diff --git a/scenes/background/background.gd b/scenes/background/background.gd index 26dd72e..c485694 100644 --- a/scenes/background/background.gd +++ b/scenes/background/background.gd @@ -8,6 +8,5 @@ func _process(delta: float) -> void: if tilt: speed = clamp (speed + tilt * (20 * delta), -10.0, 10.0) - print("speed", speed) scroll_offset.x -= (delta * speed) diff --git a/snow.gd b/snow.gd index 09057d8..b8dce47 100644 --- a/snow.gd +++ b/snow.gd @@ -4,7 +4,6 @@ func adjust(shader_parameter: StringName, adjustment: float, min: float, max: fl var m = material as ShaderMaterial var value = m.get_shader_parameter(shader_parameter) value = clampf(value + adjustment, min, max) - print(shader_parameter, " -> ", value) m.set_shader_parameter(shader_parameter, value) func _process(delta: float) -> void: