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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.5)
project(pic2base64 VERSION 0.1 LANGUAGES CXX)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# 生成.app bundle
set(MACOSX_BUNDLE TRUE)
# set(CMAKE_PREFIX_PATH "/opt/homebrew/Cellar/qt/6.2.1/lib/cmake")
find_package(QT NAMES Qt6 Qt5 COMPONENTS Widgets REQUIRED)
find_package(Qt${QT_VERSION_MAJOR} COMPONENTS Widgets REQUIRED)
file(GLOB_RECURSE PROJECT_SOURCES "src/*.cpp" "src/*.h" "src/*.ui" "src/*.hpp" "src/*.mm")
# set(PROJECT_SOURCES "src/main.cpp" "src/mainwindow.cpp" "src/mainwindow.h")
if (${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_resources(PROJECT_SOURCES assets.qrc)
qt_add_executable(pic2base64
MANUAL_FINALIZATION
${PROJECT_SOURCES}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET pic2base64 APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else ()
if (ANDROID)
add_library(pic2base64 SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else ()
add_executable(pic2base64
${PROJECT_SOURCES}
)
endif ()
endif ()
target_link_libraries(pic2base64 PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
set_target_properties(pic2base64 PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
)
if (QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(pic2base64)
endif ()