From 815710479d8dca38ee7a0529736655f34fa27df0 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Wed, 5 Jun 2024 03:41:48 -0400 Subject: [PATCH] New translations translation.json (Chinese Traditional) --- Official Savage Worlds/translations/zh.json | 210 ++++++++++---------- 1 file changed, 105 insertions(+), 105 deletions(-) diff --git a/Official Savage Worlds/translations/zh.json b/Official Savage Worlds/translations/zh.json index e3777bdc8672..c3774c93dca5 100644 --- a/Official Savage Worlds/translations/zh.json +++ b/Official Savage Worlds/translations/zh.json @@ -64,7 +64,7 @@ "veteran": "老練", "heroic": "英杰", "legendary": "傳奇", - "use-skill-specialization": "使用技能專精", + "use-skill-specialization": "使用\"技能專精\"", "all": "全部", "core-skills": "核心技能", "__skill-select-list-COMMENT": "這是技能配置視窗中應出現的技能順序", @@ -80,7 +80,7 @@ "unskilled": "拙劣", "unskilled-d4-2": "拙劣 (d4-2))", "jack-of-all-trades": "萬事通", - "apply-encumbrance": "啟用負載", + "apply-encumbrance": "啟用負重", "academics": "人文", "academics-die-type-d4": "人文 d4", "academics-die-type-d6": "人文 d6", @@ -320,7 +320,7 @@ "incapacitated-abbr": "無力化", "incapacitated": "無法行動", "whisper-to-gm": "私訊 給 GM", - "unshake": "未動搖", + "unshake": "擺脫動搖", "soak": "化解", "unshake-desc1": "試圖擺脫動搖(心魂", "unshake-desc2": "不羈", @@ -339,18 +339,18 @@ "current": "目前", "maximum-abbr": "上限", "derived-stat-name": "衍生數值名稱", - "load": "Load", - "load-limit-multiplier": "Load Limit Multiplier", - "load-limit": "Load Limit", + "load": "負載", + "load-limit-multiplier": "負載上限倍率", + "load-limit": "負載上限", "limit": "限制", - "max-load-modifier": "Max Load Modifier", + "max-load-modifier": "最大負載調整值", "carried": "攜帶", - "total-load-carried": "Total Load Carried", - "encumbrance-penalty": "負載減值", + "total-load-carried": "總攜帶負載", + "encumbrance-penalty": "負重減值", "penalty": "減值", - "ignore-encumbrance": "忽略負載", - "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "使用 SWADE 負載", - "dice-singular-type-delta": "Die Type Delta", + "ignore-encumbrance": "忽略負重", + "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "使用 SWADE 負重", + "dice-singular-type-delta": "骰子類型 Delta", "money": "金錢", "hindrances": "負贅", "edges-and-advances": "專長 & 升級", @@ -407,26 +407,26 @@ "worn": "穿戴", "total-armor-weight-carried": "攜帶護甲總重量", "armor-type": "護甲類型", - "area-protected": "Area Protected", - "protection": "Protection", - "protection-stacks": "Stacks", + "area-protected": "區域防護", + "protection": "防護", + "protection-stacks": "堆疊", "description-notes": "描述/備註", - "leather": "Leather", - "torso": "Torso", - "head": "Head", - "torso-plus-arms": "Torso+Arms", - "torso-plus-legs": "Torso+Legs", - "torso-plus-arms-plus-legs": "Torso+Arms+Legs", - "arms": "Arms", - "legs": "Legs", - "full-body": "Full Body", + "leather": "皮革", + "torso": "軀幹", + "head": "頭部", + "torso-plus-arms": "軀幹+手臂", + "torso-plus-legs": "軀幹+腿部", + "torso-plus-arms-plus-legs": "軀幹+手臂+腿部", + "arms": "手臂", + "legs": "腿部", + "full-body": "全身", "yes": "是", "no": "否", - "permanent-injuries": "Permanent Injuries", - "worst-nightmare": "Worst Nightmare", + "permanent-injuries": "永久性創傷", + "worst-nightmare": "最糟的惡夢", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", - "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities", - "show-quest-log": "Show Quest Log", + "physical-appearance-personal-history-parahuman-origin": "外貌 + 個人歷史 + 超能力的起源", + "show-quest-log": "顯示任務日誌", "quest-log": "任務日誌", "quest-title": "任務標題", "boss": "頭目", @@ -437,28 +437,28 @@ "attributes-start-at-d6": "屬性起始為 d6", "hide-powers-section": "隱藏奇術部分", "prompt-modifiers-text": "提示其他調整值", - "show-background-description": "Show Background and Description", - "show-load-and-encumbrance": "Show Load and Encumbrance", + "show-background-description": "顯示背景及描述", + "show-load-and-encumbrance": "顯示負載和負重", "show-modifiers": "顯示調整值", "show-soak-button": "Show Soak Button", - "show-unshake-button": "Show Unshake Button", - "show-the-vehicles-tab": "Show the Vehicles Tab", - "whisper-stat-block": "Whisper Stat Block", - "wild-card-icon": "Wild Card Icon", + "show-unshake-button": "顯示“擺脫動搖”按鈕", + "show-the-vehicles-tab": "顯示載具分頁", + "whisper-stat-block": "私訊數據區塊", + "wild-card-icon": "不羈角色標誌", "api-initiative-edge": "API: 先攻專長", "change-slash-modify-skill-names": "修改/自訂 技能名稱", - "native-language": "Native Language", + "native-language": "母語", "setting-rules": "設定規則", "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", "variable-bonus-damage-edge-based": "Variable Bonus Damage (Edge Based)", "no-power-points": "無奇術點", "manually-set-rank": "手動設定位階", - "use-gritty-damage": "Use Gritty Damage", - "use-the-wealth-system": "Use the Wealth System", + "use-gritty-damage": "使用\"寫實傷害\"", + "use-the-wealth-system": "使用\"財富系統\"", "other-sheet-tweaks": "Other Sheet Tweaks", "pace-ignores-wounds": "Pace ignores wounds", "wealth-wild-die-type": "Wealth Wild Die die type", - "use-wealth-modifier-field": "使用財富調整值欄位", + "use-wealth-modifier-field": "使用\"財富調整值欄位\"", "wealth": "Wealth", "vehicle-type": "Vehicle Type", "handling": "Handling", @@ -480,7 +480,7 @@ "d20": "d20", "dice-abbreviation": "d", "roll-injury": "Roll Injury", - "roll-unshake-button": "Roll to