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main.ts
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let Rock_paper_scissors = 0
input.onButtonPressed(Button.A, function () {
basic.showIcon(IconNames.Sad)
basic.showIcon(IconNames.Confused)
basic.showIcon(IconNames.Happy)
basic.showIcon(IconNames.Heart)
basic.showLeds(`
# # # # #
. . # . .
. . # . .
. . # . .
# # # # #
`)
basic.pause(1000)
basic.showLeds(`
. # . . .
. # . . .
. # . . .
. # . . .
. # # # .
`)
basic.showLeds(`
. # # # .
# . . . #
# . . . #
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
# . . . #
# . . . #
. # . # .
. . # . .
`)
basic.showLeds(`
. # # # .
. # . # .
. # # # .
. # . . .
. # # # .
`)
basic.pause(1000)
basic.showLeds(`
# . . . #
. # . # .
. . # . .
. . # . .
. . # . .
`)
basic.showLeds(`
. # # # .
# . . . #
# . . . #
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
# . . . #
# . . . #
# . . . #
. # # # .
`)
basic.pause(1000)
basic.showString(" I love you!")
})
input.onGesture(Gesture.Shake, function () {
basic.showNumber(1)
basic.showNumber(2)
basic.showNumber(3)
Rock_paper_scissors = randint(1, 5)
if (Rock_paper_scissors == 1) {
basic.showLeds(`
. # # # .
# # # # #
# # # # #
# # # # #
. # # # .
`)
} else if (Rock_paper_scissors == 2) {
basic.showLeds(`
# # # # #
# # # # #
# # # # #
# # # # #
# # # # #
`)
} else if (Rock_paper_scissors == 3) {
basic.showLeds(`
# . . # #
. # . # #
. . # # .
. # . # #
# . . # #
`)
} else if (Rock_paper_scissors == 4) {
basic.showLeds(`
. # # # .
# . . . #
# . . . .
# . . . .
. # # # #
`)
} else {
basic.showLeds(`
# # . # #
# # . # #
# # . # #
# # # # #
. # # # .
`)
}
})
basic.forever(function () {
})
basic.forever(function () {
})