diff --git a/5eShaped/translations/uk.json b/5eShaped/translations/uk.json
index eef086bffb32..4d00eb5f56cd 100644
--- a/5eShaped/translations/uk.json
+++ b/5eShaped/translations/uk.json
@@ -189,7 +189,7 @@
"CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.",
"CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion",
"CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.",
- "CLASS_FEATURE_BARBARIAN_RAGE": "Rage",
+ "CLASS_FEATURE_BARBARIAN_RAGE": "Лють",
"CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.",
"CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack",
"CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.",
diff --git a/AvatarLegendsMagpie/translations/af.json b/AvatarLegendsMagpie/translations/af.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/af.json
+++ b/AvatarLegendsMagpie/translations/af.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/ca.json b/AvatarLegendsMagpie/translations/ca.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/ca.json
+++ b/AvatarLegendsMagpie/translations/ca.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/cs.json b/AvatarLegendsMagpie/translations/cs.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/cs.json
+++ b/AvatarLegendsMagpie/translations/cs.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/da.json b/AvatarLegendsMagpie/translations/da.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/da.json
+++ b/AvatarLegendsMagpie/translations/da.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/de.json b/AvatarLegendsMagpie/translations/de.json
index 575c2ef1b3dc..21023df105e4 100644
--- a/AvatarLegendsMagpie/translations/de.json
+++ b/AvatarLegendsMagpie/translations/de.json
@@ -24,14 +24,6 @@
"ttech_roll": "Technologietechnik",
"subtipo_nada": "",
"subtipo_lava": "(Lava)",
- "title1_tech": "Universell",
- "title2_tech": "Gruppe",
- "title3_tech": "Wasserbändigen",
- "title4_tech": "Luftbändigen",
- "title5_tech": "Erdbändigen",
- "title6_tech": "Waffen",
- "title7_tech": "Feuerbändigen",
- "title8_tech": "Technologie",
"tech7_label": "Blindwütiger Ansturm",
"tech7_dsc": "Du fällst blindwütig prügelnd über eine gegnerische Person her. Aufgrund deiner überkochenden Leidenschaft erhältst du den Status Beeinträchtigt und verschiebst dein Gleichgewicht von deiner Mitte fort; dafür fügst du der gegnerischen Person eine Anzahl Zustände zu, die deiner Leidenschaft entspricht; NSC fügen stattdessen eine Anzahl Zustände in Höhe ihres gegenwärtigen Gleichgewichts zu. Den Status Beeinträchtigt kannst du nur loswerden, wenn dein Gleichgewicht mit deiner Mitte übereinstimmt.",
"tech1_label": "Schwachpunkt angreifen",
@@ -60,7 +52,7 @@
"tech25_label": "Verteidigung testen",
"tech26_label": "Abschirmen",
"tech27_label": "Bumm!",
- "tech28_label": "Chi blockierende Stöße",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Einen Kurs festlegen",
"tech30_label": "Gegenschlag",
"tech31_label": "Entwaffnen",
@@ -137,7 +129,7 @@
"tech102_label": "Windlauf",
"tech103_label": "Paukenschlag",
"tech104_label": "Bumerang-Hieb",
- "tech105_label": "Lähmender Schlag",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Tuchfühlung",
"tech107_label": "Druckexplosion",
"tech108_label": "Die Flamme schüren",
@@ -287,7 +279,7 @@
"tech102_dsc": "Du rast mit hoher Geschwindigkeit umher, weichst Angriffen aus und versuchst zu fliehen. Markiere 1 Kästchen Erschöpfung, um dich zu einem Punkt zu begeben, von dem aus eine Flucht möglich ist, und dich aus dem Kampf zu lösen; du gehst nicht mit einer neuen gegnerischen Person in den Kampf. Wenn bis zum Ende des Abtausches niemand den Kampf mit dir aufnimmt oder deinen Rückzug blockiert, fliehst du aus der Szene.",
"tech103_dsc": "Entfessle eine Explosion oder setzte ein wuchtiges Gerät in nächster Nähe einer gegnerischen Person ein. Markiere 2 Kästchen Erschöpfung. Die gegnerische Person muss 3 Kästchen Erschöpfung markieren und wird Benommen.",
"tech104_dsc": "Du wirfst deinen Bumerang, um ein Ziel genau zu treffen und die Waffe zurück in deine Hand zu bringen. Markiere 1 Kästchen Erschöpfung, füge deinem Ziel 2 Kästchen Erschöpfung zu und nenne die genaue Stelle, an der du die gegnerische Person triffst, um sie zu stören; füge ihr den Status Beeinträchtigt zu, bis sie Zeit hat sich auszuruhen und sich nach dem Kampf zu erholen. Wenn du diese Technik gegen eine gegnerische Person anwendest, die schon beeinträchtigt ist, fügst du ihr außerdem einen Zustand zu. Wenn du deinen Bumerang fallen lässt statt ihn in deine Hand zurückzubringen, kannst du diese Technik anwenden, ohne 1 Kästchen Erschöpfung zu markieren.",
- "tech105_dsc": "Du führst einen einzigen präzisen Schlag aus, der das Chi deines Ziels blockiert und es vorübergehend lähmt. Markiere 3 Kästchen Erschöpfung, reduziert um 1 für jedes gelähmte Glied deines Ziels oder für je zwei Zustände, die das Ziel markiert hat. Dein Ziel ist sofort gelähmt und erhält den Status Festgesetzt. Es kann keine Erschöpfung markieren, um den Status Festgesetzt loszuwerden, bis mindestens ein vollständiger Austausch stattgefunden hat.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Weiche Angriffen aus und sprinte auf eine gegnerische Person deiner Wahl zu, sodass die geringe Entfernung zwischen euch dich begünstigt. Markiere 1 Kästchen Erschöpfung und den Status Begünstigt. Wenn die gegnerische Person im nächsten Abtausch Vorstoßen und Angreifen wählt, muss sie 1 Kästchen Erschöpfung für jede Technik markieren, die sie einsetzt (sie darf weniger Techniken wählen, als möglich wären).",
"tech107_dsc": "Presse Luft zu einer kleinen Kugel zusammen und lasse sie dann los, um eine mächtige Druckwelle freizusetzen. Markiere einen Zustand. Alle, die sich mit dir im Kampfabtausch oder in deiner Nähe befinden, werden Beeinträchtigt und müssen 1 Kästchen Erschöpfung markieren. Personen, die bereits Beeinträchtigt sind, werden Benommen. Eine gegnerische Gruppe, die von dieser Technik getroffen wird, muss stattdessen 4 Kästchen Erschöpfung markieren.",
"tech108_dsc": "Du konzentrierst dich darauf, die Flammen um dich herum zu vergrößern; wenn um dich herum keine Flammen lodern, dann fangen alle kleineren Feuer an zu lodern. Wenn um dich herum Flammen lodern, erhältst du für die nächsten zwei Abtausche den Status Gestärkt.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Du erschaffst einen scharfen Wasserstrahl, der empfindliche Materialien durchschneiden kann. Markiere 1 Kästchen Erschöpfung und wähle dein Ziel. Wenn du eine kämpfende Person anvisierst, erhält sie einen Zustand und den Status Beeinträchtigt. Wenn du auf etwas in deiner Umgebung zielst, erhältst du den Status Vorbereitet und behandelst das Ziel so, als hättest du die Technik Zerschmettern eingesetzt.",
"tech150_dsc": "Du umgibst dich mit einer Sphäre aus Wasser, die Angriffe ablenkt und zurückwirft. Markiere zwischen 1 und 3 Kästchen Erschöpfung (deine Wahl) und erhalte 1 Vorrat für jedes markierte Erschöpfungskästchen. Du darfst den Vorrat ausgeben, um die nächsten 2 Erschöpfungskästchen, den nächsten Zustand oder den nächsten negativen Status, der dir zugefügt wird, zu verhindern. Solange du Vorrat hast, bist du Gestärkt.",
"tech151_dsc": "Du sendest einen elektrischen Funken aus einer deiner Gerätschaften aus. Markiere 1 Kästchen Erschöpfung, um einem Ziel, das sich mit dir im Abtausch befindet, 2 Kästchen Erschöpfung und den Status Beeinträchtigt zuzufügen. Wenn das Ziel bereits beeinträchtigt ist, fügst du ihm 2 weitere Kästchen Erschöpfung zu.",
- "deftech1_title": "Punktgenau zielen",
- "deftech1_label": "Du nimmst dir Zeit, um genau zu zielen; du erhältst den Status Vorbereitet. Wenn du im nächsten Abtausch Vorstoßen und Angreifen wählst, würfle mit Fokus oder Leidenschaft. Wenn du Zuschlagen einsetzt, musst du keine Erschöpfung markieren, um zu wählen, welchen Schaden du verursachst.",
- "deftech2_title": "Abklatschen",
- "deftech2_label": "Arbeite mit einer verbündeten Person gegen die gleiche gegnerische Person; wähle eine gegnerische Person, mit der du im Kampf bist, und eine verbündete Person – verdopple alle Erschöpfung, Zustände oder Gleichgewichtsverschiebungen, die die verbündete Person der gegnerischen Person zufügt.",
- "deftech3_title": "Umlenken",
- "deftech3_label": "Du stellst dich Angriffen gegen befreundete Personen in den Weg; wenn eine befreundete Person in diesem Abtausch einen Treff er erleidet, kannst du an ihrer Stelle den Schaden einstecken. Wenn du zudem in diesem Abtausch Kontern einsetzt, fügst du jedes Mal 1 zusätzliches Kästchen Erschöpfung zu.",
- "deftech4_title": "Umhauen",
- "deftech4_label": "Du legst dein ganzes Gewicht in deinen Schlag. Markiere 3 Kästchen Erschöpfung, um einer mit dir im Kampf befindlichen gegnerischen Person den Status Benommen zuzufügen.",
"asterisco": "*",
"basictech_roll": "GRUNDTECHNIKEN",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "Wenn du dich einer Verschiebung deines Gleichgewichts durch einen NSC widersetzt, so würfle. Bei einem Erfolg behältst du dein gegenwärtiges Gleichgewicht bei, egal was der NSC sagt oder tut. Bei einer 10+ wähle zwei der folgenden Punkte, bei 7–9 einen.
- Lösche einen Zustand oder markiere Wachstum, indem du sofort eine Handlung ausführst, um zu zeigen, dass der NSC sich irrt
- Verschiebe dein Gleichgewicht in die entgegengesetzte Richtung
- Erfahre, was das Prinzip des NSC ist (falls er eins hat); wenn du es bereits kennst, bekommst du +1 sofort gegen ihn
Bei einem Misserfolg weiß die Person genau, was sie sagen muss, um dich aus dem Gleichgewicht zu bringen. Markiere einen Zustand und die SL verschiebt dein Gleichgewicht zweimal.",
"basicmoves13_label": "Aus dem Gleichgewicht geraten",
"basicmoves13_dsc": "Wenn sich dein Gleichgewicht über das Ende der Leiste hinaus verschiebt, gerätst du aus dem Gleichgewicht. Du bist von dem betreffenden Prinzip in einer Weise besessen, die für dich und alle um dich herum nicht besonders zuträglich ist. Wähle einen der folgenden Punkte:
- Beuge dich der Gegenseite
- Verliere auf eine zerstörerische Weise die Kontrolle über dich
- Tue etwas Extremes in Übereinstimmung mit deinem Prinzip, dann fliehe
Später, wenn du etwas Zeit hattest, um dich zu\nerholen und wieder zu dir selbst zu finden, verschiebe deine Mitte einen Schritt in Richtung des Prinzips, bei dem du aus dem Gleichgewicht geraten bist, und lösche alle Zustände und Erschöpfungskästchen. Setze dein Gleichgewicht auf deine neue Mitte.",
- "adamant_label": "Der/die Eiserne",
- "bold_label": "Der/die Draufgänger*in",
- "guardian_label": "Der/die Beschützer*in",
- "hammer_label": "Der Hammer",
- "icon_label": "Die Ikone",
- "idealist_label": "Der/die Idealist*in",
- "pillar_label": "Der Pfeiler",
- "prodigy_label": "Das Wunderkind",
- "rogue_label": "Das Schlitzohr",
- "destined_label": "Der/die Auserwählte",
- "foundling_label": "Das Findelkind",
- "elder_label": "Der/die Ältere",
- "razor_label": "Die Klinge",
- "successor_label": "Der Sprössling",
- "conditions1_label": "VERÄNGSTIGT",
- "conditions2_label": "WÜTEND",
- "conditions3_label": "SCHULDBEWUSST",
- "conditions4_label": "UNSICHER",
- "conditions5_label": "AUFGEWÜHLT",
- "conditions6_label": "FRUSTRIERT",
- "conditions7_label": "ABGESTUMPFT",
- "conditions8_label": "REUMÜTIG",
- "conditions9_label": "ERSCHÜTTERT",
- "conditions10_label": "BESORGT",
- "stats1_label": "KREATIVITÄT",
- "stats2_label": "FOKUS",
- "stats3_label": "HARMONIE",
- "stats4_label": "LEIDENSCHAFT",
- "background1_label": "Armee",
- "background2_label": "Orden",
- "background3_label": "Gesetzlos",
- "background4_label": "Privilegiert",
- "background5_label": "Stadt",
- "background6_label": "Wildnis",
- "demeanor1_label": "Abgeklärt",
- "demeanor2_label": "Perfektionistisch",
- "demeanor3_label": "Kühl",
- "demeanor4_label": "Rebellisch",
- "demeanor5_label": "Vorlaut",
- "demeanor6_label": "Reserviert",
- "demeanor7_label": "Ungeduldig",
- "demeanor8_label": "Empfindlich",
- "demeanor9_label": "Umgänglich",
- "demeanor10_label": "Begeisterungsfähig",
- "demeanor11_label": "Redselig",
- "demeanor12_label": "Ungestüm",
- "demeanor13_label": "Eifrig",
- "demeanor14_label": "Feierlich",
- "demeanor15_label": "Ruhelos",
- "demeanor16_label": "Unsicher",
- "demeanor17_label": "Heiter",
- "demeanor18_label": "Wachsam",
- "demeanor19_label": "Fleißig",
- "demeanor20_label": "Freundlich",
- "demeanor21_label": "Gedankenversunken",
- "demeanor22_label": "Mürrisch",
- "demeanor23_label": "Distanziert",
- "demeanor24_label": "Aufbrausend",
- "demeanor25_label": "Fürsorglich",
- "demeanor26_label": "Engagiert",
- "demeanor27_label": "Freundlich",
- "demeanor28_label": "Bescheiden",
- "demeanor29_label": "Respektvoll",
- "demeanor30_label": "Schüchtern",
- "demeanor31_label": "Schroff",
- "demeanor32_label": "Ernsthaft",
- "demeanor33_label": "Höflich",
- "demeanor34_label": "Ruhig",
- "demeanor35_label": "Misstrauisch",
- "demeanor36_label": "Vorsichtig",
- "demeanor37_label": "Ausgelassen",
- "demeanor38_label": "Unverblümt",
- "demeanor39_label": "Ruhig",
- "demeanor40_label": "Laut",
- "demeanor41_label": "Übertrieben",
- "demeanor42_label": "Entschlossen",
- "demeanor43_label": "Naiv",
- "demeanor44_label": "Verspielt",
- "demeanor45_label": "Hilfsbedürftig",
- "demeanor46_label": "Traurig",
- "demeanor47_label": "Arrogant",
- "demeanor48_label": "Tiefernst",
- "demeanor49_label": "Einsam",
- "demeanor50_label": "Mitfühlend",
- "demeanor51_label": "Fröhlich",
- "demeanor52_label": "Trauernd",
- "demeanor53_label": "Aufrichtig",
- "demeanor54_label": "Entschlossen",
- "demeanor55_label": "Selbstsicher",
- "demeanor56_label": "Unbeschwert",
- "demeanor57_label": "Kritisch",
- "demeanor58_label": "Streng",
- "demeanor59_label": "Sanftmütig",
- "demeanor60_label": "Warmherzig",
- "demeanor61_label": "Neugierig",
- "demeanor62_label": "Stolz",
- "demeanor63_label": "Defensiv",
- "demeanor64_label": "Entschlossen",
- "demeanor65_label": "Direkt",
- "demeanor66_label": "Stur",
- "demeanor67_label": "Kindisch",
- "demeanor68_label": "Entschlossen",
- "demeanor69_label": "Gebieterisch",
- "demeanor70_label": "Überheblich",
- "demeanor71_label": "Anständig",
- "demeanor72_label": "Seltsam",
- "demeanor73_label": "Spitzzüngig",
- "demeanor74_label": "Schelmisch",
- "demeanor75_label": "Zynisch",
- "demeanor76_label": "Durchtrieben",
- "demeanor77_label": "Extrem",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Keck",
- "demeanor80_label": "Drängend",
- "demeanor81_label": "Regelkonform",
- "demeanor82_label": "Lässig",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Abwesend",
- "demeanor_title": "Auftreten",
- "afraidMalus": "-2 auf Einschüchtern und Jemanden ermahnen, seinem Prinzip zu folgen",
- "angryMalus": "-2 auf Rat und Trost spenden und Eine Situation einschätzen",
- "guiltyMalus": "-2 auf Das Glück herausfordern und +2 auf Einer Ermahnung trotzen",
- "insecureMalus": "-2 auf Austricksen und Einer Verschiebung des Gleichgewichts widersetzen",
- "troubledMalus": "-2 auf Appellieren und Auf Fähigkeiten und Ausbildung verlassen",
- "frustratedMalus": "-2 auf Das Glück herausfordern und +1 auf Einschüchtern",
- "jadedMalus": "-2 auf Appellieren und +1 auf Austricksen",
- "remorsefulMalus": "-2 auf den Grundstellungszug und +1 auf Jemanden ermahnen, seinem Prinzip zu folgen",
- "shakenMalus": "-2 auf Rat und Trost spenden und +1 auf Eine Situation einschätzen",
- "worriedMalus": "-2 auf Einer Ermahnung trotzen und +1 auf Auf Fähigkeiten und Ausbildung verlassen",
- "DM_title": "Verteidigen & Manövrieren",
- "AA_title": "Vorstoßen & Angreifen",
- "EO_title": "Ausweichen & Beobachten",
- "clearFatigue": "LÖSCHE 1 KÄSTCHEN ERSCHÖPFUNG",
- "clearConditions": "Zustände loswerden",
- "clearCond1": "• Verängstigt: Flieht vor Gefahr oder Schwierigkeiten.",
- "clearCond2": "• Wütend: Zerbrecht irgendetwas Wichtiges oder attackiert eine befreundete Person.",
- "clearCond3": "• Schuldbewusst: Bringt ein persönliches Opfer, um eure Schuld zu tilgen.",
- "clearCond4": "• Unsicher: Macht etwas Tollkühnes, ohne euch mit dem Team abzusprechen.",
- "clearCond5": "• Aufgewühlt: Sucht Rat und Führung bei einer weisen oder mächtigen Person.",
- "clearCond6": "• Frustriert: Gehe auf jemanden los oder handle entschlossen, ohne mit jemandem Rücksprache zu halten.",
- "clearCond7": "• Abgestumpft: Gib nach oder auf angesichts von massivem Widerstand.",
- "clearCond8": "• Reumütig: Versuche, ernsthaft Wiedergutmachung für vergangenes Unrecht zu leisten.",
- "clearCond9": "• Erschüttert: Suche Rat bei einem/einer alten Freund*in oder Mentor*in.",
- "clearCond10": "• Besorgt: Übernimm die Kontrolle in einer Situation, in der jemand anderes führen sollte.",
- "growth": "WACHSTUM"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/el.json b/AvatarLegendsMagpie/translations/el.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/el.json
+++ b/AvatarLegendsMagpie/translations/el.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/en.json b/AvatarLegendsMagpie/translations/en.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/en.json
+++ b/AvatarLegendsMagpie/translations/en.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/es.json b/AvatarLegendsMagpie/translations/es.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/es.json
+++ b/AvatarLegendsMagpie/translations/es.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/fi.json b/AvatarLegendsMagpie/translations/fi.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/fi.json
+++ b/AvatarLegendsMagpie/translations/fi.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/fr.json b/AvatarLegendsMagpie/translations/fr.json
index c07cbcd925a1..a6ddde6281eb 100644
--- a/AvatarLegendsMagpie/translations/fr.json
+++ b/AvatarLegendsMagpie/translations/fr.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNIQUE TECHNOLOGIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVE)",
- "title1_tech": "Universelle",
- "title2_tech": "Groupe",
- "title3_tech": "Maîtrise de l’Eau",
- "title4_tech": "Maîtrise de l'Air",
- "title5_tech": "Maîtrise de la Terre",
- "title6_tech": "Armes",
- "title7_tech": "Maîtrise du Feu",
- "title8_tech": "Technologie",
"tech7_label": "Force Débridée",
"tech7_dsc": "Vous assénez un coup terrible, sans prendre garde à votre équilibre. Vous devenez Gêné, emporté par votre frénésie. En outre, décen- trez votre équilibre et infligez autant d’états à l’ennemi que votre Enthousiasme ; les PNJ infligent autant d’états que leur équilibre actuel. Pour effacer l’état Gêné, vous devez d’abord recentrer votre équilibre.",
"tech1_label": "Frapper un Point faible",
@@ -60,7 +52,7 @@
"tech25_label": "Éprouver la Défense adverse",
"tech26_label": "Protéger un Objectif",
"tech27_label": "Boum !",
- "tech28_label": "Bloquer le Chi",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Planification",
"tech30_label": "Contre-attaque",
"tech31_label": "Désarmement",
@@ -137,7 +129,7 @@
"tech102_label": "Vélocité du Vent",
"tech103_label": "Explosion de Rixe",
"tech104_label": "Coup de Boomerang",
- "tech105_label": "Coup paralysant",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Approcher",
"tech107_label": "Déflagration d’Air",
"tech108_label": "Attiser les Flammes",
@@ -287,7 +279,7 @@
"tech102_dsc": "Vous foncez à une vitesse vertigineuse pour esquiver les attaques et trouver une échappatoire. Cochez 1 case de fatigue pour vous glisser vers la sortie et vous désengager de vos adversaires. Vous n’engagez pas d’autre adversaire. Si aucun adversaire ne vous engage ou ne bloque votre retraite d’ici la fin de la passe d’armes, vous quittez la scène.",
"tech103_dsc": "Vous lancez un explosif sur un ennemi tout proche ou un appareil qui le percute. Cochez 2 cases de fatigue et imposez à votre cible de cocher 3 cases de fatigue, ainsi que le statut Étourdi.",
"tech104_dsc": "Vous lancez votre boomerang pour toucher parfaitement une cible et le faire revenir dans votre main. Cochez 1 case de fatigue, imposez à votre cible de cocher 2 cases de fatigue, et précisez où votre arme touche votre adversaire afin de perturber ce dernier : il devient Gêné et le reste jusqu’à ce qu’il ait eu le temps de se reposer et de se remettre après le combat. Si vous utilisez cette technique contre un adversaire déjà Gêné, vous lui infligez également un état. Vous pouvez décider que votre boomerang tombe sur le côté plutôt que de le faire revenir dans votre main : dans ce cas, vous ne cochez pas de case de fatigue pour employer cette technique.",
- "tech105_dsc": "Vous portez un unique coup, précis, pour bloquer le chi de votre adversaire et paralyser temporairement ce dernier. Cochez 3 cases de fatigue, –1 par membre paralysé de l’adversaire, ou –1 par tranche de deux états qu’il a cochés. Votre cible est immédiatement paralysée, Piégée, en somme. Elle ne peut pas payer pour échapper à ce statut tant qu’au moins une passe d’armes complète ne s’est pas écoulée.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "En un éclair, vous foncez près d’un adversaire de votre choix en évitant les coups et vous vous placez à une distance qui vous favorise. Cochez 1 case de fatigue et devenez Avantagé. Si votre ennemi avance et attaque au cours de la prochaine passe d’armes, il doit cocher 1 case de fatigue par technique qu’il utilise (il peut choisir d’utiliser moins de techniques que son maximum autorisé).",
"tech107_dsc": "Vous compressez l’air en une forme compacte et serrée avant de le relâcher, projetant loin de vous de forts courants d’air. Cochez un état. Tous les combattants engagés contre vous ou se trouvant dans la zone deviennent Gênés et doivent cocher 1 case de fatigue. S’ils sont déjà Gênés, ils de- viennent Étourdis. Un groupe d’ennemis touché par cet effet coche plutôt 4 cases de fatigue.",
"tech108_dsc": "Vous vous concentrez sur l’accroissement des flammes dans vos alentours ; si aucun brasier ne vous entoure, alors tous les autres feux plus petits grandissent en brasiers. Si un brasier est proche, vous devenez Renforcé pour les deux prochaines passes d’armes.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Vous créez une vague d’eau tranchante et rapide, qui coupe les matériaux fragiles. Cochez 1 case de fatigue et choisissez votre cible. Si cette dernière est un personnage, vous lui infligez un état et la Gênez. Si vous prenez pour cible quelque chose dans la zone, vous devenez Prêt et traitez votre cible comme si vous aviez utilisé la technique Fracasser sur elle.",
"tech150_dsc": "Vous vous entourez d’une sphère d’eau capable de dévier les attaques et de renvoyer les coups. Cochez de 1 à 3 cases de fatigue (choisissez) et réservez 1 pour chaque case ainsi cochée. Dépensez 1 pour annuler les 2 prochaines cases de fatigue que l’on vous impose de cocher, ou le prochain état ou statut négatif que l’on vous inflige. Tant qu’il vous reste de cette réserve, vous êtes Renforcé.",
"tech151_dsc": "Vous envoyez une décharge d’électricité depuis un appareil que vous contrôlez. Cochez 1 case de fatigue pour imposer à une cible engagée contre vous de cocher 2 cases de fatigue et lui infliger le statut Gêné. Si votre cible est déjà Gênée, elle coche 2 cases de fatigue supplémentaires.",
- "deftech1_title": "Visée Précise",
- "deftech1_label": "Prenez le temps nécessaire pour préparer un tir parfait: vous êtes Prêt. Lors de la prochaine passe d’armes, si vous avancez et attaquez , faites un test de Concentration ou d’Enthousiasme (au choix). Si vous utilisez Frapper, vous n’avez pas besoin de cocher de case de fatigue pour choisir ce que vous infligez.\n",
- "deftech2_title": "Travail d'Équipe",
- "deftech2_label": "Associez-vous à un allié contre le même adversaire. Choisissez un adversaire qui se bat et un allié ; la fatigue, les états et les décalages d’équilibre que le second inflige au premier sont doublés.",
- "deftech3_title": "Redirection",
- "deftech3_label": "Interceptez les coups destinés à vos alliés. Quand un allié à portée subit un coup lors de cette passe d’armes, vous pouvez l’encaisser à sa place. Si vous utilisez Riposter lors de cette passe d’armes, infligez 1 case de fatigue supplémentaire chaque fois.",
- "deftech4_title": "Écraser",
- "deftech4_label": "Donnez un coup de poing en y mettant tout votre poids. Cochez 3 cases de fatigue pour infliger l’état Étourdi à un adversaire engagé avec vous.",
"asterisco": "*",
"basictech_roll": "TECHNIQUES DE BASE",
"status_roll": "STATUTS",
@@ -388,7 +372,7 @@
"basicmoves3_label": "Intimider",
"basicmoves3_dsc": "Quand vous intimidez un PNJ pour qu’il batte en retraite ou abandonne, faites un test d’ENTHOUSIASME. En cas de réussite, le PNJ choisit une option. Sur un 10+, vous sélectionnez d’abord une option que le PNJ ne pourra pas choisir.- Il s’enfuit en courant ou part chercher des renforts.
- Il recule, mais reste sur ses gardes.
- Il rend les armes, mais exige une contrepartie.
- Il vous attaque, mais il est déséquilibré ; le MJ coche un état sur sa fiche.
",
"basicmoves4_label": "Supplier",
- "basicmoves4_dsc": "Quand vous suppliez un PNJ qui se soucie de ce que vous pensez pour son aide, son soutien ou de passer à l’action, faites un test d’HARMONIE. Sur 7-9, il a besoin d’en savoir plus avant de passer à l’action, une preuve qu’il s’agit de la meil- leure chose à faire, un conseil pour faire le bon choix ou des ressources pour atteindre son objectif. Le MJ vous dit ce dont le PNJ a besoin. Sur un 10+, il agit immédiatement en faisant de son mieux jusqu’à ce que la situation évolue.",
+ "basicmoves4_dsc": "When you plead with an NPC who cares what you think for help, support, or action, roll with HARMONY. On a 7–9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes.When you try to honestly guide and comfort another person, roll with HARMONY. On a hit, they choose one:
- They embrace your guidance and comfort. They may clear a condition or 2-fatigue, and you may ask one question; they must answer honestly
- They shut you down. They inflict a condition on you, and you shift their balance in response
On a 10+, if they embrace your guidance and comfort, you may also shift their balance.",
"basicmoves5_label": "Jouer avec le Feu",
"basicmoves5_dsc": "Quand vous jouez avec le feu dans une situation risquée, décrivez votre action et faites un test d’ENTHOUSIASME. En cas de réussite, vous accomplissez votre action, mais vous y laissez des plumes ; le MJ vous dit ce que votre action vous a coûté. Sur un 10+, votre témérité porte ses fruits malgré les risques encourus ; le MJ vous dit quelle occasion inespérée s’offre à vous.",
"basicmoves6_label": "Compter sur ses Capacités et son Entraînement",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "Quand vous résistez à un changement d’équilibre provoqué par un PNJ, faites un test. En cas de réus- site, vous maintenez votre équilibre actuel malgré ses paroles ou ses actes. Sur un 10+, choisissez deux options. Sur 7-9, choisissez une option.- Effacez un état ou cochez une progression en agis- sant immédiatement pour prouver au PNJ qu’il a tort.
- Décalez votre équilibre vers le principe opposé.
- Découvrez le principe du PNJ (s’il en a un); si vous le connaissez déjà, bénéficiez de +1 au projet jet qui le prend pour cible.
En cas d’échec, le PNJ trouve les mots justes pour vous faire perdre l’équilibre. Cochez un état, puis le MJ décale votre équilibre deux fois.",
"basicmoves13_label": "Perdre l'équilibre",
"basicmoves13_dsc": "Quand votre équilibre dépasse l’extrémité de la jauge, vous perdez l’équilibre. Vous êtes tellement obnubilé par votre principe que cela en devient malsain pour vous et vos proches. Choisissez une option parmi les suivantes :- vous abandonnez ou vous soumettez à l’opposition ;
- vous perdez pied, semant la douleur et la destruction;
- vous entreprenez une action extrême qui s’accorde avec le principe, puis vous fuyez.
Par la suite, quand vous avez le temps de récupérer et de vous recentrer, décalez votre centre d’un cran vers le principe que vous avez dépassé, et effacez toutes vos cases d’état et de fatigue. Replacez votre équilibre au nouveau centre.",
- "adamant_label": "L'Inflexible",
- "bold_label": "L'Audacieux",
- "guardian_label": "Le Gardien",
- "hammer_label": "Le Marteau",
- "icon_label": "L'Icône",
- "idealist_label": "L'Idéaliste",
- "pillar_label": "Le Pilier",
- "prodigy_label": "Le Prodige",
- "rogue_label": "La Fripouille",
- "destined_label": "L'Élu",
- "foundling_label": "Le Pont",
- "elder_label": "L'Ancien",
- "razor_label": "La Lame",
- "successor_label": "L'Héritier",
- "conditions1_label": "TERRIFIÉ",
- "conditions2_label": "EN COLÈRE",
- "conditions3_label": "COUPABLE",
- "conditions4_label": "FRAGILE",
- "conditions5_label": "CONFUS",
- "conditions6_label": "FRUSTRÉ",
- "conditions7_label": "BLASÉ",
- "conditions8_label": "PLEIN DE REMORDS",
- "conditions9_label": "SECOUÉ",
- "conditions10_label": "INQUIET",
- "stats1_label": "CRÉATIVITÉ",
- "stats2_label": "CONCENTR.",
- "stats3_label": "HARMONIE",
- "stats4_label": "ENTHOUS.",
- "background1_label": "Militaire",
- "background2_label": "Vie monacale",
- "background3_label": "Hors-la-loi",
- "background4_label": "Privilégié",
- "background5_label": "Citadin",
- "background6_label": "Campagnard",
- "demeanor1_label": "Affranchi",
- "demeanor2_label": "Perfectionniste",
- "demeanor3_label": "Froid",
- "demeanor4_label": "Rebelle",
- "demeanor5_label": "Désinvolte",
- "demeanor6_label": "Réservé",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensible",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthousiaste",
- "demeanor11_label": "Bavard",
- "demeanor12_label": "Impétueux",
- "demeanor13_label": "Impatient",
- "demeanor14_label": "Solennel",
- "demeanor15_label": "Hanté",
- "demeanor16_label": "Incertain",
- "demeanor17_label": "Farceur",
- "demeanor18_label": "Attentif",
- "demeanor19_label": "Appliqué",
- "demeanor20_label": "Gentil",
- "demeanor21_label": "Perplexe",
- "demeanor22_label": "Austère",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Attentionné",
- "demeanor26_label": "Dévoué",
- "demeanor27_label": "Amical",
- "demeanor28_label": "Modeste",
- "demeanor29_label": "Respectueux",
- "demeanor30_label": "Timide",
- "demeanor31_label": "Dur",
- "demeanor32_label": "Sérieux",
- "demeanor33_label": "Poli",
- "demeanor34_label": "Discret",
- "demeanor35_label": "Suspicieux",
- "demeanor36_label": "Prudent",
- "demeanor37_label": "Enjoué",
- "demeanor38_label": "Direct",
- "demeanor39_label": "Discret",
- "demeanor40_label": "Bruyant",
- "demeanor41_label": "Excessif",
- "demeanor42_label": "Déterminé",
- "demeanor43_label": "Naïf",
- "demeanor44_label": "Enjoué",
- "demeanor45_label": "En manque d’affection",
- "demeanor46_label": "Triste",
- "demeanor47_label": "Hautain",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Solitaire",
- "demeanor50_label": "Compatissant",
- "demeanor51_label": "Joyeux",
- "demeanor52_label": "Endeuillé",
- "demeanor53_label": "Sincère",
- "demeanor54_label": "Déterminé",
- "demeanor55_label": "Confiant",
- "demeanor56_label": "Gai",
- "demeanor57_label": "Critique",
- "demeanor58_label": "Austère",
- "demeanor59_label": "Doux",
- "demeanor60_label": "Chaleureux",
- "demeanor61_label": "Curieux",
- "demeanor62_label": "Fier",
- "demeanor63_label": "Sur la défensive",
- "demeanor64_label": " Déterminé",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Obstiné",
- "demeanor67_label": "Puéril",
- "demeanor68_label": "Sauvage",
- "demeanor69_label": "Impérieux",
- "demeanor70_label": "Autoritaire",
- "demeanor71_label": "Convenable",
- "demeanor72_label": "Étrange",
- "demeanor73_label": "Acerbe",
- "demeanor74_label": "Plaisantin",
- "demeanor75_label": "Cynique",
- "demeanor76_label": "Espiègle",
- "demeanor77_label": "Extrême",
- "demeanor78_label": "Farouche",
- "demeanor79_label": "Guilleret",
- "demeanor80_label": "Passionné",
- "demeanor81_label": "Droit",
- "demeanor82_label": "Décontracté",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Inconscient",
- "demeanor_title": "Attitude",
- "afraidMalus": "-2 pour intimider et pour rappeler quelqu’un à l’ordre",
- "angryMalus": "-2 pour conseiller et réconforter et pour évaluer une situation",
- "guiltyMalus": " -2 pour jouer avec le feu et pour refuser un rappel à l'ordre",
- "insecureMalus": " -2 pour duper et pour résister à un changement d'équilibre",
- "troubledMalus": "-2 pour supplier et pour compter sur ses capacités et son entraînement",
- "frustratedMalus": "-2 pour jouer avec le feu et +1 pour intimider",
- "jadedMalus": "-2 pour supplier et +1 pour duper",
- "remorsefulMalus": "–2 à la manœuvre de posture et +1 pour rappeler quelqu’un à l’ordre",
- "shakenMalus": "–2 pour conseiller et réconforter et +1 pour évaluer la situation",
- "worriedMalus": "–2 pour refuser un rappel à l’ordre et +1 pour compter sur ses capacités et son entraînement",
- "DM_title": "Défendre et Prendre à revers ",
- "AA_title": "Avancer et Attaquer",
- "EO_title": "Esquiver et Analyser ",
- "clearFatigue": "EFFACER 1-FATIGUE",
- "clearConditions": "Éliminer les États",
- "clearCond1": "• Terrifié : fuyez le danger ou les difficultés.",
- "clearCond2": "• En colère : cassez quelque chose d’important ou défoulez-vous sur un ami.",
- "clearCond3": "• Coupable : sacrifiez quelque chose de personnel pour vous pardonner.",
- "clearCond4": "• Fragile : commettez une action imprudente sans en parler à vos compagnons.",
- "clearCond5": "• Confus : demandez conseil à un mentor ou une personnalité importante.",
- "clearCond6": "• Frustré : déchaînez-vous contre quelqu’un ou agissez avec fermeté sans consulter personne.",
- "clearCond7": "• Blasé : cédez ou abandonnez face à une opposition importante.",
- "clearCond8": "• Plein de remords : efforcez-vous de réparer vos torts passés.\n",
- "clearCond9": "• Secoué : cherchez les conseils d’un vieil ami ou mentor.",
- "clearCond10": "• Inquiet : prenez les rênes dans une situation où un autre personnage pourrait mener le groupe.",
- "growth": "PROGRESSION"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/he.json b/AvatarLegendsMagpie/translations/he.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/he.json
+++ b/AvatarLegendsMagpie/translations/he.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/hu.json b/AvatarLegendsMagpie/translations/hu.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/hu.json
+++ b/AvatarLegendsMagpie/translations/hu.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/it.json b/AvatarLegendsMagpie/translations/it.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/it.json
+++ b/AvatarLegendsMagpie/translations/it.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/ja.json b/AvatarLegendsMagpie/translations/ja.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/ja.json
+++ b/AvatarLegendsMagpie/translations/ja.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/ko.json b/AvatarLegendsMagpie/translations/ko.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/ko.json
+++ b/AvatarLegendsMagpie/translations/ko.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/nl.json b/AvatarLegendsMagpie/translations/nl.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/nl.json
+++ b/AvatarLegendsMagpie/translations/nl.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/pb.json b/AvatarLegendsMagpie/translations/pb.json
index a248a231efee..3bd6a28aa115 100644
--- a/AvatarLegendsMagpie/translations/pb.json
+++ b/AvatarLegendsMagpie/translations/pb.json
@@ -24,14 +24,6 @@
"ttech_roll": "TÉCNICA DE TECONLOGIA",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Grupo",
- "title3_tech": "Dobra de Água",
- "title4_tech": "Dobra de Ar",
- "title5_tech": "Dobra de Terra",
- "title6_tech": "Armas",
- "title7_tech": "Dobra de Fogo",
- "title8_tech": "Tecnologia",
"tech7_label": "Investida Furiosa",
"tech7_dsc": "Dê um golpe desequilibrado e intenso. Fique Atrapalhado devido às suas emoções arrebatadoras, mova seu equilíbrio para longe do centro e inflija condições de número igual à sua Paixão a um inimigo. No caso de PNJs, inflija condições de número igual ao equilíbrio atual dele. Você só pode remover Atrapalhado quando seu equilíbrio estiver no centro.",
"tech1_label": "Atacar o Ponto Fraco",
@@ -60,7 +52,7 @@
"tech25_label": "Testar Defesas",
"tech26_label": "Proteger Objetivo",
"tech27_label": "Bum!",
- "tech28_label": "Bloqueio de Chi",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Traçar uma Rota",
"tech30_label": "Contra-atacar",
"tech31_label": "Desarmar",
@@ -137,7 +129,7 @@
"tech102_label": "Rápido Como O Vento",
"tech103_label": "Estrondo Afrontoso",
"tech104_label": "Pancada de Bumerangue",
- "tech105_label": "Golpe Paralisante",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Aproximar-se",
"tech107_label": "Expansão de Gás",
"tech108_label": "Abanar a Fogueira",
@@ -287,7 +279,7 @@
"tech102_dsc": "Corra em alta velocidade, desviando de ataques e procurando uma saída. Marque 1-fadiga para deslizar até um ponto de fuga, desengajando de seus oponentes e sem engajar com mais nenhum. Se ninguém reengajar ou bloquear sua fuga até o fim da troca, você escapa da cena.",
"tech103_dsc": "Solte um dispositivo explosivo ou detonador bem na cara do seu oponente. Marque 2-fadiga e inflija 3-fadiga e Zonzo no seu oponente.",
"tech104_dsc": "Lance seu bumerangue para acertar um alvo na mosca e então voltar para sua mão. Marque 1-fadiga, inflija 2-fadiga em seu alvo e diga em que lugar específico você quer acertar seu oponente, infligindo Atrapalhado até que ele tenha tempo para descansar e se recuperar após a luta. Se você usar esta técnica contra um oponente que já estiver Atrapalhado, inflija outra condição adicional. Se você quiser que seu bumerangue caia no chão em vez de voltar para sua mão, pode usar esta técnica sem marcar 1-fadiga.",
- "tech105_dsc": "Dê um golpe único bloqueador de chi que paralisa temporariamente um oponente. Marque 3-fadiga, reduzida em 1 para cada membro paralisado de um oponente, ou para cada duas condições que ele marcar. Seu alvo fica paralisado imediatamente, ou seja, Imobilizado. Ele não pode usar nada para remover Imobilizado até pelo menos uma troca inteira ter se\npassado.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Corra e desvie de obstáculos para chegar mais perto de um oponente à sua escolha, colocando-o a uma distância que lhe dê vantagem sobre ele. Marque 1-fadiga e fique Favorecido. Se ele avançar e atacar na próxima troca, terá que marcar 1-fadiga para cada técnica que usar (ele pode escolher usar menos técnicas que sua capacidade máxima).",
"tech107_dsc": "Comprima o ar em uma forma pressurizada e compacta e então solte de uma vez, liberando o ar com grande força e velocidade. Marque uma condição. Todos os combatentes engajados com você ou que estejam na área ficam Atrapalhados e devem marcar 1-fadiga. Se já estiverem Atrapalhados, então ficam Atordoados. Um grupo que sofrer esse efeito, em vez disso, deve marcar 4-fadiga.",
"tech108_dsc": "Foque no fogo próximo a você, fazendo-o crescer. Se não houver chamas intensas queimando ao seu redor, qualquer fogo menor passa a queimar intensamente. Se houver chamas intensas, você fica Empoderado pelas próximas duas trocas.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Crie um fio de água rápido e afiado, capaz de cortar materiais vulneráveis. Marque 1-fadiga e escolha um alvo. Se seu alvo for um combatente, inflija uma condição e Atrapalhado nele. Se for algo na área, fique Preparado e trate como se você tivesse usado Esmagar.",
"tech150_dsc": "Crie uma esfera de água que envolve seu corpo, desviando e devolvendo ataques. Marque entre 1 e 3-fadiga (à sua escolha) e guarde 1 para cada fadiga que marcar. Gaste o guardado para bloquear a próxima 2-fadiga, uma condição ou um status negativo que sofreria. Enquanto tiver ao menos 1 guardado, você fica Empoderado.",
"tech151_dsc": "Faça uma faísca elétrica irromper de um dispositivo que você controla. Marque 1-fadiga para infligir 2-fadiga e Atrapalhado a um alvo engajado com você. Se ele já estiver Atrapalhado, inflija 2-fadiga adicionais.",
- "deftech1_title": "Mira Precisa",
- "deftech1_label": "Espere o momento certo para desferir um ataque no ângulo perfeito; torne-se Preparado. Na próxima troca, se você avançar e atacar, role com Foco ou Paixão, à sua escolha. Se você usar Golpear, não precisará marcar fadiga para escolher o que você inflige.\n",
- "deftech2_title": "Vamos Juntos",
- "deftech2_label": "Enfrente o mesmo oponente junto de um aliado; escolha um oponente engajado e um aliado. Dobre qualquer fadiga, condições ou mudanças de equilíbrio que o aliado infligir naquele oponente.",
- "deftech3_title": "Interpor",
- "deftech3_label": "Entre no caminho de golpes que atingiriam seus aliados; quando qualquer aliado for ser atingido nessa troca, você pode receber o ataque por ele. Se você usar Retaliar nessa troca, cause 1-fadiga adicional a cada uso.",
- "deftech4_title": "Sobrepujar",
- "deftech4_label": "Golpeie com todo seu peso e força; marque 3-fadiga para infligir Zonzo em um oponente engajado.",
"asterisco": "*",
"basictech_roll": "TÉCNICAS BÁSICAS",
"status_roll": "STATUS",
@@ -388,7 +372,7 @@
"basicmoves3_label": "Intimidar",
"basicmoves3_dsc": "Quando você intimidar um PNJ para que ele recue ou ceda, role com PAIXÃO. Em um sucesso, escolha uma das opções abaixo. Em um 10+, você pode, primeiro, escolher uma opção que ele não pode escolher.- Correr para escapar ou buscar reforços;
- Recuar mas se manter vigiando;
- Ceder, mas barganhar algumas condições;
- Te atacar, mas abalado, o MJ marca uma condição nele;
",
"basicmoves4_label": "Pedir",
- "basicmoves4_dsc": "Quando você pedir a um PNJ que se importa com a sua opinião para que te ajude, apoie ou aja de alguma forma, role com HARMONIA. Em um 7-9, ele precisa de algo mais—evidência que isso é o certo a se fazer, orientação para tomar as decisões corretas, ou recursos para ajudar—antes de agir, o MJ vai te dizer o que é necessário. Em um 10+, ele age agora e faz seu melhor até que a situação mude",
+ "basicmoves4_dsc": "When you plead with an NPC who cares what you think for help, support, or action, roll with HARMONY. On a 7–9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes.When you try to honestly guide and comfort another person, roll with HARMONY. On a hit, they choose one:
- They embrace your guidance and comfort. They may clear a condition or 2-fatigue, and you may ask one question; they must answer honestly
- They shut you down. They inflict a condition on you, and you shift their balance in response
On a 10+, if they embrace your guidance and comfort, you may also shift their balance.",
"basicmoves5_label": "Tentar a Sorte",
"basicmoves5_dsc": "Quando você tenta a sorte numa situação arriscada, diga o que quer fazer e role com PAIXÃO. Num sucesso, você consegue, mas há custos para escapar por pouco; o MJ irá te contar quais as consequências. Num 10+, sua ousadia compensa apesar do custo; o MJ te dirá que outra oportunidade o acaso te entrega.",
"basicmoves6_label": "Confiar nas suas Habilidades e Treinamento",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "Quando você resistir à tentativa de um PNJ para mudar seu equilíbrio, role. Se for um sucesso, você mantém seu equilíbrio atual independentemente das palavras ou ações dessa pessoa. Em um 10+, escolha duas das opções abaixo. Em um 7-9, escolha uma das opções abaixo.
- Remova uma condição ou marque crescimento ao provar, imediatamente, que a pessoa que te criticou está errada;
- Mude seu equilíbrio em direção ao princípio oposto;
Aprenda qual o princípio da pessoa (se ela tiver um) que tentou mudar seu equilíbrio; se já souber, ganhe +1 adiante contra ela.Em uma falha, a pessoa sabe exatamente o que dizer para te desequilibrar: Marque uma condição, e o MJ altera seu equilíbrio duas vezes.",
"basicmoves13_label": "Perder seu Equilíbrio",
"basicmoves13_dsc": "Se seu equilíbrio ultrapassar o fim da faixa de marcação, você perde seu equilíbrio. Você se torna obcecado por aquele princípio a um nível que não é saudável para você ou para qualquer pessoa ao seu redor. Escolha uma das opções abaixo:
- Desista ou se renda aos seus oponentes;
- Perca o controle de uma forma destrutiva e nociva;
- Tome uma ação radical que seja alinhada ao seu princípio, e então fuja.
Depois, quando tiver tido algum tempo para se recuperar e centrar, mude seu centro um passo em direção ao princípio que você exagerou, e remova todas as suas condições e fadiga. Reinicie seu equilíbrio nesse novo centro.",
- "adamant_label": "O Inflexível",
- "bold_label": "O Audaz",
- "guardian_label": "O Guardião",
- "hammer_label": "O Martelo",
- "icon_label": "O Ícone",
- "idealist_label": "O Idealista",
- "pillar_label": "O Pilar",
- "prodigy_label": "O Prodígio",
- "rogue_label": "O Subversivo",
- "destined_label": "O Herdeiro",
- "foundling_label": "O Desgarrado",
- "elder_label": "O Ancião",
- "razor_label": "A Navalha",
- "successor_label": "O Herdeiro",
- "conditions1_label": "AMEDRONTADO",
- "conditions2_label": "ENRAIVECIDO",
- "conditions3_label": "CULPADO",
- "conditions4_label": "INSEGURO",
- "conditions5_label": "PERTURBADO",
- "conditions6_label": "FRUSTRADO",
- "conditions7_label": "CALEJADO",
- "conditions8_label": "ARREPENDIDO",
- "conditions9_label": "ABALADO",
- "conditions10_label": "PREOCUPADO",
- "stats1_label": "CRIATIVIDADE",
- "stats2_label": "FOCO",
- "stats3_label": "HARMONIA",
- "stats4_label": "PAIXÃO",
- "background1_label": "Militar",
- "background2_label": "Monástico",
- "background3_label": "Fora da lei",
- "background4_label": "Privilegiado",
- "background5_label": "Urbano",
- "background6_label": "Vida no campo",
- "demeanor1_label": "Acima de tudo",
- "demeanor2_label": "Perfeccionista",
- "demeanor3_label": "Frio",
- "demeanor4_label": "Rebelde",
- "demeanor5_label": "Irreverente",
- "demeanor6_label": "Reservado",
- "demeanor7_label": "Impaciente",
- "demeanor8_label": "Sensível",
- "demeanor9_label": "Afável",
- "demeanor10_label": "Entusiasmado",
- "demeanor11_label": "Falante",
- "demeanor12_label": "Impetuoso",
- "demeanor13_label": "Ansioso",
- "demeanor14_label": "Solene",
- "demeanor15_label": "Assombrado",
- "demeanor16_label": "Incerto",
- "demeanor17_label": "Jocoso",
- "demeanor18_label": "Atento",
- "demeanor19_label": "Diligente",
- "demeanor20_label": "Gentil",
- "demeanor21_label": "Confuso",
- "demeanor22_label": "Irritadiço",
- "demeanor23_label": "Distante",
- "demeanor24_label": "Severo",
- "demeanor25_label": "Cuidadoso",
- "demeanor26_label": "Dedicado",
- "demeanor27_label": "Amistoso",
- "demeanor28_label": "Modesto",
- "demeanor29_label": "Respeitoso",
- "demeanor30_label": "Tímido",
- "demeanor31_label": "Áspero",
- "demeanor32_label": "Sério",
- "demeanor33_label": "Polido",
- "demeanor34_label": "Quieto",
- "demeanor35_label": "Desconfiado",
- "demeanor36_label": "Cauteloso",
- "demeanor37_label": "Brincalhão",
- "demeanor38_label": "Grosseiro",
- "demeanor39_label": "Quieto",
- "demeanor40_label": "Barulhento",
- "demeanor41_label": "Exagerado",
- "demeanor42_label": "Determinado",
- "demeanor43_label": "Ingênuo",
- "demeanor44_label": "Brincalhão",
- "demeanor45_label": "Carente",
- "demeanor46_label": "Tristonho",
- "demeanor47_label": "Altivo",
- "demeanor48_label": "Sisudo",
- "demeanor49_label": "Solitário",
- "demeanor50_label": "Empático",
- "demeanor51_label": "Alegre",
- "demeanor52_label": "Enlutado",
- "demeanor53_label": "Sincero",
- "demeanor54_label": "Resoluto",
- "demeanor55_label": "Confiante",
- "demeanor56_label": "Despreocupado",
- "demeanor57_label": "Crítico",
- "demeanor58_label": "Sério",
- "demeanor59_label": "Gentil",
- "demeanor60_label": "Afável",
- "demeanor61_label": "Curioso",
- "demeanor62_label": "Orgulhoso",
- "demeanor63_label": "Defensivo",
- "demeanor64_label": "Resoluto",
- "demeanor65_label": "Direto",
- "demeanor66_label": "Teimoso",
- "demeanor67_label": "Infantilizada",
- "demeanor68_label": "Feroz",
- "demeanor69_label": "Arrogante",
- "demeanor70_label": "Arrogante",
- "demeanor71_label": "Formal",
- "demeanor72_label": "Estranha",
- "demeanor73_label": "Ácido",
- "demeanor74_label": "Piadista",
- "demeanor75_label": "Cínico",
- "demeanor76_label": "Astuto",
- "demeanor77_label": "Extremo",
- "demeanor78_label": "Selvagem",
- "demeanor79_label": "Espoleta",
- "demeanor80_label": "Intenso",
- "demeanor81_label": "Tradicional",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogante",
- "demeanor84_label": "Desligado",
- "demeanor_title": "Condutas",
- "afraidMalus": "-2 ao intimidar e criticar alguém",
- "angryMalus": "-2 ao guiar e confortar e avaliar uma situação",
- "guiltyMalus": "-2 ao tentar a sorte e negar uma crítica",
- "insecureMalus": "-2 ao enganar e resistir a uma mudança de equilíbrio",
- "troubledMalus": "-2 ao pedir e confiar nas suas habilidades e treinamento",
- "frustratedMalus": "-2 ao tentar a sorte e +1 para intimidar",
- "jadedMalus": "-2 para pedir e +1 para enganar",
- "remorsefulMalus": "-2 para o movimento de postura e +1 para criticar alguém",
- "shakenMalus": "-2 ao guiar e confortar e +1 ao avaliar uma situação",
- "worriedMalus": "-2 ao negar uma crítica e +1 ao confiar nas suas habilidades e treinamento",
- "DM_title": "Defender & Manobrar",
- "AA_title": "Avançar & Atacar",
- "EO_title": "Evadir & Observar",
- "clearFatigue": "REMOVER 1-FADIGA",
- "clearConditions": "Removendo Condições",
- "clearCond1": "• Amedrontado: fuja do perigo ou da dificuldade.",
- "clearCond2": "• Enraivecido: quebre algo importante ou ataque um amigo.",
- "clearCond3": "• Culpado: faça um sacrifício pessoal para absolver sua culpa.",
- "clearCond4": "• Inseguro: tome atitudes temerárias sem falar com seus companheiros.",
- "clearCond5": "• Perturbado: busque orientação de um mentor ou figura poderosa.",
- "clearCond6": "Frustrado:estourar emocionalmente e descontar em alguém ou agir de forma decisiva sem consultar ninguém",
- "clearCond7": "Calejado: desistir ou se render diante de uma oposição relevante",
- "clearCond8": "Arrependido: tentar se redimir de forma legítima por erros do passado",
- "clearCond9": "• Abalado: busque orientação de um mentor ou um velho amigo;",
- "clearCond10": "• Preocupado: tome controle de uma situação em que outro deveria liderar;",
- "growth": "CRESCIMENTO"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/pl.json b/AvatarLegendsMagpie/translations/pl.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/pl.json
+++ b/AvatarLegendsMagpie/translations/pl.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/pt.json b/AvatarLegendsMagpie/translations/pt.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/pt.json
+++ b/AvatarLegendsMagpie/translations/pt.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/ru.json b/AvatarLegendsMagpie/translations/ru.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/ru.json
+++ b/AvatarLegendsMagpie/translations/ru.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/sl.json b/AvatarLegendsMagpie/translations/sl.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/sl.json
+++ b/AvatarLegendsMagpie/translations/sl.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/sv.json b/AvatarLegendsMagpie/translations/sv.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/sv.json
+++ b/AvatarLegendsMagpie/translations/sv.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/tr.json b/AvatarLegendsMagpie/translations/tr.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/tr.json
+++ b/AvatarLegendsMagpie/translations/tr.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/uk.json b/AvatarLegendsMagpie/translations/uk.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/uk.json
+++ b/AvatarLegendsMagpie/translations/uk.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/AvatarLegendsMagpie/translations/zh.json b/AvatarLegendsMagpie/translations/zh.json
index caa955c2d880..fdb9c659832d 100644
--- a/AvatarLegendsMagpie/translations/zh.json
+++ b/AvatarLegendsMagpie/translations/zh.json
@@ -24,14 +24,6 @@
"ttech_roll": "TECHNOLOGY TECHNIQUE",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
- "title1_tech": "Universal",
- "title2_tech": "Group",
- "title3_tech": "Waterbending",
- "title4_tech": "Airbending",
- "title5_tech": "Earthbending",
- "title6_tech": "Weapons",
- "title7_tech": "Firebending",
- "title8_tech": "Technology",
"tech7_label": "Furious Assault",
"tech7_dsc": "Make an unbalanced, impassioned strike. Become Impaired due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your Passion on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove Impaired when your balance is at your center.",
"tech1_label": "Attack Weakness",
@@ -60,7 +52,7 @@
"tech25_label": "Test Defenses",
"tech26_label": "Protect Objective",
"tech27_label": "Boom!",
- "tech28_label": "Chi-Blocking Jabs",
+ "tech28_label": "Chi Blocking Jabs",
"tech29_label": "Chart a Course",
"tech30_label": "Counterstrike",
"tech31_label": "Disarm",
@@ -137,7 +129,7 @@
"tech102_label": "Wind Run",
"tech103_label": "Brawling Blast",
"tech104_label": "Boomerang Blow",
- "tech105_label": "Paralyzing Strike",
+ "tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Draw Close",
"tech107_label": "Explosion of Air",
"tech108_label": "Fan the Flame",
@@ -287,7 +279,7 @@
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and Stunned on your foe.",
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting Impaired on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already Impaired, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
- "tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially Trapped. They cannot pay to escape the Trapped status until at least one full exchange has passed.",
+ "tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become Favored. If they advance and attack next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become Impaired and must mark 1-fatigue. If they are already Impaired, they become Stunned. A group foe struck by this effect instead must mark 4-fatigue.",
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become Empowered for the next two exchanges.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become Prepared and otherwise treat it as if you had used the technique Smash.",
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are Empowered.",
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and Impaired on a target engaged with you. If that target is already Impaired, inflict an additional 2-fatigue.",
- "deftech1_title": "Pinpoint Aim",
- "deftech1_label": "Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
- "deftech2_title": "Tag Team",
- "deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
- "deftech3_title": "Divert",
- "deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
- "deftech4_title": "Overwhelm",
- "deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"asterisco": "*",
"basictech_roll": "BASIC TECHNIQUES",
"status_roll": "STATUS",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "When you resist an NPC shifting your balance, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.
- Clear a condition or mark growth by immediately acting to prove them wrong
- Shift your balance towards the opposite principle
- Learn what their principle is (if they have one); if you already know, take +1 forward against them
On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
"basicmoves13_label": "Lose Your Balance",
"basicmoves13_dsc": "If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:
- Give in or submit to your opposition
- Lose control of yourself in a destructive and harmful way
- Take an extreme action in line with the principle, then flee
Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
- "adamant_label": "The Adamant",
- "bold_label": "The Bold",
- "guardian_label": "The Guardian",
- "hammer_label": "The Hammer",
- "icon_label": "The Icon",
- "idealist_label": "The Idealist",
- "pillar_label": "The Pillar",
- "prodigy_label": "The Prodigy",
- "rogue_label": "The Rogue",
- "destined_label": "The Destined",
- "foundling_label": "The Foundling",
- "elder_label": "The Elder",
- "razor_label": "The Razor",
- "successor_label": "The Successor",
- "conditions1_label": "AFRAID",
- "conditions2_label": "ANGRY",
- "conditions3_label": "GUILTY",
- "conditions4_label": "INSECURE",
- "conditions5_label": "TROUBLED",
- "conditions6_label": "FRUSTRATED",
- "conditions7_label": "JADED",
- "conditions8_label": "REMORSEFUL",
- "conditions9_label": "SHAKEN",
- "conditions10_label": "WORRIED",
- "stats1_label": "CREATIVITY",
- "stats2_label": "FOCUS",
- "stats3_label": "HARMONY",
- "stats4_label": "PASSION",
- "background1_label": "Military",
- "background2_label": "Monastic",
- "background3_label": "Outlaw",
- "background4_label": "Privileged",
- "background5_label": "Urban",
- "background6_label": "Wilderness",
- "demeanor1_label": "Above-it-all",
- "demeanor2_label": "Perfectionist",
- "demeanor3_label": "Chilly",
- "demeanor4_label": "Rebellious",
- "demeanor5_label": "Flippant",
- "demeanor6_label": "Standoffish",
- "demeanor7_label": "Impatient",
- "demeanor8_label": "Sensitive",
- "demeanor9_label": "Affable",
- "demeanor10_label": "Enthusiastic",
- "demeanor11_label": "Talkative",
- "demeanor12_label": "Impetuous",
- "demeanor13_label": "Eager",
- "demeanor14_label": "Solemn",
- "demeanor15_label": "Haunted",
- "demeanor16_label": "Uncertain",
- "demeanor17_label": "Jocular",
- "demeanor18_label": "Watchful",
- "demeanor19_label": "Diligent",
- "demeanor20_label": "Kindly",
- "demeanor21_label": "Bemused",
- "demeanor22_label": "Dour",
- "demeanor23_label": "Distant",
- "demeanor24_label": "Irascible",
- "demeanor25_label": "Caring",
- "demeanor26_label": "Dedicated",
- "demeanor27_label": "Friendly",
- "demeanor28_label": "Modest",
- "demeanor29_label": "Respectful",
- "demeanor30_label": "Shy",
- "demeanor31_label": "Harsh",
- "demeanor32_label": "Serious",
- "demeanor33_label": "Polite",
- "demeanor34_label": "Quiet",
- "demeanor35_label": "Suspicious",
- "demeanor36_label": "Cautious",
- "demeanor37_label": "Playful",
- "demeanor38_label": "Blunt",
- "demeanor39_label": "Quiet",
- "demeanor40_label": "Loud",
- "demeanor41_label": "Excessive",
- "demeanor42_label": "Determined",
- "demeanor43_label": "Naive",
- "demeanor44_label": "Playful",
- "demeanor45_label": "Needy",
- "demeanor46_label": "Sad",
- "demeanor47_label": "Haughty",
- "demeanor48_label": "Grave",
- "demeanor49_label": "Lonely",
- "demeanor50_label": "Compassionate",
- "demeanor51_label": "Joyful",
- "demeanor52_label": "Grieving",
- "demeanor53_label": "Earnest",
- "demeanor54_label": "Resolute",
- "demeanor55_label": "Confident",
- "demeanor56_label": "Lighthearted",
- "demeanor57_label": "Critical",
- "demeanor58_label": "Stern",
- "demeanor59_label": "Gentle",
- "demeanor60_label": "Warm",
- "demeanor61_label": "Curious",
- "demeanor62_label": "Proud",
- "demeanor63_label": "Defensive",
- "demeanor64_label": "Resolute",
- "demeanor65_label": "Direct",
- "demeanor66_label": "Stubborn",
- "demeanor67_label": "Childish",
- "demeanor68_label": "Fierce",
- "demeanor69_label": "Imperious",
- "demeanor70_label": "Overbearing",
- "demeanor71_label": "Proper",
- "demeanor72_label": "Strange",
- "demeanor73_label": "Acerbic",
- "demeanor74_label": "Joking",
- "demeanor75_label": "Cynical",
- "demeanor76_label": "Sly",
- "demeanor77_label": "Extreme",
- "demeanor78_label": "Wild",
- "demeanor79_label": "Perky",
- "demeanor80_label": "Intense",
- "demeanor81_label": "By-the-book",
- "demeanor82_label": "Casual",
- "demeanor83_label": "Arrogant",
- "demeanor84_label": "Oblivious",
- "demeanor_title": "Demeanor",
- "afraidMalus": "-2 to intimidate and call someone out",
- "angryMalus": "-2 to guide and comfort and assess a situation",
- "guiltyMalus": "-2 to push your luck and deny a callout",
- "insecureMalus": "-2 to trick and resist shifting your balance",
- "troubledMalus": "-2 to plead and rely on your skills or training",
- "frustratedMalus": "-2 to push your luck and +1 to intimidate",
- "jadedMalus": "-2 to plead and +1 to trick",
- "remorsefulMalus": "-2 to stance move and +1 to call someone out",
- "shakenMalus": "-2 to guide and comfort and +1 to assess a situation",
- "worriedMalus": "-2 to deny a callout and +1 to rely on your skills or training",
- "DM_title": "Defend & Maneuver",
- "AA_title": "Advance & Attack",
- "EO_title": "Evade & Observe",
- "clearFatigue": "CLEAR 1-FATIGUE",
- "clearConditions": "Clearing Conditions",
- "clearCond1": "• Afraid: run from danger or difficulty.",
- "clearCond2": "• Angry: break something important or lash out at a friend.",
- "clearCond3": "• Guilty: make a personal sacrifice to absolve your guilt.",
- "clearCond4": "• Insecure: take foolhardy action without talking to your companions.",
- "clearCond5": "• Troubled: seek guidance from a mentor or powerful figure.",
- "clearCond6": "• Frustrated: lash out at someone or act decisively without consulting anyone.",
- "clearCond7": "• Jaded: give in or give up in the face of meaningful opposition.",
- "clearCond8": "• Remorseful: attempt to make genuine amends for past wrongs.",
- "clearCond9": "• Shaken: seek guidance from an old friend or mentor.",
- "clearCond10": "• Worried: take control in a situation in which another should lead.",
- "growth": "GROWTH"
-}
+ "adamant_label": "THE ADAMANT",
+ "bold_label": "THE BOLD",
+ "guardian_label": "THE GUARDIAN",
+ "hammer_label": "THE HAMMER",
+ "icon_label": "THE ICON",
+ "idealist_label": "THE IDEALIST",
+ "pillar_label": "THE PILLAR",
+ "prodigy_label": "THE PRODIGY",
+ "rogue_label": "THE ROGUE",
+ "destined_label": "THE DESTINED",
+ "foundling_label": "THE FOUNDLING",
+ "elder_label": "THE ELDER",
+ "razor_label": "THE RAZOR",
+ "successor_label": "THE SUCCESSOR",
+ "tech152_label": "Anticipate",
+ "tech153_label": "Arcing Blast",
+ "tech154_label": "Arms of the Ocean's Reach",
+ "tech155_label": "Batter Weapon",
+ "tech156_label": "Bludgeon",
+ "tech157_label": "Bolster or Hinder",
+ "tech158_label": "Break",
+ "tech159_label": "Breathless Gale",
+ "tech160_label": "Chainsaw",
+ "tech161_label": "Commit",
+ "tech162_label": "Concussive Wake",
+ "tech163_label": "Defensive Driving",
+ "tech164_label": "Diagnose Specs",
+ "tech165_label": "Dire Strike",
+ "tech166_label": "Disorient",
+ "tech167_label": "Disruptive Spark",
+ "tech168_label": "Divert",
+ "tech169_label": "Do The Thing!",
+ "tech170_label": "Double-Leg Kick-Out",
+ "tech171_label": "Doubling Down",
+ "tech172_label": "Douse Flame",
+ "tech173_label": "Drive Like You Stole It",
+ "tech174_label": "Earthquake",
+ "tech175_label": "Eat Dirt",
+ "tech176_label": "Electric Retaliate",
+ "tech177_label": "Electricity Cannon",
+ "tech178_label": "Electromagnet Bomb",
+ "tech179_label": "Electromagnetic Shield",
+ "tech180_label": "Feel the Flow",
+ "tech181_label": "Find The Breaking Point",
+ "tech182_label": "Finger Flame Jet",
+ "tech183_label": "Flame Shield",
+ "tech184_label": "Flamethrower",
+ "tech185_label": "Flowing Stance",
+ "tech186_label": "Fly",
+ "tech187_label": "Fog Bank",
+ "tech188_label": "Grapple Toss",
+ "tech189_label": "Gun It",
+ "tech190_label": "Hang Back",
+ "tech191_label": "Harmless Pins",
+ "tech192_label": "Hazardous Field",
+ "tech193_label": "Heat Metal",
+ "tech194_label": "Heavy Grapple Lines",
+ "tech195_label": "Hidden Weapon Strike",
+ "tech196_label": "High-Power Electromagnet",
+ "tech197_label": "High-Speed Grapple Strike",
+ "tech198_label": "Hurl Metal",
+ "tech199_label": "Hurl Weapon",
+ "tech200_label": "Hydroblast",
+ "tech201_label": "Ice Slide",
+ "tech202_label": "Ice Snare",
+ "tech203_label": "Ice Spear",
+ "tech204_label": "Improvise Weapon",
+ "tech205_label": "It's Like We're Dancing",
+ "tech206_label": "Lava Wave",
+ "tech207_label": "Line Skating",
+ "tech208_label": "Lure",
+ "tech209_label": "Matched Stance",
+ "tech210_label": "Metal Armor",
+ "tech211_label": "Mirror Block",
+ "tech212_label": "Mount/Dismount",
+ "tech213_label": "New Plan",
+ "tech214_label": "Overload",
+ "tech215_label": "Overpower",
+ "tech216_label": "Overtake",
+ "tech217_label": "Overwhelm",
+ "tech218_label": "Paralyzing Strike",
+ "tech219_label": "Patience",
+ "tech220_label": "Pinpoint Aim",
+ "tech221_label": "Piston Punch",
+ "tech222_label": "Pressure",
+ "tech223_label": "Pressurized Fire Blast",
+ "tech224_label": "Probing Metal",
+ "tech225_label": "Projectile Claw",
+ "tech226_label": "Protect",
+ "tech227_label": "Protect Objective",
+ "tech228_label": "Rapid Tunneling",
+ "tech229_label": "Razor Rings",
+ "tech230_label": "Ready",
+ "tech231_label": "Redirect Lightning",
+ "tech232_label": "Reflect Projectiles",
+ "tech233_label": "Remote Bomb",
+ "tech234_label": "Retaliate",
+ "tech235_label": "Retractable Strike",
+ "tech236_label": "River of Metal",
+ "tech237_label": "Rock Cuff Barrage",
+ "tech238_label": "Rock Spike",
+ "tech239_label": "Run Them Down",
+ "tech240_label": "Scrape",
+ "tech241_label": "Seek the Deepest Calm",
+ "tech242_label": "Seize a Position",
+ "tech243_label": "Shame",
