Releases: 98teg/NativeDialogs
Releases · 98teg/NativeDialogs
v2.2.1 - Fix setting root subfolder from the editor
v2.2.0 - Godot 4.1 support
Features
- Add Godot 4.1 support.
- Add node icons.
v2.1.0 - Improve signals
Features
- Add a new
canceled
signal toNativeFileDialog
. It is emitted whenever the user doesn't select any file.
Fixes
NativeFileDialog
's FILE_MODE_OPEN_FILE didn't emitfile_selected
, it emittedfiles_selected
instead.- Fix various issues in the documentation.
Breaking changes
cancelled
signals have been renamed tocanceled
signals.
v2.0.0 - Godot 4.0 support
Features
The objetive of this update was to bring the plugin's API closer to Godot's equivalent nodes. For that reason, the following changes were made:
- Merge
NativeDialogOpenFile
,NativeDialogSaveFile
andNativeDialogOpenFolder
intoNativeFileDialog
. - Split
NativeDialogMessage
functionality intoNativeAcceptDialog
andNativeConfirmationDialog
. - Rename
NativeDialogNotify
toNativeNotification
.
v1.0.0 - First Release
Features
Five new native dialogs:
- NativeDialogMessage: allows you to prompt the user with simple accept-deny dialogs and get their answer.
- NativeDialogNotify: would show the user a brief message and fade away.
- NativeDialogOpenFile: returns file paths selected by the user. It only allows existing files.
- NativeDialogSaveFile: returns file path selected by the user. It allows the user to create a new file.
- NativeDialogSelectFolder: returns folder path selected by the user.