diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/fr.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/fr.json index 1270dc07491f..caa1ff8d5242 100644 --- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/fr.json +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/fr.json @@ -1,9 +1,9 @@ { "---": "---", "1/2": "1/2", - "1-kategorie": "1 Category", - "2-kategorie": "2 Category", - "2-attacke": "2ème attaque", + "1-kategorie": "1 cat.", + "2-kategorie": "2 cat.", + "2-attacke": "2e attaque", "AP": "PA", "CH": "CH", "FF": "DE", @@ -16,343 +16,343 @@ "ae": "EA", "GEKK": "AG/FO", "GE/KK": "AG/FO", - "aktiv": "Actif(ve)", - "aktstatus": "Combat state", + "aktiv": "Actif", + "aktstatus": "Statut de combat", "aktuell": "Actuel", "alter": "Âge", - "anmerkung": "Note", - "anmerkungen": "Notes ", + "anmerkung": "Notes", + "anmerkungen": "Notes", "ap-ausgegeben": "PAV dépensés", - "ap-gesamt": "Total des PAV", + "ap-gesamt": "Total de PAV", "ap-verfuegbar": "PAV disponibles", "armbrueste": "Arbalètes", "armbrust": "Arbalète", "astralenergie": "Énergie astrale", - "astonishing": "Astonishing", + "astonishing": "Extraordinaire", "at-fk": "AT/CD", "at-mod": "AT-Mod", - "at-pa": "AT/PRD", + "at-pa": "Mod. AT/PRD", "attacke": "Attaque", "augenfarbe": "Couleur des yeux", "ausruestung": "Équipement", "ausweichen": "Esquive", - "auswirkung": "Effect:", - "basis": "Stat", - "baseValues": "Base values", + "auswirkung": "Effet :", + "basis": "Base", + "baseValues": "Valeurs de base", "be": "ENC", "be-aktiviert": "ENC activé", - "be-gesamt": "Enc. Total", - "beidhaendigerkampf": "Combat à deux armes", + "be-gesamt": "ENC total", + "beidhaendigerkampf": "Utilisation de deux armes", "belastung": "Encombrement", "beschreibung": "Description", - "betaeubung": "Stupor", - "bewegungsunfaehig": "Immobilized", - "bewusstlos": "Unconscious", - "blasrohre": "Blowpipes", + "betaeubung": "Étourdissement", + "bewegungsunfaehig": "Immobilisé", + "bewusstlos": "Inconscient", + "blasrohre": "Sarbacanes", "blind": "Aveugle", - "blutrausch": "Bloodlust", + "blutrausch": "Rage sanguinaire", "bogen": "Arc", "boegen": "Arcs", "bonus": "Bonus", "bonus-malus": "Bonus", - "brennend": "Burning", + "brennend": "Enflammé", "brillant": "Brillant (1700 PAV)", - "charakteristika": "Characteristics", - "calcSchmerz": "Calculate pain", - "calcTraglast": "Encumbered by equipment", + "charakteristika": "Caractéristiques", + "calcSchmerz": "Calcul de la douleur", + "calcTraglast": "Encombrement de l'équipement", "charisma": "Charisme", - "compendiumDrop": "Accept compendium drop", - "dauer": "Duration", - "diskus": "Disk", - "diskusse": "Disks", - "distanz": "Range", - "dolche": "Dagger", + "compendiumDrop": "prise en charge du Compendium Drop", + "dauer": "Durée", + "diskus": "Disque", + "diskusse": "Disques", + "distanz": "Distance", + "dolche": "Dagues", "details": "Détails", - "durchschnittlich": "Ordinary (1000 AP)", - "effekt-modat": "Effect-Mod. AT", - "effekt-modaw": "Effect-Mod. DO", - "effekt-modpa": "Effect-Mod. PA", - "effekt-modtp": "Effect-Mod. DP", - "elfenlieder": "Elven Magical Songs", + "durchschnittlich": "Moyen (1000 PAV)", + "effekt-modat": "Effet-Mod. AT", + "effekt-modaw": "Effet-Mod. ESQ", + "effekt-modpa": "Effet-Mod. PRD", + "effekt-modtp": "Effet-Mod. PI", + "elfenlieder": "Chansons elfiques", "eigenschaften": "Qualités", "eigenschaft": "Qualité", - "eingeengt": "Cramped", - "entrueckung": "Rapture", - "erfahren": "Experienced (1100 AP)", - "erfahrungsgrad": "Niveau d'expérience", - "erregung": "Arousal", - "erweiterung1": "1e extension", - "erweiterung2": "2. Extension", - "erweiterung3": "3. Extension", - "erweiterung4": "4. Extension", - "erweiterung5": "5. Extension", - "familie": "Family", - "fechtwaffen": "Fencing Weapons", - "fernkampf": "Ranged Combat", - "fernkampfwaffe": "Ranged Combat Weapon", - "fernkampfwaffen": "Ranged Combat Weapons", - "feuerspeien": "Fire Breath", - "fingerfertigkeit": "Dexterity", - "fixiert": "Bound", - "flueche": "Curses", - "furcht": "Fear", - "fw": "SP", - "fk-mod": "RC-Mod", - "faecher": "Fans", - "fwmod": "SR-Mod", + "eingeengt": "À l'étroit", + "entrueckung": "Extase", + "erfahren": "Expérimenté (1100 PAV)", + "erfahrungsgrad": "Degré d'expérience", + "erregung": "Excitation", + "erweiterung1": "1e Extension", + "erweiterung2": "2e Extension", + "erweiterung3": "3e Extension", + "erweiterung4": "4e Extension", + "erweiterung5": "5e Extension", + "familie": "Famille", + "fechtwaffen": "Armes de duel", + "fernkampf": "Distance", + "fernkampfwaffe": "Arme à distance", + "fernkampfwaffen": "Armes à distance", + "feuerspeien": "Crache-feu", + "fingerfertigkeit": "Dextérité", + "fixiert": "Cloué sur place", + "flueche": "Malédictions", + "furcht": "Terreur", + "fw": "VC", + "fk-mod": "CD-Mod", + "faecher": "Éventails", + "fwmod": "VC-Mod", "geburtsort": "Lieu de naissance", - "geburtstag": "Tsa Day", - "gegner-von-hinten": "Attack from Behind", - "gegnerische-kt": "Opponents CT", - "gehend": "walking", + "geburtstag": "Jour de Tsa", + "gegner-von-hinten": "Ennemi par derrière", + "gegnerische-kt": "TC de l'ennemi", + "gehend": "en marchant", "gesamt": "Total", - "gesamtmodifikator": "Sum", - "gesamtstatus-ab": "Total: =< -8 Incapacitated", - "gesamtwert": "Total Value", - "geschlecht": "Sex", - "geschwindigkeit": "Movement", - "gesellschaftstalente": "Social Skills", - "gewandheit": "Agility", - "gewicht": "Weight", - "glaube": "Faith", + "gesamtmodifikator": "Somme", + "gesamtstatus-ab": "Total : à -8 incapable d'agir", + "gesamtwert": "Valeur totale", + "geschlecht": "Sexe", + "geschwindigkeit": "Vitesse", + "gesellschaftstalente": "Talents sociaux", + "gewandheit": "Agilité", + "gewicht": "Poids", + "glaube": "Croyances", "gm": "MJ ", - "gross": "large", - "groesse": "Size", - "grundwert": "Base", - "freigeschalten": "Unlocked", - "grundwerte": "Base Values", - "gs": "MOV", - "haarfarbe": "Hair color", - "hakenschlagend": "zigzagging", - "handlungsunfaehig": "Incapacitated", - "handwerkstalente": "Craft Skills", - "hiebwaffen": "Impact Weapons", + "gross": "grand", + "groesse": "Taille", + "grundwert": "Valeur de base", + "freigeschalten": "Activé", + "grundwerte": "Valeurs de base", + "gs": "VIT", + "haarfarbe": "Couleur des cheveux", + "hakenschlagend": "zig-zag", + "handlungsunfaehig": "Incapable d'agir", + "handwerkstalente": "Savoir-faire", + "hiebwaffen": "Haches & masses", "info": "Info", "initiative": "Initiative", "intuition": "Intuition", - "inventar": "Inventory", - "ja": "yes", + "inventar": "Inventaire", + "ja": "oui", "kampf": "Combat", - "kampf-im-wasser": "Combat in water", - "kampf-unter-wasser": "Combat under water", - "kampfsituationen-status": "Combat Situation / Status", - "kampftechniken": "Techniques de combat", + "kampf-im-wasser": "Combat dans l'eau", + "kampf-unter-wasser": "Combat sous l'eau", + "kampfsituationen-status": "Situations de combat / Statuts", + "kampftechniken": "Techniques", "kampftechnikwert": "Valeur de la technique de combat", - "kampftechnikwert_short": "CTR", - "karmaenergie": "Karma Points", - "ke": "KP", - "kettenwaffen": "Chain Weapons", - "klein": "small", + "kampftechnikwert_short": "VTC", + "karmaenergie": "Énergie karmique", + "ke": "EK", + "kettenwaffen": "Armes à chaîne", + "klein": "petit", "klugheit": "Intelligence", "koerperkraft": "Force", - "koerpertalente": "Physical Skills", - "kompetent": "Competent (1200 AP)", + "koerpertalente": "Talents physiques", + "kompetent": "Compétent (1200 PAV)", "konstitution": "Constitution", - "kosten": "Costs", - "krank": "Sick", + "kosten": "Coûts", + "krank": "Malade", "kultur": "Culture", "kritisch": "Critique", - "kulturpaket": "Add culture package?", - "professionspaket": "Add profession package?", - "kurz": "short", - "lz": "RT", - "ladezeit": "Reload time (CR)", - "lang": "long", + "kulturpaket": "Ajouter un bagage culturel ?", + "professionspaket": "Ajouter un bagage professionnel ?", + "kurz": "courte", + "lz": "DC", + "ladezeit": "Temps de rechargement (AS)", + "lang": "longue", "lanzen": "Lances", - "le": "LP", - "lebensenergie": "Life Points", - "linkToken": "Link ressources with token", - "leicht": "slowly", - "legendaer": "Legendary (2100 AP)", - "leiteigenschaft": "Primary Attribute", - "leiteigenschaft_short": "P", - "leiteigschadensb": "DP-Bonus", - "liegend": "Prone", - "MagieundGlaube": "Magic and Religion", + "le": "EV", + "lebensenergie": "Énergie vitale", + "linkToken": "Lier la ressource au token", + "leicht": "légèrement", + "legendaer": "Légendaire (2100 PAV)", + "leiteigenschaft": "Qualité principale", + "leiteigenschaft_short": "Q. PRINC.", + "leiteigschadensb": "Q + SD", + "liegend": "À terre", + "MagieundGlaube": "Magie et Foi", "magie": "Magie", - "malus": "Penalty", - "max-5": "(min. -5) ", + "malus": "Malus", + "max-5": "(max. -5) ", "maximal": "Maximal", - "meisterlich": "Masterly (1400 AP)", - "merkmal": "Property", - "mittel": "medium", - "modfikator-hinzuf": "Add Modifier", - "modifikator": "Modifier", + "meisterlich": "Magistral (1400 PAV)", + "merkmal": "Domaine", + "mittel": "moyenne", + "modfikator-hinzuf": "Ajouter un modificateur", + "modifikator": "Modificateur", "modkurz": "Mod.", - "modifikatoren": "Modifiers", - "modifikatorplus": "Modifier(+/-)", - "modeffekt": "Effect-Mod", - "modsf": "SA-Mod", + "modifikatoren": "Modificateurs", + "modifikatorplus": "Modificateur(+/-)", + "modeffekt": "Effet-Mod", + "modsf": "CS-Mod", "mut": "Courage", - "munition": "Ammo", - "nachteile": "Disadvantages", - "nah": "close", - "nahkampf": "Close Combat", + "munition": "Munitions", + "nachteile": "Désavantages", + "nah": "courte", + "nahkampf": "Mêlée", "modshort": "Mod", - "nahkampfwaffe": "Melee Weapon", - "nahkampfwaffen": "Melee Weapons", + "nahkampfwaffe": "Arme de mêlée", + "nahkampfwaffen": "Armes de mêlée", "name": "Nom", - "naturtalente": "Nature Skills", - "nebenhand-at": "Off-Hand AT +/-", - "nebenhand-pa": "Off-Hand PA +/-", - "nebenhand-tp": "Off-Hand DP +/-", - "nebenhandwaffe": "Off-Hand weapon", - "nein": "no", + "naturtalente": "Talents de nature", + "nebenhand-at": "Main non-directrice AT +/-", + "nebenhand-pa": "Main non-directrice PRD +/-", + "nebenhand-tp": "Main non-directrice PI +/-", + "nebenhandwaffe": "Arme de main non-directrice", + "nein": "non", "normal": "Normal ", "notizen": "Notes", "optionen": "Options", "pa": "PRD", "pa-mod": "PRD-Mod", - "passierschlag": "Attack-of-Opporunity", - "passierschlagShort": "O", - "parade": "Parry", - "paralyse": "Paralysis", - "patzer": "Botch", - "pechmagnet": "Missfortune", - "perm-verlust": "Permanently Lost", - "perm-verlust-short": "Loss", - "probe": "Check", + "passierschlag": "Attaque d'opportunité", + "passierschlagShort": "AO", + "parade": "Parade", + "paralyse": "Paralysie", + "patzer": "Maladresse", + "pechmagnet": "Déveine chronique", + "perm-verlust": "Perte perm.", + "perm-verlust-short": "Perte", + "probe": "Épreuve", "profession": "Profession", - "personalInformation": "Personal Information", - "raserei": "Frenzied", - "raufen": "Brawling", + "personalInformation": "Informations personnelles", + "raserei": "Frénétique", + "raufen": "Bagarre", "regeneration": "Régénération", - "reichweite": "Range", - "rennend": "running", - "riesig": "huge", - "rituale": "Ritual", + "reichweite": "Portée", + "rennend": "en courant", + "riesig": "très grand", + "rituale": "Rituels", "routineprobe": "Épreuve de routine", "routineShort": "R", - "rs-mod": "PRO-Mod.", - "rueckkauf": "Buy Back", - "ruestungen": "Armure", + "rs-mod": "PR-Mod.", + "rueckkauf": "Rachat", + "ruestungen": "Armures", "ruestungstyp": "Type d'armure", - "rs": "PRO", - "schaden": "Damage", - "schelmenstreiche": "Jokester Pranks", - "schicksalspunkte": "Fate Points", - "schilde": "Shields", - "schilde-waffen": "Shield/Secondary Weapon", - "schildparade-parierwaffe": "Shield Parry", - "schips": "FtP", - "schleudern": "Slings", - "schmerz": "Pain", - "schmerzstufen-1-2-3-4": "Pain Level", - "schnell": "quickly", - "schriften": "Known Scripts", - "schuetzenbewegung": "Attacker Movement", - "schuss-ins-kampfgetuemmel": "Shoot into Combat", - "schwerter": "Swords", - "seelenkraft": "Spirit", - "selbst": "Self ", - "sf-modat": "SA-Mod. AT", - "sf-modaw": "SA-Mod. DO", - "sf-modpa": "SA-Mod. PA", - "sf-modtp": "SA-Mod. DP", - "sf-modatnh": "OH SA-Mod. AT", - "sf-modpanh": "OH SA-Mod. PA", - "sf-modtpnh": "OH SA-Mod. DP", - "sf-modifikatoren": "SA-Modifikatoren", - "sichtmodifikator": "Visibility Modifier", - "sicht-iv": "\"IV - Hit on 1", - "sk": "SPI", - "sonderfertigkeiten": "Special Ability", - "sonstiges": "Other", - "sozialstatus": "Social Standing", - "spezies": "Race", - "sprachen": "Language", - "stangenwaffen": "Pole Weapons", - "status": "State", - "status-aktiviert": "State-Mod", - "steigerung": "Improvement", - "steigerungsfaktor": "Improvement Class", - "stehend": "standing", - "still": "silent", - "stg": "Impr.", - "stufe": "Level", - "stufe-i": "Level I", - "stufe-ii": "Level II", - "stufe-iii": "Level III", - "stufe-iv": "Level IV", - "stufe-iv-nk": "IV - halve AT, PA on 1", - "stumm": "Mute", - "summe": "Sum", - "summe-der-statusmodifikatoren": "Sum of State Modifiers", - "talente": "Skills", - "talent": "Skill", - "taub": "Deaf", - "titel": "Title", - "tp-at-pa-mod-": "DP/AT/PA-Mod.", - "tp-fk-mod-": "DP/RC-Mod.", - "tp-mod": "DP-Mod", + "rs": "PR", + "schaden": "Blessures", + "schelmenstreiche": "Farces", + "schicksalspunkte": "Points de destin", + "schilde": "Boucliers", + "schilde-waffen": "Boucliers et armes de main non directrice", + "schildparade-parierwaffe": "Parade au bouclier", + "schips": "DES", + "schleudern": "Frondes", + "schmerz": "Douleur", + "schmerzstufen-1-2-3-4": "Niveaux de douleur", + "schnell": "rapidement", + "schriften": "Écritures", + "schuetzenbewegung": "Mouvement du tireur", + "schuss-ins-kampfgetuemmel": "Tirer dans la mêlée", + "schwerter": "Épées", + "seelenkraft": "Ténacité mentale", + "selbst": "Soi ", + "sf-modat": "CS Mod. AT", + "sf-modaw": "CS-Mod. ESQ", + "sf-modpa": "CS Mod. PRD", + "sf-modtp": "CS Mod. PI", + "sf-modatnh": "MND CS-Mod. AT", + "sf-modpanh": "MND SF-Mod. PA", + "sf-modtpnh": "MND CS-Mod. PI", + "sf-modifikatoren": "Modificateurs de CS", + "sichtmodifikator": "Modificateur de visibilité", + "sicht-iv": "IV - touche sur 1", + "sk": "TM", + "sonderfertigkeiten": "Capacités spéciales", + "sonstiges": "Autres informations", + "sozialstatus": "Statut social", + "spezies": "Peuple", + "sprachen": "Langues", + "stangenwaffen": "Armes d'hast", + "status": "Statuts", + "status-aktiviert": "Statut-Mod", + "steigerung": "Amélioration", + "steigerungsfaktor": "Facteur d'amélioration", + "stehend": "immobile", + "still": "immobile", + "stg": "Am.", + "stufe": "Niveau", + "stufe-i": "Niveau I", + "stufe-ii": "Niveau II", + "stufe-iii": "Niveau III", + "stufe-iv": "Niveau IV", + "stufe-iv-nk": "IV - demi AT, PRD sur 1", + "stumm": "Mutisme", + "summe": "Somme", + "summe-der-statusmodifikatoren": "Somme des modificateurs de statuts", + "talente": "Talents", + "talent": "Talent", + "taub": "Surdité", + "titel": "Titre", + "tp-at-pa-mod-": "PI/AT/PRD-Mod.", + "tp-fk-mod-": "PI/CD-Mod.", + "tp-mod": "Mod-PI", "tradition": "Tradition", - "traditionseigenschaft": "Primary Attribute", + "traditionseigenschaft": "Qualité pr. de Tradition", "trance": "Transe", - "trefferpunkte": "Points d'impact", - "ueberrascht": "Surprised", - "uebler-geruch": "Bad Smell", - "unerfahren": "Inexperienced (900 AP)", + "trefferpunkte": "Points d'Impact", + "ueberrascht": "Surpris", + "uebler-geruch": "Puanteur", + "unerfahren": "Inexpérimenté (900 PAV)", "unsichtbar": "Invisible", - "vergiftet": "Poisoned", - "verschleiss": "Wear", - "versteinert": "Petrified", + "vergiftet": "Empoisonné", + "verschleiss": "Usure", + "versteinert": "Pétrifié", "verwirrung": "Confusion", - "vornachteile": "Advantages/Disadvantages", + "vornachteile": "(Dés)Avantages", "vorteile": "Avantages", "vorteilhafte-position": "Position avantageuse", "waffen": "Armes", "waffe-zu-kurz": "Arme trop courte", - "wasser-bis-zur-achsel": "Water up to ankles", - "wasser-bis-zur-huefte": "Water up to hips", - "weit": "far", - "winzig": "tiny", - "wirkung": "Effect", - "wirkungsdauer": "Duration", - "wissenstalente": "Knowledge Skills", - "wundschwelle": "Wound Threshold", - "wurfwaffen": "Thrown Weapons", + "wasser-bis-zur-achsel": "Eau jusqu'aux aisselles", + "wasser-bis-zur-huefte": "Eau jusqu'aux hanches", + "weit": "longue", + "winzig": "très petit", + "wirkung": "Effet", + "wirkungsdauer": "Durée de l'effet", + "wissenstalente": "Connaissances", + "wundschwelle": "Seuil de blessure", + "wurfwaffen": "Armes de jet", "x2": "x2", "zaehigkeit": "Ténacité physique", - "zauber": "Spellworks", - "zaubermelodien": "Magical Melodies", - "zaubertaenze": "Magical Dances", + "zauber": "Sorts", + "zaubermelodien": "Mélodies magiques", + "zaubertaenze": "Danses magiques", "zaubertricks": "Tours de magie", - "zielbewegung": "Target Movement", - "zielkategorie": "Target Category", + "zielbewegung": "Mouvement de la cible", + "zielkategorie": "Catégorie de cible", "zk": "TP", - "zustaende": "Conditions", - "zweihandhiebwaffen": "Two-Handed Impact Weapons", - "zweihandschwerter": "Two-Handed Swords", - "ergebnis": "Result:", - "gelungen": "Success", - "misslungen": "Fail", - "fp": "Skill points", + "zustaende": "États", + "zweihandhiebwaffen": "Haches & masses à 2 mains", + "zweihandschwerter": "Épées à deux mains", + "ergebnis": "Résultat : ", + "gelungen": "Succès", + "misslungen": "Échec", + "fp": "Points de compétence", "qs": "Niveau de réussite", "qs_short": "NR", - "modifikator-roll": "Modificateur :", + "modifikator-roll": "Modificateur : ", "eigenschaften-roll": "Qualités :", - "fw-minimum-nicht-erfuellt": "SP-Prerequisite not met", - "max-modifikator-roll": "Max. Modifier:", - "probe-roll": "Check:", + "fw-minimum-nicht-erfuellt": "VC-minimum non atteinte", + "max-modifikator-roll": "Modificateur max. :", + "probe-roll": "Épreuve :", "initiative-roll": "Initiative", - "wert-roll": "Value:", - "attackewurf": "Attack Roll:", - "verteidigungswurf": "Defence Roll:", - "trefferpunkte-roll": "Damage Points:", - "fliegen": "Flying", - "gaukeleien": "Gaukelei", + "wert-roll": "Valeur : ", + "attackewurf": "Jet d'attaque :", + "verteidigungswurf": "Jet de défense : ", + "trefferpunkte-roll": "Points d'Impact :", + "fliegen": "Vol", + "gaukeleien": "Batellerie", "klettern": "Escalade", "koerperbeherrschung": "Maîtrise corporelle", - "kraftakt": "Tour de force", - "reiten": "Riding", + "kraftakt": "Tour de Force", + "reiten": "Équitation", "schwimmen": "Natation", "selbstbeherrschung": "Maîtrise de soi", "singen": "Chant", "sinnesschaerfe": "Acuité sensorielle", "tanzen": "Danse", - "taschendiebstahl": "Pickpocket", + "taschendiebstahl": "Vol à la tire", "verbergen": "Furtivité", - "zechen": "Alcool & Drogue", + "zechen": "Alcools & drogues", "bekehren": "Convertir & convaincre", "betoeren": "Séduction", "einschuechtern": "Intimidation", @@ -363,696 +363,696 @@ "verkleiden": "Déguisement", "willenskraft": "Volonté", "faehrtensuchen": "Pistage", - "fesseln": "Ropes", + "fesseln": "Pratique des nœuds", "fischen": "Pêche", "orientierung": "Orientation", - "pflanzenkunde": "Plant Lore", + "pflanzenkunde": "Botanique", "tierkunde": "Zoologie", "wildnisleben": "Survie", - "glueckspiel": "Gambling", + "glueckspiel": "Jeux", "geographie": "Géographie", "geschichtswissen": "Histoire", "goetterkulte": "Dieux & cultes", - "kriegskunst": "Warfare", + "kriegskunst": "Art de la guerre", "magiekunde": "Magicologie", "mechanik": "Mécanique", "rechnen": "Calcul", - "rechtskunde": "Law", - "sagenlegenden": "Myth & Legends", + "rechtskunde": "Droit", + "sagenlegenden": "Contes & légendes", "sphaerenkunde": "Sphérologie", "sternkunde": "Astronomie", "alchemie": "Alchimie", - "boote": "Sailing", + "boote": "Bateaux & Navires", "fahrzeuge": "Conduite", "handel": "Commerce", - "hkgift": "Treat Poison", - "hkkrankheiten": "Treat Disease", - "hkseele": "Treat Soul", - "hkwunden": "Treat Wounds", - "holzbearbeitung": "Woodworking", - "lebensmittelbearbeitung": "Prepare Food", - "lederbearbeitung": "Leather Working", - "malenzeichnen": "Artistic Ability", - "metallbearbeitung": "Metalworking", - "musizieren": "Music", - "schloesserknacken": "Pick Locks", - "steinbearbeitung": "Earthencraft", - "stoffbearbeitung": "Clothworking", - "fliegenfw": "Flying SR", - "gaukeleienfw": "Batellerie PC", - "kletternfw": "Escalade PC", - "koerperbeherrschungfw": "Maîrise corporelle PC", - "kraftaktfw": "Feat of Strength SR", - "reitenfw": "Riding SR", - "schwimmenfw": "Swimming SR", - "selbstbeherrschungfw": "Self-Control SR", - "singenfw": "Singing SR", - "sinnesschaerfefw": "Perception SR", - "tanzenfw": "Dancing SR", - "taschendiebstahlfw": "Pickpocket SR", - "verbergenfw": "Stealth SR", - "zechenfw": "Carousing SR", - "bekehrenfw": "Persuasion SR", - "betoerenfw": "Seduction SR", - "einschuechternfw": "Intimidation SR", - "etikettefw": "Etiquette SR", - "gassenwissenfw": "Streetwise SR", - "menschenkenntnisfw": "Empathy SR", - "ueberredenfw": "Fast-Talk SR", - "verkleidenfw": "Disguise SR", - "willenskraftfw": "Willpower SR", - "faehrtensuchenfw": "Tracking SR", - "fesselnfw": "Ropes SR", - "fischenfw": "Fishing SR", - "orientierungfw": "Orienting SR", - "pflanzenkundefw": "Plant Lore SR", - "tierkundefw": "Animal Lore SR", - "wildnislebenfw": "Survival SR", - "glueckspielfw": "Gambling SR", - "geographiefw": "Geography SR", - "geschichtswissenfw": "History SR", - "goetterkultefw": "Religion SR", - "kriegskunstfw": "Warfare SR", - "magiekundefw": "Magical Lore SR", - "mechanikfw": "Mechanics SR", - "rechnenfw": "Math SR", - "rechtskundefw": "Law SR", - "sagenlegendenfw": "Myth & Legends SR", - "sphaerenkundefw": "Sphere Lore SR", - "sternkundefw": "Astronomy SR", - "alchemiefw": "Alchemy SR", - "bootefw": "Sailing SR", - "fahrzeugefw": "Driving SR", - "handelfw": "Commerce SR", - "hkgiftfw": "Treat Poison SR", - "hkkrankheitenfw": "Treat Disease SR", - "hkseelefw": "Treat Soul SR", - "hkwundenfw": "Treat Wounds SR", - "holzbearbeitungfw": "Woodworking SR", - "lebensmittelbearbeitungfw": "Prepare Food SR", - "lederbearbeitungfw": "Leatherworking SR", - "malenzeichnenfw": "Artistic Ability SR", - "metallbearbeitungfw": "Metalworking SR", - "musizierenfw": "Music SR", - "schloesserknackenfw": "Pick Locks SR", - "steinbearbeitungfw": "Earthencraft SR", - "stoffbearbeitungfw": "Clothworking SR", - "allgemeine-sonderfertigkeiten": "General Special Abilities", - "allgemeine-sonderfertigkeit": "General Special Ability", - "talent-sonderfertigkeiten": "Skill Special Abilities", - "talent-sonderfertigkeit": "Skill Special Ability", - "kampfsonderfertigkeit": "Combat Special Ability", - "magiesonderfertigkeit": "Magic Special Ability", - "karmale-sonderfertigkeit": "Karmic Special Ability", - "effekt-durch-wirken": "Effect by Spellworks/Lithurgies", - "traditionsartefakt": "Tradition Artifact", - "recalcSheet": "Recalcualte data on character sheet opening:", - "abzug-gs": "Mod MOV", - "abzug-ini": "Mod INI", - "angelegt": "Worn", + "hkgift": "Soin des poisons", + "hkkrankheiten": "Soin des maladies", + "hkseele": "Soin de l'esprit", + "hkwunden": "Soin des blessures", + "holzbearbeitung": "Travail du bois", + "lebensmittelbearbeitung": "Cuisine", + "lederbearbeitung": "Travail du cuir", + "malenzeichnen": "Peinture & dessin", + "metallbearbeitung": "Travail du métal", + "musizieren": "Musique", + "schloesserknacken": "Crochetage", + "steinbearbeitung": "Travail de la pierre", + "stoffbearbeitung": "Travail du tissu", + "fliegenfw": "Vol VC", + "gaukeleienfw": "Batellerie VC", + "kletternfw": "Escalade VC", + "koerperbeherrschungfw": "Maîtrise corporelle VC", + "kraftaktfw": "Tour de Force VC", + "reitenfw": "Équitation VC", + "schwimmenfw": "Natation VC", + "selbstbeherrschungfw": "Maîtrise de soi VC", + "singenfw": "Chant VC", + "sinnesschaerfefw": "Acuité sensorielle VC", + "tanzenfw": "Danse VC", + "taschendiebstahlfw": "Vol à la tire VC", + "verbergenfw": "Furtivité VC", + "zechenfw": "Alcools & drogues VC", + "bekehrenfw": "Convertir & convaincre VC", + "betoerenfw": "Séduction VC", + "einschuechternfw": "Intimidation VC", + "etikettefw": "Étiquette VC", + "gassenwissenfw": "Connaissance de la rue VC", + "menschenkenntnisfw": "Nature humaine VC", + "ueberredenfw": "Persuasion VC", + "verkleidenfw": "Déguisement VC", + "willenskraftfw": "Volonté VC", + "faehrtensuchenfw": "Pistage VC", + "fesselnfw": "Pratique des nœuds VC", + "fischenfw": "Pêche VC", + "orientierungfw": "Orientation VC", + "pflanzenkundefw": "Botanique VC", + "tierkundefw": "Zoologie VC", + "wildnislebenfw": "Survie VC", + "glueckspielfw": "Jeux VC", + "geographiefw": "Géographie VC", + "geschichtswissenfw": "Histoire VC", + "goetterkultefw": "Dieux & cultes VC", + "kriegskunstfw": "Art de la guerre VC", + "magiekundefw": "Magicologie VC", + "mechanikfw": "Mécanique VC", + "rechnenfw": "Calcul VC", + "rechtskundefw": "Droit VC", + "sagenlegendenfw": "Contes & légendes VC", + "sphaerenkundefw": "Sphérologie VC", + "sternkundefw": "Astronomie VC", + "alchemiefw": "Alchimie VC", + "bootefw": "Bateaux & Navires VC", + "fahrzeugefw": "Conduite VC", + "handelfw": "Commerce VC", + "hkgiftfw": "Soin des poisons VC", + "hkkrankheitenfw": "Soin des maladies VC", + "hkseelefw": "Soin de l'esprit VC", + "hkwundenfw": "Soin des blessures VC", + "holzbearbeitungfw": "Travail du bois VC", + "lebensmittelbearbeitungfw": "Cuisine VC", + "lederbearbeitungfw": "Travail du cuir VC", + "malenzeichnenfw": "Peinture & dessin VC", + "metallbearbeitungfw": "Travail du métal VC", + "musizierenfw": "Musique VC", + "schloesserknackenfw": "Crochetage VC", + "steinbearbeitungfw": "Travail de la pierre VC", + "stoffbearbeitungfw": "Travail du tissu VC", + "allgemeine-sonderfertigkeiten": "CS générales", + "allgemeine-sonderfertigkeit": "Capacité spéciale générale", + "talent-sonderfertigkeiten": "CS de Talent", + "talent-sonderfertigkeit": "Capacité spéciale de talent", + "kampfsonderfertigkeit": "Capacité spéciale de combat", + "magiesonderfertigkeit": "Capacité spéciale de magie", + "karmale-sonderfertigkeit": "Capacité spéciale karmique", + "effekt-durch-wirken": "Effet du sort/acte divin", + "traditionsartefakt": "Artefact de tradition", + "recalcSheet": "Recalculer les données à l'ouverture de la feuille de personnage :", + "abzug-gs": "Malus VIT", + "abzug-ini": "Malus INI", + "angelegt": "Attaché", "typ": "Type", "modifikationen": "Modifications", - "zauberdauer-in-aktionen": "Duration in actions", - "zauberdauer": "Casting Time", - "liturgiedauer": "Casting time", - "zaubermodifikationen": "Spell Modifications", - "zaubermod": "Spell mod.", - "geste-weglassen": "Omit Gestures", - "formel-weglassen": "Omit Incantation", - "fremdtradition": "Unfamiliar Tradition", - "aufrechterhalten": "Number of sustained spellworks", - "sf-mod": "SA", - "effekte": "Effects", - "ritualplatz": "Ritual Site", - "zeit": "Time", - "passende-kleidung": "Appropriate ritual clothing", - "geeignete-geraetschaften": "Proper tools", - "peitschen": "Whips", - "passend": "Correct moon or constellation", - "unpassend": "Improper constellation", - "heiligtum-magischer-ort": "+1 | Sanctum or magical site", - "falscher-ritualplatz": "-3 | Unsuitable ritual site", - "fluch": "Curse", - "streich": "Prank", - "animistenkraft": "Animist Power", - "zaubermelodie": "Magical Melody", - "zaubertanz": "Magical Dance", - "verbreitung": "Tradition", - "zielmodifikator": "Target Modificator", - "bitte-auswaehlen": "Please select", - "dauer-verkuerzen": "-1 | Reduce Casting Time (halved)", - "dauer-verlaengern": "+1 | Increase Casting Time (doubled)", - "derivedAttributes": "Derived Attributes", - "reichweite-verlaengern": "-1 | Increase Range (doubled)", - "kosten-verringern": "-1 | Reduce Cost (halved)", - "kosten-erhoehen": "+1 | Force (double)", - "ort": "Location", - "goetterwirken": "Works of Gods", - "artefakte": "Artifacts", - "zeremonial-gegenstand": "Ceremonial Garbs", - "magie-modifikator": "Spellworks Modifactor +/-", - "glaube-modifikator": "Lithurgy Modificator +/-", - "schaden-durch-patzer": "Botch Damage", - "fernkampf-patzer": "Ranged-Botch", - "zauber-patzer": "Spellworks-Botch", - "liturgie-patzer": "Lithurgy-Botch", - "zaubertrick": "Cantrip", - "vorteil": "Advantage", - "nachteil": "Disadvantage", - "alle": "All", - "alle_fp": "All SP", - "alle_qs": "ALL QL", - "segen": "Blessing", - "gegen": "versus", - "liturgie": "Lithurgy", - "zeremonie": "Ceremony", - "typ-auswaehlen": "Select typ", - "elfenlied": "Elf Song", + "zauberdauer-in-aktionen": "Durée d'incantation en actions", + "zauberdauer": "Durée d'incantation", + "liturgiedauer": "Durée de la Liturgie", + "zaubermodifikationen": "Modifications de sort", + "zaubermod": "Mod. de magie", + "geste-weglassen": "Omettre les gestes", + "formel-weglassen": "Omettre la formule", + "fremdtradition": "Tradition étrangère", + "aufrechterhalten": "Nombre de sorts maintenus", + "sf-mod": "CS", + "effekte": "Effets", + "ritualplatz": "Lieu du rituel", + "zeit": "Moment", + "passende-kleidung": "Vêtements appropriés", + "geeignete-geraetschaften": "Équipement spécial", + "peitschen": "Fouets", + "passend": "approprié", + "unpassend": "inapproprié", + "heiligtum-magischer-ort": "+1 | Lieu sacré ou magique", + "falscher-ritualplatz": "-3 | Mauvais lieu de rituel", + "fluch": "Malédiction", + "streich": "Farce", + "animistenkraft": "Pouvoir animiste", + "zaubermelodie": "Mélodie magique", + "zaubertanz": "Danse magique", + "verbreitung": "Diffusion", + "zielmodifikator": "Modificateur de cible", + "bitte-auswaehlen": "Veuillez sélectionner", + "dauer-verkuerzen": "-1 | Durée raccourcie (moitié)", + "dauer-verlaengern": "+1 | Durée allongée (doublée)", + "derivedAttributes": "Valeurs dérivées", + "reichweite-verlaengern": "-1 | Portée allongée (doublée)", + "kosten-verringern": "-1 | Coût réduit (moitié)", + "kosten-erhoehen": "+1 | Consolider (doublée)", + "ort": "Lieu", + "goetterwirken": "Actes divins", + "artefakte": "Artefacts", + "zeremonial-gegenstand": "Objets cérémoniaux", + "magie-modifikator": "Actes magiques +/-", + "glaube-modifikator": "Actes divins +/-", + "schaden-durch-patzer": "Blessure de maladresse", + "fernkampf-patzer": "Maladresse de combat à distance", + "zauber-patzer": "Maladresse de sort", + "liturgie-patzer": "Maladresse de liturgie", + "zaubertrick": "Tour de magie", + "vorteil": "Avantage", + "nachteil": "Désavantage", + "alle": "Tous", + "alle_fp": "Tous les PC", + "alle_qs": "Tous les NR", + "segen": "Bénédictions", + "gegen": "contre", + "liturgie": "Liturgie", + "zeremonie": "Cérémonie", + "typ-auswaehlen": "Sélectionner le type", + "elfenlied": "Chanson elfique", "ritual": "Rituel", - "zauberspruch": "Spell", - "herrschaftsritual": "Dominion Ritual", - "vertrautentrick": "Familiar’s Tricks", - "schipsf": "Fate Point Special Abilities", - "freier-modifikator": "custom Combat-Mod.", - "ruestungsschutz": "Protection", - "faktor": "Multiplier", - "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND and THE DARK EYE are registered trademarks of Ulisses Spiele GmbH, Waldems.", - "dukaten": "Ducats", - "silbertaler": "Silverthalers", - "heller": "Halers", - "kreuzer": "Kreutzers", - "geldbeutel": "Purse", - "Astralkraft-springt-auf-anderes-Ziel": "All remaining AE leaves the spellcaster’s body and jumps to the next closes above the normal maximum. The spellcaster regenerates this AE in the usual way.", - "Astralkraft-verlässt-den-Körper": "All remaining AE leaves the spellcaster’s body and manifests as a rain of colorful sparks, illusionary butterflies, and small rainbows. The spellcaster regenerates this AE in the usual way.", - "Betäubung-durch-Kopfschmerzen": "The spellcaster suffers a throbbing headache and a level of the condition Stupor for 1D6 day(s).", - "Beule": "Bump your head in the chaos of combat and suffer a level of the condition Confusion for one hour.", - "belastungsgewoehnung": "Inured to Encumbrance", - "brennbare-Materialien-gehen-in-Flammen-auf": "All flammable materials are set ablaze in an area of 2D6 square yards (does not affect creatures or the Blessed One’s clothes).", - "Durch-Blick-in-Sphären-eingeschüchtert": "A gaze into another Sphere is so intimidating that the Blessed One suffers 3 levels of the condition Fear for the day.", - "Eine-ätherische-Stimme-erklingt": "An ethereal voice speaks from out of thin air, saying “Never do that again!”", - "Fehlschuss": "The shot misses in a spectacular way and hits an object (shoots down a shop sign, breaks a window, or some such thing).", - "Fuß-verdreht": "Suffer one level of the condition Pain for 3 combat rounds.", - "Geist-tauscht-Körper-mit-Lebewesen": "The spellcaster’s mind switches bodies with the nearest creature larger than a rat for 1D6 day(s).", - "Geweihte-erhält-ein-Stigma": "The Blessed One suffers a stigma for the day.", - "Geweihte-hat-nachts-seltsame-Visionen": "The Blessed One suffers strange visions and nightmares for 1D6 day(s).", - "Geweihte-ist-entrückt": "The Blessed One receives 4 levels of Rapture.", - "Geweihte-ist-verwirrt": "The Blessed One suffers 3 levels of Confusion for the day and talks nonsense that cannot be remembered later.", - "Geweihte-verwurzelt-mit-Boden": "The Blessed One’s feet become rooted to the ground, restricting movement and causing the Blessed One to suffer the state bound for 1D6 minutes.", - "Harre-färben-sich": "All of the spellcaster’s hair takes on a bright color, but grows back in its original color.", - "Kamerad-Unschuldiger-getroffen": "Hits a friend or an innocent bystander, determined randomly. If no such target is near, you hurt Yourself. The weapon inflicts normal damage, including the usual damage bonus.", - "Liturgie-hat-gegenteiligen-Effekt": "The liturgical chant has the opposite effect (Banish Darkness creates darkness, a Blessing of Healing causes injury instead, and so on).", - "Schild-beschädigt": "Shield Damaged", - "Schild-schwer-beschädigt": "Shield Damaged Badly", - "Schild-stecken-geblieben": "Shield Stuck", - "Schild-verloren": "Shield Dropped", - "Schild-zerstört": "Shield Destroyed", - "Sehne-herausgerutscht": "Take two complete combat rounds to make your weapon usable again.", - "Selbst-schwer-verletzt": "Suffer double your weapon’s damage, including the damage bonus (ignoring PRO). If unarmed, suffer 2D6 DP (ignoring PRO).", - "Selbst-verletzt": "Suffer your weapon’s damage, including the damage bonus (ignoring PRO). If unarmed, take 1D6 DP (ignoring PRO).", - "Stolpern": "Stumble and suffer a penalty of 2 on your next action.", - "Sturz": "Make a check using Body Control (Balance) with a penalty of 2, or fall to the ground and receive the state prone.", - "spiesswaffen": "Pikes", - "Verfolgung-durch-Mindergeister": "The spellcaster is Condition Annoyed by Minor Spirits for 1D6 day(s)", - "Verlust-der-Sprache": "The spellcaster/blessed one receives the condition mute for 1D6 day(s).", + "zauberspruch": "Formules magiques", + "herrschaftsritual": "Rituel de domination", + "vertrautentrick": "Tours", + "schipsf": "Capacités spéciales-DES", + "freier-modifikator": "Mod. libre de Combat", + "ruestungsschutz": "Armure", + "faktor": "Facteur", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND et THE DARK EYE sont des marques déposées de Ulisses Spiele GmbH, Waldems.", + "dukaten": "Ducat", + "silbertaler": "Thaler d'argent", + "heller": "Denier", + "kreuzer": "Croisé", + "geldbeutel": "Bourse", + "Astralkraft-springt-auf-anderes-Ziel": "La totalité de la force astrale du lanceur quitte son corps et intègre la cible douée de magie la plus proche. La cible reçoit la totalité des points astraux du lanceur, au-delà de son maximum naturel dʼénergie astrale, le surplus éventuel étant exceptionnel et provisoire. Le lanceur peut régénérer normalement les points astraux perdus.", + "Astralkraft-verlässt-den-Körper": "La totalité de la force astrale du lanceur quitte son corps et se manifeste sous la forme dʼune pluie dʼétincelles de couleur vive, de papillons illusoires et de petits arcs-en-ciel. Les points astraux perdus peuvent être régénérés normalement.", + "Betäubung-durch-Kopfschmerzen": "Le lanceur est pris de forts maux de tête pour les 1D6 prochains jours. Il souffre dʼun niveau dʼétourdissement durant toute cette période.", + "Beule": "Dans le feu de lʼaction, le héros sʼest cogné la tête. Il subit un niveau dʼétourdissement pendant une heure.", + "belastungsgewoehnung": "Habitude à lʼencombrement", + "brennbare-Materialien-gehen-in-Flammen-auf": "Les matériaux combustibles dans un rayon de 2D6 pas sʼenflamment (sauf les êtres vivants et les vêtements du consacré).", + "Durch-Blick-in-Sphären-eingeschüchtert": "Le consacré est apeuré par une vision dans les sphères. Il reçoit 3 niveaux de terreur pour une durée dʼun jour.", + "Eine-ätherische-Stimme-erklingt": "Une voix éthérée retentit du néant et dit « Ne recommence jamais ça ! ».", + "Fehlschuss": "Un tir magnifiquement raté, qui atteint un objet (enseigne qui se décroche, vitre qui se brise, etc.).", + "Fuß-verdreht": "Pour les trois prochains assauts, le héros subit un niveau supplémentaire de douleur.", + "Geist-tauscht-Körper-mit-Lebewesen": "Lʼesprit du lanceur permute durant 1D6 jours avec celui de lʼorganisme vivant (au moins plus grand quʼun rat) le plus proche.", + "Geweihte-erhält-ein-Stigma": "Le consacré obtient un stigmate pour une journée.", + "Geweihte-hat-nachts-seltsame-Visionen": "Chaque nuit, le consacré a des visions et des cauchemars durant 1D6 jours.", + "Geweihte-ist-entrückt": "Le consacré obtient 4 niveaux dʼextase durant une journée.", + "Geweihte-ist-verwirrt": "Le consacré est confus (3 niveaux de confusion) pendant une journée et parle de manière incompréhensible. Il ne gardera aucun souvenir de cet épisode.", + "Geweihte-verwurzelt-mit-Boden": "Le prêtre est enraciné au sol et ne peut pas bouger ses pieds pendant 1D6 minutes. Durant cette période, il reçoit le statut cloué sur place.", + "Harre-färben-sich": "Les cheveux, la barbe du lanceur de sorts changent en de multiples couleurs, la repousse sʼeffectuera à la teinte dʼorigine", + "Kamerad-Unschuldiger-getroffen": "Le projectile touche malencontreusement un ami ou un innocent. Sʼil nʼy a aucune cible de la sorte à proximité, le héros se blesse lui-même. Les dégâts de lʼarme sont déterminés normalement en incluant les bonus aux dégâts.", + "Liturgie-hat-gegenteiligen-Effekt": "La liturgie/cérémonie produit lʼeffet contraire. Un bannissement de la lumière crée de la lumière, une bénédiction de guérison inflige des dégâts, etc.", + "Schild-beschädigt": "Bouclier endommagé", + "Schild-schwer-beschädigt": "Bouclier gravement endommagée", + "Schild-stecken-geblieben": "Bouclier coincé", + "Schild-verloren": "Bouclier perdu", + "Schild-zerstört": "Bouclier détruit", + "Sehne-herausgerutscht": "Le héros doit passer deux assauts complets pour remettre lʼarme en état de marche.", + "Selbst-schwer-verletzt": "Le héros se blesse gravement. Les dégâts de lʼarme sont déterminés en incluant les bonus aux dégâts, puis sont doublés. Pour les combattants non armés, on utilise1D6 PI (doublés).", + "Selbst-verletzt": "Le héros se blesse lui-même. Les dégâts de lʼarme sont déterminés en incluant les bonus aux dégâts. Pour les combattants non armés, on utilise1D6 PI.", + "Stolpern": "Le héros trébuche, sa prochaine activité subit un malus de –2.", + "Sturz": "Le joueur effectue une épreuve de maîtrise corporelle (équilibre) avec un malus de –2 ; en cas dʼéchec, le héros trébuche et se retrouve en position à terre.", + "spiesswaffen": "Piques", + "Verfolgung-durch-Mindergeister": "Le lanceur est poursuivi par un esprit mineur pendant 1D6 jours.", + "Verlust-der-Sprache": "Le jeteur de sort/consacré perd la capacité de parler pendant 1D6 jours. (état Muet)", "Verwandlung-in-Kleintier": "Le lanceur de sorts se transforme en un petit animal au choix du MJ pendant 1D6 heures.", - "Waffe-beschädigt": "The weapon is damaged. All checks against attack and parry suffer a penalty of 2 until the weapon is repaired. If the weapon is unbreakable, it falls to the ground.", - "Waffe-schwer-beschädigt": "The weapon cannot be used again until repaired. If the weapon is unbreakable, it falls to the ground.", - "Waffe-stecken-geblieben": "The hero’s weapon is stuck in a tree, a wooden wall, the ground, or something similar. Freeing it takes 1 action and a check using Feat of Strength (Dragging & Pulling) with a penalty of 1.", - "Waffe-verloren": "The weapon falls to the ground.", - "Waffe-zerstört": "The weapon is irreparably destroyed. If the weapon is unbreakable, it falls to the ground.", - "Zauberziel-ändert-sich": "The spell affects a different, random target instead, as determined by the GM.", - "Zerrung": "The hero experiences a sudden back spasm and suffers a level of the condition Pain for the next 3 combat rounds.", - "Ziel-der-Liturgie-ändert-sich": "The liturgical chant targets someone or something else randomly, as determined by the GM.", - "Zu-Konzentriert": "You are concentrating too hard on aiming or are otherwise occupied with the weapon and cannot make defenses until your next action.", - "Zugriff-auf-AE-blockiert": "The spellcaster loses the ability to use AE for 1D6 day(s).", - "Zugriff-auf-KE-blockiert": "The Blessed One loses the ability to use KP for 1D6 day(s).", + "Waffe-beschädigt": "L'arme a été endommagée. Les épreuves dʼattaque et de parade subissent un malus de –2 points jusquʼà ce quʼelle soit réparée. Si lʼarme est indestructible, elle tombe au sol.", + "Waffe-schwer-beschädigt": "Lʼarme ne peut plus être utilisée jusquʼà ce quʼelle soit réparée. Si lʼarme est indestructible, elle tombe au sol.", + "Waffe-stecken-geblieben": "Lʼarme du héros reste fichée dans un arbre, un mur en bois, le sol ou autre. La dégager nécessite 1 action et la réussite dʼune épreuve de tour de force (tirer & arracher) avec un malus de –1.", + "Waffe-verloren": "Lʼarme tombe au sol.", + "Waffe-zerstört": "Lʼarme est irrémédiablement détruite. Si lʼarme est indestructible, elle tombe au sol.", + "Zauberziel-ändert-sich": "La cible du sort change (au choix du MJ).", + "Zerrung": "Le héros se fait mal au dos et subit pour les trois prochains assauts un niveau supplémentaire de douleur.", + "Ziel-der-Liturgie-ändert-sich": "La cible de la liturgie/cérémonie change (au choix du meneur).", + "Zu-Konzentriert": "Le héros est concentré sur sa cible ou sur son arme. Il ne peut faire aucune action défensive jusquʼà sa prochaine action.", + "Zugriff-auf-AE-blockiert": "Le lanceur perd la capacité de puiser dans sa réserve de PA pendant 1D6 jours.", + "Zugriff-auf-KE-blockiert": "Le consacré perd la capacité de puiser dans sa réserve de PK pendant 1D6 jours.", "natur": "Nature", - "koerperlich": "Physical", - "handwerk": "Craft", + "koerperlich": "Talents physiques", + "handwerk": "Savoirs-faire", "gesellschaft": "Social", - "wissen": "Knowledge", - "1-parade": "1. Parry", - "2-parade": "2. Parry", - "3-parade": "3. Parry", - "4-parade": "4. Parry", - "5-parade": "5. Parry", - "nahkampf_doppelt": "Damage Points, doubled", - "fernkampf_doppelt": "Damage Points, doubled", - "query_trans": "Bonus / Penalty(-)", - "belastung-aktivieren": "Activate Encumberance penalty", - "betäubung-aktivieren": "Activate Stupor penalty", - "furcht-aktivieren": "Activate Fear penalty", - "paralyse-aktivieren": "Activate Paralyse penalty", - "schmerz-aktivieren": "Activate Pain penalty", - "trance-aktivieren": "Activate Trance penalty", - "tragekraft": "Carry Capacity", - "verwirrung-aktivieren": "Activate Confusion penalty", - "entrueckung-aktivieren": "Activate Bonus/Penalty for Rapture", - "atpa-patzer": "AT/PA-Botch", - "erleidet": "suffers", - "SPdurchPatzer": "sDP through a botch.", - "nahkampf-atpa-patzer": "Attack/Parry-Botch", - "schild-patzer": "Shield-Botch", - "Nahkampf-TP": "Damage Points", - "halbeParade": "Halved parade", - "schildparade": "Shield Parry", - "statusModifier": "Condition Modifiers", - "halbeSchildparade": "Halved shield parade", - "halbesAusweichen": "Halved dodge", - "Fernkampf-TP": "Damage Points", - "Regen-LE": "Regeneration LP", - "Regen-AE": "Regeneration AE", - "Regen-KE": "Regeneration KP", - "keine": "None", + "wissen": "Connaissances", + "1-parade": "1e Parade", + "2-parade": "2e Parade", + "3-parade": "3e Parade", + "4-parade": "4e Parade", + "5-parade": "5e Parade", + "nahkampf_doppelt": "Points d'Impact, doublés", + "fernkampf_doppelt": "Points d'Impact, doublés", + "query_trans": "Modificateur (ex 1 ou -1)", + "belastung-aktivieren": "Statut d’Encombrement activé", + "betäubung-aktivieren": "Malus d'Étourdissement activé", + "furcht-aktivieren": "Malus de Terreur activé", + "paralyse-aktivieren": "Malus de Paralysie activé", + "schmerz-aktivieren": "Malus de Douleur activé", + "trance-aktivieren": "Malus de Trance activé", + "tragekraft": "Poids transportable", + "verwirrung-aktivieren": "Malus de Confusion activé", + "entrueckung-aktivieren": "Bonus/Malus d'Extase activé", + "atpa-patzer": "Maladresse d'AT ou de PRD", + "erleidet": "subit", + "SPdurchPatzer": "BL via une Maladresse", + "nahkampf-atpa-patzer": "Maladresse d'Attaque ou de Parade", + "schild-patzer": "Maladresse au Bouclier", + "Nahkampf-TP": "Points d'Impact", + "halbeParade": "Demi Parade", + "schildparade": "Parade au bouclier", + "statusModifier": "Modificateurs d'états", + "halbeSchildparade": "Demi Parade au bouclier", + "halbesAusweichen": "Demi Esquive", + "Fernkampf-TP": "Points d'Impact", + "Regen-LE": "Régénération d'Énergie Vitale", + "Regen-AE": "Régénération d'Énergie Astrale", + "Regen-KE": "Régénération d'Énergie Karmique", + "keine": "aucun", "status-liste": "blind,eingeengt,liegend,fixiert,pechmagnet,vergiftet,brennend,raserei,bewegungsunfaehig,handlungsunfaehig,bewusstlos,unsichtbar,krank,stumm,uebler-geruch,versteinert,blutrausch,taub,ueberrascht", "zustaende-liste": "verwirrung,schmerz,belastung,betaeubung,erregung,entrueckung,paralyse,furcht,trance", - "kampftalente-liste": "Blasrohre,Bögen,Raufen,Kettenwaffen,Armbrüste,Dolche,Diskusse,Faecher,Fechtwaffen,Feuerspeien,Hiebwaffen,Lanzen,Spiesswaffen,Stangenwaffen,Schilde,Schleudern,Schwerter,Wurfwaffen,Zweihandhiebwaffen,Zweihandschwerter,Peitschen", - "koerpertalente-liste": "koerperbeherrschung,zechen,klettern,tanzen,kraftakt,fliegen,gaukeleien,sinnesschaerfe,taschendiebstahl,reiten,selbstbeherrschung,singen,verbergen,schwimmen", - "gesellschaftstalente-liste": "verkleiden,menschenkenntnis,etikette,ueberreden,einschuechtern,loyalitaet,bekehren,betoeren,gassenwissen,willenskraft", - "naturtalente-liste": "tierkunde,fischen,orientierung,pflanzenkunde,fesseln,wildnisleben,faehrtensuchen", - "wissenstalente-liste": "sternkunde,glueckspiel,geographie,geschichtswissen,rechtskunde,magiekunde,rechnen,mechanik,sagenlegenden,goetterkulte,sphaerenkunde,kriegskunst", - "handwerkstalente-liste": "alchemie,malenzeichnen,stoffbearbeitung,handel,fahrzeuge,steinbearbeitung,lederbearbeitung,metallbearbeitung,musizieren,schloesserknacken,lebensmittelbearbeitung,boote,hkkrankheiten,hkgift,hkseele,hkwunden,holzbearbeitung", - "add_modifikator": "Add modifier", + "kampftalente-liste": "Armbrüste,Bögen,Kettenwaffen,Fechtwaffen,Wurfwaffen,Stangenwaffen,Raufen,Schilde,Feuerspeien,Dolche,Diskusse,Schwerter,Zweihandschwerter,Faecher,Peitschen,Schleudern,Hiebwaffen,Zweihandhiebwaffen,Lanzen,Spiesswaffen,Blasrohre", + "koerpertalente-liste": "sinnesschaerfe,zechen,gaukeleien,singen,tanzen,reiten,klettern,verbergen,koerperbeherrschung,selbstbeherrschung,schwimmen,kraftakt,fliegen,taschendiebstahl", + "gesellschaftstalente-liste": "gassenwissen,bekehren,verkleiden,etikette,einschuechtern,loyalitaet,menschenkenntnis,ueberreden,betoeren,willenskraft", + "naturtalente-liste": "pflanzenkunde,orientierung,fischen,faehrtensuchen,fesseln,wildnisleben,tierkunde", + "wissenstalente-liste": "kriegskunst,sternkunde,rechnen,sagenlegenden,goetterkulte,rechtskunde,geographie,geschichtswissen,glueckspiel,magiekunde,mechanik,sphaerenkunde", + "handwerkstalente-liste": "alchemie,boote,handel,fahrzeuge,schloesserknacken,lebensmittelbearbeitung,musizieren,malenzeichnen,hkseele,hkwunden,hkkrankheiten,hkgift,steinbearbeitung,holzbearbeitung,lederbearbeitung,metallbearbeitung,stoffbearbeitung", + "add_modifikator": "Ajouter un modificateur", "mu_mod": "Courage +/-", - "kl_mod": "Sagacity +/-", + "kl_mod": "Intelligence +/-", "in_mod": "Intuition +/-", "ch_mod": "Charisme +/-", - "ff_mod": "Dexterity +/-", - "ge_mod": "Agility +/-", + "ff_mod": "Dextérité +/-", + "ge_mod": "Agilité +/-", "ko_mod": "Constitution +/-", - "kk_mod": "Strength +/-", - "abgeleitete_werte": "Derived Characteristics", - "le_modifikator": "Life Points +/-", - "ae_modifikator": "Arcane Energy +/-", - "ke_modifikator": "Karma Points +/-", - "sk_modifikator": "Spirit +/-", - "zk_modifikator": "Toughness +/-", + "kk_mod": "Force +/-", + "abgeleitete_werte": "Valeurs dérivées", + "le_modifikator": "Énergie vitale +/-", + "ae_modifikator": "Énergie astrale +/-", + "ke_modifikator": "Énergie karmique +/-", + "sk_modifikator": "Ténacité mentale +/-", + "zk_modifikator": "Ténacité physique +/-", "ini_modifikator": "Inititative +/-", - "aw_modifikator": "Dodge +/-", - "gs_modifikator": "Movement +/-", - "schips_modifikator": "Fate Points +/-", - "le_regeneration_mod": "Regeneration LP +/-", + "aw_modifikator": "Esquive +/-", + "gs_modifikator": "Vitesse +/-", + "schips_modifikator": "Points de destin +/-", + "le_regeneration_mod": "Régénération d'EV +/-", "ae_regeneration_mod": "Régénération d'EA +/-", - "ke_regeneration_mod": "Regeneration KP +/-", - "kampfsonderfertigkeiten": "Combat Special Abilities", - "at_sf_mod": "Attack +/-", - "pa_sf_mod": "Parry +/-", - "aw_sf_mod": "Dodge +/-", - "tp_sf_mod": "Damage Points +/-", - "fk_sf_mod": "Ranged Combat +/-", - "nh_at_sf_mod": "Off Hand AT +/-", - "nh_pa_sf_mod": "Off Hand PA +/-", - "nh_tp_sf_mod": "Off Hand DP +/-", - "parade_zweite_mod": "\"Additionnal PA +/-", - "ausweichen_zweite_mod": "Additionnal DO +/-", - "beidhand_kampf_mod": "Ambidextrous-Mod. +/-", - "falsche_hand_mod": "Off Hand Mod. +/-", - "talente_mod": "Skill Dice modifier", - "switch_description_status": "Toggle Display", + "ke_regeneration_mod": "Régénération d'EK +/-", + "kampfsonderfertigkeiten": "CS de Combat", + "at_sf_mod": "Attaque +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Esquive +/-", + "tp_sf_mod": "Points d'Impact +/-", + "fk_sf_mod": "Combat à distance +/-", + "nh_at_sf_mod": "Main non-directrice AT +/-", + "nh_pa_sf_mod": "Main non-directrice PRD +/-", + "nh_tp_sf_mod": "Main non-directrice PI +/-", + "parade_zweite_mod": "PRD supplémentaire +/-", + "ausweichen_zweite_mod": "ESQ supplémentaire +/-", + "beidhand_kampf_mod": "Utilisation de 2 armes mod. +/-", + "falsche_hand_mod": "Main non directrice mod. +/-", + "talente_mod": "Modificateur aux dés de talent", + "switch_description_status": "Basculer l'affichage", "filter": "Filtre :", - "umgebung": "Space", - "combat-situation": "Combat Situation", + "umgebung": "Espace", + "combat-situation": "Situation de combat", "artefakt": "Artefact", - "kraeuter-tinkturen": "Herbs and Dyes", - "quelle-auswaehlen": "Select Source", - "bruchfaktor": "Breaking Point Rating", - "strukturpunkte": "Structure Points", + "kraeuter-tinkturen": "Herbes et teintures", + "quelle-auswaehlen": "Sélectionner la source", + "bruchfaktor": "Facteur de rupture", + "strukturpunkte": "Points de structure", "temp-modifikatoren": "Mod. temp. :", "AT": "AT", "PA": "PRD", - "TP": "DP", - "FK": "RC", - "allgemein": "Sheet Settings", - "header-anzeigen": "Display Header: ", - "an": "on", - "aus": "off", - "eigenschaften-aus": "Attributes off", - "attribute-aus": "Base Values off", - "npc-bogen": " activate NPC Sheet: ", - "show-le": "Show Life Points ", - "show-ae": "Show Arcane Energy: ", - "show-ke": "Show Karma Points: ", + "TP": "PI", + "FK": "CD", + "allgemein": "Générales", + "header-anzeigen": " Définir l'en-tête : ", + "an": "activée", + "aus": "désactivée", + "eigenschaften-aus": "Qualités désactivées", + "attribute-aus": "Attributs désactivés", + "npc-bogen": " Activer la fiche de PNJ : ", + "show-le": "Afficher l'énergie vitale : ", + "show-ae": "Afficher l'énergie astrale :", + "show-ke": "Afficher l'énergie karmique : ", "typus": "Type", - "gkategorie": "Size Category", - "schwierigkeit": "Summoning Difficulty", - "beute": "Loot", - "kampfverhalten": "Combat Behavior", - "flucht": "Escape", - "jagd": "Hunting", - "sonderregeln": "Special Rules", - "informationen": "Lore", - "npcattribute": "NPC Values", - "verteidigungswert": "Defense", - "tp": "DP", + "gkategorie": "Catégorie de Taille", + "schwierigkeit": "Difficulté", + "beute": "Butin", + "kampfverhalten": "Comportement au combat", + "flucht": "Fuite", + "jagd": "Chasse", + "sonderregeln": "Règles spéciales", + "informationen": "Informations", + "npcattribute": "Attributs de PNJ", + "verteidigungswert": "Défense", + "tp": "PI", "at": "AT", - "angriff": "Attack", - "domaene": "Domain", - "anzahl": "Number", - "Magie-TP": "Damage", - "manuellMod": "Manual Mod.", - "Glaube-TP": "Damage", - "mitspezialisierung": "with Skill Specialization", - "mitspezialisierungShort": "S", + "angriff": "Attaque", + "domaene": "Domaine", + "anzahl": "Nombre", + "Magie-TP": "Blessure de magie", + "manuellMod": "Modificateur manuel", + "Glaube-TP": "Blessure d'acte divin", + "mitspezialisierung": "Spécialisation de compétence", + "mitspezialisierungShort": "Sp", "d2": "D2", "d3": "D3", "d4": "D4", "d6": "D6", "d20": "D20", - "zusatz-aktivieren": "Additional Status activated", - "ruestung_preset": "Minus ENC/INI/MOV", + "zusatz-aktivieren": "Activer le malus pour statut supplémentaire", + "ruestung_preset": "Malus ENC/INI/VI", "ruestung_preset_0": "ENC 0", - "ruestung_preset_1": "ENC 0, extra -1 INI, -1 MOV", + "ruestung_preset_1": "ENC 0 et -1 INI, -1 VI suppl.", "ruestung_preset_2": "ENC 1", - "ruestung_preset_3": "ENC 1, extra -1 INI, -1 MOV", + "ruestung_preset_3": "ENC 1 et -1 INI, -1 VI suppl.", "ruestung_preset_4": "ENC 2", - "ruestung_preset_5": "ENC 2, extra -1 INI, -1 MOV", + "ruestung_preset_5": "ENC 2 et -1 INI, -1 VI suppl.", "ruestung_preset_6": "ENC 3", - "ruestung_preset_7": "ENC 3, extra -1 INI, -1 MOV", - "ruestung_mod": "Additional Modifier: ", - "npc-import": "Import NPC-Stats: (Beta Test! - works only for German NPC Stats)", - "import": "Start Import", - "lep": "LP", - "asp": "AE", - "kap": "KP", + "ruestung_preset_7": "ENC 3 et -1 INI, -1 MOV", + "ruestung_mod": "Modificateurs