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Drizzt and the locked house in Westchar #96

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rubyFeedback opened this issue Nov 16, 2024 · 1 comment
Open

Drizzt and the locked house in Westchar #96

rubyFeedback opened this issue Nov 16, 2024 · 1 comment

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@rubyFeedback
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I recently read a walkthrough and realised that we need Drizzt, in order to eventually unlock the locked house. I dismissed Drizzt already, though.

Would it perhaps be possible to recruit Drizzt again at a later time, before Chapter 6? Perhaps it could be a short additional cut-scene lateron, perhaps when traveling specifically to one of the areas that are installed by the mod, such as Westchar or any other cities. Not sure if it is worth the time investment though; a simpler solution could be for Drizzt to stay for a while after being dismissed and then leave after x days or so. That may be easier to implement and gives the gameplay a little bit more flexibility.

@Roberciiik
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@rubyFeedback
I think the intention of this mod is exactly to recruit Drizzt and got it for the whole adventure or not. However, we could consider adding another installation option if you or someone is willing to implement it.

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