Hybrids
#74
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It has been asked many times whether hybrids can exist, and it has always been rejected. I can't speak for Paul (main dev of Werewolves). but Max (main dev of Vampirism) has said there won't be hybrids, ever. It simply does not make sense. It may sound funny to you, but if you allow hybrids, it's virtually impossible to balance anything. Players who choose to be a Hunter have a few weapons and potions. A hybrid would combine all the advantages of vampires and werewolves. The disadvantages don't matter, there is simply no way to balance that ...Apart from the huge effort it would take to rewrite the faction system. |
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I think it's a good idea to had a Vampire/Werewolf Hybrid.
it can had both type strengths and on the other hand, just mutual weaknesses. also only can use blood for power source and food, and harder & complicated transfer conditions. e.g. have both vampirism and werewolf syndrome in the same time in a 10 by 10 area with a specific block and something like a beacon and even a prelude ritual. also you can set a timer after ritual and make area only one time usable. and because of being way to hard for transform, add slowness and weakness effect for like 40mins. also if they were vampire and werewolf at the same time, it's quit to hard to kill them that makes it need an special weapon.
I know it's too much work but it's a glitch in game that when you get both syndromes, you become both vampire and werewolf; but you can only control it with commands like /vampirism level or etc. I hope this option add to addon. thanks.
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