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script.js
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let gameSeq = [];
let userSeq = [];
let userScore = 0;
let highScore = 0;
let userScoreElement = document.getElementById('user-score');
let highScoreElement = document.getElementById('high-score');
let btns = ["yellow", "red", "purple", "green"];
let started = false;
let level = 0;
let h2 = document.querySelector("h2");
function startGame() {
if (!started) {
console.log("Game has been started");
started = true;
levelUp();
}
}
document.addEventListener("keypress", startGame);
document.addEventListener("touchstart", startGame, { once: true });
function gameFlash(btn) {
btn.classList.add("flash");
setTimeout(function () {
btn.classList.remove("flash");
}, 250);
}
function userFlash(btn) {
btn.classList.add("userflash");
setTimeout(function () {
btn.classList.remove("userflash");
}, 250);
}
function levelUp() {
userSeq = [];
level++;
h2.innerText = `Level ${level}`;
userScore++;
updateScores();
let randIdx = Math.floor(Math.random() * btns.length);
let randColor = btns[randIdx];
let randbtn = document.querySelector(`.${randColor}`);
gameSeq.push(randColor);
gameFlash(randbtn);
}
function updateScores() {
if (userScore > highScore) {
highScore = userScore;
}
userScoreElement.innerText = userScore;
highScoreElement.innerText = highScore;
}
function checkAns(idx) {
if (userSeq[idx] === gameSeq[idx]) {
if (userSeq.length === gameSeq.length) {
setTimeout(levelUp, 1000);
}
} else {
h2.innerHTML = `Game Over. Your Score was <b>${userScore}</b><br>Press any key to start again.`;
document.querySelector("body").style.backgroundColor = "red";
setTimeout(function () {
document.querySelector("body").style.backgroundColor = "white";
}, 150);
reset();
}
}
function btnPress() {
let btn = this;
userFlash(btn);
let userColor = btn.getAttribute("id");
userSeq.push(userColor);
checkAns(userSeq.length - 1);
}
let allbtns = document.querySelectorAll(".btn");
for (let btn of allbtns) {
btn.addEventListener("click", btnPress);
}
function reset() {
started = false;
gameSeq = [];
userSeq = [];
level = 0;
userScore = 0;
updateScores();
document.addEventListener("touchstart",startGame, { once: true });
}