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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "Logger",
"language": "GDScript",
"path": "res://Scripts/LogManager.gd"
}, {
"base": "Node",
"class": "PaletteGenerator",
"language": "GDScript",
"path": "res://Scripts/PaletteGenerator.gd"
}, {
"base": "Node",
"class": "PaletteReader",
"language": "GDScript",
"path": "res://Scripts/PaletteReader.gd"
} ]
_global_script_class_icons={
"Logger": "",
"PaletteGenerator": "",
"PaletteReader": ""
}
[application]
config/name="Hyperfight Palette Editor"
config/description="A graphical editor for manipulating, managing, and sharing palette configuration files for the one hit fighting game, HYPERFIGHT."
run/main_scene="res://Scenes/Startup.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="HYPERFIGHT"
run/low_processor_mode=true
boot_splash/image="res://Assets/background.png"
boot_splash/fullsize=false
boot_splash/use_filter=false
boot_splash/bg_color=Color( 0, 0, 0, 1 )
[autoload]
global="*res://Scripts/global.gd"
[display]
window/size/resizable=false
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[logging]
file_logging/enable_file_logging=true
file_logging/log_path="user://HFPE/logs/godot.log"
file_logging/max_log_files=10
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/fallback_to_gles2=true
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
threads/thread_model=2
environment/default_environment="res://default_env.tres"