From 66b54f2cb5f1058302da6164686c96d726dda5fa Mon Sep 17 00:00:00 2001 From: Jamie Healey Date: Fri, 22 Mar 2019 11:31:08 +0000 Subject: [PATCH 1/3] Refactored actions logic into it's own component --- DebugMenu.prefab | 17390 ++++++++-------- Scripts/Actions.meta | 3 + Scripts/Actions/DebugMenuActionsPage.cs | 185 + Scripts/Actions/DebugMenuActionsPage.cs.meta | 3 + Scripts/{ => Actions}/DebugMenuItemNode.cs | 2 +- .../{ => Actions}/DebugMenuItemNode.cs.meta | 0 Scripts/DebugMenu.cs | 149 +- 7 files changed, 9202 insertions(+), 8530 deletions(-) create mode 100644 Scripts/Actions.meta create mode 100644 Scripts/Actions/DebugMenuActionsPage.cs create mode 100644 Scripts/Actions/DebugMenuActionsPage.cs.meta rename Scripts/{ => Actions}/DebugMenuItemNode.cs (98%) rename Scripts/{ => Actions}/DebugMenuItemNode.cs.meta (100%) diff --git a/DebugMenu.prefab b/DebugMenu.prefab index 92dd727..d789dcf 100644 --- a/DebugMenu.prefab +++ b/DebugMenu.prefab @@ -1,21 +1,11 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: ---- !u!1001 &100100000 -Prefab: - 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A button/folder already exists!"); + } + + // Add the button! + var parts = GetParts(path); + var currentNode = rootNode; + for (var i = 0; i < parts.Length; i++) + { + var isLast = i == parts.Length - 1; + var part = parts[i]; + if (currentNode.ContainsChild(part)) + { + currentNode = currentNode.GetChild(part); + } + else + { + currentNode = + isLast ? + currentNode.AddButton(part, action, hideDebugMenuOnClick) : + currentNode.AddFolder(part); + } + } + } + + /// + /// Removes a button from the debug menu. + /// + /// The path of of the button to remove + public void RemoveButton(string path) + { + if (string.IsNullOrEmpty(path)) throw new ArgumentNullException(nameof(path)); + + if (!ButtonPathExists(path)) + { + throw new Exception($"Cannot remove the button {path}. It does not exist."); + } + + var parts = GetParts(path); + var nodes = new List(); + var currentNode = rootNode; + nodes.Add(currentNode); + foreach (var part in parts) + { + currentNode = currentNode.GetChild(part); + nodes.Add(currentNode); + } + + for (var i = nodes.Count - 2; i >= 0; i--) + { + var parent = nodes[i]; + var child = nodes[i + 1]; + if (child.ChildCount == 0) + { + parent.RemoveChild(child.Name); + } + } + } + + private void SetupPage(DebugMenuItemNode node) + { + currentPageNode = node; + foreach (Transform child in actionButtonTemplate.transform.parent) + { + if (child != actionButtonTemplate.transform) + { + Destroy(child.gameObject); + } + } + + GameObject firstChild = null; + + if (node.Parent != null) + { + var backButton = Instantiate(actionButtonTemplate, actionButtonTemplate.transform.parent, false); + backButton.GetComponentInChildren().text = $"{backCharacter} Back"; + backButton.onClick.AddListener(() => { SetupPage(node.Parent); }); + backButton.gameObject.SetActive(true); + + firstChild = backButton.gameObject; + } + + foreach (var button in node.Children.Values) + { + var actionButton = Instantiate(actionButtonTemplate, actionButtonTemplate.transform.parent, false); + if (button.IsFolder) + { + actionButton.onClick.AddListener(() => { SetupPage(button); }); + } + else + { + actionButton.onClick.AddListener(() => + { + button.Action.Invoke(); + if (button.HideOnClick) debugMenu.Hide(); + }); + } + + var label = actionButton.GetComponentInChildren(); + label.text = button.Name + (button.IsFolder ? $" {folderArrowCharacter}" : ""); + actionButton.gameObject.SetActive(true); + + firstChild = (firstChild != null) ? firstChild : actionButton.gameObject; + } + + if (debugMenu.UseNavigation && firstChild != null) + { + EventSystem.current.SetSelectedGameObject(firstChild); + } + } + + private bool ButtonPathExists(string path) + { + var parts = GetParts(path); + var currentNode = rootNode; + foreach (var part in parts) + { + if (currentNode.ContainsChild(part)) + { + currentNode = currentNode.GetChild(part); + } + else + { + return false; + } + } + + return true; + } + + private string[] GetParts(string path) + { + return path.Split(new[] {'/', '\\'}, StringSplitOptions.RemoveEmptyEntries); + } + } +} \ No newline at end of file diff --git a/Scripts/Actions/DebugMenuActionsPage.cs.meta b/Scripts/Actions/DebugMenuActionsPage.cs.meta new file mode 100644 index 0000000..b403719 --- /dev/null +++ b/Scripts/Actions/DebugMenuActionsPage.