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MainCode.txt
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MainCode.txt
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Let's make a game!
name:NotTemp
author:TiltedDevelopment
desc:<t>The NotTemp Guide</t>
created:16/03/2024
updated:16/03/2024
version:0.1
Settings
building cost increase:120%
building cost refund:25%
background:https://github.com/Tilted-Development/NotTemp-Assets/blob/main/nottemp_background.png
spritesheet:Tileset, 16 by 16, https://github.com/Tilted-Development/NotTemp-Assets/blob/main/nottemp_tileset.png
stylesheet:https://github.com/Tilted-Development/NotTemp-Assets/blob/main/styling.css
Layout
*resources
contains:Resources
header:Your current resources
*buildings
contains:BulkDisplay,Buildings
header:What you can build
tooltip origin:left
*unlockables
contains:Upgrades, Achievements
names:hide
*buttons
contains:Buttons
names:hide
*log
contains:Log
header:Log
Buttons
*recourceButton
name:Resources
on click:yield (file) rsc
show clicks
Resources
*rsc
name:temp
text:You have [?(this=0) |no resources|[?(this=1) |1 resource|[this] resources]]
icon:Tileset[0,3]
tags:res mainRes req
show earned
show max
Buildings
*file
icon:Tileset[0,0]
costs:25 rsc
req:10 rsc
req:have storageL1
req:(this<=(storage))
show max
Upgrades
*storageL1
costs:5 rsc
name:Storage Lvl1
yield 10 storage10
Achievements
*welcome
name:Welcome!
desc:Play the game
owned
*x2res1
name:x2
desc:res=res*2;
req:(x2res:clicks)
Shinies
*x2res
name:Double Resources
frequency:120
frequency variation:60
duration:5
movement:anywhere wiggle pulse randomAngle shrink fade moveRandom
Items
*storage
name:temp