diff --git a/Warhammer 4e Character Sheet/translations/cs.json b/Warhammer 4e Character Sheet/translations/cs.json index 19253fe5fb88..8c8961f52e4b 100644 --- a/Warhammer 4e Character Sheet/translations/cs.json +++ b/Warhammer 4e Character Sheet/translations/cs.json @@ -369,7 +369,7 @@ "SLASH": "Slash", "XA": "XA", "WARPSTONE": "Warpstone", - "WARPSTONE-EFFECT": "Warpstone: On hit inflicts Minor Corruption", + "WARPSTONE-EFFECT": "Warpstone: On crit inflicts Minor Corruption", "ZZAP": "ZZAP!", "ZZAP-EFFECT": "ZZAP!: -1 AP & Ignore Metal AP", "SLASH-EFFECT": "Slash: +1 Bleeding (Inc. by 1, for", @@ -391,12 +391,11 @@ "BRUISED-JAW": "Bruised Jaw", "BRUISED-JAW-DESC-UNARMED": "The strike cracks your chin. Make an b>Endurance Test (-10) or gain a Stunned condition and lose a tooth amputation – Easy.", "HEAVY-BRUISING": "Heavy Bruising", - "HEAVY-BRUISING-DESC-UNARMED": "Your arm takes a nasty hit, and you are at -10 to any actions using it until you can pass an endurance test )-10. Also, drop anything held in that hand.", + "HEAVY-BRUISING-DESC-UNARMED-HEAD": "That hit bruises your face badly – suffer a -10 to fellowship for 10-TB days as it clears up.", "EYE-POKE": "Eye Poke", "EYE-POKE-DESC-UNARMED": "Something goes into your eye socket. Gain b>2 Blinded Conditions and make an b>Endurance Test (0) or lose the use of your eye for 10-TB hours, Amputation Easy.", "FRACTURED-JAW-DESC-UNARMED": "The blow fractures your jaw. Gain 1 Stunned Conditions. Suffer a Broken Bone (Minor) injury.", - "BAD-CUT": "Bad Cut", - "BAD-CUT-DESC-UNARMED": "The strike opens a cut on your arm. Gain a bleeding condition", + "BAD-CUT-DESC-UNARMED-HEAD": "The blow opens a bad cut on your face or head. Gain 1 Bleeding condition and make an endurance test (-10) or gain a stunned condition.", "SMASHED-EAR": "Smashed Ear", "SMASHED-EAR-DESC-UNARMED": "A powerful blow hits your ear and severely damages it. Gain 1 bleeding condition and 1 deafened condition that cannot be removed without medical attention", "FLASH-KO": "Flash KO", @@ -418,6 +417,7 @@ "DEAD-ARM-DESC-UNARMED": "Your arm is useless for the next 1d10-TB rounds (minimum 1) – count as amputated", "STRONG-BLOW": "Strong Blow", "STRONG-BLOW-DESC-UNARMED": "You are rocked by the blow, take an endurance test (0) or gain a stunned condition", + "HEAVY-BRUISING-DESC-UNARMED-ARM": "Your arm takes a nasty hit, and you are at -10 to any actions using it until you can pass an endurance test )-10. Also, drop anything held in that hand.", "CRUSHED-HAND": "Crushed Hand", "CRUSHED-HAND-DESC-UNARMED": "Your hand takes the brunt of the attack. Make an endurance test (+20) and break 5-SLs fingers ", "TORN-MUSCLES-DESC-UNARMED": "The blow slams into your forearm, tearing something inside. Gain a Torn Muscle (Minor) injury.", @@ -428,6 +428,7 @@ "HEAVY-HIT-DESC-UNARMED": "Gain a stunned condition.", "SEVERE-BRUISING": "Severe Bruising", "SEVERE-BRUISING-DESC-UNARMED": "Your am is deeply bruised by the blow, causing you to suffer a -10 to any actions using that arm until medical attention is received.", + "BAD-CUT-DESC-UNARMED-ARM": "The strike opens a cut on your arm. Gain a bleeding condition", "THUNDEROUS-BLOW": "Thunderous blow", "THUNDEROUS-BLOW-DESC-UNARMED": "You take the hit on your arm, sending waves of pain and shock through your body. Gain a stunned condition and take an endurance test (-10) or gain a second stunned condition", "CLEAN-BREAK-DESC-UNARMED": "Drop whatever was held in that hand and gain a Broken Bone (Minor) injury. Pass a Difficult (–10) Endurance Test or gain a Stunned Condition.", @@ -444,17 +445,13 @@ "FIERCE-BLOW-DESC-UNARMED": "You take a strong hit that saps your strength. Suffer a -10 to to strength and agility for 1d10 turns.", "BRUISED": "Bruised", "BRUISED-DESC-UNARMED": "The blows are hard, and leave their marks. Make an endurance test (0) or gain a fatigued condition", - "GUT-BLOW": "Gut Blow", "GUT-BLOW-DESC-UNARMED": "Gain 1 Stunned Condition. Pass an Easy (+40) Endurance Test or vomit, gaining the Prone Condition.", - "WINDED": "Winded", "WINDED-DESC-UNARMED": "Gain a Stunned Condition. Make an Average (+20) Endurance Test, or gain the Prone Condition. Movement is halved for 1d10 Rounds as you get your breath back.", "WRENCHED-MUSCLES": "Wrenched muscles", "WRENCHED-MUSCLES-DESC-UNARMED": "Suffer a torn muscle (minor) injury.", "OFF-BALANCE": "Off balance", "OFF-BALANCE-DESC-UNARMED": "The strike knocks you off balance. Make an athletics test (-10) or gain the prone condition.", - "LOW-BLOW": "Low Blow!", "LOW-BLOW-DESC-UNARMED": "GROINED! Make an endurance test (-20) or gain 2 stunned coniditions", - "BRUISED-RIBS": "Bruised Ribs", "BRUISED-RIBS-DESC-UNARMED": "All Agility-based Tests suffer a –10 penalty for 1d10 days.", "SWEET-SPOT": "Sweet spot", "SWEET-SPOT-DESC-UNARMED": "You get hit right in the solar plexus, gain a stunned condition and make an endurance test (-10) or gain prone condition", @@ -462,7 +459,6 @@ "MY-CHEST-DESC-UNARMED": "A cut is opened, gain 1 bleeding condition.", "WRENCHED-COLLAR-BONE-DESC-UNARMED": "Randomly select one arm. Drop whatever is held in that hand; the arm is useless for 1d10 Rounds (see Amputated Parts).", "CRACKED-RIBS-DESC-UNARMED": "The hit cracks one or more ribs. Gain a Stunned Condition. Gain a Broken Bone (Minor) injury.", - "PULLED-BACK": "Pulled Back", "PULLED-BACK-DESC-UNARMED": "Your back turns to white pain as you pull a muscle. Suffer a Torn Muscle (Major) injury.", "KIDNEY-BLOW": "Kidney Blow", "KIDNEY-BLOW-DESC-UNARMED": "Gain the disease symptom Nausea until you can either rest or get medical attention (heal at -10 to fix or a remedy).", @@ -636,11 +632,15 @@ "BRUTAL-DISMEMBERMENT-DESC": "Your arm is severed, spraying arterial blood 1d10 feet in a random direction (see Scatter), before the blow follows through to your chest.", "BUT-A-SCRATCH": "Tis But A Scratch!", "BUT-A-SCRATCH-DESC": "Gain 1 Bleeding Condition.", + "GUT-BLOW": "Gut Blow", "GUT-BLOW-DESC": "Gain 1 Stunned Condition. Pass an Easy (+40) Endurance Test, or vomit, gaining the Prone Condition.", + "LOW-BLOW": "Low Blow!", "LOW-BLOW-DESC": "Make a Hard (-20) Endurance Test or gain 3 Stunned Condition. ", "TWISTED-BACK": "Twisted Back", "TWISTED-BACK-DESC": "Suffer a Torn Muscle (Minor) injury (Suffer a penalty of –10 to all Tests involving the location).", + "WINDED": "Winded", "WINDED-DESC": "Gain the Stunned Condition. Make an Average (+20) Endurance Test, or gain the Prone Condition. Movement is halved for 1d10 rounds as you get your breath back.", + "BRUISED-RIBS": "Bruised Ribs", "BRUISED-RIBS-DESC": "All Agility-based Tests suffer a –10 penalty for 1d10 days.", "WRENCHED-COLLAR-BONE": "Wrenched Collar Bone", "WRENCHED-COLLAR-BONE-DESC": "Randomly select one arm. Drop whatever is held in that hand; the arm is useless for 1d10 rounds (see Amputated Parts).", @@ -653,6 +653,7 @@ "PAINFUL-CUT-DESC": " Gain 2 Bleeding Conditions and the Stunned Condition. Take a Hard (–20) Endurance Test or gain the Unconscious Condition as you black out from the pain. Unless you achieve 4+ SL, you also scream out in agony.", "ARTERIAL-DAMAGE": "Arterial Damage", "ARTERIAL-DAMAGE-DESC": "Gain 4 Bleeding Conditions. Until you receive Surgery, every time you receive Damage to the Body Hit Location, gain 2 Bleeding Conditions.", + "PULLED-BACK": "Pulled Back", "PULLED-BACKW-DESC": "Your back turns to white pain as you pull a muscles. Suffer a Torn Muscle (Major) injury (Suffer a penalty of –20 to all Tests involving the location).", "FRACTURED-HIP": "Fractured Hip", "FRACTURED-HIP-DESC": " Gain the Stunned Condition. Take a Challenging (+0) Endurance Test or also gain the Prone Condition. Suffer a Broken Bone (Minor) injury (Suffer a loss of –30 to your Strength and Agility Characteristics, and half your Movement).", @@ -683,6 +684,7 @@ "TWISTED-KNEE-DESC": "You twist your knee too far. Agility Tests suffer a –20 penalty for 1d10 rounds.", "BADLY-CUT-TOE": "Badly Cut Toe", "BADLY-CUT-TOE-DESC": "Gain 1 Bleeding Condition. After the encounter, make a Challenging (+0) Endurance Test. If you fail, lose 1 toe — Amputation (Average).", + "BAD-CUT": "Bad Cut", "BAD-CUT-DESC": "Gain 2 Bleeding conditions as a deep wound opens up your shin. Pass a Challenging (+0) Endurance Test or gain the Prone Condition.", "BADLY-TWISTED-KNEE": "Twisted Knee", "BADLY-TWISTED-KNEE-DESC": "You badly twist your knee trying to avoid your opponent. Gain a Torn Muscle (Major) injury (Suffer a penalty of –20 to all Tests involving the location, also halve your Movement).", @@ -1473,7 +1475,7 @@ "DANGEROUS": "Dangerous", "IMPRECISE": "Imprecise", "UNDAMAGING": "Undamaging", - "UNDAMAGING-EFFECT": "Defender APx2, no min Dmg", + "UNDAMAGING-EFFECT": "Undamaging: APx2, no min Dmg", "UNBREAKABLE": "Unbreakable", "STRIKE-TO-INJURE": "Strike to Injure", "STRIKE-TO-STUN": "Strike to Stun", @@ -1798,12 +1800,12 @@ "VEHICLE-NAME": "Vehicle Name", "VEHICLE-INVENTORY": "Vehicle Inventory", "VEHICLE-MPH": "Miles per hour", - "ENTERPRISE-INVENTORY": "Enterprise Inventory", "MANUFACTURER": "Manufacturer", "ENTERPRISE": "Enterprise", "ENTERPRISE-NAME": "Enterprise Name", "ENTERPRISE-LOCATION": "Location", "ENTERPRISE-EXP-LVL": "Expansion Lvl", + "ENTERPRISE-INVENTORY": "Enterprise Inventory", "ENTERPRISE-VALUE": "Value", "PARTNERS": "Partners", "MEMBERS": "Members", @@ -1861,6 +1863,7 @@ "WHIRLWIND-OF-DEATH-DESC": "Whirlwind of Death: Spend 1 Fortune to make a Melee attack against all creatures Engaged with you. The GM chooses one enemy to Oppose this Test. If your attack succeeds, you inflict the same Damage to the same Hit Location against all Engaged creatures, calculated as normal. Do not apply Criticals on Whirlwind of Death attacks, though Critical Wounds are inflicted on enemies reduced to 0 Wounds as normal.", "WHIRLWIND-OF-DEATH-DESC2": "You cannot activate any other special attack options as part of a Whirlwind of Death. However, if a Character with Dual Wielder (WFRP Core Rulebook) is wielding two weapons as part of a Whirlwind of Death, they may Reverse their Melee attack Test.", "WOD": "W.o.Death", + "CUSTOM": "Custom", "TALENT-INTEGRATION": "Talents Integration options", "OVERCAST-TABLE": " --=( Overcast Table )=-- \n SL Targets Damage Range AoE Duration \n 1 +1 +1 x2 N/a N/a \n 2 +1 +2 x2 N/a x2 \n 3 +1 +3 x2 x2 x2 \n 5 +2 +4 x3 x2 x2 \n 8 +2 +5 x3 x2 x3 \n 13 +2 +6 x3 x3 x3 \n 21 +3 +7 x4 x3 x3" } \ No newline at end of file