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 854b4d657cf345239541df3744de1fd5 +timeCreated: 1553248611 \ No newline at end of file diff --git a/Scripts/DebugMenuItemNode.cs b/Scripts/Actions/DebugMenuItemNode.cs similarity index 98% rename from Scripts/DebugMenuItemNode.cs rename to Scripts/Actions/DebugMenuItemNode.cs index f9d59ff..d66cfea 100644 --- a/Scripts/DebugMenuItemNode.cs +++ b/Scripts/Actions/DebugMenuItemNode.cs @@ -1,7 +1,7 @@ using System; using System.Collections.Generic; -namespace DUCK.DebugMenu +namespace DUCK.DebugMenu.Actions { public enum NodeType { diff --git a/Scripts/DebugMenuItemNode.cs.meta b/Scripts/Actions/DebugMenuItemNode.cs.meta similarity index 100% rename from Scripts/DebugMenuItemNode.cs.meta rename to Scripts/Actions/DebugMenuItemNode.cs.meta diff --git a/Scripts/DebugMenu.cs b/Scripts/DebugMenu.cs index 4ff1d9a..edb3ce4 100644 --- a/Scripts/DebugMenu.cs +++ b/Scripts/DebugMenu.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using DUCK.DebugMenu.Actions; using DUCK.DebugMenu.Email; using DUCK.DebugMenu.InfoPage; using DUCK.DebugMenu.Logger; @@ -23,9 +24,6 @@ namespace DUCK.DebugMenu /// public class DebugMenu : MonoBehaviour { - public static string BackCharacter = "←"; - public static string FolderArrowCharacter = "▶"; - private static DebugMenu instance; public static DebugMenu Instance { @@ -59,19 +57,22 @@ public static DebugMenu Instance private Button actionButtonTemplate; [Header("Pages")] + [SerializeField] + private DebugMenuActionsPage actionsPage; + [SerializeField] private InformationPage infoPage; + [SerializeField] private DebugLogPage logPage; + [SerializeField] private EmailPage emailPage; [Header("Navigation")] [SerializeField] private bool useNavigation; - - private DebugMenuItemNode rootNode; - private DebugMenuItemNode currentPageNode; + public bool UseNavigation => useNavigation; public event Action OnShow; public event Action OnHide; @@ -82,8 +83,6 @@ private void Awake() instance = this; rootObject.gameObject.SetActive(false); - rootNode = new DebugMenuItemNode(); - currentPageNode = rootNode; // When running tests you cannot use DontDestroyOnLoad in editor mode if (Application.isPlaying) @@ -123,9 +122,6 @@ public void Show() { rootObject.SetActive(true); - currentPageNode = rootNode; - SetupPage(currentPageNode); - if (useNavigation) { EventSystem.current.SetSelectedGameObject(closeButton.gameObject); @@ -189,33 +185,7 @@ public void RemoveSummoner(IDebugMenuSummoner summoner) /// A boolean used to control if the debug menu should hide when the button is clicked (defaults to true) public void AddButton(string path, Action action, bool hideDebugMenuOnClick = true) { - if (string.IsNullOrEmpty(path)) throw new ArgumentNullException(nameof(path)); - if (action == null) throw new ArgumentNullException(nameof(action)); - - if (ButtonPathExists(path)) - { - throw new Exception($"Cannot add button at {path}. A button/folder already exists!"); - } - - // Add the button! - var parts = GetParts(path); - var currentNode = rootNode; - for (var i = 0; i < parts.Length; i++) - { - var isLast = i == parts.Length - 1; - var part = parts[i]; - if (currentNode.ContainsChild(part)) - { - currentNode = currentNode.GetChild(part); - } - else - { - currentNode = - isLast ? - currentNode.AddButton(part, action, hideDebugMenuOnClick) : - currentNode.AddFolder(part); - } - } + actionsPage.AddButton(path, action,hideDebugMenuOnClick); } /// @@ -224,108 +194,7 @@ public void AddButton(string path, Action action, bool hideDebugMenuOnClick = tr /// The path of of the button to remove public void RemoveButton(string path) { - if (string.IsNullOrEmpty(path)) throw new ArgumentNullException(nameof(path)); - - if (!ButtonPathExists(path)) - { - throw new Exception($"Cannot remove the button {path}. It does not exist."); - } - - var parts = GetParts(path); - var nodes = new List(); - var currentNode = rootNode; - nodes.Add(currentNode); - foreach (var part in parts) - { - currentNode = currentNode.GetChild(part); - nodes.Add(currentNode); - } - - for (var i = nodes.Count - 2; i >= 0; i--) - { - var parent = nodes[i]; - var child = nodes[i + 1]; - if (child.ChildCount == 0) - { - parent.RemoveChild(child.Name); - } - } - } - - private string[] GetParts(string path) - { - return path.Split(new[] {'/', '\\'}, StringSplitOptions.RemoveEmptyEntries); - } - - private bool ButtonPathExists(string path) - { - var parts = GetParts(path); - var currentNode = rootNode; - foreach (var part in parts) - { - if (currentNode.ContainsChild(part)) - { - currentNode = currentNode.GetChild(part); - } - else - { - return false; - } - } - - return true; - } - - private void SetupPage(DebugMenuItemNode node) - { - currentPageNode = node; - foreach (Transform child in actionButtonTemplate.transform.parent) - { - if (child != actionButtonTemplate.transform) - { - Destroy(child.gameObject); - } - } - - GameObject firstChild = null; - - if (node.Parent != null) - { - var backButton = Instantiate(actionButtonTemplate, actionButtonTemplate.transform.parent, false); - backButton.GetComponentInChildren().text = $"{BackCharacter} Back"; - backButton.onClick.AddListener(() => { SetupPage(node.Parent); }); - backButton.gameObject.SetActive(true); - - firstChild = backButton.gameObject; - } - - foreach (var button in node.Children.Values) - { - var actionButton = Instantiate(actionButtonTemplate, actionButtonTemplate.transform.parent, false); - if (button.IsFolder) - { - actionButton.onClick.AddListener(() => { SetupPage(button); }); - } - else - { - actionButton.onClick.AddListener(() => - { - button.Action.Invoke(); - if (button.HideOnClick) Hide(); - }); - } - - var label = actionButton.GetComponentInChildren(); - label.text = button.Name + (button.IsFolder ? $" {FolderArrowCharacter}" : ""); - actionButton.gameObject.SetActive(true); - - firstChild = (firstChild != null) ? firstChild : actionButton.gameObject; - } - - if (useNavigation && firstChild != null) - { - EventSystem.current.SetSelectedGameObject(firstChild); - } + actionsPage.RemoveButton(path); } } } From 4690c7d004f66ac95bf807f691cc3d471245ad6b Mon Sep 17 00:00:00 2001 From: Jamie Healey Date: Fri, 22 Mar 2019 15:02:44 +0000 Subject: [PATCH 2/3] Initialize ActionPage manually --- Scripts/Actions/DebugMenuActionsPage.cs | 2 +- Scripts/DebugMenu.cs | 4 +++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/Scripts/Actions/DebugMenuActionsPage.cs b/Scripts/Actions/DebugMenuActionsPage.cs index acb5b18..6449aed 100644 --- a/Scripts/Actions/DebugMenuActionsPage.cs +++ b/Scripts/Actions/DebugMenuActionsPage.cs @@ -23,7 +23,7 @@ public class DebugMenuActionsPage : MonoBehaviour private DebugMenuItemNode rootNode; private DebugMenuItemNode currentPageNode; - private void Awake() + public void Init() { rootNode = new DebugMenuItemNode(); currentPageNode = rootNode; diff --git a/Scripts/DebugMenu.cs b/Scripts/DebugMenu.cs index edb3ce4..4a26af9 100644 --- a/Scripts/DebugMenu.cs +++ b/Scripts/DebugMenu.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using DUCK.DebugMenu.Actions; using DUCK.DebugMenu.Email; @@ -84,6 +84,8 @@ private void Awake() rootObject.gameObject.SetActive(false); + actionsPage.Init(); + // When running tests you cannot use DontDestroyOnLoad in editor mode if (Application.isPlaying) { From 690c108cf9ca60e2b3bcd5d8b7d3a957eef0c86a Mon Sep 17 00:00:00 2001 From: Jamie Healey Date: Fri, 22 Mar 2019 15:06:08 +0000 Subject: [PATCH 3/3] Removed actionButtonTemplate --- Scripts/DebugMenu.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/Scripts/DebugMenu.cs b/Scripts/DebugMenu.cs index 4a26af9..bf96829 100644 --- a/Scripts/DebugMenu.cs +++ b/Scripts/DebugMenu.cs @@ -53,9 +53,6 @@ public static DebugMenu Instance [SerializeField] private Button logPageButton; - [SerializeField] - private Button actionButtonTemplate; - [Header("Pages")] [SerializeField] private DebugMenuActionsPage actionsPage;