diff --git a/submission/1eqbm_7.sh b/submission/1eqbm_7.sh index af3c30d..50c53ea 100755 --- a/submission/1eqbm_7.sh +++ b/submission/1eqbm_7.sh @@ -5,7 +5,7 @@ # Slurm: Node configuration #SBATCH --partition=all --qos=dow --account=dow -#SBATCH --nodes=1 --ntasks-per-node=16 --mem=4G +#SBATCH --nodes=1 --ntasks-per-node=8 --mem=4G #SBATCH --gres=gpu:1 --gpu-bind=closest # Slurm: Runtime I/O diff --git a/submission/input/7-vacuum-systems/1.0_104calcite_9nm_crystal_10nm_height.sh b/submission/input/7-vacuum-systems/1.0_104calcite_9nm_crystal_10nm_height.sh index e6fb3f6..7073cd1 100755 --- a/submission/input/7-vacuum-systems/1.0_104calcite_9nm_crystal_10nm_height.sh +++ b/submission/input/7-vacuum-systems/1.0_104calcite_9nm_crystal_10nm_height.sh @@ -8,9 +8,9 @@ # Hardware #################################################################### -export CPU_THREADS='4' # number of CPU threads to use (-1 = all available) -export PIN_OFFSET='0' # offset for CPU thread pinning (-1 = no offset) -export GPU_IDS='0' # GPU device(s) to use (0 = first GPU, 01 = first two GPUs) +export CPU_THREADS='-1' # number of CPU threads to use (-1 = all available) +export PIN_OFFSET='-1' # offset for CPU thread pinning (-1 = no offset) +export GPU_IDS='-1' # GPU device(s) to use (0 = first GPU, 01 = first two GPUs) # System components ########################################################### diff --git a/submission/input/7-vacuum-systems/4.0_16paa_0Ca_9nmcrystal.sh b/submission/input/7-vacuum-systems/4.0_16paa_0Ca_9nmcrystal.sh index e30becb..4e63bd1 100755 --- a/submission/input/7-vacuum-systems/4.0_16paa_0Ca_9nmcrystal.sh +++ b/submission/input/7-vacuum-systems/4.0_16paa_0Ca_9nmcrystal.sh @@ -8,9 +8,9 @@ # Hardware #################################################################### -export CPU_THREADS='4' # number of CPU threads to use (-1 = all available) -export PIN_OFFSET='4' # offset for CPU thread pinning (-1 = no offset) -export GPU_IDS='2' # GPU device(s) to use (0 = first GPU, 01 = first two GPUs) +export CPU_THREADS='1' # number of CPU threads to use (-1 = all available) +export PIN_OFFSET='1' # offset for CPU thread pinning (-1 = no offset) +export GPU_IDS='1' # GPU device(s) to use (0 = first GPU, 01 = first two GPUs) # System components ###########################################################