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Immediate crash on install: *** stack smashing detected ***: terminated #187
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Hello @AimiIsFat Currently, I don't have a native Linux machine available to test this. |
I just tested it with a couple different versions of Godot. I forgot to mention that the custom version I'm using is also double precision. Here's the test results:
I believe the issue is related to double precision, since voxel tools apparently doesn't affect whether it crashes or not. |
Hi @AimiIsFat, Seeing as you are seemingly using double precision Godot, you'll have to use a double precision version of the godot-sqlite library as well. Could you tell me if that solves your issue? |
Thanks. How do I use these files? EDIT: Think I figured it out since it seems to be running fine now. Are Mac and Windows versions available (assuming they are needed for other OSes to edit or play the game)? |
You can easily build a double precision windows binary. |
@2shady4u Hey I forked and built double precision for macos. However I am only getting the https://github.com/agentforge/godot-sqlite/actions/runs/11086935436 EDIT: I simply renamed the files to match what the project expected and the demo cases were successfully run. |
Hello @fragro I am not sure that I understand the issue? I noticed that I do need to rework my build system a bit to correctly merge the debug and release binaries for macos, but other than that I don't see any issues? |
Environment:
Issue description:
Project immediately crashed on install. Re-opening the project causes it to crash immediately as well.
Running Godot from the terminal shows just one single line on the crash.
*** stack smashing detected ***: terminated
Steps to reproduce:
Additional context
A pre-built version of voxel tools can be found here: https://github.com/Zylann/godot_voxel/releases/tag/v1.3.0
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