diff --git a/README.md b/README.md
index e51202c..6d26479 100644
--- a/README.md
+++ b/README.md
@@ -37,7 +37,7 @@ This is a readme file template for GitHub for mods developed and/or hosted at SH
For each section, I took over, whenever possible, elements of readmes already published in order to maintain a semblance of consistency in the terms used. You just have to keep the ones you need (list of compatible games, installation procedures according to the platform, list of tools used...) and, for the rest, replace "MYMOD" and "Author" by the name of the mod and its author, modify links and fill in appropriate texts. For some sections,I have been as exhaustive as possible: all you have to do is to choose paragraphs you are interested in and delete the others.
-Short mod description
+Short mod description: Short mod description: obvious, isn't it? :wink:
**Key features:**
- Feature #1
@@ -46,9 +46,7 @@ Short mod description
- Feature #4
- ...
-
-
-**Note:** If you want to use more complex formating, please have a look here and there.
+**Note:** If you want to use more complex formating, please have a look here and there. CLICK ME
@@ -63,7 +61,7 @@ GitHub markdown emoji listings:
Tip to underline text
diff --git a/mymod/mymod-config-default.ini b/mymod/mymod-config-default.ini
new file mode 100644
index 0000000..0f2540c
--- /dev/null
+++ b/mymod/mymod-config-default.ini
@@ -0,0 +1,23 @@
+# mumod-config-defaut.ini : This file controls which installation options are enabled by default.
+# Do not modify this file manually unless you know what you are doing.
+
+# ini section header is required to avoid false detection
+
+[Configurarion_options]
+mymod_variable1=1
+# mymod_variable1 description
+# 1 = first option (recommended) [default] - 2 = second option description
+
+| mymod_variable4 | blabla | string | a name! | Hello |
+
+mymod_variable2=1
+# mymod_variable2 description
+# 1 = first option (recommended) [default] - 2 = second option description - 3 = third option description
+
+mymod_variable3=A
+# mymod_variable3 description
+# Type a single character
+
+mymod_variable3=Hello
+# mymod_variable4 description
+# Please enter a name.
diff --git a/mymod/mymod.ini b/mymod/mymod.ini
new file mode 100644
index 0000000..40a2cc2
--- /dev/null
+++ b/mymod/mymod.ini
@@ -0,0 +1,54 @@
+# File encoding: preferred UTF8 (no BOM) if unicode characters are present, it can be ANSI for English-only
+# File format: ini as default and then HJSON/JSON5/JSONC/JSON (JSON doesn't allow comments) for advanced modders who want to use benefits of those file formats
+# File name: it must be the same as tp2 name: MyMod.tp2 => MyMod.ini (.hjson/.json5/.jsonc/.json)
+# File location: the same folder where .tp2 file is present
+# File content: every key=value pair is optional, key names are case insensitive
+
+
+# ini section header is required to avoid false detection
+[Metadata]
+
+# Full name of the mod, without version number
+Name = name of your mod
+
+# Author name or nick, don't use email address
+Author = you
+
+# Short description of the mod, main goals, features etc
+Description = small description of your mod content.
+
+# Web address of mod readme file (filename is case-sensitive!)
+Readme = https://spellholdstudios.github.io/readmes/mymod-readme-english.
+
+# Web address of mod dedicated forum or forum thread
+Forum = http://www.shsforums.net/forum/234-miscellaneous-released-mods/
+
+# Web address of mod personal Homepage, no need to duplicate with mod dedicated forum
+Homepage = http://www.shsforums.net/topic/your_topic_in_SHS_forums
+
+# if you use Github.com (preferred hosting site), simply use github.com/AccountOrOrgName/RepositoryName
+# If you use other hosting sites, please check requirements and put direct download link
+Download = https://github.com/yourpersonalaccount/yourmodrepo
+
+# Requirements for other hosting sites:
+# - forum attachments won't work because the download links will be changed every time when you update mod package
+# - mod package should be downloaded using 'wget' commandline tool: wget.exe --no-check-certificate 'link'
+# - it's possible to preform file size check using 'wget' commandline tool: wget.exe --no-check-certificate --spider 'link'
+# - links do not expire after 30 or more days without download (speeedyshare, mediafire etc has forced expiration dates)
+# - hosting site won't require user interaction or captcha (googledrive, mediafire etc require user interaction)
+# - hosting site don't advertise any kind of adware/crapware etc
+
+# Dynamic Install Order Category. Pick one category from Overwrite, Fixes, Quests, NPC, Items, Spells, Kits, Tweaks, AI, Sounds, Portraits, UI, Late
+Type =
+
+# This mod should be installed *before* the mods listed after the keyword
+Before = EET_end
+
+# This mod should be installed *after* the mods listed after the keyword
+After = bg2fixpack, EET
+
+# The listed mods are required to be installed *before* this mod
+# Require-Earlier =
+
+# The listed mods are required to be installed *after* this mod
+# Require-Later =
diff --git a/mymod/readme/mymod-readme-english-old.html b/mymod/readme/mymod-readme-english-old.html
new file mode 100644
index 0000000..8515e0a
--- /dev/null
+++ b/mymod/readme/mymod-readme-english-old.html
@@ -0,0 +1,1060 @@
+
+
+
+
+
+
+ Spellhold Studios - Mymod
+
+
+
+
+
+
+
+
+
+
+
+
Mymod
+
+ A Spellhold Studios mod for Baldur's Gate II:ToB, Baldur's Gate Trilogy, Tutu, Baldur's Gate: Enhanced Edition, Siege of Dragonspear, Baldur's Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition.
+
+
+
+ This is a readme file template for GitHub for mods developed and/or hosted at SHS. It is written in HTML language and has two versions:
+
+
+
mymod-readme-english.html: this version uses a background image file from images folder. Therefore, it can be displayed properly either off-line and online with a link pointing to SpellholdStudios.github.io GithHub repository.
+
mymod-readme-english-online.html: this version uses a background image file from Spellhold Studios database and can be only displayed online.
+
+
+
+ For each section, I took over, whenever possible, elements of readmes already published in order to maintain a semblance of consistency in the terms used. You just have to do is keep the ones you need (list of compatible games, installation procedures according to the platform, list of tools used...) and, for the rest, replace "MYMOD" and "Author" by the name of the mod and its author, modify the links and fill in the appropriate texts. For some sections,I have been as exhaustive as possible: all you have to do is choose the paragraphs that interest you and delete the others.
+
+ Mymod is designed to work on most Infinity Engine games. This includes
+
+
+
The series of Enhanced Editions published by Beamdog, which at present includes Baldur's Gate: Enhanced Edition (BGEE), Baldur's Gate II: Enhanced Edition (BG2EE), Icewind Dale: Enhanced Edition (IWDEE), and Planescape: Torment: Enhanced Edition (PsTEE). The BGEE Siege of Dragonspear expansion (SoD) is supported as well. All of the Enhanced Edition games include the original expansion packs, e.g. IWDEE includes Heart of Winter and Trials of the Luremaster.
+
The original Baldur's Gate (BG), with or without the Tales of the Sword Coast (TotSC) expansion.
+
The original Baldur's Gate II (BG2, or just SoA), with or without the Throne of Bhaal (ToB) expansion. Make sure you have Throne of Bhaal patched to version 26498. Check the ReadMe files related to your patch in your game folder and the BioWare website if necessary.
The original Icewind Dale (IWD) with or without either of its expansions, Heart of Winter (HoW) and Trials of the Luremaster (TotLM).
+
Icewind Dale II (IWD2).
+
Planescape: Torment (PsT).
+
+
+
+
+
+
+
+ This mod is a WeiDU mod, and therefore should be compatible with all WeiDU mods.
