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With the dex penalty field for armor, I see that there are now dexMod and dexPipMod values in the sheet, but they aren't adjusting when adding dex penalties to an armor.
Is this not working properly or am I missing something in a way to flag a particular armor as 'equipped' in order to apply those bonuses?
The text was updated successfully, but these errors were encountered:
With the dex penalty field for armor, I see that there are now dexMod and dexPipMod values in the sheet, but they aren't adjusting when adding dex penalties to an armor.
Is this not working properly or am I missing something in a way to flag a particular armor as 'equipped' in order to apply those bonuses?
The text was updated successfully, but these errors were encountered: