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The "armor bulk" movement calculation is applying x 2/3 for "fairly bulky" and x1/2 for "bulky" - the figures from the GMG Table 16M (pg 205) indicate these should be x3/4 for fairly bulky and x2/3 for bulky.
Here is the code as is stands:
switch (armorBulk){
case "Fairly":
ab = 0.66667;
abtext = "2/3" ;
baseSwim= 0;
break;
case "Bulky":
ab = 0.5;
abtext = "1/2";
baseSwim= 0;
break;
}
Here is my proposed alteration:
switch (armorBulk){
case "Fairly":
ab = 0.75;
abtext = "3/4" ;
baseSwim= 0;
break;
case "Bulky":
ab = 0.66667;
abtext = "2/3" ;
baseSwim= 0;
break;
}
The text was updated successfully, but these errors were encountered:
The "armor bulk" movement calculation is applying x 2/3 for "fairly bulky" and x1/2 for "bulky" - the figures from the GMG Table 16M (pg 205) indicate these should be x3/4 for fairly bulky and x2/3 for bulky.
Here is the code as is stands:
switch (armorBulk){
case "Fairly":
ab = 0.66667;
abtext = "2/3" ;
baseSwim= 0;
break;
case "Bulky":
ab = 0.5;
abtext = "1/2";
baseSwim= 0;
break;
}
Here is my proposed alteration:
switch (armorBulk){
case "Fairly":
ab = 0.75;
abtext = "3/4" ;
baseSwim= 0;
break;
case "Bulky":
ab = 0.66667;
abtext = "2/3" ;
baseSwim= 0;
break;
}
The text was updated successfully, but these errors were encountered: