initiative",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "A short crew description",
"crew_mode": "Cell Mode",
- "crew_tier": "Crew Tier",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Death",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Description",
- "desperate": "Desperate",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Devil's Bargain",
"diversion": "Diversion",
"divination": "Divination",
- "documents": "Documents",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documents",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "dream",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "dream",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "Edges",
- "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "Enchantment",
"engagement": "Engagement",
"entanglement": "Entanglement",
"evan": "Evan",
"expert": "Expert",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Faction Mode",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Faction notes",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Favor",
- "fight": "fight",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "fight",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
- "finesse": "Finesse",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Finesse",
"first_eminence": "First",
"fixer": "Fixer",
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
- "force": "force",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Fortune",
+ "force": "force",
"fortune_roll": "Fortune roll",
+ "fortune": "Fortune",
"free_thinker": "Free Thinker",
"friend_name": "Friend name",
- "friends": "Friends",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Gather Information",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "How can I find [X]?",
"gatherinfo_how_can_I_get_them": "How can I get them to [X]?",
"gatherinfo_what_are_they_really": "What are they really feeling?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_wheres_the_weakness": "Where's the weakness here?",
"generate_factions": "Generate Factions",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Harm",
"haunted": "Haunted",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Healing",
"heat": "Heat",
"heavy": "Heavy",
- "heritage": "Heritage",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Heritage",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Hold",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
- "hunt": "Hunt",
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
+ "hunt": "Hunt",
"hunter": "Hunter",
- "hunting_grounds": "Hunting Grounds",
"hunting_grounds_description": "Robbery",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Hunting Grounds",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Hunting Pet",
"impaired": "Impaired",
"indulge_vice": "Indulge",
"infirmary": "Infirmary",
- "influence": "influence",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Insight",
+ "influence": "influence",
"insight_description": "Resist consequences from deception or understanding.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Insight",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Lead a group action",
"less_effect": "Less Effect",
"level_1": "Level 1",
@@ -327,15 +371,15 @@
"level_3": "Level 3",
"level_4": "Level 4",
"light": "Light",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Load",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Load:",
+ "load": "Load",
"look": "Look",
- "lurk": "Lurk",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Lurk",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulator",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Connected",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Connected",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulator",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulator",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vengeful",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Warrior",
+ "outlook_trait_vengeful": "Vengeful",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Warrior",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoid",
"patron_spirit": "Patron Spirit",
"personal": "Playbook",
"pilot": "Pilot",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "playbook",
- "playbook_ability_advocate": "Advocate",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "Advocate",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Bastion",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Bastion",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomat",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomat",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Guile",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Guile",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mastermind",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mastermind",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mystic",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mystic",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Show Off",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Show Off",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Playbook Advancement",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "Allies",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "A short playbook description",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Friends",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Backpack",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Backpack",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Uses",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Uses",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Fine disguise kit",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Fine disguise kit",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Fine hand weapon",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Fine hand weapon",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Fine lockpicks",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Fine lockpicks",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Uses",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Uses",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "Allies",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Friends",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Friends",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Friends",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "playbook",
"political": "Political",
"position": "Position",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
"protective": "Protective",
- "prowess": "Prowess",
"prowess_description": "Resist consequences from physical strain or injury.",
- "push_yourself": "Push yourself",
+ "prowess": "Prowess",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Quality",
+ "push_yourself": "Push yourself",
"quality_abbreviated": "Q:",
+ "quality": "Quality",
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"ranger": "Ranger",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
- "reputation": "Reputation",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Reputation",
"reset?": "reset?",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
- "resolve": "Resolve",
"resolve_description": "Resist consequences from mental strain or willpower.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Resolve",
"resources": "Resources",
- "risky": "Risky",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualist",
"rituals": "Rituals",
- "roll": "roll",
- "roll-inf": "roll",
- "roll_engagement": "Roll Engagement",
- "roll_for": "roll for",
- "roll_fortune": "Roll Fortune",
- "roll_prep": "Roll Prep",
- "roll_their": "roll their",
- "rolls": "rolls",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
+ "roll-inf": "rolls",
+ "roll": "rolls",
"rolls_for": "rolls for",
"rolls_their": "rolls their",
+ "rolls": "rolls",
"sanctuary": "Sanctuary",
"searcher": "Searcher",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up a teammate",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "Shield",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Shield",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
@@ -730,65 +779,67 @@
"show_outline": "Show outline for active input fields",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Soft",
- "special": "Special",
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
- "spiritual": "Spiritual",
+ "special": "Special",
"spiritual_detail": "Power",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Stash",
"status": "Status",
"status0": "0",
"storageupgd": "Storage",
"stress": "Stress",
- "strong": "Strong",
"strong_hold": "S",
- "study": "Study",
+ "strong": "Strong",
"study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
- "subtle": "Subtle",
+ "study": "Study",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Supply",
- "survey": "Survey",
+ "supporter": "Supporters",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
- "survival_gear": "Survival gear",
+ "survey": "Survey",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Advantage",
- "teamwork": "Teamwork",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Tier",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Training",
"trait_name": "An Outlook trait",
- "supporter": "Support",
"transport": "Transport",
"trauma": "Trauma",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "trick",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "trick",
"tunnels": "Tunnels",
"turf": "Turf",
"unstable": "Unstable",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Upgrade",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Upgrade Costs",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Upgrade",
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
"use_eminence": "Use Eminence",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Vaults",
"vengeful": "Vengeful",
"version": "Version",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
@@ -849,8 +901,8 @@
"weapons_load": "Weapons",
"weapons_quality": "Weapons",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "with",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
- "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
+ "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/es.json b/Tribes in the Dark/translations/es.json
index 5cba25b83f7f..2c7bfe8225b2 100644
--- a/Tribes in the Dark/translations/es.json
+++ b/Tribes in the Dark/translations/es.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Pesada",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Pesado",
+ "+heavy": "+Pesada",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Pesado",
+ "a_boon": "A boon",
"a_consequence": "una consecuencia",
"ability_description": "Descripción de la Capacidad",
"ability_name": "Nombre de la Capacidad",
@@ -17,103 +18,104 @@
"advocate": "Legislación",
"agnite": "Agnite",
"alchemicals": "Sustancias alquímicas",
- "an_upgrade": "Una mejora",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitud",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Armad.",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitud",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Armadura",
"armor_quality": "Blindaje",
"armor_uses": "Protección",
+ "armor": "Armad.",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Ayudas a un compañero de equipo",
"autofill_reminder_crew": "Para generar las capacidades de la banda, mejoras, contactos, y recursos, introduce arriba el nombre del tipo de banda:",
- "autofill_reminder_playbook": "Para generar las capacidades del libreto, objetos, y amigos, introduce arriba el nombre del libreto:",
- "background": "Antecedentes",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Antecedentes",
"bandoliers": "Bandolera",
"barter": "Trueque",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "audaz",
"bonus_die": "Dado de Bonificación",
"bonusdice": "Dados de Bonificación",
"boons": "Dones",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Arruinado",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cauto",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cauto",
"cell": "Cell",
"character_mode": "Modo Personaje",
- "charismatic": "Charismatic",
"charismatic_detail": "Reagrupar",
+ "charismatic": "Charismatic",
"chat_image": "Imagen para mostrar en el chat con las tiradas",
"clock_name": "Nombre del Reloj",
- "clocks": "Relojes",
"clocks_only": "Show clocks only",
- "cohort": "Cadre",
+ "clocks": "Relojes",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Frío",
"colon": ":",
- "community": "Comunidad",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Comunidad",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Bien relacionado",
"consequence": "Consecuencia",
- "consort": "Socializar",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Contacto",
+ "consort": "Socializar",
"contact_name": "Nombre del contacto",
+ "contact": "Contacto",
"contacts": "Contactos",
- "controlled": "Controlada",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "Artesanía ",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Bien relacionado",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Bien relacionado",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Concentración",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Iniciativa",
+ "crew_ability_focused": "Concentración",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Iniciativa",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "Una pequeña descripción de la banda",
"crew_mode": "Cell Mode",
- "crew_tier": "Nivel de Banda",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Concentraciones",
- "crime": "Crimen",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crimen",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Muerte",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Descripcion",
- "desperate": "Desesperada",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Pacto con el Diablo",
"diversion": "Diversion",
"divination": "Predestinación",
- "documents": "Documentos",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documentos",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "sueño",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "sueño",
"dreamer": "Dreamer",
"driven": "Resuelto",
"edges": "Ventajas",
- "effect_query": "?{Efecto|Estándar|Limitado|Excelente|Extremo|Nulo}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Élite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—o—",
+ "eminence": "Eminence",
"enchantment": "Encantamiento",
"engagement": "Implicación",
"entanglement": "Aprietos",
"evan": "Evan",
"expert": "Experto",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Modo Facción",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Notas de Facción",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Gracia",
- "fight": "pelea",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "pelea",
"fill_fields": "Rellenar automáticamente los campos de la ficha cuando se introduzca o se cambie un libreto o tipo de banda",
- "finesse": "Sutileza",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Sutileza",
"first_eminence": "Primero",
"fixer": "Proveedor",
"flaws": "Defectos",
"flexible_width": "Ficha de personaje de ancho flexible (se adapta al tamaño de la ventana)",
- "force": "potencia",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Fortuna",
+ "force": "potencia",
"fortune_roll": "Tirada de fortuna",
+ "fortune": "Fortuna",
"free_thinker": "Free Thinker",
"friend_name": "Nombre del amigo",
- "friends": "Amigos",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Buscar Información",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "¿Cómo puedo encontrar [X]?",
"gatherinfo_how_can_I_get_them": "¿Cómo puedo conseguir que hagan [X]?",
"gatherinfo_what_are_they_really": "¿Qué están sintiendo en realidad?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "¿Qué está pasando aquí en realidad?",
"gatherinfo_wheres_the_weakness": "¿Dónde está el punto débil de aquí?",
"generate_factions": "Generar Facciones",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Daño",
"haunted": "Atormentado",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Primeros Auxilios",
"heat": "Riesgo",
"heavy": "Pesada",
- "heritage": "Linaje",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Linaje",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Espera",
"how_many_boxes": "Cuántas casillas?",
"how_much_load": "¿Cuánta carga?",
- "hunt": "Cazar",
"hunt_description": "Ir tras un objetivo; reunir información acerca de dónde se encuentra y sus movimiento; disparar a distancia con precisión.",
+ "hunt": "Cazar",
"hunter": "Cazador ",
- "hunting_grounds": "Territorios de Caza",
"hunting_grounds_description": "Robo",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Territorios de Caza",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Animal de Caza",
"impaired": "Afectada",
"indulge_vice": "Indulge",
"infirmary": "Enfermería",
- "influence": "influencia",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Visión",
+ "influence": "influencia",
"insight_description": "Resistir consecuencias por un engaño o mala comprensión.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Visión",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(cursivas no cuentan para la carga)",
"item_name": "Un objeto útil",
"items": "Objetos",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Liderar una acción en grupo",
"less_effect": "Efecto Reducido",
"level_1": "Nivel 1",
@@ -327,15 +371,15 @@
"level_3": "Nivel 3",
"level_4": "Nivel 4",
"light": "Luminoso",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Carga",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Carga:",
+ "load": "Carga",
"look": "Aspecto",
- "lurk": "Acechador",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Acechador",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Embaucador ",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Bien relacionado",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Bien relacionado",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Resuelto",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Resuelto",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Embaucador ",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Embaucador ",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protector",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protector",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Sospechoso",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vengativo",
+ "outlook_trait_suspicious": "Sospechoso",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Guerrero",
+ "outlook_trait_vengeful": "Vengativo",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Guerrero",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoide",
"patron_spirit": "Patron Spirit",
"personal": "Libreto",
"pilot": "Pilotaje",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "libreto",
- "playbook_ability_advocate": "Legislación",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Arquero",
+ "playbook_ability_advocate": "Legislación",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Bastion",
+ "playbook_ability_archer": "Arquero",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Bastion",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinador",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomacia",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomacia",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Bendecido",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Guile",
+ "playbook_ability_grace": "Bendecido",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Guile",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Hombre de Recursos",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Hombre de Recursos",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Archivista",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mente Maestra",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mente Maestra",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Místico",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Místico",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Show Off",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Show Off",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinador",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Archivista",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Mejoras del Libreto",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "[Allies]",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "Una pequeña descripción del libreto",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Amigos",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Mochila",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Mochila",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Usos",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Usos",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Vestuario de calidad",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Vestuario de calidad",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Arma de cuerpo a cuerpo de calidad",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Arma de cuerpo a cuerpo de calidad",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Ganzúas de calidad",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Ganzúas de calidad",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Usos",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Usos",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "[Allies]",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Amigos",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Amigos",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Amigos",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "libreto",
"political": "Political",
"position": "Posicion",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "reloj de progreso",
"protect_a_teammate": "Proteger a un compañero",
"protective": "Protector",
- "prowess": "Destreza",
"prowess_description": "Resistir consecuencias por un esfuerzo físico o una herida.",
- "push_yourself": "Esforzarte",
+ "prowess": "Destreza",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Calidad",
+ "push_yourself": "Esforzarte",
"quality_abbreviated": "C:",
+ "quality": "Calidad",
"quarters": "Aposentos",
"query_for_consequence": "Pedir un nombre de consecuencia cuando se resista",
"ranger": "Rurales",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Imprudente",
"recovery": "Curación",
"recoveryblurb": "Consigue tratamiento durante la fase de descanso para activar tu reloj de curación",
"rep": "Rep",
- "reputation": "Reputación",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Reputación",
"reset?": "Reiniciar",
- "resist_instructions": "Sufres 6 puntos de estrés menos el valor más alto de la tirada. Si sacas un crítico, elimina 1 de estrés.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Bonificación de Resistencia:",
"resists": "resiste",
- "resolve": "Resolución",
"resolve_description": "Resistir consecuencias por un esfuerzo mental o de fuerza de voluntad.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Resolución",
"resources": "Recursos ",
- "risky": "Arriesgada",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualista",
"rituals": "Rituales",
- "roll": "tirada",
- "roll-inf": "tirada",
- "roll_engagement": "Tirada de Implicación",
- "roll_for": "tira por",
- "roll_fortune": "Tirada de Fortuna",
- "roll_prep": "Roll Prep",
- "roll_their": "tira sus",
- "rolls": "saca un/a",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
+ "roll-inf": "rolls",
+ "roll": "rolls",
"rolls_for": "tira para",
"rolls_their": "tira sus",
+ "rolls": "saca un/a",
"sanctuary": "Refugio",
"searcher": "Searcher",
"second_eminence": "Segundo",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Enviar detalles al chat",
"set_up_a_teammate": "Preparación para otro jugador",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Desfigurado",
- "shield": "Escudo",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Escudo",
"short": "corto",
"show_broadcast": "Mostrar botones de emisión para mandar información al chat",
"show_cohort_section": "Mostrar sección de cohorte en la ficha de personaje",
@@ -730,65 +779,67 @@
"show_outline": "Mostrar contorno para los campos de input activos",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Blando",
- "special": "Especial",
"special_abilities": "Capacidades Especiales",
"special_ability": "Capacidad Especial",
- "spiritual": "Espiritu",
+ "special": "Especial",
"spiritual_detail": "Potencia",
+ "spiritual": "Espiritu",
"spiritualist": "Spiritualist",
"stash": "Depósito",
"status": "Estado",
"status0": "0",
"storageupgd": "Storage",
"stress": "Tensión",
- "strong": "Fuerte",
"strong_hold": "C",
- "study": "Estudiar",
+ "strong": "Fuerte",
"study_description": "Estudiar una persona, documento u objeto con minuciosidad para buscar información y usar ese conocimiento; obtener una comprensión más profunda; investigar.",
- "subtle": "Subtle",
+ "study": "Estudiar",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Suministros",
- "survey": "Analizar",
+ "supporter": "Supporters",
"survey_description": "Vigilar un lugar u observar algo; entender qué está pasando; presentir las cosas antes de que ocurran; buscar información para aprovechar oportunidades.",
- "survival_gear": "Survival gear",
+ "survey": "Analizar",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Sospechoso",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Ventaja",
- "teamwork": "Trabajo en Equipo",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Nivel",
"tier0": "0",
- "tierI": "Imp",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Entrenamiento",
"trait_name": "An Outlook trait",
- "supporter": "Respaldar",
"transport": "Transporte",
"trauma": "Trauma",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "engañar",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "engañar",
"tunnels": "Tunnels",
"turf": "Territorio",
"unstable": "Inestable",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Mejora",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Costes de Mejoras",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Mejora",
"upon_crew_advance": "Si la banda mejora, cada PJ aumenta su depósito = Nivel+2.",
"use_eminence": "Use Eminence",
"use_kirsty": "Utiliza la fuente Kirsty si está isntalada (actívalo solo si tienes la fuente Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Cámaras Acorazadas",
"vengeful": "Vengativo",
"version": "Versión",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Eliminas una cantidad de estrés igual al dado más alto. Si eliminas más niveles de estrés de los que hay marcados, caes en el abuso.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(Actualmente ",
"viceroll2": ") satisface",
"vicious": "Despiadado",
@@ -849,8 +901,8 @@
"weapons_load": "Armes :",
"weapons_quality": "Armes :",
"when_you_use_bandolier": "Cuando uses un espacio de bandolera, elige un alquímico:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "With",
"xp_beliefs": "Expresaste tus creencias, impulsos, legado o antecedentes.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Abordasteis desafíos que superaron vuestras capacidades.",
"xp_crew_specific": "Añadid una manera específica de ganar XP de vuestra banda aquí.",
- "xp_desperate": "Cada vez que hagas una tirada de acción desesperada, anota 1 PX en el atributo de esa acción.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Añade una manera específica de ganar PX de tu libreto aquí.",
"xp_specific_extra": "Añade otra manera específica de ganar PX aquí.",
+ "xp_specific": "Añade una manera específica de ganar PX de tu libreto aquí.",
"xp_top": "Al final de la sesión, marcad 1 PX por cada punto siguiente, si se ha cumplido, o 2 PX si se ha cumplido varias veces.",
"xp_vice": "Luchaste contra tus problemas con el vicio o contra tus traumas.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/fi.json b/Tribes in the Dark/translations/fi.json
index d5c9b7939fe8..6f13f0ea070c 100644
--- a/Tribes in the Dark/translations/fi.json
+++ b/Tribes in the Dark/translations/fi.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Heavy",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Heavy",
+ "+heavy": "+Heavy",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Heavy",
+ "a_boon": "A boon",
"a_consequence": "a consequence",
"ability_description": "Ability description",
"ability_name": "Ability Name",
@@ -17,103 +18,104 @@
"advocate": "Advocate",
"agnite": "Agnite",
"alchemicals": "Alchemicals",
- "an_upgrade": "An upgrade",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Armor",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Armor",
"armor_quality": "Armor",
"armor_uses": "Armor uses",
+ "armor": "Armor",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Assist a teammate",
"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
- "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
- "background": "Background",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Background",
"bandoliers": "Bandoliers",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "bold",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"boons": "Boons",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Broken",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cautious",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cautious",
"cell": "Cell",
"character_mode": "Character Mode",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "Clock Name",
- "clocks": "Clocks",
"clocks_only": "Show clocks only",
- "cohort": "Cadre",
+ "clocks": "Clocks",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Cold",
"colon": ":",
- "community": "Community",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Community",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Connected",
"consequence": "Consequence",
- "consort": "Consort",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Contact",
+ "consort": "Consort",
"contact_name": "Contact name",
+ "contact": "Contact",
"contacts": "Contacts",
- "controlled": "Controlled",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "craft",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Connected",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Connected",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Focused",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Initiative",
+ "crew_ability_focused": "Focused",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Initiative",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "A short crew description",
"crew_mode": "Cell Mode",
- "crew_tier": "Crew Tier",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Death",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Description",
- "desperate": "Desperate",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Devil's Bargain",
"diversion": "Diversion",
"divination": "Divination",
- "documents": "Documents",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documents",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "dream",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "dream",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "Edges",
- "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "Enchantment",
"engagement": "Engagement",
"entanglement": "Entanglement",
"evan": "Evan",
"expert": "Expert",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Faction Mode",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Faction notes",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Favor",
- "fight": "fight",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "fight",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
- "finesse": "Finesse",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Finesse",
"first_eminence": "First",
"fixer": "Fixer",
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
- "force": "force",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Fortune",
+ "force": "force",
"fortune_roll": "Fortune roll",
+ "fortune": "Fortune",
"free_thinker": "Free Thinker",
"friend_name": "Friend name",
- "friends": "Friends",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Gather Information",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "How can I find [X]?",
"gatherinfo_how_can_I_get_them": "How can I get them to [X]?",
"gatherinfo_what_are_they_really": "What are they really feeling?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_wheres_the_weakness": "Where's the weakness here?",
"generate_factions": "Generate Factions",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Harm",
"haunted": "Haunted",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Healing",
"heat": "Heat",
"heavy": "Heavy",
- "heritage": "Heritage",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Heritage",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Hold",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
- "hunt": "Hunt",
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
+ "hunt": "Hunt",
"hunter": "Hunter",
- "hunting_grounds": "Hunting Grounds",
"hunting_grounds_description": "Robbery",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Hunting Grounds",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Hunting Pet",
"impaired": "Impaired",
"indulge_vice": "Indulge",
"infirmary": "Infirmary",
- "influence": "influence",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Insight",
+ "influence": "influence",
"insight_description": "Resist consequences from deception or understanding.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Insight",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Lead a group action",
"less_effect": "Less Effect",
"level_1": "Level 1",
@@ -327,15 +371,15 @@
"level_3": "Level 3",
"level_4": "Level 4",
"light": "Light",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Load",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Load:",
+ "load": "Load",
"look": "Look",
- "lurk": "Lurk",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Lurk",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulator",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Connected",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Connected",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulator",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulator",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vengeful",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Warrior",
+ "outlook_trait_vengeful": "Vengeful",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Warrior",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoid",
"patron_spirit": "Patron Spirit",
"personal": "Playbook",
"pilot": "Pilot",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "playbook",
- "playbook_ability_advocate": "Advocate",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "Advocate",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Bastion",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Bastion",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomat",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomat",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Guile",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Guile",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mastermind",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mastermind",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mystic",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mystic",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Show Off",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Show Off",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Playbook Advancement",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "Allies",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "A short playbook description",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Friends",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Backpack",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Backpack",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Uses",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Uses",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Fine disguise kit",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Fine disguise kit",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Fine hand weapon",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Fine hand weapon",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Fine lockpicks",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Fine lockpicks",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Uses",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Uses",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "Allies",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Friends",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Friends",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Friends",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "playbook",
"political": "Political",
"position": "Position",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
"protective": "Protective",
- "prowess": "Prowess",
"prowess_description": "Resist consequences from physical strain or injury.",
- "push_yourself": "Push yourself",
+ "prowess": "Prowess",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Quality",
+ "push_yourself": "Push yourself",
"quality_abbreviated": "Q:",
+ "quality": "Quality",
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"ranger": "Ranger",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
- "reputation": "Reputation",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Reputation",
"reset?": "reset?",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
- "resolve": "Resolve",
"resolve_description": "Resist consequences from mental strain or willpower.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Resolve",
"resources": "Resources",
- "risky": "Risky",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualist",
"rituals": "Rituals",
- "roll": "roll",
- "roll-inf": "roll",
- "roll_engagement": "Roll Engagement",
- "roll_for": "roll for",
- "roll_fortune": "Roll Fortune",
- "roll_prep": "Roll Prep",
- "roll_their": "roll their",
- "rolls": "rolls",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
+ "roll-inf": "rolls",
+ "roll": "rolls",
"rolls_for": "rolls for",
"rolls_their": "rolls their",
+ "rolls": "rolls",
"sanctuary": "Sanctuary",
"searcher": "Searcher",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up a teammate",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "Shield",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Shield",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
@@ -730,65 +779,67 @@
"show_outline": "Show outline for active input fields",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Soft",
- "special": "Special",
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
- "spiritual": "Spiritual",
+ "special": "Special",
"spiritual_detail": "Power",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Stash",
"status": "Status",
"status0": "0",
"storageupgd": "Storage",
"stress": "Stress",
- "strong": "Strong",
"strong_hold": "S",
- "study": "Study",
+ "strong": "Strong",
"study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
- "subtle": "Subtle",
+ "study": "Study",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Supply",
- "survey": "Survey",
+ "supporter": "Supporters",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
- "survival_gear": "Survival gear",
+ "survey": "Survey",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Advantage",
- "teamwork": "Teamwork",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Tier",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Training",
"trait_name": "An Outlook trait",
- "supporter": "Support",
"transport": "Transport",
"trauma": "Trauma",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "trick",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "trick",
"tunnels": "Tunnels",
"turf": "Turf",
"unstable": "Unstable",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Upgrade",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Upgrade Costs",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Upgrade",
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
"use_eminence": "Use Eminence",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Vaults",
"vengeful": "Vengeful",
"version": "Version",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
@@ -849,8 +901,8 @@
"weapons_load": "Weapons",
"weapons_quality": "Weapons",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "with",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
- "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
+ "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/fr.json b/Tribes in the Dark/translations/fr.json
index d884da97fb4c..0195f39fc5a5 100644
--- a/Tribes in the Dark/translations/fr.json
+++ b/Tribes in the Dark/translations/fr.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Lourd",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Lourd",
+ "+heavy": "+Lourd",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Lourd",
+ "a_boon": "A boon",
"a_consequence": "une conséquence",
"ability_description": "Description de la capacité",
"ability_name": "Nom de la capacité",
@@ -17,103 +18,104 @@
"advocate": "Avocat",
"agnite": "Agnite",
"alchemicals": "Alchimiques",
- "an_upgrade": "Une amélioration",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Blindage",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Armure :",
"armor_quality": "Protection",
"armor_uses": "Utilisations d'armure",
+ "armor": "Blindage",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Aider un coéquipier",
"autofill_reminder_crew": "Pour générer des capacités, améliorations, contacts et récompenses de bande, entrez le type de bande ci dessus :",
- "autofill_reminder_playbook": "Pour générer des capacités d’un playbook, items et amis, entrez le nom du livret ci dessus :",
- "background": "Origine",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Origine",
"bandoliers": "Bandoulière",
"barter": "Troc",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "audacieux",
"bonus_die": "Dé Bonus",
"bonusdice": "Dé Bonus",
"boons": "Atouts",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Cassé",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Prudent",
+ "cause": "Cause",
"cautious_detail": "Préparation",
+ "cautious": "Prudent",
"cell": "Cell",
"character_mode": "Mode du Personnage",
- "charismatic": "Charismatic",
"charismatic_detail": "Rallié",
+ "charismatic": "Charismatic",
"chat_image": "Image à afficher avec les jets de dés dans le chat",
"clock_name": "nom de l’horloge",
- "clocks": "Compteurs",
"clocks_only": "ne montrer que les horloges",
- "cohort": "Cadre",
+ "clocks": "Compteurs",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Glacé",
"colon": ":",
- "community": "Communauté",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Communauté",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Bien entouré(e)",
"consequence": "Conséquence",
- "consort": "Côtoyer",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Contact",
+ "consort": "Côtoyer",
"contact_name": "Nom du contact",
+ "contact": "Contact",
"contacts": "Contacts",
- "controlled": "Contrôlée",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "artisanat",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Bien entouré(e)",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Bien entouré(e)",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Concentration",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Inititative",
+ "crew_ability_focused": "Concentration",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Inititative",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "Une courte description de la bande",
"crew_mode": "Cell Mode",
- "crew_tier": "Niveau du Gang",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Spécialisations",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Mort",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "description",
- "desperate": "Désespérée",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Marché avec le diable",
"diversion": "Diversion",
"divination": "Divination",
- "documents": "Documents",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documents",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "rêve",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "rêve",
"dreamer": "Dreamer",
"driven": "Motivé(e)",
"edges": "Atouts",
- "effect_query": "?{Effet|Normal|Limité|Important|Extrême|Nul}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Élite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—ou—",
+ "eminence": "Eminence",
"enchantment": "Enchantement",
"engagement": "Engagement",
"entanglement": "Enchevêtrement",
"evan": "Evan",
"expert": "Expert",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Mode faction",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Notes de faction",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Déchu·e",
"favor": "Faveur",
- "fight": "combat",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "combat",
"fill_fields": "Remplir automatiquement les champs de la fiche lors d’une entrée ou d’un changement dans le livret ou dans le type de bande.",
- "finesse": "Manier",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Manier",
"first_eminence": "Premier",
"fixer": "Fixeur",
"flaws": "défauts",
"flexible_width": "Largeur flexible de la fiche de personnage (s’adapte au contenant)",
- "force": "force",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Chance",
+ "force": "force",
"fortune_roll": "Jet de chance",
+ "fortune": "Chance",
"free_thinker": "Free Thinker",
"friend_name": "Nom de l’ami",
- "friends": "Amis",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Déchu·e",
- "gather_information": "Récolter des informations",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "Comment puis-je trouver [X]?",
"gatherinfo_how_can_I_get_them": "Comment puis-je les amener à [X] ?",
"gatherinfo_what_are_they_really": "Que ressentent-ils vraiment?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "Qu’est-ce qui se passe vraiment ici?",
"gatherinfo_wheres_the_weakness": "Où est la faiblesse ici?",
"generate_factions": "Générer des Factions",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Dégats",
"haunted": "Hanté",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Elixir miracle",
"heat": "Pression",
"heavy": "Canonnier",
- "heritage": "Origines",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Origines",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "En attente",
"how_many_boxes": "Nombre de boîtes ?",
"how_much_load": "Nombre de charges?",
- "hunt": "Chasse",
"hunt_description": "Traquer une cible, récolter des informations à propos de sa localisation et ses mouvements; attaquez avec précision par un tir lointain ",
+ "hunt": "Chasse",
"hunter": "Chasseur",
- "hunting_grounds": "Terrains de chasse",
"hunting_grounds_description": "Vol qualifié",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Terrains de chasse",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Animal de chasse",
"impaired": "Restreint",
"indulge_vice": "Indulge",
"infirmary": "Infirmerie",
- "influence": "influence",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Perspicacité",
+ "influence": "influence",
"insight_description": "Résister aux conséquences d’une tromperie ou compréhension",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Perspicacité",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(no compte pas si en italique)",
"item_name": "Un objet utile",
"items": "Articles",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Mener une Action de groupe",
"less_effect": "Moins d’effet",
"level_1": "Niveau 1",
@@ -327,15 +371,15 @@
"level_3": "Niveau 3",
"level_4": "Niveau 4",
"light": "Lumineux",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Rechargement",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Charge:",
+ "load": "Rechargement",
"look": "Apparence",
- "lurk": "Guetteur",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Guetteur",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulator",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Autres",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Bien entouré(e)",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Bien entouré(e)",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Motivé(e)",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Motivé(e)",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulator",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulator",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protecteur(-trice)",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Chercheur",
+ "outlook_trait_protective": "Protecteur(-trice)",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Chercheur",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicieux",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vengeur(esse)",
+ "outlook_trait_suspicious": "Suspicieux",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Guerrier(re)",
+ "outlook_trait_vengeful": "Vengeur(esse)",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Guerrier(re)",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoïaque",
"patron_spirit": "Patron Spirit",
"personal": "Livret",
"pilot": "Pilote",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "Livret",
- "playbook_ability_advocate": "Défense Légale",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "Défense Légale",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Rempart",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Rempart",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomatie",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomatie",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchantement",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchantement",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Duperie",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Duperie",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Touche-à-tout",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Enquêteur",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Touche-à-tout",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Gardien des Chroniques",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Tête Pensante",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Tête Pensante",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mystique",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mystique",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robuste",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robuste",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Show Off",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sournois",
+ "playbook_ability_show_off": "Show Off",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sournois",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Enquêteur",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Gardien des Chroniques",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Avancement de livret",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "[Allies]",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "Une petite description du livret",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Amis",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Sac à dos",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Sac à dos",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Utilisations",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Utilisations",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "kit de déguisement de qualité",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "kit de déguisement de qualité",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Arme à une main de qualité",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Arme à une main de qualité",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Outils de crochetage de qualité",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Outils de crochetage de qualité",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Utilisations",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Utilisations",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "[Allies]",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Amis",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Amis",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Amis",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "Livret",
"political": "Political",
"position": "Position",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "progression",
"protect_a_teammate": "Proteger un coéquipier",
"protective": "Protecteur(-trice)",
- "prowess": "Prouesse",
"prowess_description": "conséquences liées à l’effort physique ou à une blessure.",
- "push_yourself": "Dépassez vous",
+ "prowess": "Prouesse",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Qualité",
+ "push_yourself": "Dépassez vous",
"quality_abbreviated": "Q :",
+ "quality": "Qualité",
"quarters": "Quartiers",
"query_for_consequence": "Requête pour le nom de la conséquence lorsque vous résistez",
"ranger": "Ranger",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Imprudent(e)",
"recovery": "Imprudent",
"recoveryblurb": "Faites vous soigner durant le temps mort pour activer votre compteur de guérison",
"rep": "Rép",
- "reputation": "Réputation",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Réputation",
"reset?": "réinitialiser?",
- "resist_instructions": "il gagne 6 points de stress moins le résultat du dé le plus élevé du jet de résistance. S’il obtient un résultat critique, il efface 1 point de stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Bonus de résistance :",
"resists": "resistrs",
- "resolve": "Résoudre",
"resolve_description": "Resiste aux conséquences liées à l’effort mental ou à la volonté.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Résoudre",
"resources": "Ressources",
- "risky": "Risquée",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualiste",
"rituals": "Rituels",
- "roll": "tirada",
- "roll-inf": "jet",
- "roll_engagement": "Jet d’Engagement",
- "roll_for": "jet de",
- "roll_fortune": "Faire un jet de chance",
- "roll_prep": "Roll Prep",
- "roll_their": "Jet de",
- "rolls": "teste",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
+ "roll-inf": "rolls",
+ "roll": "rolls",
"rolls_for": "jet de",
"rolls_their": "Jet de",
+ "rolls": "teste",
"sanctuary": "Sanctuaire",
"searcher": "Chercheur",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "Visionnaire",
"send_details_to_chat": "Envoyer les détails dans le chat",
"set_up_a_teammate": "Met en place un coéquipier",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Détruit",
- "shield": "Bouclier",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Bouclier",
"short": "petit",
"show_broadcast": "Afficher les boutons de diffusion pour envoyer les infos sur le chat",
"show_cohort_section": "Afficher le section Cohorte sur la fiche de personnage",
@@ -730,65 +779,67 @@
"show_outline": "Afficher le contour pour les champs d’informations actifs",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Mou",
- "special": "Spéciale",
"special_abilities": "Capacités Spéciales",
"special_ability": "Capacité Spéciale",
- "spiritual": "Spirituel",
+ "special": "Spéciale",
"spiritual_detail": "Puissance",
+ "spiritual": "Spirituel",
"spiritualist": "Spiritualist",
"stash": "Réserve",
"status": "Statuts",
"status0": "0",
"storageupgd": "Stockage",
"stress": "Stress",
- "strong": "Stable",
"strong_hold": "C",
- "study": "Étudier",
+ "strong": "Stable",
"study_description": "Etudier une personne, un document ou un objet. vous inspectez les moindres détails et interprétez les preuves.",
- "subtle": "Subtils",
+ "study": "Étudier",
"subtle_detail": "Diversion",
+ "subtle": "Subtils",
"subversive": "Subversive",
"summoning": "Invocation",
"sundering": "Sundering",
"supply": "Réserves",
- "survey": "Surveiller",
+ "supporter": "Supporters",
"survey_description": "Lorsque vous Surveillez, vous observez la situation afn d’en anticiper l’issue.",
- "survival_gear": "Survival gear",
+ "survey": "Surveiller",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicieux",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Avantage",
- "teamwork": "Travail d’équipe",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Palier",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Entraînement",
"trait_name": "An Outlook trait",
- "supporter": "Soutenir",
"transport": "Transport",
"trauma": "Traumatisme",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "ruser",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "ruser",
"tunnels": "Tunnels",
"turf": "Territoire",
"unstable": "Instable",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Améliorations",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Coûts",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Améliorations",
"upon_crew_advance": "A chaque progression de la bande, chaque PJ gagne Magot = rang +2",
"use_eminence": "Use Eminence",
"use_kirsty": "Utiliser la fonte Kirsty si installée (ne cochez que si vous avez Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Coffres-Forts",
"vengeful": "Vindicatif",
"version": "Version",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Perdez autant de points de stress que le résultat de dé le plus élevé Si vous en éliminez plus que le nombre de points de stress que vous aviez cochés, vous sombrez dans l’excès..",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(qui a actuellement ",
"viceroll2": ") cède",
"vicious": "Vicieux",
@@ -849,8 +901,8 @@
"weapons_load": "Armes :",
"weapons_quality": "Armes :",
"when_you_use_bandolier": "Quand tu utilises un emplacement de bandoulière, choisis un produit alchimique:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "Avec",
"xp_beliefs": "Vous avez exprimé des croyances, pulsions, origines ou antécédents du personnage.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Raire face à des défis qui la dépassent.",
"xp_crew_specific": "Entrez une condition spécifique à chaque livret de bande.",
- "xp_desperate": "Quand vous lancez une action désespérée, marquez 1 px dans la caractéristique appropriée.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Entrez une condition spécifique pour gagner de l’XP à chaque livret de personnage",
"xp_specific_extra": "Entrez une autre condition spécifique pour gagner de l’XP.",
+ "xp_specific": "Entrez une condition spécifique pour gagner de l’XP à chaque livret de personnage",
"xp_top": "Pour chacune, il gagne 1 px si la condition s’est produite, voire 2 px si cela s’est produit plusieurs fois durant la session.",
"xp_vice": "Vous avez dû faire face à des problèmes issus de vos vices ou de vos traumatismes pendant la session.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/he.json b/Tribes in the Dark/translations/he.json
index 8bd09799c886..9c1b956b0dcd 100644
--- a/Tribes in the Dark/translations/he.json
+++ b/Tribes in the Dark/translations/he.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+כבד",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+כבד",
+ "+heavy": "+כבד",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+כבד",
+ "a_boon": "A boon",
"a_consequence": "a consequence",
"ability_description": "Ability description",
"ability_name": "Ability Name",
@@ -17,103 +18,104 @@
"advocate": "Advocate",
"agnite": "Agnite",
"alchemicals": "Alchemicals",
- "an_upgrade": "An upgrade",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "שריון",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Armure",
"armor_quality": "Armure",
"armor_uses": "Armor uses",
+ "armor": "שריון",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Assist a teammate",
"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
- "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
- "background": "רקע",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "רקע",
"bandoliers": "Bandoliers",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "bold",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"boons": "Boons",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "שברים",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cautious",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cautious",
"cell": "Cell",
"character_mode": "Character Mode",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "Clock Name",
- "clocks": "Clocks",
"clocks_only": "Show clocks only",
- "cohort": "Cadre",
+ "clocks": "Clocks",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Cold",
"colon": ":",
- "community": "קהילה",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "קהילה",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Connected",
"consequence": "Consequence",
- "consort": "Consort",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Contact",
+ "consort": "Consort",
"contact_name": "Contact name",
+ "contact": "Contact",
"contacts": "Contact",
- "controlled": "Controlled",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "craft",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Connected",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Connected",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Focused",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "יוזמה",
+ "crew_ability_focused": "Focused",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "יוזמה",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "A short crew description",
"crew_mode": "Cell Mode",
- "crew_tier": "Crew Tier",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "מוות",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "תיאור",
- "desperate": "Desperate",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Devil's Bargain",
"diversion": "Diversion",
"divination": "Divination",
- "documents": "Documents",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documents",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "dream",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "dream",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "יתרונות",
- "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "Enchantment",
"engagement": "Engagement",
"entanglement": "Entanglement",
"evan": "Evan",
"expert": "Expert",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Faction Mode",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Faction notes",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Favor",
- "fight": "fight",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "fight",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
- "finesse": "Finesse",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Finesse",
"first_eminence": "First",
"fixer": "Fixer",
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
- "force": "fORCE",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Fortune",
+ "force": "fORCE",
"fortune_roll": "Fortune roll",
+ "fortune": "Fortune",
"free_thinker": "Free Thinker",
"friend_name": "Friend name",
- "friends": "Friends",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Gather Information",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "How can I find [X]?",
"gatherinfo_how_can_I_get_them": "How can I get them to [X]?",
"gatherinfo_what_are_they_really": "What are they really feeling?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_wheres_the_weakness": "Where's the weakness here?",
"generate_factions": "Generate Factions",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "נזק",
"haunted": "Haunted",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "רפואה",
"heat": "Heat",
"heavy": "כבד",
- "heritage": "Heritage",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Heritage",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "המתנה",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
- "hunt": "Hunt",
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
+ "hunt": "Hunt",
"hunter": "Hunter",
- "hunting_grounds": "Hunting Grounds",
"hunting_grounds_description": "Robbery",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Hunting Grounds",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Hunting Pet",
"impaired": "Impaired",
"indulge_vice": "Indulge",
"infirmary": "Infirmary",
- "influence": "השפעה",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "תובנה",
+ "influence": "השפעה",
"insight_description": "Resist consequences from deception or understanding.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "תובנה",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Lead a group action",
"less_effect": "Less Effect",
"level_1": "Level 1",
@@ -327,15 +371,15 @@
"level_3": "Level 3",
"level_4": "Level 4",
"light": "קל",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "מעמסה",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "מעמסה:",
+ "load": "מעמסה",
"look": "חזות",
- "lurk": "Lurk",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Lurk",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulator",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Connected",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Connected",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulator",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulator",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vengeful",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Warrior",
+ "outlook_trait_vengeful": "Vengeful",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Warrior",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoid",
"patron_spirit": "Patron Spirit",
"personal": "Playbook",
"pilot": "Pilot",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "playbook",
- "playbook_ability_advocate": "Advocate",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "Advocate",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Bastion",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Bastion",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomat",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomat",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Guile",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Guile",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mastermind",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mastermind",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mystic",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mystic",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Show Off",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Show Off",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Playbook Advancement",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "[Allies]",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "A short playbook description",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Friends",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Backpack",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Backpack",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Uses",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Uses",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Fine disguise kit",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Fine disguise kit",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Fine hand weapon",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Fine hand weapon",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Fine lockpicks",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Fine lockpicks",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Uses",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Uses",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "[Allies]",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Friends",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Friends",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Friends",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "playbook",
"political": "Political",
"position": "Puesto",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
"protective": "Protective",
- "prowess": "Prowess",
"prowess_description": "Resist consequences from physical strain or injury.",
- "push_yourself": "Push yourself",
+ "prowess": "Prowess",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Quality",
+ "push_yourself": "Push yourself",
"quality_abbreviated": "Q:",
+ "quality": "Quality",
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"ranger": "Ranger",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
- "reputation": "Reputation",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Reputation",
"reset?": "reset?",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
- "resolve": "Resolve",
"resolve_description": "Resist consequences from mental strain or willpower.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Resolve",
"resources": "Resources",
- "risky": "Risky",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualist",
"rituals": "Rituals",
- "roll": "rolls",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
"roll-inf": "rolls",
- "roll_engagement": "Roll Engagement",
- "roll_for": "roll for",
- "roll_fortune": "Roll Fortune",
- "roll_prep": "Roll Prep",
- "roll_their": "roll their",
- "rolls": "rolls",
+ "roll": "rolls",
"rolls_for": "rolls for",
"rolls_their": "rolls their",
+ "rolls": "rolls",
"sanctuary": "Sanctuary",
"searcher": "Searcher",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up a teammate",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "מגן",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "מגן",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
@@ -730,65 +779,67 @@
"show_outline": "Show outline for active input fields",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Soft",
- "special": "Special",
"special_abilities": "יכולות מיוחדות",
"special_ability": "יכולת מיוחדת",
- "spiritual": "Spiritual",
+ "special": "Special",
"spiritual_detail": "כוח",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Stash",
"status": "Statut (00%)",
"status0": "0",
"storageupgd": "Storage",
"stress": "Stress",
- "strong": "Strong",
"strong_hold": "S",
- "study": "Study",
+ "strong": "Strong",
"study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
- "subtle": "Subtle",
+ "study": "Study",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Supply",
- "survey": "Survey",
+ "supporter": "Supporters",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
- "survival_gear": "Survival gear",
+ "survey": "Survey",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Advantage",
- "teamwork": "Teamwork",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Tier",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Training",
"trait_name": "An Outlook trait",
- "supporter": "תמיכה",
"transport": "Transport",
"trauma": "Trauma",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "trick",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "trick",
"tunnels": "Tunnels",
"turf": "Turf",
"unstable": "Unstable",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Upgrade",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Upgrade Costs",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Upgrade",
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
"use_eminence": "Use Eminence",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Vaults",
"vengeful": "Vengeful",
"version": "גרסה",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
@@ -849,8 +901,8 @@
"weapons_load": "Armes :",
"weapons_quality": "Armes :",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "With",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
- "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
+ "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/hu.json b/Tribes in the Dark/translations/hu.json
index 428fc69e7de2..e22190a9f57a 100644
--- a/Tribes in the Dark/translations/hu.json
+++ b/Tribes in the Dark/translations/hu.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Heavy",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Heavy",
+ "+heavy": "+Heavy",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Heavy",
+ "a_boon": "A boon",
"a_consequence": "a consequence",
"ability_description": "Ability description",
"ability_name": "Ability Name",
@@ -17,103 +18,104 @@
"advocate": "Advocate",
"agnite": "Agnite",
"alchemicals": "Alchemicals",
- "an_upgrade": "An upgrade",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Armor",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Armor",
"armor_quality": "Armor",
"armor_uses": "Armor uses",
+ "armor": "Armor",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Assist a teammate",
"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
- "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
- "background": "Háttér",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Háttér",
"bandoliers": "Bandoliers",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "bold",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"boons": "Boons",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Broken",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cautious",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cautious",
"cell": "Cell",
"character_mode": "Character Mode",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "Clock Name",
- "clocks": "Clocks",
"clocks_only": "Show clocks only",
- "cohort": "Cadre",
+ "clocks": "Clocks",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Cold",
"colon": ":",
- "community": "Community",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Community",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Connected",
"consequence": "Consequence",
- "consort": "Consort",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Contact",
+ "consort": "Consort",
"contact_name": "Contact name",
+ "contact": "Contact",
"contacts": "Contacts",
- "controlled": "Controlled",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "craft",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Connected",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Connected",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Focused",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Kezdeményezés",
+ "crew_ability_focused": "Focused",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Kezdeményezés",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "A short crew description",
"crew_mode": "Cell Mode",
- "crew_tier": "Crew Tier",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Death",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Leírás",
- "desperate": "Desperate",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Devil's Bargain",
"diversion": "Diversion",
"divination": "Divination",
- "documents": "Documents",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documents",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "dream",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "dream",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "Edges",
- "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "Enchantment",
"engagement": "Engagement",
"entanglement": "Entanglement",
"evan": "Evan",
"expert": "Expert",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Faction Mode",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Faction notes",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Favor",
- "fight": "fight",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "fight",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
- "finesse": "Finesse",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Finesse",
"first_eminence": "First",
"fixer": "Fixer",
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
- "force": "force",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Fortune",
+ "force": "force",
"fortune_roll": "Fortune roll",
+ "fortune": "Fortune",
"free_thinker": "Free Thinker",
"friend_name": "Friend name",
- "friends": "Friends",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Gather Information",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "How can I find [X]?",
"gatherinfo_how_can_I_get_them": "How can I get them to [X]?",
"gatherinfo_what_are_they_really": "What are they really feeling?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_wheres_the_weakness": "Where's the weakness here?",
"generate_factions": "Generate Factions",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Harm",
"haunted": "Haunted",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Healing",
"heat": "Heat",
"heavy": "Heavy",
- "heritage": "Heritage",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Heritage",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Hold",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
- "hunt": "Hunt",
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
+ "hunt": "Hunt",
"hunter": "Hunter",
- "hunting_grounds": "Hunting Grounds",
"hunting_grounds_description": "Robbery",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Hunting Grounds",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Hunting Pet",
"impaired": "Impaired",
"indulge_vice": "Indulge",
"infirmary": "Infirmary",
- "influence": "influence",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Insight",
+ "influence": "influence",
"insight_description": "Resist consequences from deception or understanding.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Insight",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Lead a group action",
"less_effect": "Less Effect",
"level_1": "Level 1",
@@ -327,15 +371,15 @@
"level_3": "Level 3",
"level_4": "Level 4",
"light": "Light",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Load",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Load:",
+ "load": "Load",
"look": "Look",
- "lurk": "Lurk",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Lurk",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulator",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Connected",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Connected",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulator",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulator",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vengeful",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Warrior",
+ "outlook_trait_vengeful": "Vengeful",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Warrior",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoid",
"patron_spirit": "Patron Spirit",
"personal": "Playbook",
"pilot": "Pilot",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "playbook",
- "playbook_ability_advocate": "Advocate",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "Advocate",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Bastion",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Bastion",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomat",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomat",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Guile",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Guile",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mastermind",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mastermind",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mystic",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mystic",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Show Off",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Show Off",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Playbook Advancement",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "Allies",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "A short playbook description",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Friends",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Backpack",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Backpack",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Uses",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Uses",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Fine disguise kit",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Fine disguise kit",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Fine hand weapon",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Fine hand weapon",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Fine lockpicks",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Fine lockpicks",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Uses",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Uses",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "Allies",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Friends",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Friends",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Friends",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "playbook",
"political": "Political",
"position": "Position",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
"protective": "Protective",
- "prowess": "Prowess",
"prowess_description": "Resist consequences from physical strain or injury.",
- "push_yourself": "Push yourself",
+ "prowess": "Prowess",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Quality",
+ "push_yourself": "Push yourself",
"quality_abbreviated": "Q:",
+ "quality": "Quality",
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"ranger": "Ranger",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Reckless",
"recovery": "Gyógyulás",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
- "reputation": "Reputation",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Reputation",
"reset?": "reset?",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
- "resolve": "Resolve",
"resolve_description": "Resist consequences from mental strain or willpower.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Resolve",
"resources": "Resources",
- "risky": "Risky",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualist",
"rituals": "Rituals",
- "roll": "dobás",
- "roll-inf": "dobás",
- "roll_engagement": "Roll Engagement",
- "roll_for": "roll for",
- "roll_fortune": "Roll Fortune",
- "roll_prep": "Roll Prep",
- "roll_their": "roll their",
- "rolls": "rolls",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
+ "roll-inf": "rolls",
+ "roll": "rolls",
"rolls_for": "rolls for",
"rolls_their": "rolls their",
+ "rolls": "rolls",
"sanctuary": "Sanctuary",
"searcher": "Searcher",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up a teammate",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "Shield",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Shield",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
@@ -730,65 +779,67 @@
"show_outline": "Show outline for active input fields",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Soft",
- "special": "Special",
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
- "spiritual": "Spiritual",
+ "special": "Special",
"spiritual_detail": "Power",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Stash",
"status": "Status",
"status0": "0",
"storageupgd": "Storage",
"stress": "Stress",
- "strong": "Strong",
"strong_hold": "S",
- "study": "Study",
+ "strong": "Strong",
"study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
- "subtle": "Subtle",
+ "study": "Study",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Supply",
- "survey": "Survey",
+ "supporter": "Supporters",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
- "survival_gear": "Survival gear",
+ "survey": "Survey",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Advantage",
- "teamwork": "Teamwork",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Tier",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Training",
"trait_name": "An Outlook trait",
- "supporter": "Support",
"transport": "Transport",
"trauma": "Trauma",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "trick",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "trick",
"tunnels": "Tunnels",
"turf": "Turf",
"unstable": "Unstable",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Upgrade",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Upgrade Costs",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Upgrade",
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
"use_eminence": "Use Eminence",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Vaults",
"vengeful": "Vengeful",
"version": "Version",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
@@ -849,8 +901,8 @@
"weapons_load": "Weapons",
"weapons_quality": "Weapons",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "with",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
- "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
+ "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/it.json b/Tribes in the Dark/translations/it.json
index dfb86dd83b25..4fc807e9b83d 100644
--- a/Tribes in the Dark/translations/it.json
+++ b/Tribes in the Dark/translations/it.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Pesante",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Pesante",
+ "+heavy": "+Pesante",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Pesante",
+ "a_boon": "A boon",
"a_consequence": "una conseguenza",
"ability_description": "Descrizione Abilità",
"ability_name": "nome abilità",
@@ -17,103 +18,104 @@
"advocate": "Advocate",
"agnite": "Agnite",
"alchemicals": "Alchemici",
- "an_upgrade": "Un potenziamento",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Armatura",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Armure",
"armor_quality": "Armure",
"armor_uses": "Usi Armatura",
+ "armor": "Armatura",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Assistere un compagno",
"autofill_reminder_crew": "Scrivi la tipologia della Banda qui sopra per generare le Abilità Speciali della Banda, i Potenziamenti, i Contatti e le Rivendicazioni.",
- "autofill_reminder_playbook": "Scrivi la tipologia del Libretto qui sopra per generare abilità, ogetti e contatti del libretto:",
- "background": "Contesto",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Contesto",
"bandoliers": "Bandoliere",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "sfrontato",
"bonus_die": "Dado Bonus",
"bonusdice": "Dado Bonus",
"boons": "Doni",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Spezzato",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cauto",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cauto",
"cell": "Cell",
"character_mode": "Modalità Personaggio",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "Immagine da mostrare accanto ai tiri",
"clock_name": "Nome Orologio",
- "clocks": "Orologi",
"clocks_only": "Mostra solo orologi",
- "cohort": "Cadre",
+ "clocks": "Orologi",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Freddo",
"colon": ":",
- "community": "Comunità",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Comunità",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Immanicato",
"consequence": "Complicazione",
- "consort": "Socializzare",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Contatti",
+ "consort": "Socializzare",
"contact_name": "Nome Contatto",
+ "contact": "Contatti",
"contacts": "Contatti",
- "controlled": "Controllato",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "artig",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Immanicato",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Immanicato",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Concentrato",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Iniziativa (Ini)",
+ "crew_ability_focused": "Concentrato",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Iniziativa (Ini)",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "Una breve descrizione della banda",
"crew_mode": "Cell Mode",
- "crew_tier": "Rango della Banda",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Specializzazioni",
- "crime": "Crimine",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crimine",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Morte",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Descrizione",
- "desperate": "Disperato",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Patto col Diavolo",
"diversion": "Diversion",
"divination": "Divinazione",
- "documents": "Documenti",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documenti",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "dream",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "dream",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "Vantaggi",
- "effect_query": "?{Efficacia|Normale|Limitata|Superiore|Estrema|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—oppure—",
+ "eminence": "Eminence",
"enchantment": "Ammaliameno",
"engagement": "Ingaggio",
"entanglement": "Coinvolgimento",
"evan": "Evan",
"expert": "Specializzazione",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Modalità Fazione",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Note Fazione",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Caduto",
"favor": "Favore",
- "fight": "combattere",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "combattere",
"fill_fields": "Popola automaticamente i campi della scheda quando si inserisce o si cambia libretto o tipo di banda",
- "finesse": "Grazia",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Grazia",
"first_eminence": "First",
"fixer": "Intermediario",
"flaws": "Difetti",
"flexible_width": "Larghezza della scheda flessibile (si adatta alla finestra)",
- "force": "forza",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Fortuna",
+ "force": "forza",
"fortune_roll": "Tiro Sorte",
+ "fortune": "Fortuna",
"free_thinker": "Free Thinker",
"friend_name": "Nome Amico",
- "friends": "Amici",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Caduto",
- "gather_information": "Raccogliere informazioni",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "Come posso trovare [X]?",
"gatherinfo_how_can_I_get_them": "Come posso convincerli a fare [X]?",
"gatherinfo_what_are_they_really": "Cosa stanno provando davvero?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "Cosa sta succedendo realmente?",
"gatherinfo_wheres_the_weakness": "Qual è la sua debolezza?",
"generate_factions": "Genera Fazioni",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Danno",
"haunted": "Tormentato",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Guarigione ",
"heat": "SOSP.",
"heavy": "Pesante",
- "heritage": "Origine",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Origine",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Presa",
"how_many_boxes": "Quante caselle?",
"how_much_load": "Quanto carico?",
- "hunt": "Cacciare",
"hunt_description": "punti con precisione un bersaglio. Segui un obiettivo o scopri la sua posizione. Fai un imboscata. Attacchi con un tiro di precisione da lontano.",
+ "hunt": "Cacciare",
"hunter": "Cacciatore",
- "hunting_grounds": "Terreno di Caccia",
"hunting_grounds_description": "Rapina",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Terreno di Caccia",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Animale da caccia",
"impaired": "Malridotta",
"indulge_vice": "Indulge",
"infirmary": "Infermeria",
- "influence": "influenza",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Perspicacia",
+ "influence": "influenza",
"insight_description": "Resistere a conseguenze da inganno o comprensione.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Perspicacia",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(in corsivo non conta per carico)",
"item_name": "Un oggetto utile",
"items": "Oggetti",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Guidare un'azione di gruppo",
"less_effect": "Efficac. ridotta",
"level_1": "Livello 1",
@@ -327,15 +371,15 @@
"level_3": "Livello 3",
"level_4": "Livello 4",
"light": "Lieve",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Ingombro",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Carico:",
+ "load": "Ingombro",
"look": "Aspetto",
- "lurk": "Nebbia",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Nebbia",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulator",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Immanicato",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Immanicato",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulator",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulator",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protettivo",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protettivo",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vendicativo",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Guerriero",
+ "outlook_trait_vengeful": "Vendicativo",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Guerriero",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoico",
"patron_spirit": "Patron Spirit",
"personal": "Libretto",
"pilot": "Pilotare",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "libretto",
- "playbook_ability_advocate": "Advocate",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Arciere",
+ "playbook_ability_advocate": "Advocate",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Difesa",
+ "playbook_ability_archer": "Arciere",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Difesa",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomat",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomat",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grazia",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Astuzia",
+ "playbook_ability_grace": "Grazia",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Astuzia",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Tuttofare",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Tuttofare",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Custode delle Tradizioni",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Pianificatore",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Pianificatore",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Misticismo",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Misticismo",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robusto",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robusto",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Seconda Vista",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Seconda Vista",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Show Off",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Elusivo",
+ "playbook_ability_show_off": "Show Off",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Elusivo",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Custode delle Tradizioni",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Avanzamento Libretto",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "Alleati",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "Una breve descrizione del libretto",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Amici",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Zaino",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Zaino",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Usi",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Usi",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Kit di Travestimento eccellente",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Kit di Travestimento eccellente",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Arma a una mano eccellente",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Arma a una mano eccellente",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Grimaldelli eccellenti",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Grimaldelli eccellenti",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Usi",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Usi",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "Alleati",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Amici",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Amici",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Amici",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "libretto",
"political": "Political",
"position": "Posizione",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "progresso orologio",
"protect_a_teammate": "Proteggere un compagno",
"protective": "Protettivo",
- "prowess": "Speciali",
"prowess_description": "Resistere a conseguenze da fatica fisica o ferita.",
- "push_yourself": "Spingiti al limite",
+ "prowess": "Speciali",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Qualità",
+ "push_yourself": "Spingiti al limite",
"quality_abbreviated": "Q:",
+ "quality": "Qualità",
"quarters": "Alloggio",
"query_for_consequence": "Query per nome conseguenza quando si resiste",
"ranger": "Ranger",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Razioni",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Razioni",
"reckless": "Avventato",
"recovery": "Recupero",
"recoveryblurb": "Ottieni un trattamento durante il downtime rer attivare un orologio di guarigione",
"rep": "Rep",
- "reputation": "Fama",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Fama",
"reset?": "resetta?",
- "resist_instructions": "Prendi 6 stress meno il valore del dado più alto. Se ottieni un Successo Critico rimuovi 1 stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Bonus Resistenza:",
"resists": "resiste",
- "resolve": "Risolutezza",
"resolve_description": "Resistere a conseguenze da fatica mentale o volontà.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Risolutezza",
"resources": "Risorse",
- "risky": "Rischioso",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualista",
"rituals": "Rituali",
- "roll": "tiro",
- "roll-inf": "tiro",
- "roll_engagement": "Tiro d'Ingaggio",
- "roll_for": "tiro per",
- "roll_fortune": "Tiro Fortuna",
- "roll_prep": "Roll Prep",
- "roll_their": "tiro del loro",
- "rolls": "tiro",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
+ "roll-inf": "rolls",
+ "roll": "rolls",
"rolls_for": "tira per",
"rolls_their": "rolls il loro",
+ "rolls": "tiro",
"sanctuary": "Santuario",
"searcher": "Searcher",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Invia i dettagli in chat",
"set_up_a_teammate": "Impostare la scena di un compagno",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "Scudo",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Scudo",
"short": "breve",
"show_broadcast": "Mostra i tasti di diffusione per l'invio delle informazioni in chat",
"show_cohort_section": "Mostra la sezione cricche sulla scheda del personaggio",
@@ -730,65 +779,67 @@
"show_outline": "Mostra contorno per i campi attivi",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Rammollito",
- "special": "Speciale",
"special_abilities": "Abilità Speciali",
"special_ability": "Abilità Speciale",
- "spiritual": "Spiritual",
+ "special": "Speciale",
"spiritual_detail": "Energia",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Scorta",
"status": "Stato",
"status0": "0",
"storageupgd": "Storage",
"stress": "Stress",
- "strong": "Vigore",
"strong_hold": "S",
- "study": "Studiare",
+ "strong": "Vigore",
"study_description": "Raccogli informazioni da documenti, giornali e libri. Fai ricerca su un tema esoterico. Analizzi da vicino una persona per captare bugie e le sue vere emozioni.",
- "subtle": "Subtle",
+ "study": "Studiare",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Rifornimento",
- "survey": "Sondare",
+ "supporter": "Supporters",
"survey_description": "Riconosci i segni rivelatori che anticipano guai in arrivo. Scopri opportunità e debolezze. Capisci le intenzioni o motivazioni di una persona.",
- "survival_gear": "Survival gear",
+ "survey": "Sondare",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Vantaggio",
- "teamwork": "Lavoro di squadra",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Livello",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Allenamento",
"trait_name": "An Outlook trait",
- "supporter": "Support",
"transport": "Trasporto",
"trauma": "Trauma",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "ingannare",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "ingannare",
"tunnels": "Tunnels",
"turf": "Terr.",
"unstable": "Instabile",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Potenziamento",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Costo Potenziamento",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Potenziamento",
"upon_crew_advance": "Ogni volta che la banda avanza, ogni PG ottiene Scorta = Rango + 2",
"use_eminence": "Use Eminence",
"use_kirsty": "Usa il font Kirsty se installato (Imposta solo se hai Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Caveau",
"vengeful": "Vendicativo",
"version": "Versione",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Libera stress pari al risultato del dado più alto ottenuto. Se il tiro vizio libera più livelli di stress di quelli che hai segnati, allora eccedi nel vizio.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(che ha attualmente ",
"viceroll2": ") indulge",
"vicious": "Crudele",
@@ -849,8 +901,8 @@
"weapons_load": "Armes :",
"weapons_quality": "Armes :",
"when_you_use_bandolier": "Quando usi uno spazio della bandoliera, scegli una sostanza:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "With",
"xp_beliefs": "Esprimi le tue convinzioni, i tuoi impulsi, il tuo retaggio.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Affrontate sfide al di sopra del vostro livello.",
"xp_crew_specific": "Inserisci il metodo specifico della tua banda per guadagnare PE qui.",
- "xp_desperate": "Quando fai un tiro azione disperato. Segna 1 PE nell’attributo dell’azione che hai tirato.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Inserisci il metodo specifico del tuo libretto per guadagnare PE qui.",
"xp_specific_extra": "Inserisci un altro metodo specifico per guadagnare PE qui.",
+ "xp_specific": "Inserisci il metodo specifico del tuo libretto per guadagnare PE qui.",
"xp_top": "Alla fine della sessione, Per ogni innesco segna 1 PE se la condizione si è verificata una volta (2 PE se la condizione si è verificata più volte).",
"xp_vice": "Hai lottato con problematiche legate ai tuoi vizi o traumi.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/ja.json b/Tribes in the Dark/translations/ja.json
index 2a4fc531ae5a..4df0bac2e042 100644
--- a/Tribes in the Dark/translations/ja.json
+++ b/Tribes in the Dark/translations/ja.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+重量",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+重量",
+ "+heavy": "+重量",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+重量",
+ "a_boon": "A boon",
"a_consequence": "a consequence",
"ability_description": "Ability description",
"ability_name": "技能名",
@@ -17,103 +18,104 @@
"advocate": "Advocate",
"agnite": "Agnite",
"alchemicals": "Alchemicals",
- "an_upgrade": "An upgrade",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "鎧",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "装甲",
"armor_quality": "装甲",
"armor_uses": "Armor uses",
+ "armor": "鎧",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Assist a teammate",
"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
- "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
- "background": "背景",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "背景",
"bandoliers": "Bandoliers",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "bold",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"boons": "Boons",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "くじける",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cautious",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cautious",
"cell": "Cell",
"character_mode": "Character Mode",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "Clock Name",
- "clocks": "Clocks",
"clocks_only": "Show clocks only",
- "cohort": "Cadre",
+ "clocks": "Clocks",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Cold",
"colon": ":",
- "community": "コミュニティ",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "コミュニティ",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Connected",
"consequence": "Consequence",
- "consort": "Consort",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "つながり",
+ "consort": "Consort",
"contact_name": "Contact name",
+ "contact": "つながり",
"contacts": "Contact",
- "controlled": "Controlled",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "製作",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Connected",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Connected",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Focused",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "イニシアチブ",
+ "crew_ability_focused": "Focused",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "イニシアチブ",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "A short crew description",
"crew_mode": "Cell Mode",
- "crew_tier": "Crew Tier",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "死",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "描写",
- "desperate": "Desperate",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Devil's Bargain",
"diversion": "Diversion",
"divination": "占術",
- "documents": "Documents",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documents",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "夢",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "夢",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "Edges",
- "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "心術",
"engagement": "Engagement",
"entanglement": "Entanglement",
"evan": "Evan",
"expert": "Expert",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Faction Mode",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Faction notes",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Favor",
- "fight": "fight",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "fight",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
- "finesse": "妙技",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "妙技",
"first_eminence": "First",
"fixer": "Fixer",
"flaws": "弱点・欠点",
"flexible_width": "Flexible character sheet width (adapts to container)",
- "force": "力場",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "運気",
+ "force": "力場",
"fortune_roll": "Fortune roll",
+ "fortune": "運気",
"free_thinker": "Free Thinker",
"friend_name": "Friend name",
- "friends": "Friends",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Gather Information",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "How can I find [X]?",
"gatherinfo_how_can_I_get_them": "How can I get them to [X]?",
"gatherinfo_what_are_they_really": "What are they really feeling?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_wheres_the_weakness": "Where's the weakness here?",
"generate_factions": "Generate Factions",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Harm",
"haunted": "Haunted",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "癒し",
"heat": "Heat",
"heavy": "重量",
- "heritage": "Heritage",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Heritage",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Hold",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
- "hunt": "Hunt",
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
+ "hunt": "Hunt",
"hunter": "狩人",
- "hunting_grounds": "Hunting Grounds",
"hunting_grounds_description": "Robbery",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Hunting Grounds",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Hunting Pet",
"impaired": "Impaired",
"indulge_vice": "Indulge",
"infirmary": "Infirmary",
- "influence": "influence",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "看破",
+ "influence": "influence",
"insight_description": "Resist consequences from deception or understanding.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "看破",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "アイテム",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Lead a group action",
"less_effect": "Less Effect",
"level_1": "LEVEL1",
@@ -327,15 +371,15 @@
"level_3": "LEVEL3",
"level_4": "LEVEL4",
"light": "ライト",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Load",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Load:",
+ "load": "Load",
"look": "Look",
- "lurk": "Lurk",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Lurk",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulator",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Connected",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Connected",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulator",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulator",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vengeful",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "戦士",
+ "outlook_trait_vengeful": "Vengeful",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "戦士",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoid",
"patron_spirit": "Patron Spirit",
"personal": "Playbook",
"pilot": "Pilot",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "playbook",
- "playbook_ability_advocate": "Advocate",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "Advocate",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Bastion",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Bastion",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "外交官",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "外交官",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Guile",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Guile",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mastermind",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mastermind",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "魔術師",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "魔術師",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Show Off",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Show Off",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Playbook Advancement",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "[Allies]",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "A short playbook description",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Friends",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Backpack",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Backpack",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+使用回数",
"playbook_item_bone_item_uses_description": "使用回数",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+使用回数",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Fine disguise kit",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Fine disguise kit",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Fine hand weapon",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Fine hand weapon",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Fine lockpicks",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Fine lockpicks",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+使用回数",
"playbook_item_medicine_satchel_uses_description": "使用回数",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+使用回数",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "[Allies]",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Friends",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Friends",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Friends",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "playbook",
"political": "Political",
"position": "Puesto",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
"protective": "Protective",
- "prowess": "Prowess",
"prowess_description": "Resist consequences from physical strain or injury.",
- "push_yourself": "Push yourself",
+ "prowess": "Prowess",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Quality",
+ "push_yourself": "Push yourself",
"quality_abbreviated": "Q:",
+ "quality": "Quality",
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"ranger": "レンジャー",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
- "reputation": "Reputation",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Reputation",
"reset?": "初期化?",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
- "resolve": "決意P",
"resolve_description": "Resist consequences from mental strain or willpower.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "決意P",
"resources": "リソース",
- "risky": "Risky",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualist",
"rituals": "Rituals",
- "roll": "ロール",
- "roll-inf": "判定",
- "roll_engagement": "Roll Engagement",
- "roll_for": "roll for",
- "roll_fortune": "Roll Fortune",
- "roll_prep": "Roll Prep",
- "roll_their": "roll their",
- "rolls": "rolls",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
+ "roll-inf": "rolls",
+ "roll": "rolls",
"rolls_for": "rolls for",
"rolls_their": "rolls their",
+ "rolls": "rolls",
"sanctuary": "Sanctuary",
"searcher": "Searcher",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "予言",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up a teammate",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "盾",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "盾",
"short": "短",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
@@ -730,65 +779,67 @@
"show_outline": "Show outline for active input fields",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Soft",
- "special": "特殊",
"special_abilities": "SPECIAL ABILITIES",
"special_ability": "Special Ability",
- "spiritual": "Spiritual",
+ "special": "特殊",
"spiritual_detail": "威力",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Stash",
"status": "地位",
"status0": "0",
"storageupgd": "Storage",
"stress": "Stress",
- "strong": "Strong",
"strong_hold": "動",
- "study": "Study",
+ "strong": "Strong",
"study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
- "subtle": "Subtle",
+ "study": "Study",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Supply",
- "survey": "Survey",
+ "supporter": "Supporters",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
- "survival_gear": "Survival gear",
+ "survey": "Survey",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "有利",
- "teamwork": "Teamwork",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Tier",
"tier0": "0",
- "tierI": "機",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "音",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Training",
"trait_name": "An Outlook trait",
- "supporter": "Support",
"transport": "Transport",
"trauma": "Trauma",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "trick",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "trick",
"tunnels": "Tunnels",
"turf": "Turf",
"unstable": "Unstable",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Upgrade",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Upgrade Costs",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Upgrade",
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
"use_eminence": "Use Eminence",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Vaults",
"vengeful": "Vengeful",
"version": "Version",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
@@ -849,8 +901,8 @@
"weapons_load": "近接武器",
"weapons_quality": "近接武器",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "With",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
- "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
+ "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/ko.json b/Tribes in the Dark/translations/ko.json
index 417b2f5545f4..8af4fb216eab 100644
--- a/Tribes in the Dark/translations/ko.json
+++ b/Tribes in the Dark/translations/ko.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+중갑",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+중갑",
+ "+heavy": "+중갑",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+중갑",
+ "a_boon": "A boon",
"a_consequence": "대가",
"ability_description": "능력 설명",
"ability_name": "능력 이름",
@@ -17,103 +18,104 @@
"advocate": "변론자",
"agnite": "Agnite",
"alchemicals": "연금물",
- "an_upgrade": "업그레이드",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "방어구",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "장갑",
"armor_quality": "Armure",
"armor_uses": "갑옷 사용 횟수",
+ "armor": "방어구",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "팀원에게 도움을 준다",
"autofill_reminder_crew": "조직 능력과 업그레이드, 연줄과 이권을 생성하려면 조직 유형의 이름을 입력하세요:",
- "autofill_reminder_playbook": "플레이북의 능력, 물품과 지인들을 생성하려면 위에 플레이북 이름을 입력하세요:",
- "background": "출신",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "출신",
"bandoliers": "도구띠",
"barter": "흥정\n",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "고급",
"bonus_die": "보너스 주사위",
"bonusdice": "보너스 주사위",
"boons": "축복",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "무너짐",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "신중함",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "신중함",
"cell": "Cell",
"character_mode": "캐릭터 모드",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "판정시 채팅창에 표시될 이미지",
"clock_name": "시계 이름",
- "clocks": "시계",
"clocks_only": "시계만 보이기",
- "cohort": "Cadre",
+ "clocks": "시계",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "냉혹",
"colon": ":",
- "community": "커뮤니티",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "커뮤니티",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "연줄의 그물",
"consequence": "대가",
- "consort": "친교",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Contact",
+ "consort": "친교",
"contact_name": "연줄 이름",
+ "contact": "Contact",
"contacts": "인연",
- "controlled": "안정적",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "공예",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "연줄의 그물",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "연줄의 그물",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "집중력",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "선제권",
+ "crew_ability_focused": "집중력",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "선제권",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "짧은 조직 설명",
"crew_mode": "Cell Mode",
- "crew_tier": "조직 등급",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "죽음",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "묘사",
- "desperate": "필사적",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "악마의 거래",
"diversion": "Diversion",
"divination": "신성",
- "documents": "문서",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "문서",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "꿈",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "꿈",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "장점",
- "effect_query": "?{결과|표준적|제한적|극적|극단적|없음}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "정예",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—또는—",
+ "eminence": "Eminence",
"enchantment": "Enchantment",
"engagement": "접근 판정",
"entanglement": "얽힘",
"evan": "Evan",
"expert": "전문가",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "파벌 목록",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "파벌 메모",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "소명",
- "fight": "fight",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "fight",
"fill_fields": "플레이북이나 조직 유형을 입력하거나 변경하면 자동으로 시트 칸이 작성됩니다",
- "finesse": "기교",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "기교",
"first_eminence": "First",
"fixer": "거간꾼",
"flaws": "단점",
"flexible_width": "유동적 캐릭터 시트 너비 (창에 맞게 변경)",
- "force": "힘",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "행운 판정",
+ "force": "힘",
"fortune_roll": "행운 판정",
+ "fortune": "행운 판정",
"free_thinker": "Free Thinker",
"friend_name": "친구 이름",
- "friends": "친구들",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "정보 수집하기",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "어떻게 하면 [X]를 찾을 수 있는가?",
"gatherinfo_how_can_I_get_them": "저들이 [X]를 하게 하려면?",
"gatherinfo_what_are_they_really": "저들의 진짜 기분은?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "이 상황의 진상은?",
"gatherinfo_wheres_the_weakness": "여기서 약점이 무엇인가?",
"generate_factions": "파벌 목록 작성",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "피해",
"haunted": "환각",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "회복",
"heat": "열기",
"heavy": "중장비병",
- "heritage": "혈통",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "혈통",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "통제",
"how_many_boxes": "칸 갯수를 입력해주세요",
"how_much_load": "하중을 입력해주세요",
- "hunt": "사냥",
"hunt_description": "대상을 추적한다. 위치와 움직임에 대해서 정보를 수집한다. 원거리에서 정밀 사격을 행한다.",
+ "hunt": "사냥",
"hunter": "사냥꾼",
- "hunting_grounds": "사냥터",
"hunting_grounds_description": "강도",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "사냥터",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "사냥 동물",
"impaired": "손상",
"indulge_vice": "Indulge",
"infirmary": "의무실",
- "influence": "영향",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "통찰력",
+ "influence": "영향",
"insight_description": "속임수나 이해에 의한 대가를 저항한다",
- "intrusion_tools": "Intrusion tools",
+ "insight": "통찰력",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(이탤릭체는 하중을 세지 않음)",
"item_name": "유용한 물품",
"items": "물품",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "집단 행동을 이끈다",
"less_effect": "효과 감소",
"level_1": "레벨 1",
@@ -327,15 +371,15 @@
"level_3": "레벨 3",
"level_4": "레벨 4",
"light": "경상",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "무게",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "하중:",
+ "load": "무게",
"look": "모습",
- "lurk": "족제비",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "족제비",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "모략가",
@@ -358,159 +402,162 @@
"ok": "확인",
"old_arts": "Old Arts",
"others": "기ㅣ타",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "연줄의 그물",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "연줄의 그물",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "모략가",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "모략가",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "보호자",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "보호자",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "복수심",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "전사",
+ "outlook_trait_vengeful": "복수심",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "전사",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "피해망상",
"patron_spirit": "Patron Spirit",
"personal": "플레이북",
"pilot": "운전",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "플레이북",
- "playbook_ability_advocate": "변호",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "변호",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "수호",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "수호",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "외교",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "외교",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "기품",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "간계도",
+ "playbook_ability_grace": "기품",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "간계도",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "조사관",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "사서관",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "책략가",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "책략가",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "신비",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "신비",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "수색꾼",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "수색꾼",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "자랑",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "자랑",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "조사관",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "사서관",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "플레이북 발전",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "[Allies]",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "짧은 플레이북 설명",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "친구들",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Backpack",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Backpack",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+사용",
"playbook_item_bone_item_uses_description": "사용 횟수",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+사용",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "고급 변장 도구",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "고급 변장 도구",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "고급 소형 무기",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "고급 소형 무기",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "고급 곁쇠",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "고급 곁쇠",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+사용",
"playbook_item_medicine_satchel_uses_description": "사용 횟수",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+사용",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "[Allies]",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "친구들",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "친구들",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "친구들",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "플레이북",
"political": "Political",
"position": "입지",
"prep": "준비",
@@ -668,49 +717,48 @@
"progress_clock": "시계",
"protect_a_teammate": "팀원을 보호한다",
"protective": "보호자",
- "prowess": "체력",
"prowess_description": "육체적 무리나 부상에 의한 대가를 저항한다.",
- "push_yourself": "분발",
+ "prowess": "체력",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "품질",
+ "push_yourself": "분발",
"quality_abbreviated": "급:",
+ "quality": "품질",
"quarters": "숙소",
"query_for_consequence": "여파의 이름",
"ranger": "Ranger",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "무모",
"recovery": "회복",
"recoveryblurb": "막간에 치료를 받아 회복 시계를 전진시킵니다,",
"rep": "명성",
- "reputation": "평판",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "평판",
"reset?": "초기화",
- "resist_instructions": "(6 - 가장 높은 주사위 결과) 만큼의 스트레스를 받습니다. 대성공을 굴리면 1 스트레스를 지웁니다.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "저항 보너스:",
"resists": "의",
- "resolve": "의지",
"resolve_description": "정신적 무리나 의지력에 의한 피해를 저항한다",
- "synthesis_description": "Use dream magic.",
+ "resolve": "의지",
"resources": "자원",
- "risky": "모험적",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualist",
"rituals": "의식",
- "roll": "의",
- "roll-inf": "판정",
- "roll_engagement": "접근 판정",
- "roll_for": "의",
- "roll_fortune": "행운 판정",
- "roll_prep": "Roll Prep",
- "roll_their": "의 판정",
- "rolls": "의 판정",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
+ "roll-inf": "rolls",
+ "roll": "rolls",
"rolls_for": "의 판정",
"rolls_their": "의 판정",
+ "rolls": "의 판정",
"sanctuary": "성소",
"searcher": "Searcher",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "채팅창에 상세 정보 표시",
"set_up_a_teammate": "밑작업을 한다",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "방패",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "방패",
"short": "짧게",
"show_broadcast": "채팅창으로 정보 보내는 버튼 표시",
"show_cohort_section": "캐릭터 시트에 구성원 칸 표시",
@@ -730,65 +779,67 @@
"show_outline": "활성화된 입력칸 테두리 표시",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "연약",
- "special": "특수",
"special_abilities": "특수 능력",
"special_ability": "특수 능력",
- "spiritual": "Spiritual",
+ "special": "특수",
"spiritual_detail": "위력",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "저축",
"status": "호감",
"status0": "0",
"storageupgd": "Storage",
"stress": "스트레스",
- "strong": "강함",
"strong_hold": "S",
- "study": "연구",
+ "strong": "강함",
"study_description": "사람, 문서 또는 물품을 가까이서 조사하여 정보를 모으고 지식을 적용한다. 더 깊은 이해를 얻는다. 연구한다.",
- "subtle": "Subtle",
+ "study": "연구",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "소환술",
"sundering": "Sundering",
"supply": "물자",
- "survey": "파악",
+ "supporter": "Supporters",
"survey_description": "장소나 상황을 파악하여 무슨 일이 벌어지는지 이해한다. 문제가 일어나기 전에 그것을 감지한다. 기회나 이용할 만한 것에 대한 정보를 수집한다.",
- "survival_gear": "Survival gear",
+ "survey": "파악",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "유리",
- "teamwork": "팀워크 전술",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "등급",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "훈련",
"trait_name": "An Outlook trait",
- "supporter": "서포트",
"transport": "운송",
"trauma": "트라우마",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "trick",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "trick",
"tunnels": "Tunnels",
"turf": "영토",
"unstable": "불안정",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "업그레이드",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "필요 업그레이드",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "업그레이드",
"upon_crew_advance": "조직이 발전할 때, 각 PC는 +2 저축을 얻습니다\n(등급당 추가 +1)",
"use_eminence": "Use Eminence",
"use_kirsty": "Kirsty 폰트를 사용합니다 (해당 폰트가 설치되어 있을 때만 선택할 것)",
@@ -827,10 +879,10 @@
"vaults": "금고",
"vengeful": "복수심",
"version": "버전",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "가장 높은 주사위 결과만큼의 스트레스를 제거합니다. 악습 탐닉의 결과가 현재 표시된 스트레스를 초과할 경우, 당신은 과몰입합니다.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(현재 ",
"viceroll2": ")의",
"vicious": "악랄",
@@ -849,8 +901,8 @@
"weapons_load": "Armes :",
"weapons_quality": "Armes :",
"when_you_use_bandolier": "도구띠 한 칸을 쓸 때마다, 연금물을 하나 선택합니다:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "의 저항",
"xp_beliefs": "신념, 동기, 혈통, 출신을 표현했다.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "자기 주제를 넘는 난관을 상대했다.",
"xp_crew_specific": "당신의 조직의 경험점 조건을 입력하십시오.",
- "xp_desperate": "필사적 행동 판정을 할 때마다, 그 행동의 특성 수치에 1XP를 표시하십시오.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "당신의 플레이북의 경험점 조건을 입력하십시오.",
"xp_specific_extra": "경험점을 표기하는 다른 조건을 입력하십시오.",
+ "xp_specific": "당신의 플레이북의 경험점 조건을 입력하십시오.",
"xp_top": "매 세션이 끝날 때마다, 아래의 각각의 항목에 대해, 1 XP를 표시하십시오(여러 번 발생한 항목에 대해서는 2 XP를 표기하십시오).",
"xp_vice": "악습이나 트라우마에서 비롯된 문제로 고생했다.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/nl.json b/Tribes in the Dark/translations/nl.json
index fa7d7782a7b0..22fc43d994f1 100644
--- a/Tribes in the Dark/translations/nl.json
+++ b/Tribes in the Dark/translations/nl.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Heavy",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Heavy",
+ "+heavy": "+Heavy",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Heavy",
+ "a_boon": "A boon",
"a_consequence": "a consequence",
"ability_description": "Ability description",
"ability_name": "Ability Name",
@@ -17,103 +18,104 @@
"advocate": "Advocate",
"agnite": "Agnite",
"alchemicals": "Alchemicals",
- "an_upgrade": "An upgrade",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Armure",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Armure",
"armor_quality": "Armure",
"armor_uses": "Armor uses",
+ "armor": "Armure",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Assist a teammate",
"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
- "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
- "background": "Transfondo",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Transfondo",
"bandoliers": "Bandoliers",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "bold",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"boons": "Boons",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Broken",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cautious",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cautious",
"cell": "Cell",
"character_mode": "Character Mode",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "Clock Name",
- "clocks": "Clocks",
"clocks_only": "Show clocks only",
- "cohort": "Cadre",
+ "clocks": "Clocks",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Cold",
"colon": ":",
- "community": "Gemeenschap",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Gemeenschap",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Connected",
"consequence": "Consequence",
- "consort": "Consort",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Contact",
+ "consort": "Consort",
"contact_name": "Contact name",
+ "contact": "Contact",
"contacts": "Contact",
- "controlled": "Controlled",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "handwerk",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Connected",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Connected",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Focused",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Initiatief",
+ "crew_ability_focused": "Focused",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Initiatief",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "A short crew description",
"crew_mode": "Cell Mode",
- "crew_tier": "Crew Tier",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Death",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Description:",
- "desperate": "Desperate",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Devil's Bargain",
"diversion": "Diversion",
"divination": "Divination",
- "documents": "Documents",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documents",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "dream",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "dream",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "Edges",
- "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "Enchantment",
"engagement": "Engagement",
"entanglement": "Entanglement",
"evan": "Evan",
"expert": "Expert",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Faction Mode",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Faction notes",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Favor",
- "fight": "fight",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "fight",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
- "finesse": "Finesse",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Finesse",
"first_eminence": "First",
"fixer": "Fixer",
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
- "force": "fORCE",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Fortune",
+ "force": "fORCE",
"fortune_roll": "Fortune roll",
+ "fortune": "Fortune",
"free_thinker": "Free Thinker",
"friend_name": "Friend name",
- "friends": "Friends",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Gather Information",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "How can I find [X]?",
"gatherinfo_how_can_I_get_them": "How can I get them to [X]?",
"gatherinfo_what_are_they_really": "What are they really feeling?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_wheres_the_weakness": "Where's the weakness here?",
"generate_factions": "Generate Factions",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Harm",
"haunted": "Haunted",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Show Healing",
"heat": "Heat",
"heavy": "Heavy",
- "heritage": "Heritage",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Heritage",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Hold",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
- "hunt": "Hunt",
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
+ "hunt": "Hunt",
"hunter": "Hunter",
- "hunting_grounds": "Hunting Grounds",
"hunting_grounds_description": "Robbery",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Hunting Grounds",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Hunting Pet",
"impaired": "Impaired",
"indulge_vice": "Indulge",
"infirmary": "Infirmary",
- "influence": "influence",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Overreding",
+ "influence": "influence",
"insight_description": "Resist consequences from deception or understanding.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Overreding",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Lead a group action",
"less_effect": "Less Effect",
"level_1": "Level 1",
@@ -327,15 +371,15 @@
"level_3": "Level 3",
"level_4": "Level 4",
"light": "Licht",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Load",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Load:",
+ "load": "Load",
"look": "Look",
- "lurk": "Lurk",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Lurk",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulator",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Connected",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Connected",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulator",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulator",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vengeful",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Warrior",
+ "outlook_trait_vengeful": "Vengeful",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Warrior",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoid",
"patron_spirit": "Patron Spirit",
"personal": "Playbook",
"pilot": "Pilot",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "playbook",
- "playbook_ability_advocate": "Advocate",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "Advocate",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Bastion",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Bastion",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomat",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomat",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Guile",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Guile",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mastermind",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mastermind",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mystic",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mystic",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Show Off",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Show Off",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Playbook Advancement",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "[Allies]",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "A short playbook description",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Friends",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Backpack",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Backpack",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Uses",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Uses",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Fine disguise kit",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Fine disguise kit",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Fine hand weapon",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Fine hand weapon",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Fine lockpicks",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Fine lockpicks",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Uses",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Uses",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "[Allies]",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Friends",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Friends",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Friends",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "playbook",
"political": "Political",
"position": "Puesto",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
"protective": "Protective",
- "prowess": "Prowess",
"prowess_description": "Resist consequences from physical strain or injury.",
- "push_yourself": "Push yourself",
+ "prowess": "Prowess",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Quality",
+ "push_yourself": "Push yourself",
"quality_abbreviated": "Q:",
+ "quality": "Quality",
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"ranger": "Ranger",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
- "reputation": "Reputation",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Reputation",
"reset?": "reset?",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
- "resolve": "Inzicht",
"resolve_description": "Resist consequences from mental strain or willpower.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Inzicht",
"resources": "Resources",
- "risky": "Risky",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualist",
"rituals": "Rituals",
- "roll": "rolls",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
"roll-inf": "rolls",
- "roll_engagement": "Roll Engagement",
- "roll_for": "roll for",
- "roll_fortune": "Roll Fortune",
- "roll_prep": "Roll Prep",
- "roll_their": "roll their",
- "rolls": "rolls",
+ "roll": "rolls",
"rolls_for": "rolls for",
"rolls_their": "rolls their",
+ "rolls": "rolls",
"sanctuary": "Sanctuary",
"searcher": "Searcher",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up a teammate",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "Bouclier",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Bouclier",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
@@ -730,65 +779,67 @@
"show_outline": "Show outline for active input fields",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Soft",
- "special": "Special",
"special_abilities": "SPECIAL ABILITIES",
"special_ability": "Special Ability",
- "spiritual": "Spiritual",
+ "special": "Special",
"spiritual_detail": "Power",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Stash",
"status": "Status",
"status0": "0",
"storageupgd": "Storage",
"stress": "Stress",
- "strong": "Strong",
"strong_hold": "S",
- "study": "Study",
+ "strong": "Strong",
"study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
- "subtle": "Subtle",
+ "study": "Study",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Supply",
- "survey": "Survey",
+ "supporter": "Supporters",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
- "survival_gear": "Survival gear",
+ "survey": "Survey",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Advantage",
- "teamwork": "Teamwork",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Tier",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Training",
"trait_name": "An Outlook trait",
- "supporter": "Support",
"transport": "Transport",
"trauma": "Trauma",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "trick",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "trick",
"tunnels": "Tunnels",
"turf": "Turf",
"unstable": "Unstable",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Upgrade",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Upgrade Costs",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Upgrade",
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
"use_eminence": "Use Eminence",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Vaults",
"vengeful": "Vengeful",
"version": "Version",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
@@ -849,8 +901,8 @@
"weapons_load": "Armes :",
"weapons_quality": "Armes :",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "With",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
- "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
+ "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/pb.json b/Tribes in the Dark/translations/pb.json
index 266b60be9621..8a83b2d805b9 100644
--- a/Tribes in the Dark/translations/pb.json
+++ b/Tribes in the Dark/translations/pb.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Heavy",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Heavy",
+ "+heavy": "+Heavy",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Heavy",
+ "a_boon": "A boon",
"a_consequence": "a consequence",
"ability_description": "Ability description",
"ability_name": "Ability Name",
@@ -17,103 +18,104 @@
"advocate": "Advocate",
"agnite": "Agnite",
"alchemicals": "Alchemicals",
- "an_upgrade": "An upgrade",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Armadura",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Armadura",
"armor_quality": "Armadura",
"armor_uses": "Armor uses",
+ "armor": "Armadura",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Assist a teammate",
"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
- "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
- "background": "Antecedente",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Antecedente",
"bandoliers": "Bandoliers",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "bold",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"boons": "Boons",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Broken",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cautious",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cautious",
"cell": "Cell",
"character_mode": "Character Mode",
- "charismatic": "Charismatic",
"charismatic_detail": "Debandada",
+ "charismatic": "Charismatic",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "Clock Name",
- "clocks": "Clocks",
"clocks_only": "Show clocks only",
- "cohort": "Cadre",
+ "clocks": "Clocks",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Cold",
"colon": ":",
- "community": "Community",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Community",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Connected",
"consequence": "Consequence",
- "consort": "Consort",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Contact",
+ "consort": "Consort",
"contact_name": "Contact name",
+ "contact": "Contact",
"contacts": "Contacts",
- "controlled": "Controlled",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "manufatura",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Connected",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Connected",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Focused",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Iniciativa",
+ "crew_ability_focused": "Focused",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Iniciativa",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "A short crew description",
"crew_mode": "Cell Mode",
- "crew_tier": "Crew Tier",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Death",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Descrição",
- "desperate": "Desperate",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Devil's Bargain",
"diversion": "Diversion",
"divination": "Previsão",
- "documents": "Documents",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documents",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "dream",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "dream",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "Edges",
- "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "Encantamento",
"engagement": "Engagement",
"entanglement": "Entanglement",
"evan": "Evan",
"expert": "Especialista",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Faction Mode",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Faction notes",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Favor",
- "fight": "fight",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "fight",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
- "finesse": "Finesse",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Finesse",
"first_eminence": "Primeiro",
"fixer": "Fixer",
"flaws": "Fraquezas",
"flexible_width": "Flexible character sheet width (adapts to container)",
- "force": "força",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Fortune",
+ "force": "força",
"fortune_roll": "Fortune roll",
+ "fortune": "Fortune",
"free_thinker": "Free Thinker",
"friend_name": "Friend name",
- "friends": "Friends",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Informações do Personagem",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "How can I find [X]?",
"gatherinfo_how_can_I_get_them": "How can I get them to [X]?",
"gatherinfo_what_are_they_really": "What are they really feeling?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_wheres_the_weakness": "Where's the weakness here?",
"generate_factions": "Generate Factions",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Harm",
"haunted": "Haunted",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Cura",
"heat": "Heat",
"heavy": "Heavy",
- "heritage": "Heritage",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Heritage",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Hold",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
- "hunt": "Caçar",
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
+ "hunt": "Caçar",
"hunter": "Hunter",
- "hunting_grounds": "Hunting Grounds",
"hunting_grounds_description": "Robbery",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Hunting Grounds",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Hunting Pet",
"impaired": "Impaired",
"indulge_vice": "Indulge",
"infirmary": "Infirmary",
- "influence": "influence",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Intuição",
+ "influence": "influence",
"insight_description": "Resist consequences from deception or understanding.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Intuição",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Lead a group action",
"less_effect": "Less Effect",
"level_1": "Level 1",
@@ -327,15 +371,15 @@
"level_3": "Level 3",
"level_4": "Level 4",
"light": "Light",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Load",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Load:",
+ "load": "Load",
"look": "Look",
- "lurk": "Lurk",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Lurk",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulator",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Connected",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Connected",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulator",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulator",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vengeful",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Guerreiro",
+ "outlook_trait_vengeful": "Vengeful",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Guerreiro",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoid",
"patron_spirit": "Patron Spirit",
"personal": "Playbook",
"pilot": "Piloto",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "playbook",
- "playbook_ability_advocate": "Advocate",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "Advocate",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Fortaleza",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Fortaleza",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomat",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomat",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Guile",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Guile",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mastermind",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mastermind",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mystic",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mystic",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Show Off",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Show Off",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Playbook Advancement",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "Aliados",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "A short playbook description",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Friends",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Mochila",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Mochila",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Uses",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Uses",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Fine disguise kit",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Fine disguise kit",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Fine hand weapon",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Fine hand weapon",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Fine lockpicks",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Fine lockpicks",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Uses",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Uses",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "Aliados",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Friends",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Friends",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Friends",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "playbook",
"political": "Political",
"position": "Position",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
"protective": "Protective",
- "prowess": "Prowess",
"prowess_description": "Resist consequences from physical strain or injury.",
- "push_yourself": "Push yourself",
+ "prowess": "Prowess",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Quality",
+ "push_yourself": "Push yourself",
"quality_abbreviated": "Q:",
+ "quality": "Quality",
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"ranger": "Ranger",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
- "reputation": "Reputação",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Reputação",
"reset?": "reset?",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
- "resolve": "Determinação",
"resolve_description": "Resist consequences from mental strain or willpower.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Determinação",
"resources": "Recursos",
- "risky": "Risky",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualist",
"rituals": "Rituals",
- "roll": "rolagem",
- "roll-inf": "rolagem",
- "roll_engagement": "Roll Engagement",
- "roll_for": "roll for",
- "roll_fortune": "Roll Fortune",
- "roll_prep": "Roll Prep",
- "roll_their": "roll their",
- "rolls": "rolls",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
+ "roll-inf": "rolls",
+ "roll": "rolls",
"rolls_for": "rolls for",
"rolls_their": "rolls their",
+ "rolls": "rolls",
"sanctuary": "Sanctuary",
"searcher": "Searcher",
"second_eminence": "Segundo",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up a teammate",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Estilhaçado",
- "shield": "Escudo",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Escudo",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
@@ -730,65 +779,67 @@
"show_outline": "Show outline for active input fields",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Soft",
- "special": "Especial",
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
- "spiritual": "Spiritual",
+ "special": "Especial",
"spiritual_detail": "Poder",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Stash",
"status": "Status",
"status0": "0",
"storageupgd": "Storage",
"stress": "Stress",
- "strong": "Strong",
"strong_hold": "M",
- "study": "Study",
+ "strong": "Strong",
"study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
- "subtle": "Subtle",
+ "study": "Study",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Supply",
- "survey": "Survey",
+ "supporter": "Supporters",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
- "survival_gear": "Survival gear",
+ "survey": "Survey",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Vantagem",
- "teamwork": "Teamwork",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Tier",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "P",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Treinamento",
"trait_name": "An Outlook trait",
- "supporter": "Apoio",
"transport": "Transport",
"trauma": "Trauma",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "trick",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "trick",
"tunnels": "Tunnels",
"turf": "Território",
"unstable": "Unstable",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Upgrade",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Upgrade Costs",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Upgrade",
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
"use_eminence": "Use Eminence",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Vaults",
"vengeful": "Vengeful",
"version": "Versão",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
@@ -849,8 +901,8 @@
"weapons_load": "Armas",
"weapons_quality": "Armas",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "with",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
- "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
+ "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/pl.json b/Tribes in the Dark/translations/pl.json
index 5b643ba2e07b..4198ab8714b2 100644
--- a/Tribes in the Dark/translations/pl.json
+++ b/Tribes in the Dark/translations/pl.json
@@ -1,8 +1,9 @@
{
- "+heavy": "Ciężki",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "Ciężki",
+ "+heavy": "Ciężki",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "Ciężki",
+ "a_boon": "A boon",
"a_consequence": "konsekwencja",
"ability_description": "Opis zdolności",
"ability_name": "Nazwa zdolności",
@@ -17,103 +18,104 @@
"advocate": "Advocate",
"agnite": "Agnite",
"alchemicals": "Substancje alchemiczne",
- "an_upgrade": "Ulepszenie",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Pancerz",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "wytrzymałość",
"armor_quality": "Pancerz",
"armor_uses": "Użycia pancerza",
+ "armor": "Pancerz",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Pomóż towarzyszowi",
"autofill_reminder_crew": "Uzupełnij zdolności szajki, ulepszenia, kontakty i tereny dla wybranej szajki, wpisując powyżej jej nazwę:",
- "autofill_reminder_playbook": "Uzupełnij zdolności, przedmioty i przyjaciół dla wybranej księgi łotra, wpsisująć powyżej jej nazwę:",
- "background": "Przeszłość",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Przeszłość",
"bandoliers": "Bandoliery",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "zboldowany",
"bonus_die": "Dodatkowa kość",
"bonusdice": "Kość bonusowa",
"boons": "Dary",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Pokonany",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Ostrożny",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Ostrożny",
"cell": "Cell",
"character_mode": "Karta Bohatera",
- "charismatic": "Charismatic",
"charismatic_detail": "Zbiórka",
+ "charismatic": "Charismatic",
"chat_image": "Grafika wyników rzutów w czacie",
"clock_name": "Nazwa zegara",
- "clocks": "Zegary",
"clocks_only": "Pokaż tylko zegary",
- "cohort": "Cadre",
+ "clocks": "Zegary",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Oziębły",
"colon": ":",
- "community": "Społeczność",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Społeczność",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Powiązany",
"consequence": "Konsekwencja",
- "consort": "Bratanie",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Znajomości",
+ "consort": "Bratanie",
"contact_name": "Imię kontaktu",
+ "contact": "Znajomości",
"contacts": "Kontakty",
- "controlled": "Kontrolowane",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "rzemiosło",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Powiązany",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Powiązany",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Skupiony",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Inicjatywa",
+ "crew_ability_focused": "Skupiony",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Inicjatywa",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "Krótki opis szajki",
"crew_mode": "Cell Mode",
- "crew_tier": "Krąg Szajki",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Występek",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Występek",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Śmierć",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Opisy",
- "desperate": "Desperackie",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Czarci Targ",
"diversion": "Diversion",
"divination": "Wieszczenie",
- "documents": "Dokumenty",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Dokumenty",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "dream",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "dream",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "Przewagi",
- "effect_query": "?{Efekt|Normalny|Ograniczony|Duży|Ogromny|Zerowy}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elitarny",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "albo",
+ "eminence": "Eminence",
"enchantment": "Zaklinanie",
"engagement": "Wejście",
"entanglement": "Uwikłanie",
"evan": "Evan",
"expert": "Ekspert",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Karta Frakcji",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Notatki frakcji",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Przychylność",
- "fight": "bójka",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "bójka",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
- "finesse": "Finezja",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Finezja",
"first_eminence": "First",
"fixer": "Macher",
"flaws": "Przywary",
"flexible_width": "Flexible character sheet width (adapts to container)",
- "force": "siła",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Szczęście",
+ "force": "siła",
"fortune_roll": "Rzut na szczęście",
+ "fortune": "Szczęście",
"free_thinker": "Free Thinker",
"friend_name": "Imię przyjaciela",
- "friends": "Przyjaciele",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Zbieranie informacji",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "Jak mogę odnaleźć [X]?",
"gatherinfo_how_can_I_get_them": "Jak mogę doprowadzić ich do[X]?",
"gatherinfo_what_are_they_really": "Co oni tak naprawdę czują?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "Co się tutaj tak naprawdę dzieje?",
"gatherinfo_wheres_the_weakness": "Gdzie znajduje się słąby punkt?",
"generate_factions": "Wygeneruj Frakcje",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Obrażenia",
"haunted": "Nawiedzony",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Uzdrawianie",
"heat": "Przyp.",
"heavy": "Ciężki",
- "heritage": "Miejsce urodzenia",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Miejsce urodzenia",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Kont.",
"how_many_boxes": "Liczba kratek",
"how_much_load": "Obciążenie",
- "hunt": "Łowiectwo",
"hunt_description": "Poluj na swój cel; zbieraj informacje o jego działaniach i lokalizacji; zastrzel go z bezpiecznej odległości.",
+ "hunt": "Łowiectwo",
"hunter": "Łowca",
- "hunting_grounds": "Tereny łowieckie",
"hunting_grounds_description": "Robbery",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Tereny łowieckie",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Zwierzęcy towarzysz",
"impaired": "Zm.",
"indulge_vice": "Indulge",
"infirmary": "Szpital",
- "influence": "influence",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Przenikliwość",
+ "influence": "influence",
"insight_description": "Konsekwencje oszustwa lub próby zrozumienia czegoś.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Przenikliwość",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(kursywa = obciążenie 0)",
"item_name": "Przydatny przedmiot",
"items": "Przedmioty",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Przewódź akcji grupowej",
"less_effect": "redukcja efektu",
"level_1": "Poziom 1",
@@ -327,15 +371,15 @@
"level_3": "Poziom 3",
"level_4": "Poziom 4",
"light": "Lekki",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Udźwig",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Obciążenie:",
+ "load": "Udźwig",
"look": "Wygląd",
- "lurk": "Czyhacz",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Czyhacz",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulant",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Powiązany",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Powiązany",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulant",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulant",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Opiekuńczy",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Opiekuńczy",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Mściwy",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Wojownik",
+ "outlook_trait_vengeful": "Mściwy",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Wojownik",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoik",
"patron_spirit": "Patron Spirit",
"personal": "Role",
"pilot": "Pilotowanie",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "księga łotra",
