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Make matfile, matname, randomMaterials and randomRange key words in scene.XML files applicable for .obj files and .tiff (last two keywords) too.
I suggest these parameters overwrites the .obj mtl if already existing.
Advantages :
Managing all material more easily in between simulations
Being able to apply random range on .obj and .tiff files
It will make it consistent for all scene element (dumb-proofing, cause i got fooled, even though it is clearly stated in the wiki entries).
The text was updated successfully, but these errors were encountered:
NanBlanc
changed the title
.obj material definition in scene.xml
.obj and .tiff material definition in scene.xml
May 17, 2024
Hi 3DGeo Team,
Feature recommandation here :
Make matfile, matname, randomMaterials and randomRange key words in scene.XML files applicable for .obj files and .tiff (last two keywords) too.
I suggest these parameters overwrites the .obj mtl if already existing.
Advantages :
The text was updated successfully, but these errors were encountered: