From 9cac7d7d034e204ebc80560974a287e8f5010259 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 9 Jul 2024 17:06:50 -0400 Subject: [PATCH] New translations translation.json (English) --- Stars_Without_Number_Revised/translations/en.json | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Stars_Without_Number_Revised/translations/en.json b/Stars_Without_Number_Revised/translations/en.json index 72d43ffd95f5..93bc976fa157 100644 --- a/Stars_Without_Number_Revised/translations/en.json +++ b/Stars_Without_Number_Revised/translations/en.json @@ -25,6 +25,9 @@ "ADVANCED_NAV_COMPUTER": "Advanced nav computer", "ADVANCED_NAV_COMPUTER_DESC": "Adds +2 for travelling familiar spike courses.", "ADVENTURER": "Adventurer", + "ADVENTURER_EXPERT_PSYCHIC": "Adventurer (Expert/Psychic)", + "ADVENTURER_EXPERT_WARRIOR": "Adventurer (Expert/Warrior)", + "ADVENTURER_PSYCHIC_WARRIOR": "Adventurer (Psychic/Warrior)", "ADVENTURER_CLASS_ABILITY": "To define your Adventurer’s abilities, pick two of the following three partial classes.\nPartial Expert: You gain a free level in a non-combat focus related to your background. Most concepts will take Specialist, though Diplomat, Starfarer, Healer, or some other focus might suit better. Gain an extra skill point every time you gain a character level which can be spent on any non-psychic, non-combat skill.\nPartial Psychic: You are a restricted psychic. Pick one psychic discipline as a bonus skill at level-0. You can improve this skill with foci or skill points gained from advancing a level, but you cannot learn or improve any other psychic skill. Your maximum Effort equals 1 plus this psychic skill’s level plus the best of your Wisdom or Constitution modifiers, down to a minimum of 1.\nPartial Warrior: You gain a free level in a combat focus related to your background. Gain +1 to your attack bonus at first and fifth levels. Gain 2 extra maximum hit points each level. Thus, at first level, you’d roll 1d6+2 for your maximum hit points. At second, you’d roll 2d6+4, and so forth.", "AFFINITY?": "Affinity?", "AFFINITY_ABILITIES": "Affinity Abilities", @@ -633,6 +636,9 @@ "OTHER_EQUIPMENT": "Other equipment", "PANSPECTRAL_OPTICS": "Panspectral Optics", "PANSPECTRAL_OPTICS_DESC": "Ocular adjustments to the wearer allow them to see clearly at any light level short of perfect darkness, in addition to giving them thermal vision that can easily distinguish shapes and distance even in the total absence of light. Dangerous radiation and lasers tuned outside the range of visible light are also visible to the user. Nearby radio transmissions can be seen as if they were visual flares of color. The system cannot translate these transmissions, only alert the user to them.", + "PARTIAL_EXPERT_CLASS_ABILITY": "Partial Expert: You gain a free level in a non-combat focus related to your background. Most concepts will take Specialist, though Diplomat, Starfarer, Healer, or some other focus might suit better. Gain an extra skill point every time you gain a character level which can be spent on any non-psychic, non-combat skill.", + "PARTIAL_PSYCHIC_CLASS_ABILITY": "Partial Psychic: You are a restricted psychic. Pick one psychic discipline as a bonus skill at level-0. You can improve this skill with foci or skill points gained from advancing a level, but you cannot learn or improve any other psychic skill. Your maximum Effort equals 1 plus this psychic skill’s level plus the best of your Wisdom or Constitution modifiers, down to a minimum of 1.", + "PARTIAL_WARRIOR_CLASS_ABILITY": "Partial Warrior: You gain a free level in a combat focus related to your background. Gain +1 to your attack bonus at first and fifth levels. Gain 2 extra maximum hit points each level. Thus, at first level, you’d roll 1d6+2 for your maximum hit points. At second, you’d roll 2d6+4, and so forth.", "PATROL_BOAT": "Patrol Boat", "PAX": "Pax", "PC": "PC",