+
+
+ Though we are striving to make Mymod compatible with as many other mods as possible, there is always a chance that incompatibilities will arise. Below are the ones discovered thus far:
+
+
+
mod 1
+
mod 2
+
...
+
+
+ If you encounter any bugs, please report them on the forum!
+
+
+ Although it is not required for MYMOD to function properly, you are strongly recommended to also download and install the BG2 Fixpack before proceeding with the installation of this mod.
+
+ If you've previously installed the mod, remove it before extracting the new version. To do this, run setup-mymod.exe , uninstall all previously installed components and delete the mymod folder.
+
+
+ When installing or uninstalling, do not close the DOS window by clicking on the X button! Instead, press the Enter key whenever instructed to do so.
+
+
+ Disable any antivirus or other memory-resident software before installing this or any other mod. Some (particularly avast and Norton!) have a tendency to report false positives with mod activity, resulting in failed installs.
+
+
+ You can extract files from the archive using WinRAR, ZipGenius or another file compression utility that handles .zip files.
+
+
+
+ ► Spoiler box template: Deprecated as of v 6.0.0 (read this instead):
+
+
+
+
+
+ Important: blabla.
+
+
+ blabla2.
+
+
+ blabla3.
+
+
+ blabla4.
+
+
+
+
+
+
+
+
+
+
Special Note for Siege of Dragonspear from Steam/GOG
+
+
+ Good Old Games (GOG) and Steam both package the additional content for Siege of Dragonspear in a method that WeiDU, the tool used to install this mod, cannot access. You must run a program called Modmerge on your SoD installation before you can install this or any other WeiDU-based mod.
+
+
+
+
+
+
+
Enhanced Editions Note
+
+
+ The Enhanced Editions are actively supported games. Please note that every patch update will wipe your current mod setup! If in the middle of a modded game you might want to delay the patch update (if possible) as even after reinstalling the mods, you might not be able to continue with your old savegames. Alternatively, copy the whole game's folder into a new one that can be modded and will stay untouched by game patches. It is important that you install the mod to the language version you are playing the game in. Otherwise, the dialogues of the mod will not show but give error messages.
+
+
+
+
+
+
+
Windows
+
+
+ Extract the contents of the mod to the folder of the game you wish to modify (the folder which contains the "CHITIN.KEY" file). On successful extraction, there should be an mymod folder and a setup-mymod.exe file in your game folder. To install, simply double-click setup-mymod.exe and follow the instructions on screen.
+
+
+ Run setup-mymod.exe in your game folder to reinstall, un-install or otherwise change components.
+
+
+
+
+
+
+
Mac OS X
+
+
+ MYMOD for Mac OS X is distributed as a compressed tarball and includes a WeiDU installer.
+
+
+ First, extract the files from the tarball into your game directory. On successful extraction, there should be a mymod folder, setup-mymod and setup-mymod.command files in your game folder. To install, double-click setup-mymod.command and follow the instructions on screen.
+
+
+ You can run setup-mymod.command in your game folder to reinstall, un-install or otherwise the components settings.
+
+
+
+
+
+
+
Linux
+
+
+ Extract the contents of the mod to the folder of the game you wish to modify.
+
+
+ Download the latest Linux version of WeiDU and copy WeiDU and WeInstall to /usr/bin. Then open a terminal and cd to your game installation directory.
+
+
+ Optional: run 'tolower' and answer 'Y' to both queries. You can avoid running the second option (linux.ini) if you've already ran it once in the same directory. To save time, the archive is already tolowered, so there's no need to run the first option (lowercasing file names) either, if you've extracted only this mod since the last time you lowercased file names. If unsure, running tolower and choosing both options is the safe bet.
+
+
+ Run WeInstall setup-mymod in your game folder to install the mod. Then run wine BGMain.exe and start playing.
+
+
+
+
+
+
+
Note for Complete Un-installation
+
+
+ In addition to the methods above for removing individual components, you can completely un-install the mod using setup-mymod --uninstall at the command line to remove all components without wading through prompts.
+
+
+
+
+
+
+
+
⚠️ Warning: new installation process
+
+
+ Options needed for installation are read from mymod.ini file, or mymod_user.ini if it exists.
+
+
+ As interrupting installation with plain text prompts allowing players to customise components to their liking, those options have been moved into mymod.ini file in mymod folder. This file provides a 'standard' installation.
+
+
+ If you want to define your own customized installation, you have to edit the [Mod_content] section of mymod.ini with Notepad or another text editor, then save this file as mymod_user.ini.
+
+
+ Each line consists of a configuration option, then '=', then a number. or an alphanumeric character string. The only thing you should edit is the number or the string.
+
+
+ The installation process will read both ini files and prioritize user's options values. If a value is not set or mismatched in mymod_user.ini, any installation failure will be prevented by reverting it back to its default value.
+
+
+ Here is a chart listing the options related to the installation process (Don't change anything not listed; these are part of the testing framework.):
+
+
+
+
+
Option
+
Description
+
Type
+
+
+
mymod_variable1
+
blabla
+ - 1 = first value description (recommended).
+ - 2 = second value description.
+
integer
+
+
+
mymod_variable2
+ (supports: only EE)
+
blabla
+ - 1 = first value description (recommended).
+ - 2 = second value description.
+ - 3 = third value description.
+ The installer includes the following components. The number of each is the component DESIGNATED number which gives it a fixed install position, lets other components and mods detect it and allows automated installers to specify component choices.
+
+
+ All subcomponents require the main component (they need to since it's the one that installs new content). All components are otherwise optional.
+
+ The installer includes the following components. The number of each is the component DESIGNATED number which gives it a fixed install position, lets other components detect it and allows automated installers specify component choices.
+
+
+ All subcomponents require the main component (they need to since it's the one that installs new content). All components are otherwise optional.
+
+ These are some general tips if you have problems getting the game working, with or without this or other mods. Many times, errors have to do with the game engine itself or the manner of installation or gameplay. The game recommends deleting all files out of the /cache, /temp and /tempsave sub-folders in your game folder to see if that resolves the problem before any further troubleshooting.
+
+
+
+ Symptom: Game freezes or crashes to desktop (CTDs)
+
+
+ Sometimes the game displays an "assertion error" in a pop-up window when this happens, but often times it doesn't. To enable the full error message, open the file baldur.ini in your me folder with a text editor (such as Notepad). If you find you can't edit it or save changes in Windows Vista or 7, see this topic for assistance.
+
+
+ Under the [Program Options] section in the file, type Logging On=1 (unless it's already there). While you're there, you may also want to make sure Debug Mode=1 is there to enable the CLUA Console for debugging and testing. Save the file and exit. Now go back into the game and try to reproduce the crash. Then look in your game folder again for the Baldur.err file and open it with a text editor to analyse its contents.
+
+
+
+ Symptom: Game crashes with no Baldur.err log and shows either a black screen or a pop-up window indicating an error at offset 005ca8a8
+
+
+ This usually indicates an animation-related issue. Make sure you have the latest version of the mod. If you've installed other mods after it and have this issue, install the fix available here.
+
+
+
+ Symptom:
+
+
+
+ ERROR: error copying [infinityanimations/content/somefile.bam]
+ ERROR: [SOMEFILE.CRE] -> [override/SOMEFILE.CRE] Patching failed (COPY)
+ Stopping installation because of error. (with no other error message)
+
+
+
+ Less-than-informative messages like these may indicate you're installing to a hard drive with a low data transfer rate or an antivirus program is active during installation (which can also affect data transfer). Try installing to an internal drive with antivirus protection disabled during the install. If unsure, disconnect from the Internet (either unplug your network cable or disable your wireless adaptor) and turn off all memory-resident programs during the install. To get a list of these, go to Start > Run and type msconfig where it says "Open:" then click OK. When the System Configuration Utility appears, click on the Startup tab. The only really necessary programs that need to be loaded in memory at startup are those related to your graphics chip (typically ATI or NVIDIA). Uncheck everything else, reboot and try installing the mod again. There are well-documented issues with installing mods while Avast antivirus is running, so make absolutely sure all components of Avast are completely disabled.
