From bf28e80bd8a5365fcb4de5c6e684c13b4b00a0b2 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 4 Jun 2024 17:41:13 -0400 Subject: [PATCH] New translations translation.json (English) --- walking_dead/translations/en.json | 169 ++++++++++++++++++++++++++++++ 1 file changed, 169 insertions(+) create mode 100644 walking_dead/translations/en.json diff --git a/walking_dead/translations/en.json b/walking_dead/translations/en.json new file mode 100644 index 00000000000..df3d6e2bac2 --- /dev/null +++ b/walking_dead/translations/en.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file