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NEWS
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NEWS
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2018-11-14: v1.0 released, project finished
- quit brings back to main menu
- clicking on the Tech screen lights sets the slider to bonus limit
- a handful of bugs fixed
2018-10-03: v0.9 released
- map scroll speed is adjustable
- Planets and Fleet screen lists sortable by name/count/bases/etc
- keys!
* UHJK scroll the map
* / to search for a planet by name
* space bar for Continue/dismiss/OK/etc
* 1-5 as portrait click on Races
- almost 20 bugs fixed, notably:
* a cause for the infamous 32000 doom stacks indentified and fixed
* AI scrapped wrong ship designs resulting in obsolete fleets
* AI II armor bias fixed, resulting in overall better ship designs
* all but a few of the 1.40m fixes are now implemented
- doc/pbxin_fixbugs.txt expanded, including fix for waste calculation
2018-09-06: MOO turns 25, v0.8 released
- click again to accept for transport redirection
- all Advanced Technology are available for research
- multiplayer player switching reduced
- fix several music bugs
- fix ship visibility during movement
- fix ship scanner range
- a handful of small fixes
2018-08-17: v0.7 released
- game is deterministic by default
- new -yearsave option for yearly saves (1oom_save_YYYY.bin)
- new -uiextra UI features:
* 1.40m-like research bonus lights
- about 30 bugs fixed, notably:
* many memory corruption crashes fixed (C is fun)
* ETA is now correct
* spy cost in Races screen matches actual costs
- doc/pbxin_fixbugs.txt expanded, including fix for Oracle Interface
2018-07-29: v0.6 released
- fix mouse handling on large resolutions, replace -mousediv with -mousespd
- extend mouse wheel support for counts, add options for inverting
- clicking cycles selection of overlapping fleets/transports
- new -uiextra UI features, notably:
* space combat autoresolve for skipping uninteresting battles
* partial fleet send does not deselect fleet
* click destination again to Accept
- less than 100 bugs fixed, notably:
* AI expansion was hindered by several bugs
* space combat had issues
* fixed a few crashes
- doc/pbxin_fixbugs.txt expanded, including fixed starting ship costs
- cmdline UI is now complete
- 1oom_lbxedit (which you should ignore and use 1oom_pbxmake instead)
2018-07-01: v0.5 released
- support mouse wheel for lists, sliders and zooming
- add -uiextra for enabling extra UI features, notably:
* new New Game screen with opponent selection (including AI/player)
- SDL: support 15/16/24 bpp
- added documentation on differences to v1.3
- some improvements from the unofficial patch v1.40m have been implemented
- add Classic+ AI with small fixes, some from v1.40m
- about 100 bugs fixed, notably:
* the AI should now provide a worthy challenge
* space combat works as it should
* fixed many crashes
- added doc/pbxin_fixbugs.txt for optional bug fixes
- last and least: the "No Events" text overlay is implemented
2018-06-05: v0.4 released
- add -uiscale N for viewing more of the galaxy at once
- local multiplayer is ready for testing (use -new to start)
- 1oom_pbxdump as the counterpart to 1oom_pbxmake
- bug genocide marches on, notably:
- AI fleets disappearing when sent fixed
- AI ship design phase can no longer hang
- MSDOS port should not crash at the slightest provocation
2018-05-19: v0.3 released
- new HW libraries: SDL2 and Allegro 4
- new OS: MSDOS
- win32 version now actually compiles
- numerous bugs fixed
- a log file is written by default
- cmdline UI has emerged but is not fully playable yet
- pkg-config support added for easier compiling
- saveconv supports text input for debugging
2018-04-30: v0.2 released
- help dialogs and news transition implemented; all done!?
- configuration files implemented
- add -user <path>
- documentation added
- full screen toggling with Alt-Enter
- 1oom_gfxconv for converting graphics to LBX format
- various bugs fixed
2018-04-10: v0.1 released
- first public alpha release
2017-11-16: project start