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Config.lua
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Config.lua
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local GoldMakers = LibStub("AceAddon-3.0"):GetAddon("GoldMakers")
local Config = GoldMakers:NewModule("Config","AceEvent-3.0")
local acr = LibStub("AceConfigRegistry-3.0")
local acd = LibStub("AceConfigDialog-3.0")
local addon = GetAddOnMetadata(..., "Title")
optionsTable = {
type = "group",
order = 0,
args = {
dungeons = {
order = 0,
name = "Dungeons",
type = "group",
args = {
heading = {
order = 0,
type = "description",
name = "Keep selected those who will be in random dungeon draw feature.",
width = "full",
},
},
},
openworld = {
order = 1,
name = "Open World",
type = "group",
args = {
heading = {
order = 0,
type = "description",
name = "Keep selected those who will be in random open world farm draw feature.",
width = "full",
},
},
},
materials = {
order = 2,
name = "Materials",
type = "group",
args = {
heading = {
order = 0,
type = "description",
name = "Keep selected those who will be in random material farm draw feature.",
width = "full",
},
},
},
pets = {
order = 3,
name = "Pets",
type = "group",
args = {
heading = {
order = 0,
type = "description",
name = "Keep selected those who will be in random pet farm draw feature.",
width = "full",
},
},
},
settings = {
order = 4,
name = "Settings",
type = "group",
args = {
minimap = {
arg = "minimap",
name = "Hide icon on minimap",
type = "toggle",
width = "full",
order = 0,
set = function(info, val)
profiledb[info.arg].hide = val
if profiledb[info.arg].hide == true then
GoldMakers.icon:Hide(addon)
else
GoldMakers.icon:Show(addon)
end
end,
get = function(info) return profiledb[info.arg].hide end
},
tomtom_waypoints = {
arg = "tomtomwaypoints",
name = "Enable TomTom waypoints of all drawn farms",
type = "toggle",
width = "full",
order = 1,
set = function(info, val)
profiledb[info.arg].enabled = val
end,
get = function(info) return profiledb[info.arg].enabled end
},
hide_boss_toast_loot = {
arg = "hideBossToastLoot",
name = "Hide Boss Toast Loot*",
type = "toggle",
width = "full",
order = 2,
set = function(info, val)
if profiledb.dungeonconfig[info.arg] ~= val then
optionsTable.args.settings.args.reload_ui.disabled = false
else
optionsTable.args.settings.args.reload_ui.disabled = true
end
profiledb.dungeonconfig[info.arg] = val
end,
get = function(info) return profiledb.dungeonconfig[info.arg] end
},
hide_boss_banner = {
arg = "hideBossBanner",
name = "Hide Boss Banner*",
type = "toggle",
width = "full",
order = 3,
set = function(info, val)
if profiledb.dungeonconfig[info.arg] ~= val then
optionsTable.args.settings.args.reload_ui.disabled = false
else
optionsTable.args.settings.args.reload_ui.disabled = true
end
profiledb.dungeonconfig[info.arg] = val
end,
get = function(info) return profiledb.dungeonconfig[info.arg] end
},
minimize_objectives = {
arg = "minimizeObjectives",
name = "Automatic minimize quests and dungeon objectives*",
type = "toggle",
width = "full",
order = 4,
set = function(info, val)
if profiledb.dungeonconfig[info.arg] ~= val then
optionsTable.args.settings.args.reload_ui.disabled = false
else
optionsTable.args.settings.args.reload_ui.disabled = true
end
profiledb.dungeonconfig[info.arg] = val
end,
get = function(info) return profiledb.dungeonconfig[info.arg] end
},
reload_ui = {
order = 5,
name = "Reload UI",
desc = "Reload UI",
descStyle = "inline",
disabled = true,
type = "execute",
func = function() ReloadUI() end,
},
reload_ui_desc = {
order = 6,
name = "*Reload your UI to apply these configurations.",
descStyle = "inline",
type = "description",
},
},
}
}
}
function Config:OnInitialize()
local db = profiledb
for k, v in pairs(GoldMakers.Dungeons) do
local dungeonOptions = {
arg = k,
name = v.name,
type = "toggle",
descStyle = "inline",
order = k,
set = function(info, val)
db.dungeons[info.arg] = val
end,
get = function(info) return db.dungeons[info.arg] end
}
dungeonOptions.disabled = false
optionsTable.args.dungeons.args["dungeon" .. k] = dungeonOptions
end
for k, v in pairs(GoldMakers.OpenWorldFarms) do
local openworldOptions = {
arg = k,
name = v.name,
type = "toggle",
descStyle = "inline",
order = k,
set = function(info, val)
db.openworld[info.arg] = val
end,
get = function(info) return db.openworld[info.arg] end
}
openworldOptions.disabled = false
optionsTable.args.openworld.args["open world" .. k] = openworldOptions
end
for k, v in pairs(GoldMakers.Materials) do
local materialOptions = {
arg = k,
name = v.name,
type = "toggle",
descStyle = "inline",
order = k,
set = function(info, val)
db.materials[info.arg] = val
end,
get = function(info) return db.materials[info.arg] end
}
materialOptions.disabled = false
optionsTable.args.materials.args["materials" .. k] = materialOptions
end
for k, v in pairs(GoldMakers.Pets) do
local petOptions = {
arg = k,
name = v.name,
type = "toggle",
descStyle = "inline",
order = k,
set = function(info, val)
db.pets[info.arg] = val
end,
get = function(info) return db.pets[info.arg] end
}
petOptions.disabled = false
optionsTable.args.pets.args["pets" .. k] = petOptions
end
acr:RegisterOptionsTable("GoldMakers", optionsTable)
acd:AddToBlizOptions("GoldMakers", "GoldMakers")
end