diff --git a/source/states/gameplay/PlayState.hx b/source/states/gameplay/PlayState.hx index bae6e14b59..faa24d70bd 100644 --- a/source/states/gameplay/PlayState.hx +++ b/source/states/gameplay/PlayState.hx @@ -1901,19 +1901,19 @@ class PlayState extends MusicBeatState var daRating:String = "sick"; - if (offset > Std.int(Option.recieveValue("DEBUG_shitTiming")) || offset < -Std.int(Option.recieveValue("DEBUG_shitTiming"))) + if (offset > 70 || offset < -70) { daRating = 'shit'; shits++; score = 50; } - else if (offset > Std.int(Option.recieveValue("DEBUG_badTiming")) || offset < -Std.int(Option.recieveValue("DEBUG_badTiming"))) + else if (offset > 50 || offset < -50) { daRating = 'bad'; bads++; score = 100; } - else if (offset > Std.int(Option.recieveValue("DEBUG_goodTiming")) || offset < -Std.int(Option.recieveValue("DEBUG_goodTiming"))) + else if (offset > 36 || offset < -36) { daRating = 'good'; goods++; diff --git a/source/states/menu/OptionsMenu.hx b/source/states/menu/OptionsMenu.hx index f91c0d5791..3d73186eb7 100644 --- a/source/states/menu/OptionsMenu.hx +++ b/source/states/menu/OptionsMenu.hx @@ -79,13 +79,6 @@ class OptionsMenu extends MusicBeatState FlxG.save.erase(); }) ]), - #if debug - new OptionGroup("Debug", [ - new RangeOption("Good Timing %v", "Controls the timing window of good",36, 100, 2, "DEBUG_goodTiming"), - new RangeOption("Bad Timing %v", "Controls the timing window of bad", 50, 100, 2, "DEBUG_badTiming"), - new RangeOption("Shit Timing %v", "Controls the timing window of shit", 70, 100, 2, "DEBUG_shitTiming"), - ]) - #end ]; transIn = FlxTransitionableState.defaultTransIn;