diff --git a/.buildkite/premerge.steps.yaml b/.buildkite/premerge.steps.yaml index 957a66c8..2d721140 100644 --- a/.buildkite/premerge.steps.yaml +++ b/.buildkite/premerge.steps.yaml @@ -48,21 +48,21 @@ linux: &linux - exit_status: -1 limit: 3 -macos: &macos - agents: - - "capable_of_building=gdk-for-unity" - - "environment=production" - - "permission_set=builder" - - "platform=macos" - - "queue=${DARWIN_BUILDER_QUEUE:-v4-1582049359-33db24b626f71fa8}" - timeout_in_minutes: 60 # TODO(ENG-548): reduce timeout once agent-cold-start is optimised. - retry: - automatic: - # This is designed to trap and retry failures because agent lost connection. Agent exits with -1 in this case. - - exit_status: -1 - limit: 3 - env: &macos-env - ACCELERATOR_ENDPOINT: "172.16.100.150" +#macos: &macos +# agents: +# - "capable_of_building=gdk-for-unity" +# - "environment=production" +# - "permission_set=builder" +# - "platform=macos" +# - "queue=${DARWIN_BUILDER_QUEUE:-v4-1582049359-33db24b626f71fa8}" +# timeout_in_minutes: 60 # TODO(ENG-548): reduce timeout once agent-cold-start is optimised. +# retry: +# automatic: +# # This is designed to trap and retry failures because agent lost connection. Agent exits with -1 in this case. +# - exit_status: -1 +# limit: 3 +# env: &macos-env +# ACCELERATOR_ENDPOINT: "172.16.100.150" # NOTE: step labels turn into commit-status names like {org}/{repo}/{pipeline}/{step-label}, lower-case and hyphenated. # These are then relied on to have stable names by other things, so once named, please beware renaming has consequences. @@ -107,18 +107,18 @@ steps: BUILD_TARGET_FILTER: "android" SCRIPTING_BACKEND: "mono" - - label: ":darwin: ~ build :ios:" - command: bash -c .shared-ci/scripts/build-worker.sh - <<: *macos - artifact_paths: - - logs/**/* - env: - <<: *macos-env - WORKER_TYPE: "MobileClient" - BUILD_ENVIRONMENT: "local" - BUILD_TARGET_FILTER: "ios" - SCRIPTING_BACKEND: "il2cpp" - TARGET_IOS_SDK: "simulator" +# - label: ":darwin: ~ build :ios:" +# command: bash -c .shared-ci/scripts/build-worker.sh +# <<: *macos +# artifact_paths: +# - logs/**/* +# env: +# <<: *macos-env +# WORKER_TYPE: "MobileClient" +# BUILD_ENVIRONMENT: "local" +# BUILD_TARGET_FILTER: "ios" +# SCRIPTING_BACKEND: "il2cpp" +# TARGET_IOS_SDK: "simulator" - label: ":windows: ~ build UnityClient mono" command: bash -c .shared-ci/scripts/build-worker.sh