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webpack.config.js
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webpack.config.js
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const Encore = require('@symfony/webpack-encore');
if (!Encore.isRuntimeEnvironmentConfigured()) {
Encore.configureRuntimeEnvironment(process.env.NODE_ENV || 'dev');
}
let webpackConfigs = [];
const par = {
bundleFolderName: "EcommerceFrameworkBundle",
name: 'ecommerceFramework',
entryNames: ["flatpickr", "bootstrap", "voucher", "leaflet"],
bundleName: "pimcoreecommerceframework",
configName: "pimcoreEcommerceFramework",
copyFiles: {
from: "node_modules/leaflet/dist/images",
to: "images/[path]/[name].[ext]"
}
};
const publicPath = './src/Resources/public';
Encore.reset();
Encore
// directory where compiled assets will be stored
.setOutputPath(`${publicPath}/build`)
.setOutputPath(`${publicPath}/build/${par.name}`)
// public path used by the web server to access the output path
.setPublicPath(`/bundles/${par.bundleName}/build/${par.name}`)
.setManifestKeyPrefix(`${par.bundleFolderName}/build`)
// When enabled, Webpack "splits" your files into smaller pieces for greater optimization.
.splitEntryChunks()
// will require an extra script tag for runtime.js
// but, you probably want this, unless you're building a single-page app
.enableSingleRuntimeChunk()
.cleanupOutputBeforeBuild()
.enableBuildNotifications()
.enableSourceMaps(!Encore.isProduction())
;
par.entryNames.map((entryName) => {
Encore.addEntry(entryName, `${publicPath}/assets/${entryName}.js`);
});
if (par.copyFiles) {
Encore.copyFiles(par.copyFiles);
}
let encoreConfig = Encore.getWebpackConfig();
encoreConfig.name = par.configName;
webpackConfigs.push(encoreConfig);
module.exports = webpackConfigs;