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DrawLines.cpp
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DrawLines.cpp
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#include "DrawLines.hpp"
#include "PathFont.hpp"
#include "ColorProgram.hpp"
#include "gl_errors.hpp"
#include <glm/gtc/type_ptr.hpp>
//All DrawLines instances share a vertex array object and vertex buffer, initialized at load time:
//n.b. declared static so they don't conflict with similarly named global variables elsewhere:
static GLuint vertex_buffer = 0;
static GLuint vertex_buffer_for_color_program = 0;
static Load< void > setup_buffers(LoadTagDefault, [](){
//you may recognize this init code from DrawSprites.cpp:
{ //set up vertex buffer:
glGenBuffers(1, &vertex_buffer);
//for now, buffer will be un-filled.
}
{ //vertex array mapping buffer for color_program:
//ask OpenGL to fill vertex_buffer_for_color_program with the name of an unused vertex array object:
glGenVertexArrays(1, &vertex_buffer_for_color_program);
//set vertex_buffer_for_color_program as the current vertex array object:
glBindVertexArray(vertex_buffer_for_color_program);
//set vertex_buffer as the source of glVertexAttribPointer() commands:
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
//set up the vertex array object to describe arrays of PongMode::Vertex:
glVertexAttribPointer(
color_program->Position_vec4, //attribute
3, //size
GL_FLOAT, //type
GL_FALSE, //normalized
sizeof(DrawLines::Vertex), //stride
(GLbyte *)0 + offsetof(DrawLines::Vertex, Position) //offset
);
glEnableVertexAttribArray(color_program->Position_vec4);
//[Note that it is okay to bind a vec3 input to a vec4 attribute -- the w component will be filled with 1.0 automatically]
glVertexAttribPointer(
color_program->Color_vec4, //attribute
4, //size
GL_UNSIGNED_BYTE, //type
GL_TRUE, //normalized
sizeof(DrawLines::Vertex), //stride
(GLbyte *)0 + offsetof(DrawLines::Vertex, Color) //offset
);
glEnableVertexAttribArray(color_program->Color_vec4);
//done referring to vertex_buffer, so unbind it:
glBindBuffer(GL_ARRAY_BUFFER, 0);
//done setting up vertex array object, so unbind it:
glBindVertexArray(0);
}
GL_ERRORS(); //PARANOIA: make sure nothing strange happened during setup
});
DrawLines::DrawLines(glm::mat4 const &world_to_clip_) : world_to_clip(world_to_clip_) {
}
void DrawLines::draw(glm::vec3 const &a, glm::vec3 const &b, glm::u8vec4 const &color) {
attribs.emplace_back(a, color);
attribs.emplace_back(b, color);
}
void DrawLines::draw_box(glm::mat4x3 const &mat, glm::u8vec4 const &color) {
//draw cube as three edge sets:
draw(mat * glm::vec4(-1.0f,-1.0f,-1.0f, 1.0f), mat * glm::vec4( 1.0f,-1.0f,-1.0f, 1.0f), color);
draw(mat * glm::vec4(-1.0f, 1.0f,-1.0f, 1.0f), mat * glm::vec4( 1.0f, 1.0f,-1.0f, 1.0f), color);
draw(mat * glm::vec4(-1.0f,-1.0f, 1.0f, 1.0f), mat * glm::vec4( 1.0f,-1.0f, 1.0f, 1.0f), color);