+ "tech244_label": "Shock Bolas",
+ "tech245_label": "Sightless Detection",
+ "tech246_label": "Slide Around The Blow",
+ "tech247_label": "Slip Away",
+ "tech248_label": "Smash",
+ "tech249_label": "Smooth Stride",
+ "tech250_label": "Sonic Grenade",
+ "tech251_label": "Spike Drill Dive",
+ "tech252_label": "Squall Push",
+ "tech253_label": "Squash Elements",
+ "tech254_label": "Steady Stance",
+ "tech255_label": "Strike",
+ "tech256_label": "Tag Team",
+ "tech257_label": "Test Balance",
+ "tech258_label": "Tornado Pillar",
+ "tech259_label": "Tremor Strike",
+ "tech260_label": "Twin Fireball Blast",
+ "tech261_label": "Unstoppable Path",
+ "tech262_label": "Venomous Darts",
+ "tech263_label": "Versatile Strike",
+ "tech264_label": "Wall of Perfection",
+ "tech265_label": "Wall Run",
+ "tech266_label": "Watch Driving",
+ "tech267_label": "White Fire",
+ "tech268_label": "Wind Toss",
+ "tech269_label": "Wingsuit Swerve",
+ "tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
+ "tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
+ "tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
+ "tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
+ "tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
+ "tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
+ "tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
+ "tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
+ "tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
+ "tech161_dsc": "Recenter yourself amidst the fray.",
+ "tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
+ "tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
+ "tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
+ "tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
+ "tech166_dsc": "Pummel an engaged foe with quick blows.",
+ "tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
+ "tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
+ "tech169_dsc": "Exhort an ally to Do The Thing!",
+ "tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
+ "tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
+ "tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
+ "tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
+ "tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
+ "tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
+ "tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
+ "tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
+ "tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
+ "tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
+ "tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
+ "tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
+ "tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
+ "tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
+ "tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
+ "tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
+ "tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
+ "tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
+ "tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
+ "tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
+ "tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
+ "tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
+ "tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
+ "tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
+ "tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
+ "tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
+ "tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
+ "tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
+ "tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
+ "tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
+ "tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
+ "tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
+ "tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
+ "tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
+ "tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
+ "tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
+ "tech206_dsc": "Raise and push a wave of lava from the earth around you.",
+ "tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
+ "tech208_dsc": "You put a foe off-balance by luring them in.",
+ "tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
+ "tech210_dsc": "Wrap yourself in metal to create armor.",
+ "tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
+ "tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
+ "tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
+ "tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
+ "tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
+ "tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
+ "tech217_dsc": "Strike at every combatant in reach.",
+ "tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
+ "tech219_dsc": "You wait until the perfect moment to act.",
+ "tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
+ "tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
+ "tech222_dsc": "Impress or intimidate a foe.",
+ "tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
+ "tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
+ "tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
+ "tech226_dsc": "Protect an ally within reach.",
+ "tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
+ "tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
+ "tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
+ "tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
+ "tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
+ "tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
+ "tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
+ "tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
+ "tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
+ "tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
+ "tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
+ "tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
+ "tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
+ "tech241_dsc": "Quiet your emotions and focus yourself.",
+ "tech242_dsc": "Move to a new location.",
+ "tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
+ "tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
+ "tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
+ "tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
+ "tech247_dsc": "Move out of sight and into a superior position.",
+ "tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
+ "tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
+ "tech250_dsc": "Toss a device that produces incredibly loud noise.",
+ "tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
+ "tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
+ "tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
+ "tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
+ "tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
+ "tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
+ "tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
+ "tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
+ "tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
+ "tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
+ "tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
+ "tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
+ "tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
+ "tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
+ "tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
+ "tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
+ "tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
+ "tech268_dsc": "Throw a large object at a foe with a gust of wind.",
+ "tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
+}
\ No newline at end of file
diff --git a/Dungeonslayers-4/translations/es.json b/Dungeonslayers-4/translations/es.json
index 4d389c5acbb6..8d86d8bdfbec 100644
--- a/Dungeonslayers-4/translations/es.json
+++ b/Dungeonslayers-4/translations/es.json
@@ -69,7 +69,7 @@
"hands-example": "1M = una mano, 2M = dos manos, ...",
"character-height": "Altura",
"hero-class": "Clase de héroe",
- "hero-class-example": "Bereber, Paladín, Maestro de armas, Asesino, Guardabosques, Pícaro, Clérigo, Druida, Monje, Archi mago, Mago de batalla, Ele mentalista, Mago de sangre, Demonólogo, Nigromante, ...",
+ "hero-class-example": "Berserker, Paladín, Maestro de armas, Asesino, Guardabosques, Pícaro, Clérigo, Druida, Monje, Archimago, Mago de batalla, Elementalista, Mago de sangre, Demonólogo, Nigromante, ...",
"hide": "Esconderse",
"hit-points": "Puntos de Golpe",
"initiative": "Iniciativa",
diff --git a/Mutant Year Zero/translations/ru.json b/Mutant Year Zero/translations/ru.json
index 6ebc0d66bba0..806bfdc4b03d 100644
--- a/Mutant Year Zero/translations/ru.json
+++ b/Mutant Year Zero/translations/ru.json
@@ -43,7 +43,7 @@
"b": "Б",
"backlash": "Backlash",
"badgers": "Барсуки",
- "base": "Характеристика",
+ "base": "Основа",
"base-dice": "Кости характеристик",
"base-dice-abbr": "Хар-ка",
"battle-level": "Боевая подготовка",
@@ -140,7 +140,7 @@
"gear": "Снаряжение",
"gear-abbr": "Снаряжение",
"gear-bonus": "Качество",
- "gear-bonus-abbr": "Gear",
+ "gear-bonus-abbr": "Качество",
"gear-dice": "Снаряжение",
"gear-notes": "Gear/Notes",
"gear-on-vehicle": "Gear on vehicle",
@@ -185,7 +185,7 @@
"manipulate": "Влияние",
"maximum": "Максимум",
"maximum-abbr": "Макс",
- "melee": "Ближняя",
+ "melee": "Ближний бой",
"misc-abbr": "Misc",
"misc-damage": "Mod Damage",
"misc-gear": "Mod Gear",
@@ -232,7 +232,7 @@
"northolme": "Northolme",
"notable-inhabitants": "Примечательные жители",
"not-applicable-abbr": "н/д",
- "note": "Note",
+ "note": "Заметки",
"note-description": "Note's description",
"note-name": "Note's name",
"notes": "Заметки",
@@ -281,7 +281,7 @@
"question": "Question",
"rabbits": "Кролики",
"range": "Дистанция",
- "ranged": "Дальнобойное",
+ "ranged": "Дальний бой",
"rank": "Ранг",
"rats": "Крысы",
"relationship-description": "Describe the relationship.",