Unshake", + "roll-unshake-button": "投骰擺脫動搖", "reduced-by-wounds": "Reduced by wounds", "minimum-strength": "Minimum Strength", "minimum-strength-abbr": "Min. Str.", @@ -547,12 +547,12 @@ "distracted-description": "–2 to all Trait rolls until the end of the character’s next turn.", "the-drop-description": "+4 to attack and damage if target is defenseless. If Shaken or Wounded, victim must make a Vigor roll (at –2 versus attacks to the head) or be KO’ed.", "evasion-description": "Characters may avoid attacks that specifically say they may be evaded, by making an Agility roll at –2.", - "fatigue-description": "–1 to all actions (–2 if Exhausted). Fatigue improves one level every hour unless the source says otherwise. Incapacitated victims fall unconscious for 2d6 hours.", + "fatigue-description": "所有動作 –1(如果力竭則 –2)。除非來源另有說明,否則疲乏每小時提升一級。無力化的受害者昏迷 2d6 小時。", "finishing-move-description": "Instant kill to helpless foe with a lethal weapon.", "free-attacks-description": "角色無需特殊機動或選擇戰鬥專長(例如連擊或橫掃)即可進行攻擊。", "ganging-up-description": "+1 Fighting per additional adjacent attacker to a maximum of +4.", "grappling-description": "If the attacker succeeds at an opposed Athletics roll, the victim is Entangled if successful, or Bound with a raise and the grappler is also Vulnerable.

Characters can't grapple creatures more than two sizes larger than themselves.", - "crush-description": "Once grappled, the attacker may take an action to make an opposed Strength roll, causing his Strength in damage if successful (those with the Bite Special Ability may bite instead).", + "crush-description": "一旦被擒抱,攻擊者可以採取進行力量對抗投骰的動作,如果成功的話,會對他造成等同力量的傷害(那些具有撕咬特殊能力的人可以改為咬傷)。", "hold-description": "The character “Holds” her Action Card to go later in the current or later round. She loses her Hold status if Shaken or Stunned. She may interrupt foe’s actions with an opposed Athletics roll.", "illumination-description": "Dim –2; Dark –4; Pitch Darkness –6.", "improvised-weapons-description": "–2 to attacks.", @@ -563,12 +563,12 @@ "mounted-combat-description": "Mount and rider act on same Action Card; Rider attacks with lower of Fighting or Riding; Shooting incurs –2 Unstable Platform penalty; Charging is +4 Damage but requires 6′′ of straight movement.", "multi-actions-description": "Subtract 2 from all actions for each additional action attempted beyond the first (maximum of 3).", "natural-weapons-description": "Creatures with fangs, claws, horns, etc, are considered armed. Bite can be performed while grappling, claws add +2 to Athletics (climbing), and horns add +4 damage if the creature Runs at least 5′′.", - "nonlethal-damage-description": "Declare prior to making an attack roll; Targets are knocked out for 1d6 hours instead of potentially killed when Incapacitated. Edged weapons suffer −1 to attack rolls.", + "nonlethal-damage-description": "在進行攻擊投骰前聲明;目標在喪失能力時會被擊倒 1d6 小時,而不是可能被殺死。有刃武器的攻擊投骰受到 -1 的影響。", "off-hand-attack-description": "−2 to attack rolls with off hand.", "prone-description": "Medium Cover from ranged attacks 3′′ or greater; −2 Fighting and −2 Parry. Standing cost 2” of movement.", "push-description": "Attacker and defender make opposed Strength rolls (+2 if attacker moved more than 2′′). Defender is knocked back 1′′ (2′′ with raise). Pushed victims make Athletics test (−2 if Pushed with raise) or be knocked prone. Both add their shield’s Parry bonus.", "range-description": "Short 0, Medium −2, Long −4, Extreme –8.", - "ranged-attacks-in-melee-description": "Attacker may use power or weapon no larger than a pistol; Target Number is defender’s Parry.", + "ranged-attacks-in-melee-description": "攻擊者可以使用不大於手槍的奇術或武器;目標值為防守方的格擋。", "readying-weapons-description": "May ready up to two easily available items per turn as a free action. Additional items are actions.", "recoil-description": "−2 Shooting if RoF is 2 or higher.", "reload-description": "Nocking arrow or loading sling stone is a free action once per action. Loading bolts, clips, magazine, or single bullets is an action.", @@ -598,14 +598,14 @@ "edges-abilities-that-increase-wound-penalties": "增加損傷減值的專長或特質", "edges-or-abilities": "專長/特質", "increase-wound-penalty": "Increase Wound Penalty", - "edges-abilities-that-cap-maximum-wound-penalties": "限制損傷減值的專長或特質", + "edges-abilities-that-cap-maximum-wound-penalties": "損傷閾值減值的專長或特質", "maximum-wound-penalty": "Maximum Wound Penalty", "reduce-fatigue-penalty": "Reduce Fatigue Penalty", "increase-fatigue-penalty": "Increase Fatigue Penalty", "maximum-fatigue-penalty": "Maximum Fatigue Penalty", "edges-abilities-that-reduce-fatigue-penalties": "減少疲乏減值的專長或特質", "edges-abilities-that-increase-fatigue-penalties": "增加疲乏減值的專長或特質", - "edges-abilities-that-cap-maximum-fatigue-penalties": "限制疲乏減值的專長或特質", + "edges-abilities-that-cap-maximum-fatigue-penalties": "疲乏閾值減值的專長或特質", "amount-to-reduce-penalty-by": "Amount to reduce Penalty by...", "amount-to-increase-penalty-by": "Amount to Increase Penalty by...", "maximum-wound-penalty-suffered": "Maximum Wound Penalty Suffered", @@ -614,8 +614,8 @@ "unread-releasenotes": "不閱讀 發佈版本通知", "read-releasenotes": "閱讀 發佈版本通知", "on-character-profile-tab": "On the character profile tab", - "go-to-statblock-view": "Go to stat block view", - "go-to-full-edit-view": "Go to full edit view", + "go-to-statblock-view": "前往數據區塊一覽", + "go-to-full-edit-view": "前往完整編輯一覽", "jump-to-character-profile-tab": "Jump to the Character Profile Tab", "jump-to-vehicle-tab": "Jump to Vehicle Tab", "on-vehicle-tab": "On Vehicle Tab", @@ -623,15 +623,15 @@ "on-journal-tab": "On Journal Tab", "jump-to-sheet-configuration-tab": "跳轉至角色卡設定分頁", "on-sheet-configuration-tab": "在角色卡設定分頁", - "send-statblock-chatlog": "Send stat block to chat log", + "send-statblock-chatlog": "將數據區塊傳送到聊天日誌", "go-to-combat-options-and-situational-rules": "Go to Combat Options & Situational Rules tab", "jump-to-combat-options-tab": "Jump to Combat Options & Situational Rules tab", "on-combat-options-tab": "On Combat Options & Situational Rules tab", "unstun-roll": "Rolling to remove Stunned: A success removes the Stunned, but leaves the character Distracted and Vulnerable; a raise removes Stunned and Distracted.", "special-abilities": "Special Abilities", - "special-ability": "Special Ability", - "whisper-special-ability-description": "Whisper Special Ability Description", - "special-ability-description": "Special Ability Description", + "special-ability": "特殊能力", + "whisper-special-ability-description": "私訊特殊能力描述", + "special-ability-description": "特殊能力描述", "show-special-abilities": "顯示特殊能力", "details": "Details", "extra": "額外", @@ -649,7 +649,7 @@ "prompt-for-roll-modifiers": "提示投骰調整值", "will-display-popup-on-all-rolls": "Checking this will display a pop-up asking for any modifiers for all rolls made from the character sheet.", "wild-card-symbol": "Wild Card Symbol", - "set-default-icon-for-wild-card-characters": "Set the default icon to designate a Wild Card. Will accept most unicode characters (including emojis--though these may make it difficult to tell a Wild Card from an Extra, because they don't gray out).", + "set-default-icon-for-wild-card-characters": "設定指示為不羈角色的預設圖示。接受大多數 unicode 字元(包括表情符號 - 儘管這些字元可能會導致很難區分不羈角色和龍套們,因為它們不會變灰)。", "show-modifiers-in-roll-templates": "在投骰模板投骰中顯示調整值", "shows-any-modifiers-to-a-roll-in-roll-templates": "選取此項目將在投骰模板底部顯示投骰的任何調整值。", "additiona-derived-stats": "額外衍生數據", @@ -657,9 +657,9 @@ "setting-rule-no-power-points": "設定規則:無奇術點", "no-power-points-setting-rule": "選取此項目將啟用 無奇術點 設定規則", "setting-rule-gritty-damage": "設定規則:寫實傷害", - "use-the-gritty-damage-setting-rule": "選取此項目以使用 寫實規則 設定規則。", - "setting-rule-wealth-system": "設定規則:使用抽象財富系統", - "use-die-based-wealth-instead-of-money": "Use the die-based wealth system instead of money.", + "use-the-gritty-damage-setting-rule": "選取此項目以使用\"寫實規則\"設定規則。", + "setting-rule-wealth-system": "設定規則:使用\"抽象財富系統\"", + "use-die-based-wealth-instead-of-money": "使用基於骰子的財富系統而不是金錢。", "injury-table-name": "Injury Table Name", "only-need-if-using-gritty-damage-rule": "如果使用寫實傷害設定規則,則需要此表名稱,並且應該是用於寫實傷害投骰的骰表名稱。你需要確保進行此設定。", "rename-faith": "Rename Faith", @@ -693,7 +693,7 @@ "vehicle-page": "Vehicle Page (not always visible)", "character-journal-notes": "人物日誌/備註", "configuration-page": "設定頁面", - "stat-block-ouput": "Stat Block output to Chat", + "stat-block-ouput": "將數據區塊輸出到聊天室", "release-notes": "發佈版本通知", "version": "Version", "documentation-this-page": "Documentation (this page)", @@ -701,7 +701,7 @@ "gritty-damage": "Gritty Damage", "gritty-damage-paragraph": "如果寫實傷害被打開,GM必須為創傷投骰建立一個骰表。如果未建立此骰表,並且在此表名稱的「寫實傷害」欄位中輸入此表的確切名稱,則此功能將無法運作。", "variable-bonus-damage": "Variable Bonus Damage", - "variable-bonus-damage-paragraph": "If a character has an Edge that alters the bonus damage die when a Raise is scored, you’ll want to select one of the Variable Bonus Damage check boxes. The Raise Based check box will have a pop-up appear asking what Bonus Die Type to use. If you select the Edge based one, the weapon will have a drop down for you to select the appropriate die type for that given weapon.", + "variable-bonus-damage-paragraph": "如果角色的專長會在獲得優良時改變獎勵傷害骰,則你需要選擇可變獎勵傷害複選框之一。基於優良複選框將出現一個彈出窗口,詢問要使用哪種獎勵骰類型。如果你選擇基於專長的武器,武器將有一個下拉式選單,供你為選定武器選擇適當的骰子類型。", "injury-table": "Injury Table", "rollable-table-configuration": "骰表設定", "result-2d6": "Result (2d6)", @@ -723,8 +723,8 @@ "blinded": "目盲", "brain-damage": "Brain Damage", "unmentionables-description": "If the injury is permanent, reproduction is out of the question without miracle surgery or magic. There is no other effect from this result.", - "left-arm-description": "The victim can no longer use his left arm.", - "right-arm-description": "The victim can no longer use his right arm.", + "left-arm-description": "對象無法再使用他的左臂。", + "right-arm-description": "對象無法再使用他的右臂。", "broken-description": "Your hero catches one in the core. Agility reduced a die type (minimum d4).", "battered-description": "Your hero catches one in the core. Vigor reduced a die type (minimum d4).", "busted-description": "Your hero catches one in the core. Strength reduced a die type (minimum d4).", @@ -734,12 +734,12 @@ "blinded-description": "A grievous injury to the head. An eye is damaged. Gain the One Eye Hindrance (or the Blind Hindrance if he only had one good eye).", "brain-damage-description": "A grievous injury to the head. Massive trauma to the head. Smarts reduced one die type (min d4).", "other-tweaks": "Other Tweaks", - "other-tweaks-paragraph": "This section has options for changing how the sheet works and some of its capabilities.", + "other-tweaks-paragraph": "此部分包含用於更改角色卡的運作方式及某些功能的選項。", "atk-roll-query": "Atk^ roll query", - "atk-roll-paragraph1": "Under weapons, if the Rate of Fire is greater than 1, you have the option of setting the weapon roll button to do auto-fire (roll multiple skill dice). This drop down menu configures the roll query to make it easier for you to do your auto-rolls.", + "atk-roll-paragraph1": "在武器下,如果射速大於1,你可以選擇將武器投骰按鈕設定為自動開火(投多個技能骰)。此下拉式選單設定投骰查詢,讓你更輕鬆地進行自動投骰。", "atk-roll-paragraph2": "If you have it sorted High to Low, the number of shots prompted for in the query will start at the maximum rate of fire.", "atk-roll-paragraph3": "If you have it sorted Low to High, the number of shots prompted for in the query will start at 1.", - "wild-card-icon-paragraph": "This field can take Unicode characters and make them the Wild Card icon that appears next to the character’s name and the Stat Block Output button. Here are some unicode characters you can use", + "wild-card-icon-paragraph": "此欄位可以採用 Unicode 字符,並使它們成為出現在角色名稱和數據區塊輸出按鈕旁邊的不羈角色圖示。以下是一些你可以使用的 unicode 字符", "api-edges-paragraph": "對於 Pro 訂閱者,此工作表支援 Deal-Init API 腳本。如果安裝了腳本,請按一下 i 圖示,將輸出包含該腳本以及用於 Edge 程式碼內容的協助文件至聊天室。", "api-initiative-edges": "API 先攻專長", "api-edges-paragraph1": "此表支援匯入 JSON 資料來預先填入角色卡。目前,該表支援從 savged.us 導出的通用 VTT JSON", @@ -749,16 +749,16 @@ "character-profile-paragraph": "This page contains all the core stats for your character, including your character’s health.", "edit-mode": "編輯模式", "edit-mode-paragraph": "在「編輯」模式下,掛鎖圖示將變為綠色並顯示為已解鎖;顯示所有角色部分,以便可以設定位階、配備武器和法術等。在此模式下,每個項目都可以擴展以進行自訂和配置(更多資訊請參閱下文)。", - "stat-block-mode-paragraph": "相反,在「數據區塊」模式下,屬性、技能、武器和奇術/法術會折疊並顯示在工作表的左側欄中。每一個區塊的都成為一系列按鈕,按下這些按鈕可以製作各種投骰,如果這些部分以其完整的可編輯狀態顯示,則無需所有額外空間。", + "stat-block-mode-paragraph": "相反,在\"數據區塊\"模式下,屬性、技能、武器和奇術/法術會折疊並顯示在工作表的左側欄中。每一個區塊的都成為一系列按鈕,按下這些按鈕可以製作各種投骰,如果這些部分以其完整的可編輯狀態顯示,則無需所有額外空間。", "stat-block-mode": "數據區塊模式", - "edit-stat-block-paragraph1": "The “Edit/Stat Block” button is only visible while the Character Profile tab is active.", + "edit-stat-block-paragraph1": "“編輯/數據區塊”按鈕僅在“角色資料”分頁處於活動狀態時可見。", "important-note": "重要備註", - "edit-stat-block-paragraph2": "The Stat Block mode is only useful when Skill Specialization is not being used. If you are using Skill Specialization, the layout may be funky and show inconsistently. You can still use it, just know the display might not be ideal.", + "edit-stat-block-paragraph2": "數據區塊模式僅在未使用技能專精時才有用。如果你使用技能專精,佈局可能會很難看並且顯示不一致。你仍然可以使用它,只是要知道顯示可能不理想。", "roll-button": "Roll Button", - "roll-button-paragraph": "投骰按鈕可以設置為僅骰傷害,或骰攻擊和傷害;如果射速 (RoF) 大於 1,則可以為此按鈕設置一個附加選項,用 Atkx + Dmg 表示 - 此選項將擲出多個技能投骰和一個不羈骰(用於不羈角色)。", - "pro-tip-rof-paragraph": "While RoF is generally only used for automatic weapons, it can be used for melee weapons as well. This can be useful for characters who have Frenzy, or if you have a group of Extras all making the same attack roll.", + "roll-button-paragraph": "投骰按鈕可以設定為僅骰傷害,或骰攻擊和傷害;如果射速 (RoF) 大於 1,則可以為此按鈕設定一個附加選項,用 Atkx + Dmg 表示 - 此選項將擲出多個技能投骰和一個不羈骰(用於不羈角色)。", + "pro-tip-rof-paragraph": "雖然 RoF 通常僅用於自動武器,但它也可用於近戰武器。這對於擁有連擊的角色很有用,或者如果你有一組龍套都進行相同的攻擊投骰。", "pro-tip-rate-of-fire-abbr": "Pro Tip for using RoF", - "damage-paragraph": " This consists of 4 fields. The first can be used to configure an Attribute (generally Strength); if the weapon doesn’t use any Attributes as part of the damage formula, select N/A. The second field allows you to configure the number of dice to be rolled; if a weapon does 2d6 damage, you’d enter a 2 in this field. The third field is where you configure the die type associated with the damage. The fourth field is a “wild card” field of sorts, you can enter any valid Roll20 entry here—not just numbers.", + "damage-paragraph": " 這由 4 個欄位組成。第一個可以用來設定一個屬性(一般是力量);如果武器不使用任何屬性作為傷害公式的一部分,請選擇 N/A。第二個欄位可讓你設定要擲骰的數量;如果武器造成 2d6 點傷害,則在此欄位中輸入 2。第三個欄位是你設定與傷害相關的骰子類型的位置。第四個欄位是某種「不羈角色」欄位,你可以在此處輸入任何有效的 Roll20 條目,而不僅僅是數字。", "pro-tip-punches": "Pro Tip for setting up Punches", "pro-tip-punches-paragraph": "Since punches only do Strength damage and do not get the Wild Die, you can set up a Fist as a weapon and configure the damage to do Strength + 0 d6 + 0. This will roll a Strength die only.", "pro-tip-complex-damage-paragraph": "Some settings like Rifts do odd types of damage like 2d6 + d8. To accomplish this you would have N/A + 2d6 + 1d8! The exclamation mark tells the Roll20 dice engine to explode the die roll if the maximum number is rolled on the die. Because that field is a text field you can do any formula notation including notes for the roll. For example, the 1d8! could be written as: 1d8! [magic enchantment to do an addition d8 damage against vampires], and while that won’t all be visible, the tool tip on the roll itself would indicate what that additional d8 damage was for.", @@ -779,24 +779,24 @@ "single-click-trait-assignmet": "點擊一下即可設定位階的特性;對於技能,只需將滑鼠懸停在位階骰子類型上即可自動展開選項。", "dice-rolling": "All Traits can be rolled directly from the character