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object.c
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object.c
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//
// Created by kroot on 26/7/19.
//
#include <stdio.h>
#include <string.h>
#include "memory.h"
#include "object.h"
#include "table.h"
#include "value.h"
#include "vm.h"
#define ALLOCATE_OBJ(type, objectType) (type*)allocateObject(sizeof(type), objectType)
static Obj* allocateObject(size_t size, ObjType type) {
Obj* obj = (Obj*)reallocate(NULL, 0, size);
obj->type = type;
obj->isMarked = false;
obj->next = vm.objects;
vm.objects = obj;
#ifdef DEBUG_LOG_GC
printf("%p allocate %ld for %d\n", (void*)obj, size, type);
#endif
return obj;
}
static ObjString* allocateString(char* chars, int length, uint32_t hash) {
ObjString* string = ALLOCATE_OBJ(ObjString, OBJ_STRING);
string->length = length;
string->chars = chars;
string->hash = hash;
push(OBJ_VAL(string));
tableSet(&vm.strings, string, NIL_VAL);
pop();
return string;
}
ObjBoundMethod* newBoundMethod(Value receiver, ObjClosure* method) {
ObjBoundMethod* boundMethod = ALLOCATE_OBJ(ObjBoundMethod, OBJ_BOUND_METHOD);
boundMethod->receiver = receiver;
boundMethod->method = method;
return boundMethod;
}
ObjClass* newClass(ObjString* name) {
ObjClass* klass = ALLOCATE_OBJ(ObjClass, OBJ_CLASS);
klass->name = name;
initTable(&klass->methods);
return klass;
}
ObjClosure* newClosure(ObjFunction* function) {
ObjUpvalue** upvalues = ALLOCATE(ObjUpvalue*, function->upvalueCount);
for (int i = 0; i < function->upvalueCount; ++i) {
upvalues[i] = NULL;
}
ObjClosure* closure = ALLOCATE_OBJ(ObjClosure, OBJ_CLOSURE);
closure->function = function;
closure->upvalues = upvalues;
closure->upvalueCount = function->upvalueCount;
return closure;
}
ObjFunction* newFunction() {
ObjFunction* func = ALLOCATE_OBJ(ObjFunction, OBJ_FUNCTION);
func->arity = 0;
func->upvalueCount = 0;
func->name = NULL;
initChunk(&func->chunk);
return func;
}
ObjInstance* newInstance(ObjClass* klass) {
ObjInstance* instance = ALLOCATE_OBJ(ObjInstance, OBJ_INSTANCE);
instance->klass = klass;
initTable(&instance->fields);
return instance;
}
ObjNative* newNative(NativeFn function) {
ObjNative* native = ALLOCATE_OBJ(ObjNative, OBJ_NATIVE);
native->function = function;
return native;
}
static uint32_t hashString(const char* key, int length) {
uint32_t hash = 2166136261u;
for (int i = 0; i < length; ++i) {
hash ^= key[i];
hash *= 16777619;
}
return hash;
}
ObjString* takeString(char* chars, int length) {
uint32_t hash = hashString(chars, length);
ObjString* interned = tableFindString(&vm.strings, chars, length, hash);
if (interned != NULL) {
FREE_ARRAY(char, (void*)chars, length + 1);
return interned;
}
return allocateString(chars, length, hash);
}
ObjString* copyString(const char* chars, int length) {
uint32_t hash = hashString(chars, length);
ObjString* interned = tableFindString(&vm.strings, chars, length, hash);
if (interned != NULL) {
return interned;
}
char* heapChars = ALLOCATE(char, length + 1);
memcpy(heapChars, chars, length);
heapChars[length] = '\0';
return allocateString(heapChars, length, hash);
}
ObjUpvalue* newUpvalue(Value* slot) {
ObjUpvalue* upvalue = ALLOCATE_OBJ(ObjUpvalue, OBJ_UPVALUE);
upvalue->location = slot;
upvalue->closed = NIL_VAL;
upvalue->next = NULL;
return upvalue;
}
static void printFunction(ObjFunction* func) {
if (func->name == NULL) {
printf("<script>");
} else {
printf("<fn %s>", func->name->chars);
}
}
void printObject(Value value) {
switch (OBJ_TYPE(value)) {
case OBJ_BOUND_METHOD: printFunction(AS_BOUND_METHOD(value)->method->function);
break;
case OBJ_CLASS: printf("%s", AS_CLASS(value)->name->chars);
break;
case OBJ_CLOSURE: printFunction(AS_CLOSURE(value)->function);
break;
case OBJ_FUNCTION: printFunction(AS_FUNCTION(value));
break;
case OBJ_INSTANCE: printf("<%s instance>", AS_INSTANCE(value)->klass->name->chars);
break;
case OBJ_NATIVE: printf("<native fn>");
break;
case OBJ_STRING: printf("%s", AS_CSTRING(value));
break;
case OBJ_UPVALUE: printf("upvalue");
break;
}
}