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dbmodel.sql
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dbmodel.sql
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--------
-- BGA framework: © Gregory Isabelli <gisabelli@boardgamearena.com> & Emmanuel Colin <ecolin@boardgamearena.com>
-- Hearts implementation : © Gregory Isabelli <gisabelli@boardgamearena.com>
--
-- This code has been produced on the BGA studio platform for use on http://boardgamearena.com.
-- See http://en.boardgamearena.com/#!doc/Studio for more information.
-------
-- dbmodel.sql
-- This is the file where your are describing the database schema of your game
-- Basically, you just have to export from PhpMyAdmin your table structure and copy/paste
-- these export here.
-- Note that the database itself and the standard tables ("global", "stats", "gamelog" and "player") are
-- already created and must not be created here
--
-- Note: The database schema is created from this file when the game starts. If you modify this file,
-- you have to restart a game to see your changes in database.
-- Example 1: create a standard "card" table to be used with the "Deck" tools (see example game "egyptianratscrew"):
-- CREATE TABLE IF NOT EXISTS `card` (
-- `card_id` int(10) unsigned NOT NULL AUTO_INCREMENT,
-- `card_type` varchar(16) NOT NULL,
-- `card_type_arg` int(11) NOT NULL,
-- `card_location` varchar(16) NOT NULL,
-- `card_location_arg` int(11) NOT NULL,
-- PRIMARY KEY (`card_id`)
-- ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1 ;
-- add info about first player
ALTER TABLE `player` ADD `player_first` BOOLEAN NOT NULL DEFAULT 0;
ALTER TABLE `player` ADD `eliminated` BOOLEAN NOT NULL DEFAULT 0;
ALTER TABLE `player` ADD `penalty` SMALLINT NOT NULL DEFAULT 0;
ALTER TABLE `player` ADD `slap_time` BIGINT DEFAULT NULL;
CREATE TABLE IF NOT EXISTS `card` (
`card_id` int(10) unsigned NOT NULL AUTO_INCREMENT,
`card_type` varchar(16) NOT NULL,
`card_type_arg` int(11) NOT NULL,
`card_location` varchar(16) NOT NULL,
`card_location_arg` int(11) NOT NULL,
`play_time` BIGINT NOT NULL,
`hidden` BOOLEAN NOT NULL DEFAULT 0,
PRIMARY KEY (`card_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1 ;