diff --git a/vendor/assets/javascripts/dashing/index.js b/vendor/assets/javascripts/dashing/index.js index 29e12c6..5acc929 100644 --- a/vendor/assets/javascripts/dashing/index.js +++ b/vendor/assets/javascripts/dashing/index.js @@ -11,7 +11,7 @@ // GO AFTER THE REQUIRES BELOW. // //= require jquery -//= require jquery.gridster +//= require jquery.gridster.min //= require jquery.knob //= require jquery.leanModal.min //= require jquery.timeago diff --git a/vendor/assets/javascripts/dashing/jquery.gridster.js b/vendor/assets/javascripts/dashing/jquery.gridster.js deleted file mode 100755 index f002ff0..0000000 --- a/vendor/assets/javascripts/dashing/jquery.gridster.js +++ /dev/null @@ -1,5253 +0,0 @@ -/*! gridster.js - v0.7.0 - 2016-02-26 -* https://dsmorse.github.io/gridster.js/ -* Copyright (c) 2016 ducksboard; Licensed MIT */ - -console.log('gridster.js 0.7.0 loaded...') - -;(function(root, factory) { - 'use strict'; - if(typeof exports === 'object') { - module.exports = factory(require('jquery')); - } - else if (typeof define === 'function' && define.amd) { - define('gridster-coords', ['jquery'], factory); - } else { - root.GridsterCoords = factory(root.$ || root.jQuery); - } - -}(this, function($) { - 'use strict'; - /** - * Creates objects with coordinates (x1, y1, x2, y2, cx, cy, width, height) - * to simulate DOM elements on the screen. - * Coords is used by Gridster to create a faux grid with any DOM element can - * collide. - * - * @class Coords - * @param {HTMLElement|Object} obj The jQuery HTMLElement or a object with: left, - * top, width and height properties. - * @return {Object} Coords instance. - * @constructor - */ - function Coords(obj) { - if (obj[0] && $.isPlainObject(obj[0])) { - this.data = obj[0]; - }else { - this.el = obj; - } - - this.isCoords = true; - this.coords = {}; - this.init(); - return this; - } - - - var fn = Coords.prototype; - - - fn.init = function(){ - this.set(); - this.original_coords = this.get(); - }; - - - fn.set = function(update, not_update_offsets) { - var el = this.el; - - if (el && !update) { - this.data = el.offset(); - this.data.width = el[0].scrollWidth; - this.data.height = el[0].scrollHeight; - } - - if (el && update && !not_update_offsets) { - var offset = el.offset(); - this.data.top = offset.top; - this.data.left = offset.left; - } - - var d = this.data; - - if ( d.left === undefined ) { - d.left = d.x1; - } - - if ( d.top === undefined ) { - d.top = d.y1; - } - - this.coords.x1 = d.left; - this.coords.y1 = d.top; - this.coords.x2 = d.left + d.width; - this.coords.y2 = d.top + d.height; - this.coords.cx = d.left + (d.width / 2); - this.coords.cy = d.top + (d.height / 2); - this.coords.width = d.width; - this.coords.height = d.height; - this.coords.el = el || false ; - - return this; - }; - - - fn.update = function(data){ - if (!data && !this.el) { - return this; - } - - if (data) { - var new_data = $.extend({}, this.data, data); - this.data = new_data; - return this.set(true, true); - } - - this.set(true); - return this; - }; - - - fn.get = function(){ - return this.coords; - }; - - fn.destroy = function() { - this.el.removeData('coords'); - delete this.el; - }; - - //jQuery adapter - $.fn.coords = function() { - if (this.data('coords') ) { - return this.data('coords'); - } - - var ins = new Coords(this); - this.data('coords', ins); - return ins; - }; - - return Coords; - -})); - -;(function(root, factory) { - 'use strict'; - if(typeof exports === 'object') { - module.exports = factory(require('jquery')); - } - else if (typeof define === 'function' && define.amd) { - define('gridster-collision', ['jquery', 'gridster-coords'], factory); - } else { - root.GridsterCollision = factory(root.$ || root.jQuery, - root.GridsterCoords); - } - -}(this, function($, Coords) { - 'use strict'; - var defaults = { - colliders_context: document.body, - overlapping_region: 'C' - // ,on_overlap: function(collider_data){}, - // on_overlap_start : function(collider_data){}, - // on_overlap_stop : function(collider_data){} - }; - - - /** - * Detects collisions between a DOM element against other DOM elements or - * Coords objects. - * - * @class Collision - * @uses Coords - * @param {HTMLElement} el The jQuery wrapped HTMLElement. - * @param {HTMLElement|Array} colliders Can be a jQuery collection - * of HTMLElements or an Array of Coords instances. - * @param {Object} [options] An Object with all options you want to - * overwrite: - * @param {String} [options.overlapping_region] Determines when collision - * is valid, depending on the overlapped area. Values can be: 'N', 'S', - * 'W', 'E', 'C' or 'all'. Default is 'C'. - * @param {Function} [options.on_overlap_start] Executes a function the first - * time each `collider ` is overlapped. - * @param {Function} [options.on_overlap_stop] Executes a function when a - * `collider` is no longer collided. - * @param {Function} [options.on_overlap] Executes a function when the - * mouse is moved during the collision. - * @return {Object} Collision instance. - * @constructor - */ - function Collision(el, colliders, options) { - this.options = $.extend(defaults, options); - this.$element = el; - this.last_colliders = []; - this.last_colliders_coords = []; - this.set_colliders(colliders); - - this.init(); - } - - Collision.defaults = defaults; - - var fn = Collision.prototype; - - - fn.init = function() { - this.find_collisions(); - }; - - - fn.overlaps = function(a, b) { - var x = false; - var y = false; - - if ((b.x1 >= a.x1 && b.x1 <= a.x2) || - (b.x2 >= a.x1 && b.x2 <= a.x2) || - (a.x1 >= b.x1 && a.x2 <= b.x2) - ) { x = true; } - - if ((b.y1 >= a.y1 && b.y1 <= a.y2) || - (b.y2 >= a.y1 && b.y2 <= a.y2) || - (a.y1 >= b.y1 && a.y2 <= b.y2) - ) { y = true; } - - return (x && y); - }; - - - fn.detect_overlapping_region = function(a, b){ - var regionX = ''; - var regionY = ''; - - if (a.y1 > b.cy && a.y1 < b.y2) { regionX = 'N'; } - if (a.y2 > b.y1 && a.y2 < b.cy) { regionX = 'S'; } - if (a.x1 > b.cx && a.x1 < b.x2) { regionY = 'W'; } - if (a.x2 > b.x1 && a.x2 < b.cx) { regionY = 'E'; } - - return (regionX + regionY) || 'C'; - }; - - - fn.calculate_overlapped_area_coords = function(a, b){ - var x1 = Math.max(a.x1, b.x1); - var y1 = Math.max(a.y1, b.y1); - var x2 = Math.min(a.x2, b.x2); - var y2 = Math.min(a.y2, b.y2); - - return $({ - left: x1, - top: y1, - width : (x2 - x1), - height: (y2 - y1) - }).coords().get(); - }; - - - fn.calculate_overlapped_area = function(coords){ - return (coords.width * coords.height); - }; - - - fn.manage_colliders_start_stop = function(new_colliders_coords, start_callback, stop_callback){ - var last = this.last_colliders_coords; - - for (var i = 0, il = last.length; i < il; i++) { - if ($.inArray(last[i], new_colliders_coords) === -1) { - start_callback.call(this, last[i]); - } - } - - for (var j = 0, jl = new_colliders_coords.length; j < jl; j++) { - if ($.inArray(new_colliders_coords[j], last) === -1) { - stop_callback.call(this, new_colliders_coords[j]); - } - - } - }; - - - fn.find_collisions = function(player_data_coords){ - var self = this; - var overlapping_region = this.options.overlapping_region; - var colliders_coords = []; - var colliders_data = []; - var $colliders = (this.colliders || this.$colliders); - var count = $colliders.length; - var player_coords = self.$element.coords() - .update(player_data_coords || false).get(); - - while(count--){ - var $collider = self.$colliders ? - $($colliders[count]) : $colliders[count]; - var $collider_coords_ins = ($collider.isCoords) ? - $collider : $collider.coords(); - var collider_coords = $collider_coords_ins.get(); - var overlaps = self.overlaps(player_coords, collider_coords); - - if (!overlaps) { - continue; - } - - var region = self.detect_overlapping_region( - player_coords, collider_coords); - - //todo: make this an option - if (region === overlapping_region || overlapping_region === 'all') { - - var area_coords = self.calculate_overlapped_area_coords( - player_coords, collider_coords); - var area = self.calculate_overlapped_area(area_coords); - if ( 0 !== area ) { - var collider_data = { - area: area, - area_coords : area_coords, - region: region, - coords: collider_coords, - player_coords: player_coords, - el: $collider - }; - - if (self.options.on_overlap) { - self.options.on_overlap.call(this, collider_data); - } - colliders_coords.push($collider_coords_ins); - colliders_data.push(collider_data); - } - } - } - - if (self.options.on_overlap_stop || self.options.on_overlap_start) { - this.manage_colliders_start_stop(colliders_coords, - self.options.on_overlap_start, self.options.on_overlap_stop); - } - - this.last_colliders_coords = colliders_coords; - - return colliders_data; - }; - - - fn.get_closest_colliders = function(player_data_coords){ - var colliders = this.find_collisions(player_data_coords); - - colliders.sort(function(a, b) { - /* if colliders are being overlapped by the "C" (center) region, - * we have to set a lower index in the array to which they are placed - * above in the grid. */ - if (a.region === 'C' && b.region === 'C') { - if (a.coords.y1 < b.coords.y1 || a.coords.x1 < b.coords.x1) { - return - 1; - }else{ - return 1; - } - } - - if (a.area < b.area) { - return 1; - } - - return 1; - }); - return colliders; - }; - - - fn.set_colliders = function(colliders) { - if (typeof colliders === 'string' || colliders instanceof $) { - this.$colliders = $(colliders, - this.options.colliders_context).not(this.$element); - }else{ - this.colliders = $(colliders); - } - }; - - - //jQuery adapter - $.fn.collision = function(collider, options) { - return new Collision( this, collider, options ); - }; - - return Collision; - -})); - -(function (window, undefined) { - 'use strict'; - /* Delay, debounce and throttle functions taken from underscore.js - * - * Copyright (c) 2009-2013 Jeremy Ashkenas, DocumentCloud and - * Investigative Reporters & Editors - * - * Permission is hereby granted, free of charge, to any person - * obtaining a copy of this software and associated documentation - * files (the "Software"), to deal in the Software without - * restriction, including without limitation the rights to use, - * copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following - * conditions: - * - * The above copyright notice and this permission notice shall be - * included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES - * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND - * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT - * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR - * OTHER DEALINGS IN THE SOFTWARE. - */ - - window.delay = function (func, wait) { - var args = Array.prototype.slice.call(arguments, 2); - return setTimeout(function () { - return func.apply(null, args); - }, wait); - }; - - window.debounce = function (func, wait, immediate) { - var timeout; - return function () { - var context = this, args = arguments; - var later = function () { - timeout = null; - if (!immediate) { - func.apply(context, args); - } - }; - if (immediate && !timeout) { - func.apply(context, args); - } - clearTimeout(timeout); - timeout = setTimeout(later, wait); - }; - }; - - window.throttle = function (func, wait) { - var context, args, timeout, throttling, more, result; - var whenDone = debounce( - function () { - more = throttling = false; - }, wait); - return function () { - context = this; - args = arguments; - var later = function () { - timeout = null; - if (more) { - func.apply(context, args); - } - whenDone(); - }; - if (!timeout) { - timeout = setTimeout(later, wait); - } - if (throttling) { - more = true; - } else { - result = func.apply(context, args); - } - whenDone(); - throttling = true; - return result; - }; - }; - -})(window); - -;(function(root, factory) { - 'use strict'; - if(typeof exports === 'object') { - module.exports = factory(require('jquery')); - } - else if (typeof define === 'function' && define.amd) { - define('gridster-draggable', ['jquery'], factory); - } else { - root.GridsterDraggable = factory(root.$ || root.jQuery); - } - -}(this, function($) { - 'use strict'; - var defaults = { - items: 'li', - distance: 1, - limit: true, - offset_left: 0, - autoscroll: true, - ignore_dragging: ['INPUT', 'TEXTAREA', 'SELECT', 'BUTTON'], // or function - handle: null, - container_width: 0, // 0 == auto - move_element: true, - helper: false, // or 'clone' - remove_helper: true - // drag: function(e) {}, - // start : function(e, ui) {}, - // stop : function(e) {} - }; - - var $window = $(window); - var dir_map = { x : 'left', y : 'top' }; - var isTouch = !!('ontouchstart' in window); - - var capitalize = function(str) { - return str.charAt(0).toUpperCase() + str.slice(1); - }; - - var idCounter = 0; - var uniqId = function() { - return ++idCounter + ''; - }; - - /** - * Basic drag implementation for DOM elements inside a container. - * Provide start/stop/drag callbacks. - * - * @class Draggable - * @param {HTMLElement} el The HTMLelement that contains all the widgets - * to be dragged. - * @param {Object} [options] An Object with all options you want to - * overwrite: - * @param {HTMLElement|String} [options.items] Define who will - * be the draggable items. Can be a CSS Selector String or a - * collection of HTMLElements. - * @param {Number} [options.distance] Distance in pixels after mousedown - * the mouse must move before dragging should start. - * @param {Boolean} [options.limit] Constrains dragging to the width of - * the container - * @param {Object|Function} [options.ignore_dragging] Array of node names - * that sould not trigger dragging, by default is `['INPUT', 'TEXTAREA', - * 'SELECT', 'BUTTON']`. If a function is used return true to ignore dragging. - * @param {offset_left} [options.offset_left] Offset added to the item - * that is being dragged. - * @param {Number} [options.drag] Executes a callback when the mouse is - * moved during the dragging. - * @param {Number} [options.start] Executes a callback when the drag - * starts. - * @param {Number} [options.stop] Executes a callback when the drag stops. - * @return {Object} Returns `el`. - * @constructor - */ - function Draggable(el, options) { - this.options = $.extend({}, defaults, options); - this.$document = $(document); - this.$container = $(el); - this.$scroll_container = this.options.scroll_container === window ? - $(window) : this.$container.closest(this.options.scroll_container); - this.is_dragging = false; - this.player_min_left = 0 + this.options.offset_left; - this.id = uniqId(); - this.ns = '.gridster-draggable-' + this.id; - this.init(); - } - - Draggable.defaults = defaults; - - var fn = Draggable.prototype; - - fn.init = function() { - var pos = this.$container.css('position'); - this.calculate_dimensions(); - this.$container.css('position', pos === 'static' ? 'relative' : pos); - this.disabled = false; - this.events(); - - $window.bind(this.nsEvent('resize'), - throttle($.proxy(this.calculate_dimensions, this), 200)); - }; - - fn.nsEvent = function(ev) { - return (ev || '') + this.ns; - }; - - fn.events = function() { - this.pointer_events = { - start: this.nsEvent('touchstart') + ' ' + this.nsEvent('mousedown'), - move: this.nsEvent('touchmove') + ' ' + this.nsEvent('mousemove'), - end: this.nsEvent('touchend') + ' ' + this.nsEvent('mouseup') - }; - - this.$container.on(this.nsEvent('selectstart'), - $.proxy(this.on_select_start, this)); - - this.$container.on(this.pointer_events.start, this.options.items, - $.proxy(this.drag_handler, this)); - - this.$document.on(this.pointer_events.end, $.proxy(function(e) { - this.is_dragging = false; - if (this.disabled) { return; } - this.$document.off(this.pointer_events.move); - if (this.drag_start) { - this.on_dragstop(e); - } - }, this)); - }; - - fn.get_actual_pos = function($el) { - return $el.position(); - }; - - - fn.get_mouse_pos = function(e) { - if (e.originalEvent && e.originalEvent.touches) { - var oe = e.originalEvent; - e = oe.touches.length ? oe.touches[0] : oe.changedTouches[0]; - } - - return { - left: e.clientX, - top: e.clientY - }; - }; - - - fn.get_offset = function(e) { - e.preventDefault(); - var mouse_actual_pos = this.get_mouse_pos(e); - var diff_x = Math.round( - mouse_actual_pos.left - this.mouse_init_pos.left); - var diff_y = Math.round(mouse_actual_pos.top - this.mouse_init_pos.top); - - var left = Math.round(this.el_init_offset.left + - diff_x - this.baseX + - this.$scroll_container.scrollLeft() - - this.scroll_container_offset_x); - var top = Math.round(this.el_init_offset.top + - diff_y - this.baseY + - this.$scroll_container.scrollTop() - - this.scroll_container_offset_y); - - if (this.options.limit) { - if (left > this.player_max_left) { - left = this.player_max_left; - } else if(left < this.player_min_left) { - left = this.player_min_left; - } - } - - return { - position: { - left: left, - top: top - }, - pointer: { - left: mouse_actual_pos.left, - top: mouse_actual_pos.top, - diff_left: diff_x + (this.$scroll_container.scrollLeft() - - this.scroll_container_offset_x), - diff_top: diff_y + (this.$scroll_container.scrollTop() - - this.scroll_container_offset_y) - } - }; - }; - - - fn.get_drag_data = function(e) { - var offset = this.get_offset(e); - offset.$player = this.$player; - offset.$helper = this.helper ? this.$helper : this.$player; - - return offset; - }; - - - fn.set_limits = function(container_width) { - container_width || (container_width = this.$container.width()); - this.player_max_left = (container_width - this.player_width + - - this.options.offset_left); - - this.options.container_width = container_width; - - return this; - }; - - - fn.scroll_in = function(axis, data) { - var dir_prop = dir_map[axis]; - - var area_size = 50; - var scroll_inc = 30; - var scrollDir = 'scroll' + capitalize(dir_prop); - - var is_x = axis === 'x'; - var scroller_size = is_x ? this.scroller_width : this.scroller_height; - var doc_size; - if (this.$scroll_container === window){ - doc_size = is_x ? this.$scroll_container.width() : - this.$scroll_container.height(); - }else{ - doc_size = is_x ? this.$scroll_container[0].scrollWidth : - this.$scroll_container[0].scrollHeight; - } - var player_size = is_x ? this.$player.width() : this.$player.height(); - - var next_scroll; - var scroll_offset = this.$scroll_container[scrollDir](); - var min_scroll_pos = scroll_offset; - var max_scroll_pos = min_scroll_pos + scroller_size; - - var mouse_next_zone = max_scroll_pos - area_size; // down/right - var mouse_prev_zone = min_scroll_pos + area_size; // up/left - - var abs_mouse_pos = min_scroll_pos + data.pointer[dir_prop]; - - var max_player_pos = (doc_size - scroller_size + player_size); - - if (abs_mouse_pos >= mouse_next_zone) { - next_scroll = scroll_offset + scroll_inc; - if (next_scroll < max_player_pos) { - this.$scroll_container[scrollDir](next_scroll); - this['scroll_offset_' + axis] += scroll_inc; - } - } - - if (abs_mouse_pos <= mouse_prev_zone) { - next_scroll = scroll_offset - scroll_inc; - if (next_scroll > 0) { - this.$scroll_container[scrollDir](next_scroll); - this['scroll_offset_' + axis] -= scroll_inc; - } - } - - return this; - }; - - - fn.manage_scroll = function(data) { - this.scroll_in('x', data); - this.scroll_in('y', data); - }; - - - fn.calculate_dimensions = function() { - this.scroller_height = this.$scroll_container.height(); - this.scroller_width = this.$scroll_container.width(); - }; - - - fn.drag_handler = function(e) { - // skip if drag is disabled, or click was not done with the mouse primary button - if (this.disabled || e.which !== 1 && !isTouch) { - return; - } - - if (this.ignore_drag(e)) { - return; - } - - var self = this; - var first = true; - this.$player = $(e.currentTarget); - - this.el_init_pos = this.get_actual_pos(this.$player); - this.mouse_init_pos = this.get_mouse_pos(e); - this.offsetY = this.mouse_init_pos.top - this.el_init_pos.top; - - this.$document.on(this.pointer_events.move, function(mme) { - var mouse_actual_pos = self.get_mouse_pos(mme); - var diff_x = Math.abs( - mouse_actual_pos.left - self.mouse_init_pos.left); - var diff_y = Math.abs( - mouse_actual_pos.top - self.mouse_init_pos.top); - if (!(diff_x > self.options.distance || - diff_y > self.options.distance) - ) { - return false; - } - - if (first) { - first = false; - self.on_dragstart.call(self, mme); - return false; - } - - if (self.is_dragging === true) { - self.on_dragmove.call(self, mme); - } - - return false; - }); - - if (!isTouch) { return false; } - }; - - - fn.on_dragstart = function(e) { - e.preventDefault(); - - if (this.is_dragging) { return this; } - - this.drag_start = this.is_dragging = true; - var offset = this.$container.offset(); - this.baseX = Math.round(offset.left); - this.baseY = Math.round(offset.top); - - if (this.options.helper === 'clone') { - this.$helper = this.$player.clone() - .appendTo(this.$container).addClass('helper'); - this.helper = true; - } else { - this.helper = false; - } - - this.scroll_container_offset_y = this.$scroll_container.scrollTop(); - this.scroll_container_offset_x = this.$scroll_container.scrollLeft(); - this.el_init_offset = this.$player.offset(); - this.player_width = this.$player.width(); - - this.set_limits(this.options.container_width); - - if (this.options.start) { - this.options.start.call(this.$player, e, this.get_drag_data(e)); - } - return false; - }; - - - fn.on_dragmove = function(e) { - var data = this.get_drag_data(e); - - this.options.autoscroll && this.manage_scroll(data); - - if (this.options.move_element) { - (this.helper ? this.$helper : this.$player).css({ - 'position': 'absolute', - 'left' : data.position.left, - 'top' : data.position.top - }); - } - - var last_position = this.last_position || data.position; - data.prev_position = last_position; - - if (this.options.drag) { - this.options.drag.call(this.$player, e, data); - } - - this.last_position = data.position; - return false; - }; - - - fn.on_dragstop = function(e) { - var data = this.get_drag_data(e); - this.drag_start = false; - - if (this.options.stop) { - this.options.stop.call(this.$player, e, data); - } - - if (this.helper && this.options.remove_helper) { - this.$helper.remove(); - } - - return false; - }; - - fn.on_select_start = function(e) { - if (this.disabled) { return; } - - if (this.ignore_drag(e)) { - return; - } - - return false; - }; - - fn.enable = function() { - this.disabled = false; - }; - - fn.disable = function() { - this.disabled = true; - }; - - fn.destroy = function() { - this.disable(); - - this.$container.off(this.ns); - this.$document.off(this.ns); - $window.off(this.ns); - - $.removeData(this.$container, 'drag'); - }; - - fn.ignore_drag = function(event) { - if (this.options.handle) { - return !$(event.target).is(this.options.handle); - } - - if ($.isFunction(this.options.ignore_dragging)) { - return this.options.ignore_dragging(event); - } - - if (this.options.resize) { - return ! $(event.target).is(this.options.items); - } - - return $(event.target).is(this.options.ignore_dragging.join(', ')); - }; - - //jQuery adapter - $.fn.gridDraggable = function ( options ) { - return new Draggable(this, options); - }; - - $.fn.dragg = function (options) { - return this.each(function () { - if (!$.data(this, 'drag')) { - $.data(this, 'drag', new Draggable(this, options)); - } - }); - }; - - return Draggable; - -})); - -(function (root, factory) { - 'use strict'; - if (typeof exports === 'object') { - module.exports = factory(require('jquery'), require('./jquery.draggable.js'), require('./jquery.collision.js'), require('./jquery.coords.js'), require('./utils.js')); - } - else if (typeof define === 'function' && define.amd) { - define(['jquery', 'gridster-draggable', 'gridster-collision'], factory); - } else { - root.Gridster = factory(root.$ || root.jQuery, root.GridsterDraggable, - root.GridsterCollision); - } - -}(this, function ($, Draggable, Collision) { - 'use strict'; - var $window = $(window), - defaults = { - namespace: '', - widget_selector: 'li', - static_class: 'static', - widget_margins: [10, 10], - widget_base_dimensions: [400, 225], - extra_rows: 0, - extra_cols: 0, - min_cols: 1, - max_cols: Infinity, - min_rows: 1, - max_rows: 15, - autogenerate_stylesheet: true, - avoid_overlapped_widgets: true, - auto_init: true, - center_widgets: false, - responsive_breakpoint: false, - scroll_container: window, - shift_larger_widgets_down: true, - move_widgets_down_only: false, - shift_widgets_up: true, - show_element: function($el, callback) { - if (callback) { - $el.fadeIn(callback); - } else { - $el.fadeIn(); - } - }, - hide_element: function($el, callback) { - if (callback) { - $el.fadeOut(callback); - } else { - $el.fadeOut(); - } - }, - serialize_params: function($w, wgd) { - return { - col: wgd.col, - row: wgd.row, - size_x: wgd.size_x, - size_y: wgd.size_y - }; - }, - collision: { - wait_for_mouseup: false - }, - draggable: { - items: '.gs-w:not(.static)', - distance: 4, - ignore_dragging: Draggable.defaults.ignore_dragging.slice(0) - }, - resize: { - enabled: false, - axes: ['both'], - handle_append_to: '', - handle_class: 'gs-resize-handle', - max_size: [Infinity, Infinity], - min_size: [1, 1] - } - }; - - /** - * @class Gridster - * @uses Draggable - * @uses Collision - * @param {HTMLElement} el The HTMLelement that contains all the widgets. - * @param {Object} [options] An Object with all options you want to - * overwrite: - * @param {HTMLElement|String} [options.widget_selector] Define who will - * be the draggable widgets. Can be a CSS Selector String or a - * collection of HTMLElements - * @param {Array} [options.widget_margins] Margin between widgets. - * The first index for the horizontal margin (left, right) and - * the second for the vertical margin (top, bottom). - * @param {Array} [options.widget_base_dimensions] Base widget dimensions - * in pixels. The first index for the width and the second for the - * height. - * @param {Number} [options.extra_cols] Add more columns in addition to - * those that have been calculated. - * @param {Number} [options.extra_rows] Add more rows in addition to - * those that have been calculated. - * @param {Number} [options.min_cols] The minimum required columns. - * @param {Number} [options.max_cols] The maximum columns possible (set to null - * for no maximum). - * @param {Number} [options.min_rows] The minimum required rows. - * @param {Boolean} [options.autogenerate_stylesheet] If true, all the - * CSS required to position all widgets in their respective columns - * and rows will be generated automatically and injected to the - * `
` of the document. You can set this to false, and write - * your own CSS targeting rows and cols via data-attributes like so: - * `[data-col="1"] { left: 10px; }` - * @param {Boolean} [options.avoid_overlapped_widgets] Avoid that widgets loaded - * from the DOM can be overlapped. It is helpful if the positions were - * bad stored in the database or if there was any conflict. - * @param {Boolean} [options.auto_init] Automatically call gridster init - * method or not when the plugin is instantiated. - * @param {Function} [options.serialize_params] Return the data you want - * for each widget in the serialization. Two arguments are passed: - * `$w`: the jQuery wrapped HTMLElement, and `wgd`: the grid - * coords object (`col`, `row`, `size_x`, `size_y`). - * @param {Boolean} [options.shift_larger_widgets_down] Determines if how widgets get pushes - * out of the way of the player. If set to false smaller widgets will not move larger - * widgets out of their way . Defaults to true. - * @param {Boolean} [options.shift_widgets_up] Determines if the player will automatically - * condense the grid and not allow a widget to have space above it. Defaults to true. - * @param {Function} [options.show_element] Makes the given element visible. Two arguments are passed: - * `$el`: the jQuery wrapped HTMLElement, and `callback`: a function that is executed - * after the element is made visible. The callback parameter is optional. - * @param {Function} [options.hide_element] Hides the given element. Two arguments are passed: - * `$el`: the jQuery wrapped HTMLElement, and `callback`: a function that is executed - * after the element is hidden. The callback parameter is optional. - * @param {Object} [options.collision] An Object with all options for - * Collision class you want to overwrite. See Collision docs for - * more info. - * @param {Boolean} [options.collision.wait_for_mouseup] Default is false. - * If true then it will not move colliding widgets during drag, but only on - * mouseup. - * @param {Object} [options.draggable] An Object with all options for - * Draggable class you want to overwrite. See Draggable docs for more info. - * @param {Object|Function} [options.draggable.ignore_dragging] Note that - * if you use a Function, and resize is enabled, you should ignore the - * resize handlers manually (options.resize.handle_class). - * @param {Object} [options.resize] An Object with resize config options. - * @param {Boolean} [options.resize.enabled] Set to true to enable - * resizing. - * @param {Array} [options.resize.axes] Axes in which widgets can be - * resized. Possible values: ['x', 'y', 'both']. - * @param {String} [options.resize.handle_append_to] Set a valid CSS - * selector to append resize handles to. - * @param {String} [options.resize.handle_class] CSS class name used - * by resize handles. - * @param {Array} [options.resize.max_size] Limit widget dimensions - * when resizing. Array values should be integers: - * `[max_cols_occupied, max_rows_occupied]` - * @param {Array} [options.resize.min_size] Limit widget dimensions - * when resizing. Array values should be integers: - * `[min_cols_occupied, min_rows_occupied]` - * @param {Function} [options.resize.start] Function executed - * when resizing starts. - * @param {Function} [options.resize.resize] Function executed - * during the resizing. - * @param {Function} [options.resize.stop] Function executed - * when resizing stops. - * - * @constructor - */ - function Gridster (el, options) { - this.options = $.extend(true, {}, defaults, options); - this.options.draggable = this.options.draggable || {}; - this.options.draggable = $.extend(true, {}, this.options.draggable, - {scroll_container: this.options.scroll_container}); - this.$el = $(el); - this.$scroll_container = this.options.scroll_container === window ? - $(window) : this.$el.closest(this.options.scroll_container); - this.$wrapper = this.$el.parent(); - this.$widgets = this.$el.children(this.options.widget_selector).addClass('gs-w'); - this.$changed = $([]); - this.w_queue = {}; - if (this.is_responsive()) { - this.min_widget_width = this.get_responsive_col_width(); - } else { - this.min_widget_width = this.options.widget_base_dimensions[0]; - } - this.min_widget_height = this.options.widget_base_dimensions[1]; - this.is_resizing = false; - - this.min_col_count = this.options.min_cols; - this.prev_col_count = this.min_col_count; - - this.generated_stylesheets = []; - this.$style_tags = $([]); - - this.options.auto_init && this.init(); - } - - Gridster.defaults = defaults; - Gridster.generated_stylesheets = []; - - /** - * Convert properties to Integer - * - * @param {Object} obj - config object to be converted - * @return {Object} Returns the converted object. - */ - function convInt (obj) { - var props = ['col', 'row', 'size_x', 'size_y']; - var tmp = {}; - for (var i = 0, len = props.length; i < len; i++) { - var prop = props[i]; - if (!(prop in obj)) { - throw new Error('Not exists property `' + prop + '`'); - } - var val = obj[prop]; - if (!val || isNaN(val)) { - throw new Error('Invalid value of `' + prop + '` property'); - } - tmp[prop] = +val; - } - return tmp; - } - - /** - * Sorts an Array of grid coords objects (representing the grid coords of - * each widget) in ascending way. - * - * @method sort_by_row_asc - * @param {Array} widgets Array of grid coords objects - * @return {Array} Returns the array sorted. - */ - Gridster.sort_by_row_asc = function (widgets) { - widgets = widgets.sort(function (a, b) { - if (!a.row) { - a = $(a).coords().grid; - b = $(b).coords().grid; - } - - a = convInt(a); - b = convInt(b); - if (a.row > b.row) { - return 1; - } - return -1; - }); - - return widgets; - }; - - - /** - * Sorts an Array of grid coords objects (representing the grid coords of - * each widget) placing first the empty cells upper left. - * - * @method sort_by_row_and_col_asc - * @param {Array} widgets Array of grid coords objects - * @return {Array} Returns the array sorted. - */ - Gridster.sort_by_row_and_col_asc = function (widgets) { - widgets = widgets.sort(function (a, b) { - a = convInt(a); - b = convInt(b); - if (a.row > b.row || a.row === b.row && a.col > b.col) { - return 1; - } - return -1; - }); - - return widgets; - }; - - - /** - * Sorts an Array of grid coords objects by column (representing the grid - * coords of each widget) in ascending way. - * - * @method sort_by_col_asc - * @param {Array} widgets Array of grid coords objects - * @return {Array} Returns the array sorted. - */ - Gridster.sort_by_col_asc = function (widgets) { - widgets = widgets.sort(function (a, b) { - a = convInt(a); - b = convInt(b); - if (a.col > b.col) { - return 1; - } - return -1; - }); - - return widgets; - }; - - - /** - * Sorts an Array of grid coords objects (representing the grid coords of - * each widget) in descending way. - * - * @method sort_by_row_desc - * @param {Array} widgets Array of grid coords objects - * @return {Array} Returns the array sorted. - */ - Gridster.sort_by_row_desc = function (widgets) { - widgets = widgets.sort(function (a, b) { - a = convInt(a); - b = convInt(b); - if (a.row + a.size_y < b.row + b.size_y) { - return 1; - } - return -1; - }); - return widgets; - }; - - - /** Instance Methods **/ - - var fn = Gridster.prototype; - - fn.init = function () { - this.options.resize.enabled && this.setup_resize(); - this.generate_grid_and_stylesheet(); - this.get_widgets_from_DOM(); - this.set_dom_grid_height(); - this.set_dom_grid_width(); - this.$wrapper.addClass('ready'); - this.draggable(); - this.options.resize.enabled && this.resizable(); - - if (this.options.center_widgets) { - setTimeout($.proxy(function () { - this.center_widgets(); - }, this), 0); - } - - $window.bind('resize.gridster', throttle( - $.proxy(this.recalculate_faux_grid, this), 200)); - }; - - - /** - * Disables dragging. - * - * @method disable - * @return {Gridster} Returns the instance of the Gridster Class. - */ - fn.disable = function () { - this.$wrapper.find('.player-revert').removeClass('player-revert'); - this.drag_api.disable(); - return this; - }; - - - /** - * Enables dragging. - * - * @method enable - * @return {Gridster} Returns the instance of the Gridster Class. - */ - fn.enable = function () { - this.drag_api.enable(); - return this; - }; - - - /** - * Disables drag-and-drop widget resizing. - * - * @method disable - * @return {Gridster} Returns instance of gridster Class. - */ - fn.disable_resize = function () { - this.$el.addClass('gs-resize-disabled'); - this.resize_api.disable(); - return this; - }; - - - /** - * Enables drag-and-drop widget resizing. - * - * @method enable - * @return {Gridster} Returns instance of gridster Class. - */ - fn.enable_resize = function () { - this.$el.removeClass('gs-resize-disabled'); - this.resize_api.enable(); - return this; - }; - - - /** - * Add a new widget to the grid. - * - * @method add_widget - * @param {String|HTMLElement} html The string representing the HTML of the widget - * or the HTMLElement. - * @param {Number} [size_x] The nº of rows the widget occupies horizontally. - * @param {Number} [size_y] The nº of columns the widget occupies vertically. - * @param {Number} [col] The column the widget should start in. - * @param {Number} [row] The row the widget should start in. - * @param {Array} [max_size] max_size Maximun size (in units) for width and height. - * @param {Array} [min_size] min_size Minimum size (in units) for width and height. - * @param {Function} [callback] Function executed after the widget is shown. - * @return {HTMLElement} Returns the jQuery wrapped HTMLElement representing. - * the widget that was just created. - */ - fn.add_widget = function (html, size_x, size_y, col, row, max_size, min_size, callback) { - var pos; - size_x || (size_x = 1); - size_y || (size_y = 1); - - if (!col && !row) { - pos = this.next_position(size_x, size_y); - } else { - pos = { - col: col, - row: row, - size_x: size_x, - size_y: size_y - }; - if (this.options.avoid_overlapped_widgets) { - this.empty_cells(col, row, size_x, size_y); - } - } - - var $w = $(html).attr({ - 'data-col': pos.col, - 'data-row': pos.row, - 'data-sizex': size_x, - 'data-sizey': size_y - }).addClass('gs-w').appendTo(this.$el).hide(); - - this.$widgets = this.$widgets.add($w); - this.$changed = this.$changed.add($w); - - this.register_widget($w); - - var reqRows = parseInt(pos.row) + (parseInt(pos.size_y) - 1); - if (this.rows < reqRows) { - this.add_faux_rows(reqRows - this.rows); - } - - if (max_size) { - this.set_widget_max_size($w, max_size); - } - - if (min_size) { - this.set_widget_min_size($w, min_size); - } - - this.set_dom_grid_width(); - this.set_dom_grid_height(); - - this.drag_api.set_limits((this.cols * this.min_widget_width) + ((this.cols + 1) * this.options.widget_margins[0])); - - if (this.options.center_widgets) { - setTimeout($.proxy(function () { - this.center_widgets(); - }, this), 0); - } - - this.options.show_element.call(this, $w, callback); - - return $w; - }; - - - /** - * Change widget size limits. - * - * @method set_widget_min_size - * @param {HTMLElement|Number} $widget The jQuery wrapped HTMLElement - * representing the widget or an index representing the desired widget. - * @param {Array} min_size Minimum size (in grid units) for width and height. - * @return {Gridster} Returns instance of gridster Class. - */ - fn.set_widget_min_size = function ($widget, min_size) { - $widget = typeof $widget === 'number' ? - this.$widgets.eq($widget) : $widget; - - if (!$widget.length) { - return this; - } - - var wgd = $widget.data('coords').grid; - wgd.min_size_x = min_size[0]; - wgd.min_size_y = min_size[1]; - - return this; - }; - - - /** - * Change widget size limits. - * - * @method set_widget_max_size - * @param {HTMLElement|Number} $widget The jQuery wrapped HTMLElement - * representing the widget or an index representing the desired widget. - * @param {Array} max_size Maximun size (in units) for width and height. - * @return {Gridster} Returns instance of gridster Class. - */ - fn.set_widget_max_size = function ($widget, max_size) { - $widget = typeof $widget === 'number' ? - this.$widgets.eq($widget) : $widget; - - if (!$widget.length) { - return this; - } - - var wgd = $widget.data('coords').grid; - wgd.max_size_x = max_size[0]; - wgd.max_size_y = max_size[1]; - - return this; - }; - - - /** - * Append the resize handle into a widget. - * - * @method add_resize_handle - * representing the widget. - * @return {HTMLElement} Returns instance of gridster Class. - * @param $w - */ - fn.add_resize_handle = function ($w) { - var $append_to = this.options.resize.handle_append_to ? $(this.options.resize.handle_append_to, $w) : $w; - - if (($append_to.children('span[class~=\'' + this.resize_handle_class + '\']')).length === 0) { - $(this.resize_handle_tpl).appendTo($append_to); - } - - return this; - }; - - - /** - * Change the size of a widget. Width is limited to the current grid width. - * - * @method resize_widget - * @param {HTMLElement} $widget The jQuery wrapped HTMLElement - * representing the widget. - * @param {Number} [size_x] The number of columns that will occupy the widget. - * By defaultsize_x
is limited to the space available from
- * the column where the widget begins, until the last column to the right.
- * @param {Number} [size_y] The number of rows that will occupy the widget.
- * @param {Function} [callback] Function executed when the widget is removed.
- * @return {HTMLElement} Returns $widget.
- */
- fn.resize_widget = function ($widget, size_x, size_y, callback) {
- var wgd = $widget.coords().grid;
- this.is_resizing = true;
-
- size_x || (size_x = wgd.size_x);
- size_y || (size_y = wgd.size_y);
-
- //ensure the grid has the correct number of rows
- if (!this.is_valid_row(wgd.row, size_y)){
- this.add_faux_rows(Math.max(this.calculate_highest_row(wgd.row, size_y) - this.rows, 0));
- }
-
- //ensure the grid has the correct number of cols
- if (!this.is_valid_col(wgd.col, size_y)) {
- this.add_faux_cols(Math.max(this.calculate_highest_row(wgd.col, size_x) - this.cols, 0));
- }
-
- var new_grid_data = {
- col: wgd.col,
- row: wgd.row,
- size_x: size_x,
- size_y: size_y
- };
-
- this.mutate_widget_in_gridmap($widget, wgd, new_grid_data);
-
- this.set_dom_grid_height();
- this.set_dom_grid_width();
-
- if (callback) {
- callback.call(this, new_grid_data.size_x, new_grid_data.size_y);
- }
-
- this.is_resizing = false;
-
- return $widget;
- };
-
- /**
- * Expand the widget. Width is set to the current grid width.
- *
- * @method expand_widget
- * @param {HTMLElement} $widget The jQuery wrapped HTMLElement
- * representing the widget.
- * @param {Number} size_x The number of cols that will occupy the widget.
- * @param {Number} size_y The number of rows that will occupy the widget.
- * @param {Number} col The column to resize the widget from.
- * @param {Function} [callback] Function executed when the widget is expanded.
- * @return {HTMLElement} Returns $widget.
- */
- fn.expand_widget = function ($widget, size_x, size_y, col, callback) {
- var wgd = $widget.coords().grid;
- var max_size_x = Math.floor(($(window).width() - this.options.widget_margins[0] * 2) / this.min_widget_width);
- size_x = size_x || Math.min(max_size_x, this.cols);
- size_y || (size_y = wgd.size_y);
-
- var old_size_y = wgd.size_y;
- $widget.attr('pre_expand_col', wgd.col);
- $widget.attr('pre_expand_sizex', wgd.size_x);
- $widget.attr('pre_expand_sizey', wgd.size_y);
- var new_col = col || 1;
-
- if (size_y > old_size_y) {
- this.add_faux_rows(Math.max(size_y - old_size_y, 0));
- }
-
- var new_grid_data = {
- col: new_col,
- row: wgd.row,
- size_x: size_x,
- size_y: size_y
- };
-
- this.mutate_widget_in_gridmap($widget, wgd, new_grid_data);
-
- this.set_dom_grid_height();
- this.set_dom_grid_width();
-
- if (callback) {
- callback.call(this, new_grid_data.size_x, new_grid_data.size_y);
- }
-
- return $widget;
- };
-
- /**
- * Collapse the widget to it's pre-expanded size
- *
- * @method collapse_widget
- * @param {HTMLElement} $widget The jQuery wrapped HTMLElement
- * representing the widget.
- * @param {Function} [callback] Function executed when the widget is collapsed.
- * @return {HTMLElement} Returns $widget.
- */
- fn.collapse_widget = function ($widget, callback) {
- var wgd = $widget.coords().grid;
- var size_x = parseInt($widget.attr('pre_expand_sizex'));
- var size_y = parseInt($widget.attr('pre_expand_sizey'));
-
- var new_col = parseInt($widget.attr('pre_expand_col'));
-
- var new_grid_data = {
- col: new_col,
- row: wgd.row,
- size_x: size_x,
- size_y: size_y
- };
-
- this.mutate_widget_in_gridmap($widget, wgd, new_grid_data);
-
- this.set_dom_grid_height();
- this.set_dom_grid_width();
-
- if (callback) {
- callback.call(this, new_grid_data.size_x, new_grid_data.size_y);
- }
-
- return $widget;
- };
-
- /**
- * Fit the size of a widget to its content (best guess)
- *
- * @method fit_to_content
- * @param $widget {HTMLElement} $widget The jQuery wrapped HTMLElement
- * @param max_cols {Number} max number of columns a widget can take up
- * @param max_rows {Number} max number of rows a widget can take up
- * @param {Function} [callback] Function executed when the widget is fit to content.
- * @return {HTMLElement} Returns $widget.
- */
- fn.fit_to_content = function ($widget, max_cols, max_rows, callback) {
- var wgd = $widget.coords().grid;
- var width = this.$wrapper.width();
- var height = this.$wrapper.height();
- var col_size = this.options.widget_base_dimensions[0] + (2 * this.options.widget_margins[0]);
- var row_size = this.options.widget_base_dimensions[1] + (2 * this.options.widget_margins[1]);
- var best_cols = Math.ceil((width + (2 * this.options.widget_margins[0])) / col_size);
- var best_rows = Math.ceil((height + (2 * this.options.widget_margins[1])) / row_size);
-
- var new_grid_data = {
- col: wgd.col,
- row: wgd.row,
- size_x: Math.min(max_cols, best_cols),
- size_y: Math.min(max_rows, best_rows)
- };
-
- this.mutate_widget_in_gridmap($widget, wgd, new_grid_data);
-
- this.set_dom_grid_height();
- this.set_dom_grid_width();
-
- if (callback) {
- callback.call(this, new_grid_data.size_x, new_grid_data.size_y);
- }
-
- return $widget;
- };
-
-
- /**
- * Centers widgets in grid
- *
- * @method center_widgets
- */
- fn.center_widgets = debounce(function () {
- var wrapper_width = this.$wrapper.width();
- var col_size;
- if (this.is_responsive()) {
- col_size = this.get_responsive_col_width();
- } else {
- col_size = this.options.widget_base_dimensions[0] + (2 * this.options.widget_margins[0]);
- }
- var col_count = Math.floor(Math.max(Math.floor(wrapper_width / col_size), this.min_col_count) / 2) * 2;
-
- this.options.min_cols = col_count;
- this.options.max_cols = col_count;
- this.options.extra_cols = 0;
- this.set_dom_grid_width(col_count);
- this.cols = col_count;
-
- var col_dif = (col_count - this.prev_col_count) / 2;
-
- if (col_dif < 0) {
- if (this.get_min_col() > col_dif * -1) {
- this.shift_cols(col_dif);
- } else {
- this.resize_widget_dimensions(this.options);
- }
-
- setTimeout($.proxy(function () {
- this.resize_widget_dimensions(this.options);
- }, this), 0);
-
- } else if (col_dif > 0) {
- this.resize_widget_dimensions(this.options);
-
- setTimeout($.proxy(function () {
- this.shift_cols(col_dif);
- }, this), 0);
-
- } else {
- this.resize_widget_dimensions(this.options);
-
- setTimeout($.proxy(function () {
- this.resize_widget_dimensions(this.options);
- }, this), 0);
-
- }
-
- this.prev_col_count = col_count;
- return this;
- }, 200);
-
-
- fn.get_min_col = function () {
- return Math.min.apply(Math, this.$widgets.map($.proxy(function (key, widget) {
- return this.get_cells_occupied($(widget).coords().grid).cols;
- }, this)).get());
- };
-
-
- fn.shift_cols = function (col_dif) {
- var widgets_coords = this.$widgets.map($.proxy(function (i, widget) {
- var $w = $(widget);
- return this.dom_to_coords($w);
- }, this));
- widgets_coords = Gridster.sort_by_row_and_col_asc(widgets_coords);
-
- widgets_coords.each($.proxy(function (i, widget) {
- var $widget = $(widget.el);
- var wgd = $widget.coords().grid;
- var col = parseInt($widget.attr('data-col'));
-
- var new_grid_data = {
- col: Math.max(Math.round(col + col_dif), 1),
- row: wgd.row,
- size_x: wgd.size_x,
- size_y: wgd.size_y
- };
- setTimeout($.proxy(function () {
- this.mutate_widget_in_gridmap($widget, wgd, new_grid_data);
- }, this), 0);
- }, this));
- };
-
-
- /**
- * Mutate widget dimensions and position in the grid map.
- *
- * @method mutate_widget_in_gridmap
- * @param {HTMLElement} $widget The jQuery wrapped HTMLElement
- * representing the widget to mutate.
- * @param {Object} wgd Current widget grid data (col, row, size_x, size_y).
- * @param {Object} new_wgd New widget grid data.
- * @return {HTMLElement} Returns instance of gridster Class.
- */
- fn.mutate_widget_in_gridmap = function ($widget, wgd, new_wgd) {
- var old_size_y = wgd.size_y;
-
- var old_cells_occupied = this.get_cells_occupied(wgd);
- var new_cells_occupied = this.get_cells_occupied(new_wgd);
-
- //find the cells that this widget currently occupies
- var empty_cols = [];
- $.each(old_cells_occupied.cols, function (i, col) {
- if ($.inArray(col, new_cells_occupied.cols) === -1) {
- empty_cols.push(col);
- }
- });
-
- //find the cells that this widget will occupy
- var occupied_cols = [];
- $.each(new_cells_occupied.cols, function (i, col) {
- if ($.inArray(col, old_cells_occupied.cols) === -1) {
- occupied_cols.push(col);
- }
- });
-
- //find the rows that it currently occupies
- var empty_rows = [];
- $.each(old_cells_occupied.rows, function (i, row) {
- if ($.inArray(row, new_cells_occupied.rows) === -1) {
- empty_rows.push(row);
- }
- });
-
- //find the rows that it will occupy
- var occupied_rows = [];
- $.each(new_cells_occupied.rows, function (i, row) {
- if ($.inArray(row, old_cells_occupied.rows) === -1) {
- occupied_rows.push(row);
- }
- });
-
- this.remove_from_gridmap(wgd);
-
- if (occupied_cols.length) {
- var cols_to_empty = [
- new_wgd.col, new_wgd.row, new_wgd.size_x, Math.min(old_size_y, new_wgd.size_y), $widget
- ];
- this.empty_cells.apply(this, cols_to_empty);
- }
-
- if (occupied_rows.length) {
- var rows_to_empty = [new_wgd.col, new_wgd.row, new_wgd.size_x, new_wgd.size_y, $widget];
- this.empty_cells.apply(this, rows_to_empty);
- }
-
- // not the same that wgd = new_wgd;
- wgd.col = new_wgd.col;
- wgd.row = new_wgd.row;
- wgd.size_x = new_wgd.size_x;
- wgd.size_y = new_wgd.size_y;
-
- this.add_to_gridmap(new_wgd, $widget);
-
- $widget.removeClass('player-revert');
-
- this.update_widget_dimensions($widget, new_wgd);
-
- if (empty_cols.length) {
- var cols_to_remove_holes = [
- empty_cols[0], new_wgd.row,
- empty_cols[empty_cols.length - 1] - empty_cols[0] + 1,
- Math.min(old_size_y, new_wgd.size_y),
- $widget
- ];
-
- this.remove_empty_cells.apply(this, cols_to_remove_holes);
- }
-
- if (empty_rows.length) {
- var rows_to_remove_holes = [
- new_wgd.col, new_wgd.row, new_wgd.size_x, new_wgd.size_y, $widget
- ];
- this.remove_empty_cells.apply(this, rows_to_remove_holes);
- }
-
- this.move_widget_up($widget);
-
- return this;
- };
-
-
- /**
- * Move down widgets in cells represented by the arguments col, row, size_x,
- * size_y
- *
- * @method empty_cells
- * @param {Number} col The column where the group of cells begin.
- * @param {Number} row The row where the group of cells begin.
- * @param {Number} size_x The number of columns that the group of cells
- * occupy.
- * @param {Number} size_y The number of rows that the group of cells
- * occupy.
- * @param {HTMLElement} [$exclude] Exclude widgets from being moved.
- * @return {Class} Returns the instance of the Gridster Class.
- */
- fn.empty_cells = function (col, row, size_x, size_y, $exclude) {
- var $nexts = this.widgets_below({
- col: col,
- row: row - size_y,
- size_x: size_x,
- size_y: size_y
- });
-
- $nexts.not($exclude).each($.proxy(function (i, w) {
- var $w = $(w),
- wgd = $w.coords().grid;
- /*jshint -W018 */
- if (!(wgd.row <= (row + size_y - 1))) {
- return;
- }
- /*jshint +W018 */
- var diff = (row + size_y) - wgd.row;
- this.move_widget_down($w, diff);
- }, this));
-
- if (!this.is_resizing) {
- this.set_dom_grid_height();
- }
-
- return this;
- };
-
-
- /**
- * Move up widgets below cells represented by the arguments col, row, size_x,
- * size_y.
- *
- * @method remove_empty_cells
- * @param {Number} col The column where the group of cells begin.
- * @param {Number} row The row where the group of cells begin.
- * @param {Number} size_x The number of columns that the group of cells
- * occupy.
- * @param {Number} size_y The number of rows that the group of cells
- * occupy.
- * @param {HTMLElement} exclude Exclude widgets from being moved.
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.remove_empty_cells = function (col, row, size_x, size_y, exclude) {
- var $nexts = this.widgets_below({
- col: col,
- row: row,
- size_x: size_x,
- size_y: size_y
- });
-
- $nexts.not(exclude).each($.proxy(function(i, widget) {
- this.move_widget_up( $(widget), size_y );
- }, this));
-
- this.set_dom_grid_height();
-
- return this;
- };
-
-
- /**
- * Get the most left column below to add a new widget.
- *
- * @method next_position
- * @param {Number} size_x The nº of rows the widget occupies horizontally.
- * @param {Number} size_y The nº of columns the widget occupies vertically.
- * @return {Object} Returns a grid coords object representing the future
- * widget coords.
- */
- fn.next_position = function (size_x, size_y) {
- size_x || (size_x = 1);
- size_y || (size_y = 1);
- var ga = this.gridmap;
- var cols_l = ga.length;
- var valid_pos = [];
- var rows_l;
-
- for (var c = 1; c < cols_l; c++) {
- rows_l = ga[c].length;
- for (var r = 1; r <= rows_l; r++) {
- var can_move_to = this.can_move_to({
- size_x: size_x,
- size_y: size_y
- }, c, r);
-
- if (can_move_to) {
- valid_pos.push({
- col: c,
- row: r,
- size_y: size_y,
- size_x: size_x
- });
- }
- }
- }
-
- if (valid_pos.length) {
- return Gridster.sort_by_row_and_col_asc(valid_pos)[0];
- }
- return false;
- };
-
- fn.remove_by_grid = function (col, row) {
- var $w = this.is_widget(col, row);
- if ($w) {
- this.remove_widget($w);
- }
- };
-
-
- /**
- * Remove a widget from the grid.
- *
- * @method remove_widget
- * @param {HTMLElement} el The jQuery wrapped HTMLElement you want to remove.
- * @param {Boolean|Function} [silent] If true, widgets below the removed one
- * will not move up. If a Function is passed it will be used as callback.
- * @param {Function} [callback] Function executed after the widget is removed.
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.remove_widget = function (el, silent, callback) {
- var $el = el instanceof $ ? el : $(el);
- if ($el.length === 0) {
- //there is nothing to remove, so we can't remove it
- return this;
- }
- var wgd = $el.coords().grid;
- if (wgd === undefined) {
- //there is no grid, so we can't remove it
- return this;
- }
-
- // if silent is a function assume it's a callback
- if ($.isFunction(silent)) {
- callback = silent;
- silent = false;
- }
-
- this.cells_occupied_by_placeholder = {};
- this.$widgets = this.$widgets.not($el);
-
- var $nexts = this.widgets_below($el);
-
- this.remove_from_gridmap(wgd);
-
- this.options.hide_element.call(this, $el, $.proxy(function(){
- $el.remove();
-
- if (!silent) {
- $nexts.each($.proxy(function (i, widget) {
- this.move_widget_up($(widget), wgd.size_y);
- }, this));
- }
-
- this.set_dom_grid_height();
-
- if (callback) {
- callback.call(this, el);
- }
- }, this));
-
- return this;
- };
-
-
- /**
- * Remove all widgets from the grid.
- *
- * @method remove_all_widgets
- * @param {Function} callback Function executed for each widget removed.
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.remove_all_widgets = function (callback) {
- this.$widgets.each($.proxy(function (i, el) {
- this.remove_widget(el, true, callback);
- }, this));
-
- return this;
- };
-
-
- /**
- * Returns a serialized array of the widgets in the grid.
- *
- * @method serialize
- * @param {HTMLElement} [$widgets] The collection of jQuery wrapped
- * HTMLElements you want to serialize. If no argument is passed all widgets
- * will be serialized.
- * @return {Array} Returns an Array of Objects with the data specified in
- * the serialize_params option.
- */
- fn.serialize = function ($widgets) {
- $widgets || ($widgets = this.$widgets);
- var result = [];
- $widgets.each($.proxy(function (i, widget) {
- var $w = $(widget);
- if (typeof($w.coords().grid) !== 'undefined') {
- result.push(this.options.serialize_params($w, $w.coords().grid));
- }
- }, this));
- return result;
- };
-
- /**
- * Returns a serialized array of the widgets that have changed their
- * position.
- *
- * @method serialize_changed
- * @return {Array} Returns an Array of Objects with the data specified in
- * the serialize_params option.
- */
- fn.serialize_changed = function () {
- return this.serialize(this.$changed);
- };
-
-
- /**
- * Convert widgets from DOM elements to "widget grid data" Objects.
- *
- * @method dom_to_coords
- * @param {HTMLElement} $widget The widget to be converted.
- */
- fn.dom_to_coords = function ($widget) {
- return {
- 'col': parseInt($widget.attr('data-col'), 10),
- 'row': parseInt($widget.attr('data-row'), 10),
- 'size_x': parseInt($widget.attr('data-sizex'), 10) || 1,
- 'size_y': parseInt($widget.attr('data-sizey'), 10) || 1,
- 'max_size_x': parseInt($widget.attr('data-max-sizex'), 10) || false,
- 'max_size_y': parseInt($widget.attr('data-max-sizey'), 10) || false,
- 'min_size_x': parseInt($widget.attr('data-min-sizex'), 10) || false,
- 'min_size_y': parseInt($widget.attr('data-min-sizey'), 10) || false,
- 'el': $widget
- };
- };
-
- /**
- * Creates the grid coords object representing the widget an add it to the
- * mapped array of positions.
- *
- * @method register_widget
- * @param {HTMLElement|Object} $el jQuery wrapped HTMLElement representing
- * the widget, or an "widget grid data" Object with (col, row, el ...).
- * @return {Boolean} Returns true if the widget final position is different
- * than the original.
- */
- fn.register_widget = function ($el) {
- var isDOM = $el instanceof $;
- var wgd = isDOM ? this.dom_to_coords($el) : $el;
- var posChanged = false;
- isDOM || ($el = wgd.el);
-
- var empty_upper_row = this.can_go_widget_up(wgd);
- if (this.options.shift_widgets_up && empty_upper_row) {
- wgd.row = empty_upper_row;
- $el.attr('data-row', empty_upper_row);
- this.$el.trigger('gridster:positionchanged', [wgd]);
- posChanged = true;
- }
-
- if (this.options.avoid_overlapped_widgets && !this.can_move_to(
- {size_x: wgd.size_x, size_y: wgd.size_y}, wgd.col, wgd.row)
- ) {
- $.extend(wgd, this.next_position(wgd.size_x, wgd.size_y));
- $el.attr({
- 'data-col': wgd.col,
- 'data-row': wgd.row,
- 'data-sizex': wgd.size_x,
- 'data-sizey': wgd.size_y
- });
- posChanged = true;
- }
-
- // attach Coord object to player data-coord attribute
- $el.data('coords', $el.coords());
- // Extend Coord object with grid position info
- $el.data('coords').grid = wgd;
-
- this.add_to_gridmap(wgd, $el);
- this.update_widget_dimensions($el, wgd);
-
- this.options.resize.enabled && this.add_resize_handle($el);
-
- return posChanged;
- };
-
-
- /**
- * Update in the mapped array of positions the value of cells represented by
- * the grid coords object passed in the `grid_data` param.
- *
- * @param {Object} grid_data The grid coords object representing the cells
- * to update in the mapped array.
- * @param {HTMLElement|Boolean} value Pass `false` or the jQuery wrapped
- * HTMLElement, depends if you want to delete an existing position or add
- * a new one.
- * @method update_widget_position
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.update_widget_position = function (grid_data, value) {
- this.for_each_cell_occupied(grid_data, function (col, row) {
- if (!this.gridmap[col]) {
- return this;
- }
- this.gridmap[col][row] = value;
- });
- return this;
- };
-
-
- /**
- * Update the width and height for a widgets coordinate data.
- *
- * @param {HTMLElement} $widget The widget to update.
- * @param wgd {Object} wgd Current widget grid data (col, row, size_x, size_y).
- * @method update_widget_dimensions
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.update_widget_dimensions = function ($widget, wgd) {
-
- var width = (wgd.size_x * (this.is_responsive() ? this.get_responsive_col_width() : this.options.widget_base_dimensions[0]) +
- ((wgd.size_x - 1) * this.options.widget_margins[0]));
-
- var height = (wgd.size_y * this.options.widget_base_dimensions[1] +
- ((wgd.size_y - 1) * this.options.widget_margins[1]));
-
- $widget.data('coords').update({
- width: width,
- height: height
- });
-
- $widget.attr({
- 'data-col': wgd.col,
- 'data-row': wgd.row,
- 'data-sizex': wgd.size_x,
- 'data-sizey': wgd.size_y
- });
-
- return this;
- };
-
-
- /**
- * Update dimensions for all widgets in the grid.
- *
- * @method update_widgets_dimensions
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.update_widgets_dimensions = function () {
- $.each(this.$widgets, $.proxy(function (idx, widget) {
- var wgd = $(widget).coords().grid;
- if (typeof (wgd) !== 'object') {
- return;
- }
- this.update_widget_dimensions($(widget), wgd);
- }, this));
- return this;
- };
-
-
- /**
- * Remove a widget from the mapped array of positions.
- *
- * @method remove_from_gridmap
- * @param {Object} grid_data The grid coords object representing the cells
- * to update in the mapped array.
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.remove_from_gridmap = function (grid_data) {
- return this.update_widget_position(grid_data, false);
- };
-
-
- /**
- * Add a widget to the mapped array of positions.
- *
- * @method add_to_gridmap
- * @param {Object} grid_data The grid coords object representing the cells
- * to update in the mapped array.
- * @param {HTMLElement|Boolean} [value] The value to set in the specified
- * position .
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.add_to_gridmap = function (grid_data, value) {
- this.update_widget_position(grid_data, value || grid_data.el);
- };
-
-
- /**
- * Make widgets draggable.
- *
- * @uses Draggable
- * @method draggable
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.draggable = function () {
- var self = this;
- var draggable_options = $.extend(true, {}, this.options.draggable, {
- offset_left: this.options.widget_margins[0],
- offset_top: this.options.widget_margins[1],
- container_width: (this.cols * this.min_widget_width) + ((this.cols + 1) * this.options.widget_margins[0]),
- limit: true,
- start: function (event, ui) {
- self.$widgets.filter('.player-revert')
- .removeClass('player-revert');
-
- self.$player = $(this);
- self.$helper = $(ui.$helper);
-
- self.helper = !self.$helper.is(self.$player);
-
- self.on_start_drag.call(self, event, ui);
- self.$el.trigger('gridster:dragstart');
- },
- stop: function (event, ui) {
- self.on_stop_drag.call(self, event, ui);
- self.$el.trigger('gridster:dragstop');
- },
- drag: throttle(function (event, ui) {
- self.on_drag.call(self, event, ui);
- self.$el.trigger('gridster:drag');
- }, 60)
- });
-
- //this.drag_api = this.$el.gridDraggable(draggable_options);
- this.drag_api = this.$el.dragg(draggable_options).data('drag');
- };
-
-
- /**
- * Bind resize events to get resize working.
- *
- * @method resizable
- * @return {Gridster} Returns instance of gridster Class.
- */
- fn.resizable = function () {
- this.resize_api = this.$el.gridDraggable({
- items: '.' + this.options.resize.handle_class,
- offset_left: this.options.widget_margins[0],
- container_width: this.container_width,
- move_element: false,
- resize: true,
- limit: this.options.max_cols !== Infinity,
- scroll_container: this.options.scroll_container,
- start: $.proxy(this.on_start_resize, this),
- stop: $.proxy(function (event, ui) {
- delay($.proxy(function () {
- this.on_stop_resize(event, ui);
- }, this), 120);
- }, this),
- drag: throttle($.proxy(this.on_resize, this), 60)
- });
-
- return this;
- };
-
-
- /**
- * Setup things required for resizing. Like build templates for drag handles.
- *
- * @method setup_resize
- * @return {Gridster} Returns instance of gridster Class.
- */
- fn.setup_resize = function () {
- this.resize_handle_class = this.options.resize.handle_class;
- var axes = this.options.resize.axes;
- var handle_tpl = '';
-
- this.resize_handle_tpl = $.map(axes, function (type) {
- return handle_tpl.replace('{type}', type);
- }).join('');
-
- if ($.isArray(this.options.draggable.ignore_dragging)) {
- this.options.draggable.ignore_dragging.push(
- '.' + this.resize_handle_class);
- }
-
-
- return this;
- };
-
-
- /**
- * This function is executed when the player begins to be dragged.
- *
- * @method on_start_drag
- * @param {Event} event The original browser event
- * @param {Object} ui A prepared ui object with useful drag-related data
- */
- fn.on_start_drag = function (event, ui) {
- this.$helper.add(this.$player).add(this.$wrapper).addClass('dragging');
-
- this.highest_col = this.get_highest_occupied_cell().col;
-
- this.$player.addClass('player');
- this.player_grid_data = this.$player.coords().grid;
- this.placeholder_grid_data = $.extend({}, this.player_grid_data);
-
- this.set_dom_grid_height(this.$el.height() +
- (this.player_grid_data.size_y * this.min_widget_height));
-
- this.set_dom_grid_width(this.cols);
-
- var pgd_sizex = this.player_grid_data.size_x;
- var cols_diff = this.cols - this.highest_col;
-
- if (this.options.max_cols === Infinity && cols_diff <= pgd_sizex) {
- this.add_faux_cols(Math.min(pgd_sizex - cols_diff, 1));
- }
-
- var colliders = this.faux_grid;
- var coords = this.$player.data('coords').coords;
-
- this.cells_occupied_by_player = this.get_cells_occupied(this.player_grid_data);
- this.cells_occupied_by_placeholder = this.get_cells_occupied(this.placeholder_grid_data);
-
- this.last_cols = [];
- this.last_rows = [];
-
- // see jquery.collision.js
- this.collision_api = this.$helper.collision(colliders, this.options.collision);
-
- this.$preview_holder = $('<' + this.$player.get(0).tagName + ' />', {
- 'class': 'preview-holder',
- 'data-row': this.$player.attr('data-row'),
- 'data-col': this.$player.attr('data-col'),
- css: {
- width: coords.width,
- height: coords.height
- }
- }).appendTo(this.$el);
-
- if (this.options.draggable.start) {
- this.options.draggable.start.call(this, event, ui);
- }
- };
-
-
- /**
- * This function is executed when the player is being dragged.
- *
- * @method on_drag
- * @param {Event} event The original browser event
- * @param {Object} ui A prepared ui object with useful drag-related data
- */
- fn.on_drag = function (event, ui) {
- //break if dragstop has been fired
- if (this.$player === null) {
- return false;
- }
-
- var margin_sides = this.options.widget_margins;
-
- var placeholder_column = this.$preview_holder.attr('data-col');
- var placeholder_row = this.$preview_holder.attr('data-row');
-
- var abs_offset = {
- left: ui.position.left + this.baseX - (margin_sides[0] * placeholder_column),
- top: ui.position.top + this.baseY - (margin_sides[1] * placeholder_row)
- };
-
- // auto grow cols
- if (this.options.max_cols === Infinity) {
- var prcol = this.placeholder_grid_data.col +
- this.placeholder_grid_data.size_x - 1;
-
- // "- 1" due to adding at least 1 column in on_start_drag
- if (prcol >= this.cols - 1 && this.options.max_cols >= this.cols + 1) {
- this.add_faux_cols(1);
- this.set_dom_grid_width(this.cols + 1);
- this.drag_api.set_limits((this.cols * this.min_widget_width) + ((this.cols + 1) * this.options.widget_margins[0]));
- }
-
- this.collision_api.set_colliders(this.faux_grid);
- }
-
- this.colliders_data = this.collision_api.get_closest_colliders(abs_offset);
-
- this.on_overlapped_column_change(this.on_start_overlapping_column, this.on_stop_overlapping_column);
-
- this.on_overlapped_row_change(this.on_start_overlapping_row, this.on_stop_overlapping_row);
-
- if (this.helper && this.$player) {
- this.$player.css({
- 'left': ui.position.left,
- 'top': ui.position.top
- });
- }
-
- if (this.options.draggable.drag) {
- this.options.draggable.drag.call(this, event, ui);
- }
- };
-
-
- /**
- * This function is executed when the player stops being dragged.
- *
- * @method on_stop_drag
- * @param {Event} event The original browser event
- * @param {Object} ui A prepared ui object with useful drag-related data
- */
- fn.on_stop_drag = function (event, ui) {
- this.$helper.add(this.$player).add(this.$wrapper)
- .removeClass('dragging');
-
- var margin_sides = this.options.widget_margins;
-
- var placeholder_column = this.$preview_holder.attr('data-col');
- var placeholder_row = this.$preview_holder.attr('data-row');
-
- ui.position.left = ui.position.left + this.baseX - (margin_sides[0] * placeholder_column);
- ui.position.top = ui.position.top + this.baseY - (margin_sides[1] * placeholder_row);
- this.colliders_data = this.collision_api.get_closest_colliders(
- ui.position);
-
- this.on_overlapped_column_change(
- this.on_start_overlapping_column,
- this.on_stop_overlapping_column
- );
-
- this.on_overlapped_row_change(
- this.on_start_overlapping_row,
- this.on_stop_overlapping_row
- );
-
- this.$changed = this.$changed.add(this.$player);
-
- //If widget has new position, clean previous grid
- if (this.placeholder_grid_data.el.coords().grid.col !== this.placeholder_grid_data.col ||
- this.placeholder_grid_data.el.coords().grid.row !== this.placeholder_grid_data.row) {
- this.update_widget_position(this.placeholder_grid_data.el.coords().grid, false);
-
- // move the cells down if there is an overlap and we are in static mode
- if (this.options.collision.wait_for_mouseup) {
- this.for_each_cell_occupied(this.placeholder_grid_data, function (tcol, trow) {
- if (this.is_widget(tcol, trow)) {
- // get number of cells to move
- var destinyRow = this.placeholder_grid_data.row + this.placeholder_grid_data.size_y;
- var currentOverlappedRow = parseInt(this.gridmap[tcol][trow][0].getAttribute('data-row'));
- var cellsToMove = destinyRow - currentOverlappedRow;
- this.move_widget_down(this.is_widget(tcol, trow), cellsToMove);
- }
- });
- }
- }
-
- this.cells_occupied_by_player = this.get_cells_occupied(this.placeholder_grid_data);
-
- var col = this.placeholder_grid_data.col;
- var row = this.placeholder_grid_data.row;
-
- this.set_cells_player_occupies(col, row);
- this.$player.coords().grid.row = row;
- this.$player.coords().grid.col = col;
-
- this.$player.addClass('player-revert').removeClass('player')
- .attr({
- 'data-col': col,
- 'data-row': row
- }).css({
- 'left': '',
- 'top': ''
- });
-
- if (this.options.draggable.stop) {
- this.options.draggable.stop.call(this, event, ui);
- }
-
- this.$preview_holder.remove();
-
- this.$player = null;
- this.$helper = null;
- this.placeholder_grid_data = {};
- this.player_grid_data = {};
- this.cells_occupied_by_placeholder = {};
- this.cells_occupied_by_player = {};
- this.w_queue = {};
-
- this.set_dom_grid_height();
- this.set_dom_grid_width();
-
- if (this.options.max_cols === Infinity) {
- this.drag_api.set_limits((this.cols * this.min_widget_width) + ((this.cols + 1) * this.options.widget_margins[0]));
- }
- };
-
-
- /**
- * This function is executed every time a widget starts to be resized.
- *
- * @method on_start_resize
- * @param {Event} event The original browser event
- * @param {Object} ui A prepared ui object with useful drag-related data
- */
- fn.on_start_resize = function (event, ui) {
- this.$resized_widget = ui.$player.closest('.gs-w');
- this.resize_coords = this.$resized_widget.coords();
- this.resize_wgd = this.resize_coords.grid;
- this.resize_initial_width = this.resize_coords.coords.width;
- this.resize_initial_height = this.resize_coords.coords.height;
- this.resize_initial_sizex = this.resize_coords.grid.size_x;
- this.resize_initial_sizey = this.resize_coords.grid.size_y;
- this.resize_initial_col = this.resize_coords.grid.col;
- this.resize_last_sizex = this.resize_initial_sizex;
- this.resize_last_sizey = this.resize_initial_sizey;
-
- this.resize_max_size_x = Math.min(this.resize_wgd.max_size_x || this.options.resize.max_size[0],
- this.options.max_cols - this.resize_initial_col + 1);
- this.resize_max_size_y = this.resize_wgd.max_size_y || this.options.resize.max_size[1];
-
- this.resize_min_size_x = (this.resize_wgd.min_size_x || this.options.resize.min_size[0] || 1);
- this.resize_min_size_y = (this.resize_wgd.min_size_y || this.options.resize.min_size[1] || 1);
-
- this.resize_initial_last_col = this.get_highest_occupied_cell().col;
-
- this.set_dom_grid_width(this.cols);
-
- this.resize_dir = {
- right: ui.$player.is('.' + this.resize_handle_class + '-x'),
- bottom: ui.$player.is('.' + this.resize_handle_class + '-y')
- };
-
- if (!this.is_responsive()) {
- this.$resized_widget.css({
- 'min-width': this.options.widget_base_dimensions[0],
- 'min-height': this.options.widget_base_dimensions[1]
- });
- }
-
- var nodeName = this.$resized_widget.get(0).tagName;
- this.$resize_preview_holder = $('<' + nodeName + ' />', {
- 'class': 'preview-holder resize-preview-holder',
- 'data-row': this.$resized_widget.attr('data-row'),
- 'data-col': this.$resized_widget.attr('data-col'),
- 'css': {
- 'width': this.resize_initial_width,
- 'height': this.resize_initial_height
- }
- }).appendTo(this.$el);
-
- this.$resized_widget.addClass('resizing');
-
- if (this.options.resize.start) {
- this.options.resize.start.call(this, event, ui, this.$resized_widget);
- }
-
- this.$el.trigger('gridster:resizestart');
- };
-
-
- /**
- * This function is executed every time a widget stops being resized.
- *
- * @method on_stop_resize
- * @param {Event} event The original browser event
- * @param {Object} ui A prepared ui object with useful drag-related data
- */
- fn.on_stop_resize = function (event, ui) {
- this.$resized_widget
- .removeClass('resizing')
- .css({
- 'width': '',
- 'height': '',
- 'min-width': '',
- 'min-height': ''
- });
-
- delay($.proxy(function () {
- this.$resize_preview_holder
- .remove()
- .css({
- 'min-width': '',
- 'min-height': ''
- });
-
- if (this.options.resize.stop) {
- this.options.resize.stop.call(this, event, ui, this.$resized_widget);
- }
-
- this.$el.trigger('gridster:resizestop');
- }, this), 300);
-
- this.set_dom_grid_width();
- this.set_dom_grid_height();
-
- if (this.options.max_cols === Infinity) {
- this.drag_api.set_limits(this.cols * this.min_widget_width);
- }
- };
-
-
- /**
- * This function is executed when a widget is being resized.
- *
- * @method on_resize
- * @param {Event} event The original browser event
- * @param {Object} ui A prepared ui object with useful drag-related data
- */
- fn.on_resize = function (event, ui) {
- var rel_x = (ui.pointer.diff_left);
- var rel_y = (ui.pointer.diff_top);
- var wbd_x = this.is_responsive() ? this.get_responsive_col_width() : this.options.widget_base_dimensions[0];
- var wbd_y = this.options.widget_base_dimensions[1];
- var margin_x = this.options.widget_margins[0];
- var margin_y = this.options.widget_margins[1];
- var max_size_x = this.resize_max_size_x;
- var min_size_x = this.resize_min_size_x;
- var max_size_y = this.resize_max_size_y;
- var min_size_y = this.resize_min_size_y;
- var autogrow = this.options.max_cols === Infinity;
- var width;
-
- var inc_units_x = Math.ceil((rel_x / (wbd_x + margin_x * 2)) - 0.2);
- var inc_units_y = Math.ceil((rel_y / (wbd_y + margin_y * 2)) - 0.2);
-
- var size_x = Math.max(1, this.resize_initial_sizex + inc_units_x);
- var size_y = Math.max(1, this.resize_initial_sizey + inc_units_y);
-
- // Max number of cols this widget can be in width
- var max_cols = Math.floor((this.container_width / this.min_widget_width) - this.resize_initial_col + 1);
-
- var limit_width = (max_cols * this.min_widget_width) + ((max_cols - 1) * margin_x);
-
- size_x = Math.max(Math.min(size_x, max_size_x), min_size_x);
- size_x = Math.min(max_cols, size_x);
- width = (max_size_x * wbd_x) + ((size_x - 1) * margin_x );
- var max_width = Math.min(width, limit_width);
- var min_width = (min_size_x * wbd_x) + ((size_x - 1) * margin_x);
-
- size_y = Math.max(Math.min(size_y, max_size_y), min_size_y);
- var max_height = (max_size_y * wbd_y) + ((size_y - 1) * margin_y);
- var min_height = (min_size_y * wbd_y) + ((size_y - 1) * margin_y);
-
- if (this.resize_dir.right) {
- size_y = this.resize_initial_sizey;
- } else if (this.resize_dir.bottom) {
- size_x = this.resize_initial_sizex;
- }
-
- if (autogrow) {
- var last_widget_col = this.resize_initial_col + size_x - 1;
- if (autogrow && this.resize_initial_last_col <= last_widget_col) {
- this.set_dom_grid_width(Math.max(last_widget_col + 1, this.cols));
-
- if (this.cols < last_widget_col) {
- this.add_faux_cols(last_widget_col - this.cols);
- }
- }
- }
-
- var css_props = {};
- !this.resize_dir.bottom && (css_props.width = Math.max(Math.min(
- this.resize_initial_width + rel_x, max_width), min_width));
- !this.resize_dir.right && (css_props.height = Math.max(Math.min(
- this.resize_initial_height + rel_y, max_height), min_height));
-
- this.$resized_widget.css(css_props);
-
- if (size_x !== this.resize_last_sizex ||
- size_y !== this.resize_last_sizey) {
-
- this.resize_widget(this.$resized_widget, size_x, size_y, false);
- this.set_dom_grid_width(this.cols);
-
- this.$resize_preview_holder.css({
- 'width': '',
- 'height': ''
- }).attr({
- 'data-row': this.$resized_widget.attr('data-row'),
- 'data-sizex': size_x,
- 'data-sizey': size_y
- });
- }
-
- if (this.options.resize.resize) {
- this.options.resize.resize.call(this, event, ui, this.$resized_widget);
- }
-
- this.$el.trigger('gridster:resize');
-
- this.resize_last_sizex = size_x;
- this.resize_last_sizey = size_y;
- };
-
-
- /**
- * Executes the callbacks passed as arguments when a column begins to be
- * overlapped or stops being overlapped.
- *
- * @param {Function} start_callback Function executed when a new column
- * begins to be overlapped. The column is passed as first argument.
- * @param {Function} stop_callback Function executed when a column stops
- * being overlapped. The column is passed as first argument.
- * @method on_overlapped_column_change
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.on_overlapped_column_change = function (start_callback, stop_callback) {
- if (!this.colliders_data.length) {
- return this;
- }
- var cols = this.get_targeted_columns(
- this.colliders_data[0].el.data.col);
-
- var last_n_cols = this.last_cols.length;
- var n_cols = cols.length;
- var i;
-
- for (i = 0; i < n_cols; i++) {
- if ($.inArray(cols[i], this.last_cols) === -1) {
- (start_callback || $.noop).call(this, cols[i]);
- }
- }
-
- for (i = 0; i < last_n_cols; i++) {
- if ($.inArray(this.last_cols[i], cols) === -1) {
- (stop_callback || $.noop).call(this, this.last_cols[i]);
- }
- }
-
- this.last_cols = cols;
-
- return this;
- };
-
-
- /**
- * Executes the callbacks passed as arguments when a row starts to be
- * overlapped or stops being overlapped.
- *
- * @param {Function} start_callback Function executed when a new row begins
- * to be overlapped. The row is passed as first argument.
- * @param {Function} end_callback Function executed when a row stops being
- * overlapped. The row is passed as first argument.
- * @method on_overlapped_row_change
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.on_overlapped_row_change = function (start_callback, end_callback) {
- if (!this.colliders_data.length) {
- return this;
- }
- var rows = this.get_targeted_rows(this.colliders_data[0].el.data.row);
- var last_n_rows = this.last_rows.length;
- var n_rows = rows.length;
- var i;
-
- for (i = 0; i < n_rows; i++) {
- if ($.inArray(rows[i], this.last_rows) === -1) {
- (start_callback || $.noop).call(this, rows[i]);
- }
- }
-
- for (i = 0; i < last_n_rows; i++) {
- if ($.inArray(this.last_rows[i], rows) === -1) {
- (end_callback || $.noop).call(this, this.last_rows[i]);
- }
- }
-
- this.last_rows = rows;
- };
-
-
- /**
- * Sets the current position of the player
- *
- * @param {Number} col
- * @param {Number} row
- * @param {Boolean} no_player
- * @method set_player
- * @return {object}
- */
- fn.set_player = function (col, row, no_player) {
- var self = this;
- var swap = false;
- var cell = !no_player ? self.colliders_data[0].el.data : {col: col};
- var to_col = cell.col;
- var to_row = cell.row || row;
-
- this.player_grid_data = {
- col: to_col,
- row: to_row,
- size_y: this.player_grid_data.size_y,
- size_x: this.player_grid_data.size_x
- };
-
- this.cells_occupied_by_player = this.get_cells_occupied(
- this.player_grid_data);
-
- //Added placeholder for more advanced movement.
- this.cells_occupied_by_placeholder = this.get_cells_occupied(
- this.placeholder_grid_data);
-
- var $overlapped_widgets = this.get_widgets_overlapped(this.player_grid_data);
-
- var player_size_y = this.player_grid_data.size_y;
- var player_size_x = this.player_grid_data.size_x;
- var placeholder_cells = this.cells_occupied_by_placeholder;
- var $gr = this;
-
-
- //Queue Swaps
- $overlapped_widgets.each($.proxy(function (i, w) {
- var $w = $(w);
- var wgd = $w.coords().grid;
- var outside_col = placeholder_cells.cols[0] + player_size_x - 1;
- var outside_row = placeholder_cells.rows[0] + player_size_y - 1;
- if ($w.hasClass($gr.options.static_class)) {
- //next iteration
- return true;
- }
- if ($gr.options.collision.wait_for_mouseup && $gr.drag_api.is_dragging){
- //skip the swap and just 'move' the place holder
- $gr.placeholder_grid_data.col = to_col;
- $gr.placeholder_grid_data.row = to_row;
-
- $gr.cells_occupied_by_placeholder = $gr.get_cells_occupied(
- $gr.placeholder_grid_data);
-
- $gr.$preview_holder.attr({
- 'data-row': to_row,
- 'data-col': to_col
- });
- } else if (wgd.size_x <= player_size_x && wgd.size_y <= player_size_y) {
- if (!$gr.is_swap_occupied(placeholder_cells.cols[0], wgd.row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(placeholder_cells.cols[0], wgd.row) && !$gr.is_in_queue(placeholder_cells.cols[0], wgd.row, $w)) {
- if($gr.options.move_widgets_down_only){
- $overlapped_widgets.each($.proxy(function (i, w) {
- var $w = $(w);
-
- if ($gr.can_go_down($w) && $w.coords().grid.row === $gr.player_grid_data.row && !$gr.is_in_queue($w.coords().grid.col, wgd.row, $w)) {
- $gr.move_widget_down($w, $gr.player_grid_data.size_y);
- $gr.set_placeholder(to_col, to_row);
- }
- }));
- }
- else{
- swap = $gr.queue_widget(placeholder_cells.cols[0], wgd.row, $w);
- }
- }
- else if (!$gr.is_swap_occupied(outside_col, wgd.row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(outside_col, wgd.row) && !$gr.is_in_queue(outside_col, wgd.row, $w)) {
- swap = $gr.queue_widget(outside_col, wgd.row, $w);
- }
- else if (!$gr.is_swap_occupied(wgd.col, placeholder_cells.rows[0], wgd.size_x, wgd.size_y) && !$gr.is_player_in(wgd.col, placeholder_cells.rows[0]) && !$gr.is_in_queue(wgd.col, placeholder_cells.rows[0], $w)) {
- swap = $gr.queue_widget(wgd.col, placeholder_cells.rows[0], $w);
- }
- else if (!$gr.is_swap_occupied(wgd.col, outside_row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(wgd.col, outside_row) && !$gr.is_in_queue(wgd.col, outside_row, $w)) {
- swap = $gr.queue_widget(wgd.col, outside_row, $w);
- }
- else if (!$gr.is_swap_occupied(placeholder_cells.cols[0], placeholder_cells.rows[0], wgd.size_x, wgd.size_y) && !$gr.is_player_in(placeholder_cells.cols[0], placeholder_cells.rows[0]) && !$gr.is_in_queue(placeholder_cells.cols[0], placeholder_cells.rows[0], $w)) {
- if($gr.options.move_widgets_down_only){
- $overlapped_widgets.each($.proxy(function (i, w) {
- var $w = $(w);
-
- if ($gr.can_go_down($w) && $w.coords().grid.row === $gr.player_grid_data.row && !$gr.is_in_queue(outside_col, wgd.row, $w)) {
- $gr.move_widget_down($w, $gr.player_grid_data.size_y);
- $gr.set_placeholder(to_col, to_row);
- }
- }));
- }
- else{
- swap = $gr.queue_widget(placeholder_cells.cols[0], placeholder_cells.rows[0], $w);
- }
- } else {
- //in one last attempt we check for any other empty spaces
- for (var c = 0; c < player_size_x; c++) {
- for (var r = 0; r < player_size_y; r++) {
- var colc = placeholder_cells.cols[0] + c;
- var rowc = placeholder_cells.rows[0] + r;
- if (!$gr.is_swap_occupied(colc, rowc, wgd.size_x, wgd.size_y) && !$gr.is_player_in(colc, rowc) && !$gr.is_in_queue(colc, rowc, $w)) {
- swap = $gr.queue_widget(colc, rowc, $w);
- c = player_size_x;
- break;
- }
- }
- }
-
- }
- } else if ($gr.options.shift_larger_widgets_down && !swap) {
- $overlapped_widgets.each($.proxy(function (i, w) {
- var $w = $(w);
-
- if ($gr.can_go_down($w) && $w.coords().grid.row === $gr.player_grid_data.row) {
- $gr.move_widget_down($w, $gr.player_grid_data.size_y);
- $gr.set_placeholder(to_col, to_row);
- }
- }));
- }
-
- $gr.clean_up_changed();
- }));
-
- //Move queued widgets
- if (swap && this.can_placeholder_be_set(to_col, to_row, player_size_x, player_size_y)) {
- for (var key in this.w_queue) {
- var _col = parseInt(key.split('_')[0]);
- var _row = parseInt(key.split('_')[1]);
- if (this.w_queue[key] !== 'full') {
- this.new_move_widget_to(this.w_queue[key], _col, _row);
- }
- }
- this.set_placeholder(to_col, to_row);
- }
-
- /* if there is not widgets overlapping in the new player position,
- * update the new placeholder position. */
- if (!$overlapped_widgets.length) {
- if (this.options.shift_widgets_up) {
- var pp = this.can_go_player_up(this.player_grid_data);
- if (pp !== false) {
- to_row = pp;
- }
- }
- if (this.can_placeholder_be_set(to_col, to_row, player_size_x, player_size_y)) {
- this.set_placeholder(to_col, to_row);
- }
- }
-
- this.w_queue = {};
-
- return {
- col: to_col,
- row: to_row
- };
- };
-
-
- fn.is_swap_occupied = function (col, row, w_size_x, w_size_y) {
- var occupied = false;
- for (var c = 0; c < w_size_x; c++) {
- for (var r = 0; r < w_size_y; r++) {
- var colc = col + c;
- var rowc = row + r;
- var key = colc + '_' + rowc;
- if (this.is_occupied(colc, rowc)) {
- occupied = true;
- } else if (key in this.w_queue) {
- if (this.w_queue[key] === 'full') {
- occupied = true;
- continue;
- }
- var $tw = this.w_queue[key];
- var tgd = $tw.coords().grid;
- //remove queued items if no longer under player.
- if (!this.is_widget_under_player(tgd.col, tgd.row)) {
- delete this.w_queue[key];
- }
- }
- if (rowc > parseInt(this.options.max_rows)) {
- occupied = true;
- }
- if (colc > parseInt(this.options.max_cols)) {
- occupied = true;
- }
- if (this.is_player_in(colc, rowc)) {
- occupied = true;
- }
- }
- }
-
- return occupied;
- };
-
- fn.can_placeholder_be_set = function (col, row, player_size_x, player_size_y) {
- var can_set = true;
- for (var c = 0; c < player_size_x; c++) {
- for (var r = 0; r < player_size_y; r++) {
- var colc = col + c;
- var rowc = row + r;
- var $tw = this.is_widget(colc, rowc);
- //if this space is occupied and not queued for move.
- if (rowc > parseInt(this.options.max_rows)) {
- can_set = false;
- }
- if (colc > parseInt(this.options.max_cols)) {
- can_set = false;
- }
- if (this.is_occupied(colc, rowc) && !this.is_widget_queued_and_can_move($tw)) {
- can_set = false;
- }
- }
- }
- return can_set;
- };
-
- fn.queue_widget = function (col, row, $widget) {
- var $w = $widget;
- var wgd = $w.coords().grid;
- var primary_key = col + '_' + row;
- if (primary_key in this.w_queue) {
- return false;
- }
-
- this.w_queue[primary_key] = $w;
-
- for (var c = 0; c < wgd.size_x; c++) {
- for (var r = 0; r < wgd.size_y; r++) {
- var colc = col + c;
- var rowc = row + r;
- var key = colc + '_' + rowc;
- if (key === primary_key) {
- continue;
- }
- this.w_queue[key] = 'full';
- }
- }
-
- return true;
- };
-
- fn.is_widget_queued_and_can_move = function ($widget) {
- var queued = false;
- if ($widget === false) {
- return false;
- }
-
- for (var key in this.w_queue) {
- if (this.w_queue[key] === 'full') {
- continue;
- }
- if (this.w_queue[key].attr('data-col') === $widget.attr('data-col') && this.w_queue[key].attr('data-row') === $widget.attr('data-row')) {
- queued = true;
- //test whole space
- var $w = this.w_queue[key];
- var dcol = parseInt(key.split('_')[0]);
- var drow = parseInt(key.split('_')[1]);
- var wgd = $w.coords().grid;
-
- for (var c = 0; c < wgd.size_x; c++) {
- for (var r = 0; r < wgd.size_y; r++) {
- var colc = dcol + c;
- var rowc = drow + r;
- if (this.is_player_in(colc, rowc)) {
- queued = false;
- }
-
- }
- }
-
- }
- }
-
- return queued;
- };
-
- fn.is_in_queue = function (col, row, $widget) {
- var queued = false;
- var key = col + '_' + row;
-
- if ((key in this.w_queue)) {
- if (this.w_queue[key] === 'full') {
- queued = true;
- } else {
- var $tw = this.w_queue[key];
- var tgd = $tw.coords().grid;
- if (!this.is_widget_under_player(tgd.col, tgd.row)) {
- delete this.w_queue[key];
- queued = false;
- } else if (this.w_queue[key].attr('data-col') === $widget.attr('data-col') && this.w_queue[key].attr('data-row') === $widget.attr('data-row')) {
- delete this.w_queue[key];
- queued = false;
- } else {
- queued = true;
- }
- }
- }
-
- return queued;
- };
-
-
- /**
- * See which of the widgets in the $widgets param collection can go to
- * a upper row and which not.
- *
- * @method widgets_contraints
- * @param {jQuery} $widgets A jQuery wrapped collection of
- * HTMLElements.
- * @return {object} Returns a literal Object with two keys: `can_go_up` &
- * `can_not_go_up`. Each contains a set of HTMLElements.
- */
- fn.widgets_constraints = function ($widgets) {
- var $widgets_can_go_up = $([]);
- var $widgets_can_not_go_up;
- var wgd_can_go_up = [];
- var wgd_can_not_go_up = [];
-
- $widgets.each($.proxy(function (i, w) {
- var $w = $(w);
- var wgd = $w.coords().grid;
- if (this.can_go_widget_up(wgd)) {
- $widgets_can_go_up = $widgets_can_go_up.add($w);
- wgd_can_go_up.push(wgd);
- } else {
- wgd_can_not_go_up.push(wgd);
- }
- }, this));
-
- $widgets_can_not_go_up = $widgets.not($widgets_can_go_up);
-
- return {
- can_go_up: Gridster.sort_by_row_asc(wgd_can_go_up),
- can_not_go_up: Gridster.sort_by_row_desc(wgd_can_not_go_up)
- };
- };
-
-
- /**
- * Sorts an Array of grid coords objects (representing the grid coords of
- * each widget) in descending way.
-
- * Depreciated.
- *
- * @method manage_movements
- * @param {jQuery} $widgets A jQuery collection of HTMLElements
- * representing the widgets you want to move.
- * @param {Number} to_col The column to which we want to move the widgets.
- * @param {Number} to_row The row to which we want to move the widgets.
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.manage_movements = function ($widgets, to_col, to_row) {
- $.each($widgets, $.proxy(function (i, w) {
- var wgd = w;
- var $w = wgd.el;
-
- var can_go_widget_up = this.can_go_widget_up(wgd);
-
- if (can_go_widget_up) {
- //target CAN go up
- //so move widget up
- this.move_widget_to($w, can_go_widget_up);
- this.set_placeholder(to_col, can_go_widget_up + wgd.size_y);
-
- } else {
- //target can't go up
- var can_go_player_up = this.can_go_player_up(
- this.player_grid_data);
-
- if (!can_go_player_up) {
- // target can't go up
- // player cant't go up
- // so we need to move widget down to a position that dont
- // overlaps player
- var y = (to_row + this.player_grid_data.size_y) - wgd.row;
- if (this.can_go_down($w)) {
- console.log('In Move Down!');
- this.move_widget_down($w, y);
- this.set_placeholder(to_col, to_row);
- }
- }
- }
- }, this));
-
- return this;
- };
-
- /**
- * Determines if there is a widget in the row and col given. Or if the
- * HTMLElement passed as first argument is the player.
- *
- * @method is_player
- * @param {Number|HTMLElement} col_or_el A jQuery wrapped collection of
- * HTMLElements.
- * @param {Number} [row] The column to which we want to move the widgets.
- * @return {Boolean} Returns true or false.
- */
- fn.is_player = function (col_or_el, row) {
- if (row && !this.gridmap[col_or_el]) {
- return false;
- }
- var $w = row ? this.gridmap[col_or_el][row] : col_or_el;
- return $w && ($w.is(this.$player) || $w.is(this.$helper));
- };
-
-
- /**
- * Determines if the widget that is being dragged is currently over the row
- * and col given.
- *
- * @method is_player_in
- * @param {Number} col The column to check.
- * @param {Number} row The row to check.
- * @return {Boolean} Returns true or false.
- */
- fn.is_player_in = function (col, row) {
- var c = this.cells_occupied_by_player || {};
- return $.inArray(col, c.cols) >= 0 && $.inArray(row, c.rows) >= 0;
- };
-
-
- /**
- * Determines if the placeholder is currently over the row and col given.
- *
- * @method is_placeholder_in
- * @param {Number} col The column to check.
- * @param {Number} row The row to check.
- * @return {Boolean} Returns true or false.
- */
- fn.is_placeholder_in = function (col, row) {
- var c = this.cells_occupied_by_placeholder || {};
- return this.is_placeholder_in_col(col) && $.inArray(row, c.rows) >= 0;
- };
-
-
- /**
- * Determines if the placeholder is currently over the column given.
- *
- * @method is_placeholder_in_col
- * @param {Number} col The column to check.
- * @return {Boolean} Returns true or false.
- */
- fn.is_placeholder_in_col = function (col) {
- var c = this.cells_occupied_by_placeholder || [];
- return $.inArray(col, c.cols) >= 0;
- };
-
-
- /**
- * Determines if the cell represented by col and row params is empty.
- *
- * @method is_empty
- * @param {Number} col The column to check.
- * @param {Number} row The row to check.
- * @return {Boolean} Returns true or false.
- */
- fn.is_empty = function (col, row) {
- if (typeof this.gridmap[col] !== 'undefined') {
- if (typeof this.gridmap[col][row] !== 'undefined' &&
- this.gridmap[col][row] === false
- ) {
- return true;
- }
- return false;
- }
- return true;
- };
-
-
- /**
- * checks the grid to see if the desired column is a valid row in the config
- * @Param {Number} col number to check
- * @Param {Number} [size_y] optional number of columns in the offset
- * @Return {Boolean} true if the desire column exists in the grid.
- */
- fn.is_valid_col = function (col, size_x) {
- //if the grid is set to autogrow all cols are valid
- if (this.options.max_cols === Infinity) {
- return true;
- }
- return this.cols >= this.calculate_highest_col(col, size_x) ;
- };
-
- /**
- * checks the grid to see if the desired row is a valid row in the config
- * @Param {Number} row number to check
- * @Param {Number} [size_y] optional number of rows in the offset
- * @Return {Boolean} true if the desire row exists in the grid.
- */
- fn.is_valid_row = function (row, size_y){
- return this.rows >= this.calculate_highest_row(row, size_y);
- };
-
- /**
- * extract out the logic to calculate the highest col the widget needs
- * in the grid in order to fit. Based on the current row and desired size
- * @param {Number} col the column number of the current postiton of the widget
- * @param {Number} [size_x] veritical size of the widget
- * @returns {number} highest col needed to contain the widget
- */
- fn.calculate_highest_col = function (col, size_x) {
- return col + (size_x || 1) - 1;
- };
-
- /**
- * extract out the logic to calculate the highest row the widget needs
- * in the grid in order to fit. Based on the current row and desired size
- * @param {Number} row the row number of the current postiton of the widget
- * @param {Number} [size_y] horizontal size of the widget
- * @returns {number} highest row needed to contain the widget
- */
- fn.calculate_highest_row = function (row, size_y){
- return row + (size_y || 1) - 1;
- };
-
- /**
- * Determines if the cell represented by col and row params is occupied.
- *
- * @method is_occupied
- * @param {Number} col The column to check.
- * @param {Number} row The row to check.
- * @return {Boolean} Returns true or false.
- */
- fn.is_occupied = function (col, row) {
- if (!this.gridmap[col]) {
- return false;
- }
-
- if (this.gridmap[col][row]) {
- return true;
- }
- return false;
- };
-
-
- /**
- * Determines if there is a widget in the cell represented by col/row params.
- *
- * @method is_widget
- * @param {Number} col The column to check.
- * @param {Number} row The row to check.
- * @return {Boolean|HTMLElement} Returns false if there is no widget,
- * else returns the jQuery HTMLElement
- */
- fn.is_widget = function (col, row) {
- var cell = this.gridmap[col];
- if (!cell) {
- return false;
- }
-
- cell = cell[row];
-
- if (cell) {
- return cell;
- }
-
- return false;
- };
-
- /**
- * Determines if widget is supposed to be static.
- * WARNING: as of 0.6.6 this feature is buggy when
- * used with resizable widgets, as resizing widgets
- * above and below a static widgit can cause it to move.
- * This feature is considered experimental at this time
- * @method is_static
- * @param {Number} col The column to check.
- * @param {Number} row The row to check.
- * @return {Boolean} Returns true if widget exists and has static class,
- * else returns false
- */
- fn.is_static = function (col, row) {
- var cell = this.gridmap[col];
- if (!cell) {
- return false;
- }
-
- cell = cell[row];
-
- if (cell) {
- if (cell.hasClass(this.options.static_class)) {
- return true;
- }
- }
-
- return false;
- };
-
-
- /**
- * Determines if there is a widget in the cell represented by col/row
- * params and if this is under the widget that is being dragged.
- *
- * @method is_widget_under_player
- * @param {Number} col The column to check.
- * @param {Number} row The row to check.
- * @return {Boolean} Returns true or false.
- */
- fn.is_widget_under_player = function (col, row) {
- if (this.is_widget(col, row)) {
- return this.is_player_in(col, row);
- }
- return false;
- };
-
-
- /**
- * Get widgets overlapping with the player or with the object passed
- * representing the grid cells.
- *
- * @method get_widgets_under_player
- * @return {HTMLElement} Returns a jQuery collection of HTMLElements
- */
- fn.get_widgets_under_player = function (cells) {
- cells || (cells = this.cells_occupied_by_player || {cols: [], rows: []});
- var $widgets = $([]);
-
- $.each(cells.cols, $.proxy(function (i, col) {
- $.each(cells.rows, $.proxy(function (i, row) {
- if (this.is_widget(col, row)) {
- $widgets = $widgets.add(this.gridmap[col][row]);
- }
- }, this));
- }, this));
-
- return $widgets;
- };
-
-
- /**
- * Put placeholder at the row and column specified.
- *
- * @method set_placeholder
- * @param {Number} col The column to which we want to move the
- * placeholder.
- * @param {Number} row The row to which we want to move the
- * placeholder.
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.set_placeholder = function (col, row) {
- var phgd = $.extend({}, this.placeholder_grid_data);
-
- // Prevents widgets go out of the grid
- var right_col = (col + phgd.size_x - 1);
- if (right_col > this.cols) {
- col = col - (right_col - col);
- }
-
- var moved_down = this.placeholder_grid_data.row < row;
- var changed_column = this.placeholder_grid_data.col !== col;
-
- this.placeholder_grid_data.col = col;
- this.placeholder_grid_data.row = row;
-
- this.cells_occupied_by_placeholder = this.get_cells_occupied(
- this.placeholder_grid_data);
-
- this.$preview_holder.attr({
- 'data-row': row,
- 'data-col': col
- });
-
- if (this.options.shift_player_up) {
- if (moved_down || changed_column) {
-
- var $nexts = this.widgets_below({
- col: phgd.col,
- row: phgd.row,
- size_y: phgd.size_y,
- size_x: phgd.size_x
- });
-
- $nexts.each($.proxy(function (i, widget) {
- //Make sure widget is at it's topmost position
- var $w = $(widget);
- var wgd = $w.coords().grid;
-
- var can_go_widget_up = this.can_go_widget_up(wgd);
-
- if (can_go_widget_up) {
- this.move_widget_to($w, can_go_widget_up);
- }
-
- }, this));
- }
-
- var $widgets_under_ph = this.get_widgets_under_player(
- this.cells_occupied_by_placeholder);
-
- if ($widgets_under_ph.length) {
- $widgets_under_ph.each($.proxy(function (i, widget) {
- var $w = $(widget);
- this.move_widget_down(
- $w, row + phgd.size_y - $w.data('coords').grid.row);
- }, this));
- }
- }
-
- };
-
-
- /**
- * Determines whether the player can move to a position above.
- *
- * @method can_go_player_up
- * @param {Object} widget_grid_data The actual grid coords object of the
- * player.
- * @return {Number|Boolean} If the player can be moved to an upper row
- * returns the row number, else returns false.
- */
- fn.can_go_player_up = function (widget_grid_data) {
- var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
- var result = true;
- var upper_rows = [];
- var min_row = 10000;
- var $widgets_under_player = this.get_widgets_under_player();
-
- /* generate an array with columns as index and array with upper rows
- * empty as value */
- this.for_each_column_occupied(widget_grid_data, function (tcol) {
- var grid_col = this.gridmap[tcol];
- var r = p_bottom_row + 1;
- upper_rows[tcol] = [];
-
- while (--r > 0) {
- if (this.is_empty(tcol, r) || this.is_player(tcol, r) ||
- this.is_widget(tcol, r) &&
- grid_col[r].is($widgets_under_player)
- ) {
- upper_rows[tcol].push(r);
- min_row = r < min_row ? r : min_row;
- } else {
- break;
- }
- }
-
- if (upper_rows[tcol].length === 0) {
- result = false;
- return true; //break
- }
-
- upper_rows[tcol].sort(function (a, b) {
- return a - b;
- });
- });
-
- if (!result) {
- return false;
- }
-
- return this.get_valid_rows(widget_grid_data, upper_rows, min_row);
- };
-
-
- /**
- * Determines whether a widget can move to a position above.
- *
- * @method can_go_widget_up
- * @param {Object} widget_grid_data The actual grid coords object of the
- * widget we want to check.
- * @return {Number|Boolean} If the widget can be moved to an upper row
- * returns the row number, else returns false.
- */
- fn.can_go_widget_up = function (widget_grid_data) {
- var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
- var result = true;
- var upper_rows = [];
- var min_row = 10000;
-
- /* generate an array with columns as index and array with topmost rows
- * empty as value */
- this.for_each_column_occupied(widget_grid_data, function (tcol) {
- var grid_col = this.gridmap[tcol];
- upper_rows[tcol] = [];
-
- var r = p_bottom_row + 1;
- // iterate over each row
- while (--r > 0) {
- if (this.is_widget(tcol, r) && !this.is_player_in(tcol, r)) {
- if (!grid_col[r].is(widget_grid_data.el)) {
- break;
- }
- }
-
- if (!this.is_player(tcol, r) && !this.is_placeholder_in(tcol, r) && !this.is_player_in(tcol, r)) {
- upper_rows[tcol].push(r);
- }
-
- if (r < min_row) {
- min_row = r;
- }
- }
-
- if (upper_rows[tcol].length === 0) {
- result = false;
- return true; //break
- }
-
- upper_rows[tcol].sort(function (a, b) {
- return a - b;
- });
- });
-
- if (!result) {
- return false;
- }
-
- return this.get_valid_rows(widget_grid_data, upper_rows, min_row);
- };
-
-
- /**
- * Search a valid row for the widget represented by `widget_grid_data' in
- * the `upper_rows` array. Iteration starts from row specified in `min_row`.
- *
- * @method get_valid_rows
- * @param {Object} widget_grid_data The actual grid coords object of the
- * player.
- * @param {Array} upper_rows An array with columns as index and arrays
- * of valid rows as values.
- * @param {Number} min_row The upper row from which the iteration will start.
- * @return {Number|Boolean} Returns the upper row valid from the `upper_rows`
- * for the widget in question.
- */
- fn.get_valid_rows = function (widget_grid_data, upper_rows, min_row) {
- var p_top_row = widget_grid_data.row;
- var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
- var size_y = widget_grid_data.size_y;
- var r = min_row - 1;
- var valid_rows = [];
-
- while (++r <= p_bottom_row) {
- var common = true;
- /*jshint -W083 */
- $.each(upper_rows, function (col, rows) {
- if ($.isArray(rows) && $.inArray(r, rows) === -1) {
- common = false;
- }
- });
- /*jshint +W083 */
- if (common === true) {
- valid_rows.push(r);
- if (valid_rows.length === size_y) {
- break;
- }
- }
- }
-
- var new_row = false;
- if (size_y === 1) {
- if (valid_rows[0] !== p_top_row) {
- new_row = valid_rows[0] || false;
- }
- } else {
- if (valid_rows[0] !== p_top_row) {
- new_row = this.get_consecutive_numbers_index(
- valid_rows, size_y);
- }
- }
-
- return new_row;
- };
-
-
- fn.get_consecutive_numbers_index = function (arr, size_y) {
- var max = arr.length;
- var result = [];
- var first = true;
- var prev = -1; // or null?
-
- for (var i = 0; i < max; i++) {
- if (first || arr[i] === prev + 1) {
- result.push(i);
- if (result.length === size_y) {
- break;
- }
- first = false;
- } else {
- result = [];
- first = true;
- }
-
- prev = arr[i];
- }
-
- return result.length >= size_y ? arr[result[0]] : false;
- };
-
-
- /**
- * Get widgets overlapping with the player.
- *
- * @method get_widgets_overlapped
- * @return {jQuery} Returns a jQuery collection of HTMLElements.
- */
- fn.get_widgets_overlapped = function () {
- var $widgets = $([]);
- var used = [];
- var rows_from_bottom = this.cells_occupied_by_player.rows.slice(0);
- rows_from_bottom.reverse();
-
- $.each(this.cells_occupied_by_player.cols, $.proxy(function (i, col) {
- $.each(rows_from_bottom, $.proxy(function (i, row) {
- // if there is a widget in the player position
- if (!this.gridmap[col]) {
- return true;
- } //next iteration
- var $w = this.gridmap[col][row];
- if (this.is_occupied(col, row) && !this.is_player($w) &&
- $.inArray($w, used) === -1
- ) {
- $widgets = $widgets.add($w);
- used.push($w);
- }
-
- }, this));
- }, this));
-
- return $widgets;
- };
-
-
- /**
- * This callback is executed when the player begins to collide with a column.
- *
- * @method on_start_overlapping_column
- * @param {Number} col The collided column.
- * @return {jQuery} Returns a jQuery collection of HTMLElements.
- */
- fn.on_start_overlapping_column = function (col) {
- this.set_player(col, undefined , false);
- };
-
-
- /**
- * A callback executed when the player begins to collide with a row.
- *
- * @method on_start_overlapping_row
- * @param {Number} row The collided row.
- * @return {jQuery} Returns a jQuery collection of HTMLElements.
- */
- fn.on_start_overlapping_row = function (row) {
- this.set_player(undefined, row, false);
- };
-
-
- /**
- * A callback executed when the the player ends to collide with a column.
- *
- * @method on_stop_overlapping_column
- * @param {Number} col The collided row.
- * @return {jQuery} Returns a jQuery collection of HTMLElements.
- */
- fn.on_stop_overlapping_column = function (col) {
- //this.set_player(col, false);
- var self = this;
- if (this.options.shift_larger_widgets_down) {
- this.for_each_widget_below(col, this.cells_occupied_by_player.rows[0],
- function (tcol, trow) {
- self.move_widget_up(this, self.player_grid_data.size_y);
- });
- }
- };
-
-
- /**
- * This callback is executed when the player ends to collide with a row.
- *
- * @method on_stop_overlapping_row
- * @param {Number} row The collided row.
- * @return {jQuery} Returns a jQuery collection of HTMLElements.
- */
- fn.on_stop_overlapping_row = function (row) {
- //this.set_player(false, row);
- var self = this;
- var cols = this.cells_occupied_by_player.cols;
- if (this.options.shift_larger_widgets_down) {
- /*jshint -W083 */
- for (var c = 0, cl = cols.length; c < cl; c++) {
- this.for_each_widget_below(cols[c], row, function (tcol, trow) {
- self.move_widget_up(this, self.player_grid_data.size_y);
- });
- }
- /*jshint +W083 */
- }
- };
-
- //Not yet part of api - DM.
- fn.new_move_widget_to = function ($widget, col, row) {
- var widget_grid_data = $widget.coords().grid;
-
- this.remove_from_gridmap(widget_grid_data);
- widget_grid_data.row = row;
- widget_grid_data.col = col;
-
- this.add_to_gridmap(widget_grid_data);
- $widget.attr('data-row', row);
- $widget.attr('data-col', col);
- this.update_widget_position(widget_grid_data, $widget);
- this.$changed = this.$changed.add($widget);
-
- return this;
- };
-
-
- /**
- * Move a widget to a specific row and column.
- * If the widget has widgets below, all of these widgets will be moved also
- *
- * @method move_widget
- * @param {HTMLElement} $widget The jQuery wrapped HTMLElement of the
- * widget is going to be moved.
- * @param {Number} new_col the column number to be set in widget
- * @param {Number} new_row the row number to be set in widget
- * @param {Function} callback is called when whole process is done.
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.move_widget = function ($widget, new_col, new_row, callback) {
- var wgd = $widget.coords().grid;
-
- var new_grid_data = {
- col: new_col,
- row: new_row,
- size_x: wgd.size_x,
- size_y: wgd.size_y
- };
-
- this.mutate_widget_in_gridmap($widget, wgd, new_grid_data);
-
- this.set_dom_grid_height();
- this.set_dom_grid_width();
-
- if (callback) {
- callback.call(this, new_grid_data.col, new_grid_data.row);
- }
-
- return $widget;
- };
-
-
- /**
- * Move a widget to a specific row. The cell or cells must be empty.
- * If the widget has widgets below, all of these widgets will be moved also
- * if they can.
- *
- * @method move_widget_to
- * @param {HTMLElement} $widget The jQuery wrapped HTMLElement of the
- * widget is going to be moved.
- * @return {Gridster} Returns the instance of the Gridster Class.
- * @param row - row to move the widget to
- */
- fn.move_widget_to = function ($widget, row) {
- var self = this;
- var widget_grid_data = $widget.coords().grid;
- var $next_widgets = this.widgets_below($widget);
-
- var can_move_to_new_cell = this.can_move_to(
- widget_grid_data, widget_grid_data.col, row);
-
- if (can_move_to_new_cell === false) {
- return false;
- }
-
- this.remove_from_gridmap(widget_grid_data);
- widget_grid_data.row = row;
- this.add_to_gridmap(widget_grid_data);
- $widget.attr('data-row', row);
- this.$changed = this.$changed.add($widget);
-
-
- $next_widgets.each(function (i, widget) {
- var $w = $(widget);
- var wgd = $w.coords().grid;
- var can_go_up = self.can_go_widget_up(wgd);
- if (can_go_up && can_go_up !== wgd.row) {
- self.move_widget_to($w, can_go_up);
- }
- });
-
- return this;
- };
-
-
- /**
- * Move up the specified widget and all below it.
- *
- * @method move_widget_up
- * @param {HTMLElement} $widget The widget you want to move.
- * @param {Number} [y_units] The number of cells that the widget has to move.
- * @return {Boolean} Returns if the widget moved
- */
- fn.move_widget_up = function ($widget, y_units) {
- if (y_units === undefined){
- return false;
- }
- var el_grid_data = $widget.coords().grid;
- var actual_row = el_grid_data.row;
- var moved = [];
- y_units || (y_units = 1);
-
- if (!this.can_go_up($widget)) {
- return false;
- } //break;
-
- this.for_each_column_occupied(el_grid_data, function (col) {
- // can_go_up
- if ($.inArray($widget, moved) === -1) {
- var widget_grid_data = $widget.coords().grid;
- var next_row = actual_row - y_units;
- next_row = this.can_go_up_to_row(
- widget_grid_data, col, next_row);
-
- if (!next_row) {
- return true;
- }
-
- this.remove_from_gridmap(widget_grid_data);
- widget_grid_data.row = next_row;
- this.add_to_gridmap(widget_grid_data);
- $widget.attr('data-row', widget_grid_data.row);
- this.$changed = this.$changed.add($widget);
-
- moved.push($widget);
-
- /* $next_widgets.each($.proxy(function(i, widget) {
- console.log('from_within_move_widget_up');
- this.move_widget_up($(widget), y_units);
- }, this)); */
- }
- });
-
- };
-
-
- /**
- * Move down the specified widget and all below it.
- *
- * @method move_widget_down
- * @param {jQuery} $widget The jQuery object representing the widget
- * you want to move.
- * @param {Number} y_units The number of cells that the widget has to move.
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.move_widget_down = function ($widget, y_units) {
- var el_grid_data, actual_row, moved, y_diff;
-
- if (y_units <= 0) {
- return false;
- }
-
- el_grid_data = $widget.coords().grid;
- actual_row = el_grid_data.row;
- moved = [];
- y_diff = y_units;
-
- if (!$widget) {
- return false;
- }
-
- if ($.inArray($widget, moved) === -1) {
-
- var widget_grid_data = $widget.coords().grid;
- var next_row = actual_row + y_units;
- var $next_widgets = this.widgets_below($widget);
-
- this.remove_from_gridmap(widget_grid_data);
-
- $next_widgets.each($.proxy(function (i, widget) {
- var $w = $(widget);
- var wd = $w.coords().grid;
- var tmp_y = this.displacement_diff(
- wd, widget_grid_data, y_diff);
-
- if (tmp_y > 0) {
- this.move_widget_down($w, tmp_y);
- }
- }, this));
-
- widget_grid_data.row = next_row;
- this.update_widget_position(widget_grid_data, $widget);
- $widget.attr('data-row', widget_grid_data.row);
- this.$changed = this.$changed.add($widget);
-
- moved.push($widget);
- }
- };
-
-
- /**
- * Check if the widget can move to the specified row, else returns the
- * upper row possible.
- *
- * @method can_go_up_to_row
- * @param {Number} widget_grid_data The current grid coords object of the
- * widget.
- * @param {Number} col The target column.
- * @param {Number} row The target row.
- * @return {Boolean|Number} Returns the row number if the widget can move
- * to the target position, else returns false.
- */
- fn.can_go_up_to_row = function (widget_grid_data, col, row) {
- var result = true;
- var urc = []; // upper_rows_in_columns
- var actual_row = widget_grid_data.row;
- var r;
-
- /* generate an array with columns as index and array with
- * upper rows empty in the column */
- this.for_each_column_occupied(widget_grid_data, function (tcol) {
- urc[tcol] = [];
-
- r = actual_row;
- while (r--) {
- if (this.is_empty(tcol, r) && !this.is_placeholder_in(tcol, r)
- ) {
- urc[tcol].push(r);
- } else {
- break;
- }
- }
-
- if (!urc[tcol].length) {
- result = false;
- return true;
- }
-
- });
-
- if (!result) {
- return false;
- }
-
- /* get common rows starting from upper position in all the columns
- * that widget occupies */
- r = row;
- for (r = 1; r < actual_row; r++) {
- var common = true;
-
- for (var uc = 0, ucl = urc.length; uc < ucl; uc++) {
- if (urc[uc] && $.inArray(r, urc[uc]) === -1) {
- common = false;
- }
- }
-
- if (common === true) {
- result = r;
- break;
- }
- }
-
- return result;
- };
-
-
- fn.displacement_diff = function (widget_grid_data, parent_bgd, y_units) {
- var actual_row = widget_grid_data.row;
- var diffs = [];
- var parent_max_y = parent_bgd.row + parent_bgd.size_y;
-
- this.for_each_column_occupied(widget_grid_data, function (col) {
- var temp_y_units = 0;
-
- for (var r = parent_max_y; r < actual_row; r++) {
- if (this.is_empty(col, r)) {
- temp_y_units = temp_y_units + 1;
- }
- }
-
- diffs.push(temp_y_units);
- });
-
- var max_diff = Math.max.apply(Math, diffs);
- y_units = (y_units - max_diff);
-
- return y_units > 0 ? y_units : 0;
- };
-
-
- /**
- * Get widgets below a widget.
- *
- * @method widgets_below
- * @param {object} $el The jQuery wrapped HTMLElement.
- * @return {jQuery} A jQuery collection of HTMLElements.
- */
- fn.widgets_below = function ($el) {
- var $nexts = $([]);
- var el_grid_data = $.isPlainObject($el) ? $el : $el.coords().grid;
- if (el_grid_data === undefined) {
- //there is no grid, so we can't calculate the widgets below
- return $nexts;
- }
- var self = this;
- var next_row = el_grid_data.row + el_grid_data.size_y - 1;
-
- this.for_each_column_occupied(el_grid_data, function (col) {
- self.for_each_widget_below(col, next_row, function (tcol, trow) {
- if (!self.is_player(this) && $.inArray(this, $nexts) === -1) {
- $nexts = $nexts.add(this);
- return true; // break
- }
- });
- });
-
- return Gridster.sort_by_row_asc($nexts);
- };
-
-
- /**
- * Update the array of mapped positions with the new player position.
- *
- * @method set_cells_player_occupies
- * @param {Number} col The new player col.
- * @param {Number} col The new player row.
- * @return {Gridster} Returns the instance of the Gridster Class.
- * @param row
- */
- fn.set_cells_player_occupies = function (col, row) {
- this.remove_from_gridmap(this.placeholder_grid_data);
- this.placeholder_grid_data.col = col;
- this.placeholder_grid_data.row = row;
- this.add_to_gridmap(this.placeholder_grid_data, this.$player);
- return this;
- };
-
-
- /**
- * Remove from the array of mapped positions the reference to the player.
- *
- * @method empty_cells_player_occupies
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.empty_cells_player_occupies = function () {
- this.remove_from_gridmap(this.placeholder_grid_data);
- return this;
- };
-
- fn.can_go_down = function ($el) {
- var can_go_down = true;
- var $gr = this;
-
- if ($el.hasClass(this.options.static_class)) {
- can_go_down = false;
- }
-
- this.widgets_below($el).each(function () {
- if ($(this).hasClass($gr.options.static_class)) {
- can_go_down = false;
- }
- });
-
- return can_go_down;
- };
-
-
- fn.can_go_up = function ($el) {
- var el_grid_data = $el.coords().grid;
- var initial_row = el_grid_data.row;
- var prev_row = initial_row - 1;
-
- var result = true;
- if (initial_row === 1) {
- return false;
- }
-
- this.for_each_column_occupied(el_grid_data, function (col) {
- if (this.is_occupied(col, prev_row) ||
- this.is_player(col, prev_row) ||
- this.is_placeholder_in(col, prev_row) ||
- this.is_player_in(col, prev_row)
- ) {
- result = false;
- return true; //break
- }
- });
-
- return result;
- };
-
-
- /**
- * Check if it's possible to move a widget to a specific col/row. It takes
- * into account the dimensions (`size_y` and `size_x` attrs. of the grid
- * coords object) the widget occupies.
- *
- * @method can_move_to
- * @param {Object} widget_grid_data The grid coords object that represents
- * the widget.
- * @param {Object} col The col to check.
- * @param {Object} row The row to check.
- * @return {Boolean} Returns true if all cells are empty, else return false.
- */
- fn.can_move_to = function (widget_grid_data, col, row) {
- var $w = widget_grid_data.el;
- var future_wd = {
- size_y: widget_grid_data.size_y,
- size_x: widget_grid_data.size_x,
- col: col,
- row: row
- };
- var result = true;
-
- //Prevents widgets go out of the grid, check only if the grid is not set to autogrow
- if (this.options.max_cols !== Infinity) {
- var right_col = col + widget_grid_data.size_x - 1;
- if (right_col > this.cols) {
- return false;
- }
- }
-
- if (this.options.max_rows < row + widget_grid_data.size_y - 1) {
- return false;
- }
-
- this.for_each_cell_occupied(future_wd, function (tcol, trow) {
- var $tw = this.is_widget(tcol, trow);
- if ($tw && (!widget_grid_data.el || $tw.is($w))) {
- result = false;
- }
- });
-
- return result;
- };
-
-
- /**
- * Given the leftmost column returns all columns that are overlapping
- * with the player.
- *
- * @method get_targeted_columns
- * @param {Number} [from_col] The leftmost column.
- * @return {Array} Returns an array with column numbers.
- */
- fn.get_targeted_columns = function (from_col) {
- var max = (from_col || this.player_grid_data.col) +
- (this.player_grid_data.size_x - 1);
- var cols = [];
- for (var col = from_col; col <= max; col++) {
- cols.push(col);
- }
- return cols;
- };
-
-
- /**
- * Given the upper row returns all rows that are overlapping with the player.
- *
- * @method get_targeted_rows
- * @param {Number} [from_row] The upper row.
- * @return {Array} Returns an array with row numbers.
- */
- fn.get_targeted_rows = function (from_row) {
- var max = (from_row || this.player_grid_data.row) +
- (this.player_grid_data.size_y - 1);
- var rows = [];
- for (var row = from_row; row <= max; row++) {
- rows.push(row);
- }
- return rows;
- };
-
- /**
- * Get all columns and rows that a widget occupies.
- *
- * @method get_cells_occupied
- * @param {Object} el_grid_data The grid coords object of the widget.
- * @return {Object} Returns an object like `{ cols: [], rows: []}`.
- */
- fn.get_cells_occupied = function (el_grid_data) {
- var cells = {cols: [], rows: []};
- var i;
- if (arguments[1] instanceof $) {
- el_grid_data = arguments[1].coords().grid;
- }
-
- for (i = 0; i < el_grid_data.size_x; i++) {
- var col = el_grid_data.col + i;
- cells.cols.push(col);
- }
-
- for (i = 0; i < el_grid_data.size_y; i++) {
- var row = el_grid_data.row + i;
- cells.rows.push(row);
- }
-
- return cells;
- };
-
-
- /**
- * Iterate over the cells occupied by a widget executing a function for
- * each one.
- *
- * @method for_each_cell_occupied
- * widget.
- * @param grid_data
- * @param {Function} callback The function to execute on each column
- * iteration. Column and row are passed as arguments.
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.for_each_cell_occupied = function (grid_data, callback) {
- this.for_each_column_occupied(grid_data, function (col) {
- this.for_each_row_occupied(grid_data, function (row) {
- callback.call(this, col, row);
- });
- });
- return this;
- };
-
-
- /**
- * Iterate over the columns occupied by a widget executing a function for
- * each one.
- *
- * @method for_each_column_occupied
- * @param {Object} el_grid_data The grid coords object that represents
- * the widget.
- * @param {Function} callback The function to execute on each column
- * iteration. The column number is passed as first argument.
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.for_each_column_occupied = function (el_grid_data, callback) {
- for (var i = 0; i < el_grid_data.size_x; i++) {
- var col = el_grid_data.col + i;
- callback.call(this, col, el_grid_data);
- }
- };
-
-
- /**
- * Iterate over the rows occupied by a widget executing a function for
- * each one.
- *
- * @method for_each_row_occupied
- * @param {Object} el_grid_data The grid coords object that represents
- * the widget.
- * @param {Function} callback The function to execute on each column
- * iteration. The row number is passed as first argument.
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.for_each_row_occupied = function (el_grid_data, callback) {
- for (var i = 0; i < el_grid_data.size_y; i++) {
- var row = el_grid_data.row + i;
- callback.call(this, row, el_grid_data);
- }
- };
-
- fn.clean_up_changed = function () {
- var $gr = this;
- $gr.$changed.each(function () {
- if ($gr.options.shift_larger_widgets_down) {
- $gr.move_widget_up($(this));
- }
- });
- };
-
-
- /**
- * Traverse a series of widgets
- * @param type - currently supported 'for_each'
- * @param direction - The direction to traverse. Supports 'above' and 'below'
- * NOTE: the directions are based on the layout in the grid above is toward the top
- * and below is toward the bottom. EG opposite direction of the row numbers
- * @param col - column to traverse
- * @param row - starting row in the column
- * @param callback - a function that will be called for every widget found
- * @private
- */
- fn._traversing_widgets = function (type, direction, col, row, callback) {
- var ga = this.gridmap;
- if (!ga[col]) {
- return;
- }
-
- var cr, max;
- var action = type + '/' + direction;
- if (arguments[2] instanceof $) {
- var el_grid_data = arguments[2].coords().grid;
- col = el_grid_data.col;
- row = el_grid_data.row;
- callback = arguments[3];
- }
- var matched = [];
- var trow = row;
-
-
- var methods = {
- 'for_each/above': function () {
- while (trow--) {
- if (trow > 0 && this.is_widget(col, trow) &&
- $.inArray(ga[col][trow], matched) === -1
- ) {
- cr = callback.call(ga[col][trow], col, trow);
- matched.push(ga[col][trow]);
- if (cr) {
- break;
- }
- }
- }
- },
- 'for_each/below': function () {
- for (trow = row + 1, max = ga[col].length; trow < max; trow++) {
- if (this.is_widget(col, trow) &&
- $.inArray(ga[col][trow], matched) === -1
- ) {
- cr = callback.call(ga[col][trow], col, trow);
- matched.push(ga[col][trow]);
- //break was causing problems, leaving for testing.
- //if (cr) { break; }
- }
- }
- }
- };
-
- if (methods[action]) {
- methods[action].call(this);
- }
- };
-
-
- /**
- * Iterate over each widget above the column and row specified.
- *
- * @method for_each_widget_above
- * @param {Number} col The column to start iterating.
- * @param {Number} row The row to start iterating.
- * @param {Function} callback The function to execute on each widget
- * iteration. The value of `this` inside the function is the jQuery
- * wrapped HTMLElement.
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.for_each_widget_above = function (col, row, callback) {
- this._traversing_widgets('for_each', 'above', col, row, callback);
- return this;
- };
-
-
- /**
- * Iterate over each widget below the column and row specified.
- *
- * @method for_each_widget_below
- * @param {Number} col The column to start iterating.
- * @param {Number} row The row to start iterating.
- * @param {Function} callback The function to execute on each widget
- * iteration. The value of `this` inside the function is the jQuery wrapped
- * HTMLElement.
- * @return {Gridster} Returns the instance of the Gridster Class.
- */
- fn.for_each_widget_below = function (col, row, callback) {
- this._traversing_widgets('for_each', 'below', col, row, callback);
- return this;
- };
-
-
- /**
- * Returns the highest occupied cell in the grid.
- *
- * @method get_highest_occupied_cell
- * @return {Object} Returns an object with `col` and `row` numbers.
- */
- fn.get_highest_occupied_cell = function () {
- var r;
- var gm = this.gridmap;
- var rl = gm[1].length;
- var rows = [], cols = [];
- for (var c = gm.length - 1; c >= 1; c--) {
- for (r = rl - 1; r >= 1; r--) {
- if (this.is_widget(c, r)) {
- rows.push(r);
- cols.push(c);
- break;
- }
- }
- }
-
- return {
- col: Math.max.apply(Math, cols),
- row: Math.max.apply(Math, rows)
- };
- };
-
- /**
- * return the widgets what exist within the given range of grid cells
- * @param col1 - col of upper left search
- * @param row1 - row of upper left search
- * @param col2 - col of lower right search
- * @param row2 - row of lower right search
- * @returns {*|jQuery|HTMLElement} - a collection of the cells within the range
- */
- fn.get_widgets_in_range = function (col1, row1, col2, row2) {
- var $widgets = $([]);
- var c, r, $w, wgd;
-
- for (c = col2; c >= col1; c--) {
- for (r = row2; r >= row1; r--) {
- $w = this.is_widget(c, r);
-
- if ($w !== false) {
- wgd = $w.data('coords').grid;
- if (wgd.col >= col1 && wgd.col <= col2 &&
- wgd.row >= row1 && wgd.row <= row2
- ) {
- $widgets = $widgets.add($w);
- }
- }
- }
- }
-
- return $widgets;
- };
-
- /**
- * return any widget which is located at the given coordinates
- * @param col - col to search at
- * @param row - row to search at
- * @returns {*} - a collection of any widgets found.
- */
- fn.get_widgets_at_cell = function (col, row) {
- return this.get_widgets_in_range(col, row, col, row);
- };
-
- /**
- * gets the list of widgets in either the row or the col passed in_loop
- * Not sure if this makes sense for the API or what the use case is,
- * but I'm documenting it as it exists.
- * @param col - a col to search for widgets from
- * @param row - a row to search for widgets from
- * @returns {*|jQuery|HTMLElement} - a collection of the widgets in either
- * the row or the col passed in.
- *
- * @deprecated - if you want to search for widgets in a cell or a range
- * look at get_widgets_in_range and get_widgets_at_cell
- */
- fn.get_widgets_from = function (col, row) {
- var $widgets = $();
-
- if (col) {
- $widgets = $widgets.add(
- this.$widgets.filter(function () {
- var tcol = parseInt($(this).attr('data-col'));
- return (tcol === col || tcol > col);
- })
- );
- }
-
- if (row) {
- $widgets = $widgets.add(
- this.$widgets.filter(function () {
- var trow = parseInt($(this).attr('data-row'));
- return (trow === row || trow > row);
- })
- );
- }
-
- return $widgets;
- };
-
-
- /**
- * Set the current height of the parent grid.
- *
- * @method set_dom_grid_height
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.set_dom_grid_height = function (height) {
- if (typeof height === 'undefined') {
- var r = this.get_highest_occupied_cell().row;
- height = ((r + 1) * this.options.widget_margins[1]) + (r * this.min_widget_height);
- }
-
- this.container_height = height;
- this.$el.css('height', this.container_height);
- return this;
- };
-
- /**
- * Set the current width of the parent grid.
- *
- * @method set_dom_grid_width
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.set_dom_grid_width = function (cols) {
- if (typeof cols === 'undefined') {
- cols = this.get_highest_occupied_cell().col;
- }
-
- var max_cols = (this.options.max_cols === Infinity ? this.options.max_cols : this.cols);
-
- cols = Math.min(max_cols, Math.max(cols, this.options.min_cols));
- this.container_width = ((cols + 1) * this.options.widget_margins[0]) + (cols * this.min_widget_width);
- if (this.is_responsive()) {
- this.$el.css({'min-width': '100%', 'max-width': '100%'});
- return this; //if we are responsive exit before setting the width of $el
- }
- this.$el.css('width', this.container_width);
-
- return this;
- };
-
-
- /**
- * Checks if this grid is responsive.
- * autogenerate_stylesheet be true, the widget base width should be auto, and there must be a max_cols set.
- * @returns {Boolean}
- */
- fn.is_responsive = function () {
- return this.options.autogenerate_stylesheet && this.options.widget_base_dimensions[0] === 'auto' && this.options.max_cols !== Infinity;
- };
-
- /**
- * Generates the width of the grid columns based on the width of the window.
- * @returns {number}
- */
- fn.get_responsive_col_width = function () {
- var cols = this.cols || this.options.max_cols;
- return (this.$el[0].clientWidth - 3 - ((cols + 1) * this.options.widget_margins[0])) / cols;
- };
-
- /**
- * Changes the minimum width of a widget based on the width of the window and the number of cols that can
- * fit in it.
- * @returns {Gridster}
- */
- fn.resize_responsive_layout = function () {
- this.min_widget_width = this.get_responsive_col_width();
- this.generate_stylesheet();
- this.update_widgets_dimensions();
- this.drag_api.set_limits((this.cols * this.min_widget_width) + ((this.cols + 1) * this.options.widget_margins[0]));
- return this;
- };
-
- /**
- * Switches between collapsed widgets the span the full width when the responsive_breakpoint is triggered.
