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height_balanced_bt.cpp
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height_balanced_bt.cpp
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#include<bits/stdc++.h>
using namespace std;
struct Node {
int data;
struct Node* left;
struct Node* right;
Node(int val) {
data = val;
left = NULL;
right = NULL;
}
};
int height(Node* root) {
if(root == NULL) {
return 0;
}
int lh = height(root->left);
int rh = height(root->right);
return max(lh, rh) + 1;
}
bool isBalanced(Node* root) {
// Not optimized approach, time complexity O(n^2)
if(root == NULL) {
return true;
}
if(!isBalanced(root->left)) {
return false;
}
if(!isBalanced(root->right)) {
return false;
}
int lh = height(root->left);
int rh = height(root->right);
return (abs(lh-rh)<=1);
}
bool isBalancedOp(Node* root, int* height) {
// Optimized approach, time complexity O(n)
if(root == NULL) {
return true;
}
int lh = 0, rh = 0;
if(!isBalancedOp(root->left, &lh)) {
return false;
}
if(!isBalancedOp(root->right, &rh)) {
return false;
}
*height = max(lh, rh) + 1;
return (abs(lh-rh) <= 1);
}
int main() {
Node* root = new Node(1);
root->left = new Node(2);
root->right = new Node(3);
root->left->left = new Node(4);
root->left->right = new Node(5);
root->right->left = new Node(6);
root->right->right = new Node(7);
Node* root2 = new Node(1);
root2->left = new Node(2);
root2->left->left = new Node(3);
if(isBalanced(root2)) {
cout<<"Balanced tree"<<endl;
}
else
{
cout<<"Unbalanced tree"<<endl;
}
int height = 0;
if(isBalancedOp(root2, &height)) {
cout<<"Balanced tree"<<endl;
}
else
{
cout<<"Unbalanced tree"<<endl;
}
return 0;
}