draw(mat * glm::vec4(-1.0f, 1.0f, 1.0f, 1.0f), mat * glm::vec4( 1.0f, 1.0f, 1.0f, 1.0f), color);
draw(mat * glm::vec4(-1.0f,-1.0f,-1.0f, 1.0f), mat * glm::vec4(-1.0f, 1.0f,-1.0f, 1.0f), color);
draw(mat * glm::vec4( 1.0f,-1.0f,-1.0f, 1.0f), mat * glm::vec4( 1.0f, 1.0f,-1.0f, 1.0f), color);
draw(mat * glm::vec4(-1.0f,-1.0f, 1.0f, 1.0f), mat * glm::vec4(-1.0f, 1.0f, 1.0f, 1.0f), color);
draw(mat * glm::vec4( 1.0f,-1.0f, 1.0f, 1.0f), mat * glm::vec4( 1.0f, 1.0f, 1.0f, 1.0f), color);
draw(mat * glm::vec4(-1.0f,-1.0f,-1.0f, 1.0f), mat * glm::vec4(-1.0f,-1.0f, 1.0f, 1.0f), color);
draw(mat * glm::vec4( 1.0f,-1.0f,-1.0f, 1.0f), mat * glm::vec4( 1.0f,-1.0f, 1.0f, 1.0f), color);
draw(mat * glm::vec4(-1.0f, 1.0f,-1.0f, 1.0f), mat * glm::vec4(-1.0f, 1.0f, 1.0f, 1.0f), color);
draw(mat * glm::vec4( 1.0f, 1.0f,-1.0f, 1.0f), mat * glm::vec4( 1.0f, 1.0f, 1.0f, 1.0f), color);
}
void DrawLines::draw_text(std::string const &text, glm::vec3 const &anchor_in, glm::vec3 const &x, glm::vec3 const &y, glm::u8vec4 const &color, glm::vec3 *anchor_out) {
glm::vec3 anchor = anchor_in;
uint32_t start = 0;
while (start < text.size()) {
uint32_t end = start;
uint32_t glyph = -1U;
while (end < text.size()) {
end += 1;
auto f = PathFont::font.glyph_map.find(text.substr(start, end-start));
if (f == PathFont::font.glyph_map.end()) {
end -= 1;
break;
}
glyph = f->second;
}
if (glyph == -1U) {
assert(start == end);
end += 1;
//missing! draw a tofu:
for (const auto &pt : {
glm::vec2(0.1f, 0.1f), glm::vec2(0.6f, 0.1f),
glm::vec2(0.6f, 0.1f), glm::vec2(0.6f, 0.9f),
glm::vec2(0.9f, 0.6f), glm::vec2(0.1f, 0.9f),
glm::vec2(0.1f, 0.9f), glm::vec2(0.1f, 0.1f)
}) {
attribs.emplace_back(anchor + pt.x * x + pt.y * y, color);
}
anchor += x * 0.6f;
} else {
for (uint32_t c = PathFont::font.glyph_coord_starts[glyph]; c + 1 < PathFont::font.glyph_coord_starts[glyph+1]; c += 2) {
attribs.emplace_back(anchor + x * PathFont::font.coords[c] + y * PathFont::font.coords[c+1], color);
}
anchor += x * PathFont::font.glyph_widths[glyph];
}
start = end;
}
if (anchor_out) *anchor_out = anchor;
}
DrawLines::~DrawLines() {
if (attribs.empty()) return;
//based on DrawSprites.cpp :
//upload vertices to vertex_buffer:
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); //set vertex_buffer as current
glBufferData(GL_ARRAY_BUFFER, attribs.size() * sizeof(attribs[0]), attribs.data(), GL_STREAM_DRAW); //upload attribs array
glBindBuffer(GL_ARRAY_BUFFER, 0);
//set color_program as current program:
glUseProgram(color_program->program);
//upload OBJECT_TO_CLIP to the proper uniform location:
glUniformMatrix4fv(color_program->OBJECT_TO_CLIP_mat4, 1, GL_FALSE, glm::value_ptr(world_to_clip));
//use the mapping vertex_buffer_for_color_program to fetch vertex data:
glBindVertexArray(vertex_buffer_for_color_program);
//run the OpenGL pipeline:
glDrawArrays(GL_LINES, 0, GLsizei(attribs.size()));
//reset vertex array to none:
glBindVertexArray(0);
//reset current program to none:
glUseProgram(0);
}