+
+
+
+ Other issues
+
+
+ If you have more than one large mod installed, please refer to the Megamod FAQ for more troubleshooting tips.
+
+
+ If none of this resolves your issue, or you have mod-specific issues, please report the problem in the mod's forum. Include the contents of your WeiDU.log file in the post, or attach it if it's large.
+
+ These animations do not exist in a typical Baldur's Gate II game, though the slots exist and can display the relevant Icewind Dale content if ported. Hover your cursor over each animation to see its name.
+
+ Feel free to pick any sentience or formatting that fits your needs, or write yours.
+
+
+
+
MYMOD is not developed, supported, or endorsed by BioWare™ or Interplay/BlackIsle, Overhaul, Beamdog or the Wizards of the Coast. It was developed by AUTHOR, based on material from the game Baldur's Gate II and its expansion.
This mod was created to be freely enjoyed by all Baldur's Gate II players, and its content is free of rights. However, it should not be sold, published, compiled or redistributed in any form without the consent of the author.
+
Please note that any and all redistribution and/or hosting of this mod is prohibited without permission from the author.
+
+
If there are any copyright issues or this statement needs revision, then please contact me and advise me what to do about it. Most notably, if you see any artwork in this mod that might conflict with Copyright rules, please let me know as soon as possible, and I will remove the conflicting content immediately.
+
+
+
+
MYMOD is not developed, supported, or endorsed by BioWare™ or Interplay/BlackIsle, Overhaul, Beamdog or the Wizards of the Coast. It was developed by AUTEUR, based on material from the game Baldur's Gate II and its expansion.
This mod was created to be freely enjoyed by all Baldur's Gate II players, and its content is free of rights. However, it should not be sold, published, compiled or redistributed in any form without the consent of the author.
+
Please note that any and all redistribution and/or hosting of this mod is prohibited without permission from the author.
+
+
If there are any copyright issues or this statement needs revision, then please contact me and advise me what to do about it. Most notably, if you see any artwork in this mod that might conflict with Copyright rules, please let me know as soon as possible, and I will remove the conflicting content immediately.
+
+
+
+ The modding community for the Infinity Engine has been going strong for more than 10 years now, and is the culmination of thousands of unpaid modding hours by fellow fans of the game. Modders produce their best work and players get the best, well-supported mods when we all work together.
+
+
+ There are two big ways to upset this harmony. One is to claim someone else's work as your own. The second is to host and redistribute a mod without permission from the author(s).
+
+
+ Be kind to your fellow players and modders. Don't do either.
+
- This is a readme file template for mods developed and/or hosted at SHS. It is written in HTML language and has two versions:
+ This is a readme file template for mods developed and/or hosted at SHS and is written in HTML language.
-
-
mymod-readme-english.html: this version uses a background image file from 📁 images folder. Therefore, it can be displayed properly either off-line or online with a link pointing to GitHub SpellholdStudios.github.io repository.
-
mymod-readme-english-online.html: this version uses a background image file from Spellhold Studios database and can be only displayed online.
-
For each section, I took over, whenever possible, elements of readmes already published in order to maintain a semblance of consistency in the terms used. All you have to do is to keep the ones you need (list of compatible games, installation procedures according to the platform, list of tools used...) and, for the rest, replace "MYMOD" and "Author" by the name of the mod and its author, modify the links and fill in the appropriate texts. For some sections,I have been as exhaustive as possible: all you have to do is to choose the paragraphs that interest you and delete the others.
- Short mod description.
+ Short mod description: obvious, isn't it? 😉