- "playbook_ability_advocate": "Advocate",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "Advocate",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Bastion",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Bastion",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomat",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomat",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Wdzięk",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Spryt",
+ "playbook_ability_grace": "Wdzięk",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Spryt",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Wszechstronnie uzdolniony",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Wszechstronnie uzdolniony",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Kronikarz",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mistrz zbrodni",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mistrz zbrodni",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mistycyzm",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mistycyzm",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Krzepki",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Krzepki",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Percepcja Magiczna",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Percepcja Magiczna",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Show Off",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Show Off",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Kronikarz",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Rozwój księgi łotra",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "[Allies]",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "Krótki opis księgi łotra",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Przyjaciele",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Plecak",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Plecak",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Użycia",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Użycia",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Wyśmienite narzędzia oszusta",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Wyśmienite narzędzia oszusta",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Wyśmienita broń ręczna",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Wyśmienita broń ręczna",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Wyśmienite wytrychy",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Wyśmienite wytrychy",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Użycia",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Użycia",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "[Allies]",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Przyjaciele",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Przyjaciele",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Przyjaciele",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "księga łotra",
"political": "Political",
"position": "Stanowisko",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "zegar postępu",
"protect_a_teammate": "Chroń towarzysza",
"protective": "Opiekuńczy",
- "prowess": "Sprawność",
"prowess_description": "Konsekwencje wysiłku fizycznego lub ran.",
- "push_yourself": "Forsuj się",
+ "prowess": "Sprawność",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Jakość",
+ "push_yourself": "Forsuj się",
"quality_abbreviated": "J:",
+ "quality": "Jakość",
"quarters": "Kwatery",
"query_for_consequence": "Query for consequence name when resisting",
"ranger": "Wędrowca",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Żywność",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Żywność",
"reckless": "Lekkomyślny",
"recovery": "Powrót do zdrowia",
"recoveryblurb": "Otrzymaj opiekę medyczną, aby zaznaczyć segmenty zegara zdrowienia.",
"rep": "Rep",
- "reputation": "Reputacja",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Reputacja",
"reset?": "usuń?",
- "resist_instructions": "Zaznacz 6 stresu minus najwyższy wynik na kości. Kiedy uzyskasz krytyka na odpieraniu, usuń 1 stres.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
- "resolve": "Determinacja",
"resolve_description": "Konsekwencje wysiłku umysłowego lub użycia siły woli.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Determinacja",
"resources": "Zasoby",
- "risky": "Ryzykowny",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualist",
"rituals": "Rytuał",
- "roll": "Rzut",
- "roll-inf": "Rzut",
- "roll_engagement": "Rzut na wejście",
- "roll_for": "rzut na",
- "roll_fortune": "Rzut na szczęście",
- "roll_prep": "Roll Prep",
- "roll_their": "rzut na",
- "rolls": "rzuca",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
+ "roll-inf": "rolls",
+ "roll": "rolls",
"rolls_for": "rzut na",
"rolls_their": "rzut na",
+ "rolls": "rzuca",
"sanctuary": "Sanktuarium",
"searcher": "Searcher",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Wyślij do czatu",
"set_up_a_teammate": "Przygotuj akcję",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "Tarcza",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Tarcza",
"short": "bliski",
"show_broadcast": "Pokaż przyciski wysłania inforamcji do czatu",
"show_cohort_section": "Pokaż sekcję kohorty na karcie bohatera",
@@ -730,65 +779,67 @@
"show_outline": "Show outline for active input fields",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Wrażliwy",
- "special": "Specjaliści",
"special_abilities": "Zdolności specjalne",
"special_ability": "Zdolność specjalna",
- "spiritual": "Spiritual",
+ "special": "Specjaliści",
"spiritual_detail": "Pkt. Magii",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Skrytka",
"status": "Status",
"status0": "0",
"storageupgd": "Storage",
"stress": "Stres",
- "strong": "Mocna",
"strong_hold": "S",
- "study": "Analizowanie",
+ "strong": "Mocna",
"study_description": "Analizuj osobę, dokument lub przedmiot, aby zebrać o nim informacje i wykorzystać zdobytą wiedzę; zdobądz lepsze rozeznanie; przeprowadź badania.",
- "subtle": "Subtle",
+ "study": "Analizowanie",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Zaopatrzenie",
- "survey": "Obserwowanie",
+ "supporter": "Supporters",
"survey_description": "Obserwuj miejsca lub sytuacje, aby zrozumieć, co się tak naprawdę dzieje; dostrzegaj problemy, zanim się pojawią; zbieraj informacje o szansach i zagrożeniach dla twoich planów.",
- "survival_gear": "Survival gear",
+ "survey": "Obserwowanie",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Przewaga",
- "teamwork": "Praca zespołowa",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Poziom",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "W",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Trening",
"trait_name": "An Outlook trait",
- "supporter": "Wsparcie",
"transport": "Transport",
"trauma": "Trauma",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "trick",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "trick",
"tunnels": "Tunnels",
"turf": "Teren",
"unstable": "Niestabilny",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Ulepszenie",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Koszt ulepszenia",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Ulepszenie",
"upon_crew_advance": "Przy rozwinięciu szajki każdy BG otrzymuje do skrytki Krąg+2 dukaty",
"use_eminence": "Use Eminence",
"use_kirsty": "Użyj fontu Kirsty jeśli jest zainstawlowany (zanzaczy tylko, jeśli masz zainstalowany)",
@@ -827,10 +879,10 @@
"vaults": "Skarbiec",
"vengeful": "Mściwy",
"version": "Wersja",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Okrutny",
@@ -849,8 +901,8 @@
"weapons_load": "Uzbrojenie",
"weapons_quality": "Uzbrojenie",
"when_you_use_bandolier": "Kiedy korzystasz z komórki bandoliera, wybierz substancję alchemiczną:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "i",
"xp_beliefs": "Uzewnętrzniłeś swoje przekonania, motywacje, dziedzictwo lub przeszłość.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Zmaganie się z potężniejszymi przeciwnościami.",
"xp_crew_specific": "Wpisz tutaj wyzwalacz pd przypisany do wybranej szajki.",
- "xp_desperate": "Po każdym desperackim rzucie na akcję zaznacz 1 pd dla nadrzędnej cechy.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Wpisz tutaj wyzwalacz pd przypisany do wybranej księgi łotra.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
+ "xp_specific": "Wpisz tutaj wyzwalacz pd przypisany do wybranej księgi łotra.",
"xp_top": "Pod koniec każdej sesji zaznacz 1 pd (w księdze łotra lub przy dowolnej cesze) za każdy poniższy wyzwalacz, który pojawił się podczas gry, lub 2 pd, jeśli wystąpił on wielokrotnie.",
"xp_vice": "Zmierzyłeś się z problemami wynikającymi z twojej słabości lub traum.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/pt.json b/Tribes in the Dark/translations/pt.json
index 925edf091d4d..5ba5f11bc7e5 100644
--- a/Tribes in the Dark/translations/pt.json
+++ b/Tribes in the Dark/translations/pt.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Pesada",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Pesado",
+ "+heavy": "+Pesada",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Pesado",
+ "a_boon": "A boon",
"a_consequence": "uma consequência",
"ability_description": "Descrição da Habilidade",
"ability_name": "Habilidade",
@@ -17,103 +18,104 @@
"advocate": "Advocate",
"agnite": "Agnite",
"alchemicals": "Alquímicos",
- "an_upgrade": "Um upgrade",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Arm.",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Armadura:",
"armor_quality": "Armadura:",
"armor_uses": "Usos de arm.",
+ "armor": "Arm.",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Ajudar um companheiro",
"autofill_reminder_crew": "Para gerar habilidades do bando, melhorias, contatos, e posses, escreva o nome do bando abaixo:",
- "autofill_reminder_playbook": "Para gerar as habilidades, itens e amigos da cartilha, digite o nome da cartilha abaixo:",
- "background": "Antecedente",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Antecedente",
"bandoliers": "Bandoleiras",
"barter": "Escambo",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "negrito",
"bonus_die": "Dado Extra",
"bonusdice": "Dados Extras",
"boons": "Dádivas",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Arras.",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cautious",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cautious",
"cell": "Cell",
"character_mode": "Personagem",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "Imagem para mostrar junto às rolagens do Chat",
"clock_name": "Nome do Relógio",
- "clocks": "Relógios",
"clocks_only": "Mostrar Relógios",
- "cohort": "Cadre",
+ "clocks": "Relógios",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Hipotérmico",
"colon": ":",
- "community": "Comunidade",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Comunidade",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Bem Conectado",
"consequence": "Consequência",
- "consort": "Socializar",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Contact",
+ "consort": "Socializar",
"contact_name": "Nome do Contato",
+ "contact": "Contact",
"contacts": "Contratos",
- "controlled": "Controlada",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "ofício",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Bem Conectado",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Bem Conectado",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Concentrado",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Iniciativa",
+ "crew_ability_focused": "Concentrado",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Iniciativa",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "Uma pequena descrição do bando",
"crew_mode": "Cell Mode",
- "crew_tier": "Categoria do Bando",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Morte",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Descrição",
- "desperate": "Desesperada",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Acordo com o Diabo",
"diversion": "Diversion",
"divination": "Previsão",
- "documents": "Documentos",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documentos",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "dream",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "dream",
"dreamer": "Dreamer",
"driven": "Motivado",
"edges": "Vantagens",
- "effect_query": "?{Efeito|Padrão|Limitado|Sensacional|Extremo|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "Encantamento",
"engagement": "Abertura",
"entanglement": "Desavenças",
"evan": "Evan",
"expert": "Espec.",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Facção",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Notas de Facção",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Favor",
- "fight": "lutar",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "lutar",
"fill_fields": "Preencher automaticamente os campos da ficha ao mudar o tipo de cartilha ou bando",
- "finesse": "Refinamento",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Refinamento",
"first_eminence": "First",
"fixer": "Mediador",
"flaws": "Falhas",
"flexible_width": "Largura flexível da ficha de personagem (adapta-se ao conteúdo)",
- "force": "força",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Sorte",
+ "force": "força",
"fortune_roll": "Rolagem de sorte",
+ "fortune": "Sorte",
"free_thinker": "Free Thinker",
"friend_name": "Nome do amigo",
- "friends": "Amigos",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Levantando Informações",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "Como eu posso encontrar [X]?",
"gatherinfo_how_can_I_get_them": "Como posso convencê-los a [X]?",
"gatherinfo_what_are_they_really": "O que estão realmente sentindo?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "O que realmente está rolando?",
"gatherinfo_wheres_the_weakness": "Onde eles estão vulneráveis?",
"generate_factions": "Gerar Facções",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Ferimentos",
"haunted": "Assombrado",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Cura",
"heat": "Atenção",
"heavy": "Pesada",
- "heritage": "Herança",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Herança",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Cont.",
"how_many_boxes": "Quantas caixas?",
"how_much_load": "Quanta carga?",
- "hunt": "Caçar",
"hunt_description": "Caçar um alvo; levantar informações sobre sua localização e movimento; fazer disparos precisos à distância.",
+ "hunt": "Caçar",
"hunter": "Caçador",
- "hunting_grounds": "Área de Caça",
"hunting_grounds_description": "Roubo",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Área de Caça",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Animal de caça",
"impaired": "Enfraq.",
"indulge_vice": "Indulge",
"infirmary": "Enfermaria",
- "influence": "influência",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Perspicácia",
+ "influence": "influência",
"insight_description": "Resiste a consequências relacionadas a enganação ou que exijam uma boa capacidade de compreensão.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Perspicácia",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(Em itálico não contam para carga)",
"item_name": "Um item útil",
"items": "Itens",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Liderar uma ação coletiva",
"less_effect": "Efeito Red.",
"level_1": "Nível 1",
@@ -327,15 +371,15 @@
"level_3": "Nível 3",
"level_4": "Nível 4",
"light": "Leves",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Carga",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Carga:",
+ "load": "Carga",
"look": "Aparência",
- "lurk": "Furtivo",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Furtivo",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulador",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarquista",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Bem Conectado",
+ "outlook_trait_anarchist": "Anarquista",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Bem Conectado",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Motivado",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Motivado",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulador",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulador",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vingativo",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Guerreiro",
+ "outlook_trait_vengeful": "Vingativo",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Guerreiro",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoico",
"patron_spirit": "Patron Spirit",
"personal": "Manual de Jogo",
"pilot": "Piloto",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "cartilha",
- "playbook_ability_advocate": "Advocate",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Arqueiro",
+ "playbook_ability_advocate": "Advocate",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Fortaleza",
+ "playbook_ability_archer": "Arqueiro",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Fortaleza",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomata",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomata",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Malícia",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Malícia",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Pau pra toda obra",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigador",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Pau pra toda obra",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Visionário",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Visionário",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mystic",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mystic",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Se Mostrar",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sorrateiro",
+ "playbook_ability_show_off": "Se Mostrar",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sorrateiro",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigador",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Desenv. da Cartilha",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "[Allies]",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "Uma breve descrição da cartilha",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Amigos",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Mochila",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Mochila",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Usos",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Usos",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Kit de disfarces superior",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Kit de disfarces superior",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Arma superior corpo a corpo",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Arma superior corpo a corpo",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Ferramentas superiores de arrombamento",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Ferramentas superiores de arrombamento",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Usos",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Usos",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "[Allies]",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Amigos",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Amigos",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Amigos",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "cartilha",
"political": "Political",
"position": "Posição",
"prep": "Preparar",
@@ -668,49 +717,48 @@
"progress_clock": "relógio de progresso",
"protect_a_teammate": "Proteger um companheiro",
"protective": "Protective",
- "prowess": "Valentia",
"prowess_description": "Resistir a consequências advindas de esforço físico ou ferimentos.",
- "push_yourself": "Esforço Extra",
+ "prowess": "Valentia",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Qualidade",
+ "push_yourself": "Esforço Extra",
"quality_abbreviated": "Q:",
+ "quality": "Qualidade",
"quarters": "Alojamentos",
"query_for_consequence": "Nome de consequências quando resistindo",
"ranger": "Patrulheiro",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Imprudente",
"recovery": "Recuperação",
"recoveryblurb": "Receba tratamento na fase de folga para avançar o seu relógio de recuperação",
"rep": "Mor",
- "reputation": "Reputação",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Reputação",
"reset?": "restaurar?",
- "resist_instructions": "Sofra 6 de estresse menos o resultado mais alto da rolagem. Quando rola um crítico em resistência, recupere 1 de estresse.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Bônus de Resistência:",
"resists": "resiste a",
- "resolve": "Perseverança",
"resolve_description": "Resistir a consequências decorrentes de grande esforço mental ou que demandem a aplicação de força de vontade.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Perseverança",
"resources": "Recursos",
- "risky": "Arriscada",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualista",
"rituals": "Rituais",
- "roll": "rola",
- "roll-inf": "rolar",
- "roll_engagement": "Rolagem de Abertura",
- "roll_for": "fazem sua rolagem de",
- "roll_fortune": "Rol. de Sorte",
- "roll_prep": "Roll Prep",
- "roll_their": "rolam sua",
- "rolls": "rola",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
+ "roll-inf": "rolls",
+ "roll": "rolls",
"rolls_for": "rola para",
"rolls_their": "rola sua",
+ "rolls": "rola",
"sanctuary": "Santuário",
"searcher": "Searcher",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Envie detalhes para bate-papo",
"set_up_a_teammate": "Facilitar para um companheiro",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Despedaçado",
- "shield": "Escudo",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Escudo",
"short": "curto",
"show_broadcast": "Mostrar botão de envio de informações para o Chat",
"show_cohort_section": "Mostrar secção de Parceiros na ficha de personagem",
@@ -730,65 +779,67 @@
"show_outline": "Mostrar a estrutura de tópicos para campos de entrada ativos",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Mole",
- "special": "Especial",
"special_abilities": "Habilidades Especiais",
"special_ability": "Habilidade Especial",
- "spiritual": "Spiritual",
+ "special": "Especial",
"spiritual_detail": "Poder",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Tesouro",
"status": "Status",
"status0": "0",
"storageupgd": "Storage",
"stress": "Crítica",
- "strong": "Forte",
"strong_hold": "E",
- "study": "Estudar",
+ "strong": "Forte",
"study_description": "Estudar uma pessoa, documento ou item para levantar informações e aplicar o seu conhecimento; se aprofundar em um assunto; fazer pesquisas.",
- "subtle": "Sutil",
+ "study": "Estudar",
"subtle_detail": "Diversion",
+ "subtle": "Sutil",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Supply",
- "survey": "Sondar",
+ "supporter": "Supporters",
"survey_description": "Sondar um local ou uma situação para compreender o que está acontecendo; notar os sinais de perigo antes de acontecer; levantar informações sobre oportunidades ou façanhas.",
- "survival_gear": "Survival gear",
+ "survey": "Sondar",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Vantagem",
- "teamwork": "Trabalho em Equipe",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Cat.",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Treinando",
"trait_name": "An Outlook trait",
- "supporter": "Suporte",
"transport": "Transporte",
"trauma": "Trauma",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "truque",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "truque",
"tunnels": "Tunnels",
"turf": "Território",
"unstable": "Instável",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Upgrade",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Custo Upgrade",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Upgrade",
"upon_crew_advance": "Toda vez que o bando se desenvolve, cada PJ recebe tesouro = Categoria+2",
"use_eminence": "Use Eminence",
"use_kirsty": "Usar fonte de Kirsty se instalado (apenas verifique se você tem Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Cofres",
"vengeful": "Vingativo",
"version": "Versão",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Apague uma quantidade de marcas de estresse igual ao maior resultado rolado nos dados. Se o resultado da rolagem de vício for superior à quantidade de estresse que o personagem carrega, ele não só satisfaz o seu vício como Passa da Conta.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(Que possui ",
"viceroll2": ") satisfaz o vício",
"vicious": "Cruel",
@@ -849,8 +901,8 @@
"weapons_load": "Armes :",
"weapons_quality": "Armes :",
"when_you_use_bandolier": "Quando marcar um espaço de bandoleira, escolha um dos alquímicos:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "com",
"xp_beliefs": "Você expressou as suas crenças, motivações, raízes ou histórico.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Enfrentar desafios acima do seu nível.",
"xp_crew_specific": "Escreva o gatilho de xp específco da ficha do bando.",
- "xp_desperate": "Toda vez que realizar uma rolagem de ação desesperada, marque 1 xp no atributo da ação rolada.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Escreva aqui o gatilho de XP específico da cartilha.",
"xp_specific_extra": "Escreva aqui outro gatilho de xp específico.",
+ "xp_specific": "Escreva aqui o gatilho de XP específico da cartilha.",
"xp_top": "Ao final da sessão, você marca 1 xp para cada gatilho ativado durante a sessão, ou 2 xp para cada gatilho ativado várias vezes.",
"xp_vice": "Você sofreu consequências de seus vícios ou traumas durante a sessão.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/ru.json b/Tribes in the Dark/translations/ru.json
index 0a24e696158b..0de0c5aa2d4a 100644
--- a/Tribes in the Dark/translations/ru.json
+++ b/Tribes in the Dark/translations/ru.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Тяжёлый",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Тяжёлый",
+ "+heavy": "+Тяжёлый",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Тяжёлый",
+ "a_boon": "A boon",
"a_consequence": "последствие",
"ability_description": "Описание таланта",
"ability_name": "Название таланта",
@@ -17,103 +18,104 @@
"advocate": "Адвокат",
"agnite": "Agnite",
"alchemicals": "Алхимия",
- "an_upgrade": "Улучшение",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Склонность",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Броня",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Склонность",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Armure",
"armor_quality": "Доспех",
"armor_uses": "Защита",
+ "armor": "Броня",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Содействуй товарищу",
"autofill_reminder_crew": "Чтобы сгенерировать таланты, улучшения и знакомых введите тип команды:",
- "autofill_reminder_playbook": "Чтобы сгенерировать таланты, предметы и друзей введите название буклета:",
- "background": "Предыстория",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Предыстория",
"bandoliers": "Перевязи",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "дерзкий",
"bonus_die": "Дополнительный кубик",
"bonusdice": "Дополнительный кубик",
"boons": "Дары",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Бесполезный",
- "cause": "Причина",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cautious",
+ "cause": "Причина",
"cautious_detail": "Preparation",
+ "cautious": "Cautious",
"cell": "Ячейка",
"character_mode": "Персонаж",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "Изображение для отрисовки при бросках в чате",
"clock_name": "Имя Счетчика",
- "clocks": "Счетчики",
"clocks_only": "Показывать только Счетчики",
- "cohort": "Cadre",
+ "clocks": "Счетчики",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Социопат",
"colon": ":",
- "community": "Община",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Община",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Связи",
"consequence": "Последствие",
- "consort": "Общение",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Знакомства",
+ "consort": "Общение",
"contact_name": "Имя знакомого",
+ "contact": "Знакомства",
"contacts": "Знакомые",
- "controlled": "Безопасная",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "ремесло",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Связи",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Связи",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Собранность",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Инициатива",
+ "crew_ability_focused": "Собранность",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Инициатива",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "Краткое описание команды",
"crew_mode": "Cell Mode",
- "crew_tier": "Ранг Банды",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Фокусы",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Смерть",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Описание",
- "desperate": "Отчаянная",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "сделку с дьяволом",
"diversion": "Diversion",
"divination": "Прорицание (Divination)",
- "documents": "Документы",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Документы",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "сон",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "сон",
"dreamer": "Dreamer",
"driven": "Энтузиазм",
"edges": "Черты",
- "effect_query": "?{Эффективность|Средняя|Низкая|Высокая|Исключительная|Нулевая}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Элитн.",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "Очарование",
"engagement": "Расклад",
"entanglement": "Напасть",
"evan": "Evan",
"expert": "Спец",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Организации",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Заметки об организациях",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Favor",
- "fight": "драка",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "драка",
"fill_fields": "Заполнить поля автоматически при входе или смене персонажа или банды.",
- "finesse": "Сноровка",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Сноровка",
"first_eminence": "Первый",
"fixer": "СВОДНИК",
"flaws": "Недостатки",
"flexible_width": "Гибкая ширина бланка персонажа(подстраивается к контейнеру)",
- "force": "сила",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Удача",
+ "force": "сила",
"fortune_roll": "Проверка удачи",
+ "fortune": "Удача",
"free_thinker": "Free Thinker",
"friend_name": "Имя друга",
- "friends": "Друзья",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Сбор Информации",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "Как мне найти [X]?",
"gatherinfo_how_can_I_get_them": "Как мне добиться от них [X]?",
"gatherinfo_what_are_they_really": "Что они чувствуют на самом деле?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "Что тут происходит на самом деле?",
"gatherinfo_wheres_the_weakness": "Где здесь уязвимое место?",
"generate_factions": "Выбор организаций",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Повреждения",
"haunted": "Визионер",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Лечение",
"heat": "Подозрения",
"heavy": "Тяжёлая",
- "heritage": "Происхождение",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Происхождение",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Контр.",
"how_many_boxes": "Сколько ячеек?",
"how_much_load": "Какова нагрузка?",
- "hunt": "Охота",
"hunt_description": "Занимаясь охотой, ты незаметно следишь за человеком или выясняешь его местоположение; прицельно стреляешь издалека.",
+ "hunt": "Охота",
"hunter": "Охотник",
- "hunting_grounds": "Охотничьи угодья",
"hunting_grounds_description": "грабёж",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Охотничьи угодья",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Ловчий питомец",
"impaired": "Неэффективный",
"indulge_vice": "Indulge",
"infirmary": "ЛАЗАРЕТ",
- "influence": "влияния",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Интуитивный",
+ "influence": "влияния",
"insight_description": "Сопротивление последствиям обмана или осознания.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Интуитивный",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(Курсивом весят 0)",
"item_name": "Полезный предмет",
"items": "Вещи",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Руководи совместной\nпроверкой",
"less_effect": "Cнижена \nЭффек-\nтивность",
"level_1": "Уровень 1",
@@ -327,15 +371,15 @@
"level_3": "Уровень 3",
"level_4": "Уровень 4",
"light": "Лёгкая",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Нагрузка",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Нагрузка",
+ "load": "Нагрузка",
"look": "Внешность",
- "lurk": "Проныра",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Проныра",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Манипулятор",
@@ -358,159 +402,162 @@
"ok": "ОК",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Связи",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Связи",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Энтузиазм",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Энтузиазм",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Манипулятор",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Манипулятор",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Мстительность",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Воин",
+ "outlook_trait_vengeful": "Мстительность",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Воин",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Параноик",
"patron_spirit": "Patron Spirit",
"personal": "Буклет",
"pilot": "Пилот",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "бланк персонажа",
- "playbook_ability_advocate": "Адвокат",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Лучник",
+ "playbook_ability_advocate": "Адвокат",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Крепко сбитый",
+ "playbook_ability_archer": "Лучник",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Крепко сбитый",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Дипломат",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Дипломат",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Обман",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Обман",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Мастер на все руки",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Следователь",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Мастер на все руки",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Комбинатор",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Комбинатор",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Мистик",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Мистик",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Крепкий",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Крепкий",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Выпендреж",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Выпендреж",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Первопроходец",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Первопроходец",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Следователь",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Способ повышения для бланка персонажа",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "[Allies]",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "Краткое описание бланка персонажа.",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Друзья",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Backpack",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Backpack",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Uses",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Uses",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Добротный гримёрный набор",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Добротный гримёрный набор",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Добротное небольшое оружие",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Добротное небольшое оружие",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Добротные отмычки",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Добротные отмычки",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Uses",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Uses",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "[Allies]",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Друзья",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Друзья",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Друзья",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "бланк персонажа",
"political": "Political",
"position": "Ситуация",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "Счётчик прогресса",
"protect_a_teammate": "Прикрой товарища",
"protective": "Protective",
- "prowess": "Удаль",
"prowess_description": "Сопротивление последствиям физических перегрузок и травм.",
- "push_yourself": "Приложи особое усилие",
+ "prowess": "Удаль",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Качество",
+ "push_yourself": "Приложи особое усилие",
"quality_abbreviated": "К:",
+ "quality": "Качество",
"quarters": "Жильё",
"query_for_consequence": "Запрос для последствий при сопротивлении",
"ranger": "Следопыт",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Раздолбай",
"recovery": "Лечение",
"recoveryblurb": "Обратись к лекарю во время передышки, чтобы активировать счётчик лечения",
"rep": "Реп.",
- "reputation": "Реноме",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Реноме",
"reset?": "сбросить?",
- "resist_instructions": "Ты получаешь 6 пунктов стресса минус лучший результат, выпавший на кубиках при проверке При 6&6 ты ты уменьшаешь свой стресс на 1.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Бонус при испытании:",
"resists": "сопротивляется",
- "resolve": "Воля",
"resolve_description": "Сопротивление последствиям перенапряжения разума.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Воля",
"resources": "Богатство",
- "risky": "Рискованная",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ритуалист",
"rituals": "Ритуалы",
- "roll": "тест",
- "roll-inf": "бросок",
- "roll_engagement": "Проверка расклада",
- "roll_for": "бросок на",
- "roll_fortune": "Проверка удачи",
- "roll_prep": "Roll Prep",
- "roll_their": "бросают свой",
- "rolls": "бросает",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
+ "roll-inf": "rolls",
+ "roll": "rolls",
"rolls_for": "бросает на",
"rolls_their": "бросает своё",
+ "rolls": "бросает",
"sanctuary": "Святилище",
"searcher": "Searcher",
"second_eminence": "Второй",
@@ -718,9 +766,10 @@
"seer": "Провидец",
"send_details_to_chat": "Отправить детали в чат",
"set_up_a_teammate": "Подготовь условия",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "Щит",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Щит",
"short": "короткий",
"show_broadcast": "Показать кнопки трансляции/рассылки для отправки информации в чат",
"show_cohort_section": "Показать секцию шайки на бланке персонажа",
@@ -730,65 +779,67 @@
"show_outline": "Показать обводку для активных полей ввода",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Тряпка",
- "special": "Особое",
"special_abilities": "Таланты",
"special_ability": "Талант",
- "spiritual": "Spiritual",
+ "special": "Особое",
"spiritual_detail": "Власть",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Заначка",
"status": "Отнош.",
"status0": "0",
"storageupgd": "Storage",
"stress": "Стресс",
- "strong": "Сильный",
"strong_hold": "Сил",
- "study": "Изучение",
+ "strong": "Сильный",
"study_description": "Изучая что-либо, ты собираешь информацию по документам, газетам и книгам; наблюдаешь за поведением человека; присматриваешься к деталям; интерпретируешь обнаруженное.",
- "subtle": "Subtle",
+ "study": "Изучение",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Призыв",
"sundering": "Sundering",
"supply": "Припасы",
- "survey": "Разведка",
+ "supporter": "Supporters",
"survey_description": "Проводя разведку, ты наблюдаешь за происходящим и прикидываешь возможные исходы; замечаешь признаки беды до того, как она случится; улучаешь удобный момент для действия; узнаёшь слабости противника.",
- "survival_gear": "Survival gear",
+ "survey": "Разведка",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Преимущество",
- "teamwork": "Командная работа",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Ранг",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "В",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Тренировка",
"trait_name": "An Outlook trait",
- "supporter": "Поддержка",
"transport": "Перевозка",
"trauma": "Травмы",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "trick",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "trick",
"tunnels": "Tunnels",
"turf": "Терр.",
"unstable": "Псих",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Улучшение",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Стоимость улучшения",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Улучшение",
"upon_crew_advance": "Шаг в развитии команды увеличивает содержимое заначки каждого персонажа игрока на ранг+2 монет.",
"use_eminence": "Use Eminence",
"use_kirsty": "Использовать шрифт Kirsty, если он установлен (отметь только в случае, если у тебя есть Kirsty).",
@@ -827,10 +879,10 @@
"vaults": "Сокровищница",
"vengeful": "Мстительность",
"version": "Версия",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Сними количество пунктов стресса, равное самому высокому результату на кубиках. Если ты снимаешь больше стресса, чем у тебя было, ты увлекаешься страстью. ",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(сейчас имеет ",
"viceroll2": ") увлекается",
"vicious": "Жестокий",
@@ -849,8 +901,8 @@
"weapons_load": "Оружия",
"weapons_quality": "Оружия",
"when_you_use_bandolier": "Когда ты используешь перевязь, выбери предмет:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "с",
"xp_beliefs": "Ты выражал свои убеждения, цели, происхождение или прошлое.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Боролись с проблемами выше своего уровня.",
"xp_crew_specific": "Введите сюда особый способ вашей банды получать опыт.",
- "xp_desperate": " При отчаянной проверке навыка отмечай опыт в соответствующей ему характеристике.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Введите сюда особый способ вашего персонажа получать опыт.",
"xp_specific_extra": "Введи сюда другой дополнительный способ получения опыта.",
+ "xp_specific": "Введите сюда особый способ вашего персонажа получать опыт.",
"xp_top": "В конце встречи отметь в любой характеристике или шкале талантов за каждый элемент из списка\nниже 1 пункт опыта, если событие произошло хотя бы раз, или 2 пункта опыта, если несколько раз.",
"xp_vice": " Ты сталкивался с проблемами из-за своей страсти или травм.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/sl.json b/Tribes in the Dark/translations/sl.json
index d5c9b7939fe8..6f13f0ea070c 100644
--- a/Tribes in the Dark/translations/sl.json
+++ b/Tribes in the Dark/translations/sl.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Heavy",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Heavy",
+ "+heavy": "+Heavy",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Heavy",
+ "a_boon": "A boon",
"a_consequence": "a consequence",
"ability_description": "Ability description",
"ability_name": "Ability Name",
@@ -17,103 +18,104 @@
"advocate": "Advocate",
"agnite": "Agnite",
"alchemicals": "Alchemicals",
- "an_upgrade": "An upgrade",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Armor",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Armor",
"armor_quality": "Armor",
"armor_uses": "Armor uses",
+ "armor": "Armor",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Assist a teammate",
"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
- "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
- "background": "Background",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Background",
"bandoliers": "Bandoliers",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "bold",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"boons": "Boons",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Broken",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cautious",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cautious",
"cell": "Cell",
"character_mode": "Character Mode",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "Clock Name",
- "clocks": "Clocks",
"clocks_only": "Show clocks only",
- "cohort": "Cadre",
+ "clocks": "Clocks",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Cold",
"colon": ":",
- "community": "Community",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Community",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Connected",
"consequence": "Consequence",
- "consort": "Consort",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Contact",
+ "consort": "Consort",
"contact_name": "Contact name",
+ "contact": "Contact",
"contacts": "Contacts",
- "controlled": "Controlled",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "craft",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Connected",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Connected",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Focused",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Initiative",
+ "crew_ability_focused": "Focused",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Initiative",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "A short crew description",
"crew_mode": "Cell Mode",
- "crew_tier": "Crew Tier",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Death",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Description",
- "desperate": "Desperate",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Devil's Bargain",
"diversion": "Diversion",
"divination": "Divination",
- "documents": "Documents",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documents",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "dream",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "dream",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "Edges",
- "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "Enchantment",
"engagement": "Engagement",
"entanglement": "Entanglement",
"evan": "Evan",
"expert": "Expert",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Faction Mode",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Faction notes",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Favor",
- "fight": "fight",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "fight",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
- "finesse": "Finesse",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Finesse",
"first_eminence": "First",
"fixer": "Fixer",
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
- "force": "force",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Fortune",
+ "force": "force",
"fortune_roll": "Fortune roll",
+ "fortune": "Fortune",
"free_thinker": "Free Thinker",
"friend_name": "Friend name",
- "friends": "Friends",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Gather Information",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "How can I find [X]?",
"gatherinfo_how_can_I_get_them": "How can I get them to [X]?",
"gatherinfo_what_are_they_really": "What are they really feeling?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_wheres_the_weakness": "Where's the weakness here?",
"generate_factions": "Generate Factions",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Harm",
"haunted": "Haunted",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Healing",
"heat": "Heat",
"heavy": "Heavy",
- "heritage": "Heritage",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Heritage",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Hold",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
- "hunt": "Hunt",
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
+ "hunt": "Hunt",
"hunter": "Hunter",
- "hunting_grounds": "Hunting Grounds",
"hunting_grounds_description": "Robbery",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Hunting Grounds",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Hunting Pet",
"impaired": "Impaired",
"indulge_vice": "Indulge",
"infirmary": "Infirmary",
- "influence": "influence",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Insight",
+ "influence": "influence",
"insight_description": "Resist consequences from deception or understanding.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Insight",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Lead a group action",
"less_effect": "Less Effect",
"level_1": "Level 1",
@@ -327,15 +371,15 @@
"level_3": "Level 3",
"level_4": "Level 4",
"light": "Light",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Load",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Load:",
+ "load": "Load",
"look": "Look",
- "lurk": "Lurk",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Lurk",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulator",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Connected",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Connected",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulator",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulator",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vengeful",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Warrior",
+ "outlook_trait_vengeful": "Vengeful",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Warrior",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoid",
"patron_spirit": "Patron Spirit",
"personal": "Playbook",
"pilot": "Pilot",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "playbook",
- "playbook_ability_advocate": "Advocate",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "Advocate",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Bastion",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Bastion",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomat",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomat",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Guile",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Guile",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mastermind",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mastermind",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mystic",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mystic",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Show Off",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Show Off",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Playbook Advancement",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "Allies",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "A short playbook description",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Friends",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Backpack",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Backpack",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Uses",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Uses",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Fine disguise kit",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Fine disguise kit",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Fine hand weapon",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Fine hand weapon",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Fine lockpicks",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Fine lockpicks",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Uses",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Uses",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "Allies",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Friends",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Friends",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Friends",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "playbook",
"political": "Political",
"position": "Position",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
"protective": "Protective",
- "prowess": "Prowess",
"prowess_description": "Resist consequences from physical strain or injury.",
- "push_yourself": "Push yourself",
+ "prowess": "Prowess",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Quality",
+ "push_yourself": "Push yourself",
"quality_abbreviated": "Q:",
+ "quality": "Quality",
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"ranger": "Ranger",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
- "reputation": "Reputation",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Reputation",
"reset?": "reset?",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
- "resolve": "Resolve",
"resolve_description": "Resist consequences from mental strain or willpower.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Resolve",
"resources": "Resources",
- "risky": "Risky",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualist",
"rituals": "Rituals",
- "roll": "roll",
- "roll-inf": "roll",
- "roll_engagement": "Roll Engagement",
- "roll_for": "roll for",
- "roll_fortune": "Roll Fortune",
- "roll_prep": "Roll Prep",
- "roll_their": "roll their",
- "rolls": "rolls",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
+ "roll-inf": "rolls",
+ "roll": "rolls",
"rolls_for": "rolls for",
"rolls_their": "rolls their",
+ "rolls": "rolls",
"sanctuary": "Sanctuary",
"searcher": "Searcher",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up a teammate",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "Shield",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Shield",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
@@ -730,65 +779,67 @@
"show_outline": "Show outline for active input fields",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Soft",
- "special": "Special",
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
- "spiritual": "Spiritual",
+ "special": "Special",
"spiritual_detail": "Power",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Stash",
"status": "Status",
"status0": "0",
"storageupgd": "Storage",
"stress": "Stress",
- "strong": "Strong",
"strong_hold": "S",
- "study": "Study",
+ "strong": "Strong",
"study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
- "subtle": "Subtle",
+ "study": "Study",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Supply",
- "survey": "Survey",
+ "supporter": "Supporters",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
- "survival_gear": "Survival gear",
+ "survey": "Survey",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Advantage",
- "teamwork": "Teamwork",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Tier",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Training",
"trait_name": "An Outlook trait",
- "supporter": "Support",
"transport": "Transport",
"trauma": "Trauma",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "trick",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "trick",
"tunnels": "Tunnels",
"turf": "Turf",
"unstable": "Unstable",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Upgrade",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Upgrade Costs",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Upgrade",
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
"use_eminence": "Use Eminence",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Vaults",
"vengeful": "Vengeful",
"version": "Version",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
@@ -849,8 +901,8 @@
"weapons_load": "Weapons",
"weapons_quality": "Weapons",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "with",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
- "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
+ "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/sv.json b/Tribes in the Dark/translations/sv.json
index d76a2806b42c..57967138c27f 100644
--- a/Tribes in the Dark/translations/sv.json
+++ b/Tribes in the Dark/translations/sv.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Tung",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Tung",
+ "+heavy": "+Tung",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Tung",
+ "a_boon": "A boon",
"a_consequence": "a consequence",
"ability_description": "Förmågans beskrivning",
"ability_name": "Förmågans namn",
@@ -17,103 +18,104 @@
"advocate": "Advocate",
"agnite": "Agnite",
"alchemicals": "Alchemicals",
- "an_upgrade": "An upgrade",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Rustning",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Pansar",
"armor_quality": "Pansar",
"armor_uses": "Armor uses",
+ "armor": "Rustning",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Assist a teammate",
"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
- "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
- "background": "Bakgrund",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Bakgrund",
"bandoliers": "Bandoliers",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "bold",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"boons": "Fördelar",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Bruten",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cautious",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cautious",
"cell": "Cell",
"character_mode": "Character Mode",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "Clock Name",
- "clocks": "Clocks",
"clocks_only": "Show clocks only",
- "cohort": "Cadre",
+ "clocks": "Clocks",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Nedkyld",
"colon": ":",
- "community": "Gemenskap",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Gemenskap",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Connected",
"consequence": "Consequence",
- "consort": "Consort",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Kontakta",
+ "consort": "Consort",
"contact_name": "Contact name",
+ "contact": "Kontakta",
"contacts": "Contact",
- "controlled": "Controlled",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "hantverk",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Connected",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Connected",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Focused",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Initiativ",
+ "crew_ability_focused": "Focused",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Initiativ",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "A short crew description",
"crew_mode": "Cell Mode",
- "crew_tier": "Crew Tier",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Death",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Beskrivning",
- "desperate": "Desperate",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Devil's Bargain",
"diversion": "Diversion",
"divination": "Spådom",
- "documents": "Documents",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documents",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "dream",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "dream",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "Edges",
- "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "Förtrollning",
"engagement": "Engagement",
"entanglement": "Entanglement",
"evan": "Evan",
"expert": "Expert",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Faction Mode",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Faction notes",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Favor",
- "fight": "slåss",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "slåss",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
- "finesse": "Finesse",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Finesse",
"first_eminence": "First",
"fixer": "Fixer",
"flaws": "Brister",
"flexible_width": "Flexible character sheet width (adapts to container)",
- "force": "forcera",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Fortune",
+ "force": "forcera",
"fortune_roll": "Fortune roll",
+ "fortune": "Fortune",
"free_thinker": "Free Thinker",
"friend_name": "Friend name",
- "friends": "Vänner",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Gather Information",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "How can I find [X]?",
"gatherinfo_how_can_I_get_them": "How can I get them to [X]?",
"gatherinfo_what_are_they_really": "What are they really feeling?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_wheres_the_weakness": "Where's the weakness here?",
"generate_factions": "Generate Factions",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Harm",
"haunted": "Haunted",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Läkekonst",
"heat": "Heat",
"heavy": "Tung",
- "heritage": "Heritage",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Heritage",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Hold",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
- "hunt": "Hunt",
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
+ "hunt": "Hunt",
"hunter": "Hunter",
- "hunting_grounds": "Hunting Grounds",
"hunting_grounds_description": "Robbery",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Hunting Grounds",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Hunting Pet",
"impaired": "Impaired",
"indulge_vice": "Indulge",
"infirmary": "Infirmary",
- "influence": "inflytande",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Genomskåda",
+ "influence": "inflytande",
"insight_description": "Resist consequences from deception or understanding.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Genomskåda",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Föremål",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Lead a group action",
"less_effect": "Less Effect",
"level_1": "Level 1",
@@ -327,15 +371,15 @@
"level_3": "Level 3",
"level_4": "Level 4",
"light": "Lätt",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Börda",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Börda:",
+ "load": "Börda",
"look": "Look",
- "lurk": "Lurk",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Lurk",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulator",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Connected",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Connected",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulator",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulator",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vengeful",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Warrior",
+ "outlook_trait_vengeful": "Vengeful",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Warrior",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoid",
"patron_spirit": "Patron Spirit",
"personal": "Playbook",
"pilot": "Pilot",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "playbook",
- "playbook_ability_advocate": "Advocate",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "Advocate",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Bastion",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Bastion",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomat",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomat",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Guile",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Guile",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mastermind",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mastermind",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mystic",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mystic",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Skryta",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Skryta",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Playbook Advancement",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "[Allies]",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "A short playbook description",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Vänner",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Backpack",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Backpack",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Uses",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Uses",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Fine disguise kit",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Fine disguise kit",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Fine hand weapon",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Fine hand weapon",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Fine lockpicks",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Fine lockpicks",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Uses",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Uses",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "[Allies]",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Vänner",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Vänner",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Vänner",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "playbook",
"political": "Political",
"position": "Positionera",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
"protective": "Protective",
- "prowess": "Prowess",
"prowess_description": "Resist consequences from physical strain or injury.",
- "push_yourself": "Push yourself",
+ "prowess": "Prowess",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Kvalitet",
+ "push_yourself": "Push yourself",
"quality_abbreviated": "Q:",
+ "quality": "Kvalitet",
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"ranger": "Ranger",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
- "reputation": "Anseende",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Anseende",
"reset?": "återställ?",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
- "resolve": "Beslutsamhet",
"resolve_description": "Resist consequences from mental strain or willpower.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Beslutsamhet",
"resources": "Resources",
- "risky": "Risky",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualist",
"rituals": "Ritualer",
- "roll": "slå",
- "roll-inf": "slå",
- "roll_engagement": "Roll Engagement",
- "roll_for": "roll for",
- "roll_fortune": "Roll Fortune",
- "roll_prep": "Roll Prep",
- "roll_their": "roll their",
- "rolls": "slår",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
+ "roll-inf": "rolls",
+ "roll": "rolls",
"rolls_for": "rullar för",
"rolls_their": "rolls their",
+ "rolls": "slår",
"sanctuary": "Sanctuary",
"searcher": "Searcher",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up a teammate",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "Sköld",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Sköld",
"short": "kort",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
@@ -730,65 +779,67 @@
"show_outline": "Show outline for active input fields",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Soft",
- "special": "Övrigt",
"special_abilities": "Särskilda förmågor",
"special_ability": "Special Ability",
- "spiritual": "Spiritual",
+ "special": "Övrigt",
"spiritual_detail": "Kraft",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Förvar",
"status": "Statut (00%)",
"status0": "0",
"storageupgd": "Storage",
"stress": "Stress",
- "strong": "Stark",
"strong_hold": "S",
- "study": "Study",
+ "strong": "Stark",
"study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
- "subtle": "Subtle",
+ "study": "Study",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Supply",
- "survey": "Survey",
+ "supporter": "Supporters",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
- "survival_gear": "Survival gear",
+ "survey": "Survey",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Advantage",
- "teamwork": "Teamwork",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Nivå",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Training",
"trait_name": "An Outlook trait",
- "supporter": "Support",
"transport": "Transport",
"trauma": "Trauma",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "trick",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "trick",
"tunnels": "Tunnels",
"turf": "Turf",
"unstable": "Unstable",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Upgrade",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Upgrade Costs",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Upgrade",
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
"use_eminence": "Use Eminence",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Vaults",
"vengeful": "Vengeful",
"version": "Version",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
@@ -849,8 +901,8 @@
"weapons_load": "Armes :",
"weapons_quality": "Armes :",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "With",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
- "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
+ "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/tr.json b/Tribes in the Dark/translations/tr.json
index dc096a4231a1..c68c8f3fbdcf 100644
--- a/Tribes in the Dark/translations/tr.json
+++ b/Tribes in the Dark/translations/tr.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Heavy",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Heavy",
+ "+heavy": "+Heavy",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Heavy",
+ "a_boon": "A boon",
"a_consequence": "a consequence",
"ability_description": "Ability description",
"ability_name": "Ability Name",
@@ -17,103 +18,104 @@
"advocate": "Advocate",
"agnite": "Agnite",
"alchemicals": "Alchemicals",
- "an_upgrade": "An upgrade",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Armure",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Armure",
"armor_quality": "Armure",
"armor_uses": "Armor uses",
+ "armor": "Armure",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Assist a teammate",
"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
- "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
- "background": "Arka plan",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Arka plan",
"bandoliers": "Bandoliers",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "bold",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"boons": "Boons",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Broken",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cautious",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cautious",
"cell": "Cell",
"character_mode": "Character Mode",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "Clock Name",
- "clocks": "Clocks",
"clocks_only": "Show clocks only",
- "cohort": "Cadre",
+ "clocks": "Clocks",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Cold",
"colon": ":",
- "community": "Topluluk",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Topluluk",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Connected",
"consequence": "Consequence",
- "consort": "Consort",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Contact",
+ "consort": "Consort",
"contact_name": "Contact name",
+ "contact": "Contact",
"contacts": "Contact",
- "controlled": "Controlled",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "craft",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Connected",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Connected",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Focused",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "İnisiyatif",
+ "crew_ability_focused": "Focused",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "İnisiyatif",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "A short crew description",
"crew_mode": "Cell Mode",
- "crew_tier": "Crew Tier",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Death",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Açıklama",
- "desperate": "Desperate",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Devil's Bargain",
"diversion": "Diversion",
"divination": "Divination",
- "documents": "Documents",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documents",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "dream",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "dream",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "Edges",
- "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "Enchantment",
"engagement": "Engagement",
"entanglement": "Entanglement",
"evan": "Evan",
"expert": "Expert",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Faction Mode",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Faction notes",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Favor",
- "fight": "fight",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "fight",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
- "finesse": "Finesse",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Finesse",
"first_eminence": "First",
"fixer": "Fixer",
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
- "force": "force",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Fortune",
+ "force": "force",
"fortune_roll": "Fortune roll",
+ "fortune": "Fortune",
"free_thinker": "Free Thinker",
"friend_name": "Friend name",
- "friends": "Friends",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Gather Information",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "How can I find [X]?",
"gatherinfo_how_can_I_get_them": "How can I get them to [X]?",
"gatherinfo_what_are_they_really": "What are they really feeling?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_wheres_the_weakness": "Where's the weakness here?",
"generate_factions": "Generate Factions",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Harm",
"haunted": "Haunted",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Show Healing",
"heat": "Heat",
"heavy": "Heavy",
- "heritage": "Heritage",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Heritage",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Hold",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
- "hunt": "Hunt",
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
+ "hunt": "Hunt",
"hunter": "Hunter",
- "hunting_grounds": "Hunting Grounds",
"hunting_grounds_description": "Robbery",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Hunting Grounds",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Hunting Pet",
"impaired": "Impaired",
"indulge_vice": "Indulge",
"infirmary": "Infirmary",
- "influence": "influence",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Insight",
+ "influence": "influence",
"insight_description": "Resist consequences from deception or understanding.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Insight",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Lead a group action",
"less_effect": "Less Effect",
"level_1": "Level 1",
@@ -327,15 +371,15 @@
"level_3": "Level 3",
"level_4": "Level 4",
"light": "Işık",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Load",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Load:",
+ "load": "Load",
"look": "Look",
- "lurk": "Lurk",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Lurk",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulator",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Connected",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Connected",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulator",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulator",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vengeful",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Warrior",
+ "outlook_trait_vengeful": "Vengeful",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Warrior",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoid",
"patron_spirit": "Patron Spirit",
"personal": "Playbook",
"pilot": "Pilot",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "playbook",
- "playbook_ability_advocate": "Advocate",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "Advocate",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Bastion",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Bastion",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomat",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomat",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Guile",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Guile",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mastermind",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mastermind",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mystic",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mystic",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Show Off",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Show Off",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Playbook Advancement",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "[Allies]",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "A short playbook description",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Friends",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Backpack",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Backpack",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Uses",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Uses",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Fine disguise kit",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Fine disguise kit",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Fine hand weapon",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Fine hand weapon",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Fine lockpicks",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Fine lockpicks",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Uses",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Uses",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "[Allies]",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Friends",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Friends",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Friends",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "playbook",
"political": "Political",
"position": "Puesto",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
"protective": "Protective",
- "prowess": "Prowess",
"prowess_description": "Resist consequences from physical strain or injury.",
- "push_yourself": "Push yourself",
+ "prowess": "Prowess",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Quality",
+ "push_yourself": "Push yourself",
"quality_abbreviated": "Q:",
+ "quality": "Quality",
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"ranger": "Ranger",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Reckless",
"recovery": "Yenilenme",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
- "reputation": "Reputation",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Reputation",
"reset?": "reset?",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
- "resolve": "Resolve",
"resolve_description": "Resist consequences from mental strain or willpower.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Resolve",
"resources": "Resources",
- "risky": "Risky",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualist",
"rituals": "Rituals",
- "roll": "rolls",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
"roll-inf": "rolls",
- "roll_engagement": "Roll Engagement",
- "roll_for": "roll for",
- "roll_fortune": "Roll Fortune",
- "roll_prep": "Roll Prep",
- "roll_their": "roll their",
- "rolls": "rolls",
+ "roll": "rolls",
"rolls_for": "rolls for",
"rolls_their": "rolls their",
+ "rolls": "rolls",
"sanctuary": "Sanctuary",
"searcher": "Searcher",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up a teammate",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "Bouclier",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Bouclier",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
@@ -730,65 +779,67 @@
"show_outline": "Show outline for active input fields",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Soft",
- "special": "Special",
"special_abilities": "SPECIAL ABILITIES",
"special_ability": "Special Ability",
- "spiritual": "Spiritual",
+ "special": "Special",
"spiritual_detail": "Power",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Stash",
"status": "Statut (00%)",
"status0": "0",
"storageupgd": "Storage",
"stress": "Stress",
- "strong": "Strong",
"strong_hold": "S",
- "study": "Study",
+ "strong": "Strong",
"study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
- "subtle": "Subtle",
+ "study": "Study",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Supply",
- "survey": "Survey",
+ "supporter": "Supporters",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
- "survival_gear": "Survival gear",
+ "survey": "Survey",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Avantaj",
- "teamwork": "Teamwork",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Tier",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Training",
"trait_name": "An Outlook trait",
- "supporter": "Support",
"transport": "Transport",
"trauma": "Trauma",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "trick",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "trick",
"tunnels": "Tunnels",
"turf": "Turf",
"unstable": "Unstable",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Upgrade",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Upgrade Costs",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Upgrade",
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
"use_eminence": "Use Eminence",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Vaults",
"vengeful": "Vengeful",
"version": "Version",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
@@ -849,8 +901,8 @@
"weapons_load": "Armes :",
"weapons_quality": "Armes :",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "With",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
- "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
+ "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/uk.json b/Tribes in the Dark/translations/uk.json
index bd45fbe976ec..e02a22774412 100644
