forked from panjf2000/ants
-
Notifications
You must be signed in to change notification settings - Fork 0
/
pool_func.go
319 lines (274 loc) Β· 8.59 KB
/
pool_func.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
// MIT License
// Copyright (c) 2018 Andy Pan
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
package ants
import (
"sync"
"sync/atomic"
"time"
"github.com/panjf2000/ants/v2/internal"
)
// PoolWithFunc accepts the tasks from client,
// it limits the total of goroutines to a given number by recycling goroutines.
type PoolWithFunc struct {
// capacity of the pool.
capacity int32
// running is the number of the currently running goroutines.
running int32
// lock for protecting the worker queue.
lock sync.Locker
// workers is a slice that store the available workers.
workers []*goWorkerWithFunc
// state is used to notice the pool to closed itself.
state int32
// cond for waiting to get an idle worker.
cond *sync.Cond
// poolFunc is the function for processing tasks.
poolFunc func(interface{})
// workerCache speeds up the obtainment of a usable worker in function:retrieveWorker.
workerCache sync.Pool
// blockingNum is the number of the goroutines already been blocked on pool.Submit, protected by pool.lock
blockingNum int
options *Options
}
// purgePeriodically clears expired workers periodically which runs in an individual goroutine, as a scavenger.
func (p *PoolWithFunc) purgePeriodically() {
heartbeat := time.NewTicker(p.options.ExpiryDuration)
defer heartbeat.Stop()
var expiredWorkers []*goWorkerWithFunc
for range heartbeat.C {
if p.IsClosed() {
break
}
currentTime := time.Now()
p.lock.Lock()
idleWorkers := p.workers
n := len(idleWorkers)
var i int
for i = 0; i < n && currentTime.Sub(idleWorkers[i].recycleTime) > p.options.ExpiryDuration; i++ {
}
expiredWorkers = append(expiredWorkers[:0], idleWorkers[:i]...)
if i > 0 {
m := copy(idleWorkers, idleWorkers[i:])
for i = m; i < n; i++ {
idleWorkers[i] = nil
}
p.workers = idleWorkers[:m]
}
p.lock.Unlock()
// Notify obsolete workers to stop.
// This notification must be outside the p.lock, since w.task
// may be blocking and may consume a lot of time if many workers
// are located on non-local CPUs.
for i, w := range expiredWorkers {
w.args <- nil
expiredWorkers[i] = nil
}
// There might be a situation that all workers have been cleaned up(no worker is running)
// while some invokers still get stuck in "p.cond.Wait()",
// then it ought to wake all those invokers.
if p.Running() == 0 {
p.cond.Broadcast()
}
}
}
// NewPoolWithFunc generates an instance of ants pool with a specific function.
func NewPoolWithFunc(size int, pf func(interface{}), options ...Option) (*PoolWithFunc, error) {
if size <= 0 {
size = -1
}
if pf == nil {
return nil, ErrLackPoolFunc
}
opts := loadOptions(options...)
if expiry := opts.ExpiryDuration; expiry < 0 {
return nil, ErrInvalidPoolExpiry
} else if expiry == 0 {
opts.ExpiryDuration = DefaultCleanIntervalTime
}
if opts.Logger == nil {
opts.Logger = defaultLogger
}
p := &PoolWithFunc{
capacity: int32(size),
poolFunc: pf,
lock: internal.NewSpinLock(),
options: opts,
}
p.workerCache.New = func() interface{} {
return &goWorkerWithFunc{
pool: p,
args: make(chan interface{}, workerChanCap),
}
}
if p.options.PreAlloc {
if size == -1 {
return nil, ErrInvalidPreAllocSize
}
p.workers = make([]*goWorkerWithFunc, 0, size)
}
p.cond = sync.NewCond(p.lock)
// Start a goroutine to clean up expired workers periodically.
go p.purgePeriodically()
return p, nil
}
//---------------------------------------------------------------------------
// Invoke submits a task to pool.
func (p *PoolWithFunc) Invoke(args interface{}) error {
if p.IsClosed() {
return ErrPoolClosed
}
var w *goWorkerWithFunc
if w = p.retrieveWorker(); w == nil {
return ErrPoolOverload
}
w.args <- args
return nil
}
// Running returns the number of the currently running goroutines.
func (p *PoolWithFunc) Running() int {
return int(atomic.LoadInt32(&p.running))
}
// Free returns a available goroutines to work, -1 indicates this pool is unlimited.
func (p *PoolWithFunc) Free() int {
c := p.Cap()
if c < 0 {
return -1
}
return c - p.Running()
}
// Cap returns the capacity of this pool.
func (p *PoolWithFunc) Cap() int {
return int(atomic.LoadInt32(&p.capacity))
}
// Tune changes the capacity of this pool, note that it is noneffective to the infinite or pre-allocation pool.
func (p *PoolWithFunc) Tune(size int) {
if capacity := p.Cap(); capacity == -1 || size <= 0 || size == capacity || p.options.PreAlloc {
return
}
atomic.StoreInt32(&p.capacity, int32(size))
}
// IsClosed indicates whether the pool is closed.
func (p *PoolWithFunc) IsClosed() bool {
return atomic.LoadInt32(&p.state) == CLOSED
}
// Release closes this pool and releases the worker queue.
func (p *PoolWithFunc) Release() {
atomic.StoreInt32(&p.state, CLOSED)
p.lock.Lock()
idleWorkers := p.workers
for _, w := range idleWorkers {
w.args <- nil
}
p.workers = nil
p.lock.Unlock()
// There might be some callers waiting in retrieveWorker(), so we need to wake them up to prevent
// those callers blocking infinitely.
p.cond.Broadcast()
}
// Reboot reboots a closed pool.
func (p *PoolWithFunc) Reboot() {
if atomic.CompareAndSwapInt32(&p.state, CLOSED, OPENED) {
go p.purgePeriodically()
}
}
//---------------------------------------------------------------------------
// incRunning increases the number of the currently running goroutines.
func (p *PoolWithFunc) incRunning() {
atomic.AddInt32(&p.running, 1)
}
// decRunning decreases the number of the currently running goroutines.
func (p *PoolWithFunc) decRunning() {
atomic.AddInt32(&p.running, -1)
}
// retrieveWorker returns a available worker to run the tasks.
func (p *PoolWithFunc) retrieveWorker() (w *goWorkerWithFunc) {
spawnWorker := func() {
w = p.workerCache.Get().(*goWorkerWithFunc)
w.run()
}
p.lock.Lock()
idleWorkers := p.workers
n := len(idleWorkers) - 1
if n >= 0 { // first try to fetch the worker from the queue
w = idleWorkers[n]
idleWorkers[n] = nil
p.workers = idleWorkers[:n]
p.lock.Unlock()
} else if capacity := p.Cap(); capacity == -1 || capacity > p.Running() {
// if the worker queue is empty and we don't run out of the pool capacity,
// then just spawn a new worker goroutine.
p.lock.Unlock()
spawnWorker()
} else { // otherwise, we'll have to keep them blocked and wait for at least one worker to be put back into pool.
if p.options.Nonblocking {
p.lock.Unlock()
return
}
retry:
if p.options.MaxBlockingTasks != 0 && p.blockingNum >= p.options.MaxBlockingTasks {
p.lock.Unlock()
return
}
p.blockingNum++
p.cond.Wait() // block and wait for an available worker
p.blockingNum--
var nw int
if nw = p.Running(); nw == 0 { // awakened by the scavenger
p.lock.Unlock()
if !p.IsClosed() {
spawnWorker()
}
return
}
l := len(p.workers) - 1
if l < 0 {
if nw < capacity {
p.lock.Unlock()
spawnWorker()
return
}
goto retry
}
w = p.workers[l]
p.workers[l] = nil
p.workers = p.workers[:l]
p.lock.Unlock()
}
return
}
// revertWorker puts a worker back into free pool, recycling the goroutines.
func (p *PoolWithFunc) revertWorker(worker *goWorkerWithFunc) bool {
if capacity := p.Cap(); (capacity > 0 && p.Running() > capacity) || p.IsClosed() {
return false
}
worker.recycleTime = time.Now()
p.lock.Lock()
// To avoid memory leaks, add a double check in the lock scope.
// Issue: https://github.com/panjf2000/ants/issues/113
if p.IsClosed() {
p.lock.Unlock()
return false
}
p.workers = append(p.workers, worker)
// Notify the invoker stuck in 'retrieveWorker()' of there is an available worker in the worker queue.
p.cond.Signal()
p.lock.Unlock()
return true
}