sheet.", "bonus-dice-control": "Control over whether the sheet automatically rolls bonus dice or not.", - "condensed-view-of-derived-stats": "A condensed view of the Derived stats (Pace, Parry, Toughness) shows only the relevant info with the ability to configure and fine-tune them.", - "encumbrance-tracking": "Auto-calculate Encumbrance penalties with the ability to turn Encumbrance off.", - "setting-rules-info": "該特質能夠處理各種設定規則,例如寫實傷害。", - "temporary-boost-lower-traits": "The ability to temporarily boost or lower traits. This is useful for things like Jack-of-All-Trades or the Boost/Lower Trait power.", + "condensed-view-of-derived-stats": "衍生數據(移速、格擋、堅韌)的摘要一覽僅顯示相關訊息,並且能夠設定和微調它們。", + "encumbrance-tracking": "自動計算負重懲罰並能夠關閉負重。", + "setting-rules-info": "能夠處理各種設定規則,例如寫實傷害。", + "temporary-boost-lower-traits": "暫時強化或削弱特性的能力。這對於諸如\"萬事通\"或\"強化/削弱特性\"奇術之類的事情很有用。", "things-to-be-aware-of": "Things to be aware of", "json-importer-info": "A JSON importer to automate importing characters. See the documentation tab for details.", "combat-options-info": "A Combat Options & Situations Rules tab; this can remind you of what your options are when your combat seems to be lagging.", - "condensed-view-of-character-sheet": "A condensed view of the character sheet, making it easier to see your key Traits, weapons, and powers.", + "condensed-view-of-character-sheet": "角色卡的摘要一覽,讓你更容易看到你的關鍵特性、武器和奇術。", "derived-stats-paragraph": "While this sheet focuses on Core Savage Worlds compliance and doesn't include any additional/custom derived stats be default, the sheet does offer an option to configure your own custom derived stats. Checking the Additional Derived Stats checkbox, the sheet will add a section for additional derived stats. Here you can give your derived stat(s) a name and set the details for the derived stat(s). Given that various systems have various rules for how derived stats are calculated, none of these fields are automated, so you have maximum flexibility in tracking those stats.", "be-aware-info1": "This is the initial release of this sheet. If you are coming from a different sheet, you may experience some data loss. This data loss should be minimal if you are coming from the Savage Worlds Tabbed sheet, but will is still possible (and, in some cases, likely).", "be-aware-info2": "In the interest of getting this sheet out there so everyone can benefit from some of the enhanced features, we realize there are some things still missing, and some that aren't functioning exaclty right. These should be fringe cases, but wanted to make you aware. Here are some potential problems you may experience:", "planned-enhancements": "Planned Enhancements", "support-for-trademark-weapon": "Support for Trademark Weapon.", "variable-base-damage": "Support for variable base damage for things such as Shotguns.", - "multiple-vehicles": "Ability to have multiple vehicles.", - "character-update-via-json": "Ability to update character progession via the JSON importer.", - "condensed-view-and-skill-specialization": "The condensed view of the character sheet has problems if you are using skill specialization. In most situations it should be fine, however, you may experience odd display issues if specializations are used.", - "statblock-to-chat-log": "The stat block to chat output currently doesn't support custom/additional Derived Stats, or the Special Abilities container.", + "multiple-vehicles": "擁有複數載具的功能。", + "character-update-via-json": "能夠透過 JSON 導入器更新角色進展。", + "condensed-view-and-skill-specialization": "如果你使用技能專精,則角色卡的摘要一覽會出現問題。在大多數情況下應該沒問題,但是,如果使用專精,你可能會遇到奇怪的顯示問題。", + "statblock-to-chat-log": "聊天輸出的數據區塊目前不支援自訂/附加衍生數據或特殊能力容器。", "manually-set-advances": "Manually set Advances", "use-alphanumeric-for-traits": "使用字母數字代替骰子圖示來表示特性位階", "minor-release": "Minor Release", @@ -838,14 +838,14 @@ "savage-worlds": "Savage Worlds", "deadlands": "Deadlands", "logo-to-show": "Logo to show", - "swap-swade-logo-for-deadlands-logo": "Added Added the ability to swap out the Savage Worlds logo for the Deadlands logo.", + "swap-swade-logo-for-deadlands-logo": "新增了將狂野世界標誌替換為死亡之地標誌的功能。", "fighting-skill-on-older-sheets": "Fighting skill should auto-show for sheets version lower than 1.00.03.", "skill-selection-list-firefox": "Fixed a bug where the skill selection list spilled over into a third column on Firefox.", "consumable-roll-text": "rolls for {{0}} consumption and gets a", "consumables": "Consumables", "stealth-rerolling-spellcasting": "修正了嘗試重投施法時變為重投潛行的錯誤。", "fixed-styling-issues-roll-templates": "Fixed some styling issues for Roll Templates.", - "fighting-focus-not-showing-in-statblock-view": "Fixed a bug where the Fighting and Focus skills weren't showing up when the character sheet was in collapsed or \"Statblock View\".", + "fighting-focus-not-showing-in-statblock-view": "修正了當角色卡處於折疊或\"數據區塊一覽\"時,格鬥和專注技能不顯示的錯誤。", "weapons-spells-damage-only-error-message": "Fixed a bug for weapons and spells giving an error when they were set to roll Damage Only and the sheet was in collapsed or \"Statblock View\".", "athletics-electronics-not-showing-linked-attribute": "Fixed a bug where the Athletics and Electronics skills weren't showing the linked attribute.", "stunned-setting-variable-type-number": "Fixed a bug when selecting Stunned would set a varialbe as a Number instead of a String. It now sets it to a String to be consistent with the other variable types.", @@ -855,14 +855,14 @@ "fear-button": "Fear button", "hindrances-edges-special-abilities": "負贅、專長與特殊能力", "output-buttons": "Output Buttons", - "output-button-styles": "The button for these three sections will ouput the description of the Hindrance, Edge, or Special Ability to the chat panel. The icon on the button serves as a visual queue as to what type of message will be sent. A double speech bubble (q) indicates the output will be visible to everyone. A single speech bubble (w) indicates the output will be whispered to the GM.", + "output-button-styles": "這三個部分的按鈕會將負贅、專長或特殊能力的描述輸出到聊天面板。按鈕上的圖示可作為視覺佇列,指示將發送的訊息類型。雙氣泡 (q) 表示輸出將對每個人都可見。單一對話氣泡 (w) 表示輸出將私訊給 GM。", "show-special-abilities-section-by-default": "Check this box to show the Special Abilities section by default.", "skill-modifier": "Skill Modifier", "trademark-weapon": "Trademark Weapon", - "trademark-weapon-enhancement": "在武器下方添加了兩個字段,以允許修改技能投骰。這最常用於商標武器,但也可用於其他用途,例如修改攻擊投骰的魔法(或詛咒)物品等。", + "trademark-weapon-enhancement": "在武器下方添加了兩個欄位,以允許修改技能投骰。這最常用於商標武器,但也可用於其他用途,例如修改攻擊投骰的魔法(或詛咒)物品等。", "conviction-rolls": "When the conviction icon is checked, all Trait and Damage rolls will include a row for Conviction with the d6 roll. This is not automatically added to the roll totals, so you will need to add that yourself.", "trademark-weapon-patch": "Added a patch for weapons that stopped working with the Trademark Weapon update. While the broken weapons could be \"fixed\" by simply changing how the weapon's button works and changing it back, this patch will do that automatically for all characters so the GM and players don't have to.", - "unskilled-athletics-shooting-dice-in-miniview": "Fixed the styling for the Unskilled, Athletics, and Shooting buttons when the sheet was in summary/statblock view.", + "unskilled-athletics-shooting-dice-in-miniview": "修正了角色卡處於摘要/數據區塊一覽時「拙劣技能」、「運動」和「射擊」按鈕的樣式。", "vigor-reroll-now-rolls-vigor": "When re-rolling Vigor from the rolltemplate Agility was being rolled; this has been corrected to roll Vigor.", "bug-fix-release": "Bug Fix Release", "bug-fix-release-info": "This release focuses on Bug Fixes", @@ -870,22 +870,22 @@ "token-url": "Token URL", "using-character-sheet": "Using character sheet", "number-of-damage-dice-to-roll": "Number of damage dice to roll", - "use-kg": "Use Kg instead of Pounds", - "token-image-url": "Added an input box to capture the token image URL so it can be used in macros and the such.", + "use-kg": "使用公斤代替磅", + "token-image-url": "新增了一個輸入框來擷取頭像圖片 URL,以便可以在巨集等中使用它。", "roll-template-font-improvements": "Updated to the roll templates to better accomodate long names.", "variable-base-damage-dice-weapons": "Entering a negative number in the base damage dice for weapons will prompt for how many dice to roll (e.g. -3 in the base damage dice will ask how many dice to roll with 3-1 being the options).", - "kg-support-for-encumbrance": "The encumbrance section has been updated to include the ability to calcuate based on kilograms instead of pounds.", + "kg-support-for-encumbrance": "負重部分已更新,包括基於公斤而不是磅進行計算的能力。", "special-abilities-in-stat-block-macro-button": "The statblock macro button has been updated to include the output of items in the Special Abilities section of the character sheet.", "custom-derived-stats-in-stat-block-macro-button": "The statblock macro button has been updated to include the output of custom derived stats.", - "custom-skill-rolls-in-statblock-view-fixed": "Custom skill rolls were broken when trying to roll from the condensed/statblock view of the character sheet; this has been corrected.", + "custom-skill-rolls-in-statblock-view-fixed": "當嘗試從角色卡摘要/數據區塊一覽投骰時,自訂技能投骰被破壞;這已得到修正。", "min-strength-enhancement": "Take into account minimium strength for Armor and weapons and have modifiers automatically apply to the roll.", "damage-paragraph-updated": "This consists of 4 fields.", "attribute-field": "The first can be used to configure an Attribute (generally Strength); if the weapon doesn’t use any Attributes as part of the damage formula, select N/A.", "number-of-base-damage-dice": "The second field allows you to configure the number of dice to be rolled; if a weapon does 2d6 damage, you’d enter a 2 in this field. If the weapon has a range of base damage (e.g. a shotgun has a range of 1-3d6, with the range determining the number of base damage dice to roll), enter a high end of the range as a negative number in this field. For example that shotgun base damage would be -3. When this field is populated with a negative number, the system will prompt you to confirm the number of dice to roll.", "base-damage-die-type": "The third field is where you configure the die type associated with the damage.", "damage-modifier-field": "The fourth field is a “wild card” field of sorts, you can enter any valid Roll20 entry here—not just numbers.", - "use-kg-instead-of-pounds": "Use Kilograms instead of pounds", - "use-kg-to-calculate-load-limit": "Check this box to use kilograms instead of pounds; this will impact the way load limits are calculated.", + "use-kg-instead-of-pounds": "使用公斤代替磅", + "use-kg-to-calculate-load-limit": "選取此方塊以使用公斤而不是磅;這將影響負重限制的計算方式。", "setting_bar1_value": "BAR 1 (GREEN) VALUE", "setting_bar1_max": "BAR 1 (GREEN) MAX", "setting_bar1_link": "BAR 1 (GREEN) LINK", @@ -928,7 +928,7 @@ "currency3-label": "Currency3 Label", "currency4-label": "Currency4 Label", "consumable": "Consumable", - "number-of-money-fields": "Number of Money Fields", + "number-of-money-fields": "金錢數量欄位", "number-of-money-fields-description": "If there's more than one form of currency AND the wealth system isn't being used, this allows you to show up 4 different currencies.", "gold": "Gold", "silver": "Silver", @@ -936,7 +936,7 @@ "copper": "Copper", "support-for-deadlands-compendium": "Added support for the Deadlands: The Weird West compendium.", "additional-currency": "Support for additional money/currency fields. These labels are customizeable.", - "bestiary-drag-and-drop-fix": "Fixed a drag and drop issue where some bestiary entries didn't have all the necessary updates. For example, Zombies Undead special ability didn't update/change the creatures Toughness, etc.", + "bestiary-drag-and-drop-fix": "修正了一些怪物條目並未擁有必要升級的拖曳問題。例如,殭屍不死特殊能力沒有更新/改變生物的強韌等。", "money-label-description": "The label used for tracking money when the Wealth System isn't being used. This could be the name of a currency, if only a single currency is used (e.g. Credits), or the generic term for all currencies (e.g. Money) if more than a single currency is used.", "first-currency-label-description": "If more than one currency is used, use this field to label the first currency type (e.g. Gold).", "second-currency-label-description": "If more than one currency is used, use this field to label the second currency type (e.g. Silver).", @@ -944,12 +944,12 @@ "fourth-currency-label-description": "If more than one currency is used, use this field to label the fourth currency type (e.g. Copper).", "trade": "Trade", "show-worst-nightmare": "Show worst nightmare", - "added-support-for-dominion": "Added support for Dominion under Derived Stats.", + "added-support-for-dominion": "在\"衍生數據\"下新增了對\"支配\"的支援。", "dominion": "支配", - "use-dominion": "使用支配", + "use-dominion": "使用\"支配\"", "dominion-table-name": "支配表名稱:", "additional-support-for-deadlands-compendium": "Added additional support for the Deadlands: The Weird West compendium.", - "dominion-paragraph": "支配將出現在額外衍生數據下,但兩者是相互獨立的。選擇 支配 將顯示額外衍生數據的標題,但不會顯示額外衍生數據的欄位。如果除了 支配 之外你還需要其他額外衍生數據,則需要選取這兩個方塊。選擇 支配 也會顯示支配表名稱欄位; 支配投骰按鈕需要知道哪個骰表用於支配投骰。這確實需要 GM 首先設置一個可骰的支配。該表名也可以在遊戲設定中視為預設值,因此 GM 無需在每個單獨的角色卡上輸入表名。", + "dominion-paragraph": "\"支配\"將出現在額外衍生數據下,但兩者是相互獨立的。選擇\"支配\"將顯示額外衍生數據的標題,但不會顯示額外衍生數據的欄位。如果除了\"支配\"之外你還需要其他額外衍生數據,則需要選取這兩個方塊。選擇\"支配\"也會顯示支配表名稱欄位; 支配投骰按鈕需要知道哪個骰表用於支配投骰。這確實需要 GM 首先設置一個可骰的支配。該表名也可以在遊戲設定中視為預設值,因此 GM 無需在每個單獨的角色卡上輸入表名。", "setup-the-dominion-table-for-dominion-rolls": "支配投骰按鈕需要此表名才能發揮作用。這應該是支配投骰的骰表名稱。這不會設定骰表,因此你需要確保在遊戲中執行此操作。", "bennies": "Bennies", "derived": "衍生", @@ -966,7 +966,7 @@ "statblock-view-supports-skill-specialization": "Skill specializations should now work while in statblock view.", "pathfinder-for-savage-worlds": "Pathfinder for Savage Worlds", "injury-roll": "Injury Roll", - "special-abilities-not-auto-showing": "Fixed the issue of Special Abilities not automatically being set to show when a Special Ability is dragged and dropped onto the character sheet.", + "special-abilities-not-auto-showing": "修正了將特殊能力拖曳到角色卡上時不會自動設定顯示特殊能力的問題。", "wild-card-icon-misplaced": "Fixed the issue of the Wild Card icon not being placed correctly.", "sheet-background": "Sheet Background: ", "no-background-image": "No Background Image", @@ -977,7 +977,7 @@ "chat-statblock-output": "Fixed the issue with sending the statblock to the Chat window where fields/error were missing; clicking the statblock button at the top of the sheet should now send the statblock to chat properly.", "known-issues": "Known Issues", "custom-skill-alphanumeric": "使用字母數字視覺效果而不是骰子類型視覺效果時,自訂/知識技能的樣式仍然不起作用;因為這純粹是觀賞上的問題,所以我優先考慮其他問題而不是這個問題。我會在下次更新時解決這個問題。", - "boosted-lowered-skills": "Boosted/Lowered skills are not showing the proper styling on the sheet; this is not an issue on the condensed view of the character sheet, however.", + "boosted-lowered-skills": "強化/削弱的技能未在角卡上顯示正確的樣式;然而,從角色卡的摘要一覽來看並沒有問題。", "magic-item": "Magic Item", "skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.", "custom-skills-not-showing-alphanumeric-style": "修正了自訂技能部分未顯示技能位階的字母數字樣式的問題。", @@ -987,8 +987,8 @@ "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.", "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.", "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display.", - "burn": "Burn", - "use-burn": "Use Burn", + "burn": "燃燒", + "use-burn": "使用\"燃燒\"", "burn-at-zero": "Burn is now at zero", "show-power-armor": "Show Power Armor", "show-robot-armor": "Show Robot Armor", @@ -1020,13 +1020,13 @@ "dark-mode-invert-colors": "\"Dark\" Mode (invert colors)", "sheet-theme-paragraph": "Selecting a sheet theme will set the background image, logo displayed, and