--- a/Tribes in the Dark/translations/uk.json
+++ b/Tribes in the Dark/translations/uk.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+Heavy",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+Heavy",
+ "+heavy": "+Heavy",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+Heavy",
+ "a_boon": "A boon",
"a_consequence": "a consequence",
"ability_description": "Ability description",
"ability_name": "Ability Name",
@@ -17,103 +18,104 @@
"advocate": "Advocate",
"agnite": "Agnite",
"alchemicals": "Alchemicals",
- "an_upgrade": "An upgrade",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "Броня",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "Броня",
"armor_quality": "Armure",
"armor_uses": "Armor uses",
+ "armor": "Броня",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "Assist a teammate",
"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
- "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
- "background": "Background",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "Background",
"bandoliers": "Bandoliers",
"barter": "Barter",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "bold",
"bonus_die": "Bonus Die",
"bonusdice": "Bonus dice",
"boons": "Boons",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "Зломлений",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cautious",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cautious",
"cell": "Cell",
"character_mode": "Character Mode",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "Clock Name",
- "clocks": "Clocks",
"clocks_only": "Show clocks only",
- "cohort": "Cadre",
+ "clocks": "Clocks",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "Cold",
"colon": ":",
- "community": "Community",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "Community",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Connected",
"consequence": "Consequence",
- "consort": "Consort",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Знайомства",
+ "consort": "Consort",
"contact_name": "Contact name",
+ "contact": "Знайомства",
"contacts": "Зв'язки",
- "controlled": "Controlled",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "ремесла",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Connected",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Connected",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Focused",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "Ініціатива",
+ "crew_ability_focused": "Focused",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "Ініціатива",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "A short crew description",
"crew_mode": "Cell Mode",
- "crew_tier": "Crew Tier",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "Death",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "Опис",
- "desperate": "Desperate",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "Devil's Bargain",
"diversion": "Diversion",
"divination": "Divination",
- "documents": "Documents",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "Documents",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "dream",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "dream",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "Edges",
- "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "Elite",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "Enchantment",
"engagement": "Engagement",
"entanglement": "Entanglement",
"evan": "Evan",
"expert": "Expert",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Faction Mode",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Faction notes",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "Favor",
- "fight": "fight",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "fight",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
- "finesse": "Finesse",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "Finesse",
"first_eminence": "First",
"fixer": "Fixer",
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
- "force": "сила",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "Fortune",
+ "force": "сила",
"fortune_roll": "Fortune roll",
+ "fortune": "Fortune",
"free_thinker": "Free Thinker",
"friend_name": "Friend name",
- "friends": "Friends",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "Gather Information",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "How can I find [X]?",
"gatherinfo_how_can_I_get_them": "How can I get them to [X]?",
"gatherinfo_what_are_they_really": "What are they really feeling?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "What's really going on here?",
"gatherinfo_wheres_the_weakness": "Where's the weakness here?",
"generate_factions": "Generate Factions",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "Harm",
"haunted": "Haunted",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "Healing",
"heat": "Heat",
"heavy": "Heavy",
- "heritage": "Heritage",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "Heritage",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "Hold",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
- "hunt": "Hunt",
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
+ "hunt": "Hunt",
"hunter": "Hunter",
- "hunting_grounds": "Hunting Grounds",
"hunting_grounds_description": "Robbery",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "Hunting Grounds",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Hunting Pet",
"impaired": "Impaired",
"indulge_vice": "Indulge",
"infirmary": "Infirmary",
- "influence": "influence",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "Проникливість",
+ "influence": "influence",
"insight_description": "Resist consequences from deception or understanding.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "Проникливість",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Речі",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "Lead a group action",
"less_effect": "Less Effect",
"level_1": "Level 1",
@@ -327,15 +371,15 @@
"level_3": "Level 3",
"level_4": "Level 4",
"light": "Light",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "Load",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "Load:",
+ "load": "Load",
"look": "Look",
- "lurk": "Lurk",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Lurk",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulator",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "Others",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Connected",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Connected",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulator",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulator",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vengeful",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "Warrior",
+ "outlook_trait_vengeful": "Vengeful",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "Warrior",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "Paranoid",
"patron_spirit": "Patron Spirit",
"personal": "Playbook",
"pilot": "Pilot",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "playbook",
- "playbook_ability_advocate": "Advocate",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "Advocate",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Bastion",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Bastion",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomat",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomat",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Guile",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Guile",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "Jack of All Trades",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mastermind",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mastermind",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mystic",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mystic",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Хизування",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Хизування",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Playbook Advancement",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "Союзники",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "A short playbook description",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Friends",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Backpack",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Backpack",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+Uses",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+Uses",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Fine disguise kit",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Fine disguise kit",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "Fine hand weapon",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "Fine hand weapon",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Fine lockpicks",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Fine lockpicks",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+Uses",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+Uses",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "[Allies]",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Friends",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Friends",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Friends",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "playbook",
"political": "Political",
"position": "Position",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
"protective": "Protective",
- "prowess": "Prowess",
"prowess_description": "Resist consequences from physical strain or injury.",
- "push_yourself": "Push yourself",
+ "prowess": "Prowess",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "Quality",
+ "push_yourself": "Push yourself",
"quality_abbreviated": "Q:",
+ "quality": "Quality",
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"ranger": "Ranger",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
- "reputation": "Reputation",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "Reputation",
"reset?": "reset?",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
- "resolve": "Рішучість",
"resolve_description": "Resist consequences from mental strain or willpower.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "Рішучість",
"resources": "Ресурси",
- "risky": "Risky",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualist",
"rituals": "Rituals",
- "roll": "кидок",
- "roll-inf": "кидок",
- "roll_engagement": "Roll Engagement",
- "roll_for": "roll for",
- "roll_fortune": "Roll Fortune",
- "roll_prep": "Roll Prep",
- "roll_their": "roll their",
- "rolls": "rolls",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
+ "roll-inf": "rolls",
+ "roll": "rolls",
"rolls_for": "rolls for",
"rolls_their": "rolls their",
+ "rolls": "rolls",
"sanctuary": "Sanctuary",
"searcher": "Searcher",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up a teammate",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "Щит",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "Щит",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
@@ -730,65 +779,67 @@
"show_outline": "Show outline for active input fields",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "Soft",
- "special": "Special",
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
- "spiritual": "Spiritual",
+ "special": "Special",
"spiritual_detail": "Power",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Stash",
"status": "Статус",
"status0": "0",
"storageupgd": "Storage",
"stress": "Stress",
- "strong": "Strong",
"strong_hold": "S",
- "study": "Study",
+ "strong": "Strong",
"study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
- "subtle": "Subtle",
+ "study": "Study",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "Summoning",
"sundering": "Sundering",
"supply": "Supply",
- "survey": "Survey",
+ "supporter": "Supporters",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
- "survival_gear": "Survival gear",
+ "survey": "Survey",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "Advantage",
- "teamwork": "Teamwork",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "Tier",
"tier0": "0",
- "tierI": "I",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "V",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "Training",
"trait_name": "An Outlook trait",
- "supporter": "Support",
"transport": "Transport",
"trauma": "Травма",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "trick",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "trick",
"tunnels": "Tunnels",
"turf": "Turf",
"unstable": "Unstable",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Upgrade",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "Upgrade Costs",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Upgrade",
"upon_crew_advance": "Upon crew advance, each PC gets Stash = Tier+2",
"use_eminence": "Use Eminence",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "Vaults",
"vengeful": "Vengeful",
"version": "Version",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "Vicious",
@@ -849,8 +901,8 @@
"weapons_load": "Зброя",
"weapons_quality": "Зброя",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "with",
"xp_beliefs": "You expressed your beliefs, drives, heritage, or background.",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "Contend with challenges above your current station.",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
- "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
+ "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}
diff --git a/Tribes in the Dark/translations/zh.json b/Tribes in the Dark/translations/zh.json
index 9012ad544060..d6ea7bfeb3b0 100644
--- a/Tribes in the Dark/translations/zh.json
+++ b/Tribes in the Dark/translations/zh.json
@@ -1,8 +1,9 @@
{
- "+heavy": "+重型",
"+heavy_description": "Addition of a heavy helm, greaves, and metal or relic plates. The load for heavy armor is in addition to normal armor, for 3 load total.",
- "+shield_heavy": "+重",
+ "+heavy": "+重型",
"+shield_heavy_description": "A larger shield, you can fully hide behind it by crouching slightly. More effective against longer weapons. Reduces stress taken by 2 when resisting an appropriate consequence. The load for a heavy shield is in addition to a normal shield, for 2 load total.",
+ "+shield_heavy": "+重",
+ "a_boon": "A boon",
"a_consequence": "a consequence",
"ability_description": "Ability description",
"ability_name": "能力名稱",
@@ -17,103 +18,104 @@
"advocate": "Advocate",
"agnite": "Agnite",
"alchemicals": "Alchemicals",
- "an_upgrade": "An upgrade",
+ "an_upgrade": "Upgrade",
"anarchic": "Anarchic",
- "aptitude": "Aptitude",
"aptitude_info": "Community-Building—Discovery—Dissent—Pandemonium—Prophecy—Protest—Revolution—Survival",
- "armor": "護甲",
+ "sheet_instructions": "To use this sheet:- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast item to chat.
- Clickable trait names can be rolled.
",
+ "outlook_instructions": "Type Outlook name to autofill Outlook traits and Second Eminence",
+ "aptitude": "Aptitude",
"armor_description": "Leather tunic (or similar materials/coverage) with some additional reinforcement, pants with leg guards, boots and gloves, and possibly light headgear.",
"armor_load": "護甲",
"armor_quality": "盔甲",
"armor_uses": "護甲使用",
+ "armor": "護甲",
"artistic_description": "Paintbrushes, paint, oils, charcoal, canvas or skins; henna, ink, needles (for tattooing or piercing); a musical instrument.",
"artistic_tools": "Artistic tools",
"assist_a_teammate": "協助一名隊員。",
"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
- "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
- "background": "背景技能",
+ "autofill_reminder_playbook": "Getting Started
1. Type the name of the playbook below and it will populate playbook-specific information: Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan
2.Type your Outlook name and it will populate your Outlook traits (tip: tab out of the field vs pressing Enter).
3. Click the ⚙ icon and adjust any settings
4. Click the button labelled \"Character Mode\" to change to the Cell and faction sheets.
5. Starting faction status is not prepopulated and must be set.
Tips For Using This Sheet- Clickable trait names can be rolled.
- Click on Indulge, Prep, Engagement, or Fortune buttons to roll
- Click on ⓧ next to XP tracks or boxes to clear them
- Click on + signs to add rows to a section.
- Click on padlocks to edit or remove rows
- Click on bells to broadcast the item to chat.
",
"background_description": "Choose one of the above",
+ "background": "背景技能",
"bandoliers": "Bandoliers",
"barter": "易貨",
- "basic_gear": "Basic gear",
"basic_gear_load": "Basic Gear",
"basic_gear_quality": "Basic Gear",
+ "basic_gear": "Basic gear",
"bold": "bold",
"bonus_die": "獎勵骰",
"bonusdice": "Bonus dice",
"boons": "Boons",
- "bow": "Bow/Crossbow",
"bow_description": "A simple straight bow or primitive crossbow, accurate to about 75 yards.",
+ "bow": "Bow/Crossbow",
"broken": "殘破",
- "cause": "Cause",
"cause_info": "Absolution—Acceptance—Influence—Popularity—Power",
- "cautious": "Cautious",
+ "cause": "Cause",
"cautious_detail": "Preparation",
+ "cautious": "Cautious",
"cell": "Cell",
"character_mode": "Character Mode",
- "charismatic": "Charismatic",
"charismatic_detail": "Rally",
+ "charismatic": "Charismatic",
"chat_image": "Image to show alongside chat rolls",
"clock_name": "進度鐘名稱",
- "clocks": "進度鐘",
"clocks_only": "僅顯示進度鐘",
- "cohort": "Cadre",
+ "clocks": "進度鐘",
"cohort_quality": "Cadre Quality",
+ "cohort": "Cadre",
"cohorts": "Cadres",
"cold": "寒冷",
"colon": ":",
- "community": "社群",
"community_tier": "Community Tier",
- "compass_maps": "Compass & maps",
+ "community": "社群",
"compass_maps_description": "Maps of Vimary and the nearby Outlands. Joanite patrol and Dahlian trade routes, locations of Keeper and Outlander outposts. Maps of your local area with your own notes.",
+ "compass_maps": "Compass & maps",
"connected": "Connected",
"consequence": "Consequence",
- "consort": "勾結",
"consort_description": "Consort with connections to gain access to resources, information, people, or places.",
- "contact": "Contact",
+ "consort": "勾結",
"contact_name": "Contact name",
+ "contact": "Contact",
"contacts": "人脈",
- "controlled": "穩妥",
+ "controlled": "Controlled Position. You act on your terms and are able to exploit a dominant advantage.",
"counselor": "Counselor",
- "craft": "工藝",
"craft_description": "Craft to create, modify, disable, or repair",
- "crafting_tools": "Crafting tools",
+ "craft": "Craft",
"crafting_tools_description": "Hammer, pliers, saw, drill, files, and other tools needed to be able to craft or repair items.",
- "crew": "Cell Name",
- "crew_ability_agitators": "Agitators",
+ "crafting_tools": "Crafting tools",
"crew_ability_agitators_description": "Each PC gains a second diversion: Propaganda. When you indulge this diversion and spend time demonstrating or rallying, you don't overindulge if you clear excess stress.",
- "crew_ability_backer": "Backer",
+ "crew_ability_agitators": "Agitators",
"crew_ability_backer_description": "You gain +1 barter as bounty from a quest with a single faction.",
- "crew_ability_competent": "Competent",
+ "crew_ability_backer": "Backer",
+ "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
+ "crew_ability_collaboration": "Collaboration",
"crew_ability_competent_description": "Each player chooses an action to gain +1d (up to a max rating of 3).",
- "crew_ability_comrades": "Comrades",
+ "crew_ability_competent": "Competent",
"crew_ability_comrades_description": "Your cadres get +1d for setup and group actions when you lead them.",
- "crew_ability_collaboration": "Collaboration",
- "crew_ability_collaboration_description": "During downtime, one of your Experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety— perform a ritual—perform a side quest—long-term project.",
- "crew_ability_connected": "Connected",
+ "crew_ability_comrades": "Comrades",
"crew_ability_connected_description": "Gain -1d to entanglement rolls and add +1d to gather information on other factions.",
- "crew_ability_daydream_believers": "Daydream Believers",
+ "crew_ability_connected": "Connected",
"crew_ability_daydream_believers_description": "Your Cell gains +1d when you dream to gather information. Gain +1d on the engagement roll when using a cautious or elaborate approach.",
- "crew_ability_focused": "Focused",
+ "crew_ability_daydream_believers": "Daydream Believers",
"crew_ability_focused_description": "+1d on actions to tick the goal clock on a 8 segment or larger long-term project clock.",
- "crew_ability_initiative": "主動性",
+ "crew_ability_focused": "Focused",
"crew_ability_initiative_description": "During downtime, one of your experts may perform one of the following downtime activities: acquire an asset—obtain supplies—reduce notoriety—perform a ritual—perform a side quest—long-term project.",
- "crew_ability_instigators": "Instigators",
+ "crew_ability_initiative": "主動性",
"crew_ability_instigators_description": "If you leave a calling card or highly visible symbol of your cause on a quest, gain +1d on entanglement rolls but gain +1d to diversion rolls during the next downtime and your Cell cannot overindulge.",
- "crew_ability_just_cause": "Just Cause",
+ "crew_ability_instigators": "Instigators",
"crew_ability_just_cause_description": "Mark 1 Cell XP when your cell does the right thing no matter the consequences.",
- "crew_ability_populists": "Populists",
+ "crew_ability_just_cause": "Just Cause",
"crew_ability_populists_description": "When your Cell performs actions that align with a Tier 3 or higher faction's goals, you advance their Tier clock twice as many ticks.",
- "crew_ability_resilient": "Resilient",
+ "crew_ability_populists": "Populists",
"crew_ability_resilient_description": "Choose an attribute for each member to take +1d to resistance rolls.",
- "crew_ability_scratch_my_back": "Scratch my Back",
+ "crew_ability_resilient": "Resilient",
"crew_ability_scratch_my_back_description": "Choose a faction. Whenever you advance their goal, gain +1 favor.",
- "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
+ "crew_ability_scratch_my_back": "Scratch my Back",
"crew_ability_servants_of_the_goddess_description": "Each member has an extra contact from either their playbook or Cell contact list.",
- "crew_ability_sympathizers": "Sympathizers",
+ "crew_ability_servants_of_the_goddess": "Servants of the Goddess",
"crew_ability_sympathizers_description": "When you deal with faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).",
- "crew_ability_veteran": "Scratch My Back",
+ "crew_ability_sympathizers": "Sympathizers",
"crew_ability_veteran_description": "Choose a faction. Whenever you advance one of their goals, gain +1 favor.",
+ "crew_ability_veteran": "Scratch My Back",
"crew_advancement": "Cell Advancement",
"crew_cell_contact_0": "Barber, Fallen inn keep",
"crew_cell_contact_1": "Alexis of Blade, Jacker explorer",
@@ -129,71 +131,83 @@
"crew_cell_xp_condition": "Do a thing",
"crew_description": "簡短組織描述",
"crew_mode": "Cell Mode",
- "crew_tier": "組織層級",
+ "crew_tier": "Cell Tier",
"crew_upgrades": "Focuses",
- "crime": "Crime",
+ "crew": "Cell Name",
"crime_info": "Disgrace—Dissenter—Heretic—Miscreant—Traitor",
+ "crime": "Crime",
+ "cryptic": "Cryptic",
"dahlian": "Dahlian",
"death": "死",
- "cryptic": "Cryptic",
"debater": "Debater",
"description": "描述",
- "desperate": "Desperate",
+ "desperate": "Desperate position. You overreach your capabilities. You’re in serious trouble.",
"devils_bargain": "魔鬼交易",
"diversion": "Diversion",
"divination": "預言系",
- "documents": "文件",
"documents_description": "Treatises on Tribals. Keepers, Outlanders, Z’bri, the River of Dream. Charcoal and blank pages.",
- "doomsayer": "Doomsayer",
+ "documents": "文件",
"doomsayer_traits": "Doomsayer traits",
- "dramatic": "Dramatic",
+ "doomsayer": "Doomsayer",
+ "doomsayers_tier": "Doomsayers Tier",
+ "outlook_tier": "Outlook Tier",
"dramatic_detail": "Attention",
- "dream": "夢",
+ "dramatic": "Dramatic",
"dream_description": "Dream to interact with the River of Dream; perceive and communicate with spirits; read omens and visions.",
+ "dream": "夢",
"dreamer": "Dreamer",
"driven": "Driven",
"edges": "Edges",
- "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
- "elaborate": "Elaborate",
+ "effect_query": "?{Effect|Standard effect. You achieve what you'd expect.|Limited effect. You achieve a partial or weak effect.|Great effect. You achieve more than usual. |Extreme effect|Zero effect}",
"elaborate_detail": "Fail safe",
+ "elaborate": "Elaborate",
"elite": "專家",
- "eminence": "Eminence",
"eminence_dice": "Eminence dice",
"eminence_die": "Eminence die",
"eminence_or": "—or—",
+ "eminence": "Eminence",
"enchantment": "附魔",
"engagement": "Engagement",
"entanglement": "Entanglement",
"evan": "Evan",
"expert": "Expert",
- "exploration_tools": "Exploration gear",
"exploration_tools_description": "Heavy rope, pitons, heavy mallet, pry bar, torches, a fire axe or machete.",
+ "exploration_tools": "Exploration gear",
+ "faction_advancement": "Faction Advancement",
+ "faction_agnites_boon_1": "Cell Tier+1 Barter",
+ "faction_agnites_boon_2": "+1d on journey rolls when a quest takes place in the Emporiums.",
+ "faction_agnites_boon_3": "+1d on gather information rolls involving the other Tribes",
"faction_agnites": "Agnites",
- "faction_agnites_boon_1": "+1 barter",
+ "faction_boon": "A boon",
+ "faction_dahlians_boon_1": "Cell Tier+1 Barter",
+ "faction_dahlians_boon_2": "+1d to Resupply downtime actions",
+ "faction_dahlians_boon_3": "Potency when rolling Trick actions against Tribals (except Dahlians)",
"faction_dahlians": "Dahlians",
- "faction_dahlians_boon_1": "+1 barter",
- "faction_doomsayers": "Doomsayers",
"faction_doomsayers_boon_1": "+1 barter",
"faction_doomsayers_boon_10": "+4 Barter",
- "faction_doomsayers_boon_11": "1 additional Synthesis use per session",
- "faction_doomsayers_boon_12": "Create a new ritual",
+ "faction_doomsayers_boon_11": "1 max Synthesis magnitude",
+ "faction_doomsayers_boon_12": "All Doomsayer PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Mystery or Shadow",
"faction_doomsayers_boon_2": "All Doomsayer PCs check an additional Outlook trait",
"faction_doomsayers_boon_3": "+1d engagement on quests involving Joshua's prophecy",
"faction_doomsayers_boon_4": "+2 Barter",
"faction_doomsayers_boon_5": "+1d to gather information from spirits or summoning ritual.",
"faction_doomsayers_boon_6": "Gain a ritual under Vision Focus",
"faction_doomsayers_boon_7": "+3 Barter",
- "faction_doomsayers_boon_8": "Gain a new Explorer cadre",
- "faction_doomsayers_boon_9": "All Doomsayer PCs gain +1d when using an Outlook Eminence and can change an Eminence to Mystery or Shadow.",
- "faction_evans": "Evans",
+ "faction_doomsayers_boon_8": "Gain a new Adept cadre",
+ "faction_doomsayers_boon_9": "+1 Eminence use",
+ "faction_doomsayers": "Doomsayers",
"faction_evans_boon_1": "Cell Tier+1 barter",
- "faction_flemis": "Flemis",
+ "faction_evans_boon_2": "-1 stress to the leader on journey rolls within Tribal lands",
+ "faction_evans_boon_3": "+1 effect on Recovery downtime actions",
+ "faction_evans": "Evans",
"faction_flemis_boon_1": "Cell Tier+1 barter",
- "faction_herites": "Herites",
+ "faction_flemis_boon_2": "Leader takes 1 less stress from journey rolls in Hl'kar.",
+ "faction_flemis_boon_3": "+1d when resisting Flemis Atmosphere",
+ "faction_flemis": "Flemis",
"faction_herites_boon_1": "+1 barter",
"faction_herites_boon_10": "+4 Barter",
"faction_herites_boon_11": "+1 status with Outlanders and Keepers",
- "faction_herites_boon_12": "Gain a new Infiltrator cadre",
+ "faction_herites_boon_12": "All Herite PCs get one free push per session when using an Outlook Eminence and can change an Eminence to Freedom or Recognition",
"faction_herites_boon_2": "All Herite PCs check an additional Outlook trait",
"faction_herites_boon_3": "+1d engagement on quests against the Tribes.",
"faction_herites_boon_4": "+2 Barter",
@@ -201,27 +215,33 @@
"faction_herites_boon_6": "+1 Lurk on Tribal lands",
"faction_herites_boon_7": "+3 Barter",
"faction_herites_boon_8": "Gain an additional Sanctuary upgrade",
- "faction_herites_boon_9": "All Herite PCs gain +1d when using an Outlook Eminence and can change an Eminence to Freedom or Recognition.",
- "faction_jackers": "Jackers",
+ "faction_herites_boon_9": "Gain a new Infiltrator cadre.",
+ "faction_herites": "Herites",
"faction_jackers_boon_1": "+1 barter",
"faction_jackers_boon_10": "+4 barter",
- "faction_jackers_boon_11": "Gain a new Raider cadre",
- "faction_jackers_boon_12": "Gain a Hunter as a contact",
+ "faction_jackers_boon_11": "Gain a Joshuan contact",
+ "faction_jackers_boon_12": "All Jacker PCs get one free push per session when using an Outlook Eminence and can change an Eminene to Freedom or Recognition",
"faction_jackers_boon_2": "All Jacker PCs check an additional Outlook trait",
"faction_jackers_boon_3": "+1d engagement against Z'bri",
"faction_jackers_boon_4": "+2 barter",
"faction_jackers_boon_5": "+1d to resist Z'bri atmosphere",
"faction_jackers_boon_6": "Gain +1 Cell tier against Z'bri when a Jacker is present",
- "faction_jackers_boon_7": "All Jacker PCs gain +1d when using an Outlook Eminence and can change an Eminence to Bravery or Vengeance,",
- "faction_jackers_boon_8": "+3 barter",
+ "faction_jackers_boon_7": "+3 barter",
+ "faction_jackers_boon_8": "Gain a new Raider cadre",
"faction_jackers_boon_9": "Gain a Quality or Load upgrade for weapons",
- "faction_joanites": "Joanites",
+ "faction_jackers": "Jackers",
"faction_joanites_boon_1": "Cell Tier+1 barter",
- "faction_keepers": "Keepers",
+ "faction_joanites_boon_2": "Do not have to make a journey roll when travelling in Tribal Lands",
+ "faction_joanites_boon_3": "+1 Prowess resist vs enemies of the Tribes",
+ "faction_joanites": "Joanites",
"faction_keepers_boon_1": "Cell Tier+1 barter",
- "faction_koleris": "Koleris",
+ "faction_keepers_boon_2": "Access to firearms, transport, or other useful Relic assets.",
+ "faction_keepers_boon_3": "Potency when Studying objects or places from the World Before.",
+ "faction_keepers": "Keepers",
"faction_koleris_boon_1": "Cell Tier+1 barter",
- "faction_lightbringers": "Lightbringers",
+ "faction_koleris_boon_2": "+1d to resist Koleris atmosphere.",
+ "faction_koleris_boon_3": "Koleris Armor. Treat as Heavy armor but requires only one extra tick (for a total of 2 instead of 3)",
+ "faction_koleris": "Koleris",
"faction_lightbringers_boon_1": "+1 barter",
"faction_lightbringers_boon_10": "+4 barter",
"faction_lightbringers_boon_11": "Gain a new Adept cadre",
@@ -234,42 +254,62 @@
"faction_lightbringers_boon_7": "+3 barter",
"faction_lightbringers_boon_8": "All Lightbringer Pcs gain +1d when using an Outlook Eminence and can change an Eminence to Conviction or Unity.",
"faction_lightbringers_boon_9": "+2 status with an Outlook faction",
- "faction_magdalites": "Magdalites",
+ "faction_lightbringers": "Lightbringers",
"faction_magdalites_boon_1": "Cell Tier+1 barter",
- "faction_melanis": "Melanis",
+ "faction_magdalites_boon_2": "Remove 1 extra stress when pursuing diversion. Excess cleared stress still counts as obsession",
+ "faction_magdalites_boon_3": "+1d to Resolve resistance in Tribal lands",
+ "faction_magdalites": "Magdalites",
"faction_melanis_boon_1": "Cell Tier+1 barter",
+ "faction_melanis_boon_2": "Gain Sundering Ritual",
+ "faction_melanis_boon_3": "+1d to resist Melanis atmosphere",
+ "faction_melanis": "Melanis",
"faction_mode": "Faction Mode",
+ "faction_newfaction": "New Faction",
+ "faction_newfaction_boon": "New faction boon",
+ "faction_newoutlook": "New Outlook",
+ "faction_newoutlook_boon": "New Outlook boon",
+ "faction_newtribe": "New Tribe",
"faction_notes": "Faction notes",
- "faction_outlanders": "Outlanders",
"faction_outlanders_boon_1": "Cell Tier+1 barter",
- "faction_sangis": "sangis",
+ "faction_outlanders_boon_2": "Gain +1 Resource at onset of quests that take place in the Outlands.",
+ "faction_outlanders_boon_3": "Leader takes 1 less stress from journey rolls in the Outlands.",
+ "faction_outlanders": "Outlanders",
+ "faction_outlook_boon": "A boon",
"faction_sangis_boon_1": "Cell Tier+1 barter",
- "faction_terashebans": "Tera Shebans",
- "faction_terashebans_boon_1": "Cell Tier+1 barter",
- "faction_yagans": "Yagans",
+ "faction_sangis_boon_2": "Gain a diversion: Perverse. When you indulge this diversion you don't overindulge if you clear excess stress.",
+ "faction_sangis_boon_3": "+1d to resist Sangis atmosphere",
+ "faction_sangis": "Sangis",
+ "faction_shebans_boon_1": "Cell Tier+1 barter",
+ "faction_shebans_boon_2": "-1d when rolling entanglements",
+ "faction_shebans_boon_3": "+1d to Insight resistance in Tribal lands",
+ "faction_shebans": "Shebans",
+ "faction_tribe_boon": "A boon",
"faction_yagans_boon_1": "Cell Tier+1 barter",
+ "faction_yagans_boon_2": "+1d Dream when navigating the River of Dream",
+ "faction_yagans_boon_3": "+1d using Synthesis once per session",
+ "faction_yagans": "Yagans",
"factions_title": "Factions of Vimary",
"fallen": "Fallen",
"favor": "人情",
- "fight": "fight",
"fight_description": "Fight to engage in close combat with a hostile opponent.",
+ "fight": "fight",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
- "finesse": "靈巧",
"finesse_description": "Finesse an item from someone's pocket; climb, swim, run, jump, and tumble; handle a vehicle or mount.",
+ "finesse": "靈巧",
"first_eminence": "First",
"fixer": "貨頭",
"flaws": "缺陷",
"flexible_width": "Flexible character sheet width (adapts to container)",
- "force": "力場",
"force_description": "force a place, item, or obstacle with savage force or carefully applied sabotage; breach defenses with force; create distractions and chaos.",
- "fortune": "機運",
+ "force": "力場",
"fortune_roll": "運氣骰",
+ "fortune": "機運",
"free_thinker": "Free Thinker",
"friend_name": "Friend name",
- "friends": "Friends",
- "gang": "Cadre",
+ "friends": "FRIENDS",
"gang_type": "Fallen",
- "gather_information": "蒐集情報",
+ "gang": "Cadre",
+ "gather_information": "GATHER INFORMATION",
"gatherinfo_how_can_I_find": "我如何找到 [X]?",
"gatherinfo_how_can_I_get_them": "我如何讓他去作 [X]?",
"gatherinfo_what_are_they_really": "他們真正的感受是什麼?",
@@ -279,8 +319,9 @@
"gatherinfo_whats_going_on": "這裡實際上發生什麼?",
"gatherinfo_wheres_the_weakness": "那裡的弱點在哪裡?",
"generate_factions": "Generate Factions",
- "hand_weapon": "Hand weapon",
+ "generate_outlooks": "Generate Outlooks",
"hand_weapon_description": "A knife, blade, axe, hammer, or similar weapon. Includes most traditionally thrown weapons.",
+ "hand_weapon": "Hand weapon",
"harm": "傷害",
"haunted": "惡夢",
"heading_armor": "Weapons & Armor",
@@ -288,38 +329,41 @@
"healing": "醫療",
"heat": "盯迫",
"heavy": "重型",
- "heritage": "出身",
"heritage_info": "Akoros—The Dagger Isles—Iruvia—Severos—Skovlan—Tycheros",
- "herite": "Herite",
+ "heritage": "出身",
+ "lightbringers_tier": "Lightbringers Tier",
"herite_traits": "Herite traits",
+ "herite": "Herite",
+ "herites_tier": "Herites tier",
"hold": "凝聚",
"how_many_boxes": "How many boxes?",
"how_much_load": "How much load?",
- "hunt": "狩獵",
"hunt_description": "Hunt a target; gather information about its location and movements; attack with precision shooting from a distance.",
+ "hunt": "狩獵",
"hunter": "Hunter",
- "hunting_grounds": "獵場:",
"hunting_grounds_description": "Robbery",
- "hunting_kit": "Hunting kit",
+ "hunting_grounds": "獵場:",
"hunting_kit_description": "Nets, traps, snares, fishing pole and lines.",
+ "hunting_kit": "Hunting kit",
"hunting_pet": "Hunting Pet",
"impaired": "受損",
"indulge_vice": "Indulge",
"infirmary": "診療室",
- "influence": "影響",
"influence_description": "Influence with charm, logic, intimidation, threats, or force of personality; change attitudes or behavior with manipulation or seduction",
- "insight": "洞悉",
+ "influence": "影響",
"insight_description": "Resist consequences from deception or understanding.",
- "intrusion_tools": "Intrusion tools",
+ "insight": "洞悉",
"intrusion_tools_description": "Lockpicks, wax blocks for copying keys or small items, small files, oil for silencing hinges.",
+ "intrusion_tools": "Intrusion tools",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "物品",
- "jacker": "Jacker",
"jacker_traits": "Jacker traits",
+ "jacker": "Jacker",
+ "jackers_tier": "Jackers Tier",
"joanite": "Joanite",
- "large_weapon": "Large weapon",
"large_weapon_description": "A large boar spear, pike, poleaxe, two handed axe, maul, hammer, lance, or similar two-handed weapon.",
+ "large_weapon": "Large weapon",
"lead_a_group_action": "領導團體行動。",
"less_effect": "減弱效果\n\t",
"level_1": "等級 1",
@@ -327,15 +371,15 @@
"level_3": "等級 3",
"level_4": "等級 4",
"light": "光",
- "lightbringer": "Lightbringer",
"lightbringer_traits": "Lightbringer traits",
+ "lightbringer": "Lightbringer",
"list_crews": "Cell Name",
- "list_playbooks": "Agnite, Dahlian, Joanite, Magdalite, Tera Sheban Yagan",
- "load": "負載",
+ "list_playbooks": "Agnite—Dahlian—Joanite—Magdalite—Sheban—Yagan",
"load:": "負載:",
+ "load": "負載",
"look": "外觀",
- "lurk": "Lurk",
"lurk_description": "Lurk about unseen and traverse obstacles. Ambush with close violence—a backstab, throat cutting, black-jack, etc.",
+ "lurk": "Lurk",
"magdalite": "Magdalite",
"maker": "Maker",
"manipulator": "Manipulator",
@@ -358,159 +402,162 @@
"ok": "OK",
"old_arts": "Old Arts",
"others": "其他",
- "outlook": "outlook",
+ "outlook_advancement": "Outlook Advancement",
"outlook_doomsayer_eminence": "Mystery—Shadow",
"outlook_herite_eminence": "Freedom—Recognition",
"outlook_info": "Doomsayer—Herite—Jacker—Lightbringer",
"outlook_jacker_eminence": "Bravery—Vengeance",
"outlook_lightbringer_eminence": "Conviction—Unity",
- "outlook_trait_anarchist": "Anarchist",
+ "outlook_mode": "Outlook Mode",
+ "outlookfaction_tier": "Outlook Tier",
"outlook_trait_anarchist_description": "Gain potency when acting in direct opposition to authority.",
- "outlook_trait_connected": "Connected",
+ "outlook_trait_anarchist": "Anarchist",
"outlook_trait_connected_description": "+1 influence (3 max).",
- "outlook_trait_cryptic": "Cryptic",
+ "outlook_trait_connected": "Connected",
"outlook_trait_cryptic_description": "Gain an XP trigger—When you obscure your true meaning, mark an XP.",
- "outlook_trait_debater": "Debater",
+ "outlook_trait_cryptic": "Cryptic",
"outlook_trait_debater_description": "+1d Resolve resist.",
- "outlook_trait_dreamer": "Dreamer",
+ "outlook_trait_debater": "Debater",
"outlook_trait_dreamer_description": "+1 Dream (3 max).",
- "outlook_trait_driven": "Driven",
+ "outlook_trait_dreamer": "Dreamer",
"outlook_trait_driven_description": "+1d resolve resist.",
- "outlook_trait_free_thinker": "Free Thinker",
+ "outlook_trait_driven": "Driven",
"outlook_trait_free_thinker_description": "Gain an XP trigger—When you doubt something everyone else accepts, mark an XP.",
- "outlook_trait_manipulator": "Manipulator",
+ "outlook_trait_free_thinker": "Free Thinker",
"outlook_trait_manipulator_description": "Gain a new XP trigger—When you steer events toward your goal without others realizing, mark an XP.",
- "outlook_trait_motivator": "Motivator",
+ "outlook_trait_manipulator": "Manipulator",
"outlook_trait_motivator_description": "Potency when leading a group action.",
- "outlook_trait_political": "Political",
+ "outlook_trait_motivator": "Motivator",
"outlook_trait_political_description": "+1 insight resist",
- "outlook_trait_protective": "Protective",
+ "outlook_trait_political": "Political",
"outlook_trait_protective_description": "Gain a new XP trigger—When you act to protect someone or something you believe in, mark an XP.",
- "outlook_trait_searcher": "Searcher",
+ "outlook_trait_protective": "Protective",
"outlook_trait_searcher_description": "Potency when Studying to uncover hidden knowledge.",
- "outlook_trait_skeptic": "Skeptic",
+ "outlook_trait_searcher": "Searcher",
"outlook_trait_skeptic_description": "Gain a new XP trigger—When you take a devil's bargain representing your doubts about the outcome, mark 1 XP.",
- "outlook_trait_subversive": "Subversive",
+ "outlook_trait_skeptic": "Skeptic",
"outlook_trait_subversive_description": "+1 lurk (3 max).",
- "outlook_trait_suspicious": "Suspicious",
+ "outlook_trait_subversive": "Subversive",
"outlook_trait_suspicious_description": "+1 survey (3 max).",
- "outlook_trait_vengeful": "Vengeful",
+ "outlook_trait_suspicious": "Suspicious",
"outlook_trait_vengeful_description": "Potency when you take harm.",
- "outlook_trait_warrior": "戰士",
+ "outlook_trait_vengeful": "Vengeful",
"outlook_trait_warrior_description": "+1 fight (3 max).",
+ "outlook_trait_warrior": "戰士",
"outlook_traits": "Outlook Traits",
+ "outlook": "outlook",
"outlooks": "Outlooks",
+ "outsiders": "Outsiders",
"paranoid": "偏執",
"patron_spirit": "Patron Spirit",
"personal": "遊玩書",
"pilot": "專業駕駛",
"planning_load": "Approach & Load",
"planningdesc": "Choose an approach, provide the detail. Choose your load limit for the operation.",
- "playbook": "遊玩書",
- "playbook_ability_advocate": "Advocate",
"playbook_ability_advocate_description": "If you roll a 6 on a gather information roll, add a tick to any long erm project clock involving an investigation. Add 2 if you roll 6+. Lorekeeper. You can read and write Tribal, Keepspeak, and Fanzay (the language of most Outlanders). Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_archer": "Archer",
+ "playbook_ability_advocate": "Advocate",
"playbook_ability_archer_description": "Push yourself to do one of the following: make your shot count—make a shot at extreme range—make a \"trick\" shot. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_bastion": "Bastion",
+ "playbook_ability_archer": "Archer",
"playbook_ability_bastion_description": "You can expend your special armor to resist a consequence to a teammate you are protecting.",
- "playbook_ability_behind_the_veil": "Behind the Veil",
+ "playbook_ability_bastion": "Bastion",
"playbook_ability_behind_the_veil_description": "Gain +1d to Consort or Influence when you open up to someone. Resistance rolls are at -1d on consequences resulting from that action.",
- "playbook_ability_black_marketeer": "Black Marketeer",
+ "playbook_ability_behind_the_veil": "Behind the Veil",
"playbook_ability_black_marketeer_description": "When acquiring extra resources or a specific asset during downtime, you get an extra +1d to the downtime action roll.",
- "playbook_ability_bounces_back": "Bounces Back",
+ "playbook_ability_black_marketeer": "Black Marketeer",
"playbook_ability_bounces_back_description": "You mark one extra box when recuperating.",
- "playbook_ability_comfort": "Comfort",
+ "playbook_ability_bounces_back": "Bounces Back",
"playbook_ability_comfort_description": "Once per quest, take a Consort action to allow a Cell mate to ignore the effects of a harm penalty (does not recover the harm).",
- "playbook_ability_dance_of_masks": "Dance of Masks",
+ "playbook_ability_comfort": "Comfort",
+ "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
+ "playbook_ability_coordinator": "Coordinator",
"playbook_ability_dance_of_masks_description": "Push yourself to: perform a near impossible feat of acrobatics or gymnastics—weave and sway so that your opponents attack one another. In addition to the special effect you still gain one of the benefits of a push.",
- "playbook_ability_diplomat": "Diplomat",
+ "playbook_ability_dance_of_masks": "Dance of Masks",
"playbook_ability_diplomat_description": "When you witness the swearing of an oath, all parties are marked and bound by it. If anyone breaks the oath (including yourself), they take the level 3 harm “Cursed”.",
- "playbook_ability_dream_warrior": "Dream Warrior",
+ "playbook_ability_diplomat": "Diplomat",
"playbook_ability_dream_warrior_description": "You are able to infuse your hands, melee weapons or tools with Synthesis. You gain potency in combat vs. spirits. You may grapple with spirits to restrain and capture them.",
- "playbook_ability_ecstatic": "Ecstatic",
+ "playbook_ability_dream_warrior": "Dream Warrior",
"playbook_ability_ecstatic_description": "+1 result level when you Craft a drug or elixir. Choose one drug you can Craft and one you are immune to. Always equip drug satchel for 0 load.",
- "playbook_ability_enchanting": "Enchanting",
+ "playbook_ability_ecstatic": "Ecstatic",
"playbook_ability_enchanting_description": "Make someone oblivious to what is going on around them when you Consort with them. Push yourself when making someone feel at ease with you. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_enchanting": "Enchanting",
"playbook_ability_fleshcrafter_description": "Once per scene mend wounds on another character and mark a recovery tick if they received harm. You may study corpses to gather information.",
- "playbook_ability_grace": "Grace",
+ "playbook_ability_fleshcrafter": "Fleshcrafter",
+ "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_fleshseer": "Fleshseer",
"playbook_ability_grace_description": "Expend your special armor to: resist a consequence from embarrassment or humiliation—push yourself to maintain composure. When you expend your special armor to push yourself, you choose one of the normal benefits of a push but do not spend stress.",
- "playbook_ability_guile": "Guile",
+ "playbook_ability_grace": "Grace",
"playbook_ability_guile_description": "Mark special armor to resist a complication from being deceived, or push yourself when deceiving someone.",
- "playbook_ability_hard_to_kill": "Hard to Kill",
+ "playbook_ability_guile": "Guile",
"playbook_ability_hard_to_kill_description": "Penalties from harm are reduced one level. Level 4 harm is still fatal.",
- "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_hard_to_kill": "Hard to Kill",
"playbook_ability_im_rubber_description": "Expend your special armor to resist a social consequence, or to push yourself when deflecting blame onto someone else. When you mark special armor to push yourself, you still gain the regular benefits of a push in addition to the effect.",
- "playbook_ability_jack_of_all_trades": "雜學大師",
+ "playbook_ability_im_rubber": "I'm Rubber",
+ "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
+ "playbook_ability_investigator": "Investigator",
"playbook_ability_jack_of_all_trades_description": "Take 2 stress to roll your best action while you are performing a different action. Say how you adapt the action to this use.",
- "playbook_ability_master_bonecrafter": "Master Bonecrafter",
+ "playbook_ability_jack_of_all_trades": "雜學大師",
+ "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
+ "playbook_ability_lorekeeper": "Lorekeeper",
"playbook_ability_master_bonecrafter_description": "Take +1 result level when you Craft or invent a bone item. You know how to craft one item. Equip one bone item for no load.",
- "playbook_ability_mastermind": "Mastermind",
+ "playbook_ability_master_bonecrafter": "Master Bonecrafter",
"playbook_ability_mastermind_description": "Expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project. When you expend your special armor to push yourself, choose one of the normal benefits of pushing but do not expend stress.",
- "playbook_ability_me_first": "Me First!",
+ "playbook_ability_mastermind": "Mastermind",
"playbook_ability_me_first_description": "You always move first. +1d to resist attacks with prowess.",
- "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_me_first": "Me First!",
"playbook_ability_meticulous_description": "You gain an extra downtime activity. If a Cell mate is with you for this activity, they receive it as a bonus too. ",
- "playbook_ability_mother_bear": "Mother Bear",
+ "playbook_ability_meticulous": "Meticulous",
+ "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
+ "playbook_ability_midnight_oil": "Midnight Oil",
"playbook_ability_mother_bear_description": "When you protect an ally, resist with +1d. When you assist someone, their pushes cost only 1 stress.",
- "playbook_ability_mystic": "Mystic",
+ "playbook_ability_mother_bear": "Mother Bear",
"playbook_ability_mystic_description": "When you gather info using Dream take +1d. You can push yourself to enter a dream trance even under chaotic/noisy circumstances. When you use this ability to push yourself, pay 2 stress and choose a normal benefit of pushing yourself in addition to the special effect.",
- "playbook_ability_natures_bounty": "Nature's Bounty",
+ "playbook_ability_mystic": "Mystic",
"playbook_ability_natures_bounty_description": "You know how to find food and water, and avoid poisonous plants or animals—even in the Rust Wastes or Hl'kar. Gain +1 stress box.",
- "playbook_ability_playtime": "Playtime",
+ "playbook_ability_natures_bounty": "Nature's Bounty",
"playbook_ability_playtime_description": "Once per quest when your Cell isn't in danger, you can lighten the mood and clear 1 stress for everyone present.",
- "playbook_ability_prescience": "Prescience",
+ "playbook_ability_playtime": "Playtime",
"playbook_ability_prescience_description": "You can assist a Cell mate without paying stress two times per quest.",
- "playbook_ability_robust": "Robust",
+ "playbook_ability_prescience": "Prescience",
"playbook_ability_robust_description": "You recover from harm faster. Mark an extra box when taking a recovery downtime action.",
- "playbook_ability_scrounger": "Scrounger",
+ "playbook_ability_robust": "Robust",
"playbook_ability_scrounger_description": "Once per quest, spend 2 stress to replenish 1 resource.",
- "playbook_ability_second_sight": "Second Sight",
+ "playbook_ability_scrounger": "Scrounger",
"playbook_ability_second_sight_description": "You are always aware of spirits in your presence. Take +1d when you gather information about the spirit world.",
- "playbook_ability_shepherd": "Shepherd",
+ "playbook_ability_second_sight": "Second Sight",
"playbook_ability_shepherd_description": "When you lead a group Dream, Hunt, or Lurk action, take half the stress you normally would, rounded down.",
- "playbook_ability_show_off": "Show Off",
+ "playbook_ability_shepherd": "Shepherd",
"playbook_ability_show_off_description": "+1d on a desperate action. Resistance rolls for that action are at -1d.",
- "playbook_ability_sneaky": "Sneaky",
+ "playbook_ability_show_off": "Show Off",
"playbook_ability_sneaky_description": "+1 effect when gathering information without being noticed. +1d to rolls to avoid being found when you prepare a place to hide in advance.",
- "playbook_ability_spiritualist": "Spiritualist",
+ "playbook_ability_sneaky": "Sneaky",
"playbook_ability_spiritualist_description": "Expend your special armor to resist a supernatural consequence, or to push yourself when you deal with supernatural forces. When you expend your special armor to push yourself, you still choose a benefit of pushing in addition to the effect but do not expend stress.",
- "playbook_ability_surge_of_strength": "Joan's Strength",
+ "playbook_ability_spiritualist": "Spiritualist",
"playbook_ability_surge_of_strength_description": "Push yourself to do one of the following: perform a feat of superhuman physical force—fight a small group on equal footing. In addition to the effect choose one of the normal benefits of pushing.",
- "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_surge_of_strength": "Joan's Strength",
"playbook_ability_sybarite_description": "When you indulge in your diversion, you can move the die result 1 or 2 in either direction. Anybody who indulges with you gains the benefit as well.",
+ "playbook_ability_sybarite": "Sybarite",
+ "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve + Vision. Mark an Eminence use, take stress for each point of magnitude greater than Resolve, and roll dice equal to Synthesis rating. Synthesis has its own XP track, once filled mark an additional dot of Synthesis and clear the XP track. ",
"playbook_ability_synthesis": "Synthesis",
- "playbook_ability_synthesis_description": "Gain 1 dot in Synthesis and the ability to use dream magic. Magnitude must be lower than Resolve+Vision. Roll dice equal to Synthesis rating and takle stress based on result (or mark an Eminence use). Synthesis can be improved through XP.",
- "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_takes_one_to_know_one_description": "You can always tell when you're being lied to.",
- "playbook_ability_torchbearer": "Torchbearer",
+ "playbook_ability_takes_one_to_know_one": "Takes One To Know One",
"playbook_ability_torchbearer_description": "When you lead a group Fight, Force, or Hunt action, you take half the stress you normally would (rounded down).",
- "playbook_ability_trailblazer": "Trailblazer",
+ "playbook_ability_torchbearer": "Torchbearer",
"playbook_ability_trailblazer_description": "When you gather info on a location you've never visited before, you get +1 effect. If you encounter traps or other dead falls, you get +1d to resist.",
- "playbook_ability_tricksters_heart": "Trickster's Heart",
+ "playbook_ability_trailblazer": "Trailblazer",
"playbook_ability_tricksters_heart_description": "+1d to Trick when in disguise. You gain initiative from surprise if you act while disguised.",
- "playbook_ability_unafraid": "Unafraid",
+ "playbook_ability_tricksters_heart": "Trickster's Heart",
"playbook_ability_unafraid_description": "You're immune to the terror that some supernatural entities inflict. Take +1d to resistance rolls with Resolve.",
- "playbook_ability_virtuous": "Virtuous",
+ "playbook_ability_unafraid": "Unafraid",
"playbook_ability_virtuous_description": "You and all of your allies within line of sight gain +1d resist to fear and corruption (including Z'bri atmosphere).",
- "playbook_ability_whisper_network": "Whisper Network",
+ "playbook_ability_virtuous": "Virtuous",
"playbook_ability_whisper_network_description": "Choose to: take +1d to Consort to gather information—take +1d on the engagement roll on a quest.",
- "playbook_ability_wild_spirit": "Wild Spirit",
+ "playbook_ability_whisper_network": "Whisper Network",
"playbook_ability_wild_spirit_description": "Your position or effect are never reduced due to terrain, weather, or other naturally occuring conditions. +1d to navigate through natural areas. Does not apply in the unnatural areas such as the River of Dream or Hl'kar",
- "playbook_ability_worldly": "Worldly",
+ "playbook_ability_wild_spirit": "Wild Spirit",
"playbook_ability_worldly_description": "Gain +1d when you Consort with or Influence outsiders.",
- "playbook_ability_zbri_hunter": "Z'bri Hunter",
+ "playbook_ability_worldly": "Worldly",
"playbook_ability_zbri_hunter_description": "Your hunting companion gains potency when hunting or tracking unnatural creatures. Choose one spirit ability: dream form—shared senses—spirit attack.",
- "playbook_ability_coordinator": "Coordinator",
- "playbook_ability_coordinator_description": "Each downtime, you gain an additional downtime activity. You can give this to a Cell member.",
- "playbook_ability_investigator": "Investigator",
- "playbook_ability_investigator_description": "Increase your effect level when you push yourself to gather information.",
- "playbook_ability_lorekeeper": "Lorekeeper",
- "playbook_ability_lorekeeper_description": "You can read and write Tribal, Keepspeak, and Fanzay. Gain +1d when gathering info through Study or resisting with Insight.",
- "playbook_ability_midnight_oil": "Midnight Oil",
- "playbook_ability_midnight_oil_description": "You can take two stress for +1d to the engagement roll for a quest. More than one character can't use this ability on the same quest.",
- "playbook_ability_fleshseer": "Fleshseer",
- "playbook_ability_fleshseer_description": "You always know what the highest threat level of Z'bri is in the area. You can gather info on them with Insight.",
+ "playbook_ability_zbri_hunter": "Z'bri Hunter",
"playbook_advancement": "Playbook Advancement",
"playbook_agnite_background": "Child—Favorite—Breeder—Barren",
"playbook_agnite_description": "A Playful Explorer",
@@ -520,9 +567,9 @@
"playbook_agnite_friend_2": "Kyrt the Free, a vivacious Herite",
"playbook_agnite_friend_3": "Puck, an Agnite fool",
"playbook_agnite_friend_4": "Tobias, a fun-loving Jacker",
- "playbook_agnite_friends_title": "Playmates",
+ "playbook_agnite_friends_title": "PLAYMATES",
"playbook_agnite_xp_condition": "Address a challenge with playfulness or youthful exuberance",
- "playbook_dahlian_background": "Bone Path—Godlen Whee—Red Dawn—Sail—Tinkers",
+ "playbook_dahlian_background": "Bone Path—Golden Wheel—Red Dawn—Sail—Tinkers",
"playbook_dahlian_description": "An entertaining trickster and rogue",
"playbook_dahlian_eminence": "Illusion—Motion",
"playbook_dahlian_friend_0": "Gab, an Outlander hunter",
@@ -530,7 +577,7 @@
"playbook_dahlian_friend_2": "Petra, a Doomsayer street preacher",
"playbook_dahlian_friend_3": "Theren, a Dahlian barkeep",
"playbook_dahlian_friend_4": "Whimsy, a Dahlian fixer",
- "playbook_dahlian_friends_title": "[Allies]",
+ "playbook_dahlian_friends_title": "ASSOCIATES",
"playbook_dahlian_xp_condition": "Address a challenge with trickery or inventiveness",
"playbook_description": "A short playbook description",
"playbook_evan_background": "Tender—Matron—Midwife—Nurse—Shaman",
@@ -541,86 +588,86 @@
"playbook_evan_friend_2": "Mari-Anne Melina, outcast Nurse",
"playbook_evan_friend_3": "Red Cub, nature spirit",
"playbook_evan_friend_4": "Wind-chaser, Evan shaman",
- "playbook_evan_friends_title": "Friends",
+ "playbook_evan_friends_title": "COMRADES",
"playbook_evan_xp_condition": "Address a challenge with empathy or teamwork",
- "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_arts_and_crafts_description": "Chalk, finger paints, markers, wax crayons, scissors, paper, ribbon, and other odds and ends.",
- "playbook_item_backpack": "Backpack",
+ "playbook_item_arts_and_crafts": "Arts and crafts supplies",
"playbook_item_backpack_description": "A backpack with plenty of room in it. When equipped you treat your load level as one lower (i.e., normal load becomes light).",
- "playbook_item_bag_of_candy": "Bag of Candy",
+ "playbook_item_backpack": "Backpack",
"playbook_item_bag_of_candy_description": "A bag of colorful candy. Often useful for trading or lifting spirits.",
- "playbook_item_bone_item": "Bone item",
+ "playbook_item_bag_of_candy": "Bag of Candy",
"playbook_item_bone_item_description": "A bone version of another item such as a weapon, armor, bow lantern, or staff.",
- "playbook_item_bone_item_uses": "+使用",
"playbook_item_bone_item_uses_description": "Number of uses",
- "playbook_item_cadre_token": "Cadre token",
+ "playbook_item_bone_item_uses": "+使用",
+ "playbook_item_bone_item": "Bone item",
"playbook_item_cadre_token_description": "A tattoo, body modification, badge on your armor, or some other indicator of your former cadre, unit, Crusades you’ve been on, or some other element of your history. What does the token look like, and what does it mean to you—or someone else who sees it?",
- "playbook_item_camouflage_gear": "Camouflage gear",
+ "playbook_item_cadre_token": "Cadre token",
"playbook_item_camouflage_gear_description": "Hides, netting, and garments made to blend into the environment. Can be used to hide your camp or your entire Cell.",
- "playbook_item_concealed_weapon": "Concealed hand weapon",
+ "playbook_item_camouflage_gear": "Camouflage gear",
"playbook_item_concealed_weapon_description": "A sword cane, telescoping baton, or hidden spring loaded weapon. Meant for self-defense, not intense combat.",
- "playbook_item_disguise_kit": "Fine disguise kit",
+ "playbook_item_concealed_weapon": "Concealed hand weapon",
"playbook_item_disguise_kit_description": "Makeup sticks and powders, simple prosthetics, a wig.",
- "playbook_item_drug_satchel": "Drug satchel and doses",
+ "playbook_item_disguise_kit": "Fine disguise kit",
"playbook_item_drug_satchel_description": "Made from sheerest silks, the most supple leathers, finest cloth, or even more exotic materials. They make you look good and attract attention. If you are carrying this item as a second set of clothes to change into, it counts as 2 load.",
- "playbook_item_drug_satchel_doses": "+Doses",
"playbook_item_drug_satchel_doses_description": "Number of doses",
- "playbook_item_evan_medallion": "Evan medallion",
+ "playbook_item_drug_satchel_doses": "+Doses",
+ "playbook_item_drug_satchel": "Drug satchel and doses",
"playbook_item_evan_medallion_description": "A small token that was once touched or blessed by Eva. A leaf that never withers, a small vial of water that is always pure, etc.",
- "playbook_item_farming_implements": "Farming implements",
+ "playbook_item_evan_medallion": "Evan medallion",
"playbook_item_farming_implements_description": "A sickle or hatchet, hand plow, trowel, rake or scythe. A bag of seeds or basket for harvesting. The tools are serviceable as weapons in a pinch, but not for prolonged fighting.",
- "playbook_item_fine_armor": "Fine armor",
+ "playbook_item_farming_implements": "Farming implements",
"playbook_item_fine_armor_description": "Leather and chain armor reinforced with relic armor pieces and custom fitted to you. When you use this item, tick your armor box on your sheet. It counts as quality against physical injury, so it can reduce harm even further.",
- "playbook_item_fine_bow": "Fine bow",
+ "playbook_item_fine_armor": "Fine armor",
"playbook_item_fine_bow_description": "A high quality bow, accurate out to 150 yards. It might be a traditional long bow, a recurve bow, or even a relic compound bow.",
- "playbook_item_fine_clothes": "Fine clothes and jewelry",
+ "playbook_item_fine_bow": "Fine bow",
"playbook_item_fine_clothes_description": "A small easily concealed hand or throwing weapon such as a hairpin, buckle, necklace that doubles as a garrote, etc. You have to get very up close and personal to use this weapon effectively, but it's very difficult to detect, even if you are searched.",
- "playbook_item_fine_hand_weapon": "精良手持武器",
+ "playbook_item_fine_clothes": "Fine clothes and jewelry",
"playbook_item_fine_hand_weapon_description": "A well-crafted one-handed weapon made and balanced specifically for you. This might be a well-crafted common weapon such as a sword or dagger, or something more unusual (possibly even a relic weapon).",
- "playbook_item_fine_knife": "Fine knife",
+ "playbook_item_fine_hand_weapon": "精良手持武器",
"playbook_item_fine_knife_description": "A long, wickedly sharp knife with a bone handle. Perfectly balanced for throwing or precision slicing.",
- "playbook_item_fine_musical_instrument": "Fine musical instrument",
+ "playbook_item_fine_knife": "Fine knife",
"playbook_item_fine_musical_instrument_description": "Hide or canvas satchel with spaces for pouches, vials, or other containers of drug doses and implements for administering them. Slots for three doses. When you choose a drug from the bandolier choose one from the list of drugs (or one of your custom formulas). During downtime, you automatically refill for satchel, as long as you have access to raw materials and resources.",
- "playbook_item_fine_ritual_implements": "Fine ritual implements",
+ "playbook_item_fine_musical_instrument": "Fine musical instrument",
"playbook_item_fine_ritual_implements_description": "A fine silver bowl, quality incense, quicksilver, custom divinatory cards and dice, strong hallucinogens.",
- "playbook_item_fine_robes": "Fine robes",
+ "playbook_item_fine_ritual_implements": "Fine ritual implements",
"playbook_item_fine_robes_description": "Heavy duty, voluminous robe with a hood and plenty of pockets to hold objects. 2 load when carried vs worn.",
- "playbook_item_fine_toy": "Fine Toy",
+ "playbook_item_fine_robes": "Fine robes",
"playbook_item_fine_toy_description": "A relic toy, in amazingly good shape. It might be useful for a distraction. Does it move, light up, or make noise?",
- "playbook_item_hunting_companion": "Hunting companion",
+ "playbook_item_fine_toy": "Fine Toy",
"playbook_item_hunting_companion_description": "A trained animal that obeys your commands and works with you as a partner. Provides Cadre: Expert (Hunter).",
- "playbook_item_journals": "Books/journals",
+ "playbook_item_hunting_companion": "Hunting companion",
"playbook_item_journals_description": "Collections of books and documents on history and law, useful for reference and information gathering. Journals with personal notes. Includes a notebook and writing utensils. The first of these costs 0 load; each successive book or journal adds +1 load.",
- "playbook_item_lantern_staff": "Lantern staff",
+ "playbook_item_journals": "Books/journals",
"playbook_item_lantern_staff_description": "A sturdy staff with a lantern affixed to one end. Can be used as a weapon in a pinch, but not for prolonged fighting.",
- "playbook_item_light_exploration_gear": "Light exploration gear",
+ "playbook_item_lantern_staff": "Lantern staff",
"playbook_item_light_exploration_gear_description": "Lightweight rope, pitons, small mallet, small steel pry bar, folding grapnel, and reusable light source.",
- "playbook_item_loaded_dice": "Loaded dice, card tricks",
+ "playbook_item_light_exploration_gear": "Light exploration gear",
"playbook_item_loaded_dice_description": "Standard con artist tools. Good for magic tricks,swindling unwitting victims, and giving fake fortunes. Just don't let the Watch (or the Yagans) catch you.",
- "playbook_item_lockpicks": "Fine lockpicks",
+ "playbook_item_loaded_dice": "Loaded dice, card tricks",
"playbook_item_lockpicks_description": "A set of lockpicks and tools suitable for even opening relic locks.",
- "playbook_item_luxury_item": "Luxury item",
+ "playbook_item_lockpicks": "Fine lockpicks",
"playbook_item_luxury_item_description": "An exotic or fine item—possibly relic—sure to impress. May be drink, food, fine cloth, high quality spices or drugs. Good for trading.",
- "playbook_item_medicine_satchel": "Medicine satchel",
+ "playbook_item_luxury_item": "Luxury item",
"playbook_item_medicine_satchel_description": "Herbs, sutures, clean bandages, poultices, antiseptics, gauze, and other supplies needed for treating wounds. Three uses. Expend special armor to resist consequences from disease or wounds.",
- "playbook_item_medicine_satchel_uses": "+使用",
"playbook_item_medicine_satchel_uses_description": "Number of uses",
- "playbook_item_poison_doses": "Poison satchel doses",
+ "playbook_item_medicine_satchel_uses": "+使用",
+ "playbook_item_medicine_satchel": "Medicine satchel",
"playbook_item_poison_doses_description": "Number of doses",
- "playbook_item_poison_satchel": "Poison satchel",
+ "playbook_item_poison_doses": "Poison satchel doses",
"playbook_item_poison_satchel_description": "Discrete bag with compartments for transporting poisons without being detected. Slots for three poisons.",
- "playbook_item_shaping_tools": "Shaping tools",
+ "playbook_item_poison_satchel": "Poison satchel",
"playbook_item_shaping_tools_description": "Hammers, tongs, chisels, bits, augers, pliers, nails, gloves. You can make simple repairs or create common items, but need a forge and anvil for major repairs or to craft weapons.",
- "playbook_item_small_concealed_weapon": "Small concealed weapon",
+ "playbook_item_shaping_tools": "Shaping tools",
"playbook_item_small_concealed_weapon_description": "A beautifully crafted, precisely tuned musical instrument. Possibly a relic item.",
- "playbook_item_small_relic_gadget": "Small relic gadget",
+ "playbook_item_small_concealed_weapon": "Small concealed weapon",
"playbook_item_small_relic_gadget_description": "A small relic tool. Choose one function: pocket flashlight—multi-tool—digital recorder.",
- "playbook_item_spirit_charms": "Spirit charms",
+ "playbook_item_small_relic_gadget": "Small relic gadget",
"playbook_item_spirit_charms_description": "A small collection of remains (teeth, a knuckle bone, ashes) and other items useful in drawing or warding against spirits.",
- "playbook_item_trinkets": "Pouch full of trinkets",
+ "playbook_item_spirit_charms": "Spirit charms",
"playbook_item_trinkets_description": "Various small items, good for simple trades. Something in there might be useful in a pinch.",
- "playbook_item_worn_book": "Worn book",
+ "playbook_item_trinkets": "Pouch full of trinkets",
"playbook_item_worn_book_description": "An old, well-read book, possibly from the World Before, with handwritten notes. Possibly given to you by a favorite mentor.",
+ "playbook_item_worn_book": "Worn book",
"playbook_joanite_background": "Blade—Glass Smith—Teacher—Templar—Watch—Weaponshaper",
"playbook_joanite_description": "A devoted warrior and protector",
"playbook_joanite_eminence": "Devotion—Fury",
@@ -629,7 +676,7 @@
"playbook_joanite_friend_2": "Lourie, an outcast Outlander warrior",
"playbook_joanite_friend_3": "Karl Uhan'on, Hermit Blade",
"playbook_joanite_friend_4": "Mek, an honorable Jacker leader",
- "playbook_joanite_friends_title": "[Allies]",
+ "playbook_joanite_friends_title": "ALLIES",
"playbook_joanite_xp_condition": "Address a challenge with martial ability or force",
"playbook_magdalite_background": "Concubine—Diplomat—Ecstatic—Siren",
"playbook_magdalite_description": "A seductive entertainer and diplomat",
@@ -639,18 +686,18 @@
"playbook_magdalite_friend_2": "Deus, a beautiful Fallen poet",
"playbook_magdalite_friend_3": "Eshlazi, a mysterious Magdalite outcast",
"playbook_magdalite_friend_4": "Karva, a Magdalite tavern keeper",
- "playbook_magdalite_friends_title": "Friends",
+ "playbook_magdalite_friends_title": "CONNECTIONS",
"playbook_magdalite_xp_condition": "Address a challenge with passion or diplomacy",
- "playbook_tera_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
- "playbook_tera_sheban_description": "A jurist, investigator and lorekeeper",
- "playbook_tera_sheban_eminence": "Truth—Wisdom",
- "playbook_tera_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
- "playbook_tera_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
- "playbook_tera_sheban_friend_2": "Mordecai, an outcast Judge",
- "playbook_tera_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
- "playbook_tera_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
- "playbook_tera_sheban_friends_title": "Friends",
- "playbook_tera_sheban_xp_condition": "Address a challenge with investigation or knowledge",
+ "playbook_sheban_background": "Advocate—High Judge—Lorekeeper—Stiltwalker",
+ "playbook_sheban_description": "A jurist, investigator and lorekeeper",
+ "playbook_sheban_eminence": "Truth—Wisdom",
+ "playbook_sheban_friend_0": "Emulaan the Poet, a Fallen historian",
+ "playbook_sheban_friend_1": "Micah Ben'on, a disillusioned Joanite",
+ "playbook_sheban_friend_2": "Mordecai, an outcast Judge",
+ "playbook_sheban_friend_3": "Raleigh, a Dahlian caravan handler",
+ "playbook_sheban_friend_4": "Ulysses Ventoux, a Keeper historian",
+ "playbook_sheban_friends_title": "AFFILIATES",
+ "playbook_sheban_xp_condition": "Address a challenge with investigation or knowledge",
"playbook_yagan_background": "Flesher—Morded—Old One—Pellis Artisan",
"playbook_yagan_description": "A spooky spiritualist and soothsayer",
"playbook_yagan_eminence": "Death—Fate",
@@ -659,8 +706,10 @@
"playbook_yagan_friend_2": "Kwa, a Raven spirit.",
"playbook_yagan_friend_3": "Madame Curie, a Keeper Ancient.",
"playbook_yagan_friend_4": "Veruka the Wraith, a Doomsayer leader.",
- "playbook_yagan_friends_title": "Friends",
+ "playbook_yagan_friends_title": "PEERS",
"playbook_yagan_xp_condition": "Address a challenge with spirituality or wisdom",
+ "xp_condition": "An XP condition",
+ "playbook": "遊玩書",
"political": "Political",
"position": "Puesto",
"prep": "Prep",
@@ -668,49 +717,48 @@
"progress_clock": "進度鐘進度",
"protect_a_teammate": "保護一名隊員。",
"protective": "Protective",
- "prowess": "勇猛",
"prowess_description": "Resist consequences from physical strain or injury.",
- "push_yourself": "強推自己",
+ "prowess": "勇猛",
"push_yourself_desc": "(take 2 stress)—or—accept a",
- "quality": "特質",
+ "push_yourself": "強推自己",
"quality_abbreviated": "Q:",
+ "quality": "特質",
"quarters": "宿舍",
"query_for_consequence": "Query for consequence name when resisting",
"ranger": "遊俠",
- "rapid": "Rapid",
"rapid_detail": "Means",
- "rations": "Rations",
+ "rapid": "Rapid",
"rations_description": "Dried or salted meat and vegetables, bread, cheese. Enough to feed you for a day.",
+ "rations": "Rations",
"reckless": "魯莽",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
"rep": "Rep",
- "reputation": "名聲",
"reputation_info": "Destined—Private—Powerful—Prophetic—Revolutionary—Violent—Wise",
+ "reputation": "名聲",
"reset?": "重置?",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
+ "resist_instructions": "Suffer stress according to die result. Crit: 0 stress 6: 1 stress 4-5: 2 stress 1-3: 3 stress",
"resistance_bonus": "Resistance bonus:",
"resists": "resists",
- "resolve": "決心",
"resolve_description": "Resist consequences from mental strain or willpower.",
- "synthesis_description": "Use dream magic.",
+ "resolve": "決心",
"resources": "資源",
- "risky": "Risky",
+ "risky": "Risky position. You go head to head. You act under fire. You take a chance.",
"ritual_space": "Ritual Space",
- "ritual_tools": "Ritual tools",
"ritual_tools_description": "Bowl, incense, chalk or charcoal, divinatory cards, dice, bones, mild hallucinogens, trance/concentration aids.",
+ "ritual_tools": "Ritual tools",
"ritualist": "Ritualist",
"rituals": "儀式",
- "roll": "擲骰",
- "roll-inf": "擲骰",
- "roll_engagement": "參案骰",
- "roll_for": "擲骰",
- "roll_fortune": "運氣骰",
- "roll_prep": "Roll Prep",
- "roll_their": "擲骰",
- "rolls": "擲骰",
+ "roll_engagement": "Engagement",
+ "roll_for": "rolls for",
+ "roll_fortune": "Fortune",
+ "roll_prep": "Prep",
+ "roll_their": "rolls their",
+ "roll-inf": "rolls",
+ "roll": "rolls",
"rolls_for": "擲骰",
"rolls_their": "擲骰",
+ "rolls": "擲骰",
"sanctuary": "Sanctuary",
"searcher": "Searcher",
"second_eminence": "Second",
@@ -718,9 +766,10 @@
"seer": "Seer",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "設定一名隊員。",
+ "seven_tribes": "The Seven Tribes",
"shattered": "Shattered",
- "shield": "盾牌",
"shield_description": "Wood or similar relic materials with some reinforcement. Good for blocking hand weapons. Shields reduce stress taken by 1 when resisting an appropriate consequence (such as physical injury from a weapon).",
+ "shield": "盾牌",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
"show_cohort_section": "Show cohort section on character sheet",
@@ -730,65 +779,67 @@
"show_outline": "Show outline for active input fields",
"side_quest": "Side Quest",
"skeptic": "Skeptic",
- "small_medallion": "Small medallion or totem",
"small_medallion_description": "A small item blessed by a Fatima or another spirit. It weakly radiates Synthesis. Often used for trading with or impressing people.",
+ "small_medallion": "Small medallion or totem",
"soft": "軟弱",
- "special": "特殊",
"special_abilities": "特殊能力",
"special_ability": "特殊能力",
- "spiritual": "Spiritual",
+ "special": "特殊",
"spiritual_detail": "能力",
+ "spiritual": "Spiritual",
"spiritualist": "Spiritualist",
"stash": "Stash",
"status": "變調",
"status0": "零級",
"storageupgd": "Storage",
"stress": "壓力",
- "strong": "強壯",
"strong_hold": "力量",
- "study": "研究",
+ "strong": "強壯",
"study_description": "Study a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; do research.",
- "subtle": "Subtle",
+ "study": "研究",
"subtle_detail": "Diversion",
+ "subtle": "Subtle",
"subversive": "Subversive",
"summoning": "召喚術",
"sundering": "Sundering",
"supply": "Supply",
- "survey": "調查",
+ "supporter": "Supporters",
"survey_description": "Survey a location or situation to understand what's going on; sense trouble before it happens; gather information about opportunities or exploits.",
- "survival_gear": "Survival gear",
+ "survey": "調查",
"survival_gear_description": "Bedroll, lean-to or shelter, flint and tinder, water skin, small knife, trowel.",
+ "survival_gear": "Survival gear",
"suspicious": "Suspicious",
- "synthesis": "Synthesis",
+ "synthesis_description": "Use dream magic.",
"synthesis_instructions": "Pay stress or mark an Eminence use.",
- "tactical": "Tactical",
+ "synthesis": "Synthesis",
"tactical_detail": "優點",
- "teamwork": "團隊合作",
- "tera_sheban": "Tera Sheban",
+ "tactical": "Tactical",
+ "teamwork": "TEAMWORK",
+ "sheban": "Sheban",
"tier": "階級",
"tier0": "零級",
- "tierI": "直覺",
- "tierII": "II",
- "tierIII": "III",
- "tierIV": "IV",
- "tierV": "言語",
+ "tierI": "Tier I",
+ "tierII": "Tier II",
+ "tierIII": "Tier III",
+ "tierIV": "Tier IV",
+ "tierV": "Tier V",
+ "tools_kits_load": "Tools/Kits",
+ "tools_kits_quality": "Tools/Kits",
"tools_kits": "Tools & Kits",
- "tools_kits_load": "Tools & Kits",
- "tools_kits_quality": "Tools & Kits",
"training": "訓練",
"trait_name": "An Outlook trait",
- "supporter": "支援",
"transport": "運輸",
"trauma": "創傷",
+ "trauma_info": "ADRIFT—COLD—HAUNTED—OBSESSED—PARANOID—SHATTERED—SOFT—UNSTABLE—VICIOUS",
"tribals": "Tribals",
- "trick": "誘騙",
+ "tribe_mode": "Tribe Mode",
"trick_description": "Trick someone with deception or disguise; employ subtle misdirection or sleight of hand; create distractions and chaos.",
+ "trick": "誘騙",
"tunnels": "Tunnels",
"turf": "地盤",
"unstable": "不穩",
- "unusual_weapon": "Unusual weapon",
"unusual_weapon_description": "A weapon improvised from a curiosity or tool. A whip, length of pipe or chain, baseball bat with blades or spikes, flail or mace, weighted net, boomerang, etc.",
- "upgrade": "Upgrade",
+ "unusual_weapon": "Unusual weapon",
"upgrade_advocate_description": "Advocates are good at promoting your cause and getting others to embrace it.",
"upgrade_contact_description": "The Cell has one additional contact, chosen from the Initial Contact list or one of the players' playbooks.",
"upgrade_costs": "升級花費",
@@ -820,6 +871,7 @@
"upgrade_storageupgd_description": "The Cell has additional storage space for Resources, adding one Resource box. The Sanctuary rating can be used for scale to determine how much can be stored. This upgrade can be taken twice.",
"upgrade_transport_description": "Your sanctuary comes with transport—a boat, wagon, horses, or other conveyance—for a small group of people (about 6), and space to house and deploy them. A second upgrade does one of the following: increase capacity (about 12)—motorized—more rugged/robust.",
"upgrade_tunnels_description": "Your sanctuary connects to a tunnel network that exits somewhere in Hom or Vimary. You can use the Cell's Sanctuary rating in place of action rolls or gain +1d to an action relevant to leaving or exiting a tunnel bolthole, including preparation and journey rolls. Taking this upgrade multiple times provides additional exit points.",
+ "upgrade": "Upgrade",
"upon_crew_advance": "組織成長,每個 PC 得到私金 = 層級 +2 。",
"use_eminence": "Use Eminence",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
@@ -827,10 +879,10 @@
"vaults": "儲藏",
"vengeful": "Vengeful",
"version": "版本",
- "vice": "Diversion",
"vice_info": "Belief—Discovery—Intemperance—Interaction—Obligation—Pleasure—Reflection—Solitude—Thrills—Weird",
- "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
+ "vice_instructions": "Clear an amount of stress equal to the die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.",
"vice_purveyor": "Diversion",
+ "vice": "Diversion",
"viceroll1": "(who currently has ",
"viceroll2": ") indulges",
"vicious": "惡毒",
@@ -849,8 +901,8 @@
"weapons_load": "武器",
"weapons_quality": "武器",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
- "winter_gear": "Winter gear",
"winter_gear_description": "Will provide protection even in sub-freezing temperatures. Furs, with a hood, fur lined gloves and boots, face covering with eye protection, snow shoes.",
+ "winter_gear": "Winter gear",
"with": "With",
"xp_beliefs": "你表達你的信念、原動力、出身或背景。",
"xp_bolster": "Strengthened or developed your Cell's reputation or cause.",
@@ -859,15 +911,39 @@
"xp_choose": "Choose one of the following:",
"xp_contend": "應對超出你們當前能力的挑戰。\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t",
"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
- "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
+ "xp_desperate": "Mark XP:Every time you roll a desperate action, mark xp in that action's attribute.",
"xp_express": "Express the drives, inner conflict, or essential nature of the Cell.",
"xp_popular": "Appealed to popular opinion, exploited prejudice, or created divisiveness.",
"xp_protected": "Protected the downtrodden, disrupted the status quo, fought against oppression, or spread chaos for chaos' sake.",
- "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_specific_extra": "Enter another specific way to mark XP here.",
+ "xp_specific": "Enter your playbook's specific way to mark XP here.",
"xp_top": "在每次團務結束時,對於以下每個項目,標記 1 xp(或者,如果該項目多次出現,則標記 2 xp)。",
"xp_vice": "在聚會期間,你與惡習或創傷的問題掙扎。",
"yagan": "Yagan",
"zbri": "Z'bri",
- "zerodice": "Zero Dice—take the lowest result above"
+ "zerodice": "Zero Dice—take the lowest result above",
+ "standarddice": "Take the highest result above. More than 1 six is a crit.",
+ "result": "Result: ",
+ "agnites_tier": "Agnite Tier",
+ "dahlians_tier": "Dahlian Tier",
+ "evans_tier": "Evan Tier",
+ "joanites_tier": "Joanite Tier",
+ "magdalites_tier": "Magdalite Tier",
+ "shebans_tier": "Sheban Tier",
+ "yagans_tier": "Yagan Tier",
+ "flemis_tier": "Flemis Tier",
+ "koleris_tier": "Koleris Tier",
+ "sangis_tier": "Sangis Tier",
+ "melanis_tier": "Melanis Tier",
+ "keepers_tier": "Keeper Tier",
+ "outlanders_tier": "Outlander Tier",
+ "newfaction_tier": "Faction Tier",
+ "newtribe_tier": "Tribe Tier",
+ "-1": "-1",
+ "-2": "-2",
+ "-3": "-3",
+ "0": "0",
+ "1": "1",
+ "2": "2",
+ "3": "3"
}