diff --git a/Call_of_Cthulhu/Call_of_Cthulhu.css b/Call_of_Cthulhu/Call_of_Cthulhu.css index e69de29bb2d..fe45d5a643a 100644 --- a/Call_of_Cthulhu/Call_of_Cthulhu.css +++ b/Call_of_Cthulhu/Call_of_Cthulhu.css @@ -0,0 +1,87 @@ +@import url("https://fonts.googleapis.com/css2?family=Old+Standard+TT:wght@400;700&display=swap"); + +.charsheet { + font-family: "Old Standard TT", Arial; +} + +.hidden { + display: none; +} + +input:invalid { + border: 2px solid red; +} + +.sheet-rolltemplate-stats div.sheet-template-container { + border: 2px solid black; + border-radius: 0.3em; + box-shadow: inset 0px 0px 3px 1px black; + text-align: center; +} + +.sheet-rolltemplate-stats div.sheet-template-header h1, +.sheet-rolltemplate-stats div.sheet-template-header h2 { + display: inline; + color: white; + font-variant: small-caps; + font-size: 1.2em; +} + +.sheet-rolltemplate-stats div.sheet-template-container .inlinerollresult { + background-color: transparent; + border: none; + font-weight: unset; + font-size: unset; + padding: unset; +} + +.sheet-rolltemplate-stats div.sheet-template-header { + background-color: black; + border-bottom: 2px solid #4d4d4d; + text-transform: capitalize; + padding-bottom: 5px; +} + +.sheet-rolltemplate-stats div.sheet-template-header div { + color: white; + font-size: small; +} + +.sheet-rolltemplate-stats div.sheet-template-body div.sheet-template-row { + background-color: white; + padding: 1.5%; +} + +.sheet-rolltemplate-stats + div.sheet-template-body + div.sheet-template-row + span.sheet-inlinerollresult { + color: black; + font-size: 1.3em; + font-weight: bold; + cursor: help; + padding: 0 3px 0 3px; +} + +input.resistance-disabled { + background: white; + border: none; + text-align: center; +} + +input.resistance-enabled { + text-align: center; +} + +td.top-row { + border-bottom: 1px solid lightgray; +} + +td.left-col { + border-right: 1px solid lightgray; +} + +input.middle-cell { + font-weight: bold; + color: black; +} diff --git a/Call_of_Cthulhu/Call_of_Cthulhu.html b/Call_of_Cthulhu/Call_of_Cthulhu.html index 9a159826ec1..726a676f03c 100644 --- a/Call_of_Cthulhu/Call_of_Cthulhu.html +++ b/Call_of_Cthulhu/Call_of_Cthulhu.html @@ -1,8 +1,8 @@ -
+
Investigator Name | @@ -29,60 +29,60 @@ |
|
@@ -102,7 +102,7 @@ Idea | - | + | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CON | @@ -113,7 +113,7 @@Luck | - | + | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SIZ | @@ -124,7 +124,7 @@Know | - | + |
-
Stable Sanity | ||
Insanity | +Sanity Points (0 to 99) | +
- | - | 0 |
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+ Stable Magic Points | ++ |
Magic Points (0 to 37) | +
Stable Magic Points | -- |
Unconscious | -
- | - | - | - | 0 |
- 1 |
- 2 |
-
3 |
- 4 |
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- 37 |
-
Stable Hit Points | -- |
Dead | -Unconscious | -
- | - | -2 |
- -1 |
- 0 |
- +1 |
- +2 |
-
3 |
- 4 |
- 5 |
- 6 |
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-
31 |
- 32 |
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- 36 |
- 37 |
-
Stable Hit Points | ++ |
Hit Points (-2 to 37) | ++ |
+
+ | Accounting (10%) | -- | + | + + + | +||
+ | Anthropology (00) | -- | + | + + + | +||
+ | Archaeology (00) | -- | + | + + + | +||
+ | Astronomy (00) | -- | + | + + + | +||
+ | Bargain (05%) | -- | + | + + + | +||
+ | Biology (00) | -- | + | + + + | +||
+ | Chemistry (00) | -- | + | + + + | +||
Climb (40%) | -- | + | + + + | +|||
+ | Conceal (15%) | -- | + | + + + | +||
+ | Credit Rating (15%) | -- | + | + + + | +||
Cthulhu Mythos | -- | + | + + + | +|||
+ | Dodge (DEX x2) | -- | + | + + + | +||
+ | Electrical Repair (10%) | -- | + | + + + | +||
+ | Fast Talk (05%) | -- | + | + + + | +||
+ | First Aid (30%) | -- | + | + + + | +||
+ | Geology (00) | -- | + | + + + | +||
+ | Hide (10%) | -- | + | + + + | +||
+ | History (20%) | -- | + | + + + | +||
+ | Jump (25%) | -- | + | + + + | +||
+ | Law (05%) | -- | + | + + + | +||
+ | Library Use (25%) | -- | + | + + + | +
+ | Listen (25%) | -- | + | + + + | +||
+ | Locksmith (00) | -- | + | + + + | +||
+ | Martial Arts (00) | -- | + | + + + | +||
+ | Mechanical Repair (20%) | -- | + | + + + | +||
+ | Medicine (05%) | -- | + | + + + | +||
+ | Natural History (10%) | -- | + | + + + | +||
+ | Navigate (10%) | -- | + | + + + | +||
+ | Occult (05%) | -- | + | + + + | +||
+ | Operate Hvy. Machine (00) | -- | + | + + + | +||
@@ -611,104 +472,150 @@ | ||||||
+ | - | - | + | + + + | +||
+ | Persuade (15%) | -- | + | + + + | +||
+ | Pharmacy (00) | -- | + | + + + | +||
+ | Photography (10%) | -- | + | + + + | +||
+ | Physics (00) | -- | + | + + + | +||
+ | Psychology (05%) | -- | + | + + + | +||
+ | Ride (05%) | -- | + | + + + | +||
+ | Sneak (10%) | -- | + | + + + | +||
+ | Spot Hidden (25%) | -- | + | + + + | +||
+ | Throw (25%) | -- | + | + + + | +||
+ | Track (10%) | -- | + | + + + | +
+ | Firearms | |||||
+ | Handgun (20%) | -- | + | + + + | +||
+ | Machine Gun (15%) | -- | + | + + + | +||
+ | Rifle (25%) | -- | + | + + + | +||
+ | Shotgun (30%) | -- | + + | + + + | +
Attack Damage |
Attack/ Round |
Hit Points |
- + | Atk | +Dmg | |||||
---|---|---|---|---|---|---|---|---|---|---|
+ | Fist/Punch (50%) | -+ | + + + | - | + | + | ||||
+ | Head Butt (10%) | -+ | + + + | - | + | + | ||||
+ | Kick (25%) | -+ | + + + | - | + | + | ||||
+ | Grapple (25%) | -+ | + + + | - | + | + |
+
Firearm |
- Current Skill % |
- Attack Damage |
- Base Range |
- Shots/ Round |
- Shots in Gun |
- Malfunct. Number |
- Hit Points | +Firearm |
+ Current Skill % |
+ Attack Damage |
+ Base Range |
+ Shots/ Round |
+ Shots in Gun |
+ Malfunct. Number |
+ Hit Points | +Atk | +Dmg |
---|
+
+
+
+
-
+
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+