- * @param collapse
- * @param opts
- * @returns {Gridster}
- */
- fn.toggle_collapsed_grid = function (collapse, opts) {
- if (collapse) {
- this.$widgets.css({
- 'margin-top': opts.widget_margins[0],
- 'margin-bottom': opts.widget_margins[0],
- 'min-height': opts.widget_base_dimensions[1]
- });
-
- this.$el.addClass('collapsed');
-
- if (this.resize_api) {
- this.disable_resize();
- }
-
- if (this.drag_api) {
- this.disable();
- }
- } else {
- this.$widgets.css({
- 'margin-top': 'auto',
- 'margin-bottom': 'auto',
- 'min-height': 'auto'
- });
- this.$el.removeClass('collapsed');
- if (this.resize_api) {
- this.enable_resize();
- }
-
- if (this.drag_api) {
- this.enable();
- }
- }
- return this;
- };
-
- /**
- * It generates the necessary styles to position the widgets.
- *
- * @method generate_stylesheet
- * @param {object} [opts] - set of gridster config options to generate stylessheets based on
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.generate_stylesheet = function (opts) {
- var styles = '';
- var i;
- var full_width = this.is_responsive() && this.options.responsive_breakpoint && ($(window).width() < this.options.responsive_breakpoint);
-
- opts || (opts = {});
- opts.cols || (opts.cols = this.cols);
- opts.rows || (opts.rows = this.rows);
- opts.namespace || (opts.namespace = this.options.namespace);
- opts.widget_base_dimensions ||
- (opts.widget_base_dimensions = this.options.widget_base_dimensions);
-
- opts.widget_margins || (opts.widget_margins = this.options.widget_margins);
-
- if (this.is_responsive()) {
- opts.widget_base_dimensions = [this.get_responsive_col_width(), opts.widget_base_dimensions[1]];
- this.toggle_collapsed_grid(full_width, opts);
- }
-
- // don't duplicate stylesheets for the same configuration
- var serialized_opts = $.param(opts);
- if ($.inArray(serialized_opts, Gridster.generated_stylesheets) >= 0) {
- return false;
- }
-
- this.generated_stylesheets.push(serialized_opts);
- Gridster.generated_stylesheets.push(serialized_opts);
-
- /* generate CSS styles for cols */
- for (i = 1; i <= opts.cols + 1; i++) {
- styles += (opts.namespace + ' [data-col="' + i + '"] { left:' +
- (full_width ? this.options.widget_margins[0] :
- ((i * opts.widget_margins[0]) + ((i - 1) * opts.widget_base_dimensions[0]))) + 'px; }\n');
- }
-
- /* generate CSS styles for rows */
- for (i = 1; i <= opts.rows + 1; i++) {
- styles += (opts.namespace + ' [data-row="' + i + '"] { top:' +
- ((i * opts.widget_margins[1]) + ((i - 1) * opts.widget_base_dimensions[1])) + 'px; }\n');
- }
-
- for (var y = 1; y <= opts.rows; y++) {
- styles += (opts.namespace + ' [data-sizey="' + y + '"] { height:' +
- (full_width ? 'auto' : ((y * opts.widget_base_dimensions[1]) + ((y - 1) * opts.widget_margins[1]))) + (full_width ? '' : 'px') + '; }\n');
-
- }
-
- for (var x = 1; x <= opts.cols; x++) {
- var colWidth = ((x * opts.widget_base_dimensions[0]) + ((x - 1) * opts.widget_margins[0]));
- styles += (opts.namespace + ' [data-sizex="' + x + '"] { width:' +
- (full_width ? (this.$wrapper.width() - this.options.widget_margins[0] * 2) : colWidth > this.$wrapper.width() ? this.$wrapper.width() : colWidth ) + 'px; }\n');
-
- }
-
- this.remove_style_tags();
-
- return this.add_style_tag(styles);
- };
-
-
- /**
- * Injects the given CSS as string to the head of the document.
- *
- * @method add_style_tag
- * @param {String} css The styles to apply.
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.add_style_tag = function (css) {
- var d = document;
- var cssID = 'gridster-stylesheet';
- if (this.options.namespace !== '') {
- cssID = cssID + '-' + this.options.namespace;
- }
-
- if (!document.getElementById(cssID)) {
- var tag = d.createElement('style');
- tag.id = cssID;
-
- d.getElementsByTagName('head')[0].appendChild(tag);
- tag.setAttribute('type', 'text/css');
-
- if (tag.styleSheet) {
- tag.styleSheet.cssText = css;
- } else {
- tag.appendChild(document.createTextNode(css));
- }
-
- this.remove_style_tags();
- this.$style_tags = this.$style_tags.add(tag);
- }
-
- return this;
- };
-
-
- /**
- * Remove the style tag with the associated id from the head of the document
- *
- * @method remove_style_tag
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.remove_style_tags = function () {
- var all_styles = Gridster.generated_stylesheets;
- var ins_styles = this.generated_stylesheets;
-
- this.$style_tags.remove();
-
- Gridster.generated_stylesheets = $.map(all_styles, function (s) {
- if ($.inArray(s, ins_styles) === -1) {
- return s;
- }
- });
- };
-
-
- /**
- * Generates a faux grid to collide with it when a widget is dragged and
- * detect row or column that we want to go.
- *
- * @method generate_faux_grid
- * @param {Number} rows Number of columns.
- * @param {Number} cols Number of rows.
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.generate_faux_grid = function (rows, cols) {
- this.faux_grid = [];
- this.gridmap = [];
- var col;
- var row;
- for (col = cols; col > 0; col--) {
- this.gridmap[col] = [];
- for (row = rows; row > 0; row--) {
- this.add_faux_cell(row, col);
- }
- }
- return this;
- };
-
-
- /**
- * Add cell to the faux grid.
- *
- * @method add_faux_cell
- * @param {Number} row The row for the new faux cell.
- * @param {Number} col The col for the new faux cell.
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.add_faux_cell = function (row, col) {
- var coords = $({
- left: this.baseX + ((col - 1) * this.min_widget_width),
- top: this.baseY + (row - 1) * this.min_widget_height,
- width: this.min_widget_width,
- height: this.min_widget_height,
- col: col,
- row: row,
- original_col: col,
- original_row: row
- }).coords();
-
- if (!$.isArray(this.gridmap[col])) {
- this.gridmap[col] = [];
- }
-
- if (typeof this.gridmap[col][row] === 'undefined') {
- this.gridmap[col][row] = false;
- }
- this.faux_grid.push(coords);
-
- return this;
- };
-
-
- /**
- * Add rows to the faux grid.
- *
- * @method add_faux_rows
- * @param {Number} rows The number of rows you want to add to the faux grid.
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.add_faux_rows = function (rows) {
- rows = window.parseInt(rows, 10);
-
- var actual_rows = this.rows;
- var max_rows = actual_rows + parseInt(rows || 1);
-
- for (var r = max_rows; r > actual_rows; r--) {
- for (var c = this.cols; c >= 1; c--) {
- this.add_faux_cell(r, c);
- }
- }
-
- this.rows = max_rows;
-
- if (this.options.autogenerate_stylesheet) {
- this.generate_stylesheet();
- }
-
- return this;
- };
-
- /**
- * Add cols to the faux grid.
- *
- * @method add_faux_cols
- * @param {Number} cols The number of cols you want to add to the faux grid.
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.add_faux_cols = function (cols) {
- cols = window.parseInt(cols, 10);
-
- var actual_cols = this.cols;
- var max_cols = actual_cols + parseInt(cols || 1);
- max_cols = Math.min(max_cols, this.options.max_cols);
-
- for (var c = actual_cols + 1; c <= max_cols; c++) {
- for (var r = this.rows; r >= 1; r--) {
- this.add_faux_cell(r, c);
- }
- }
-
- this.cols = max_cols;
-
- if (this.options.autogenerate_stylesheet) {
- this.generate_stylesheet();
- }
-
- return this;
- };
-
-
- /**
- * Recalculates the offsets for the faux grid. You need to use it when
- * the browser is resized.
- *
- * @method recalculate_faux_grid
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.recalculate_faux_grid = function () {
- var aw = this.$wrapper.width();
- this.baseX = ($window.width() - aw) / 2;
- this.baseY = this.$wrapper.offset().top;
-
- if (this.$wrapper.css('position') === 'relative') {
- this.baseX = this.baseY = 0;
- }
-
- $.each(this.faux_grid, $.proxy(function (i, coords) {
- this.faux_grid[i] = coords.update({
- left: this.baseX + (coords.data.col - 1) * this.min_widget_width,
- top: this.baseY + (coords.data.row - 1) * this.min_widget_height
- });
- }, this));
-
- if (this.is_responsive()) {
- this.resize_responsive_layout();
- }
-
- if (this.options.center_widgets) {
- this.center_widgets();
- }
-
- return this;
- };
-
-
- /**
- * Resize dimensions of widgets in grid based on given options
- *
- * @method resize_widget_dimensions
- * @param options
- * @returns {Gridster}
- */
- fn.resize_widget_dimensions = function (options) {
- if (options.widget_margins) {
- this.options.widget_margins = options.widget_margins;
- }
-
- if (options.widget_base_dimensions) {
- this.options.widget_base_dimensions = options.widget_base_dimensions;
- }
-
- this.min_widget_width = (this.options.widget_margins[0] * 2) + this.options.widget_base_dimensions[0];
- this.min_widget_height = (this.options.widget_margins[1] * 2) + this.options.widget_base_dimensions[1];
-
- this.$widgets.each($.proxy(function (i, widget) {
- var $widget = $(widget);
- this.resize_widget($widget);
- }, this));
-
- this.generate_grid_and_stylesheet();
- this.get_widgets_from_DOM();
- this.set_dom_grid_height();
- this.set_dom_grid_width();
-
- return this;
- };
-
-
- /**
- * Get all widgets in the DOM and register them.
- *
- * @method get_widgets_from_DOM
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.get_widgets_from_DOM = function () {
- var widgets_coords = this.$widgets.map($.proxy(function (i, widget) {
- var $w = $(widget);
- return this.dom_to_coords($w);
- }, this));
-
- widgets_coords = Gridster.sort_by_row_and_col_asc(widgets_coords);
-
- var changes = $(widgets_coords).map($.proxy(function (i, wgd) {
- return this.register_widget(wgd) || null;
- }, this));
-
- if (changes.length) {
- this.$el.trigger('gridster:positionschanged');
- }
-
- return this;
- };
-
- fn.get_num_widgets = function () {
- return this.$widgets.size();
- };
-
- /**
- * Helper function used to set the current number of columns in the grid
- *
- * @param wrapper_width
- */
- fn.set_num_columns = function (wrapper_width) {
-
- var max_cols = this.options.max_cols;
-
- var cols = Math.floor(wrapper_width / (this.min_widget_width + this.options.widget_margins[0])) +
- this.options.extra_cols;
-
- var actual_cols = this.$widgets.map(function () {
- return $(this).attr('data-col');
- }).get();
-
- //needed to pass tests with phantomjs
- actual_cols.length || (actual_cols = [0]);
-
- var min_cols = Math.max.apply(Math, actual_cols);
-
- this.cols = Math.max(min_cols, cols, this.options.min_cols);
-
- if (max_cols !== Infinity && max_cols >= min_cols && max_cols < this.cols) {
- this.cols = max_cols;
- }
-
- if (this.drag_api) {
- this.drag_api.set_limits((this.cols * this.min_widget_width) + ((this.cols + 1) * this.options.widget_margins[0]));
- }
- };
-
-
- /**
- * Calculate columns and rows to be set based on the configuration
- * parameters, grid dimensions, etc ...
- *
- * @method generate_grid_and_stylesheet
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.generate_grid_and_stylesheet = function () {
- var aw = this.$wrapper.width();
-
- this.set_num_columns(aw);
-
- // get all rows that could be occupied by the current widgets
- var max_rows = this.options.extra_rows;
- this.$widgets.each(function (i, w) {
- max_rows += (+$(w).attr('data-sizey'));
- });
-
- //this.rows = Math.max(max_rows, this.options.min_rows);
- this.rows = this.options.max_rows;
-
- this.baseX = ($window.width() - aw) / 2;
- this.baseY = this.$wrapper.offset().top;
-
- if (this.options.autogenerate_stylesheet) {
- this.generate_stylesheet();
- }
-
- return this.generate_faux_grid(this.rows, this.cols);
- };
-
- /**
- * Destroy this gridster by removing any sign of its presence, making it easy to avoid memory leaks
- *
- * @method destroy
- * @param {Boolean} remove If true, remove gridster from DOM.
- * @return {Object} Returns the instance of the Gridster class.
- */
- fn.destroy = function (remove) {
- this.$el.removeData('gridster');
-
- // remove coords from elements
- $.each(this.$widgets, function () {
- $(this).removeData('coords');
- });
-
- // remove bound callback on window resize
- $window.unbind('.gridster');
-
- if (this.drag_api) {
- this.drag_api.destroy();
- }
- if (this.resize_api) {
- this.resize_api.destroy();
- }
-
- this.$widgets.each(function (i, el) {
- $(el).coords().destroy();
- });
-
- if (this.resize_api) {
- this.resize_api.destroy();
- }
-
- this.remove_style_tags();
-
- remove && this.$el.remove();
-
- return this;
- };
-
-
- //jQuery adapter
- $.fn.gridster = function (options) {
- return this.each(function () {
- var $this = $(this);
- if (!$this.data('gridster')) {
- $this.data('gridster', new Gridster(this, options));
- }
- });
- };
-
- return Gridster;
-
-}));
-
-;(function(root, factory) {
- 'use strict';
- if(typeof exports === 'object') {
- module.exports = factory(require('jquery'), require('./jquery.gridster.js'));
- }
- else if (typeof define === 'function' && define.amd) {
- define(['jquery', 'gridster'], factory);
- } else {
- root.Gridster = factory(root.$ || root.jQuery, root.Gridster);
- }
-
-}(this, function($, Gridster) {
- 'use strict';
- var fn = Gridster.prototype;
-
- fn.widgets_in_col = function(col) {
- if (!this.gridmap[col]) {
- return false;
- }
-
- for (var i = this.gridmap[col].length - 1; i >= 0; i--) {
- if (this.is_widget(col, i) !== false) {
- return true;
- }
- }
-
- return false;
- };
-
- fn.widgets_in_row = function(row) {
- for (var i = this.gridmap.length; i >= 1; i--) {
- if (this.is_widget(i, row) !== false) {
- return true;
- }
- }
-
- return false;
- };
-
- fn.get_bottom_most_occupied_cell = function() {
- var row = 0;
- var col = 0;
- this.for_each_cell(function($el, c, r) {
- if ($el && r > row) {
- row = r;
- col = c;
- }
- });
-
- return {col: col, row: row};
- };
-
-
- fn.get_right_most_occupied_cell = function() {
- var row = 0;
- var col = 0;
- this.for_each_cell(function($el, c, r) {
- if ($el) {
- row = r;
- col = c;
- return false;
- }
- });
-
- return {col: col, row: row};
- };
-
-
- fn.for_each_cell = function(callback, gridmap) {
- gridmap || (gridmap = this.gridmap);
- var cols = gridmap.length;
- var rows = gridmap[1].length;
-
- cols_iter:
- for (var c = cols - 1; c >= 1; c--) {
- for (var r = rows - 1; r >= 1; r--) {
- var $el = gridmap[c] && gridmap[c][r];
- if (callback) {
- if (callback.call(this, $el, c, r) === false) {
- break cols_iter;
- } else { continue; }
- }
- }
- }
- };
-
-
- fn.next_position_in_range = function(size_x, size_y) {
- size_x || (size_x = 1);
- size_y || (size_y = 1);
- var ga = this.gridmap;
- var cols_l = ga.length;
- var valid_pos = [];
- var rows_l;
-
- for (var c = 1; c < cols_l; c++) {
- rows_l = this.options.max_rows || ga[c].length;
- for (var r = 1; r <= rows_l; r++) {
- var can_move_to = this.can_move_to({
- size_x: size_x,
- size_y: size_y
- }, c, r);
-
- if (can_move_to) {
- valid_pos.push({
- col: c,
- row: r,
- size_y: size_y,
- size_x: size_x
- });
- }
- }
- }
-
- if (valid_pos.length >= 1) {
- return Gridster.sort_by_col_asc(valid_pos)[0];
- }
-
- return false;
- };
-
-
- fn.closest_to_right = function(col, row) {
- if (!this.gridmap[col]) { return false; }
- var cols_l = this.gridmap.length - 1;
-
- for (var c = col; c <= cols_l; c++) {
- if (this.gridmap[c][row]) {
- return { col: c, row: row };
- }
- }
-
- return false;
- };
-
-
- fn.closest_to_left = function(col, row) {
- if (!this.gridmap[col]) { return false; }
-
- for (var c = col; c >= 1; c--) {
- if (this.gridmap[c][row]) {
- return { col: c, row: row };
- }
- }
-
- return false;
- };
-
- return Gridster;
-
-}));
diff --git a/vendor/assets/javascripts/dashing/jquery.gridster.min.js b/vendor/assets/javascripts/dashing/jquery.gridster.min.js
new file mode 100755
index 0000000..e2f5bf4
--- /dev/null
+++ b/vendor/assets/javascripts/dashing/jquery.gridster.min.js
@@ -0,0 +1,2 @@
+/*! gridster.js - v0.5.2 - 2016-09-29 - * http://gridster.net/ - Copyright (c) 2016 ducksboard; Licensed MIT */ !function(a,b,c,d){function e(b){return b[0]&&a.isPlainObject(b[0])?this.data=b[0]:this.el=b,this.isCoords=!0,this.coords={},this.init(),this}var f=e.prototype;f.init=function(){this.set(),this.original_coords=this.get()},f.set=function(a,b){var c=this.el;if(c&&!a&&(this.data=c.offset(),this.data.width=c.width(),this.data.height=c.height()),c&&a&&!b){var d=c.offset();this.data.top=d.top,this.data.left=d.left}var e=this.data;return"undefined"==typeof e.left&&(e.left=e.x1),"undefined"==typeof e.top&&(e.top=e.y1),this.coords.x1=e.left,this.coords.y1=e.top,this.coords.x2=e.left+e.width,this.coords.y2=e.top+e.height,this.coords.cx=e.left+e.width/2,this.coords.cy=e.top+e.height/2,this.coords.width=e.width,this.coords.height=e.height,this.coords.el=c||!1,this},f.update=function(b){if(!b&&!this.el)return this;if(b){var c=a.extend({},this.data,b);return this.data=c,this.set(!0,!0)}return this.set(!0),this},f.get=function(){return this.coords},f.destroy=function(){this.el.removeData("coords"),delete this.el},a.fn.coords=function(){if(this.data("coords"))return this.data("coords");var a=new e(this,arguments[0]);return this.data("coords",a),a}}(jQuery,window,document),function(a,b,c,d){function e(b,c,d){this.options=a.extend(f,d),this.$element=b,this.last_colliders=[],this.last_colliders_coords=[],this.set_colliders(c),this.init()}var f={colliders_context:c.body,overlapping_region:"C"},g=e.prototype;g.init=function(){this.find_collisions()},g.overlaps=function(a,b){var c=!1,d=!1;return(b.x1>=a.x1&&b.x1<=a.x2||b.x2>=a.x1&&b.x2<=a.x2||a.x1>=b.x1&&a.x2<=b.x2)&&(c=!0),(b.y1>=a.y1&&b.y1<=a.y2||b.y2>=a.y1&&b.y2<=a.y2||a.y1>=b.y1&&a.y2<=b.y2)&&(d=!0),c&&d},g.detect_overlapping_region=function(a,b){var c="",d="";return a.y1>b.cy&&a.y1