any special styling associated with the theme. The theme options are: Generic (the default), Deadlands (an Old West styled theme), Pathfinder (a theme to match the Pathfinder for Savage Worlds books), and Rifts® (a more sci-fi type of theme). Even if a theme is selected, you can still change the packground or logo if desired.", "dark-mode-paragraph": "This check box will invert the colors of the character sheet, making a quasi-Dark Mode. This only affects the Character Sheet tab of the character journal (Bio & Info, and Atttributes & Abilities are unaffected, unfortunately).", - "sheet-themeing": "Added the ability to select a theme for the character sheet.", - "enable-dark-mode": "Added the ability to set the sheet to dark mode. This isn't a true dark mode, but merely an inversion of colors. With the current sheet themes, but can function as a quick and dirty dark mode.", + "sheet-themeing": "新增了為角色卡選擇主題的功能。", + "enable-dark-mode": "新增了將工作表設定為深色模式的功能。這不是真正的黑暗模式,而只是顏色的反轉。使用當前的角色卡主題,但可以用作快速而漆黑的模式。", "rifts-support": "Added support for Rifts.", "added-power-and-robot-armor": "Added support for Power and Robot Armor", - "added-ability-for-multiple-bonus-dice": "Added the ability to roll multiple bonus dice for weapons", + "added-ability-for-multiple-bonus-dice": "新增了為武器擲多個獎勵骰的功能", "added-burn": "在“衍生數據”部分下方新增了“燃燒”。", - "attributes-resetting-to-d6": "Some have reported an issue with skills resetting to d6. While I don't believe this is related to the sheet function to start attributes at d6, to help avoid people accidentally resetting things, I've hidden the option to start attributes at d6 on the character sheet; this capability must now be done via the Sheet Settings only.", + "attributes-resetting-to-d6": "有些人報告了技能重置為 d6 的問題。雖然我不認為這與在 d6 處啟動屬性的工作表函數有關,但為了幫助避免人們意外重置內容,我在角色卡上隱藏了在 d6 處啟動屬性的選項;此功能現在必須僅透過角卡設定來完成。", "trait": "Trait", "spirit-as-trait-for-using-powers": "Added Spirit as an available Trait to select for using/casting Powers.", "attributes-roll-mods-pointed-to-agility": "修正了所有屬性投骰模組(與專長/負贅相關)都指向敏捷投骰模組的問題。", @@ -1034,7 +1034,7 @@ "empty-rolls-when-using-statblock-view": "Fixed an issue where rolls were empty if made when the sheet was in statblock view.", "fixed-fear-check-roll-button": "Fixed an issue where the Fear Check button was making an empty roll.", "dark-mode-support": "Added support for Darkmode in the rolltemplates.", - "rolltemplate-themes": "Added the ability to theme the rolltemplates to match the character sheet theme.", + "rolltemplate-themes": "新增了對投骰模板進行主題設定以符合角色卡主題的功能。", "rolltemplate-theme": "Roll Template Theme", "default": "Default", "show-token-with-roll-template": "Show Token with Roll Template", @@ -1043,7 +1043,7 @@ "statblock-view-skill-spillover": "Fixed an issue where the if one had a lot of custom skills, it would not wrap properly and the skills (and potentially Hindrances and Special Abilities) would flow off the character sheet.", "unskilled-button-on-statblock-view": "Fixed an issue where the Unskilled roll button was not present on the Statblock (locked) view of the character sheet.", "token-in-rolltemplate-not-showing": "Fixed an issue where if the character sheet didn't have a token assigned, the roll template would still attempt to show the image. Now, if a token is not assigned, the sheet will look to see if an Avatar is assigned for the character and if so, it will use that; if neither a token nor an avatar are assigned, the sheet will uncheck the setting to display the token on the roll template.", - "add-artificer-support": "新增了對 神器師專長 和 奧法裝置 的支援;有時使用者需要使用施法者的奧法技能,現在可以為武器指定奧法技能。必須正確檢查和配置技能才能使其顯示在選項清單中。由於使用者可能使用其他角色的奧法技能,因此建議你添加該技能並將設置為臨時強化以獲得適當的位階。", + "add-artificer-support": "新增了對\"神器師專長\"和\"奧法裝置\"的支援;有時使用者需要使用施法者的奧法技能,現在可以為武器指定奧法技能。必須正確檢查和設定技能才能使其顯示在選項清單中。由於使用者可能使用其他角色的奧法技能,因此建議你添加該技能並將設置為臨時強化以獲得適當的位階。", "hide-arcane-skills-in-weapons": "Fixed an issue where the arcane skill (Weird Science) wasn't hidden if the user didn't have Weird Science.", "weapon-shooting-not-rolling-wild-die": "Fixed an issue where rolling Shooting (or Weird Science) from a weapon was not including the Wild Die roll. This fix should automatically fix any broken skills on the sheet, but if for some reason it doesn't, simply change the skill to a different one and then switch it back.", "custom": "Custom", @@ -1054,8 +1054,8 @@ "custom-logo-url": "Custom Logo URL", "custom-logo-url-paragraph": "URL to the (custom) logo image you want to use on your character.", "background-to-show-paragraph": "Select a background image for the character sheet. If you select Custom, use the field below (Custom Background URL) to indicate the url where the background image is located.", - "custom-logo": "Added the ability to assign your own custom logo to the sheet", - "custom-background": "Added the ability to assign your own custom background to the sheet", + "custom-logo": "新增了將你自己的自訂圖示指派到角卡的功能", + "custom-background": "新增了將你自己的自訂背景指派到角卡的功能", "wounds-remaining": "Added a field that calculates the number of wounds remaining", "nature-sense": "增加了尋路者的德魯伊能力 自然智識 於狂野世界的支持;生存現在可以與心魂而不是僅與聰慧關聯。", "weapon-rate-of-fire-for-spellcasters": "修正了施法技能(例如信仰、專注、施法等)的射速大於 2 的問題",