diff --git a/ARC/translations/fr.json b/ARC/translations/fr.json
index ef60cc64ea3e..f166b634b8c0 100644
--- a/ARC/translations/fr.json
+++ b/ARC/translations/fr.json
@@ -66,7 +66,7 @@
"creative_description": "One of three Approaches that can be declared when using a Skill and that directly contributes to the base Threshold Number (TN).
Skills using this approach are performed in interesting, unusual and surprising ways. Cleverness also applies. Like every Approach Scores, it can have a value of +0 (no aptitude) to +3 (expert), and can be reduced if the hero sustains extensive damage.",
"culture": "Culture",
"culture_description": "The ability to attune with a community's beliefs, customs and stories. For example—bowing perfectly in front of the witch-warriors of legend, noticing the elder's coded folksong, and realizing the truth behind a creature's folklore.
As with other Knowledge Skills, when used with the Creative Approach, the hero: theorizes, shifts, thinks laterally; with Careful, they: assess, inquire, analyze; and for Concerted: recalls, restores, overwrites.",
- "current": " Actuel",
+ "current": "Actuel",
"damage": "Dommages",
"damage_and_defense": "Dégâts et Protections",
"damage_and_defense_description": "Les ÉLÉMENTS DE DÉGÂTS confèrent des bonus aux dégâts quand vous attaquez une créature, tandis que les ÉLÉMENTS DE PROTECTIONS réduisent les dégâts subis et font de vous une cible plus difficile à toucher.",
@@ -91,7 +91,7 @@
"fallen_consequence_5": "Ne cille plus : ses yeux doivent être humidifiés en permanence.",
"fallen_consequence_6": "Peut désormais parler aux morts",
"fallen_consequences": "Contrecoup de défaite",
- "fallen_heroes": "Héros vaincus",
+ "fallen_heroes": "Héros Vaincu",
"fallen_heroes_description": "Whenever a hero's Blood or Guts is reduced to zero or less, and they get hit with a subsequent attack that depletes all their Approach Scores, they Fall, and the player must choose whether the hero lives with randomly-rolled consequences, or they die. If life, then the consequence is rolled, Approach Scores are restored to their prior value, and the hero wakes up after 5 real-time minutes and an in-story hour; if death, all other heroes gain XP equal to 3x the fallen hero's minor levels of Bond—and the Doomsday Clock consumes a Moment.",
"focus": "Concentration",
"focus_description": "Hone attention, concentrate mental spirit; required to perform Enhanced Techniques as well as learning completely new instances. Other applications include—enduring intense mental duress, resisting distraction and committing to the present objective, and pushing the body past its limits.
When used with the Creative approach, the hero: explores, expands, creates; with Careful, they: sense, attune, investigate; for Concerted: memorizes, remembers, commits.",
@@ -121,11 +121,11 @@
"learning_spells_and_techniques": "Apprendre des Sorts et des Techniques",
"learning_spells_and_techniques_base_effect": "To gain a new Spell or Technique—either an additional instance or a brand-new power—the hero must have access to a source that can teach them, as well as a number of successful, special Skill Checks equal to the Spell or Technique's Complexity, and with TN equal to pure Arcana or pure Focus; Approach doesn't factor.
The teaching source must be available whenever the special Skill Check is made, for example as a spellbook that the hero carries, or even a living mentor who accompanies them.",
"life": "la Vie",
- "life_and_death": "Vie & Mort : Héros Vaincus",
+ "life_and_death": "Vie & Mort : Héros Vaincu",
"long_rest": "Repos Long",
"makes_them_different": "Ce qui le distingue ?",
"max": "Max",
- "mod": "Mod.",
+ "mod": "Mod",
"modifier": "Modificateurs",
"moment": "Moment",
"moment_description": "Makes up the Doomsday Clock. Whenever the Clock advances, one Moment is automatically consumed, and a number of dice is rolled equal to Omens still in play; for every 5 or 6, another Moment is depleted. When all Moments are gone, so is time to save the world—as the Doom finally arrives.
The number of Moments in play is determined at the start by the length of the game in sessions and/or hours.",