additionnels : ", + "npc-import": "Importer Bloc-Stat de PNJ : (Attention Béta!)", + "import": "Démarrer l'import", + "lep": "PV", + "asp": "PA", + "kap": "PK", "INI": "INI", - "VW": "DE", - "RS/BE": "PRO/ENC", + "VW": "DÉF", + "RS/BE": "PR/ENC", "aktionen": "Actions", - "anrufungsschwierigkeit": "Summoning difficulty", - "schmerzplus1": "Pain +1 at", + "anrufungsschwierigkeit": "Difficulté d'appel", + "schmerzplus1": "Douleur +1 à", "ENDTOKEN": "ENDTOKEN", "talente_fw_mod": "Modificateur à la VC de talent", - "talente_fp_mod": "Skills SP-Modifier", - "talente_qs_mod": "Skills QL-Modifier", - "refundCost": "Refund {cost} Adventure Points", - "advancementCost": "Advance for {cost} Adventure Points", - "notEnoughAP": "Not enough Adventure Points", - "payAPAbility": "Pay Adventure Points for compendium drops (only players)", - "postSpellEffect": "Show effects of spells and liturgical chants in the chat", - "settings_multiplySpecialAbilities": "Levels for Special Abilities", - "settings_postSpellEffect": "Spell effects in the chat", - "forceHalfParry": "The enemy has to half the parade", - "critOpportunity": "The defender can make an immediate attack of opportunity.", - "multiplySpecialAbilities": "Multiply effects of Special Abilities with their level:", - "defenseMalus": "Defense malus", - "defenseMalusTooltip": "Modifier for the parry/dodge check", - "fliegen_fp": "Flying SP", - "gaukeleien_fp": "Gaukelei SP", - "klettern_fp": "Climbing SP", - "koerperbeherrschung_fp": "Body Control SP", - "kraftakt_fp": "Feat of Strength SP", - "reiten_fp": "Riding SP", - "schwimmen_fp": "Swimming SP", - "selbstbeherrschung_fp": "Self-Control SP", - "singen_fp": "Singing SP", - "sinnesschaerfe_fp": "Perception SP", - "tanzen_fp": "Dancing SP", - "taschendiebstahl_fp": "Pickpocket SP", - "verbergen_fp": "Stealth SP", - "zechen_fp": "Carousing SP", - "bekehren_fp": "Persuasion SP", - "betoeren_fp": "Seduction SP", - "einschuechtern_fp": "Intimidation SP", - "etikette_fp": "Etiquette SP", - "gassenwissen_fp": "Streetwise SP", - "menschenkenntnis_fp": "Empathy SP", - "ueberreden_fp": "Fast-Talk SP", - "verkleiden_fp": "Disguise SP", - "willenskraft_fp": "Willpower SP", - "faehrtensuchen_fp": "Tracking SP", - "fesseln_fp": "Ropes SP", - "fischen_fp": "Fishing SP", - "orientierung_fp": "Orienting SP", - "pflanzenkunde_fp": "Plant Lore SP", - "tierkunde_fp": "Animal Lore SP", - "wildnisleben_fp": "Survival SP", - "glueckspiel_fp": "Gambling SP", - "geographie_fp": "Geography SP", - "geschichtswissen_fp": "History SP", - "goetterkulte_fp": "Religions SP", - "kriegskunst_fp": "Warfare SP", - "magiekunde_fp": "Magical Lore SP", - "mechanik_fp": "Mechanics SP", - "rechnen_fp": "Math SP", - "rechtskunde_fp": "Law SP", - "sagenlegenden_fp": "Myth & Legends SP", - "sphaerenkunde_fp": "Sphere Lore SP", - "sternkunde_fp": "Astronomy SP", - "alchemie_fp": "Alchemy SP", - "boote_fp": "Sailing SP", - "fahrzeuge_fp": "Driving SP", - "handel_fp": "Commerce SP", - "hkgift_fp": "Treat Poison SP", - "hkkrankheiten_fp": "Treat Disease SP", - "hkseele_fp": "Treat Soul SP", - "hkwunden_fp": "Treat Wounds SP", - "holzbearbeitung_fp": "Woodworking SP", - "lebensmittelbearbeitung_fp": "Prepare Food SP", - "lederbearbeitung_fp": "Leather Working SP", - "malenzeichnen_fp": "Artistic Ability SP", - "metallbearbeitung_fp": "Metalworking SP", - "musizieren_fp": "Music SP", - "schloesserknacken_fp": "Pick Locks SP", - "steinbearbeitung_fp": "Earthencraft SP", - "stoffbearbeitung_fp": "Clothworking SP", - "fliegen_qs": "Flying QL", - "gaukeleien_qs": "Gaukelei QL", - "klettern_qs": "Climbing QL", - "koerperbeherrschung_qs": "Body Control QL", - "kraftakt_qs": "Feat of Strength QL", - "reiten_qs": "Riding QL", - "schwimmen_qs": "Swimming QL", - "selbstbeherrschung_qs": "Self-Control QL", - "singen_qs": "Singing QL", - "sinnesschaerfe_qs": "Perception QL", - "tanzen_qs": "Dancing QL", - "taschendiebstahl_qs": "Pickpocket QL", - "verbergen_qs": "Stealth QL", - "zechen_qs": "Carousing QL", - "bekehren_qs": "Persuasion QL", - "betoeren_qs": "Seduction QL", - "einschuechtern_qs": "Intimidation QL", - "etikette_qs": "Etiquette QL", - "gassenwissen_qs": "Streetwise QL", - "menschenkenntnis_qs": "Empathy QL", - "ueberreden_qs": "Fast-Talk QL", - "verkleiden_qs": "Disguise QL", - "willenskraft_qs": "Willpower QL", - "faehrtensuchen_qs": "Tracking QL", - "fesseln_qs": "Ropes QL", - "fischen_qs": "Fishing QL", - "orientierung_qs": "Orienting QL", - "pflanzenkunde_qs": "Plant Lore QL", - "tierkunde_qs": "Animal Lore QL", - "wildnisleben_qs": "Survival QL", - "glueckspiel_qs": "Gambling QL", - "geographie_qs": "Geography QL", - "geschichtswissen_qs": "History QL", - "goetterkulte_qs": "Religions QL", - "kriegskunst_qs": "Warfare QL", - "magiekunde_qs": "Magical Lore QL", - "mechanik_qs": "Mechanics QL", - "rechnen_qs": "Math QL", - "rechtskunde_qs": "Law QL", - "sagenlegenden_qs": "Myth & Legends QL", - "sphaerenkunde_qs": "Sphere Lore QL", - "sternkunde_qs": "Astronomy QL", - "alchemie_qs": "Alchemy QL", - "boote_qs": "Sailing QL", - "fahrzeuge_qs": "Driving QL", - "handel_qs": "Commerce QL", - "hkgift_qs": "Treat Poison QL", - "hkkrankheiten_qs": "Treat Disease QL", - "hkseele_qs": "Treat Soul QL", - "hkwunden_qs": "Treat Wounds QL", - "holzbearbeitung_qs": "Woodworking QL", - "lebensmittelbearbeitung_qs": "Prepare Food QL", - "lederbearbeitung_qs": "Leather Working QL", - "malenzeichnen_qs": "Artistic Ability QL", - "metallbearbeitung_qs": "Metalworking QL", - "musizieren_qs": "Music QL", - "schloesserknacken_qs": "Pick Locks QL", - "steinbearbeitung_qs": "Earthencraft QL", - "stoffbearbeitung_qs": "Clothworking QL", - "kampftyp0": "Basic Maneuver", - "kampftyp1": "Special Maneuver", - "kampftyp2": "Combat Style", + "talente_fp_mod": "Modificateur PC du talent", + "talente_qs_mod": "Modificateur au NR de talent", + "refundCost": "Rembourser {cost} Points d'Aventure", + "advancementCost": "Améliorer pour {cost} Points d'Aventure", + "notEnoughAP": "Pas assez de Points d'Aventure", + "payAPAbility": "Payer des Points d'Aventure pour les glisser-déposer issu du Compendium (joueurs uniquement) :", + "postSpellEffect": "Afficher les effets des sorts et des liturgies lors de l'épreuve dans le tchat :", + "settings_multiplySpecialAbilities": "Niveaux des capacités spéciales", + "settings_postSpellEffect": "Effets des sorts dans le tchat", + "forceHalfParry": "L'adversaire doit diviser par deux sa Parade", + "critOpportunity": "Le défenseur peut effectuer une attaque d'opportunité.", + "multiplySpecialAbilities": "Multiplier les effets des capacités spéciales selon leur niveau : ", + "defenseMalus": "Malus à la Défense", + "defenseMalusTooltip": "Modificateur à l'épreuve de Parade/Esquive", + "fliegen_fp": "Vol PC", + "gaukeleien_fp": "Batellerie PC", + "klettern_fp": "Escalade PC", + "koerperbeherrschung_fp": "Maîtrise corporelle PC", + "kraftakt_fp": "Tour de Force PC", + "reiten_fp": "Équitation PC", + "schwimmen_fp": "Natation PC", + "selbstbeherrschung_fp": "Maîtrise de soi PC", + "singen_fp": "Chant PC", + "sinnesschaerfe_fp": "Acuité sensorielle PC", + "tanzen_fp": "Danse PC", + "taschendiebstahl_fp": "Vol à la tire PC", + "verbergen_fp": "Furtivité PC", + "zechen_fp": "Alcools & drogues PC", + "bekehren_fp": "Convertir & convaincre PC", + "betoeren_fp": "Séduction PC", + "einschuechtern_fp": "Intimidation PC", + "etikette_fp": "Étiquette PC", + "gassenwissen_fp": "Connaissance de la rue PC", + "menschenkenntnis_fp": "Nature humaine PC", + "ueberreden_fp": "Persuasion PC", + "verkleiden_fp": "Déguisement PC", + "willenskraft_fp": "Volonté PC", + "faehrtensuchen_fp": "Pistage PC", + "fesseln_fp": "Pratique des nœuds PC", + "fischen_fp": "Pêche PC", + "orientierung_fp": "Orientation PC", + "pflanzenkunde_fp": "Botanique PC", + "tierkunde_fp": "Zoologie PC", + "wildnisleben_fp": "Survie PC", + "glueckspiel_fp": "Jeux PC", + "geographie_fp": "Géographie PC", + "geschichtswissen_fp": "Histoire PC", + "goetterkulte_fp": "Dieux & cultes PC", + "kriegskunst_fp": "Art de la guerre PC", + "magiekunde_fp": "Magicologie PC", + "mechanik_fp": "Mécanique PC", + "rechnen_fp": "Calcul PC", + "rechtskunde_fp": "Droit PC", + "sagenlegenden_fp": "Contes & légendes PC", + "sphaerenkunde_fp": "Sphérologie PC", + "sternkunde_fp": "Astronomie PC", + "alchemie_fp": "Alchimie PC", + "boote_fp": "Bateaux & Navires PC", + "fahrzeuge_fp": "Conduite PC", + "handel_fp": "Commerce PC", + "hkgift_fp": "Soin des poisons PC", + "hkkrankheiten_fp": "Soin des maladies PC", + "hkseele_fp": "Soin de l'esprit PC", + "hkwunden_fp": "Soin des blessures PC", + "holzbearbeitung_fp": "Travail du bois PC", + "lebensmittelbearbeitung_fp": "Cuisine PC", + "lederbearbeitung_fp": "Travail du cuir PC", + "malenzeichnen_fp": "Peinture & dessin PC", + "metallbearbeitung_fp": "Travail du métal PC", + "musizieren_fp": "Musique PC", + "schloesserknacken_fp": "Crochetage PC", + "steinbearbeitung_fp": "Travail de la pierre PC", + "stoffbearbeitung_fp": "Travail du tissu PC", + "fliegen_qs": "Vol NR", + "gaukeleien_qs": "Batellerie NR", + "klettern_qs": "Escalade NR", + "koerperbeherrschung_qs": "Maîtrise corporelle NR", + "kraftakt_qs": "Tour de Force NR", + "reiten_qs": "Équitation NR", + "schwimmen_qs": "Natation NR", + "selbstbeherrschung_qs": "Maîtrise de soi NR", + "singen_qs": "Chant NR", + "sinnesschaerfe_qs": "Acuité sensorielle NR", + "tanzen_qs": "Danse NR", + "taschendiebstahl_qs": "Vol à la tire NR", + "verbergen_qs": "Furtivité NR", + "zechen_qs": "Calcul NR", + "bekehren_qs": "Convertir & convaincre NR", + "betoeren_qs": "Séduction NR", + "einschuechtern_qs": "Intimidation NR", + "etikette_qs": "Étiquette NR", + "gassenwissen_qs": "Connaissance de la rue NR", + "menschenkenntnis_qs": "Nature humaine NR", + "ueberreden_qs": "Persuasion NR", + "verkleiden_qs": "Déguisement NR", + "willenskraft_qs": "Volonté NR", + "faehrtensuchen_qs": "Pistage NR", + "fesseln_qs": "Pratique des nœuds NR", + "fischen_qs": "Pêche NR", + "orientierung_qs": "Orientation NR", + "pflanzenkunde_qs": "Botanique NR", + "tierkunde_qs": "Zoologie NR", + "wildnisleben_qs": "Survie NR", + "glueckspiel_qs": "Jeux NR", + "geographie_qs": "Géographie NR", + "geschichtswissen_qs": "Histoire NR", + "goetterkulte_qs": "Dieux & cultes NR", + "kriegskunst_qs": "Art de la guerre NR", + "magiekunde_qs": "Magicologie NR", + "mechanik_qs": "Mécanique NR", + "rechnen_qs": "Calcul NR", + "rechtskunde_qs": "Droit NR", + "sagenlegenden_qs": "Contes & légendes NR", + "sphaerenkunde_qs": "Sphérologie NR", + "sternkunde_qs": "Astronomie NR", + "alchemie_qs": "Alchimie NR", + "boote_qs": "Bateaux & Navires NR", + "fahrzeuge_qs": "Conduite NR", + "handel_qs": "Commerce NR", + "hkgift_qs": "Soin des poisons NR", + "hkkrankheiten_qs": "Soin des maladies NR", + "hkseele_qs": "Soin de l'esprit NR", + "hkwunden_qs": "Soin des blessures NR", + "holzbearbeitung_qs": "Travail du bois NR", + "lebensmittelbearbeitung_qs": "Cuisine NR", + "lederbearbeitung_qs": "Travail du cuir NR", + "malenzeichnen_qs": "Peinture & dessin NR", + "metallbearbeitung_qs": "Travail du métal NR", + "musizieren_qs": "Musique NR", + "schloesserknacken_qs": "Crochetage NR", + "steinbearbeitung_qs": "Travail de la pierre NR", + "stoffbearbeitung_qs": "Travail du tissu NR", + "kampftyp0": "Manœuvre de base", + "kampftyp1": "Manœuvre spéciale", + "kampftyp2": "Style de Combat", "kampftyp3": "Passive", - "kampftyp4": "General", - "postChat": "Post to chat", - "category": "Category", - "rule": "Rule", - "showAtTalents": "Show at skills", - "qlMod": "QL.", - "fpMod": "SP", - "linkHint": "Copy the link to access the page (Roll20 prohibits external links).", - "armorType.0": "Clothing, Normal", - "armorType.1": "Clothing, Heavy", - "armorType.2": "Cloth/Linothorax Armor", - "armorType.3": "Leather Armor", - "armorType.4": "Wooden Armor", - "armorType.5": "Chain Mail", - "armorType.6": "Scale Mail", - "armorType.7": "Plate Mail", - "armorType.8": "Tournament Armor", - "countWeight": "Count weight", - "fertigkeitswert": "Skill rating", - "hitzones": "Hitzone", - "hitDescr": "A strike to a hit zone can also produce wound effects. A heavy blow against the head may result in one level of Stupor, while a wound to the leg may knock an enemy down. Every creature has a wound threshold equal to half of its CON attribute, rounded up. When a creature suffers damage equal to or greater than its wound threshold, it must make a check to see if it suffers a wound effect. This check is made against Self-Control (Stay Conscious or Ignore Distractions), depending on the hit location (as indicated in the table Wound Effects). The check suffers a penalty equal to the multiple by which the damage equaled or exceeded the wound threshold. If successful, the creature suffers no wound effect. Only one check is required, regardless of the multiple by which the damage exceeded the wound threshold.", - "humanoid.small": "Humanoid, small", - "humanoid.medium": "Humanoid, medium", - "humanoid.large": "Humanoid, large", - "nonhumanoid.small": "Nonhumanoid, small", - "nonhumanoid.medium": "Nonhumanoid, medium", - "nonhumanoid.large": "Nonhumanoid, large", - "creature.large": "Nonhumanoid, six limbs, large", - "creature.giant": "Nonhumanoid, six limbs, huge", - "creature.kraken": "Nonhumanoid, tentacles, medium to huge", - "creature.amorph": "Nonhumanoid, no differentiated zones", - "hitarea.head": "Head", + "kampftyp4": "Générale", + "postChat": "Afficher dans le chat", + "category": "Catégorie", + "rule": "Règle", + "showAtTalents": "Afficher aux talents", + "qlMod": "NR.", + "fpMod": "PC", + "linkHint": "Copiez le lien pour accéder à la page (Roll20 interdit les liens externes).", + "armorType.0": "Vêtements normaux", + "armorType.1": "Vêtements épais", + "armorType.2": "Armure matelassée", + "armorType.3": "Armure de cuir", + "armorType.4": "Armure de bois", + "armorType.5": "Armure de mailles", + "armorType.6": "Armure d'écailles", + "armorType.7": "Armure de plates", + "armorType.8": "Armure de tournoi", + "countWeight": "Compter le poids", + "fertigkeitswert": "Valeur de compétence", + "hitzones": "Zones d'impact", + "hitDescr": "Un effet de blessure peut toujours se produire lorsqu'un héros a subi au moins autant de points de blessure lors d'une attaque que son seuil de blessure. Le seuil de blessure correspond à la moitié de la valeur de CO. Chaque fois que cette valeur ou un multiple de celle-ci est infligée sous forme de points de blessure lors d'un coup, la victime subit des effets de blessure. Si un multiple du seuil de blessure a été infligé en blessure, l'épreuve qui s'ensuit est rendue plus difficile par la valeur de ce multiple. Avec une CO de 11 et donc un seuil de blessure de 6, un aventurier devrait donc faire un test avec un malus de 1 pour 6 points de blessure, avec un malus de 2 pour 12 et avec un malus de 3 pour 18. Il est possible de résister à l'effet de la blessure en effectuant un test de maîtrise de soi (conserver sa capacité d'action ou ignorer les perturbations), selon l'endroit où l'on est touché. Si le test est réussi, rien ne se passe. Un seul test doit être effectué, quel que soit le nombre d'effets de blessure obtenus.", + "humanoid.small": "Humanoïde, petit", + "humanoid.medium": "Humanoïde, moyen", + "humanoid.large": "Humanoïde, grand", + "nonhumanoid.small": "Non-humanoïde, petit", + "nonhumanoid.medium": "Non-humanoïde, moyen", + "nonhumanoid.large": "Non-humanoïde, grand", + "creature.large": "Non-humanoïde, 6 pattes, grand", + "creature.giant": "Non-humanoïde, 6 pattes, gigantesque", + "creature.kraken": "Non-humanoïde, tentacules, moyen à gigantesque", + "creature.amorph": "Non-humanoïde, sans zones", + "hitarea.head": "Tête", "hitarea.torso": "Torse", "hitarea.arm": "Bras", - "hitarea.leg": "Leg", - "hitarea.armleft": "Arm (left)", - "hitarea.legleft": "Leg (left)", - "hitarea.armright": "Arm (right)", - "hitarea.legright": "Leg (right)", - "hitarea.frontLeg": "Front Legs", - "hitarea.backLeg": "Rear Legs", - "hitarea.frontLimb": "Front Limbs", - "hitarea.middleLimb": "Middle Limbs", - "hitarea.backLimb": "Rear Limbs", - "hitarea.tail": "Tail", - "hitarea.captive": "Tentacle", - "hitHead": "If the self-control check fails, the target suffers an additional one level of stun.", - "hitTorso": "If the self-control check fails, the target suffers an additional 1d3+1 damage.", - "hitArm": "If the self-control check fails, the target lets go of objects held in his hand.", - "hitLeg": "If the self-control test fails, the target goes down and receives the prone status.", - "fk_hitzone_divider": "Targeted Attack (RC) divisor", - "nk_hitzone_divider": "Targeted Attack (AT) divisor", - "aimed_shot": "Targeted Attack", - "collapse": "Collapse all", - "animalAbility": "Animal special ability", - "damaged.1": "The item is slightly damaged", - "wear.armor.0": "In good condition", - "wear.armor.1": "Armor slightly damaged; subtract 1 from PRO", - "wear.armor.2": "Armor damaged; add 1 to ENC, subtract 1 from PRO", - "wear.armor.3": "Armor heavily damaged; unusable until repaired", - "wear.armor.4": "Armor destroyed; unrepairable by mundane means", - "wear.meleeweapon.0": "In good condition", - "wear.meleeweapon.1": "Weapon damaged; -2 penalty to AT and PA\n", - "wear.meleeweapon.2": "Weapon damaged; -2 penalty to AT and PA", - "wear.meleeweapon.3": "Weapon severely damaged; unusable until repaired", - "wear.meleeweapon.4": "Weapon destroyed; unrepairable by mundane means", - "wear.rangeweapon.0": "In good condition", - "wear.rangeweapon.1": "Weapon slightly damaged; -1 penalty to AT", - "wear.rangeweapon.2": "Weapon damaged; -2 penalty to AT", - "wear.rangeweapon.3": "Weapon severely damaged; unusable until repaired", - "wear.rangeweapon.4": "Weapon destroyed; unrepairable by mundane means", - "notDamaged": "The object was not damaged further.", - "addDamageManually": "The wear must be entered manually in the hero sheet.", - "cond_encumbered": "Heavy gear and armor can weigh heroes down, restricting their mobility. Encumbered characters suffer penalties to applicable skill checks, based on their current level of Encumbrance. Applicable skills are indicated as such in their descriptions. When