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sample.yaml
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---
- loc: [0, 0]
name: A Dark Cell
description:
You awake in darkness. Memories swirl. You contemplate the events leading to this.
You are alone. You know that much. So much is unremembered. But something about
this place feels familiar.
display: ""
handle: []
inner_items:
name: lol
display: A rotting corpse of a fallen soldier lay slumped in the corner
description:
You don't want to get too close, for fear of whatever diseases it may have.
Its rank stench fills the entire room.
handle: [corpse]
inner:
- Weapon:
name: rusty sword
display: A rusty sword is here, broken at the hilt
description:
An old rusted sword, broken at the hilt. You shudder to think of how it
came to be this way.
handle: [sword, rusty]
- Container:
info:
name: corpse
display: A rotting corpse of a fallen soldier lay slumped in the corner
description:
You don't want to get too close, for fear of whatever diseases it may have.
Its rank stench fills the entire room.
handle: [corpse]
attributes:
- Scenery
inner:
- Key:
- 1
- name: skeleton key
display: A rusted old skeleton key lies here
description: An ordinary key. Nothing extraordinary about it.
handle: [key, rusted, skeleton]
doors:
North:
dir: North
state: Locked
alt_dest: ~
keyhole: 1
- loc: [ 0, 1 ]
name: A Damp, Narrow Corridor
description:
The stench of death is all around you. Water leaks from the cracked ceiling,
down the walls into great puddles on the floor. In some places, the water
reaches your ankles. On the wall, written in blood, are the words
"What's the point?", and you begin to wonder that yourself... To the south
you see the cell where you first awakened. The only other place to go is north.
display: ""
handle: []
- loc: [ 0, 2 ]
name: A Brighter Cell
description:
Light streams in from a barred window. You feel a glimmer of hope, knowing that the sun can reach a place so dark as this.
You feel the urge to laugh, and praise the sun.
display: ""
handle: []
inner_items:
inner:
- Key:
- 8
- name: codpiece
display: A tattered old codpiece is here, mocking you.
description:
It's very ornate, but it's still very much a codpiece. You see no need for it, and
yet you simply can't resist the urge to put it on. You can't rationalize its
power over you, and you hang your head, ashamed.
handle: [codpiece]
attributes:
- Clothing
- loc: [ 0, 3 ]
name: More hallway...
description:
You step out of the brightness right back into a huge puddle of dirty water.
You wish you could be back home. But suddenly, you can't remember your home.
This place is truly God-forsaken.
display: ""
handle: []
- loc: [ 1, 3 ]
name: A Doorway
description:
You see the exit to the east, but there's a big beefy guard blocking the way.
You wonder if you could take him out, but you know what they say... you catch
more flies with honey than with vinegar.
display: ""
handle: []
inner_items:
inner:
- Guard:
dir: East
lock: 8
state: Closed
info:
name: renaissance guard
display: A guard with a floppy hat stands here, blocking the eastern door.
description:
The man seems to have a certain poise. He looks as though he's escaped
from a Renaissance faire. Your illusions of his poise vanish rapidly as
he begins screaming, "MY GENITALS ARE COLD, YOU OUTRAGEOUS SCOUNDREL!!
BRING ME SOMETHING FOR TO COVER MY GENITALS!". You start to back away
but then, why not help the guy? Maybe he'll help you back.
handle: [guard, renaissance, man]
attributes:
- Scenery
- loc: [ 2, 3 ]
name: YOU MADE IT
description:
Great job.
display: ""
handle: []
- loc: [ 2, 4 ]
name: Temple Yard.
description:
You are at the Temple Yard of Dragonia. Beautiful marble stairs lead up
to the Temple of Dragonia. You feel small as you stare up the huge pillars
making the entrance to the temple. This place serves as a sanctuary where
the people of the city can come and seek refuge, and rest their tired
bones. Just north of here is the common square, and the temple opens to
the south.
display: ""
handle: []
- loc: [ 2, 5 ]
name: The Common Square.
description:
The common square, people pass you, talking to each other. To the west is
the Cleric's Road, and to the east is the Magic Road. To the north, this
square is connected to the southern part of the market square. To the
south you see the entrance to the Wedding Chapel.
display: ""
handle: []
- loc: [ 2, 6 ]
name: Southern End of the Market Square.
description:
You are standing on the market square, the famous Square of Dragonia.
A large, peculiar looking statue is standing in the middle of the square.
Roads lead in every direction, north to the temple square, south to the
common square, east and westbound is the dragon street.
display: ""
handle: []
- loc: [ 3, 5 ]
name: Town Square.
description:
You are at the new town square. The town hall was recently built south of
here and moved from its previous location. The entrance is just south of here
and the magic shop is just north. Magic Street goes east, and the common
square is just west.
display: ""
handle: []
- loc: [ 1, 5 ]
name: Cleric's Road.
description:
You are standing at the beginning of the Cleric's Road. Just like the
Magic Street, this road was named in honor of the Cleric's Guild, which
is located here. To the east is the Common Square, known to be quite
a busy place in this town.
display: ""
handle: []