heroes discard weight, their levels of Encumbrance go away. When calculating encumbrance due to load, remember to ignore the weight of the hero’s armor, which is already factored into its Encumbrance value.", - "cond_stunned": "Whether from wine, drugs, exhaustion, or a good brawl, a hero might gain levels of Stupor and suffer disorientation and lethargy. However, the effects of Stupor do not last very long. Remove 1 level of Stupor for every 3 full hours of rest, unless directed otherwise.", - "cond_raptured": "When Blessed Ones use large numbers of karma points (KP) within a short period of time, they acquire a condition called Rapture. Every passing hour reduces Rapture levels by 1.", - "cond_feared": "Terribly monstrous creatures, certain magical spells, and the disadvantage Fear of… can all induce Fear. Creatures react to fear in very different ways. Some won't let the cause of their panic out of their sight, others try to back away or even flee, and still others clumsily try to get rid of the cause. Catatonia is an example of a very strong reaction. The negative effects of this condition persist as long as the cause remains close by. When the cause is removed, Fear lowers by 1 level every 5 minutes, unless stated otherwise.", - "cond_paralysed": "Whether from a ghoul’s attack, a Paralysis spell, or pure terror, you might someday find yourself unable to move. As the condition Paralysis takes hold, your limbs and tongue grow stiff until, in the worst cases, the entire body becomes unresponsive. The victim remains conscious and able to breathe, but cannot act. Unless directed otherwise, remove one level of Paralysis every hour.", - "cond_inpain": "Wounds, poison, magical spells, and other troubles might cause heroes Pain, which in the worst cases leaves them incapacitated as well. Heroes can suffer from this condition simply from losing life points (LP), and gain a level of Pain every time their LP drop by 25% of the total amount. Thus, a hero gains a level of Pain at 75% LP, a second level at 50%, and a third at 25%. Heroes gain the fourth level of Pain when their LP drop to 5 or lower. To remain active when suffering 4 levels of Pain, the character must make a Self-Control (Stay Conscious) check with a penalty of –4. When healing, one level of Pain goes away every time a hero’s LP rise back above these benchmarks (5 LP, 25%, 50%, and 75%).", - "cond_confused": "Certain drugs, poisons, injuries, illnesses, spells, demonic powers, and even a creature called the ikanaria butterfly can all influence a hero’s mind and cause the condition Confused. The duration for this condition is given in the description of the respective cause. Remove one level of Confusion every hour, unless directed otherwise.", - "cond_unconscious": "A sleeping character is considered unconscious, and a hero who suffers a massive blow to the head might be rendered unconscious as well. Even though the body remains functional, the character’s mind is either distracted, seemingly inactive, or otherwise unresponsive. In short, all the lights are out. Furthermore, an unconscious hero is incapacitated.", - "cond_blind": "A blind person cannot see, whether due to the Blind disadvantage, total darkness, or even a simple blindfold. How well blind characters orient depends on their other senses. Even the simplest actions might require a skill check on Perception. Some skills are impossible for blind heroes to use, while other skills suffer large penalties. The GM decides which skills belong in these categories, and the degree of penalty, based on the situation. For example, a blind hero may be able to discern an enemy’s position during combat if the enemy makes a lot of noise. This might require checks on Perception (Search) vs. Stealth (Sneak). Blind heroes that hear their foes in this manner can still fight, but with the following restrictions. • Blind heroes make all close combat attacks at half the normal close combat Attack value • Ranged combat becomes a game of pure chance, requiring a roll of 1 on 1D20 to hit • Parries are as difficult to perform as ranged attacks, also requiring a roll of 1 on 1D20 to succeed • Dodging an incoming ranged attack is impossible while blind • Blind characters must touch opponents in order to affect them with spells or liturgical chants.", - "cond_bloodrush": "Starting on the next combat round after entering this state, a hero gains a +4 bonus to attacks, a +2 bonus to damage, and a +2 bonus to Feat of Strength checks. In addition, the hero ignores the effects of the condition Pain. However, the hero may no longer defend, engage in ranged combat, use skills other than physical skills and Intimidation, or use special combat abilities other than Forceful Blow. The GM secretly rolls 2D20 to determine the duration of the bloodlust in combat rounds. During this time the hero attacks enemies, but when all enemies are disabled, the hero attacks the next closest person, be it a friend, an innocent bystander, a city guard, or even the Empress Rohaja herself. If no one is near, the hero goes on a rampage in search of targets. When bloodlust ends, the character gains 2 levels of the condition Stupor.", - "cond_burning": "The hero’s clothing catches fire, and the hero suffers fire damage as long as this state remains in effect. Extinguishing a burning character requires a check on Body Control. Rolls to put out small fires have no modifier, while bigger fires incur a –1 penalty, and extinguishing a person who is completely aflame suffers a –2 penalty. You may roll to extinguish a burning character once every combat round. Others may help in the effort to extinguish the flames, making checks on Body Control, but each may make only one roll per combat round. Water, sand, and other aids may grant a bonus to the check. The GM decides whether a hero must make a skill check to pour a bucket of water over a burning character. These rules also apply for heroes that are attacked by or covered in acid, although neutralizing acid requires a huge amount of water or other suitable substance. Without such a substance, no skill check is allowed.", - "cond_constricted": "Characters in exceedingly small, narrow, or tight places are cramped. Even finding oneself in the midst of a large crowd can trigger this state. A cramped hero can barely move and suffers penalties for weapon and shield use in combat situations. Short weapons suffer no penalties. Attacks and parries with medium weapons suffer a – 4 penalty, while attacks and parries with long weapons suffer a –8 penalty. Checks for other skills may suffer a penalty of up to –2, at the GM’s discretion. Spells and liturgical chants suffer no penalties for casting while cramped.", - "cond_prone": "Whether just waking up or finding oneself knocked down, a prone person is one who is lying horizontally on the ground. Being prone is risky, especially in combat situations. As long as this state persists, prone characters have MOV 1 and suffer penalties of –4 to attack and –2 to defense. Standing up takes 1 action. An enemy in close combat range may choose to attack a prone character with an attack of opportunity. To evade this attack of opportunity, the hero must make a check on Body Control (Combat Maneuvers).", - "cond_invisible": "The hero cannot be seen. However, the character has not vanished into thin air and can still be heard, smelled, and touched. You may attack an invisible character only if you are aware of the character’s presence and approximate location. To locate an invisible character, make a competitive skill check on Perception (Search) vs. Stealth (Sneak). If successful, you may attack (and defend against) the invisible character with the following restrictions. Your attack values are halved, and ranged combat is much harder (roll a 1 on 1D20 to succeed), as is a successful defense (again, roll a 1 on 1D20). You may not defend against an invisible character’s ranged attacks. Characters must touch invisible opponents to affect them with spells or liturgical chants.", - "cond_incapacitated": "Incapacitated characters can no longer act due to a condition, state, or other influence, or any combination thereof. These characters have MOV 0, cannot act or defend, and are probably rendered prone. Depending on the situation, the GM may allow such characters to use free actions to speak.", - "cond_rooted": "Paralysis, quicksand, or strong bindings can immobilize characters completely. Immobilized characters cannot move, but can still perceive their surroundings and do anything that does not require much physical activity, such as using most types of lore skills, or casting spells or liturgical chants without gestures.", - "cond_mute": "A mute person cannot speak. Besides possibly hindering communication, this might also affect the casting of spells or liturgical chants.", - "cond_deaf": "Deaf heroes cannot hear, hindering communication. Furthermore, they are not allowed to roll skill checks on Perception that depend upon hearing. Checks on Perception (Detect Ambush) suffer a –3 penalty.", - "cond_sick": "A hero suffering from a disease or serius illness cannot regenerate LP or benefit from regular Regeneration Phases until healed or recovered. Heroes suffering from a state of diseased must devote at least one Regeneration Phase per day to rest (sleeping or staying in bed) or lose 1D3 LP (ignoring Protection) until recovered.", - "cond_surprised": "People are usually considered to be aware of their surroundings, especially in combat situations. Sometimes, however, a situation arises where a character remains unaware of enemies lurking nearby. Surprise means a hero is startled by an ambush or the sudden appearance of enemies. Surprised characters cannot defend against the first action taken against them. Once this surprise action (most likely an attack) is resolved, regular combat rounds begin.", - "cond_poisoned": "The hero is poisoned. As long as the poison remains in effect, the character cannot benefit from Regeneration Phases.", - "cond_fixated": "Bound characters are glued to the ground or otherwise held down by ropes, vines or traps. While bound characters have a MOV of 0 and suffer a -4 penalty to Dodge.", - "cond_pechmagnet": "When you gain the state of misfortune, you receive the disadvantage of the same name. Heroes with the disadvantage Misfortune who then suffer this state quadruple their chance that bad things might happen (see Core Rules, page 173). This state (and its associated disadvantage) ends after one day, unless directed otherwise.", - "cond_raserei": "Some creatures gain the state of frenzied when they lose a certain number of LP in a fight. A frenzied monster or animal receives bonuses and penalties to its stats as listed in its description. Frenzied ends when the creature’s opponent dies, a certain amount of time passes, or the requirements for escape are met (such as losing a certain number of LP). DO NOT confuse the state of frenzied with the state of bloodlust or the disadvantage Frenzy.", - "cond_smell": "This state means that the hero gains an extremely unpleasant smell. Social skill checks (with the exception of Empathy, Intimidation, and Willpower) suffer an additional penalty of 1 for a week. The smell cannot be washed off, and other strong scents, such as perfume, mask it only for an hour.", - "cond_petrified": "A hero with the state petrified has turned into a stone statue. This state is permanent unless a duration is listed in the cause’s. Otherwise, this state can be reversed only via magic or divine intervention. The description of the cause of petrifaction also mentions whether a hero immediately dies by being turned to stone, or if some chance remains for restoring the hero’s normal form. A petrified hero cannot move, think, or perceive anything. If the state ends, the hero can remember nothing from the time spent as a statue. The hero does not age while turned to stone, and poisons and diseases have no effect as well. If the statue is broken before the petrifaction is reversed, any damage is applied to the hero’s body immediately upon being returned to normal. Stone fingers that are broken off remain severed, and if the statue is scratched, the hero will have cuts, and so on. The GM decides the nature and extent of any damage that results.", - "cond_trance": "Trance is a mild form of Rapture that accompanies the use of certain ceremonial items or special abilities.", - "cond_arousal": "A hero can achieve the state of arousal through sexual stimulation of various kinds. While the first stages are mainly distracting and the hero has difficulty concentrating during mentally demanding tasks, the last stage provides an orgasm.", - "loyalitaet": "Loyalty", + "hitarea.leg": "Jambe", + "hitarea.armleft": "Bras (gauche)", + "hitarea.legleft": "Jambe (gauche)", + "hitarea.armright": "Bras (droit)", + "hitarea.legright": "Jambe (droite)", + "hitarea.frontLeg": "Pattes avant", + "hitarea.backLeg": "Pattes arrières", + "hitarea.frontLimb": "Membre avant", + "hitarea.middleLimb": "Membre médian", + "hitarea.backLimb": "Membre arrière", + "hitarea.tail": "Queue", + "hitarea.captive": "Tentacule", + "hitHead": "Si l'épreuve de maîtrise de soi échoue, la cible subit un niveau supplémentaire d'étourdissement.", + "hitTorso": "Si l'épreuve de maîtrise de soi échoue, la cible subit 1D3+1 BL supplémentaires.", + "hitArm": "Si l'épreuve de maîtrise de soi échoue, la cible lâche les objets qu'elle tient en main..", + "hitLeg": "Si l'épreuve de maîtrise de soi échoue, la cible tombe au sol et obtient le statut à terre.", + "fk_hitzone_divider": "Attaque ciblée (CD) diviseur", + "nk_hitzone_divider": "Attaque ciblée (AT) diviseur", + "aimed_shot": "Attaque ciblée", + "collapse": "Tout réduire", + "animalAbility": "Capacité spéciale d'animal", + "damaged.1": "L'objet est légèrement endommagé", + "wear.armor.0": "En bon état", + "wear.armor.1": "Armure légèrement endommagée, -1 PR", + "wear.armor.2": "Armure endommagée, +1 ENC, -1 PR", + "wear.armor.3": "Armure gravement endommagée, ne peut plus être portée et doit être réparée", + "wear.armor.4": "Armure détruite, impossible à réparer", + "wear.meleeweapon.0": "En bon état", + "wear.meleeweapon.1": "Arme légèrement endommagée, -1 à l'AT et à la PRD", + "wear.meleeweapon.2": "Arme endommagée, -2 à l'AT et à la PRD", + "wear.meleeweapon.3": "Arme gravement endommagée, ne peut plus être utilisée tant qu'elle n'est pas réparée", + "wear.meleeweapon.4": "Arme détruite, impossible à réparer", + "wear.rangeweapon.0": "En bon état", + "wear.rangeweapon.1": "Arme légèrement endommagée, -1 à l'AT", + "wear.rangeweapon.2": "Arme endommagée, -2 à l'AT", + "wear.rangeweapon.3": "Arme gravement endommagée, ne peut plus être utilisée tant qu'elle n'est pas réparée", + "wear.rangeweapon.4": "Arme détruite, impossible à réparer", + "notDamaged": "L'objet n'a pas été davantage endommagé.", + "addDamageManually": "L'usure doit être inscrite manuellement dans la fiche de personnage.", + "cond_encumbered": "La liberté de mouvement dʼun personnage est limitée par la lourdeur de lʼarmure et de son chargement. Ils font augmenter le niveau dʼencombrement tant quʼils sont portés ; les niveaux disparaissent dès quʼils sont déposés. Lʼencombrement des armures est pris en compte de manière spécifique, leur poids nʼest pas pris en compte pour le calcul dʼencombrement dʼun chargement.", + "cond_stunned": "Des niveaux dʼétourdissement peuvent être dus à une consommation excessive dʼalcool, à lʼépuisement ou à un combat. Chaque niveau disparaît, sauf mention contraire, après une phase de repos de 3 heures.", + "cond_raptured": "Cet état survient pour les consacrés, sʼils dépensent en peu de temps une grande quantité de points de karma sur une courte durée. Pour chaque tranche de 10 points de karma utilisés lors des miracles, liturgies ou cérémonies, il gagne un niveau de l'état extase. Lʼextase diminue dʼun point toutes les heures.", + "cond_feared": "Les créatures particulièrement horribles, mais également des sorts ou le désavantage phobie peuvent déclencher de la terreur. La réaction à celle-ci varie selon les êtres. Certains sont fascinés par la source de terreur et tentent de rester à distance ou de fuir, tandis que dʼautres\npourraient essayer de lʼéliminer, de manière généralement désordonnée. Dans le pire des cas, ils tombent en catalepsie. Tant que le déclencheur de la terreur reste à proximité, les effets négatifs de la terreur se maintiennent. Si le déclencheur disparaît, la terreur se termine à raison de 1 niveau toutes les 5 minutes, sauf indication contraire.", + "cond_paralysed": "Celui qui est, par exemple, attaqué par une goule ou ensorcelé avec le sort PARALYSIS risque de voir son corps ne plus lui obéir. Les membres et la langue se raidissent jusquʼà lʼimmobilité complète dans le pire des cas. La victime est certes encore consciente, mais elle ne peut plus agir. Sauf indication contraire, la paralysie diminue de 1 niveau par demi-heure.", + "cond_inpain": "Les raisons de souffrir de douleurs intenses sont légion (blessures, poisons, sorts...) et peuvent même rendre un héros incapable dʼagir, dans le pire des cas. Pour garder sa liberté dʼaction, malgré dʼimmenses douleurs (niveau IV), il est nécessaire de passer une épreuve de maîtrise de soi (tenir bon). La diminution des PV augmente le niveau de douleur. Si les points de vie descendent aux trois quarts, à la moitié ou au quart de lʼénergie vitale totale, le héros reçoit, pour chacun de ces seuils atteints, un niveau de douleur. Si\nles points de vie repassent au-dessus de ces limites, le niveau de douleur correspondant disparaît également. Sʼils tombent à 5 ou moins, le héros reçoit un autre niveau de douleur. Sauf indication contraire, le héros perd un niveau de lʼétat toutes les 4 heures.", + "cond_confused": "Il peut arriver que lʼesprit dʼun héros ou dʼune créature se trouble jusquʼà la confusion en croisant le vol dʼun papillon ikanaria, ou en étant influencé par un sort ou une capacité démoniaque. Celle-ci se poursuit tant que la source de confusion est présente. Sauf indication contraire, la confusion diminue dʼun niveau par heure.", + "cond_unconscious": "On considère une personne comme inconsciente quand, par exemple, elle dort ou est rendue inconsciente par un choc (comme un coup sur la tête). Son corps nʼest pas entravé mais son esprit est soit occupé ailleurs, soit inactif. Qui plus est, le personnage souffre du statut incapable dʼagir.", + "cond_blind": "Une personne aveugle est privée du sens de la vue. Cela peut être dû au désavantage aveugle, à lʼobscurité complète ou au fait dʼavoir les yeux bandés. Les capacités dʼune personne aveugle à sʼorienter dépendent complètement de ses autres sens. Des épreuves dʼacuité sensorielle peuvent être nécessaires même pour des actions simples. Une personne aveugle ne peut pas du tout utiliser certains talents, et beaucoup dʼautres sont souvent nettement plus compliqués à utiliser. Cʼest le meneur de jeu qui décide, selon la situation, si une épreuve de talent subit un malus ou sʼil est simplement impossible de lʼutiliser. \nEn combat, un personnage aveugle peut être au moins approximativement conscient de la position de son adversaire, par exemple, parce quʼil peut lʼentendre. Pour cela, des épreuves comparées sont nécessaires sur acuité sensorielle (chercher) contre furtivité (déplacement silencieux). Si le combattant aveugle lʼemporte, il peut exécuter des attaques et des défenses contre son adversaire. Les attaques de mêlée sont, dans ce cas, divisées par deux, les attaques de combat à distance sont de purs coups de chance (1 au D20). Les défenses contre des attaques de mêlée sont aussi une question de chance (1 au D20). Les défenses contre des attaques de combat à distance sont impossibles. Les sorts et les liturgies ne peuvent atteindre leur cible que si le lanceur aveugle la touche.", + "cond_bloodrush": " Lorsque que le héros reçoit ce statut, il bénéficie, dès lʼassaut suivant, un bonus de +4 points sur toutes les attaques de mêlée et inflige 2 PI supplémentaires. En contrepartie, il ne peut ni se défendre, ni effectuer dʼattaques de combat à distance ou utiliser des compétences (excepté les talents physiques et le talent intimidation). La seule capacité spéciale de combat quʼil peut utiliser est coup cinglant. En sus, les épreuves de tour de force bénéficient dʼun bonus de +2 et le héros ignore tous les malus liés à lʼétat douleur. La durée précise (en nombre dʼassauts) est déterminée par le meneur de jeu en secret au moyen de 2D20. Le héros attaque en priorité ses ennemis durant cette période. Si ces derniers sont mis hors de combat, il attaque le premier venu, qui peut être, par exemple, un allié ou un inconnu. Il reste en état de rage sanguinaire jusquʼà ce quʼil nʼy ait plus personne en vue. Une fois la rage éteinte, le héros souffre de deux niveaux dʼétourdissement.", + "cond_burning": "Les vêtements du héros sont en feu et il subit, jusquʼà ce que le statut sʼarrête, des dommages de feu. Pour éteindre ce genre de feu, il faut réussir une épreuve de maîtrise corporelle. Pour une petite surface, lʼépreuve ne subit pas de malus. Pour une grande surface, elle subit un malus de –1, et si la personne est complètement en flammes, le malus est de -2. Lʼépreuve peut être tentée une fois par assaut. Dʼautres personnes peuvent également lʼaider et passer la même épreuve. Un assistant ne peut sʼoccuper que dʼune personne enflammée à la fois, et ne peut effectuer quʼune épreuve par assaut. Lʼextinction du feu avec de lʼeau, du sable ou autres fonctionne également. Cʼest le meneur de jeu qui décide si, dans ce cas, une épreuve est nécessaire et combien de temps cela prend. Si la personne a été aspergée dʼacide, on utilise les mêmes règles, mais il faut une quantité dʼeau suffisante ou une autre aide adaptée pour laver ou neutraliser lʼacide. Il nʼest pas possible de passer simplement lʼépreuve sans avoir recours à de lʼeau ni à une aide adaptée.", + "cond_constricted": "Lorsquʼune personne se trouve dans un environnement confiné, par exemple un espace bas de plafond, un tunnel ou au milieu dʼune foule, cela est considéré comme un lieu étroit. Une personne dans ce genre de situation a le statut à lʼétroit. Elle peut alors seulement se mouvoir de façon limitée, et cette gêne a des conséquences négatives, particulièrement en combat. Lʼutilisation dʼarmes avec une allonge courte nʼimplique ici aucun malus. Pour les armes avec une allonge moyenne, il y a un malus sur lʼattaque et la parade de 4 et, pour les\narmes longues, le malus passe à 8. Lʼutilisation de certains talents peut être compliquée dans ces situations avec un malus pouvant aller jusquʼà 2 points. Les sorts et les liturgies ne sont normalement pas influencés.", + "cond_prone": "Une personne se trouve à terre si, par exemple, elle vient juste de se réveiller ou quʼelle vient dʼêtre jetée au sol. Cela entraîne quelques modifications, particulièrement en combat. Tant quʼelle a ce statut, la personne ne peut se déplacer que très lentement (VI 1). Elle subit un malus de –2 pour sa défense et de –4 pour ses attaques. Elle a besoin dʼune action pour se lever. Si un adversaire est à distance dʼattaque, il peut effectuer une attaque dʼopportunité. Pour ne pas recevoir dʼattaque dʼopportunité, le héros doit réussir une épreuve de maîtrise corporelle (manoeuvres de combat).", + "cond_invisible": "La personne nʼest plus perceptible avec le sens de la vue. Elle peut naturellement encore être entendue, sentie et touchée. En combat, une personne invisible ne peut être attaquée que si lʼagresseur est conscient de sa présence et de sa position approximative. Pour cela, il est nécessaire dʼeffectuer une épreuve comparée dʼacuité sensorielle (chercher) contre furtivité (déplacement silencieux). Si lʼagresseur réussit, il peut effectuer des attaques et des défenses contre la personne invisible. Les attaques de mêlée sont dans ce cas divisées par deux, les attaques de combat à distance sont de purs coups de chance (1 au D20). Les défenses contre des attaques dʼune personne invisible sont aussi une question de chance (1 au D20). Les défenses contre des attaques de combat à distance dʼune personne invisible sont impossibles. Les sorts et les liturgies ne peuvent être lancés sur une personne invisible que si le lanceur la touche.", + "cond_incapacitated": "La personne ne peut plus agir pour diverses raisons, en particulier à cause de niveaux dʼétats cumulés. Sa vitesse tombe à 0 et elle ne peut entreprendre ni action, ni défense. Dans la plupart des situations, elle est, en sus, considérée comme ayant le statut à terre. Selon la situation, le meneur de jeu peut permettre dʼeffectuer des actions libres, comme parler.", + "cond_rooted": "Le statut immobilisé est obtenu lorsque, par exemple, une personne ne peut plus se déplacer sous lʼeffet dʼun sort de paralysie, de liens solides, de sables mouvants, etc. La victime garde une vision claire et ne peut exécuter que des actions qui ne nécessitent pas de mouvements physiques. On peut citer comme exemple lʼutilisation de la plupart des connaissances ou le lancement de sorts, mais sans effectuer de geste, ni réciter la formule.", + "cond_mute": "La personne ne peut pas parler, ce qui limite énormément la communication. Les personnes avec ce statut peuvent avoir des problèmes pour lancer des sorts.", + "cond_deaf": "La personne ne peut rien entendre, ce qui limite énormément la communication. Les personnes avec ce statut ne peuvent pas passer les épreuves dʼacuité sensorielle qui ne se réfèrent quʼà lʼouïe. Les épreuves dʼacuité sensorielle (détecter une embuscade) subissent quant à elles un malus de –3.", + "cond_sick": "Le héros est tombé malade. Tant que la maladie ne régresse pas ou que le héros nʼest pas guéri, il ne peut plus régénérer pendant une phase de régénération normale. Sʼil nʼutilise pas au moins une phase de régénération chaque jour pour récupérer (par exemple par le sommeil ou du repos), il perd 1D3 points de vie.", + "cond_surprised": "Lors dʼun affrontement normal, toutes les parties voient ou entendent leurs adversaires. Toutefois, il y a des situations dans lesquelles on peut être pris au dépourvu, comme dans les embuscades. Face à une personne surprise, on peut effectuer une action contre laquelle elle ne pourra effectuer aucune défense. Les assauts se déroulent ensuite comme à lʼaccoutumée.", + "cond_poisoned": "Le héros a été empoisonné. Tant que le poison agit, le héros ne peut plus se régénérer pendant une phase de régénération normale.", + "cond_fixated": "Si une personne est collée au sol, ou retenue, ou bloquée, elle est considérée comme clouée sur place. Sa vitesse tombe à 0, sa valeur dʼesquive est réduite de 4.", + "cond_pechmagnet": "Un personnage possédant le statut déveine chronique reçoit le désavantage du même nom. Si le héros a déjà le désavantage et quʼil reçoit aussi le statut, les chances quʼun malheur survienne sont quadruplées (à la place dʼêtre doublées) par rapport à une personne nʼayant ni lʼun, ni lʼautre (voir Livre des règles page 171). Le statut (ainsi que le désavantage associé) prend fin au bout dʼune journée, sauf indication contraire.", + "cond_raserei": "Certaines créatures peuvent entrer en frénésie, obtenant ainsi le statut frénétique, lorsquʼelles ont perdu une certaine quantité de leurs points de vie à cause dʼun ennemi. Le monstre ou lʼanimal reçoit une série de bonus et e malus sur certaines valeurs (indiqués dans la description de la créature correspondante). Le statut prend fin dès que leur adversaire est mort, après un certain temps ou si les conditions de fuite sont réunies (par exemple, points de vie faibles). Ce statut ne doit pas être confondu avec le statut de rage sanguinaire.", + "cond_smell": "Ce statut est attribué lorsquʼun héros sent extrêmement mauvais. Les épreuves de talents sociaux (excepté intimidation, nature humaine et volonté) subissent un malus supplémentaire de −1 pendant une semaine. On ne peut couvrir l’odeur que par d’autres odeurs fortes telles que le parfum, et ce pendant une heure seulement.", + "cond_petrified": "Le statut pétrifié indique que le héros sʼest transformé en statue de pierre. Ce statut est permanent, à moins quʼune durée ne soit spécifiée dans la description de la cause. Autrement, le héros ne peut être libéré que par la magie ou une action divine. Dans chaque cas, il est indiqué si on meurt immédiatement du fait de la pétrification ou sʼil existe une chance dʼun retour à la normale. Pendant la pétrification, le héros nʼest pas en mesure de se mouvoir, son esprit est inactif et il ne peut rien percevoir avec ses sens. Sʼil est libéré du statut, il ne garde aucun souvenir de la période passée sous forme de statue. Le héros ne vieillit pas et les poisons et maladies sont inactifs. La statue peut être endommagée ; des blessures équivalentes seront à prendre en compte lors de la dépétrification. Un doigt de pierre brisé deviendra un doigt coupé, des éraflures sur la statue se transformeront en coupures, etc. Les blessures ainsi subies seront déterminées par le meneur.", + "cond_trance": "La transe est une forme de légère extase. Elle se produit généralement lors de l'utilisation d'objets de cérémonie ou de l'utilisation de certaines compétences spéciales. La transe diminue d'un niveau toutes les 24 heures.", + "cond_arousal": "Les stimulations sexuelles les plus diverses permettent au héros d'atteindre l'état d'excitation. Alors que les premiers niveaux ont surtout un effet distrayant et que le héros a du mal à se concentrer lors de tâches mentalement exigeantes, le dernier niveau permet d'atteindre l'orgasme.", + "loyalitaet": "Loyauté", "poison": "Poison", - "resistance": "Resistance", - "beginn": "Start", - "disease": "Disease", - "Inkubationszeit": "Incubation time", - "advancedTalentRoll": "Advanced skill check", - "probeMode": "Dice mode", - "advancedTalentRoll_descr": "Activate the advanced skill check with modifiers for SV, QL and partof the check for 3d20 checks.", - "cancel": "Cancel", - "teilprobenmod": "Part of check modifier", - "koerpertalente_all": "Physical Skills (all)", - "gesellschaftstalente_all": "Social Skills (all)", - "naturtalente_all": "Nature Skills (all)", - "wissenstalente_all": "Knowledge Skills (all)", - "handwerkstalente_all": "Craft Skills (all)", - "koerpertalente_all_fp": "Physical Skills (all) SP", - "gesellschaftstalente_all_fp": "Social Skills (all) SP", - "naturtalente_all_fp": "Nature Skills (all) SP", - "wissenstalente_all_fp": "Knowledge Skills (all) SP", - "handwerkstalente_all_fp": "Craft Skills (all) SP", - "koerpertalente_all_qs": "Physical Skills (all) QL", - "gesellschaftstalente_all_qs": "Social Skills (all) QL", - "naturtalente_all_qs": "Nature Skills (all) QL", - "wissenstalente_all_qs": "Knowledge Skills (all) QL", - "handwerkstalente_all_qs": "Craft Skills (all) QL", - "bestaetigungswurf_setting": "Without confirmation roll (optional rule)", - "bestaetigungswurf_descr": "Deactive the confirmation roll for 1d20 checks (optional rule)", - "bestaetigungswurf": "Confirmation roll", - "abenteuerpunkte": "Adventure Points", - "maxStufe": "Max. Level", - "ruestungszonen_aktivieren": "Enable armor zones", - "estimatedEnc": "Estimated encumbrance", - "migrakel": "Migracle", - "migrakel_desc": "The migracle tries to compare the names of all skills, weapons, armor, spells and liturgies with the compendium. If the name and category match an entry, then the corresponding item is linked to the entry and data is pulled from the compendium as update or addition. Use this feature to quickly enrich existing or new characters and creatures with information from the compendium, or when the compendium has received new expanding information. For example, if you change from the \"TSA\" character sheet, you can quickly update the sheet (the Tsa sheet can be migrated to the official Ulisses sheet).", - "migrakel_warn": "WARNING: This function can overwrite manual entries you have made. Make sure you know exactly what you are doing or that you have made a backup copy of this character.", - "scan": "Scan", - "i18n": "en", - "estimated_enc": "Minus ENC/INI/MOV/#", - "qs_mod": "QL Mod.", - "fp_mod": "SP Mod.", - "Skill-eeasy": "Extremely easy (+5)", - "Skill-veasy": "Very easy (+3)", - "Skill-easy": "Easy (+1", - "Skill-challenging": "Challenging (+0)", - "Skill-difficult": "Difficult (-1)", - "Skill-hard": "Very difficult (-3)", - "Skill-vhard": "Extremely difficult (-5)", - "speciesLe": "Based on the species", - "unterbrechung": "Interruption", - "unterbrechung_klein": "Small - Watch/Disturbance (-1)", - "unterbrechung_groß": "Lengthy - sentry duty/ambush (-2)", - "campsite": "Campsite", - "goodCampsite": "Good accomodations (+1)", - "badCampsite": "Poor campsite (-1)", - "badPlace": "Bad surroundings (x 0.5)", - "hitzone_chat_aktivieren": "Enable hitzone button during defense", - "selectQS": "Achieved QL", - "effektWurf": "Effect roll", - "autoSpellDamage": "Roll damage for spells automatically", - "hitzonebutton_setting": "Hitzone button", + "resistance": "Résistance", + "beginn": "Commencer", + "disease": "Maladie", + "Inkubationszeit": "Temps d'incubation", + "advancedTalentRoll": "Épreuve de talent avancée", + "probeMode": "\nMode de lancer", + "advancedTalentRoll_descr": "Active l'épreuve de talent avancée avec des modificateurs pour la VC, le NR et les épreuves partielles pour les épreuves à 3d20.", + "cancel": "Annuler", + "teilprobenmod": "Mod. d'épreuve partielle", + "koerpertalente_all": "Talents physiques (tous)", + "gesellschaftstalente_all": "Talents sociaux (tous)", + "naturtalente_all": "Talents de nature (tous)", + "wissenstalente_all": "Connaissances (toutes)", + "handwerkstalente_all": "Savoir-faire (tous)", + "koerpertalente_all_fp": "Talents physiques (tous) PC", + "gesellschaftstalente_all_fp": "Talents sociaux (tous) PC", + "naturtalente_all_fp": "Talents de nature (tous) PC", + "wissenstalente_all_fp": "Connaissances (toutes) PC", + "handwerkstalente_all_fp": "Savoir-faire (tous) PC", + "koerpertalente_all_qs": "Talents physiques (tous) NR", + "gesellschaftstalente_all_qs": "Talents sociaux (tous) NR", + "naturtalente_all_qs": "Talents de nature (tous) NR", + "wissenstalente_all_qs": "Connaissances (toutes) NR", + "handwerkstalente_all_qs": "Savoir-faire (tous) NR", + "bestaetigungswurf_setting": "Sans jet de confirmation (règle optionnelle)", + "bestaetigungswurf_descr": "Désactiver le jet de confirmation pour les épreuves à 1D20 (règle optionnelle)", + "bestaetigungswurf": "Jet de confirmation", + "abenteuerpunkte": "Points d'aventure", + "maxStufe": "Niveau max.", + "ruestungszonen_aktivieren": "Activer la localisation de l'armure", + "estimatedEnc": "Encombrement estimé", + "migrakel": "Migrakel", + "migrakel_desc": "Le Migrakel (migration miracle) essaie de comparer les noms de toutes les compétences, armes, armures, sorts et liturgies avec le Compendium. Si le nom et la catégorie correspondent à une entrée, l'objet correspondant est lié à l'entrée et les données sont extraites du compendium pour être mises à jour ou complétées. Utilisez cette fonction pour enrichir rapidement les personnages et les créatures existants ou nouveaux avec des informations du Compendium, ou lorsque le Compendium a reçu de nouvelles informations complémentaires. Par exemple, si tu viens de la fiche de personnage \"TSA\", tu peux rapidement mettre à jour la fiche (la fiche Tsa peut être migrée vers la fiche officielle de Ulisses).", + "migrakel_warn": "AVERTISSEMENT : Cette fonction peut remplacer les entrées manuelles que tu as faites. Assure-toi que tu sais exactement ce que tu fais ou que tu as fait une copie de sauvegarde de ce personnage.", + "scan": "Vérifier", + "i18n": "fr", + "estimated_enc": "Malus ENC/INI/VI/#", + "qs_mod": "Mod. de NR", + "fp_mod": "Mod. de PC", + "Skill-eeasy": "Extrêmement facile", + "Skill-veasy": "Très facile", + "Skill-easy": "Facile", + "Skill-challenging": "Exigeante", + "Skill-difficult": "Difficile", + "Skill-hard": "Très difficile", + "Skill-vhard": "Extrêmement difficile", + "speciesLe": "En fonction de l'espèce", + "unterbrechung": "Perturbation", + "unterbrechung_klein": "légère - garde/tapage (-1)", + "unterbrechung_groß": "grosse - ronde/attaque (-2)", + "campsite": "Campement", + "goodCampsite": "Bon hébergement (+1)", + "badCampsite": "Mauvais campement (-1)", + "badPlace": "Mauvaises conditions (x 0,5)", + "hitzone_chat_aktivieren": "Activer le bouton de zone d'impact en cas de défense", + "selectQS": "NR atteint", + "effektWurf": "Jet d'effet", + "autoSpellDamage": "Lancer les dégâts magiques automatiquement", + "hitzonebutton_setting": "Bouton Zones d'impact", "patron": "Patron", - "demonmark": "Demon Mark", - "domains": "Domains", - "circle": "Circle", - "PATRONpriority": "Priority", - "PATRONprimary": "Primary", - "PATRONsecondary": "Secondary", - "PATRON0": "Animal Spirits", - "PATRON1": "Elemental Beings", - "PATRON2": "Ancestral Spirits", - "PATRON3": "Demonice Beings", - "MAGICALSIGN1": "Magical Sign", - "MAGICALSIGN2": "Additional Sign", - "pact": "Pact gift", - "magicalsign": "Magical Sign" + "demonmark": "Signe démoniaque", + "domains": "Domaines", + "circle": "Cercle", + "PATRONpriority": "Priorité", + "PATRONprimary": "Primaire", + "PATRONsecondary": "Secondaire", + "PATRON0": "Esprits animaux", + "PATRON1": "Êtres élémentaires", + "PATRON2": "Esprits des ancêtres", + "PATRON3": "Êtres démoniaques", + "MAGICALSIGN1": "Signes magiques", + "MAGICALSIGN2": "Signes supplémentaires", + "pact": "Don de pacte", + "magicalsign": "Signes magiques" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/af.json b/Mongoose_Traveller2e/translations/af.json index 18ca9bbbaad7..5646da10a99e 100644 --- a/Mongoose_Traveller2e/translations/af.json +++ b/Mongoose_Traveller2e/translations/af.json @@ -14,11 +14,13 @@ "homeworld-u": "Homeworld", "race-u": "Race", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "Weeks", "studyperiods-u": "Periods", "studyskill-u": "Compétence :", "historytitle-u": "History", "characterhistorytitle-u": "Character History", + "characteristics-u": "Characteristics", "recenthistory-u": "Recent History", "recenteventname-u": "Event Name", "recenteventdate-u": "Event Date", @@ -124,6 +126,10 @@ "shipcomputer-u": "Computer", "shipsensors-u": "Sensors", "shipweapons-u": "Armes :", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Craft", "shipsystems-u": "Systems", "shipsoftware-u": "Software", @@ -145,8 +151,10 @@ "hulllocations-u": "Location", "hullcritlevel-u": "Severity", "crew-u": "Crew", + "description-u": "Description", "pc-u": "PC", "npc-u": "NPC", + "animal-u": "Animal", "ship-u": "Ship", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/ca.json b/Mongoose_Traveller2e/translations/ca.json index 20255d1a7eee..ab5aa731bd2b 100644 --- a/Mongoose_Traveller2e/translations/ca.json +++ b/Mongoose_Traveller2e/translations/ca.json @@ -14,11 +14,13 @@ "homeworld-u": "Món natal", "race-u": "Raça", "rads-u": "Radiació", + "movement-u": "Movement", "studyweeks-u": "Setmanes", "studyperiods-u": "Períodes", "studyskill-u": "Habilitat", "historytitle-u": "Història", "characterhistorytitle-u": "Història del personatge", + "characteristics-u": "Characteristics", "recenthistory-u": "Història recent", "recenteventname-u": "Esdeveniment", "recenteventdate-u": "Data", @@ -124,6 +126,10 @@ "shipcomputer-u": "Computadora", "shipsensors-u": "Sensors", "shipweapons-u": "Armes", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Construcció", "shipsystems-u": "Sistemes", "shipsoftware-u": "Programari", @@ -145,8 +151,10 @@ "hulllocations-u": "Localització", "hullcritlevel-u": "Severitat", "crew-u": "Tripulació", + "description-u": "Description", "pc-u": "PJ", "npc-u": "PNJ", + "animal-u": "Animal", "ship-u": "Nau", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/cs.json b/Mongoose_Traveller2e/translations/cs.json index 1d99f0978142..765e44990e5e 100644 --- a/Mongoose_Traveller2e/translations/cs.json +++ b/Mongoose_Traveller2e/translations/cs.json @@ -14,11 +14,13 @@ "homeworld-u": "Homeworld", "race-u": "Rasa", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "Weeks", "studyperiods-u": "Periods", "studyskill-u": "Schopnost", "historytitle-u": "History", "characterhistorytitle-u": "Character History", + "characteristics-u": "Characteristics", "recenthistory-u": "Recent History", "recenteventname-u": "Event Name", "recenteventdate-u": "Event Date", @@ -124,6 +126,10 @@ "shipcomputer-u": "Computer", "shipsensors-u": "Sensors", "shipweapons-u": "Armes :", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Craft", "shipsystems-u": "Systems", "shipsoftware-u": "Software", @@ -145,8 +151,10 @@ "hulllocations-u": "Místo", "hullcritlevel-u": "Severity", "crew-u": "Crew", + "description-u": "Description", "pc-u": "HRÁČ", "npc-u": "NPC", + "animal-u": "Animal", "ship-u": "Ship", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/da.json b/Mongoose_Traveller2e/translations/da.json index 63fa6d07f58d..e8fafddf9e18 100644 --- a/Mongoose_Traveller2e/translations/da.json +++ b/Mongoose_Traveller2e/translations/da.json @@ -14,11 +14,13 @@ "homeworld-u": "Homeworld", "race-u": "Race", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "Weeks", "studyperiods-u": "Periods", "studyskill-u": "Compétence :", "historytitle-u": "History", "characterhistorytitle-u": "Character History", + "characteristics-u": "Characteristics", "recenthistory-u": "Recent History", "recenteventname-u": "Event Name", "recenteventdate-u": "Event Date", @@ -124,6 +126,10 @@ "shipcomputer-u": "Computer", "shipsensors-u": "Sensors", "shipweapons-u": "Armes :", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Craft", "shipsystems-u": "Systems", "shipsoftware-u": "Software", @@ -145,8 +151,10 @@ "hulllocations-u": "Location", "hullcritlevel-u": "Severity", "crew-u": "Crew", + "description-u": "Description", "pc-u": "PC", "npc-u": "NPC", + "animal-u": "Animal", "ship-u": "Ship", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/de.json b/Mongoose_Traveller2e/translations/de.json index d3d13f7339db..8a3deecd1931 100644 --- a/Mongoose_Traveller2e/translations/de.json +++ b/Mongoose_Traveller2e/translations/de.json @@ -14,11 +14,13 @@ "homeworld-u": "Heimatplanet", "race-u": "Rasse", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "Weeks", "studyperiods-u": "Periods", "studyskill-u": "Fertigkeit", "historytitle-u": "Geschichte", "characterhistorytitle-u": "Character History", + "characteristics-u": "Characteristics", "recenthistory-u": "Recent History", "recenteventname-u": "Event Name", "recenteventdate-u": "Event Date", @@ -124,6 +126,10 @@ "shipcomputer-u": "Computer", "shipsensors-u": "Sensoren", "shipweapons-u": "Waffen", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Quali", "shipsystems-u": "Systems", "shipsoftware-u": "Software", @@ -145,8 +151,10 @@ "hulllocations-u": "Ort", "hullcritlevel-u": "Severity", "crew-u": "Crew", + "description-u": "Description", "pc-u": "SC", "npc-u": "NSC", + "animal-u": "Animal", "ship-u": "Schiff", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/el.json b/Mongoose_Traveller2e/translations/el.json index 0e20c34b979d..c165852aaf6c 100644 --- a/Mongoose_Traveller2e/translations/el.json +++ b/Mongoose_Traveller2e/translations/el.json @@ -14,11 +14,13 @@ "homeworld-u": "Homeworld", "race-u": "Race", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "Weeks", "studyperiods-u": "Periods", "studyskill-u": "Compétence :", "historytitle-u": "History", "characterhistorytitle-u": "Character History", + "characteristics-u": "Characteristics", "recenthistory-u": "Recent History", "recenteventname-u": "Event Name", "recenteventdate-u": "Event Date", @@ -124,6 +126,10 @@ "shipcomputer-u": "Computer", "shipsensors-u": "Sensors", "shipweapons-u": "Armes :", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Craft", "shipsystems-u": "Systems", "shipsoftware-u": "Software", @@ -145,8 +151,10 @@ "hulllocations-u": "Location", "hullcritlevel-u": "Severity", "crew-u": "Crew", + "description-u": "Description", "pc-u": "PC", "npc-u": "NPC", + "animal-u": "Animal", "ship-u": "Ship", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/en.json b/Mongoose_Traveller2e/translations/en.json index 282b1063f5e7..67ddb9b786a3 100644 --- a/Mongoose_Traveller2e/translations/en.json +++ b/Mongoose_Traveller2e/translations/en.json @@ -14,11 +14,13 @@ "homeworld-u": "Homeworld", "race-u": "Race", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "Weeks", "studyperiods-u": "Periods", "studyskill-u": "Skill", "historytitle-u": "History", "characterhistorytitle-u": "Character History", + "characteristics-u": "Characteristics", "recenthistory-u": "Recent History", "recenteventname-u": "Event Name", "recenteventdate-u": "Event Date", @@ -124,6 +126,10 @@ "shipcomputer-u": "Computer", "shipsensors-u": "Sensors", "shipweapons-u": "Weapons", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Craft", "shipsystems-u": "Systems", "shipsoftware-u": "Software", @@ -145,8 +151,10 @@ "hulllocations-u": "Location", "hullcritlevel-u": "Severity", "crew-u": "Crew", + "description-u": "Description", "pc-u": "PC", "npc-u": "NPC", + "animal-u": "Animal", "ship-u": "Ship", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/es.json b/Mongoose_Traveller2e/translations/es.json index a653a0a72bb1..2236022485b5 100644 --- a/Mongoose_Traveller2e/translations/es.json +++ b/Mongoose_Traveller2e/translations/es.json @@ -14,11 +14,13 @@ "homeworld-u": "Planeta natal", "race-u": "Especie", "rads-u": "Radiación", + "movement-u": "Movement", "studyweeks-u": "Semanas", "studyperiods-u": "Períodos", "studyskill-u": "Habilidad", "historytitle-u": "Historia", "characterhistorytitle-u": "Historia del personaje", + "characteristics-u": "Characteristics", "recenthistory-u": "Periodos", "recenteventname-u": "Nombre del evento", "recenteventdate-u": "Fecha", @@ -124,6 +126,10 @@ "shipcomputer-u": "Computadora", "shipsensors-u": "Sensores", "shipweapons-u": "Armas", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Naves", "shipsystems-u": "Sistemas", "shipsoftware-u": "Software", @@ -145,8 +151,10 @@ "hulllocations-u": "Localización", "hullcritlevel-u": "Gravedad", "crew-u": "Tripulación", + "description-u": "Description", "pc-u": "PJ", "npc-u": "PNJ", + "animal-u": "Animal", "ship-u": "Nave", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/fi.json b/Mongoose_Traveller2e/translations/fi.json index 543f3c6c2e01..e0832786d757 100644 --- a/Mongoose_Traveller2e/translations/fi.json +++ b/Mongoose_Traveller2e/translations/fi.json @@ -14,11 +14,13 @@ "homeworld-u": "Homeworld", "race-u": "Race", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "Weeks", "studyperiods-u": "Periods", "studyskill-u": "Skill", "historytitle-u": "History", "characterhistorytitle-u": "Character History", + "characteristics-u": "Characteristics", "recenthistory-u": "Recent History", "recenteventname-u": "Event Name", "recenteventdate-u": "Event Date", @@ -124,6 +126,10 @@ "shipcomputer-u": "Computer", "shipsensors-u": "Sensors", "shipweapons-u": "Weapons", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Craft", "shipsystems-u": "Systems", "shipsoftware-u": "Software", @@ -145,8 +151,10 @@ "hulllocations-u": "Location", "hullcritlevel-u": "Severity", "crew-u": "Crew", + "description-u": "Description", "pc-u": "PC", "npc-u": "NPC", + "animal-u": "Animal", "ship-u": "Ship", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/fr.json b/Mongoose_Traveller2e/translations/fr.json index ee07c3a7414a..14205ddbf96b 100644 --- a/Mongoose_Traveller2e/translations/fr.json +++ b/Mongoose_Traveller2e/translations/fr.json @@ -14,11 +14,13 @@ "homeworld-u": "Monde natal", "race-u": "Race", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "Semaines", "studyperiods-u": "Périodes", "studyskill-u": "Compétence", "historytitle-u": "Histoire", "characterhistorytitle-u": "Histoire du Personnage", + "characteristics-u": "Characteristics", "recenthistory-u": "Histoire Récente", "recenteventname-u": "Nom Evènement", "recenteventdate-u": "Date Evènement", @@ -124,6 +126,10 @@ "shipcomputer-u": "Ordinateur de bord", "shipsensors-u": "Détecteurs", "shipweapons-u": "Armes", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Vaisseau", "shipsystems-u": "Systèmes", "shipsoftware-u": "Logiciels", @@ -145,8 +151,10 @@ "hulllocations-u": "Localisation", "hullcritlevel-u": "Sévérité", "crew-u": "Equipage", + "description-u": "Description", "pc-u": "PJ", "npc-u": "PNJ", + "animal-u": "Animal", "ship-u": "Navire", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/he.json b/Mongoose_Traveller2e/translations/he.json index e869ab26224d..ea1d4d251cf7 100644 --- a/Mongoose_Traveller2e/translations/he.json +++ b/Mongoose_Traveller2e/translations/he.json @@ -14,11 +14,13 @@ "homeworld-u": "Homeworld", "race-u": "גזע", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "Weeks", "studyperiods-u": "Periods", "studyskill-u": "Compétence :", "historytitle-u": "History", "characterhistorytitle-u": "Character History", + "characteristics-u": "Characteristics", "recenthistory-u": "Recent History", "recenteventname-u": "Event Name", "recenteventdate-u": "Event Date", @@ -124,6 +126,10 @@ "shipcomputer-u": "Computer", "shipsensors-u": "Sensors", "shipweapons-u": "Armes :", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Craft", "shipsystems-u": "Systems", "shipsoftware-u": "Software", @@ -145,8 +151,10 @@ "hulllocations-u": "Location", "hullcritlevel-u": "Severity", "crew-u": "צוות", + "description-u": "Description", "pc-u": "PC", "npc-u": "דב\"ש", + "animal-u": "Animal", "ship-u": "Ship", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/hu.json b/Mongoose_Traveller2e/translations/hu.json index 252ddc7953ee..8f5a902fbc4b 100644 --- a/Mongoose_Traveller2e/translations/hu.json +++ b/Mongoose_Traveller2e/translations/hu.json @@ -14,11 +14,13 @@ "homeworld-u": "Homeworld", "race-u": "Faj", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "Weeks", "studyperiods-u": "Periods", "studyskill-u": "Skill", "historytitle-u": "History", "characterhistorytitle-u": "Character History", + "characteristics-u": "Characteristics", "recenthistory-u": "Recent History", "recenteventname-u": "Event Name", "recenteventdate-u": "Event Date", @@ -124,6 +126,10 @@ "shipcomputer-u": "Computer", "shipsensors-u": "Sensors", "shipweapons-u": "Weapons", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Craft", "shipsystems-u": "Systems", "shipsoftware-u": "Software", @@ -145,8 +151,10 @@ "hulllocations-u": "Location", "hullcritlevel-u": "Severity", "crew-u": "Crew", + "description-u": "Description", "pc-u": "PC", "npc-u": "NPC", + "animal-u": "Animal", "ship-u": "Ship", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/it.json b/Mongoose_Traveller2e/translations/it.json index 711eefd4d791..2c3a24b536f0 100644 --- a/Mongoose_Traveller2e/translations/it.json +++ b/Mongoose_Traveller2e/translations/it.json @@ -14,11 +14,13 @@ "homeworld-u": "Homeworld", "race-u": "Razza", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "Weeks", "studyperiods-u": "Periods", "studyskill-u": "Abilità", "historytitle-u": "Storia", "characterhistorytitle-u": "Character History", + "characteristics-u": "Characteristics", "recenthistory-u": "Recent History", "recenteventname-u": "Event Name", "recenteventdate-u": "Event Date", @@ -124,6 +126,10 @@ "shipcomputer-u": "Informatica", "shipsensors-u": "Sensori", "shipweapons-u": "Armi", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Artig", "shipsystems-u": "Systems", "shipsoftware-u": "Software", @@ -145,8 +151,10 @@ "hulllocations-u": "Zona", "hullcritlevel-u": "Severity", "crew-u": "Equipaggio", + "description-u": "Description", "pc-u": "PG", "npc-u": "PNG", + "animal-u": "Animal", "ship-u": "Nave", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/ja.json b/Mongoose_Traveller2e/translations/ja.json index 3a8518dc95ce..e6bd601507d9 100644 --- a/Mongoose_Traveller2e/translations/ja.json +++ b/Mongoose_Traveller2e/translations/ja.json @@ -14,11 +14,13 @@ "homeworld-u": "Homeworld", "race-u": "種族", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "数週間", "studyperiods-u": "Periods", "studyskill-u": "技能", "historytitle-u": "歴史", "characterhistorytitle-u": "Character History", + "characteristics-u": "Characteristics", "recenthistory-u": "Recent History", "recenteventname-u": "Event Name", "recenteventdate-u": "Event Date", @@ -124,6 +126,10 @@ "shipcomputer-u": "Computer", "shipsensors-u": "Sensors", "shipweapons-u": "近接武器", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "製作", "shipsystems-u": "Systems", "shipsoftware-u": "ソフトウェア技能", @@ -145,8 +151,10 @@ "hulllocations-u": "部位", "hullcritlevel-u": "Severity", "crew-u": "乗組員", + "description-u": "Description", "pc-u": "PC", "npc-u": "NPC", + "animal-u": "Animal", "ship-u": "Ship", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/ko.json b/Mongoose_Traveller2e/translations/ko.json index 85f622c00742..f0ed6a6f16e2 100644 --- a/Mongoose_Traveller2e/translations/ko.json +++ b/Mongoose_Traveller2e/translations/ko.json @@ -14,11 +14,13 @@ "homeworld-u": "고향 세계", "race-u": "종족", "rads-u": "누적 피폭량", + "movement-u": "Movement", "studyweeks-u": "훈련한 주", "studyperiods-u": "기간", "studyskill-u": "기능", "historytitle-u": "경력", "characterhistorytitle-u": "캐릭터 경력", + "characteristics-u": "Characteristics", "recenthistory-u": "최근 경력", "recenteventname-u": "사건 표", "recenteventdate-u": "사건 날짜", @@ -124,6 +126,10 @@ "shipcomputer-u": "컴퓨터", "shipsensors-u": "감지기", "shipweapons-u": "무기", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "공예", "shipsystems-u": "시스템", "shipsoftware-u": "소프트웨어", @@ -145,8 +151,10 @@ "hulllocations-u": "위치", "hullcritlevel-u": "Severity", "crew-u": "조직", + "description-u": "Description", "pc-u": "PC", "npc-u": "NPC", + "animal-u": "Animal", "ship-u": "함선", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/nl.json b/Mongoose_Traveller2e/translations/nl.json index b53619cc50d2..4708b01c4ad8 100644 --- a/Mongoose_Traveller2e/translations/nl.json +++ b/Mongoose_Traveller2e/translations/nl.json @@ -14,11 +14,13 @@ "homeworld-u": "Homeworld", "race-u": "Race", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "Weeks", "studyperiods-u": "Periods", "studyskill-u": "Compétence :", "historytitle-u": "Geschiedenis", "characterhistorytitle-u": "Character History", + "characteristics-u": "Characteristics", "recenthistory-u": "Recent History", "recenteventname-u": "Event Name", "recenteventdate-u": "Event Date", @@ -124,6 +126,10 @@ "shipcomputer-u": "Computer", "shipsensors-u": "Sensors", "shipweapons-u": "Armes :", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Handwerk", "shipsystems-u": "Systems", "shipsoftware-u": "Software", @@ -145,8 +151,10 @@ "hulllocations-u": "Location", "hullcritlevel-u": "Severity", "crew-u": "Crew", + "description-u": "Description", "pc-u": "PC", "npc-u": "NPC", + "animal-u": "Animal", "ship-u": "Ship", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/pb.json b/Mongoose_Traveller2e/translations/pb.json index 14176e84bf8b..8a3a6f362c82 100644 --- a/Mongoose_Traveller2e/translations/pb.json +++ b/Mongoose_Traveller2e/translations/pb.json @@ -14,11 +14,13 @@ "homeworld-u": "Homeworld", "race-u": "Raça", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "Weeks", "studyperiods-u": "Periods", "studyskill-u": "Perícia", "historytitle-u": "História", "characterhistorytitle-u": "Character History", + "characteristics-u": "Characteristics", "recenthistory-u": "Recent History", "recenteventname-u": "Event Name", "recenteventdate-u": "Event Date", @@ -124,6 +126,10 @@ "shipcomputer-u": "Computador", "shipsensors-u": "Sensors", "shipweapons-u": "Armas", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Manufatura", "shipsystems-u": "Systems", "shipsoftware-u": "Software", @@ -145,8 +151,10 @@ "hulllocations-u": "Localização", "hullcritlevel-u": "Severity", "crew-u": "Equipe", + "description-u": "Description", "pc-u": "PJ", "npc-u": "NPC", + "animal-u": "Animal", "ship-u": "Ship", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/pl.json b/Mongoose_Traveller2e/translations/pl.json index 932b34ae23e7..6a911368f2cf 100644 --- a/Mongoose_Traveller2e/translations/pl.json +++ b/Mongoose_Traveller2e/translations/pl.json @@ -14,11 +14,13 @@ "homeworld-u": "Pochodzenie", "race-u": "Rasa", "rads-u": "Rad", + "movement-u": "Movement", "studyweeks-u": "Tygodnie", "studyperiods-u": "Okresy", "studyskill-u": "Umiejętności", "historytitle-u": "Historia", "characterhistorytitle-u": "Historia postaci", + "characteristics-u": "Characteristics", "recenthistory-u": "Ostatnia historia", "recenteventname-u": "Nazwa wydarzenia", "recenteventdate-u": "Data wydarzenia", @@ -33,9 +35,9 @@ "skilltableskill-u": "Umiejętność", "skilltablecharacteristic-u": "Cechy", "skilltabledicemodifier-u": "Mod", - "skilltableskilllevel-u": "Skill Level", + "skilltableskilllevel-u": "Poziom", "skilltablename-u": "Nazwa", - "skilltablemiscmodifier-u": "Misc. Mod.", + "skilltablemiscmodifier-u": "Mod.", "skilltabletrained-u": "Wyszkolony", "skilltabletotalmodifier-u": "Suma", "skilltablespecialty-u": "Specjalność", @@ -51,7 +53,7 @@ "geartitle-u": "Sprzęt", "totalgearweight-u": "Całkowita waga sprzętu", "gearcell-u": "Sprzęt", - "gearquantity-u": "Qty", + "gearquantity-u": "Ilość", "gearweight-u": "KG", "gearequipped-u": "Przy sobie", "financestitle-u": "Finanse", @@ -91,7 +93,7 @@ "weaponmagazine-u": "Magazynek", "powerstitle-u": "Moce", "notestitle-u": "Notatki", - "legacy-u": "Przestarzały", + "legacy-u": "Legacy", "normal-u": "Normalny", "prompt-u": "Podpowiedź", "toggle-u": "Przełącz", @@ -99,7 +101,7 @@ "bane-u": "Utrudnienie", "whisper-u": "Szept do MG", "ro_default-Q": "Domyślne zachowanie rzutu", - "ro_default-D": "\"Przestarzały\" - metoda rzutów ze starej karty. Przy każdym rzucie należy wskazać rzut normalny/z bonusem/z karą. \"Przełącz\" - wyświetla przyciski \"Normalny/Ułatwienie/Utrudnienie\".", + "ro_default-D": "\"Legacy\" - metoda rzutów ze starej karty. Przy każdym rzucie należy wskazać rzut normalny/z bonusem/z karą. \"Przełącz\" - wyświetla przyciski \"Normalny/Ułatwienie/Utrudnienie\".", "yes-u": "Tak", "no-u": "Nie", "rolltype-u": "Tryb rzutów: ", @@ -124,6 +126,10 @@ "shipcomputer-u": "Komputer", "shipsensors-u": "Sensory", "shipweapons-u": "Uzbrojenie", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Pojazd", "shipsystems-u": "Systemy", "shipsoftware-u": "Oprogramowanie", @@ -145,8 +151,10 @@ "hulllocations-u": "Lokacja", "hullcritlevel-u": "Dotkliwość", "crew-u": "Załoga", + "description-u": "Description", "pc-u": "PC", "npc-u": "NPC", + "animal-u": "Animal", "ship-u": "Statek", "vehicle-u": "Pojazd", "passengers-u": "Pasażerowie", @@ -176,15 +184,15 @@ "flyer-u": "Latanie", "gambler-u": "Hazard", "gunner-u": "Artyleria", - "guncombat-u": "Broń palna", - "heavyweapons-u": "Broń ciężka", + "guncombat-u": "Broń Palna", + "heavyweapons-u": "Broń Ciężka", "investigate-u": "Śledztwo", "jackot-u": "Wszechstronność", "language-u": "Język", "leadership-u": "Dowodzenie", "mechanic-u": "Mechanika", "medic-u": "Leczenie", - "melee-u": "Walka wręcz", + "melee-u": "Walka Wręcz", "navigation-u": "Nawigacja", "persuade-u": "Perswazja", "pilot-u": "Pilot", @@ -195,7 +203,7 @@ "stealth-u": "Skradanie", "steward-u": "Zarządzanie", "streetwise-u": "Cwaniactwo", - "survival-u": "Sztuka przetrwania", + "survival-u": "Sztuka Przetrwania", "tactics-u": "Taktyka", "vaccsuit-u": "Skafandry", "otherskills-u": "Inne umiejętności", diff --git a/Mongoose_Traveller2e/translations/pt.json b/Mongoose_Traveller2e/translations/pt.json index 93066bd508c1..9cc44c8cdd44 100644 --- a/Mongoose_Traveller2e/translations/pt.json +++ b/Mongoose_Traveller2e/translations/pt.json @@ -14,11 +14,13 @@ "homeworld-u": "Planeta Natal", "race-u": "Raça", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "Semanas", "studyperiods-u": "Períodos", "studyskill-u": "Perícias", "historytitle-u": "História", "characterhistorytitle-u": "História do Personagem", + "characteristics-u": "Characteristics", "recenthistory-u": "História Recente", "recenteventname-u": "Nome do Evento", "recenteventdate-u": "Data do Evento", @@ -124,6 +126,10 @@ "shipcomputer-u": "Computação", "shipsensors-u": "Sensores", "shipweapons-u": "Armas", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Ofício", "shipsystems-u": "Systems", "shipsoftware-u": "Software", @@ -145,8 +151,10 @@ "hulllocations-u": "Localização", "hullcritlevel-u": "Severity", "crew-u": "Bando", + "description-u": "Description", "pc-u": "PJ", "npc-u": "NPC", + "animal-u": "Animal", "ship-u": "Embarcação", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/ru.json b/Mongoose_Traveller2e/translations/ru.json index 1a2d0491d098..f690a03eae25 100644 --- a/Mongoose_Traveller2e/translations/ru.json +++ b/Mongoose_Traveller2e/translations/ru.json @@ -14,11 +14,13 @@ "homeworld-u": "Родной мир", "race-u": "Раса", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "Недели", "studyperiods-u": "Periods", "studyskill-u": "Скилл", "historytitle-u": "История", "characterhistorytitle-u": "История Персонажа", + "characteristics-u": "Characteristics", "recenthistory-u": "Недавние события", "recenteventname-u": "Событие", "recenteventdate-u": "Дата события", @@ -124,6 +126,10 @@ "shipcomputer-u": "Информатика", "shipsensors-u": "Сенсоры", "shipweapons-u": "Оружия", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Ремесло", "shipsystems-u": "Systems", "shipsoftware-u": "Software", @@ -145,8 +151,10 @@ "hulllocations-u": "Локация", "hullcritlevel-u": "Severity", "crew-u": "Экипаж", + "description-u": "Description", "pc-u": "ПМ", "npc-u": "НИП", + "animal-u": "Animal", "ship-u": "Корабль", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/sl.json b/Mongoose_Traveller2e/translations/sl.json index 543f3c6c2e01..e0832786d757 100644 --- a/Mongoose_Traveller2e/translations/sl.json +++ b/Mongoose_Traveller2e/translations/sl.json @@ -14,11 +14,13 @@ "homeworld-u": "Homeworld", "race-u": "Race", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "Weeks", "studyperiods-u": "Periods", "studyskill-u": "Skill", "historytitle-u": "History", "characterhistorytitle-u": "Character History", + "characteristics-u": "Characteristics", "recenthistory-u": "Recent History", "recenteventname-u": "Event Name", "recenteventdate-u": "Event Date", @@ -124,6 +126,10 @@ "shipcomputer-u": "Computer", "shipsensors-u": "Sensors", "shipweapons-u": "Weapons", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Craft", "shipsystems-u": "Systems", "shipsoftware-u": "Software", @@ -145,8 +151,10 @@ "hulllocations-u": "Location", "hullcritlevel-u": "Severity", "crew-u": "Crew", + "description-u": "Description", "pc-u": "PC", "npc-u": "NPC", + "animal-u": "Animal", "ship-u": "Ship", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/sv.json b/Mongoose_Traveller2e/translations/sv.json index 416182d8100a..0b26d678fb14 100644 --- a/Mongoose_Traveller2e/translations/sv.json +++ b/Mongoose_Traveller2e/translations/sv.json @@ -14,11 +14,13 @@ "homeworld-u": "Homeworld", "race-u": "Släkte", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "Weeks", "studyperiods-u": "Periods", "studyskill-u": "FV", "historytitle-u": "Historia", "characterhistorytitle-u": "Character History", + "characteristics-u": "Characteristics", "recenthistory-u": "Recent History", "recenteventname-u": "Event Name", "recenteventdate-u": "Event Date", @@ -124,6 +126,10 @@ "shipcomputer-u": "Computer", "shipsensors-u": "Sensorer", "shipweapons-u": "Vapen", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Hantverk", "shipsystems-u": "Systems", "shipsoftware-u": "Software", @@ -145,8 +151,10 @@ "hulllocations-u": "Plats", "hullcritlevel-u": "Severity", "crew-u": "Crew", + "description-u": "Description", "pc-u": "RP", "npc-u": "NPC", + "animal-u": "Animal", "ship-u": "Ship", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/tr.json b/Mongoose_Traveller2e/translations/tr.json index 8786f8242d65..e3d990ae2e24 100644 --- a/Mongoose_Traveller2e/translations/tr.json +++ b/Mongoose_Traveller2e/translations/tr.json @@ -14,11 +14,13 @@ "homeworld-u": "Homeworld", "race-u": "Irk", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "Weeks", "studyperiods-u": "Periods", "studyskill-u": "Compétence :", "historytitle-u": "History", "characterhistorytitle-u": "Character History", + "characteristics-u": "Characteristics", "recenthistory-u": "Recent History", "recenteventname-u": "Event Name", "recenteventdate-u": "Event Date", @@ -124,6 +126,10 @@ "shipcomputer-u": "Computer", "shipsensors-u": "Sensors", "shipweapons-u": "Armes :", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Craft", "shipsystems-u": "Systems", "shipsoftware-u": "Software", @@ -145,8 +151,10 @@ "hulllocations-u": "Location", "hullcritlevel-u": "Severity", "crew-u": "Crew", + "description-u": "Description", "pc-u": "PC", "npc-u": "NPC", + "animal-u": "Animal", "ship-u": "Ship", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/uk.json b/Mongoose_Traveller2e/translations/uk.json index b8ff645411b9..a3bb44d7cce5 100644 --- a/Mongoose_Traveller2e/translations/uk.json +++ b/Mongoose_Traveller2e/translations/uk.json @@ -14,11 +14,13 @@ "homeworld-u": "Homeworld", "race-u": "Раса", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "Weeks", "studyperiods-u": "Periods", "studyskill-u": "Навичка", "historytitle-u": "Минуле", "characterhistorytitle-u": "Character History", + "characteristics-u": "Characteristics", "recenthistory-u": "Recent History", "recenteventname-u": "Event Name", "recenteventdate-u": "Event Date", @@ -124,6 +126,10 @@ "shipcomputer-u": "Комп'ютери", "shipsensors-u": "Sensors", "shipweapons-u": "Зброя", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "Ремесла", "shipsystems-u": "Systems", "shipsoftware-u": "Software", @@ -145,8 +151,10 @@ "hulllocations-u": "Місцерозташування", "hullcritlevel-u": "Severity", "crew-u": "Crew", + "description-u": "Description", "pc-u": "Малий", "npc-u": "Знайомий", + "animal-u": "Animal", "ship-u": "Ship", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/Mongoose_Traveller2e/translations/zh.json b/Mongoose_Traveller2e/translations/zh.json index fd30016d6842..9a20d3b38cae 100644 --- a/Mongoose_Traveller2e/translations/zh.json +++ b/Mongoose_Traveller2e/translations/zh.json @@ -14,11 +14,13 @@ "homeworld-u": "Homeworld", "race-u": "種族", "rads-u": "Rads", + "movement-u": "Movement", "studyweeks-u": "Weeks", "studyperiods-u": "Periods", "studyskill-u": "技能", "historytitle-u": "歷史", "characterhistorytitle-u": "Character History", + "characteristics-u": "Characteristics", "recenthistory-u": "Recent History", "recenteventname-u": "Event Name", "recenteventdate-u": "Event Date", @@ -124,6 +126,10 @@ "shipcomputer-u": "計算機", "shipsensors-u": "Sensors", "shipweapons-u": "武器", + "shipammunition-u": "Ammunition", + "shipscreens-u": "Screens", + "shiparmouredbulkheads-u": "Armoured Bulkheads", + "shipcommonareas-u": "Common Areas", "shipcraft-u": "工藝", "shipsystems-u": "Systems", "shipsoftware-u": "軟件", @@ -145,8 +151,10 @@ "hulllocations-u": "位置", "hullcritlevel-u": "Severity", "crew-u": "組織", + "description-u": "Description", "pc-u": "玩家角色", "npc-u": "NPC", + "animal-u": "Animal", "ship-u": "Ship", "vehicle-u": "Vehicle", "passengers-u": "Passengers", diff --git a/NoReturn_2E/translations/af.json b/NoReturn_2E/translations/af.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/af.json +++ b/NoReturn_2E/translations/af.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/ca.json b/NoReturn_2E/translations/ca.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/ca.json +++ b/NoReturn_2E/translations/ca.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/cs.json b/NoReturn_2E/translations/cs.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/cs.json +++ b/NoReturn_2E/translations/cs.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/da.json b/NoReturn_2E/translations/da.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/da.json +++ b/NoReturn_2E/translations/da.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/de.json b/NoReturn_2E/translations/de.json index 0565e8a58b12..f36501e094f5 100644 --- a/NoReturn_2E/translations/de.json +++ b/NoReturn_2E/translations/de.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/el.json b/NoReturn_2E/translations/el.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/el.json +++ b/NoReturn_2E/translations/el.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/en.json b/NoReturn_2E/translations/en.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/en.json +++ b/NoReturn_2E/translations/en.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/es.json b/NoReturn_2E/translations/es.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/es.json +++ b/NoReturn_2E/translations/es.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/fi.json b/NoReturn_2E/translations/fi.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/fi.json +++ b/NoReturn_2E/translations/fi.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/fr.json b/NoReturn_2E/translations/fr.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/fr.json +++ b/NoReturn_2E/translations/fr.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/he.json b/NoReturn_2E/translations/he.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/he.json +++ b/NoReturn_2E/translations/he.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/hu.json b/NoReturn_2E/translations/hu.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/hu.json +++ b/NoReturn_2E/translations/hu.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/it.json b/NoReturn_2E/translations/it.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/it.json +++ b/NoReturn_2E/translations/it.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/ja.json b/NoReturn_2E/translations/ja.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/ja.json +++ b/NoReturn_2E/translations/ja.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/ko.json b/NoReturn_2E/translations/ko.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/ko.json +++ b/NoReturn_2E/translations/ko.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/nl.json b/NoReturn_2E/translations/nl.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/nl.json +++ b/NoReturn_2E/translations/nl.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/pb.json b/NoReturn_2E/translations/pb.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/pb.json +++ b/NoReturn_2E/translations/pb.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/pl.json b/NoReturn_2E/translations/pl.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/pl.json +++ b/NoReturn_2E/translations/pl.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/pt.json b/NoReturn_2E/translations/pt.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/pt.json +++ b/NoReturn_2E/translations/pt.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/ru.json b/NoReturn_2E/translations/ru.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/ru.json +++ b/NoReturn_2E/translations/ru.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/sl.json b/NoReturn_2E/translations/sl.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/sl.json +++ b/NoReturn_2E/translations/sl.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/sv.json b/NoReturn_2E/translations/sv.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/sv.json +++ b/NoReturn_2E/translations/sv.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/tr.json b/NoReturn_2E/translations/tr.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/tr.json +++ b/NoReturn_2E/translations/tr.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/uk.json b/NoReturn_2E/translations/uk.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/uk.json +++ b/NoReturn_2E/translations/uk.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte", diff --git a/NoReturn_2E/translations/zh.json b/NoReturn_2E/translations/zh.json index ed7b76ea05b3..93fc77ad0c59 100644 --- a/NoReturn_2E/translations/zh.json +++ b/NoReturn_2E/translations/zh.json @@ -146,8 +146,11 @@ "style-skills": "Style-Skills", "summe": "Summe", "taschendiebstahl": "Taschendiebstahl", + "tooltip-dicebot-mod1": "Attributsmodifikator 1 mit einrechnen", + "tooltip-dicebot-mod2": "Attributsmodifikator 2 mit einrechnen", "tooltip-modifikatoren": "Die Attributsmodifikatoren automatisch mit einrechnen", - "tooltip-probe": "Klicken um den Dicebot zu füllen", + "tooltip-probe": "Klicken um den Dicebot inklusive beider Modifikatoren zu füllen", + "tooltip-probe-mit-mod1": "Klicken um den Dicebot inklusive Modifikator 1 zu füllen", "tooltip-probe-ohne-mod": "Klicken um den Dicebot ohne Modifikatoren zu füllen", "tooltip-schadenszaehler": "Erhaltener Schaden in dieser Zone", "trefferpunkte": "Trefferpunkte",